use pacman::constants::*; #[test] fn test_raw_board_structure() { // Test board dimensions match expected size assert_eq!(RAW_BOARD.len(), BOARD_CELL_SIZE.y as usize); for row in RAW_BOARD.iter() { assert_eq!(row.len(), BOARD_CELL_SIZE.x as usize); } // Test boundaries are properly walled assert!(RAW_BOARD[0].chars().all(|c| c == '#')); assert!(RAW_BOARD[RAW_BOARD.len() - 1].chars().all(|c| c == '#')); } #[test] fn test_raw_board_contains_required_elements() { // Test that essential game elements are present assert!( RAW_BOARD.iter().any(|row| row.contains('X')), "Board should contain Pac-Man start position" ); assert!( RAW_BOARD.iter().any(|row| row.contains("==")), "Board should contain ghost house door" ); assert!( RAW_BOARD.iter().any(|row| row.chars().any(|c| c == 'T')), "Board should contain tunnel entrances" ); assert!( RAW_BOARD.iter().any(|row| row.chars().any(|c| c == 'o')), "Board should contain power pellets" ); }