mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 11:15:46 -06:00
Compare commits
14 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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2d36d49b13 | ||
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0f1e1d4d42 | ||
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9e029966dc | ||
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968eb39b64 | ||
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0759019c8b | ||
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17188df729 | ||
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1f5af2cd96 | ||
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36a2f00d8c |
52
Cargo.lock
generated
52
Cargo.lock
generated
@@ -301,6 +301,15 @@ dependencies = [
|
|||||||
"syn",
|
"syn",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "deranged"
|
||||||
|
version = "0.5.3"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "d630bccd429a5bb5a64b5e94f693bfc48c9f8566418fda4c494cc94f911f87cc"
|
||||||
|
dependencies = [
|
||||||
|
"powerfmt",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "derive_more"
|
name = "derive_more"
|
||||||
version = "1.0.0"
|
version = "1.0.0"
|
||||||
@@ -561,6 +570,12 @@ dependencies = [
|
|||||||
"windows-sys 0.52.0",
|
"windows-sys 0.52.0",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "num-conv"
|
||||||
|
version = "0.1.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "51d515d32fb182ee37cda2ccdcb92950d6a3c2893aa280e540671c2cd0f3b1d9"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "num-traits"
|
name = "num-traits"
|
||||||
version = "0.2.19"
|
version = "0.2.19"
|
||||||
@@ -608,6 +623,7 @@ dependencies = [
|
|||||||
"strum_macros",
|
"strum_macros",
|
||||||
"thiserror",
|
"thiserror",
|
||||||
"thousands",
|
"thousands",
|
||||||
|
"time",
|
||||||
"tracing",
|
"tracing",
|
||||||
"tracing-error",
|
"tracing-error",
|
||||||
"tracing-subscriber",
|
"tracing-subscriber",
|
||||||
@@ -722,6 +738,12 @@ dependencies = [
|
|||||||
"portable-atomic",
|
"portable-atomic",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "powerfmt"
|
||||||
|
version = "0.2.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "439ee305def115ba05938db6eb1644ff94165c5ab5e9420d1c1bcedbba909391"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ppv-lite86"
|
name = "ppv-lite86"
|
||||||
version = "0.2.21"
|
version = "0.2.21"
|
||||||
@@ -1032,6 +1054,36 @@ dependencies = [
|
|||||||
"once_cell",
|
"once_cell",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "time"
|
||||||
|
version = "0.3.43"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "83bde6f1ec10e72d583d91623c939f623002284ef622b87de38cfd546cbf2031"
|
||||||
|
dependencies = [
|
||||||
|
"deranged",
|
||||||
|
"num-conv",
|
||||||
|
"powerfmt",
|
||||||
|
"serde",
|
||||||
|
"time-core",
|
||||||
|
"time-macros",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "time-core"
|
||||||
|
version = "0.1.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "40868e7c1d2f0b8d73e4a8c7f0ff63af4f6d19be117e90bd73eb1d62cf831c6b"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "time-macros"
|
||||||
|
version = "0.2.24"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "30cfb0125f12d9c277f35663a0a33f8c30190f4e4574868a330595412d34ebf3"
|
||||||
|
dependencies = [
|
||||||
|
"num-conv",
|
||||||
|
"time-core",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "toml_datetime"
|
name = "toml_datetime"
|
||||||
version = "0.6.11"
|
version = "0.6.11"
|
||||||
|
|||||||
@@ -24,6 +24,7 @@ pathfinding = "4.14"
|
|||||||
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
||||||
tracing-error = "0.2.0"
|
tracing-error = "0.2.0"
|
||||||
tracing-subscriber = {version = "0.3.20", features = ["env-filter"]}
|
tracing-subscriber = {version = "0.3.20", features = ["env-filter"]}
|
||||||
|
time = { version = "0.3.43", features = ["formatting", "macros"] }
|
||||||
thiserror = "2.0.16"
|
thiserror = "2.0.16"
|
||||||
anyhow = "1.0"
|
anyhow = "1.0"
|
||||||
smallvec = "1.15.1"
|
smallvec = "1.15.1"
|
||||||
|
|||||||
7
Justfile
7
Justfile
@@ -3,7 +3,7 @@ set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
|
|||||||
|
|
||||||
# Regex to exclude files from coverage report, double escapes for Justfile + CLI
|
# Regex to exclude files from coverage report, double escapes for Justfile + CLI
|
||||||
# You can use src\\\\..., but the filename alone is acceptable too
|
# You can use src\\\\..., but the filename alone is acceptable too
|
||||||
coverage_exclude_pattern := "src\\\\app.rs|audio.rs|src\\\\error.rs|platform\\\\emscripten.rs"
|
coverage_exclude_pattern := "src\\\\app\\.rs|audio\\.rs|src\\\\error\\.rs|platform\\\\emscripten\\.rs|bin\\\\.+\\.rs|main\\.rs|platform\\\\desktop\\.rs|platform\\\\tracing_buffer\\.rs|platform\\\\buffered_writer\\.rs|systems\\\\debug\\.rs|systems\\\\profiling\\.rs"
|
||||||
|
|
||||||
binary_extension := if os() == "windows" { ".exe" } else { "" }
|
binary_extension := if os() == "windows" { ".exe" } else { "" }
|
||||||
|
|
||||||
@@ -40,5 +40,6 @@ samply:
|
|||||||
samply record ./target/profile/pacman{{ binary_extension }}
|
samply record ./target/profile/pacman{{ binary_extension }}
|
||||||
|
|
||||||
# Build the project for Emscripten
|
# Build the project for Emscripten
|
||||||
web:
|
web *args:
|
||||||
bun run web.build.ts
|
bun run web.build.ts {{args}};
|
||||||
|
caddy file-server --root dist
|
||||||
|
|||||||
44
src/app.rs
44
src/app.rs
@@ -1,11 +1,16 @@
|
|||||||
|
use std::collections::HashMap;
|
||||||
use std::time::{Duration, Instant};
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
use crate::error::{GameError, GameResult};
|
use crate::error::{GameError, GameResult};
|
||||||
|
|
||||||
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
||||||
|
use crate::formatter;
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::platform;
|
use crate::platform;
|
||||||
|
use sdl2::pixels::PixelFormatEnum;
|
||||||
|
use sdl2::render::RendererInfo;
|
||||||
use sdl2::{AudioSubsystem, Sdl};
|
use sdl2::{AudioSubsystem, Sdl};
|
||||||
|
use tracing::debug;
|
||||||
|
|
||||||
/// Main application wrapper that manages SDL initialization, window lifecycle, and the game loop.
|
/// Main application wrapper that manages SDL initialization, window lifecycle, and the game loop.
|
||||||
///
|
///
|
||||||
@@ -50,15 +55,51 @@ impl App {
|
|||||||
.build()
|
.build()
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
struct DriverDetail {
|
||||||
|
info: RendererInfo,
|
||||||
|
index: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
let drivers: HashMap<&'static str, DriverDetail> = sdl2::render::drivers()
|
||||||
|
.enumerate()
|
||||||
|
.map(|(index, d)| (d.name, DriverDetail { info: d, index }))
|
||||||
|
.collect::<HashMap<_, _>>();
|
||||||
|
|
||||||
|
let get_driver =
|
||||||
|
|name: &'static str| -> Option<u32> { drivers.get(name.to_lowercase().as_str()).map(|d| d.index as u32) };
|
||||||
|
|
||||||
|
{
|
||||||
|
let mut names = drivers.keys().collect::<Vec<_>>();
|
||||||
|
names.sort_by_key(|k| get_driver(k));
|
||||||
|
debug!("Drivers: {names:?}")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Count the number of times each pixel format is supported by each driver
|
||||||
|
let pixel_format_counts: HashMap<PixelFormatEnum, usize> = drivers
|
||||||
|
.values()
|
||||||
|
.flat_map(|d| d.info.texture_formats.iter())
|
||||||
|
.fold(HashMap::new(), |mut counts, format| {
|
||||||
|
*counts.entry(*format).or_insert(0) += 1;
|
||||||
|
counts
|
||||||
|
});
|
||||||
|
|
||||||
|
debug!("Pixel format counts: {pixel_format_counts:?}");
|
||||||
|
|
||||||
|
let index = get_driver("direct3d");
|
||||||
|
debug!("Driver index: {index:?}");
|
||||||
|
|
||||||
let mut canvas = window
|
let mut canvas = window
|
||||||
.into_canvas()
|
.into_canvas()
|
||||||
.accelerated()
|
.accelerated()
|
||||||
|
// .index(index)
|
||||||
.build()
|
.build()
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
canvas
|
canvas
|
||||||
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
debug!("Renderer: {:?}", canvas.info());
|
||||||
|
|
||||||
let texture_creator = canvas.texture_creator();
|
let texture_creator = canvas.texture_creator();
|
||||||
|
|
||||||
@@ -91,6 +132,9 @@ impl App {
|
|||||||
let dt = self.last_tick.elapsed().as_secs_f32();
|
let dt = self.last_tick.elapsed().as_secs_f32();
|
||||||
self.last_tick = start;
|
self.last_tick = start;
|
||||||
|
|
||||||
|
// Increment the global tick counter for tracing
|
||||||
|
formatter::increment_tick();
|
||||||
|
|
||||||
let exit = self.game.tick(dt);
|
let exit = self.game.tick(dt);
|
||||||
|
|
||||||
if exit {
|
if exit {
|
||||||
|
|||||||
130
src/bin/aspect_demo.rs
Normal file
130
src/bin/aspect_demo.rs
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
|
use sdl2::event::Event;
|
||||||
|
use sdl2::keyboard::Keycode;
|
||||||
|
use sdl2::pixels::Color;
|
||||||
|
use sdl2::rect::Rect;
|
||||||
|
|
||||||
|
// A self-contained SDL2 demo showing how to keep a consistent aspect ratio
|
||||||
|
// with letterboxing/pillarboxing in a resizable window.
|
||||||
|
//
|
||||||
|
// This uses SDL2's logical size feature, which automatically sets a viewport
|
||||||
|
// to preserve the target aspect ratio and adds black bars as needed.
|
||||||
|
// We also clear the full window to black and then clear the logical viewport
|
||||||
|
// to a content color, so bars remain visibly black.
|
||||||
|
|
||||||
|
const LOGICAL_WIDTH: u32 = 320; // target content width
|
||||||
|
const LOGICAL_HEIGHT: u32 = 180; // target content height (16:9)
|
||||||
|
|
||||||
|
fn main() -> Result<(), String> {
|
||||||
|
// Initialize SDL2
|
||||||
|
let sdl = sdl2::init()?;
|
||||||
|
let video = sdl.video()?;
|
||||||
|
|
||||||
|
// Create a resizable window
|
||||||
|
let window = video
|
||||||
|
.window("SDL2 Aspect Ratio Demo", 960, 540)
|
||||||
|
.resizable()
|
||||||
|
.position_centered()
|
||||||
|
.build()
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
// Set the desired logical (virtual) resolution. SDL will letterbox/pillarbox
|
||||||
|
// as needed to preserve this aspect ratio when the window is resized.
|
||||||
|
canvas
|
||||||
|
.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
// Optional: uncomment to enforce integer scaling only (more retro look)
|
||||||
|
// canvas.set_integer_scale(true)?;
|
||||||
|
|
||||||
|
let mut events = sdl.event_pump()?;
|
||||||
|
|
||||||
|
let mut running = true;
|
||||||
|
let start = Instant::now();
|
||||||
|
let mut last_log = Instant::now();
|
||||||
|
|
||||||
|
while running {
|
||||||
|
for event in events.poll_iter() {
|
||||||
|
match event {
|
||||||
|
Event::Quit { .. }
|
||||||
|
| Event::KeyDown {
|
||||||
|
keycode: Some(Keycode::Escape),
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
running = false;
|
||||||
|
}
|
||||||
|
Event::Window { win_event, .. } => {
|
||||||
|
// Periodically log window size and the computed viewport
|
||||||
|
// to demonstrate how letterboxing/pillarboxing behaves.
|
||||||
|
use sdl2::event::WindowEvent;
|
||||||
|
match win_event {
|
||||||
|
WindowEvent::Resized(_, _)
|
||||||
|
| WindowEvent::SizeChanged(_, _)
|
||||||
|
| WindowEvent::Maximized
|
||||||
|
| WindowEvent::Restored => {
|
||||||
|
if last_log.elapsed() > Duration::from_millis(250) {
|
||||||
|
let out_size = canvas.output_size()?;
|
||||||
|
let viewport = canvas.viewport();
|
||||||
|
println!(
|
||||||
|
"window={}x{}, viewport x={}, y={}, w={}, h={}",
|
||||||
|
out_size.0,
|
||||||
|
out_size.1,
|
||||||
|
viewport.x(),
|
||||||
|
viewport.y(),
|
||||||
|
viewport.width(),
|
||||||
|
viewport.height()
|
||||||
|
);
|
||||||
|
last_log = Instant::now();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1) Clear the entire window to black (no viewport) so the bars are black
|
||||||
|
canvas.set_viewport(None);
|
||||||
|
canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||||
|
canvas.clear();
|
||||||
|
|
||||||
|
// 2) Re-apply logical size so SDL sets a viewport that preserves aspect
|
||||||
|
// ratio. Clearing now only affects the letterboxed content area.
