use pacman::constants::*; use speculoos::prelude::*; #[test] fn test_raw_board_structure() { // Test board dimensions match expected size assert_that(&RAW_BOARD.len()).is_equal_to(BOARD_CELL_SIZE.y as usize); for row in RAW_BOARD.iter() { assert_that(&row.len()).is_equal_to(BOARD_CELL_SIZE.x as usize); } // Test boundaries are properly walled assert_that(&RAW_BOARD[0].chars().all(|c| c == '#')).is_true(); assert_that(&RAW_BOARD[RAW_BOARD.len() - 1].chars().all(|c| c == '#')).is_true(); } #[test] fn test_raw_board_contains_required_elements() { // Test that essential game elements are present assert_that(&RAW_BOARD.iter().any(|row| row.contains('X'))).is_true(); assert_that(&RAW_BOARD.iter().any(|row| row.contains("=="))).is_true(); assert_that(&RAW_BOARD.iter().any(|row| row.chars().any(|c| c == 'T'))).is_true(); assert_that(&RAW_BOARD.iter().any(|row| row.chars().any(|c| c == 'o'))).is_true(); }