use std::cell::RefCell; use std::rc::Rc; use crate::texture::sprite::{AtlasTile, SpriteAtlas}; pub mod animated; pub mod blinking; pub mod directional; pub mod sprite; pub mod text; pub fn get_atlas_tile(atlas: &Rc>, name: &str) -> AtlasTile { SpriteAtlas::get_tile(atlas, name).unwrap_or_else(|| panic!("Could not find tile {}", name)) }