|
||||||
|
canvas
|
||||||
|
.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
// Fill the content area with a background color to differentiate from bars
|
||||||
|
canvas.set_draw_color(Color::RGB(30, 30, 40));
|
||||||
|
canvas.clear();
|
||||||
|
|
||||||
|
// Draw a simple grid to visualize scaling clearly
|
||||||
|
canvas.set_draw_color(Color::RGB(60, 60, 90));
|
||||||
|
let step = 20i32;
|
||||||
|
for x in (0..=LOGICAL_WIDTH as i32).step_by(step as usize) {
|
||||||
|
let _ = canvas.draw_line(sdl2::rect::Point::new(x, 0), sdl2::rect::Point::new(x, LOGICAL_HEIGHT as i32));
|
||||||
|
}
|
||||||
|
for y in (0..=LOGICAL_HEIGHT as i32).step_by(step as usize) {
|
||||||
|
let _ = canvas.draw_line(sdl2::rect::Point::new(0, y), sdl2::rect::Point::new(LOGICAL_WIDTH as i32, y));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw a border around the logical content area
|
||||||
|
canvas.set_draw_color(Color::RGB(200, 200, 220));
|
||||||
|
let border = Rect::new(0, 0, LOGICAL_WIDTH, LOGICAL_HEIGHT);
|
||||||
|
canvas.draw_rect(border)?;
|
||||||
|
|
||||||
|
// Draw a moving box to demonstrate dynamic content staying within aspect
|
||||||
|
let elapsed_ms = start.elapsed().as_millis() as i32;
|
||||||
|
let t = (elapsed_ms / 8) % LOGICAL_WIDTH as i32;
|
||||||
|
let box_rect = Rect::new(t - 10, (LOGICAL_HEIGHT as i32 / 2) - 10, 20, 20);
|
||||||
|
canvas.set_draw_color(Color::RGB(255, 140, 0));
|
||||||
|
canvas.fill_rect(box_rect).ok();
|
||||||
|
|
||||||
|
canvas.present();
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
@@ -49,6 +49,13 @@ pub const CANVAS_SIZE: UVec2 = UVec2::new(
|
|||||||
(BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE,
|
(BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
pub const LARGE_SCALE: f32 = 2.6;
|
||||||
|
|
||||||
|
pub const LARGE_CANVAS_SIZE: UVec2 = UVec2::new(
|
||||||
|
(((BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE) as f32 * LARGE_SCALE) as u32,
|
||||||
|
(((BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE) as f32 * LARGE_SCALE) as u32,
|
||||||
|
);
|
||||||
|
|
||||||
/// Collider size constants for different entity types
|
/// Collider size constants for different entity types
|
||||||
pub mod collider {
|
pub mod collider {
|
||||||
use super::CELL_SIZE;
|
use super::CELL_SIZE;
|
||||||
|
|||||||
94
src/formatter.rs
Normal file
94
src/formatter.rs
Normal file
@@ -0,0 +1,94 @@
|
|||||||
|
//! Custom tracing formatter with tick counter integration
|
||||||
|
|
||||||
|
use std::fmt;
|
||||||
|
use std::sync::atomic::{AtomicU64, Ordering};
|
||||||
|
use time::macros::format_description;
|
||||||
|
use time::{format_description::FormatItem, OffsetDateTime};
|
||||||
|
use tracing::{Event, Subscriber};
|
||||||
|
use tracing_subscriber::fmt::format::Writer;
|
||||||
|
use tracing_subscriber::fmt::{FmtContext, FormatEvent, FormatFields};
|
||||||
|
use tracing_subscriber::registry::LookupSpan;
|
||||||
|
|
||||||
|
/// Global atomic counter for tracking game ticks
|
||||||
|
static TICK_COUNTER: AtomicU64 = AtomicU64::new(0);
|
||||||
|
|
||||||
|
/// Maximum value for tick counter display (16-bit hex)
|
||||||
|
const TICK_DISPLAY_MASK: u64 = 0xFFFF;
|
||||||
|
|
||||||
|
/// Cached format description for timestamps
|
||||||
|
/// Uses 3 subsecond digits on Emscripten, 5 otherwise for better performance
|
||||||
|
#[cfg(target_os = "emscripten")]
|
||||||
|
const TIMESTAMP_FORMAT: &[FormatItem<'static>] = format_description!("[hour]:[minute]:[second].[subsecond digits:3]");
|
||||||
|
|
||||||
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
|
const TIMESTAMP_FORMAT: &[FormatItem<'static>] = format_description!("[hour]:[minute]:[second].[subsecond digits:5]");
|
||||||
|
|
||||||
|
/// A custom formatter that includes both timestamp and tick counter in hexadecimal
|
||||||
|
///
|
||||||
|
/// This formatter provides:
|
||||||
|
/// - High-precision timestamps (HH:MM:SS.mmm on Emscripten, HH:MM:SS.mmmmm otherwise)
|
||||||
|
/// - Hexadecimal tick counter for frame correlation
|
||||||
|
/// - Standard log level and target information
|
||||||
|
///
|
||||||
|
/// Performance considerations:
|
||||||
|
/// - Timestamp format is cached at compile time
|
||||||
|
/// - Tick counter access is atomic and very fast
|
||||||
|
/// - Combined formatting operations for efficiency
|
||||||
|
pub struct CustomFormatter;
|
||||||
|
|
||||||
|
impl<S, N> FormatEvent<S, N> for CustomFormatter
|
||||||
|
where
|
||||||
|
S: Subscriber + for<'a> LookupSpan<'a>,
|
||||||
|
N: for<'a> FormatFields<'a> + 'static,
|
||||||
|
{
|
||||||
|
fn format_event(&self, ctx: &FmtContext<'_, S, N>, mut writer: Writer<'_>, event: &Event<'_>) -> fmt::Result {
|
||||||
|
// Format timestamp using cached format description
|
||||||
|
let now = OffsetDateTime::now_utc();
|
||||||
|
let formatted_time = now.format(&TIMESTAMP_FORMAT).map_err(|e| {
|
||||||
|
// Preserve the original error information for debugging
|
||||||
|
eprintln!("Failed to format timestamp: {}", e);
|
||||||
|
fmt::Error
|
||||||
|
})?;
|
||||||
|
|
||||||
|
// Get tick count and format everything together
|
||||||
|
let tick_count = get_tick_count();
|
||||||
|
let metadata = event.metadata();
|
||||||
|
|
||||||
|
// Combined formatting: timestamp, tick counter, level, and target in one write
|
||||||
|
write!(
|
||||||
|
writer,
|
||||||
|
"{} 0x{:04X} {:5} {}: ",
|
||||||
|
formatted_time,
|
||||||
|
tick_count & TICK_DISPLAY_MASK,
|
||||||
|
metadata.level(),
|
||||||
|
metadata.target()
|
||||||
|
)?;
|
||||||
|
|
||||||
|
// Format the fields (the actual log message)
|
||||||
|
ctx.field_format().format_fields(writer.by_ref(), event)?;
|
||||||
|
|
||||||
|
writeln!(writer)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Increment the global tick counter by 1
|
||||||
|
///
|
||||||
|
/// This should be called once per game tick/frame from the main game loop
|
||||||
|
pub fn increment_tick() {
|
||||||
|
TICK_COUNTER.fetch_add(1, Ordering::Relaxed);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Get the current tick count
|
||||||
|
///
|
||||||
|
/// Returns the current value of the global tick counter
|
||||||
|
pub fn get_tick_count() -> u64 {
|
||||||
|
TICK_COUNTER.load(Ordering::Relaxed)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Reset the tick counter to 0
|
||||||
|
///
|
||||||
|
/// This can be used for testing or when restarting the game
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub fn reset_tick_counter() {
|
||||||
|
TICK_COUNTER.store(0, Ordering::Relaxed);
|
||||||
|
}
|
||||||
29
src/game.rs
29
src/game.rs
@@ -13,6 +13,7 @@ use crate::systems::blinking::Blinking;
|
|||||||
use crate::systems::components::{GhostAnimation, GhostState, LastAnimationState};
|
use crate::systems::components::{GhostAnimation, GhostState, LastAnimationState};
|
||||||
use crate::systems::movement::{BufferedDirection, Position, Velocity};
|
use crate::systems::movement::{BufferedDirection, Position, Velocity};
|
||||||
use crate::systems::profiling::SystemId;
|
use crate::systems::profiling::SystemId;
|
||||||
|
use crate::systems::render::touch_ui_render_system;
|
||||||
use crate::systems::render::RenderDirty;
|
use crate::systems::render::RenderDirty;
|
||||||
use crate::systems::{
|
use crate::systems::{
|
||||||
self, combined_render_system, ghost_collision_system, present_system, Hidden, LinearAnimation, MovementModifiers, NodeId,
|
self, combined_render_system, ghost_collision_system, present_system, Hidden, LinearAnimation, MovementModifiers, NodeId,
|
||||||
@@ -108,9 +109,9 @@ impl Game {
|
|||||||
EventType::ControllerTouchpadDown,
|
EventType::ControllerTouchpadDown,
|
||||||
EventType::ControllerTouchpadMotion,
|
EventType::ControllerTouchpadMotion,
|
||||||
EventType::ControllerTouchpadUp,
|
EventType::ControllerTouchpadUp,
|
||||||
EventType::FingerDown,
|
// EventType::FingerDown, // Enable for touch controls
|
||||||
EventType::FingerUp,
|
// EventType::FingerUp, // Enable for touch controls
|
||||||
EventType::FingerMotion,
|
// EventType::FingerMotion, // Enable for touch controls
|
||||||
EventType::DollarGesture,
|
EventType::DollarGesture,
|
||||||
EventType::DollarRecord,
|
EventType::DollarRecord,
|
||||||
EventType::MultiGesture,
|
EventType::MultiGesture,
|
||||||
@@ -127,12 +128,11 @@ impl Game {
|
|||||||
EventType::TextInput,
|
EventType::TextInput,
|
||||||
EventType::TextEditing,
|
EventType::TextEditing,
|
||||||
EventType::Display,
|
EventType::Display,
|
||||||
EventType::Window,
|
// EventType::Window,
|
||||||
EventType::MouseWheel,
|
EventType::MouseWheel,
|
||||||
// EventType::MouseMotion,
|
// EventType::MouseMotion,
|
||||||
EventType::MouseButtonDown,
|
// EventType::MouseButtonDown, // Enable for desktop touch testing
|
||||||
EventType::MouseButtonUp,
|
// EventType::MouseButtonUp, // Enable for desktop touch testing
|
||||||
EventType::MouseButtonDown,
|
|
||||||
EventType::AppDidEnterBackground,
|
EventType::AppDidEnterBackground,
|
||||||
EventType::AppWillEnterForeground,
|
EventType::AppWillEnterForeground,
|
||||||
EventType::AppWillEnterBackground,
|
EventType::AppWillEnterBackground,
|
||||||
@@ -157,9 +157,9 @@ impl Game {
|
|||||||
map_texture.set_scale_mode(ScaleMode::Nearest);
|
map_texture.set_scale_mode(ScaleMode::Nearest);
|
||||||
|
|
||||||
// Create debug texture at output resolution for crisp debug rendering
|
// Create debug texture at output resolution for crisp debug rendering
|
||||||
let output_size = canvas.output_size().unwrap();
|
let output_size = constants::LARGE_CANVAS_SIZE;
|
||||||
let mut debug_texture = texture_creator
|
let mut debug_texture = texture_creator
|
||||||
.create_texture_target(None, output_size.0, output_size.1)
|
.create_texture_target(Some(sdl2::pixels::PixelFormatEnum::ARGB8888), output_size.x, output_size.y)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
// Debug texture is copied over the backbuffer, it requires transparency abilities
|
// Debug texture is copied over the backbuffer, it requires transparency abilities
|
||||||
@@ -317,6 +317,7 @@ impl Game {
|
|||||||
world.insert_resource(DebugState::default());
|
world.insert_resource(DebugState::default());
|
||||||
world.insert_resource(AudioState::default());
|
world.insert_resource(AudioState::default());
|
||||||
world.insert_resource(CursorPosition::default());
|
world.insert_resource(CursorPosition::default());
|
||||||
|
world.insert_resource(systems::input::TouchState::default());
|
||||||
world.insert_resource(StartupSequence::new(
|
world.insert_resource(StartupSequence::new(
|
||||||
constants::startup::STARTUP_FRAMES,
|
constants::startup::STARTUP_FRAMES,
|
||||||
constants::startup::STARTUP_TICKS_PER_FRAME,
|
constants::startup::STARTUP_TICKS_PER_FRAME,
|
||||||
@@ -388,6 +389,7 @@ impl Game {
|
|||||||
dirty_render_system,
|
dirty_render_system,
|
||||||
combined_render_system,
|
combined_render_system,
|
||||||
hud_render_system,
|
hud_render_system,
|
||||||
|
touch_ui_render_system,
|
||||||
present_system,
|
present_system,
|
||||||
)
|
)
|
||||||
.chain(),
|
.chain(),
|
||||||
@@ -657,8 +659,15 @@ impl Game {
|
|||||||
pub fn tick(&mut self, dt: f32) -> bool {
|
pub fn tick(&mut self, dt: f32) -> bool {
|
||||||
self.world.insert_resource(DeltaTime(dt));
|
self.world.insert_resource(DeltaTime(dt));
|
||||||
|
|
||||||
// Run all systems
|
// Measure total frame time including all systems
|
||||||
|
let start = std::time::Instant::now();
|
||||||
self.schedule.run(&mut self.world);
|
self.schedule.run(&mut self.world);
|
||||||
|
let total_duration = start.elapsed();
|
||||||
|
|
||||||
|
// Record the total timing
|
||||||
|
if let Some(timings) = self.world.get_resource::<systems::profiling::SystemTimings>() {
|
||||||
|
timings.add_total_timing(total_duration);
|
||||||
|
}
|
||||||
|
|
||||||
let state = self
|
let state = self
|
||||||
.world
|
.world
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ pub mod audio;
|
|||||||
pub mod constants;
|
pub mod constants;
|
||||||
pub mod error;
|
pub mod error;
|
||||||
pub mod events;
|
pub mod events;
|
||||||
|
pub mod formatter;
|
||||||
pub mod game;
|
pub mod game;
|
||||||
pub mod map;
|
pub mod map;
|
||||||
pub mod platform;
|
pub mod platform;
|
||||||
|
|||||||
19
src/main.rs
19
src/main.rs
@@ -2,7 +2,7 @@
|
|||||||
#![windows_subsystem = "windows"]
|
#![windows_subsystem = "windows"]
|
||||||
|
|
||||||
use crate::{app::App, constants::LOOP_TIME};
|
use crate::{app::App, constants::LOOP_TIME};
|
||||||
use tracing::{debug, info, warn};
|
use tracing::info;
|
||||||
|
|
||||||
mod app;
|
mod app;
|
||||||
mod asset;
|
mod asset;
|
||||||
@@ -11,6 +11,7 @@ mod constants;
|
|||||||
|
|
||||||
mod error;
|
mod error;
|
||||||
mod events;
|
mod events;
|
||||||
|
mod formatter;
|
||||||
mod game;
|
mod game;
|
||||||
mod map;
|
mod map;
|
||||||
mod platform;
|
mod platform;
|
||||||
@@ -22,19 +23,9 @@ mod texture;
|
|||||||
/// This function initializes SDL, the window, the game state, and then enters
|
/// This function initializes SDL, the window, the game state, and then enters
|
||||||
/// the main game loop.
|
/// the main game loop.
