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https://github.com/Xevion/Pac-Man.git
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3 Commits
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af81390e30 | ||
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2fabd5d7a2 | ||
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bcd9865430 |
15
src/game.rs
15
src/game.rs
@@ -34,7 +34,6 @@ use bevy_ecs::schedule::common_conditions::resource_changed;
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use bevy_ecs::schedule::{Condition, IntoScheduleConfigs, Schedule, SystemSet};
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use bevy_ecs::system::{Local, ResMut};
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use bevy_ecs::world::World;
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use glam::UVec2;
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use sdl2::event::EventType;
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use sdl2::image::LoadTexture;
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use sdl2::render::{BlendMode, Canvas, ScaleMode, TextureCreator};
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@@ -302,10 +301,7 @@ impl Game {
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EventRegistry::register_event::<GameEvent>(&mut world);
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EventRegistry::register_event::<AudioEvent>(&mut world);
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let scale =
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(UVec2::from(canvas.output_size().unwrap()).as_vec2() / UVec2::from(canvas.logical_size()).as_vec2()).min_element();
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world.insert_resource(BatchedLinesResource::new(&map, scale));
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world.insert_resource(BatchedLinesResource::new(&map, constants::LARGE_SCALE));
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world.insert_resource(Self::create_ghost_animations(&atlas)?);
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world.insert_resource(map);
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world.insert_resource(GlobalState { exit: false });
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@@ -659,8 +655,15 @@ impl Game {
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pub fn tick(&mut self, dt: f32) -> bool {
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self.world.insert_resource(DeltaTime(dt));
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// Run all systems
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// Measure total frame time including all systems
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let start = std::time::Instant::now();
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self.schedule.run(&mut self.world);
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let total_duration = start.elapsed();
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// Record the total timing
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if let Some(timings) = self.world.get_resource::<systems::profiling::SystemTimings>() {
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timings.add_total_timing(total_duration);
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}
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let state = self
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.world
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@@ -1,57 +0,0 @@
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#![allow(dead_code)]
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//! Buffered writer for tracing logs that can store logs before console attachment.
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use parking_lot::Mutex;
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use std::io::{self, Write};
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use std::sync::Arc;
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/// A thread-safe buffered writer that stores logs in memory until flushed.
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#[derive(Clone)]
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pub struct BufferedWriter {
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buffer: Arc<Mutex<Vec<u8>>>,
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}
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impl BufferedWriter {
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/// Creates a new buffered writer.
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pub fn new() -> Self {
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Self {
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buffer: Arc::new(Mutex::new(Vec::new())),
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}
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}
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/// Flushes all buffered content to the provided writer and clears the buffer.
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pub fn flush_to<W: Write>(&self, mut writer: W) -> io::Result<()> {
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let mut buffer = self.buffer.lock();
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if !buffer.is_empty() {
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writer.write_all(&buffer)?;
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writer.flush()?;
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buffer.clear();
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}
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Ok(())
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}
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/// Returns the current buffer size in bytes.
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pub fn buffer_size(&self) -> usize {
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self.buffer.lock().len()
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}
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}
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impl Write for BufferedWriter {
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fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
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let mut buffer = self.buffer.lock();
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buffer.extend_from_slice(buf);
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Ok(buf.len())
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}
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fn flush(&mut self) -> io::Result<()> {
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// For buffered writer, flush is a no-op since we're storing in memory
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Ok(())
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}
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}
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impl Default for BufferedWriter {
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fn default() -> Self {
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Self::new()
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}
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}
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@@ -1,7 +1,5 @@
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//! Platform abstraction layer for cross-platform functionality.
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#[cfg(not(target_os = "emscripten"))]
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pub mod buffered_writer;
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#[cfg(not(target_os = "emscripten"))]
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mod desktop;
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#[cfg(not(target_os = "emscripten"))]
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@@ -1,15 +1,66 @@
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#![allow(dead_code)]
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//! Buffered tracing setup for handling logs before console attachment.
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use crate::formatter::CustomFormatter;
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use crate::platform::buffered_writer::BufferedWriter;
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use parking_lot::Mutex;
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use std::io;
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use std::io::Write;
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use std::sync::Arc;
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use tracing::{debug, Level};
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use tracing_error::ErrorLayer;
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use tracing_subscriber::fmt::MakeWriter;
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use tracing_subscriber::layer::SubscriberExt;
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/// A thread-safe buffered writer that stores logs in memory until flushed.
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#[derive(Clone)]
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pub struct BufferedWriter {
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buffer: Arc<Mutex<Vec<u8>>>,
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}
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impl BufferedWriter {
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/// Creates a new buffered writer.
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pub fn new() -> Self {
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Self {
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buffer: Arc::new(Mutex::new(Vec::new())),
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}
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}
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/// Flushes all buffered content to the provided writer and clears the buffer.
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pub fn flush_to<W: Write>(&self, mut writer: W) -> io::Result<()> {
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let mut buffer = self.buffer.lock();
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if !buffer.is_empty() {
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writer.write_all(&buffer)?;
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writer.flush()?;
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buffer.clear();
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}
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Ok(())
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}
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/// Returns the current buffer size in bytes.
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pub fn buffer_size(&self) -> usize {
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self.buffer.lock().len()
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}
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}
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impl Write for BufferedWriter {
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fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
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let mut buffer = self.buffer.lock();
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buffer.extend_from_slice(buf);
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Ok(buf.len())
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}
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fn flush(&mut self) -> io::Result<()> {
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// For buffered writer, flush is a no-op since we're storing in memory
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Ok(())
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}
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}
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impl Default for BufferedWriter {
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fn default() -> Self {
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Self::new()
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}
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}
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/// A writer that can switch between buffering and direct output.
