use pacman::asset::Asset; use speculoos::prelude::*; use strum::IntoEnumIterator; #[test] fn all_asset_paths_exist() { for asset in Asset::iter() { let path = asset.path(); let full_path = format!("assets/game/{}", path); let metadata = std::fs::metadata(&full_path) .map_err(|e| format!("Error getting metadata for {}: {}", full_path, e)) .unwrap(); assert_that(&metadata.is_file()).is_true(); assert_that(&metadata.len()).is_greater_than(1024); } }