|
||||||
pub fn main() {
|
pub fn main() {
|
||||||
if platform::requires_console() {
|
// On Windows, this connects output streams to the console dynamically
|
||||||
// Setup buffered tracing subscriber that will buffer logs until console is ready
|
// On Emscripten, this connects the subscriber to the browser console
|
||||||
let switchable_writer = platform::tracing_buffer::setup_switchable_subscriber();
|
platform::init_console().expect("Could not initialize console");
|
||||||
|
|
||||||
// Initialize platform-specific console
|
|
||||||
platform::init_console().expect("Could not initialize console");
|
|
||||||
|
|
||||||
// Now that console is initialized, flush buffered logs and switch to direct output
|
|
||||||
debug!("Switching to direct logging mode and flushing buffer...");
|
|
||||||
if let Err(error) = switchable_writer.switch_to_direct_mode() {
|
|
||||||
warn!("Failed to flush buffered logs to console: {error:?}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut app = App::new().expect("Could not create app");
|
let mut app = App::new().expect("Could not create app");
|
||||||
|
|
||||||
|
|||||||
@@ -1,55 +0,0 @@
|
|||||||
//! Buffered writer for tracing logs that can store logs before console attachment.
|
|
||||||
|
|
||||||
use parking_lot::Mutex;
|
|
||||||
use std::io::{self, Write};
|
|
||||||
use std::sync::Arc;
|
|
||||||
|
|
||||||
/// A thread-safe buffered writer that stores logs in memory until flushed.
|
|
||||||
#[derive(Clone)]
|
|
||||||
pub struct BufferedWriter {
|
|
||||||
buffer: Arc<Mutex<Vec<u8>>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl BufferedWriter {
|
|
||||||
/// Creates a new buffered writer.
|
|
||||||
pub fn new() -> Self {
|
|
||||||
Self {
|
|
||||||
buffer: Arc::new(Mutex::new(Vec::new())),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Flushes all buffered content to the provided writer and clears the buffer.
|
|
||||||
pub fn flush_to<W: Write>(&self, mut writer: W) -> io::Result<()> {
|
|
||||||
let mut buffer = self.buffer.lock();
|
|
||||||
if !buffer.is_empty() {
|
|
||||||
writer.write_all(&buffer)?;
|
|
||||||
writer.flush()?;
|
|
||||||
buffer.clear();
|
|
||||||
}
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the current buffer size in bytes.
|
|
||||||
pub fn buffer_size(&self) -> usize {
|
|
||||||
self.buffer.lock().len()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Write for BufferedWriter {
|
|
||||||
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
|
||||||
let mut buffer = self.buffer.lock();
|
|
||||||
buffer.extend_from_slice(buf);
|
|
||||||
Ok(buf.len())
|
|
||||||
}
|
|
||||||
|
|
||||||
fn flush(&mut self) -> io::Result<()> {
|
|
||||||
// For buffered writer, flush is a no-op since we're storing in memory
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for BufferedWriter {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self::new()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -20,9 +20,13 @@ pub fn sleep(duration: Duration, focused: bool) {
|
|||||||
pub fn init_console() -> Result<(), PlatformError> {
|
pub fn init_console() -> Result<(), PlatformError> {
|
||||||
#[cfg(windows)]
|
#[cfg(windows)]
|
||||||
{
|
{
|
||||||
|
use crate::platform::tracing_buffer::setup_switchable_subscriber;
|
||||||
use tracing::{debug, info};
|
use tracing::{debug, info};
|
||||||
use windows::Win32::System::Console::GetConsoleWindow;
|
use windows::Win32::System::Console::GetConsoleWindow;
|
||||||
|
|
||||||
|
// Setup buffered tracing subscriber that will buffer logs until console is ready
|
||||||
|
let switchable_writer = setup_switchable_subscriber();
|
||||||
|
|
||||||
// Check if we already have a console window
|
// Check if we already have a console window
|
||||||
if unsafe { !GetConsoleWindow().0.is_null() } {
|
if unsafe { !GetConsoleWindow().0.is_null() } {
|
||||||
debug!("Already have a console window");
|
debug!("Already have a console window");
|
||||||
@@ -40,15 +44,19 @@ pub fn init_console() -> Result<(), PlatformError> {
|
|||||||
attach_to_parent_console()?;
|
attach_to_parent_console()?;
|
||||||
info!("Successfully attached to parent console");
|
info!("Successfully attached to parent console");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Now that console is initialized, flush buffered logs and switch to direct output
|
||||||
|
debug!("Switching to direct logging mode and flushing buffer...");
|
||||||
|
if let Err(error) = switchable_writer.switch_to_direct_mode() {
|
||||||
|
use tracing::warn;
|
||||||
|
|
||||||
|
warn!("Failed to flush buffered logs to console: {error:?}");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn requires_console() -> bool {
|
|
||||||
cfg!(windows)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
match asset {
|
match asset {
|
||||||
Asset::Wav1 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/1.ogg"))),
|
Asset::Wav1 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/1.ogg"))),
|
||||||
|
|||||||
@@ -1,18 +1,22 @@
|
|||||||
//! Emscripten platform implementation.
|
//! Emscripten platform implementation.
|
||||||
|
|
||||||
use std::borrow::Cow;
|
|
||||||
use std::time::Duration;
|
|
||||||
|
|
||||||
use crate::asset::Asset;
|
use crate::asset::Asset;
|
||||||
use crate::error::{AssetError, PlatformError};
|
use crate::error::{AssetError, PlatformError};
|
||||||
|
use crate::formatter::CustomFormatter;
|
||||||
use rand::{rngs::SmallRng, SeedableRng};
|
use rand::{rngs::SmallRng, SeedableRng};
|
||||||
|
use sdl2::rwops::RWops;
|
||||||
|
use std::borrow::Cow;
|
||||||
|
use std::ffi::CString;
|
||||||
|
use std::io::{self, Read, Write};
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
// Emscripten FFI functions
|
// Emscripten FFI functions
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
extern "C" {
|
extern "C" {
|
||||||
fn emscripten_get_now() -> f64;
|
|
||||||
fn emscripten_sleep(ms: u32);
|
fn emscripten_sleep(ms: u32);
|
||||||
fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
|
fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
|
||||||
|
// Standard C functions that Emscripten redirects to console
|
||||||
|
fn printf(format: *const u8, ...) -> i32;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn sleep(duration: Duration, _focused: bool) {
|
pub fn sleep(duration: Duration, _focused: bool) {
|
||||||
@@ -22,13 +26,46 @@ pub fn sleep(duration: Duration, _focused: bool) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn init_console() -> Result<(), PlatformError> {
|
pub fn init_console() -> Result<(), PlatformError> {
|
||||||
Ok(()) // No-op for Emscripten
|
use tracing_subscriber::{fmt, layer::SubscriberExt, EnvFilter};
|
||||||
|
|
||||||
|
// Set up a custom tracing subscriber that writes directly to emscripten console
|
||||||
|
let subscriber = tracing_subscriber::registry()
|
||||||
|
.with(
|
||||||
|
fmt::layer()
|
||||||
|
.with_writer(|| EmscriptenConsoleWriter)
|
||||||
|
.with_ansi(false)
|
||||||
|
.event_format(CustomFormatter),
|
||||||
|
)
|
||||||
|
.with(EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::new("debug")));
|
||||||
|
|
||||||
|
tracing::subscriber::set_global_default(subscriber)
|
||||||
|
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set tracing subscriber: {}", e)))?;
|
||||||
|
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn requires_console() -> bool {
|
/// A writer that outputs to the browser console via printf (redirected by emscripten)
|
||||||
false
|
struct EmscriptenConsoleWriter;
|
||||||
|
|
||||||
|
impl Write for EmscriptenConsoleWriter {
|
||||||
|
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||||
|
if let Ok(s) = std::str::from_utf8(buf) {
|
||||||
|
if let Ok(cstr) = CString::new(s.trim_end_matches('\n')) {
|
||||||
|
let format_str = CString::new("%s\n").unwrap();
|
||||||
|
unsafe {
|
||||||
|
printf(format_str.as_ptr().cast(), cstr.as_ptr());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Ok(buf.len())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn flush(&mut self) -> io::Result<()> {
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[allow(dead_code)]
|
||||||
pub fn get_canvas_size() -> Option<(u32, u32)> {
|
pub fn get_canvas_size() -> Option<(u32, u32)> {
|
||||||
let mut width = 0.0;
|
let mut width = 0.0;
|
||||||
let mut height = 0.0;
|
let mut height = 0.0;
|
||||||
@@ -43,18 +80,13 @@ pub fn get_canvas_size() -> Option<(u32, u32)> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
use sdl2::rwops::RWops;
|
|
||||||
use std::io::Read;
|
|
||||||
|
|
||||||
let path = format!("assets/game/{}", asset.path());
|
let path = format!("assets/game/{}", asset.path());
|
||||||
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
|
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
|
||||||
|
|
||||||
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
|
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
|
||||||
|
|
||||||
let mut buf = vec![0u8; len];
|
let mut buf = vec![0u8; len];
|
||||||
rwops
|
rwops.read_exact(&mut buf).map_err(|e| AssetError::Io(io::Error::other(e)))?;
|
||||||
.read_exact(&mut buf)
|
|
||||||
.map_err(|e| AssetError::Io(std::io::Error::other(e)))?;
|
|
||||||
|
|
||||||
Ok(Cow::Owned(buf))
|
Ok(Cow::Owned(buf))
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
//! Platform abstraction layer for cross-platform functionality.
|
//! Platform abstraction layer for cross-platform functionality.
|
||||||
pub mod buffered_writer;
|
|
||||||
pub mod tracing_buffer;
|
|
||||||
|
|
||||||
#[cfg(not(target_os = "emscripten"))]
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
mod desktop;
|
mod desktop;
|
||||||
#[cfg(not(target_os = "emscripten"))]
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
|
pub mod tracing_buffer;
|
||||||
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
pub use desktop::*;
|
pub use desktop::*;
|
||||||
|
|
||||||
#[cfg(target_os = "emscripten")]
|
#[cfg(target_os = "emscripten")]
|
||||||
|
|||||||
@@ -1,12 +1,66 @@
|
|||||||
|
#![allow(dead_code)]
|
||||||
//! Buffered tracing setup for handling logs before console attachment.
|
//! Buffered tracing setup for handling logs before console attachment.
|
||||||
|
|
||||||
use crate::platform::buffered_writer::BufferedWriter;
|
use crate::formatter::CustomFormatter;
|
||||||
|
use parking_lot::Mutex;
|
||||||
use std::io;
|
use std::io;
|
||||||
|
use std::io::Write;
|
||||||
|
use std::sync::Arc;
|
||||||
use tracing::{debug, Level};
|
use tracing::{debug, Level};
|
||||||
use tracing_error::ErrorLayer;
|
use tracing_error::ErrorLayer;
|
||||||
use tracing_subscriber::fmt::MakeWriter;
|
use tracing_subscriber::fmt::MakeWriter;
|
||||||
use tracing_subscriber::layer::SubscriberExt;
|
use tracing_subscriber::layer::SubscriberExt;
|
||||||
|
|
||||||
|
/// A thread-safe buffered writer that stores logs in memory until flushed.
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct BufferedWriter {
|
||||||
|
buffer: Arc<Mutex<Vec<u8>>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BufferedWriter {
|
||||||
|
/// Creates a new buffered writer.
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
buffer: Arc::new(Mutex::new(Vec::new())),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Flushes all buffered content to the provided writer and clears the buffer.
|
||||||
|
pub fn flush_to<W: Write>(&self, mut writer: W) -> io::Result<()> {
|
||||||
|
let mut buffer = self.buffer.lock();
|
||||||
|
if !buffer.is_empty() {
|
||||||
|
writer.write_all(&buffer)?;
|
||||||
|
writer.flush()?;
|
||||||
|
buffer.clear();
|
||||||
|
}
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns the current buffer size in bytes.
|
||||||
|
pub fn buffer_size(&self) -> usize {
|
||||||
|
self.buffer.lock().len()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Write for BufferedWriter {
|
||||||
|
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||||
|
let mut buffer = self.buffer.lock();
|
||||||
|
buffer.extend_from_slice(buf);
|
||||||
|
Ok(buf.len())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn flush(&mut self) -> io::Result<()> {
|
||||||
|
// For buffered writer, flush is a no-op since we're storing in memory
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for BufferedWriter {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::new()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// A writer that can switch between buffering and direct output.
|
/// A writer that can switch between buffering and direct output.