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#[derive(Clone, Default)]
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pub struct SwitchableWriter {
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@@ -18,6 +18,7 @@ const TIMING_WINDOW_SIZE: usize = 30;
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#[derive(EnumCount, EnumIter, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
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pub enum SystemId {
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Total,
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Input,
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PlayerControls,
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Ghost,
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@@ -85,6 +86,11 @@ impl SystemTimings {
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queue.lock().push_back(duration);
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}
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/// Add timing for the Total system (total frame time including scheduler.run)
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pub fn add_total_timing(&self, duration: Duration) {
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self.add_timing(SystemId::Total, duration);
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}
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pub fn get_stats(&self) -> Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
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let mut stats = Map::new();
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@@ -123,47 +129,30 @@ impl SystemTimings {
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stats
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}
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pub fn get_total_stats(&self) -> (Duration, Duration) {
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let duration_sums = {
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self.timings
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.iter()
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.map(|(_, queue)| queue.lock().iter().sum::<Duration>())
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.collect::<Vec<_>>()
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};
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let mean = duration_sums.iter().sum::<Duration>() / duration_sums.len() as u32;
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let variance = duration_sums
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.iter()
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.map(|x| {
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let diff_secs = x.as_secs_f64() - mean.as_secs_f64();
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diff_secs * diff_secs
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})
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.sum::<f64>()
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/ (duration_sums.len() - 1).max(1) as f64;
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let std_dev_secs = variance.sqrt();
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(mean, Duration::from_secs_f64(std_dev_secs))
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}
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pub fn format_timing_display(&self) -> SmallVec<[String; SystemId::COUNT]> {
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let stats = self.get_stats();
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let (total_avg, total_std) = self.get_total_stats();
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// Get the Total system metrics instead of averaging all systems
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let (total_avg, total_std) = stats
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.get(&SystemId::Total)
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.copied()
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.unwrap_or((Duration::ZERO, Duration::ZERO));
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let effective_fps = match 1.0 / total_avg.as_secs_f64() {
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f if f > 100.0 => (f as u32).separate_with_commas(),
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f if f > 100.0 => format!("{:>5} FPS", (f as u32).separate_with_commas()),
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f if f < 10.0 => format!("{:.1} FPS", f),
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f => format!("{:.0} FPS", f),
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f => format!("{:5.0} FPS", f),
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};
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// Collect timing data for formatting
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let mut timing_data = vec![(effective_fps, total_avg, total_std)];
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// Sort the stats by average duration
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let mut sorted_stats: Vec<_> = stats.iter().collect();
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// Sort the stats by average duration, excluding the Total system
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let mut sorted_stats: Vec<_> = stats.iter().filter(|(id, _)| **id != SystemId::Total).collect();
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sorted_stats.sort_by(|a, b| b.1 .0.cmp(&a.1 .0));
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// Add the top 5 most expensive systems
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for (name, (avg, std_dev)) in sorted_stats.iter().take(7) {
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// Add the top 7 most expensive systems (excluding Total)
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for (name, (avg, std_dev)) in sorted_stats.iter().take(9) {
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timing_data.push((name.to_string(), *avg, *std_dev));
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}
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@@ -40,15 +40,8 @@ fn test_timing_statistics() {
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assert_close!(*std_dev, Duration::from_millis(2), "PlayerControls standard deviation timing");
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}
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{
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let (total_avg, total_std) = timings.get_total_stats();
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assert_close!(total_avg, Duration::from_millis(2), "Total average timing across all systems");
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assert_close!(
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total_std,
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Duration::from_millis(7),
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"Total standard deviation timing across all systems"
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);
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}
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// Note: get_total_stats() was removed as we now use the Total system directly
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// This test now focuses on individual system statistics
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}
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#[test]
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@@ -69,9 +62,9 @@ fn test_default_zero_timing_for_unused_systems() {
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assert_close!(*avg, Duration::from_millis(5), "System with data should have correct timing");
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assert_close!(*std_dev, Duration::ZERO, "Single measurement should have zero std dev");
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// Verify that all other systems have zero timing
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// Verify that all other systems have zero timing (excluding Total which is special)
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for id in SystemId::iter() {
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if id != SystemId::PlayerControls {
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if id != SystemId::PlayerControls && id != SystemId::Total {
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let (avg, std_dev) = stats.get(&id).unwrap();
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assert_close!(
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*avg,
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@@ -108,3 +101,24 @@ fn test_pre_populated_timing_entries() {
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);
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}
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}
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#[test]
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fn test_total_system_timing() {
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let timings = SystemTimings::default();
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// Add some timing data to the Total system
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timings.add_total_timing(Duration::from_millis(16));
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timings.add_total_timing(Duration::from_millis(18));
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timings.add_total_timing(Duration::from_millis(14));
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let stats = timings.get_stats();
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let (avg, std_dev) = stats.get(&SystemId::Total).unwrap();
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// Should have 16ms average (16+18+14)/3 = 16ms
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assert_close!(*avg, Duration::from_millis(16), "Total system average timing");
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// Should have some standard deviation
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assert!(
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*std_dev > Duration::ZERO,
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"Total system should have non-zero std dev with multiple measurements"
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);
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}
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