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Author SHA1 Message Date
8808a1aa3b feat: pellet consumption, score & map mutation 2025-07-18 20:15:50 -05:00
62b2c607a9 feat: ttf score rendering, konami font 2025-07-18 20:07:50 -05:00
5 changed files with 183 additions and 20 deletions

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assets/font/konami.ttf Normal file
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@@ -3,8 +3,10 @@ use std::rc::Rc;
use sdl2::image::LoadTexture; use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode; use sdl2::keyboard::Keycode;
use sdl2::render::{Texture, TextureCreator}; use sdl2::render::{Texture, TextureCreator};
use sdl2::ttf::{Font, FontStyle};
use sdl2::video::WindowContext; use sdl2::video::WindowContext;
use sdl2::{pixels::Color, render::Canvas, video::Window}; use sdl2::{pixels::Color, render::Canvas, video::Window};
use tracing::event;
use crate::constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD}; use crate::constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
use crate::direction::Direction; use crate::direction::Direction;
@@ -15,22 +17,38 @@ use crate::pacman::Pacman;
pub struct Game<'a> { pub struct Game<'a> {
canvas: &'a mut Canvas<Window>, canvas: &'a mut Canvas<Window>,
map_texture: Texture<'a>, map_texture: Texture<'a>,
pellet_texture: Texture<'a>,
power_pellet_texture: Texture<'a>,
font: Font<'a, 'static>,
pacman: Pacman<'a>, pacman: Pacman<'a>,
map: Rc<Map>, map: Rc<std::cell::RefCell<Map>>,
debug: bool, debug: bool,
score: u32,
} }
impl Game<'_> { impl Game<'_> {
pub fn new<'a>( pub fn new<'a>(
canvas: &'a mut Canvas<Window>, canvas: &'a mut Canvas<Window>,
texture_creator: &'a TextureCreator<WindowContext>, texture_creator: &'a TextureCreator<WindowContext>,
ttf_context: &'a sdl2::ttf::Sdl2TtfContext,
) -> Game<'a> { ) -> Game<'a> {
let map = Rc::new(Map::new(RAW_BOARD)); let map = Rc::new(std::cell::RefCell::new(Map::new(RAW_BOARD)));
let pacman_atlas = texture_creator let pacman_atlas = texture_creator
.load_texture("assets/32/pacman.png") .load_texture("assets/32/pacman.png")
.expect("Could not load pacman texture"); .expect("Could not load pacman texture");
let pacman = Pacman::new((1, 1), pacman_atlas, Rc::clone(&map)); let pacman = Pacman::new((1, 1), pacman_atlas, Rc::clone(&map));
let pellet_texture = texture_creator
.load_texture("assets/24/pellet.png")
.expect("Could not load pellet texture");
let power_pellet_texture = texture_creator
.load_texture("assets/24/energizer.png")
.expect("Could not load power pellet texture");
let font = ttf_context
.load_font("assets/font/konami.ttf", 24)
.expect("Could not load font");
Game { Game {
canvas, canvas,
pacman: pacman, pacman: pacman,
@@ -38,7 +56,11 @@ impl Game<'_> {
map: map, map: map,
map_texture: texture_creator map_texture: texture_creator
.load_texture("assets/map.png") .load_texture("assets/map.png")
.expect("Could not load pacman texture"), .expect("Could not load map texture"),
pellet_texture,
power_pellet_texture,
font,
score: 0,
} }
} }
@@ -53,8 +75,57 @@ impl Game<'_> {
} }
} }
pub fn add_score(&mut self, points: u32) {
self.score += points;
}
pub fn tick(&mut self) { pub fn tick(&mut self) {
self.pacman.tick(); self.pacman.tick();
self.check_pellet_eating();
}
fn check_pellet_eating(&mut self) {
let cell_pos = self.pacman.cell_position();
// Check if there's a pellet at the current position
let tile = {
let map = self.map.borrow();
map.get_tile((cell_pos.0 as i32, cell_pos.1 as i32))
};
if let Some(tile) = tile {
match tile {
MapTile::Pellet => {
// Eat the pellet and add score
{
let mut map = self.map.borrow_mut();
map.set_tile((cell_pos.0 as i32, cell_pos.1 as i32), MapTile::Empty);
}
self.add_score(10);
event!(
tracing::Level::DEBUG,
"Pellet eaten at ({}, {})",
cell_pos.0,
cell_pos.1
);
}
MapTile::PowerPellet => {
// Eat the power pellet and add score
{
let mut map = self.map.borrow_mut();