|
||||||
#[derive(Clone, Default)]
|
#[derive(Clone, Default)]
|
||||||
pub struct SwitchableWriter {
|
pub struct SwitchableWriter {
|
||||||
@@ -88,6 +142,7 @@ pub fn setup_switchable_subscriber() -> SwitchableWriter {
|
|||||||
let _subscriber = tracing_subscriber::fmt()
|
let _subscriber = tracing_subscriber::fmt()
|
||||||
.with_ansi(cfg!(not(target_os = "emscripten")))
|
.with_ansi(cfg!(not(target_os = "emscripten")))
|
||||||
.with_max_level(Level::DEBUG)
|
.with_max_level(Level::DEBUG)
|
||||||
|
.event_format(CustomFormatter)
|
||||||
.with_writer(make_writer)
|
.with_writer(make_writer)
|
||||||
.finish()
|
.finish()
|
||||||
.with(ErrorLayer::default());
|
.with(ErrorLayer::default());
|
||||||
|
|||||||
@@ -142,8 +142,6 @@ pub fn ghost_collision_system(
|
|||||||
events.write(AudioEvent::PlayEat);
|
events.write(AudioEvent::PlayEat);
|
||||||
} else {
|
} else {
|
||||||
// Pac-Man dies (this would need a death system)
|
// Pac-Man dies (this would need a death system)
|
||||||
// For now, just log it
|
|
||||||
tracing::warn!("Pac-Man collided with ghost while not frightened!");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,13 +1,13 @@
|
|||||||
//! Debug rendering system
|
//! Debug rendering system
|
||||||
use std::cmp::Ordering;
|
use std::cmp::Ordering;
|
||||||
|
|
||||||
use crate::constants::{BOARD_PIXEL_OFFSET, CANVAS_SIZE};
|
use crate::constants::{self, BOARD_PIXEL_OFFSET};
|
||||||
use crate::map::builder::Map;
|
use crate::map::builder::Map;
|
||||||
use crate::systems::{Collider, CursorPosition, NodeId, Position, SystemTimings};
|
use crate::systems::{Collider, CursorPosition, NodeId, Position, SystemTimings};
|
||||||
use crate::texture::ttf::{TtfAtlas, TtfRenderer};
|
use crate::texture::ttf::{TtfAtlas, TtfRenderer};
|
||||||
use bevy_ecs::resource::Resource;
|
use bevy_ecs::resource::Resource;
|
||||||
use bevy_ecs::system::{Query, Res};
|
use bevy_ecs::system::{Query, Res};
|
||||||
use glam::{IVec2, UVec2, Vec2};
|
use glam::{IVec2, Vec2};
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
use sdl2::rect::{Point, Rect};
|
use sdl2::rect::{Point, Rect};
|
||||||
use sdl2::render::{Canvas, Texture};
|
use sdl2::render::{Canvas, Texture};
|
||||||
@@ -215,10 +215,6 @@ pub fn debug_render_system(
|
|||||||
if !debug_state.enabled {
|
if !debug_state.enabled {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
let output = UVec2::from(canvas.output_size().unwrap()).as_vec2();
|
|
||||||
let logical = CANVAS_SIZE.as_vec2();
|
|
||||||
let scale = (output / logical).min_element();
|
|
||||||
|
|
||||||
// Create debug text renderer
|
// Create debug text renderer
|
||||||
let text_renderer = TtfRenderer::new(1.0);
|
let text_renderer = TtfRenderer::new(1.0);
|
||||||
|
|
||||||
@@ -251,8 +247,8 @@ pub fn debug_render_system(
|
|||||||
let pos = position.get_pixel_position(&map.graph).unwrap();
|
let pos = position.get_pixel_position(&map.graph).unwrap();
|
||||||
|
|
||||||
// Transform position and size using common methods
|
// Transform position and size using common methods
|
||||||
let pos = (pos * scale).as_ivec2();
|
let pos = (pos * constants::LARGE_SCALE).as_ivec2();
|
||||||
let size = (collider.size * scale) as u32;
|
let size = (collider.size * constants::LARGE_SCALE) as u32;
|
||||||
|
|
||||||
Rect::from_center(Point::from((pos.x, pos.y)), size, size)
|
Rect::from_center(Point::from((pos.x, pos.y)), size, size)
|
||||||
})
|
})
|
||||||
@@ -268,7 +264,7 @@ pub fn debug_render_system(
|
|||||||
}
|
}
|
||||||
|
|
||||||
canvas.set_draw_color(Color {
|
canvas.set_draw_color(Color {
|
||||||
a: f32_to_u8(0.6),
|
a: f32_to_u8(0.65),
|
||||||
..Color::RED
|
..Color::RED
|
||||||
});
|
});
|
||||||
canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
|
canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
|
||||||
@@ -282,8 +278,8 @@ pub fn debug_render_system(
|
|||||||
.nodes()
|
.nodes()
|
||||||
.enumerate()
|
.enumerate()
|
||||||
.filter_map(|(id, node)| {
|
.filter_map(|(id, node)| {
|
||||||
let pos = transform_position_with_offset(node.position, scale);
|
let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
|
||||||
let size = (2.0 * scale) as u32;
|
let size = (2.0 * constants::LARGE_SCALE) as u32;
|
||||||
let rect = Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size);
|
let rect = Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size);
|
||||||
|
|
||||||
// If the node is the one closest to the cursor, draw it immediately
|
// If the node is the one closest to the cursor, draw it immediately
|
||||||
@@ -313,7 +309,7 @@ pub fn debug_render_system(
|
|||||||
// Render node ID if a node is highlighted
|
// Render node ID if a node is highlighted
|
||||||
if let Some(closest_node_id) = closest_node {
|
if let Some(closest_node_id) = closest_node {
|
||||||
let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
|
let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
|
||||||
let pos = transform_position_with_offset(node.position, scale);
|
let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
|
||||||
|
|
||||||
let node_id_text = closest_node_id.to_string();
|
let node_id_text = closest_node_id.to_string();
|
||||||
let text_pos = Vec2::new((pos.x + 10) as f32, (pos.y - 5) as f32);
|
let text_pos = Vec2::new((pos.x + 10) as f32, (pos.y - 5) as f32);
|
||||||
@@ -325,7 +321,7 @@ pub fn debug_render_system(
|
|||||||
&node_id_text,
|
&node_id_text,
|
||||||
text_pos,
|
text_pos,
|
||||||
Color {
|
Color {
|
||||||
a: f32_to_u8(0.4),
|
a: f32_to_u8(0.9),
|
||||||
..Color::WHITE
|
..Color::WHITE
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -6,8 +6,13 @@ use bevy_ecs::{
|
|||||||
system::{NonSendMut, Res, ResMut},
|
system::{NonSendMut, Res, ResMut},
|
||||||
};
|
};
|
||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
use sdl2::{event::Event, keyboard::Keycode, EventPump};
|
use sdl2::{
|
||||||
|
event::{Event, WindowEvent},
|
||||||
|
keyboard::Keycode,
|
||||||
|
EventPump,
|
||||||
|
};
|
||||||
use smallvec::{smallvec, SmallVec};
|
use smallvec::{smallvec, SmallVec};
|
||||||
|
use tracing::{debug, info};
|
||||||
|
|
||||||
use crate::systems::components::DeltaTime;
|
use crate::systems::components::DeltaTime;
|
||||||
use crate::{
|
use crate::{
|
||||||
@@ -15,6 +20,12 @@ use crate::{
|
|||||||
map::direction::Direction,
|
map::direction::Direction,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Touch input constants
|
||||||
|
const TOUCH_DIRECTION_THRESHOLD: f32 = 10.0;
|
||||||
|
const TOUCH_EASING_DISTANCE_THRESHOLD: f32 = 1.0;
|
||||||
|
const MAX_TOUCH_MOVEMENT_SPEED: f32 = 100.0;
|
||||||
|
const TOUCH_EASING_FACTOR: f32 = 1.5;
|
||||||
|
|
||||||
#[derive(Resource, Default, Debug, Copy, Clone)]
|
#[derive(Resource, Default, Debug, Copy, Clone)]
|
||||||
pub enum CursorPosition {
|
pub enum CursorPosition {
|
||||||
#[default]
|
#[default]
|
||||||
@@ -25,6 +36,30 @@ pub enum CursorPosition {
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Resource, Default, Debug)]
|
||||||
|
pub struct TouchState {
|
||||||
|
pub active_touch: Option<TouchData>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone)]
|
||||||
|
pub struct TouchData {
|
||||||
|
pub finger_id: i64,
|
||||||
|
pub start_pos: Vec2,
|
||||||
|
pub current_pos: Vec2,
|
||||||
|
pub current_direction: Option<Direction>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TouchData {
|
||||||
|
pub fn new(finger_id: i64, start_pos: Vec2) -> Self {
|
||||||
|
Self {
|
||||||
|
finger_id,
|
||||||
|
start_pos,
|
||||||
|
current_pos: start_pos,
|
||||||
|
current_direction: None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Resource, Debug, Clone)]
|
#[derive(Resource, Debug, Clone)]
|
||||||
pub struct Bindings {
|
pub struct Bindings {
|
||||||
key_bindings: HashMap<Keycode, GameCommand>,
|
key_bindings: HashMap<Keycode, GameCommand>,
|
||||||
@@ -125,12 +160,62 @@ pub fn process_simple_key_events(bindings: &mut Bindings, frame_events: &[Simple
|
|||||||
emitted_events
|
emitted_events
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Calculates the primary direction from a 2D vector delta
|
||||||
|
fn calculate_direction_from_delta(delta: Vec2) -> Direction {
|
||||||
|
if delta.x.abs() > delta.y.abs() {
|
||||||
|
if delta.x > 0.0 {
|
||||||
|
Direction::Right
|
||||||
|
} else {
|
||||||
|
Direction::Left
|
||||||
|
}
|
||||||
|
} else if delta.y > 0.0 {
|
||||||
|
Direction::Down
|
||||||
|
} else {
|
||||||
|
Direction::Up
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates the touch reference position with easing
|
||||||
|
///
|
||||||
|
/// This slowly moves the start_pos towards the current_pos, with the speed
|
||||||
|
/// decreasing as the distance gets smaller. The maximum movement speed is capped.
|
||||||
|
/// Returns the delta vector and its length for reuse by the caller.
|
||||||
|
fn update_touch_reference_position(touch_data: &mut TouchData, delta_time: f32) -> (Vec2, f32) {
|
||||||
|
// Calculate the vector from start to current position
|
||||||
|
let delta = touch_data.current_pos - touch_data.start_pos;
|
||||||
|
let distance = delta.length();
|
||||||
|
|
||||||
|
// If there's no significant distance, nothing to do
|
||||||
|
if distance < TOUCH_EASING_DISTANCE_THRESHOLD {
|
||||||
|
return (delta, distance);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate speed based on distance (slower as it gets closer)
|
||||||
|
// The easing function creates a curve where movement slows down as it approaches the target
|
||||||
|
let speed = (distance / TOUCH_EASING_FACTOR).min(MAX_TOUCH_MOVEMENT_SPEED);
|
||||||
|
|
||||||
|
// Calculate movement distance for this frame
|
||||||
|
let movement_amount = speed * delta_time;
|
||||||
|
|
||||||
|
// If the movement would overshoot, just set to target
|
||||||
|
if movement_amount >= distance {
|
||||||
|
touch_data.start_pos = touch_data.current_pos;
|
||||||
|
} else {
|
||||||
|
// Use direct vector scaling instead of normalization
|
||||||
|
let scale_factor = movement_amount / distance;
|
||||||
|
touch_data.start_pos += delta * scale_factor;
|
||||||
|
}
|
||||||
|
|
||||||
|
(delta, distance)
|
||||||
|
}
|
||||||
|
|
||||||
pub fn input_system(
|
pub fn input_system(
|
||||||
delta_time: Res<DeltaTime>,
|
delta_time: Res<DeltaTime>,
|
||||||
mut bindings: ResMut<Bindings>,
|
mut bindings: ResMut<Bindings>,
|
||||||
mut writer: EventWriter<GameEvent>,
|
mut writer: EventWriter<GameEvent>,
|
||||||
mut pump: NonSendMut<EventPump>,
|
mut pump: NonSendMut<EventPump>,
|
||||||
mut cursor: ResMut<CursorPosition>,
|
mut cursor: ResMut<CursorPosition>,
|
||||||
|
mut touch_state: ResMut<TouchState>,
|
||||||
) {
|
) {
|
||||||
let mut cursor_seen = false;
|
let mut cursor_seen = false;
|
||||||
// Collect all events for this frame.
|
// Collect all events for this frame.
|
||||||
@@ -159,6 +244,43 @@ pub fn input_system(
|
|||||||
remaining_time: 0.20,
|
remaining_time: 0.20,
|
||||||
};
|
};
|
||||||
cursor_seen = true;
|
cursor_seen = true;
|
||||||
|
|
||||||
|
// Handle mouse motion as touch motion for desktop testing
|
||||||
|
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||||
|
touch_data.current_pos = Vec2::new(x as f32, y as f32);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Handle mouse events as touch for desktop testing
|
||||||
|
Event::MouseButtonDown { x, y, .. } => {
|
||||||
|
let pos = Vec2::new(x as f32, y as f32);
|
||||||
|
touch_state.active_touch = Some(TouchData::new(0, pos)); // Use ID 0 for mouse
|
||||||
|
}
|
||||||
|
Event::MouseButtonUp { .. } => {
|
||||||
|
touch_state.active_touch = None;
|
||||||
|
}
|
||||||
|
// Handle actual touch events for mobile
|
||||||
|
Event::FingerDown { finger_id, x, y, .. } => {
|
||||||
|
// Convert normalized coordinates (0.0-1.0) to screen coordinates
|
||||||
|
let screen_x = x * crate::constants::CANVAS_SIZE.x as f32;
|
||||||
|
let screen_y = y * crate::constants::CANVAS_SIZE.y as f32;
|
||||||
|
let pos = Vec2::new(screen_x, screen_y);
|
||||||
|
touch_state.active_touch = Some(TouchData::new(finger_id, pos));
|
||||||
|
}
|
||||||
|
Event::FingerMotion { finger_id, x, y, .. } => {
|
||||||
|
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||||
|
if touch_data.finger_id == finger_id {
|
||||||
|
let screen_x = x * crate::constants::CANVAS_SIZE.x as f32;
|
||||||
|
let screen_y = y * crate::constants::CANVAS_SIZE.y as f32;
|
||||||
|
touch_data.current_pos = Vec2::new(screen_x, screen_y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::FingerUp { finger_id, .. } => {
|
||||||
|
if let Some(ref touch_data) = touch_state.active_touch {
|
||||||
|
if touch_data.finger_id == finger_id {
|
||||||
|
touch_state.active_touch = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
Event::KeyDown { keycode, repeat, .. } => {
|
Event::KeyDown { keycode, repeat, .. } => {
|
||||||
if let Some(key) = keycode {
|
if let Some(key) = keycode {
|
||||||
@@ -176,6 +298,17 @@ pub fn input_system(
|
|||||||
simple_key_events.push(SimpleKeyEvent::KeyUp(key));
|
simple_key_events.push(SimpleKeyEvent::KeyUp(key));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Event::Window { win_event, .. } => match win_event {
|
||||||
|
WindowEvent::Resized(w, h) => {
|
||||||
|
info!("Window resized to {}x{}", w, h);
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
debug!("Window event: {:?}", win_event);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
Event::RenderTargetsReset { .. } => {
|
||||||
|
// No-op
|
||||||
|
}
|
||||||
_ => {
|
_ => {
|
||||||
tracing::warn!("Unhandled event, consider disabling: {:?}", event);
|
tracing::warn!("Unhandled event, consider disabling: {:?}", event);
|
||||||
}
|
}
|
||||||
@@ -188,6 +321,25 @@ pub fn input_system(
|
|||||||
writer.write(event);
|
writer.write(event);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Update touch reference position with easing
|
||||||
|
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||||
|
// Apply easing to the reference position and get the delta for direction calculation
|
||||||
|
let (delta, distance) = update_touch_reference_position(touch_data, delta_time.0);
|
||||||
|
|
||||||
|
// Check for direction based on updated reference position
|
||||||
|
if distance >= TOUCH_DIRECTION_THRESHOLD {
|
||||||
|
let direction = calculate_direction_from_delta(delta);
|
||||||
|
|
||||||
|
// Only send command if direction has changed
|
||||||
|
if touch_data.current_direction != Some(direction) {
|
||||||
|
touch_data.current_direction = Some(direction);
|
||||||
|
writer.write(GameEvent::Command(GameCommand::MovePlayer(direction)));
|
||||||
|
}
|
||||||
|
} else if touch_data.current_direction.is_some() {
