//! This module contains all the systems in the game. // These modules are excluded from coverage. #[cfg_attr(coverage_nightly, coverage(off))] pub mod audio; #[cfg_attr(coverage_nightly, coverage(off))] pub mod debug; #[cfg_attr(coverage_nightly, coverage(off))] pub mod profiling; #[cfg_attr(coverage_nightly, coverage(off))] pub mod render; mod animation; mod collision; pub mod common; mod ghost; mod hud; pub mod input; pub mod item; pub mod lifetime; pub mod movement; pub mod player; pub mod state; // Re-export all the modules. Do not fine-tune the exports. pub use self::animation::*; pub use self::audio::*; pub use self::collision::*; pub use self::common::*; pub use self::debug::*; pub use self::ghost::*; pub use self::hud::*; pub use self::input::*; pub use self::item::*; pub use self::lifetime::*; pub use self::movement::*; pub use self::player::*; pub use self::profiling::*; pub use self::render::*; pub use self::state::*;