use anyhow::Result; use sdl2::rect::Rect; use sdl2::render::{Canvas, RenderTarget}; use thiserror::Error; use crate::texture::sprite::{AtlasTile, SpriteAtlas}; #[derive(Error, Debug)] pub enum AnimatedTextureError { #[error("Frame duration must be positive, got {0}")] InvalidFrameDuration(f32), } #[derive(Debug, Clone)] pub struct AnimatedTexture { tiles: Vec, frame_duration: f32, current_frame: usize, time_bank: f32, } impl AnimatedTexture { pub fn new(tiles: Vec, frame_duration: f32) -> Result { if frame_duration <= 0.0 { return Err(AnimatedTextureError::InvalidFrameDuration(frame_duration)); } Ok(Self { tiles, frame_duration, current_frame: 0, time_bank: 0.0, }) } pub fn tick(&mut self, dt: f32) { self.time_bank += dt; while self.time_bank >= self.frame_duration { self.time_bank -= self.frame_duration; self.current_frame = (self.current_frame + 1) % self.tiles.len(); } } pub fn current_tile(&self) -> &AtlasTile { &self.tiles[self.current_frame] } pub fn render(&self, canvas: &mut Canvas, atlas: &mut SpriteAtlas, dest: Rect) -> Result<()> { let mut tile = *self.current_tile(); tile.render(canvas, atlas, dest) } /// Returns the current frame index. #[allow(dead_code)] pub fn current_frame(&self) -> usize { self.current_frame } /// Returns the time bank. #[allow(dead_code)] pub fn time_bank(&self) -> f32 { self.time_bank } /// Returns the frame duration. #[allow(dead_code)] pub fn frame_duration(&self) -> f32 { self.frame_duration } /// Returns the number of tiles in the animation. #[allow(dead_code)] pub fn tiles_len(&self) -> usize { self.tiles.len() } }