use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH}; use crate::game::Game; use tracing::{event}; use sdl2::event::{Event}; use sdl2::keyboard::Keycode; use std::time::{Duration, Instant}; use spin_sleep::sleep; #[cfg(target_os = "emscripten")] pub mod emscripten; mod animation; mod constants; mod direction; mod entity; mod game; mod pacman; mod modulation; #[cfg(target_os = "emscripten")] mod emscripten; pub fn main() { let sdl_context = sdl2::init().unwrap(); let video_subsystem = sdl_context.video().unwrap(); // Setup tracing #[cfg(debug_assertions)] { use tracing_error::ErrorLayer; use tracing_subscriber::layer::SubscriberExt; let subscriber = tracing_subscriber::fmt() .with_max_level(tracing::Level::DEBUG) .finish() .with(ErrorLayer::default()); tracing::subscriber::set_global_default(subscriber).expect("Could not set global default"); } let window = video_subsystem .window("Pac-Man", WINDOW_WIDTH, WINDOW_HEIGHT) .position_centered() .build() .expect("Could not initialize window"); let mut canvas = window .into_canvas() .accelerated() .build() .expect("Could not build canvas"); canvas .set_logical_size(WINDOW_WIDTH, WINDOW_HEIGHT) .expect("Could not set logical size"); let texture_creator = canvas.texture_creator(); let mut game = Game::new(&mut canvas, &texture_creator); let mut event_pump = sdl_context .event_pump() .expect("Could not get SDL EventPump"); // Initial draw and tick game.draw(); game.tick(); let loop_time = Duration::from_secs(1) / 60; let mut tick_no = 0u32; // The start of a period of time over which we average the frame time. let mut last_averaging_time = Instant::now(); let mut sleep_time = Duration::ZERO; event!(tracing::Level::INFO, "Starting game loop ({:.3}ms)", loop_time.as_secs_f32() * 1000.0); let mut main_loop = || { let start = Instant::now(); for event in event_pump.poll_iter() { match event { // Handle quitting keys or window close Event::Quit { .. } | Event::KeyDown { keycode: Some(Keycode::Escape) | Some(Keycode::Q), .. } => return false, Event::KeyDown { keycode, .. } => { game.keyboard_event(keycode.unwrap()); } _ => {} } } game.tick(); game.draw(); if start.elapsed() < loop_time { let time = loop_time - start.elapsed(); sleep(time); sleep_time += time; } else { event!( tracing::Level::WARN, "Game loop behind schedule by: {:?}", start.elapsed() - loop_time ); } tick_no += 1; if tick_no % (60 * 5) == 0 { let average_fps = tick_no as f32 / last_averaging_time.elapsed().as_secs_f32(); let average_sleep = sleep_time / tick_no; let average_process = loop_time - average_sleep; event!( tracing::Level::DEBUG, "Timing Averages [fps={}] [sleep={:?}] [process={:?}]", average_fps, average_sleep, average_process ); sleep_time = Duration::ZERO; last_averaging_time = Instant::now(); tick_no = 0; } true }; #[cfg(target_os = "emscripten")] use emscripten::emscripten; #[cfg(target_os = "emscripten")] emscripten::set_main_loop_callback(main_loop); #[cfg(not(target_os = "emscripten"))] loop { if !main_loop() { break; } } }