map.set_tile((cell_pos.0 as i32, cell_pos.1 as i32), MapTile::Empty);
}
self.add_score(50);
event!(
tracing::Level::DEBUG,
"Power pellet eaten at ({}, {})",
cell_pos.0,
cell_pos.1
);
}
_ => {}
}
}
} }
pub fn draw(&mut self) { pub fn draw(&mut self) {
@@ -62,21 +133,27 @@ impl Game<'_> {
self.canvas.set_draw_color(Color::RGB(0, 0, 0)); self.canvas.set_draw_color(Color::RGB(0, 0, 0));
self.canvas.clear(); self.canvas.clear();
// Render the map
// Render the map
self.canvas self.canvas
.copy(&self.map_texture, None, None) .copy(&self.map_texture, None, None)
.expect("Could not render texture on canvas"); .expect("Could not render texture on canvas");
// Render pellets
self.render_pellets();
// Render the pacman // Render the pacman
self.pacman.render(self.canvas); self.pacman.render(self.canvas);
// Draw a grid // Render score
self.render_score();
// Draw the debug grid
if self.debug { if self.debug {
for x in 0..BOARD_WIDTH { for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT { for y in 0..BOARD_HEIGHT {
let tile = self let tile = self
.map .map
.borrow()
.get_tile((x as i32, y as i32)) .get_tile((x as i32, y as i32))
.unwrap_or(MapTile::Empty); .unwrap_or(MapTile::Empty);
let mut color = None; let mut color = None;
@@ -110,6 +187,7 @@ impl Game<'_> {
fn draw_cell(&mut self, cell: (u32, u32), color: Color) { fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
let position = Map::cell_to_pixel(cell); let position = Map::cell_to_pixel(cell);
self.canvas.set_draw_color(color); self.canvas.set_draw_color(color);
self.canvas self.canvas
.draw_rect(sdl2::rect::Rect::new( .draw_rect(sdl2::rect::Rect::new(
@@ -120,4 +198,78 @@ impl Game<'_> {
)) ))
.expect("Could not draw rectangle"); .expect("Could not draw rectangle");
} }
fn render_pellets(&mut self) {
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {
let tile = self
.map
.borrow()
.get_tile((x as i32, y as i32))
.unwrap_or(MapTile::Empty);
match tile {
MapTile::Pellet => {
let position = Map::cell_to_pixel((x, y));
let dst_rect = sdl2::rect::Rect::new(position.0, position.1, 24, 24);
self.canvas
.copy(&self.pellet_texture, None, Some(dst_rect))
.expect("Could not render pellet");
}
MapTile::PowerPellet => {
let position = Map::cell_to_pixel((x, y));
let dst_rect = sdl2::rect::Rect::new(position.0, position.1, 24, 24);
self.canvas
.copy(&self.power_pellet_texture, None, Some(dst_rect))
.expect("Could not render power pellet");
}
_ => {}
}
}
}
}
fn render_score(&mut self) {
let lives = 3;
let score_text = format!("{:02}", self.score);
let x_offset = 12;
let y_offset = 2;
let lives_offset = 3;
let score_offset = 7 - (score_text.len() as i32);
let gap_offset = 6;
self.render_text(
&format!("{}UP HIGH SCORE ", lives),
(24 * lives_offset + x_offset, y_offset),
Color::WHITE,
);
self.render_text(
&score_text,
(24 * score_offset + x_offset, 24 + y_offset + gap_offset),
Color::WHITE,
);
}
fn render_text(&mut self, text: &str, position: (i32, i32), color: Color) {
let surface = self
.font
.render(text)
.blended(color)
.expect("Could not render text surface");
let texture_creator = self.canvas.texture_creator();
let texture = texture_creator
.create_texture_from_surface(&surface)
.expect("Could not create texture from surface");
let query = texture.query();
let dst_rect =
sdl2::rect::Rect::new(position.0, position.1, query.width + 4, query.height + 4);
self.canvas
.copy(&texture, None, Some(dst_rect))
.expect("Could not render text texture");
}
} }

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@@ -20,6 +20,7 @@ mod pacman;
pub fn main() { pub fn main() {
let sdl_context = sdl2::init().unwrap(); let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap(); let video_subsystem = sdl_context.video().unwrap();
let ttf_context = sdl2::ttf::init().unwrap();
// Setup tracing // Setup tracing
let subscriber = tracing_subscriber::fmt() let subscriber = tracing_subscriber::fmt()
@@ -46,7 +47,7 @@ pub fn main() {
.expect("Could not set logical size"); .expect("Could not set logical size");
