//! This module handles the audio playback for the game. use crate::asset::{get_asset_bytes, Asset}; use sdl2::{ mixer::{self, Chunk, InitFlag, LoaderRWops, DEFAULT_FORMAT}, rwops::RWops, }; const SOUND_ASSETS: [Asset; 4] = [Asset::Wav1, Asset::Wav2, Asset::Wav3, Asset::Wav4]; /// The audio system for the game. /// /// This struct is responsible for initializing the audio device, loading sounds, /// and playing them. pub struct Audio { _mixer_context: mixer::Sdl2MixerContext, sounds: Vec, next_sound_index: usize, muted: bool, } impl Audio { /// Creates a new `Audio` instance. pub fn new() -> Self { let frequency = 44100; let format = DEFAULT_FORMAT; let channels = 4; let chunk_size = 128; mixer::open_audio(frequency, format, 1, chunk_size).expect("Failed to open audio"); mixer::allocate_channels(channels); // set channel volume for i in 0..channels { mixer::Channel(i).set_volume(32); } let mixer_context = mixer::init(InitFlag::OGG).expect("Failed to initialize SDL2_mixer"); let sounds: Vec = SOUND_ASSETS .iter() .enumerate() .map(|(i, asset)| { let data = get_asset_bytes(*asset).expect("Failed to load sound asset"); let rwops = RWops::from_bytes(&data).unwrap_or_else(|_| panic!("Failed to create RWops for sound {}", i + 1)); rwops .load_wav() .unwrap_or_else(|_| panic!("Failed to load sound {} from asset API", i + 1)) }) .collect(); Audio { _mixer_context: mixer_context, sounds, next_sound_index: 0, muted: false, } } /// Plays the "eat" sound effect. pub fn eat(&mut self) { if let Some(chunk) = self.sounds.get(self.next_sound_index) { match mixer::Channel(0).play(chunk, 0) { Ok(channel) => { tracing::trace!("Playing sound #{} on channel {:?}", self.next_sound_index + 1, channel); } Err(e) => { tracing::warn!("Could not play sound #{}: {}", self.next_sound_index + 1, e); } } } self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len(); } /// Instantly mute or unmute all channels. pub fn set_mute(&mut self, mute: bool) { let channels = 4; let volume = if mute { 0 } else { 32 }; for i in 0..channels { mixer::Channel(i).set_volume(volume); } self.muted = mute; } pub fn is_muted(&self) -> bool { self.muted } }