// use glam::U16Vec2; // use pacman::texture::sprite::{AtlasTile, Sprite}; // #[test] // fn test_item_type_get_score() { // assert_eq!(ItemType::Pellet.get_score(), 10); // assert_eq!(ItemType::Energizer.get_score(), 50); // let fruit = ItemType::Fruit { kind: FruitKind::Apple }; // assert_eq!(fruit.get_score(), 100); // } // #[test] // fn test_fruit_kind_increasing_score() { // // Build a list of fruit kinds, sorted by their index // let mut kinds = FruitKind::iter() // .map(|kind| (kind.index(), kind.get_score())) // .collect::>(); // kinds.sort_unstable_by_key(|(index, _)| *index); // assert_eq!(kinds.len(), FruitKind::COUNT); // // Check that the score increases as expected // for window in kinds.windows(2) { // let ((_, prev), (_, next)) = (window[0], window[1]); // assert!(prev < next, "Fruits should have increasing scores, but {prev:?} < {next:?}"); // } // } // #[test] // fn test_item_creation_and_collection() { // let atlas_tile = AtlasTile { // pos: U16Vec2::new(0, 0), // size: U16Vec2::new(16, 16), // color: None, // }; // let sprite = Sprite::new(atlas_tile); // let mut item = Item::new(0, ItemType::Pellet, sprite); // assert!(!item.is_collected()); // assert_eq!(item.get_score(), 10); // assert_eq!(item.position().from_node_id(), 0); // item.collect(); // assert!(item.is_collected()); // }