let texture_creator = canvas.texture_creator(); let texture_creator = canvas.texture_creator();
let mut game = Game::new(&mut canvas, &texture_creator); let mut game = Game::new(&mut canvas, &texture_creator, &ttf_context);
let mut event_pump = sdl_context let mut event_pump = sdl_context
.event_pump() .event_pump()
@@ -150,14 +151,6 @@ pub fn main() {
let average_sleep = sleep_time / PERIOD; let average_sleep = sleep_time / PERIOD;
let average_process = loop_time - average_sleep; let average_process = loop_time - average_sleep;
event!(
tracing::Level::DEBUG,
"Timing Averages [fps={}] [sleep={:?}] [process={:?}]",
average_fps,
average_sleep,
average_process
);
sleep_time = Duration::ZERO; sleep_time = Duration::ZERO;
last_averaging_time = Instant::now(); last_averaging_time = Instant::now();
} }

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@@ -53,6 +53,18 @@ impl Map {
Some(self.inner[x][y]) Some(self.inner[x][y])
} }
pub fn set_tile(&mut self, cell: (i32, i32), tile: MapTile) -> bool {
let x = cell.0 as usize;
let y = cell.1 as usize;
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
return false;
}
self.inner[x][y] = tile;
true
}
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) { pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
((cell.0 as i32) * 24, ((cell.1 + 3) as i32) * 24) ((cell.0 as i32) * 24, ((cell.1 + 3) as i32) * 24)
} }

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@@ -1,3 +1,4 @@
use std::cell::RefCell;
use std::rc::Rc; use std::rc::Rc;
use sdl2::{ use sdl2::{
@@ -22,14 +23,18 @@ pub struct Pacman<'a> {
pub direction: Direction, pub direction: Direction,
pub next_direction: Option<Direction>, pub next_direction: Option<Direction>,
pub stopped: bool, pub stopped: bool,
map: Rc<Map>, map: Rc<RefCell<Map>>,
speed: u32, speed: u32,
modulation: SimpleTickModulator, modulation: SimpleTickModulator,
sprite: AnimatedTexture<'a>, sprite: AnimatedTexture<'a>,
} }
impl Pacman<'_> { impl Pacman<'_> {
pub fn new<'a>(starting_position: (u32, u32), atlas: Texture<'a>, map: Rc<Map>) -> Pacman<'a> { pub fn new<'a>(
starting_position: (u32, u32),
atlas: Texture<'a>,
map: Rc<RefCell<Map>>,
) -> Pacman<'a> {
Pacman { Pacman {
position: Map::cell_to_pixel(starting_position), position: Map::cell_to_pixel(starting_position),
direction: Direction::Right, direction: Direction::Right,
@@ -70,6 +75,7 @@ impl Pacman<'_> {
let proposed_next_cell = self.next_cell(self.next_direction); let proposed_next_cell = self.next_cell(self.next_direction);
let proposed_next_tile = self let proposed_next_tile = self
.map .map
.borrow()
.get_tile(proposed_next_cell) .get_tile(proposed_next_cell)
.unwrap_or(MapTile::Empty); .unwrap_or(MapTile::Empty);
if proposed_next_tile != MapTile::Wall { if proposed_next_tile != MapTile::Wall {
@@ -79,7 +85,7 @@ impl Pacman<'_> {
} }
fn internal_position_even(&self) -> (u32, u32) { fn internal_position_even(&self) -> (u32, u32) {
let (x, y ) = self.internal_position(); let (x, y) = self.internal_position();
((x / 2u32) * 2u32, (y / 2u32) * 2u32) ((x / 2u32) * 2u32, (y / 2u32) * 2u32)
} }
} }
@@ -115,7 +121,7 @@ impl Entity for Pacman<'_> {
self.handle_requested_direction(); self.handle_requested_direction();
let next = self.next_cell(None); let next = self.next_cell(None);
let next_tile = self.map.get_tile(next).unwrap_or(MapTile::Empty); let next_tile = self.map.borrow().get_tile(next).unwrap_or(MapTile::Empty);
if !self.stopped && next_tile == MapTile::Wall { if !self.stopped && next_tile == MapTile::Wall {
event!(tracing::Level::DEBUG, "Wall collision. Stopping."); event!(tracing::Level::DEBUG, "Wall collision. Stopping.");
@@ -125,7 +131,7 @@ impl Entity for Pacman<'_> {
self.stopped = false; self.stopped = false;
} }
} }
if !self.stopped && self.modulation.next() { if !self.stopped && self.modulation.next() {
let speed = self.speed as i32; let speed = self.speed as i32;
match self.direction { match self.direction {