|
||||||
|
touch_data.current_direction = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if let (false, CursorPosition::Some { remaining_time, .. }) = (cursor_seen, &mut *cursor) {
|
if let (false, CursorPosition::Some { remaining_time, .. }) = (cursor_seen, &mut *cursor) {
|
||||||
*remaining_time -= delta_time.0;
|
*remaining_time -= delta_time.0;
|
||||||
if *remaining_time <= 0.0 {
|
if *remaining_time <= 0.0 {
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ const TIMING_WINDOW_SIZE: usize = 30;
|
|||||||
|
|
||||||
#[derive(EnumCount, EnumIter, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
#[derive(EnumCount, EnumIter, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
||||||
pub enum SystemId {
|
pub enum SystemId {
|
||||||
|
Total,
|
||||||
Input,
|
Input,
|
||||||
PlayerControls,
|
PlayerControls,
|
||||||
Ghost,
|
Ghost,
|
||||||
@@ -85,6 +86,11 @@ impl SystemTimings {
|
|||||||
queue.lock().push_back(duration);
|
queue.lock().push_back(duration);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Add timing for the Total system (total frame time including scheduler.run)
|
||||||
|
pub fn add_total_timing(&self, duration: Duration) {
|
||||||
|
self.add_timing(SystemId::Total, duration);
|
||||||
|
}
|
||||||
|
|
||||||
pub fn get_stats(&self) -> Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
pub fn get_stats(&self) -> Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
||||||
let mut stats = Map::new();
|
let mut stats = Map::new();
|
||||||
|
|
||||||
@@ -123,47 +129,30 @@ impl SystemTimings {
|
|||||||
stats
|
stats
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_total_stats(&self) -> (Duration, Duration) {
|
|
||||||
let duration_sums = {
|
|
||||||
self.timings
|
|
||||||
.iter()
|
|
||||||
.map(|(_, queue)| queue.lock().iter().sum::<Duration>())
|
|
||||||
.collect::<Vec<_>>()
|
|
||||||
};
|
|
||||||
|
|
||||||
let mean = duration_sums.iter().sum::<Duration>() / duration_sums.len() as u32;
|
|
||||||
let variance = duration_sums
|
|
||||||
.iter()
|
|
||||||
.map(|x| {
|
|
||||||
let diff_secs = x.as_secs_f64() - mean.as_secs_f64();
|
|
||||||
diff_secs * diff_secs
|
|
||||||
})
|
|
||||||
.sum::<f64>()
|
|
||||||
/ (duration_sums.len() - 1).max(1) as f64;
|
|
||||||
let std_dev_secs = variance.sqrt();
|
|
||||||
|
|
||||||
(mean, Duration::from_secs_f64(std_dev_secs))
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn format_timing_display(&self) -> SmallVec<[String; SystemId::COUNT]> {
|
pub fn format_timing_display(&self) -> SmallVec<[String; SystemId::COUNT]> {
|
||||||
let stats = self.get_stats();
|
let stats = self.get_stats();
|
||||||
let (total_avg, total_std) = self.get_total_stats();
|
|
||||||
|
// Get the Total system metrics instead of averaging all systems
|
||||||
|
let (total_avg, total_std) = stats
|
||||||
|
.get(&SystemId::Total)
|
||||||
|
.copied()
|
||||||
|
.unwrap_or((Duration::ZERO, Duration::ZERO));
|
||||||
|
|
||||||
let effective_fps = match 1.0 / total_avg.as_secs_f64() {
|
let effective_fps = match 1.0 / total_avg.as_secs_f64() {
|
||||||
f if f > 100.0 => (f as u32).separate_with_commas(),
|
f if f > 100.0 => format!("{:>5} FPS", (f as u32).separate_with_commas()),
|
||||||
f if f < 10.0 => format!("{:.1} FPS", f),
|
f if f < 10.0 => format!("{:.1} FPS", f),
|
||||||
f => format!("{:.0} FPS", f),
|
f => format!("{:5.0} FPS", f),
|
||||||
};
|
};
|
||||||
|
|
||||||
// Collect timing data for formatting
|
// Collect timing data for formatting
|
||||||
let mut timing_data = vec![(effective_fps, total_avg, total_std)];
|
let mut timing_data = vec![(effective_fps, total_avg, total_std)];
|
||||||
|
|
||||||
// Sort the stats by average duration
|
// Sort the stats by average duration, excluding the Total system
|
||||||
let mut sorted_stats: Vec<_> = stats.iter().collect();
|
let mut sorted_stats: Vec<_> = stats.iter().filter(|(id, _)| **id != SystemId::Total).collect();
|
||||||
sorted_stats.sort_by(|a, b| b.1 .0.cmp(&a.1 .0));
|
sorted_stats.sort_by(|a, b| b.1 .0.cmp(&a.1 .0));
|
||||||
|
|
||||||
// Add the top 5 most expensive systems
|
// Add the top 7 most expensive systems (excluding Total)
|
||||||
for (name, (avg, std_dev)) in sorted_stats.iter().take(7) {
|
for (name, (avg, std_dev)) in sorted_stats.iter().take(9) {
|
||||||
timing_data.push((name.to_string(), *avg, *std_dev));
|
timing_data.push((name.to_string(), *avg, *std_dev));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
use crate::constants::CANVAS_SIZE;
|
use crate::constants::CANVAS_SIZE;
|
||||||
use crate::error::{GameError, TextureError};
|
use crate::error::{GameError, TextureError};
|
||||||
use crate::map::builder::Map;
|
use crate::map::builder::Map;
|
||||||
|
use crate::systems::input::TouchState;
|
||||||
use crate::systems::{
|
use crate::systems::{
|
||||||
debug_render_system, BatchedLinesResource, Collider, CursorPosition, DebugState, DebugTextureResource, DeltaTime,
|
debug_render_system, BatchedLinesResource, Collider, CursorPosition, DebugState, DebugTextureResource, DeltaTime,
|
||||||
DirectionalAnimation, LinearAnimation, Position, Renderable, ScoreResource, StartupSequence, SystemId, SystemTimings,
|
DirectionalAnimation, LinearAnimation, Position, Renderable, ScoreResource, StartupSequence, SystemId, SystemTimings,
|
||||||
@@ -114,6 +115,79 @@ pub struct MapTextureResource(pub Texture);
|
|||||||
/// A non-send resource for the backbuffer texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
/// A non-send resource for the backbuffer texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
||||||
pub struct BackbufferResource(pub Texture);
|
pub struct BackbufferResource(pub Texture);
|
||||||
|
|
||||||
|
/// Renders touch UI overlay for mobile/testing.
|
||||||
|
pub fn touch_ui_render_system(
|
||||||
|
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||||
|
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||||
|
touch_state: Res<TouchState>,
|
||||||
|
mut errors: EventWriter<GameError>,
|
||||||
|
) {
|
||||||
|
if let Some(ref touch_data) = touch_state.active_touch {
|
||||||
|
let _ = canvas.with_texture_canvas(&mut backbuffer.0, |canvas| {
|
||||||
|
// Set blend mode for transparency
|
||||||
|
canvas.set_blend_mode(BlendMode::Blend);
|
||||||
|
|
||||||
|
// Draw semi-transparent circle at touch start position
|
||||||
|
canvas.set_draw_color(Color::RGBA(255, 255, 255, 100));
|
||||||
|
let center = Point::new(touch_data.start_pos.x as i32, touch_data.start_pos.y as i32);
|
||||||
|
|
||||||
|
// Draw a simple circle by drawing filled rectangles (basic approach)
|
||||||
|
let radius = 30;
|
||||||
|
for dy in -radius..=radius {
|
||||||
|
for dx in -radius..=radius {
|
||||||
|
if dx * dx + dy * dy <= radius * radius {
|
||||||
|
let point = Point::new(center.x + dx, center.y + dy);
|
||||||
|
if let Err(e) = canvas.draw_point(point) {
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Touch UI render error: {}", e)).into());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw direction indicator if we have a direction
|
||||||
|
if let Some(direction) = touch_data.current_direction {
|
||||||
|
canvas.set_draw_color(Color::RGBA(0, 255, 0, 150));
|
||||||
|
|
||||||
|
// Draw arrow indicating direction
|
||||||
|
let arrow_length = 40;
|
||||||
|
let (dx, dy) = match direction {
|
||||||
|
crate::map::direction::Direction::Up => (0, -arrow_length),
|
||||||
|
crate::map::direction::Direction::Down => (0, arrow_length),
|
||||||
|
crate::map::direction::Direction::Left => (-arrow_length, 0),
|
||||||
|
crate::map::direction::Direction::Right => (arrow_length, 0),
|
||||||
|
};
|
||||||
|
|
||||||
|
let end_point = Point::new(center.x + dx, center.y + dy);
|
||||||
|
if let Err(e) = canvas.draw_line(center, end_point) {
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Touch arrow render error: {}", e)).into());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw arrowhead (simple approach)
|
||||||
|
let arrow_size = 8;
|
||||||
|
match direction {
|
||||||
|
crate::map::direction::Direction::Up => {
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y + arrow_size));
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y + arrow_size));
|
||||||
|
}
|
||||||
|
crate::map::direction::Direction::Down => {
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y - arrow_size));
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y - arrow_size));
|
||||||
|
}
|
||||||
|
crate::map::direction::Direction::Left => {
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y - arrow_size));
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y + arrow_size));
|
||||||
|
}
|
||||||
|
crate::map::direction::Direction::Right => {
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y - arrow_size));
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y + arrow_size));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Renders the HUD (score, lives, etc.) on top of the game.
|
/// Renders the HUD (score, lives, etc.) on top of the game.
|
||||||
pub fn hud_render_system(
|
pub fn hud_render_system(
|
||||||
mut backbuffer: NonSendMut<BackbufferResource>,
|
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||||
|
|||||||
@@ -1,57 +0,0 @@
|
|||||||
// use glam::U16Vec2;
|
|
||||||
// use pacman::error::{AnimatedTextureError, GameError, TextureError};
|
|
||||||
// use pacman::texture::sprite::AtlasTile;
|
|
||||||
// use sdl2::pixels::Color;
|
|
||||||
// use smallvec::smallvec;
|
|
||||||
|
|
||||||
// fn mock_atlas_tile(id: u32) -> AtlasTile {
|
|
||||||
// AtlasTile {
|
|
||||||
// pos: U16Vec2::new(0, 0),
|
|
||||||
// size: U16Vec2::new(16, 16),
|
|
||||||
// color: Some(Color::RGB(id as u8, 0, 0)),
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// #[test]
|
|
||||||
// fn test_animated_texture_creation_errors() {
|
|
||||||
// let tiles = smallvec![mock_atlas_tile(1), mock_atlas_tile(2)];
|
|
||||||
|
|
||||||
// assert!(matches!(
|
|
||||||
// AnimatedTexture::new(tiles.clone(), 0).unwrap_err(),
|
|
||||||
// GameError::Texture(TextureError::Animated(AnimatedTextureError::InvalidFrameDuration(0)))
|
|
||||||
// ));
|
|
||||||
// }
|
|
||||||
|
|
||||||
// #[test]
|
|
||||||
// fn test_animated_texture_advancement() {
|
|
||||||
// let tiles = smallvec![mock_atlas_tile(1), mock_atlas_tile(2), mock_atlas_tile(3)];
|
|
||||||
// let mut texture = AnimatedTexture::new(tiles, 10).unwrap();
|
|
||||||
|
|
||||||
// assert_eq!(texture.current_frame(), 0);
|
|
||||||
|
|
||||||
// texture.tick(25);
|
|
||||||
// assert_eq!(texture.current_frame(), 2);
|
|
||||||
// assert_eq!(texture.time_bank(), 5);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// #[test]
|
|
||||||
// fn test_animated_texture_wrap_around() {
|
|
||||||
// let tiles = smallvec![mock_atlas_tile(1), mock_atlas_tile(2)];
|
|
||||||
// let mut texture = AnimatedTexture::new(tiles, 10).unwrap();
|
|
||||||
|
|
||||||
// texture.tick(10);
|
|
||||||
// assert_eq!(texture.current_frame(), 1);
|
|
||||||
|
|
||||||
// texture.tick(10);
|
|
||||||
// assert_eq!(texture.current_frame(), 0);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// #[test]
|
|
||||||
// fn test_animated_texture_single_frame() {
|
|
||||||
// let tiles = smallvec![mock_atlas_tile(1)];
|
|
||||||
// let mut texture = AnimatedTexture::new(tiles, 10).unwrap();
|
|
||||||
|
|
||||||
// texture.tick(10);
|
|
||||||
// assert_eq!(texture.current_frame(), 0);
|
|
||||||
// assert_eq!(texture.current_tile().color.unwrap().r, 1);
|
|
||||||
// }
|
|
||||||
@@ -1,19 +1,10 @@
|
|||||||
use glam::U16Vec2;
|
|
||||||
use pacman::texture::blinking::BlinkingTexture;
|
use pacman::texture::blinking::BlinkingTexture;
|
||||||
use pacman::texture::sprite::AtlasTile;
|
|
||||||
use sdl2::pixels::Color;
|
|
||||||
|
|
||||||
fn mock_atlas_tile(id: u32) -> AtlasTile {
|
mod common;
|
||||||
AtlasTile {
|
|
||||||
pos: U16Vec2::new(0, 0),
|
|
||||||
size: U16Vec2::new(16, 16),
|
|
||||||
color: Some(Color::RGB(id as u8, 0, 0)),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_blinking_texture() {
|
fn test_blinking_texture() {
|
||||||
let tile = mock_atlas_tile(1);
|
let tile = common::mock_atlas_tile(1);
|
||||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||||
|
|
||||||
assert!(texture.is_on());
|
assert!(texture.is_on());
|
||||||
@@ -30,7 +21,7 @@ fn test_blinking_texture() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_blinking_texture_partial_duration() {
|
fn test_blinking_texture_partial_duration() {
|
||||||
let tile = mock_atlas_tile(1);
|
let tile = common::mock_atlas_tile(1);
|
||||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||||
|
|
||||||
texture.tick(0.625);
|
texture.tick(0.625);
|
||||||
@@ -40,7 +31,7 @@ fn test_blinking_texture_partial_duration() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_blinking_texture_negative_time() {
|
fn test_blinking_texture_negative_time() {
|
||||||
let tile = mock_atlas_tile(1);
|
let tile = common::mock_atlas_tile(1);
|
||||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||||
|
|
||||||
texture.tick(-0.1);
|
texture.tick(-0.1);
|
||||||
|
|||||||
@@ -1,73 +1,7 @@
|
|||||||
use bevy_ecs::{entity::Entity, event::Events, system::RunSystemOnce, world::World};
|
use bevy_ecs::system::RunSystemOnce;
|
||||||
|
use pacman::systems::{check_collision, collision_system, Collider, EntityType, GhostState, Position};
|
||||||
|
|
||||||
use pacman::{
|
mod common;
|
||||||
error::GameError,
|
|
||||||
events::GameEvent,
|
|
||||||
map::builder::Map,
|
|
||||||
systems::{
|
|
||||||
check_collision, collision_system, Collider, EntityType, Ghost, GhostCollider, ItemCollider, NodeId, PacmanCollider,
|
|
||||||
Position,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
fn create_test_world() -> World {
|
|
||||||
let mut world = World::new();
|
|
||||||
|
|
||||||
// Add required resources
|
|
||||||
world.insert_resource(Events::<GameEvent>::default());
|
|
||||||
world.insert_resource(Events::<GameError>::default());
|
|
||||||
|
|
||||||
// Add a minimal test map
|
|
||||||
world.insert_resource(create_test_map());
|
|
||||||
|
|
||||||
world
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_test_map() -> Map {
|
|
||||||
use pacman::constants::RAW_BOARD;
|
|
||||||
Map::new(RAW_BOARD).expect("Failed to create test map")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_pacman(world: &mut World) -> Entity {
|
|
||||||
world
|
|
||||||
.spawn((Position::Stopped { node: 0 }, Collider { size: 10.0 }, PacmanCollider))
|
|
||||||
.id()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_item(world: &mut World) -> Entity {
|
|
||||||
world
|
|
||||||
.spawn((
|
|
||||||
Position::Stopped { node: 0 },
