//! Edible entity for Pac-Man: pellets, power pellets, and fruits. use crate::animation::{AtlasTexture, FrameDrawn}; use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH}; use crate::direction::Direction; use crate::entity::{Entity, Renderable, StaticEntity}; use crate::map::Map; use glam::{IVec2, UVec2}; use sdl2::{render::Canvas, video::Window}; use std::cell::RefCell; use std::rc::Rc; #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum EdibleKind { Pellet, PowerPellet, Fruit(FruitType), } pub struct Edible<'a> { pub base: StaticEntity, pub kind: EdibleKind, pub sprite: Rc>, } impl<'a> Edible<'a> { pub fn new(kind: EdibleKind, cell_position: UVec2, sprite: Rc>) -> Self { let pixel_position = Map::cell_to_pixel(cell_position); Edible { base: StaticEntity::new(pixel_position, cell_position), kind, sprite, } } /// Checks collision with Pac-Man (or any entity) pub fn collide(&self, pacman: &dyn Entity) -> bool { self.base.is_colliding(pacman) } } impl<'a> Entity for Edible<'a> { fn base(&self) -> &StaticEntity { &self.base } } impl<'a> Renderable for Edible<'a> { fn render(&self, canvas: &mut Canvas) { let pos = self.base.pixel_position; self.sprite.render(canvas, (pos.x, pos.y), Direction::Right, Some(0)); } } /// Reconstruct all edibles from the original map layout pub fn reconstruct_edibles<'a>( map: Rc>, pellet_sprite: Rc>, power_pellet_sprite: Rc>, _fruit_sprite: Rc>, ) -> Vec> { let mut edibles = Vec::new(); for x in 0..BOARD_WIDTH { for y in 0..BOARD_HEIGHT { let tile = map.borrow().get_tile(IVec2::new(x as i32, y as i32)); match tile { Some(MapTile::Pellet) => { edibles.push(Edible::new(EdibleKind::Pellet, UVec2::new(x, y), Rc::clone(&pellet_sprite))); } Some(MapTile::PowerPellet) => { edibles.push(Edible::new( EdibleKind::PowerPellet, UVec2::new(x, y), Rc::clone(&power_pellet_sprite), )); } // Fruits can be added here if you have fruit positions _ => {} } } } edibles }