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https://github.com/Xevion/Pac-Man.git
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1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a0f65b551c |
22
src/game.rs
22
src/game.rs
@@ -73,12 +73,34 @@ impl Game<'_> {
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if keycode == Keycode::Space {
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self.debug = !self.debug;
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}
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// Reset game
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if keycode == Keycode::R {
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self.reset();
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}
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}
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pub fn add_score(&mut self, points: u32) {
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self.score += points;
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}
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pub fn reset(&mut self) {
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// Reset the map to restore all pellets
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{
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let mut map = self.map.borrow_mut();
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map.reset();
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}
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// Reset the score
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self.score = 0;
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// Reset Pacman position (you might want to customize this)
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// For now, we'll keep Pacman where he is, but you could add:
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// self.pacman.position = Map::cell_to_pixel((1, 1));
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event!(tracing::Level::INFO, "Game reset - map and score cleared");
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}
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pub fn tick(&mut self) {
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self.pacman.tick();
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self.check_pellet_eating();
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27
src/map.rs
27
src/map.rs
@@ -1,13 +1,14 @@
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use crate::constants::MapTile;
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use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
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use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
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pub struct Map {
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inner: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize],
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current: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize],
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default: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize],
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}
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impl Map {
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pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
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let mut inner = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
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let mut map = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
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for y in 0..BOARD_HEIGHT as usize {
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let line = raw_board[y];
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@@ -35,11 +36,23 @@ impl Map {
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_ => panic!("Unknown character in board: {}", character),
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};
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inner[x as usize][y as usize] = tile;
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map[x as usize][y as usize] = tile;
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}
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}
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Map { inner: inner }
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Map {
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current: map,
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default: map.clone(),
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}
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}
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pub fn reset(&mut self) {
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// Restore the map to its original state
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for x in 0..BOARD_WIDTH as usize {
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for y in 0..BOARD_HEIGHT as usize {
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self.current[x][y] = self.default[x][y];
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}
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}
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}
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pub fn get_tile(&self, cell: (i32, i32)) -> Option<MapTile> {
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@@ -50,7 +63,7 @@ impl Map {
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return None;
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}
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Some(self.inner[x][y])
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Some(self.current[x][y])
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}
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pub fn set_tile(&mut self, cell: (i32, i32), tile: MapTile) -> bool {
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@@ -61,7 +74,7 @@ impl Map {
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return false;
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}
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self.inner[x][y] = tile;
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self.current[x][y] = tile;
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true
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}
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