use pacman::texture::blinking::BlinkingTexture; mod common; #[test] fn test_blinking_texture() { let tile = common::mock_atlas_tile(1); let mut texture = BlinkingTexture::new(tile, 0.5); assert!(texture.is_on()); texture.tick(0.5); assert!(!texture.is_on()); texture.tick(0.5); assert!(texture.is_on()); texture.tick(0.5); assert!(!texture.is_on()); } #[test] fn test_blinking_texture_partial_duration() { let tile = common::mock_atlas_tile(1); let mut texture = BlinkingTexture::new(tile, 0.5); texture.tick(0.625); assert!(!texture.is_on()); assert_eq!(texture.time_bank(), 0.125); } #[test] fn test_blinking_texture_negative_time() { let tile = common::mock_atlas_tile(1); let mut texture = BlinkingTexture::new(tile, 0.5); texture.tick(-0.1); assert!(texture.is_on()); assert_eq!(texture.time_bank(), -0.1); }