|
|
||||||
Collider { size: 8.0 },
|
|
||||||
ItemCollider,
|
|
||||||
EntityType::Pellet,
|
|
||||||
))
|
|
||||||
.id()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_ghost(world: &mut World) -> Entity {
|
|
||||||
world
|
|
||||||
.spawn((
|
|
||||||
Position::Stopped { node: 0 },
|
|
||||||
Collider { size: 12.0 },
|
|
||||||
GhostCollider,
|
|
||||||
Ghost::Blinky,
|
|
||||||
EntityType::Ghost,
|
|
||||||
))
|
|
||||||
.id()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_ghost_at_node(world: &mut World, node: usize) -> Entity {
|
|
||||||
world
|
|
||||||
.spawn((
|
|
||||||
Position::Stopped { node: node as NodeId },
|
|
||||||
Collider { size: 12.0 },
|
|
||||||
GhostCollider,
|
|
||||||
Ghost::Blinky,
|
|
||||||
EntityType::Ghost,
|
|
||||||
))
|
|
||||||
.id()
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_collider_collision_detection() {
|
fn test_collider_collision_detection() {
|
||||||
@@ -81,7 +15,7 @@ fn test_collider_collision_detection() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_check_collision_helper() {
|
fn test_check_collision_helper() {
|
||||||
let map = create_test_map();
|
let map = common::create_test_map();
|
||||||
let pos1 = Position::Stopped { node: 0 };
|
let pos1 = Position::Stopped { node: 0 };
|
||||||
let pos2 = Position::Stopped { node: 0 }; // Same position
|
let pos2 = Position::Stopped { node: 0 }; // Same position
|
||||||
let collider1 = Collider { size: 10.0 };
|
let collider1 = Collider { size: 10.0 };
|
||||||
@@ -101,9 +35,9 @@ fn test_check_collision_helper() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_collision_system_pacman_item() {
|
fn test_collision_system_pacman_item() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _pacman = spawn_test_pacman(&mut world);
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let _item = spawn_test_item(&mut world);
|
let _item = common::spawn_test_item(&mut world, 0, EntityType::Pellet);
|
||||||
|
|
||||||
// Run collision system - should not panic
|
// Run collision system - should not panic
|
||||||
world
|
world
|
||||||
@@ -113,9 +47,9 @@ fn test_collision_system_pacman_item() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_collision_system_pacman_ghost() {
|
fn test_collision_system_pacman_ghost() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _pacman = spawn_test_pacman(&mut world);
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let _ghost = spawn_test_ghost(&mut world);
|
let _ghost = common::spawn_test_ghost(&mut world, 0, GhostState::Normal);
|
||||||
|
|
||||||
// Run collision system - should not panic
|
// Run collision system - should not panic
|
||||||
world
|
world
|
||||||
@@ -125,9 +59,9 @@ fn test_collision_system_pacman_ghost() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_collision_system_no_collision() {
|
fn test_collision_system_no_collision() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _pacman = spawn_test_pacman(&mut world);
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let _ghost = spawn_test_ghost_at_node(&mut world, 1); // Different node
|
let _ghost = common::spawn_test_ghost(&mut world, 1, GhostState::Normal); // Different node
|
||||||
|
|
||||||
// Run collision system - should not panic
|
// Run collision system - should not panic
|
||||||
world
|
world
|
||||||
@@ -137,10 +71,10 @@ fn test_collision_system_no_collision() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_collision_system_multiple_entities() {
|
fn test_collision_system_multiple_entities() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _pacman = spawn_test_pacman(&mut world);
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let _item = spawn_test_item(&mut world);
|
let _item = common::spawn_test_item(&mut world, 0, EntityType::Pellet);
|
||||||
let _ghost = spawn_test_ghost(&mut world);
|
let _ghost = common::spawn_test_ghost(&mut world, 0, GhostState::Normal);
|
||||||
|
|
||||||
// Run collision system - should not panic
|
// Run collision system - should not panic
|
||||||
world
|
world
|
||||||
|
|||||||
@@ -1,12 +1,26 @@
|
|||||||
#![allow(dead_code)]
|
#![allow(dead_code)]
|
||||||
|
|
||||||
|
use bevy_ecs::{entity::Entity, event::Events, world::World};
|
||||||
|
use glam::{U16Vec2, Vec2};
|
||||||
use pacman::{
|
use pacman::{
|
||||||
asset::{get_asset_bytes, Asset},
|
asset::{get_asset_bytes, Asset},
|
||||||
|
constants::RAW_BOARD,
|
||||||
|
events::GameEvent,
|
||||||
game::ATLAS_FRAMES,
|
game::ATLAS_FRAMES,
|
||||||
texture::sprite::{AtlasMapper, SpriteAtlas},
|
map::{
|
||||||
|
builder::Map,
|
||||||
|
direction::Direction,
|
||||||
|
graph::{Graph, Node},
|
||||||
|
},
|
||||||
|
systems::{
|
||||||
|
AudioEvent, AudioState, BufferedDirection, Collider, DebugState, DeltaTime, EntityType, Ghost, GhostCollider, GhostState,
|
||||||
|
GlobalState, ItemCollider, MovementModifiers, PacmanCollider, PlayerControlled, Position, ScoreResource, Velocity,
|
||||||
|
},
|
||||||
|
texture::sprite::{AtlasMapper, AtlasTile, SpriteAtlas},
|
||||||
};
|
};
|
||||||
use sdl2::{
|
use sdl2::{
|
||||||
image::LoadTexture,
|
image::LoadTexture,
|
||||||
|
pixels::Color,
|
||||||
render::{Canvas, TextureCreator},
|
render::{Canvas, TextureCreator},
|
||||||
video::{Window, WindowContext},
|
video::{Window, WindowContext},
|
||||||
Sdl,
|
Sdl,
|
||||||
@@ -38,3 +52,122 @@ pub fn create_atlas(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) -> S
|
|||||||
|
|
||||||
SpriteAtlas::new(texture, atlas_mapper)
|
SpriteAtlas::new(texture, atlas_mapper)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Creates a simple test graph with 3 connected nodes for testing
|
||||||
|
pub fn create_test_graph() -> Graph {
|
||||||
|
let mut graph = Graph::new();
|
||||||
|
|
||||||
|
let node0 = graph.add_node(Node {
|
||||||
|
position: Vec2::new(0.0, 0.0),
|
||||||
|
});
|
||||||
|
let node1 = graph.add_node(Node {
|
||||||
|
position: Vec2::new(16.0, 0.0),
|
||||||
|
});
|
||||||
|
let node2 = graph.add_node(Node {
|
||||||
|
position: Vec2::new(0.0, 16.0),
|
||||||
|
});
|
||||||
|
|
||||||
|
graph.connect(node0, node1, false, None, Direction::Right).unwrap();
|
||||||
|
graph.connect(node0, node2, false, None, Direction::Down).unwrap();
|
||||||
|
|
||||||
|
graph
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a basic test world with required resources for ECS systems
|
||||||
|
pub fn create_test_world() -> World {
|
||||||
|
let mut world = World::new();
|
||||||
|
|
||||||
|
// Add required resources
|
||||||
|
world.insert_resource(Events::<GameEvent>::default());
|
||||||
|
world.insert_resource(Events::<pacman::error::GameError>::default());
|
||||||
|
world.insert_resource(Events::<AudioEvent>::default());
|
||||||
|
world.insert_resource(ScoreResource(0));
|
||||||
|
world.insert_resource(AudioState::default());
|
||||||
|
world.insert_resource(GlobalState { exit: false });
|
||||||
|
world.insert_resource(DebugState::default());
|
||||||
|
world.insert_resource(DeltaTime(1.0 / 60.0)); // 60 FPS
|
||||||
|
world.insert_resource(create_test_map());
|
||||||
|
|
||||||
|
world
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a test map using the default RAW_BOARD
|
||||||
|
pub fn create_test_map() -> Map {
|
||||||
|
Map::new(RAW_BOARD).expect("Failed to create test map")
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a test Pac-Man entity at the specified node
|
||||||
|
pub fn spawn_test_pacman(world: &mut World, node: usize) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
Position::Stopped { node: node as u16 },
|
||||||
|
Collider { size: 10.0 },
|
||||||
|
PacmanCollider,
|
||||||
|
EntityType::Player,
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a controllable test player entity
|
||||||
|
pub fn spawn_test_player(world: &mut World, node: usize) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
PlayerControlled,
|
||||||
|
Position::Stopped { node: node as u16 },
|
||||||
|
Velocity {
|
||||||
|
speed: 1.0,
|
||||||
|
direction: Direction::Right,
|
||||||
|
},
|
||||||
|
BufferedDirection::None,
|
||||||
|
EntityType::Player,
|
||||||
|
MovementModifiers::default(),
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a test item entity at the specified node
|
||||||
|
pub fn spawn_test_item(world: &mut World, node: usize, item_type: EntityType) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
Position::Stopped { node: node as u16 },
|
||||||
|
Collider { size: 8.0 },
|
||||||
|
ItemCollider,
|
||||||
|
item_type,
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a test ghost entity at the specified node
|
||||||
|
pub fn spawn_test_ghost(world: &mut World, node: usize, ghost_state: GhostState) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
Position::Stopped { node: node as u16 },
|
||||||
|
Collider { size: 12.0 },
|
||||||
|
GhostCollider,
|
||||||
|
Ghost::Blinky,
|
||||||
|
EntityType::Ghost,
|
||||||
|
ghost_state,
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sends a game event to the world
|
||||||
|
pub fn send_game_event(world: &mut World, event: GameEvent) {
|
||||||
|
let mut events = world.resource_mut::<Events<GameEvent>>();
|
||||||
|
events.send(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sends a collision event between two entities
|
||||||
|
pub fn send_collision_event(world: &mut World, entity1: Entity, entity2: Entity) {
|
||||||
|
let mut events = world.resource_mut::<Events<GameEvent>>();
|
||||||
|
events.send(GameEvent::Collision(entity1, entity2));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a mock atlas tile for testing
|
||||||
|
pub fn mock_atlas_tile(id: u32) -> AtlasTile {
|
||||||
|
AtlasTile {
|
||||||
|
pos: U16Vec2::new(0, 0),
|
||||||
|
size: U16Vec2::new(16, 16),
|
||||||
|
color: Some(Color::RGB(id as u8, 0, 0)),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,19 +0,0 @@
|
|||||||
use pacman::events::{GameCommand, GameEvent};
|
|
||||||
use pacman::map::direction::Direction;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_game_command_to_game_event_conversion_all_variants() {
|
|
||||||
let commands = vec![
|
|
||||||
GameCommand::Exit,
|
|
||||||
GameCommand::MovePlayer(Direction::Up),
|
|
||||||
GameCommand::ToggleDebug,
|
|
||||||
GameCommand::MuteAudio,
|
|
||||||
GameCommand::ResetLevel,
|
|
||||||
GameCommand::TogglePause,
|
|
||||||
];
|
|
||||||
|
|
||||||
for command in commands {
|
|
||||||
let event: GameEvent = command.into();
|
|
||||||
assert_eq!(event, GameEvent::Command(command));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,23 +1,7 @@
|
|||||||
use pacman::map::direction::Direction;
|
use pacman::map::direction::Direction;
|
||||||
use pacman::map::graph::{Graph, Node, TraversalFlags};
|
use pacman::map::graph::{Graph, Node, TraversalFlags};
|
||||||
|
|
||||||
fn create_test_graph() -> Graph {
|
mod common;
|
||||||
let mut graph = Graph::new();
|
|
||||||
let node1 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(0.0, 0.0),
|
|
||||||
});
|
|
||||||
let node2 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(16.0, 0.0),
|
|
||||||
});
|
|
||||||
let node3 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(0.0, 16.0),
|
|
||||||
});
|
|
||||||
|
|
||||||
graph.connect(node1, node2, false, None, Direction::Right).unwrap();
|
|
||||||
graph.connect(node1, node3, false, None, Direction::Down).unwrap();
|
|
||||||
|
|
||||||
graph
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_graph_basic_operations() {
|
fn test_graph_basic_operations() {
|
||||||
@@ -124,14 +108,14 @@ fn should_error_on_negative_edge_distance() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn should_error_on_duplicate_edge_without_replace() {
|
fn should_error_on_duplicate_edge_without_replace() {
|
||||||
let mut graph = create_test_graph();
|
let mut graph = common::create_test_graph();
|
||||||
let result = graph.add_edge(0, 1, false, None, Direction::Right, TraversalFlags::ALL);
|
let result = graph.add_edge(0, 1, false, None, Direction::Right, TraversalFlags::ALL);
|
||||||
assert!(result.is_err());
|
assert!(result.is_err());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn should_allow_replacing_an_edge() {
|
fn should_allow_replacing_an_edge() {
|
||||||
let mut graph = create_test_graph();
|
let mut graph = common::create_test_graph();
|
||||||
let result = graph.add_edge(0, 1, true, Some(42.0), Direction::Right, TraversalFlags::ALL);
|
let result = graph.add_edge(0, 1, true, Some(42.0), Direction::Right, TraversalFlags::ALL);
|
||||||
assert!(result.is_ok());
|
assert!(result.is_ok());
|
||||||
|
|
||||||
@@ -141,7 +125,7 @@ fn should_allow_replacing_an_edge() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn should_find_edge_between_nodes() {
|
fn should_find_edge_between_nodes() {
|
||||||
let graph = create_test_graph();
|
let graph = common::create_test_graph();
|
||||||
let edge = graph.find_edge(0, 1);
|
let edge = graph.find_edge(0, 1);
|
||||||
assert!(edge.is_some());
|
assert!(edge.is_some());
|
||||||
assert_eq!(edge.unwrap().target, 1);
|
assert_eq!(edge.unwrap().target, 1);
|
||||||
|
|||||||
26
tests/hud.rs
26
tests/hud.rs
@@ -1,26 +0,0 @@
|
|||||||
use bevy_ecs::{event::Events, world::World};
|
|
||||||
|
|
||||||
use pacman::{error::GameError, systems::components::ScoreResource};
|
|
||||||
|
|
||||||
fn create_test_world() -> World {
|
|
||||||
let mut world = World::new();
|
|
||||||
|
|
||||||
// Add required resources
|
|
||||||
world.insert_resource(Events::<GameError>::default());
|
|
||||||
world.insert_resource(ScoreResource(1230)); // Test score
|
|
||||||
|
|
||||||
world
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_hud_render_system_runs_without_error() {
|
|
||||||
let world = create_test_world();
|
|
||||||
|
|
||||||
// The HUD render system requires SDL2 resources that aren't available in tests,
|
|
||||||
// but we can at least verify it doesn't panic when called
|
|
||||||
// In a real test environment, we'd need to mock the SDL2 canvas and atlas
|
|
||||||
|
|
||||||
// For now, just verify the score resource is accessible
|
|
||||||
let score = world.resource::<ScoreResource>();
|
|
||||||
assert_eq!(score.0, 1230);
|
|
||||||
}
|
|
||||||
130
tests/item.rs
130
tests/item.rs
@@ -1,13 +1,7 @@
|
|||||||
use bevy_ecs::{entity::Entity, event::Events, system::RunSystemOnce, world::World};
|
use bevy_ecs::{entity::Entity, system::RunSystemOnce};
|
||||||
|
use pacman::systems::{is_valid_item_collision, item_system, EntityType, GhostState, Position, ScoreResource};
|
||||||
|
|
||||||
use pacman::{
|
mod common;
|
||||||
events::GameEvent,
|
|
||||||
map::builder::Map,
|
|
||||||
systems::{
|
|
||||||
