use glam::Vec2; use pacman::constants::{BOARD_CELL_SIZE, CELL_SIZE}; use pacman::map::Map; fn create_minimal_test_board() -> [&'static str; BOARD_CELL_SIZE.y as usize] { let mut board = [""; BOARD_CELL_SIZE.y as usize]; board[0] = "############################"; board[1] = "#............##............#"; board[2] = "#.####.#####.##.#####.####.#"; board[3] = "#o####.#####.##.#####.####o#"; board[4] = "#.####.#####.##.#####.####.#"; board[5] = "#..........................#"; board[6] = "#.####.##.########.##.####.#"; board[7] = "#.####.##.########.##.####.#"; board[8] = "#......##....##....##......#"; board[9] = "######.##### ## #####.######"; board[10] = " #.##### ## #####.# "; board[11] = " #.## == ##.# "; board[12] = " #.## ######## ##.# "; board[13] = "######.## ######## ##.######"; board[14] = "T . ######## . T"; board[15] = "######.## ######## ##.######"; board[16] = " #.## ######## ##.# "; board[17] = " #.## ##.# "; board[18] = " #.## ######## ##.# "; board[19] = "######.## ######## ##.######"; board[20] = "#............##............#"; board[21] = "#.####.#####.##.#####.####.#"; board[22] = "#.####.#####.##.#####.####.#"; board[23] = "#o..##.......X .......##..o#"; board[24] = "###.##.##.########.##.##.###"; board[25] = "###.##.##.########.##.##.###"; board[26] = "#......##....##....##......#"; board[27] = "#.##########.##.##########.#"; board[28] = "#.##########.##.##########.#"; board[29] = "#..........................#"; board[30] = "############################"; board } #[test] fn test_map_creation() { let board = create_minimal_test_board(); let map = Map::new(board); assert!(map.graph.node_count() > 0); assert!(!map.grid_to_node.is_empty()); // Check that some connections were made let mut has_connections = false; for intersection in &map.graph.adjacency_list { if intersection.edges().next().is_some() { has_connections = true; break; } } assert!(has_connections); } #[test] fn test_map_starting_positions() { let board = create_minimal_test_board(); let map = Map::new(board); let pacman_pos = map.find_starting_position(0); assert!(pacman_pos.is_some()); assert!(pacman_pos.unwrap().x < BOARD_CELL_SIZE.x); assert!(pacman_pos.unwrap().y < BOARD_CELL_SIZE.y); let nonexistent_pos = map.find_starting_position(99); assert_eq!(nonexistent_pos, None); } #[test] fn test_map_node_positions() { let board = create_minimal_test_board(); let map = Map::new(board); for (grid_pos, &node_id) in &map.grid_to_node { let node = map.graph.get_node(node_id).unwrap(); let expected_pos = Vec2::new((grid_pos.x * CELL_SIZE as i32) as f32, (grid_pos.y * CELL_SIZE as i32) as f32) + Vec2::splat(CELL_SIZE as f32 / 2.0); assert_eq!(node.position, expected_pos); } }