is_valid_item_collision, item_system, AudioEvent, AudioState, EntityType, Ghost, GhostCollider, GhostState, ItemCollider,
|
|
||||||
PacmanCollider, Position, ScoreResource,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_calculate_score_for_item() {
|
fn test_calculate_score_for_item() {
|
||||||
@@ -44,62 +38,14 @@ fn test_is_valid_item_collision() {
|
|||||||
assert!(!is_valid_item_collision(EntityType::Player, EntityType::Player));
|
assert!(!is_valid_item_collision(EntityType::Player, EntityType::Player));
|
||||||
}
|
}
|
||||||
|
|
||||||
fn create_test_world() -> World {
|
|
||||||
let mut world = World::new();
|
|
||||||
|
|
||||||
// Add required resources
|
|
||||||
world.insert_resource(ScoreResource(0));
|
|
||||||
world.insert_resource(AudioState::default());
|
|
||||||
world.insert_resource(Events::<GameEvent>::default());
|
|
||||||
world.insert_resource(Events::<AudioEvent>::default());
|
|
||||||
world.insert_resource(Events::<pacman::error::GameError>::default());
|
|
||||||
|
|
||||||
// Add a minimal test map
|
|
||||||
world.insert_resource(create_test_map());
|
|
||||||
|
|
||||||
world
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_test_map() -> Map {
|
|
||||||
use pacman::constants::RAW_BOARD;
|
|
||||||
Map::new(RAW_BOARD).expect("Failed to create test map")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_pacman(world: &mut World) -> Entity {
|
|
||||||
world
|
|
||||||
.spawn((Position::Stopped { node: 0 }, EntityType::Player, PacmanCollider))
|
|
||||||
.id()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_item(world: &mut World, item_type: EntityType) -> Entity {
|
|
||||||
world.spawn((Position::Stopped { node: 1 }, item_type, ItemCollider)).id()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_ghost(world: &mut World, ghost_state: GhostState) -> Entity {
|
|
||||||
world
|
|
||||||
.spawn((
|
|
||||||
Position::Stopped { node: 2 },
|
|
||||||
Ghost::Blinky,
|
|
||||||
EntityType::Ghost,
|
|
||||||
GhostCollider,
|
|
||||||
ghost_state,
|
|
||||||
))
|
|
||||||
.id()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn send_collision_event(world: &mut World, entity1: Entity, entity2: Entity) {
|
|
||||||
let mut events = world.resource_mut::<Events<GameEvent>>();
|
|
||||||
events.send(GameEvent::Collision(entity1, entity2));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_pellet_collection() {
|
fn test_item_system_pellet_collection() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let pellet = spawn_test_item(&mut world, EntityType::Pellet);
|
let pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||||
|
|
||||||
// Send collision event
|
// Send collision event
|
||||||
send_collision_event(&mut world, pacman, pellet);
|
common::send_collision_event(&mut world, pacman, pellet);
|
||||||
|
|
||||||
// Run the item system
|
// Run the item system
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
@@ -119,11 +65,11 @@ fn test_item_system_pellet_collection() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_power_pellet_collection() {
|
fn test_item_system_power_pellet_collection() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let power_pellet = spawn_test_item(&mut world, EntityType::PowerPellet);
|
let power_pellet = common::spawn_test_item(&mut world, 1, EntityType::PowerPellet);
|
||||||
|
|
||||||
send_collision_event(&mut world, pacman, power_pellet);
|
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||||
|
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
@@ -142,16 +88,16 @@ fn test_item_system_power_pellet_collection() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_multiple_collections() {
|
fn test_item_system_multiple_collections() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let pellet1 = spawn_test_item(&mut world, EntityType::Pellet);
|
let pellet1 = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||||
let pellet2 = spawn_test_item(&mut world, EntityType::Pellet);
|
let pellet2 = common::spawn_test_item(&mut world, 2, EntityType::Pellet);
|
||||||
let power_pellet = spawn_test_item(&mut world, EntityType::PowerPellet);
|
let power_pellet = common::spawn_test_item(&mut world, 3, EntityType::PowerPellet);
|
||||||
|
|
||||||
// Send multiple collision events
|
// Send multiple collision events
|
||||||
send_collision_event(&mut world, pacman, pellet1);
|
common::send_collision_event(&mut world, pacman, pellet1);
|
||||||
send_collision_event(&mut world, pacman, pellet2);
|
common::send_collision_event(&mut world, pacman, pellet2);
|
||||||
send_collision_event(&mut world, pacman, power_pellet);
|
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||||
|
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
@@ -176,8 +122,8 @@ fn test_item_system_multiple_collections() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_ignores_non_item_collisions() {
|
fn test_item_system_ignores_non_item_collisions() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
|
||||||
// Create a ghost entity (not an item)
|
// Create a ghost entity (not an item)
|
||||||
let ghost = world.spawn((Position::Stopped { node: 2 }, EntityType::Ghost)).id();
|
let ghost = world.spawn((Position::Stopped { node: 2 }, EntityType::Ghost)).id();
|
||||||
@@ -186,7 +132,7 @@ fn test_item_system_ignores_non_item_collisions() {
|
|||||||
let initial_score = world.resource::<ScoreResource>().0;
|
let initial_score = world.resource::<ScoreResource>().0;
|
||||||
|
|
||||||
// Send collision event between pacman and ghost
|
// Send collision event between pacman and ghost
|
||||||
send_collision_event(&mut world, pacman, ghost);
|
common::send_collision_event(&mut world, pacman, ghost);
|
||||||
|
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
@@ -205,9 +151,9 @@ fn test_item_system_ignores_non_item_collisions() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_no_collision_events() {
|
fn test_item_system_no_collision_events() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _pacman = spawn_test_pacman(&mut world);
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let _pellet = spawn_test_item(&mut world, EntityType::Pellet);
|
let _pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||||
|
|
||||||
let initial_score = world.resource::<ScoreResource>().0;
|
let initial_score = world.resource::<ScoreResource>().0;
|
||||||
|
|
||||||
@@ -227,13 +173,13 @@ fn test_item_system_no_collision_events() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_collision_with_missing_entity() {
|
fn test_item_system_collision_with_missing_entity() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
|
||||||
// Create a fake entity ID that doesn't exist
|
// Create a fake entity ID that doesn't exist
|
||||||
let fake_entity = Entity::from_raw(999);
|
let fake_entity = Entity::from_raw(999);
|
||||||
|
|
||||||
send_collision_event(&mut world, pacman, fake_entity);
|
common::send_collision_event(&mut world, pacman, fake_entity);
|
||||||
|
|
||||||
// System should handle gracefully and not crash
|
// System should handle gracefully and not crash
|
||||||
world
|
world
|
||||||
@@ -247,15 +193,15 @@ fn test_item_system_collision_with_missing_entity() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_preserves_existing_score() {
|
fn test_item_system_preserves_existing_score() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
|
|
||||||
// Set initial score
|
// Set initial score
|
||||||
world.insert_resource(ScoreResource(100));
|
world.insert_resource(ScoreResource(100));
|
||||||
|
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let pellet = spawn_test_item(&mut world, EntityType::Pellet);
|
let pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||||
|
|
||||||
send_collision_event(&mut world, pacman, pellet);
|
common::send_collision_event(&mut world, pacman, pellet);
|
||||||
|
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
@@ -266,17 +212,17 @@ fn test_item_system_preserves_existing_score() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_power_pellet_does_not_affect_ghosts_in_eyes_state() {
|
fn test_power_pellet_does_not_affect_ghosts_in_eyes_state() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let power_pellet = spawn_test_item(&mut world, EntityType::PowerPellet);
|
let power_pellet = common::spawn_test_item(&mut world, 1, EntityType::PowerPellet);
|
||||||
|
|
||||||
// Spawn a ghost in Eyes state (returning to ghost house)
|
// Spawn a ghost in Eyes state (returning to ghost house)
|
||||||
let eyes_ghost = spawn_test_ghost(&mut world, GhostState::Eyes);
|
let eyes_ghost = common::spawn_test_ghost(&mut world, 2, GhostState::Eyes);
|
||||||
|
|
||||||
// Spawn a ghost in Normal state
|
// Spawn a ghost in Normal state
|
||||||
let normal_ghost = spawn_test_ghost(&mut world, GhostState::Normal);
|
let normal_ghost = common::spawn_test_ghost(&mut world, 3, GhostState::Normal);
|
||||||
|
|
||||||
send_collision_event(&mut world, pacman, power_pellet);
|
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||||
|
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
|
|||||||
@@ -34,61 +34,3 @@ fn test_map_node_positions() {
|
|||||||
assert_eq!(node.position, expected_pos);
|
assert_eq!(node.position, expected_pos);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// #[test]
|
|
||||||
// fn test_generate_items() {
|
|
||||||
// use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
|
||||||
// use std::collections::HashMap;
|
|
||||||
|
|
||||||
// let map = Map::new(RAW_BOARD).unwrap();
|
|
||||||
|
|
||||||
// // Create a minimal atlas for testing
|
|
||||||
// let mut frames = HashMap::new();
|
|
||||||
// frames.insert(
|
|
||||||
// "maze/pellet.png".to_string(),
|
|
||||||
// MapperFrame {
|
|
||||||
// x: 0,
|
|
||||||
// y: 0,
|
|
||||||
// width: 8,
|
|
||||||
// height: 8,
|
|
||||||
// },
|
|
||||||
// );
|
|
||||||
// frames.insert(
|
|
||||||
// "maze/energizer.png".to_string(),
|
|
||||||
// MapperFrame {
|
|
||||||
// x: 8,
|
|
||||||
// y: 0,
|
|
||||||
// width: 8,
|
|
||||||
// height: 8,
|
|
||||||
// },
|
|
||||||
// );
|
|
||||||
|
|
||||||
// let mapper = AtlasMapper { frames };
|
|
||||||
// let texture = unsafe { std::mem::transmute::<usize, Texture<'static>>(0usize) };
|
|
||||||
// let atlas = SpriteAtlas::new(texture, mapper);
|
|
||||||
|
|
||||||
// let items = map.generate_items(&atlas).unwrap();
|
|
||||||
|
|
||||||
// // Verify we have items
|
|
||||||
// assert!(!items.is_empty());
|
|
||||||
|
|
||||||
// // Count different types
|
|
||||||
// let pellet_count = items
|
|
||||||
// .iter()
|
|
||||||
// .filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Pellet))
|
|
||||||
// .count();
|
|
||||||
// let energizer_count = items
|
|
||||||
// .iter()
|
|
||||||
// .filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Energizer))
|
|
||||||
// .count();
|
|
||||||
|
|
||||||
// // Should have both types
|
|
||||||
// assert_eq!(pellet_count, 240);
|
|
||||||
// assert_eq!(energizer_count, 4);
|
|
||||||
|
|
||||||
// // All items should be uncollected initially
|
|
||||||
// assert!(items.iter().all(|item| !item.is_collected()));
|
|
||||||
|
|
||||||
// // All items should have valid node indices
|
|
||||||
// assert!(items.iter().all(|item| item.node_index < map.graph.node_count()));
|
|
||||||
// }
|
|
||||||
|
|||||||
@@ -1,28 +1,8 @@
|
|||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
use pacman::map::direction::Direction;
|
use pacman::map::direction::Direction;
|
||||||
use pacman::map::graph::{Graph, Node};
|
|
||||||
use pacman::systems::movement::{BufferedDirection, Position, Velocity};
|
use pacman::systems::movement::{BufferedDirection, Position, Velocity};
|
||||||
|
|
||||||
fn create_test_graph() -> Graph {
|
mod common;
|
||||||
let mut graph = Graph::new();
|
|
||||||
|
|
||||||
// Add a few test nodes
|
|
||||||
let node0 = graph.add_node(Node {
|
|
||||||
position: Vec2::new(0.0, 0.0),
|
|
||||||
});
|
|
||||||
let node1 = graph.add_node(Node {
|
|
||||||
position: Vec2::new(16.0, 0.0),
|
|
||||||
});
|
|
||||||
let node2 = graph.add_node(Node {
|
|
||||||
position: Vec2::new(0.0, 16.0),
|
|
||||||
});
|
|
||||||
|
|
||||||
// Connect them
|
|
||||||
graph.connect(node0, node1, false, None, Direction::Right).unwrap();
|
|
||||||
graph.connect(node0, node2, false, None, Direction::Down).unwrap();
|
|
||||||
|
|
||||||
graph
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_position_is_at_node() {
|
fn test_position_is_at_node() {
|
||||||
@@ -127,7 +107,7 @@ fn test_position_tick_overshoot_with_overflow() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_position_get_pixel_position_stopped() {
|
fn test_position_get_pixel_position_stopped() {
|
||||||
let graph = create_test_graph();
|
let graph = common::create_test_graph();
|
||||||
let pos = Position::Stopped { node: 0 };
|
let pos = Position::Stopped { node: 0 };
|
||||||
|
|
||||||
let pixel_pos = pos.get_pixel_position(&graph).unwrap();
|
let pixel_pos = pos.get_pixel_position(&graph).unwrap();
|
||||||
@@ -141,7 +121,7 @@ fn test_position_get_pixel_position_stopped() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_position_get_pixel_position_moving() {
|
fn test_position_get_pixel_position_moving() {
|
||||||
let graph = create_test_graph();
|
let graph = common::create_test_graph();
|
||||||
let pos = Position::Moving {
|
let pos = Position::Moving {
|
||||||
from: 0,
|
from: 0,
|
||||||
to: 1,
|
to: 1,
|
||||||
|
|||||||
142
tests/player.rs
142
tests/player.rs
@@ -1,63 +1,17 @@
|
|||||||
use bevy_ecs::{entity::Entity, event::Events, system::RunSystemOnce, world::World};
|
use bevy_ecs::{event::Events, system::RunSystemOnce};
|
||||||
|
|
||||||
use pacman::{
|
use pacman::{
|
||||||
events::{GameCommand, GameEvent},
|
events::{GameCommand, GameEvent},
|
||||||
map::{
|
map::{
|
||||||
builder::Map,
|
|
||||||
direction::Direction,
|
direction::Direction,
|
||||||
graph::{Edge, TraversalFlags},
|
graph::{Edge, TraversalFlags},
|
||||||
},
|
},
|
||||||
systems::{
|
systems::{
|
||||||
can_traverse, player_control_system, player_movement_system, AudioState, BufferedDirection, DebugState, DeltaTime,
|
can_traverse, player_control_system, player_movement_system, AudioState, BufferedDirection, DebugState, DeltaTime,
|
||||||
EntityType, GlobalState, MovementModifiers, PlayerControlled, Position, Velocity,
|
EntityType, GlobalState, Position, Velocity,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
// Test helper functions for ECS setup
|
mod common;
|
||||||
fn create_test_world() -> World {
|
|
||||||
let mut world = World::new();
|
|
||||||
|
|
||||||
// Add resources
|
|
||||||
world.insert_resource(GlobalState { exit: false });
|
|
||||||
world.insert_resource(DebugState::default());
|
|
||||||
world.insert_resource(AudioState::default());
|
|
||||||
world.insert_resource(DeltaTime(1.0 / 60.0)); // 60 FPS
|
|
||||||
world.insert_resource(Events::<GameEvent>::default());
|
|
||||||
world.insert_resource(Events::<pacman::error::GameError>::default());
|
|
||||||
|
|
||||||
// Create a simple test map with nodes and edges
|
|
||||||
let test_map = create_test_map();
|
|
||||||
world.insert_resource(test_map);
|
|
||||||
|
|
||||||
world
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_test_map() -> Map {
|
|
||||||
// Use the actual RAW_BOARD from constants.rs
|
|
||||||
use pacman::constants::RAW_BOARD;
|
|
||||||
Map::new(RAW_BOARD).expect("Failed to create test map")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_player(world: &mut World) -> Entity {
|
|
||||||
world
|
|
||||||
.spawn((
|
|
||||||
PlayerControlled,
|
|
||||||
Position::Stopped { node: 0 },
|
|
||||||
Velocity {
|
|
||||||
speed: 1.0,
|
|
||||||
direction: Direction::Right,
|
|
||||||
},
|
|
||||||
BufferedDirection::None,
|
|
||||||
EntityType::Player,
|
|
||||||
MovementModifiers::default(),
|
|
||||||
))
|
|
||||||
.id()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn send_game_event(world: &mut World, command: GameCommand) {
|
|
||||||
let mut events = world.resource_mut::<Events<GameEvent>>();
|
|
||||||
events.send(GameEvent::Command(command));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_can_traverse_player_on_all_edges() {
|
fn test_can_traverse_player_on_all_edges() {
|
||||||
@@ -155,17 +109,13 @@ fn test_entity_type_traversal_flags() {
|
|||||||
assert_eq!(EntityType::PowerPellet.traversal_flags(), TraversalFlags::empty());
|
assert_eq!(EntityType::PowerPellet.traversal_flags(), TraversalFlags::empty());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ============================================================================
|
|
||||||
// ECS System Tests
|
|
||||||
// ============================================================================
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_control_system_move_command() {
|
fn test_player_control_system_move_command() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send move command
|
// Send move command
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
|
|
||||||
// Run the system
|
// Run the system
|
||||||
world
|
world
|
||||||
@@ -190,11 +140,11 @@ fn test_player_control_system_move_command() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_control_system_exit_command() {
|
fn test_player_control_system_exit_command() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send exit command
|
// Send exit command
|
||||||
send_game_event(&mut world, GameCommand::Exit);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::Exit));
|
||||||
|
|
||||||
// Run the system
|
// Run the system
|
||||||
world
|
world
|
||||||
@@ -208,11 +158,11 @@ fn test_player_control_system_exit_command() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_control_system_toggle_debug() {
|
fn test_player_control_system_toggle_debug() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send toggle debug command
|
// Send toggle debug command
|
||||||
send_game_event(&mut world, GameCommand::ToggleDebug);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::ToggleDebug));
|
||||||
|
|
||||||
// Run the system
|
// Run the system
|
||||||
world
|
world
|
||||||
@@ -226,11 +176,11 @@ fn test_player_control_system_toggle_debug() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_control_system_mute_audio() {
|
fn test_player_control_system_mute_audio() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send mute audio command
|
// Send mute audio command
|
||||||
send_game_event(&mut world, GameCommand::MuteAudio);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||||
|
|
||||||
// Run the system
|
// Run the system
|
||||||
world
|
world
|
||||||
@@ -243,7 +193,7 @@ fn test_player_control_system_mute_audio() {
|
|||||||
|
|
||||||
// Send mute audio command again to unmute - need fresh events
|
// Send mute audio command again to unmute - need fresh events
|
||||||
world.resource_mut::<Events<GameEvent>>().clear(); // Clear previous events
|
world.resource_mut::<Events<GameEvent>>().clear(); // Clear previous events
|
||||||
send_game_event(&mut world, GameCommand::MuteAudio);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
@@ -255,10 +205,10 @@ fn test_player_control_system_mute_audio() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_control_system_no_player_entity() {
|
fn test_player_control_system_no_player_entity() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
// Don't spawn a player entity
|
// Don't spawn a player entity
|
||||||
|
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
|
|
||||||
// Run the system - should write an error
|
// Run the system - should write an error
|
||||||
world
|
world
|
||||||
@@ -272,8 +222,8 @@ fn test_player_control_system_no_player_entity() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_movement_system_buffered_direction_expires() {
|
fn test_player_movement_system_buffered_direction_expires() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let player = spawn_test_player(&mut world);
|
let player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Set a buffered direction with short time
|
// Set a buffered direction with short time
|
||||||
world.entity_mut(player).insert(BufferedDirection::Some {
|
world.entity_mut(player).insert(BufferedDirection::Some {
|
||||||
@@ -305,8 +255,8 @@ fn test_player_movement_system_buffered_direction_expires() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_movement_system_start_moving_from_stopped() {
|
fn test_player_movement_system_start_moving_from_stopped() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Player starts at node 0, facing right (towards node 1)
|
// Player starts at node 0, facing right (towards node 1)
|
||||||
// Should start moving when system runs
|
// Should start moving when system runs
|
||||||
@@ -330,8 +280,8 @@ fn test_player_movement_system_start_moving_from_stopped() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_movement_system_buffered_direction_change() {
|
fn test_player_movement_system_buffered_direction_change() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let player = spawn_test_player(&mut world);
|
let player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Set a buffered direction to go down (towards node 2)
|
// Set a buffered direction to go down (towards node 2)
|
||||||
world.entity_mut(player).insert(BufferedDirection::Some {
|
world.entity_mut(player).insert(BufferedDirection::Some {
|
||||||
@@ -361,8 +311,8 @@ fn test_player_movement_system_buffered_direction_change() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_movement_system_no_valid_edge() {
|
fn test_player_movement_system_no_valid_edge() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let player = spawn_test_player(&mut world);
|
let player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Set velocity to direction with no edge
|
// Set velocity to direction with no edge
|
||||||
world.entity_mut(player).insert(Velocity {
|
world.entity_mut(player).insert(Velocity {
|
||||||
@@ -386,8 +336,8 @@ fn test_player_movement_system_no_valid_edge() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_movement_system_continue_moving() {
|
fn test_player_movement_system_continue_moving() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let player = spawn_test_player(&mut world);
|
let player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Set player to already be moving
|
// Set player to already be moving
|
||||||
world.entity_mut(player).insert(Position::Moving {
|
world.entity_mut(player).insert(Position::Moving {
|
||||||
@@ -414,17 +364,13 @@ fn test_player_movement_system_continue_moving() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ============================================================================
|
|
||||||
// Integration Tests
|
|
||||||
// ============================================================================
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_full_player_input_to_movement_flow() {
|
fn test_full_player_input_to_movement_flow() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send move command
|
// Send move command
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Down));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||||
|
|
||||||
// Run control system to process input
|
// Run control system to process input
|
||||||
world
|
world
|
||||||
@@ -454,11 +400,11 @@ fn test_full_player_input_to_movement_flow() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_buffered_direction_timing() {
|
fn test_buffered_direction_timing() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send move command
|
// Send move command
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
@@ -493,21 +439,21 @@ fn test_buffered_direction_timing() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_multiple_rapid_direction_changes() {
|
fn test_multiple_rapid_direction_changes() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send multiple rapid direction changes
|
// Send multiple rapid direction changes
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
|
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Down));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
|
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Left));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Left)));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
@@ -526,15 +472,15 @@ fn test_multiple_rapid_direction_changes() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_state_persistence_across_systems() {
|
fn test_player_state_persistence_across_systems() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Test that multiple commands can be processed - but need to handle events properly
|
// Test that multiple commands can be processed - but need to handle events properly
|
||||||
// Clear any existing events first
|
// Clear any existing events first
|
||||||
world.resource_mut::<Events<GameEvent>>().clear();
|
world.resource_mut::<Events<GameEvent>>().clear();
|
||||||
|
|
||||||
// Toggle debug mode
|
// Toggle debug mode
|
||||||
send_game_event(&mut world, GameCommand::ToggleDebug);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::ToggleDebug));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
@@ -542,7 +488,7 @@ fn test_player_state_persistence_across_systems() {
|
|||||||
|
|
||||||
// Clear events and mute audio
|
// Clear events and mute audio
|
||||||
world.resource_mut::<Events<GameEvent>>().clear();
|
world.resource_mut::<Events<GameEvent>>().clear();
|
||||||
send_game_event(&mut world, GameCommand::MuteAudio);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
@@ -550,7 +496,7 @@ fn test_player_state_persistence_across_systems() {
|
|||||||
|
|
||||||
// Clear events and move player
|
// Clear events and move player
|
||||||
world.resource_mut::<Events<GameEvent>>().clear();
|
world.resource_mut::<Events<GameEvent>>().clear();
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Down));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
|
|||||||
@@ -40,15 +40,8 @@ fn test_timing_statistics() {
|
|||||||
assert_close!(*std_dev, Duration::from_millis(2), "PlayerControls standard deviation timing");
|
assert_close!(*std_dev, Duration::from_millis(2), "PlayerControls standard deviation timing");
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
// Note: get_total_stats() was removed as we now use the Total system directly
|
||||||
let (total_avg, total_std) = timings.get_total_stats();
|
// This test now focuses on individual system statistics
|
||||||
assert_close!(total_avg, Duration::from_millis(2), "Total average timing across all systems");
|
|
||||||
assert_close!(
|
|
||||||
total_std,
|
|
||||||
Duration::from_millis(7),
|
|
||||||
"Total standard deviation timing across all systems"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -69,9 +62,9 @@ fn test_default_zero_timing_for_unused_systems() {
|
|||||||
assert_close!(*avg, Duration::from_millis(5), "System with data should have correct timing");
|
assert_close!(*avg, Duration::from_millis(5), "System with data should have correct timing");
|
||||||
assert_close!(*std_dev, Duration::ZERO, "Single measurement should have zero std dev");
|
assert_close!(*std_dev, Duration::ZERO, "Single measurement should have zero std dev");
|
||||||
|
|
||||||
// Verify that all other systems have zero timing
|
// Verify that all other systems have zero timing (excluding Total which is special)
|
||||||
for id in SystemId::iter() {
|
for id in SystemId::iter() {
|
||||||
if id != SystemId::PlayerControls {
|
if id != SystemId::PlayerControls && id != SystemId::Total {
|
||||||
let (avg, std_dev) = stats.get(&id).unwrap();
|
let (avg, std_dev) = stats.get(&id).unwrap();
|
||||||
assert_close!(
|
assert_close!(
|
||||||
*avg,
|
*avg,
|
||||||
@@ -108,3 +101,24 @@ fn test_pre_populated_timing_entries() {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_total_system_timing() {
|
||||||
|
let timings = SystemTimings::default();
|
||||||
|
|
||||||
|
// Add some timing data to the Total system
|
||||||
|
timings.add_total_timing(Duration::from_millis(16));
|
||||||
|
timings.add_total_timing(Duration::from_millis(18));
|
||||||
|
timings.add_total_timing(Duration::from_millis(14));
|
||||||
|
|
||||||
|
let stats = timings.get_stats();
|
||||||
|
let (avg, std_dev) = stats.get(&SystemId::Total).unwrap();
|
||||||
|
|
||||||
|
// Should have 16ms average (16+18+14)/3 = 16ms
|
||||||
|
assert_close!(*avg, Duration::from_millis(16), "Total system average timing");
|
||||||
|
// Should have some standard deviation
|
||||||
|
assert!(
|
||||||
|
*std_dev > Duration::ZERO,
|
||||||
|
"Total system should have non-zero std dev with multiple measurements"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,14 +1,12 @@
|
|||||||
use glam::U16Vec2;
|
use glam::U16Vec2;
|
||||||
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame, SpriteAtlas};
|
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame};
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
fn mock_texture() -> sdl2::render::Texture {
|
mod common;
|
||||||
unsafe { std::mem::transmute(0usize) }
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_sprite_atlas_basic() {
|
fn test_atlas_mapper_frame_lookup() {
|
||||||
let mut frames = HashMap::new();
|
let mut frames = HashMap::new();
|
||||||
frames.insert(
|
frames.insert(
|
||||||
"test".to_string(),
|
"test".to_string(),
|
||||||
@@ -19,19 +17,17 @@ fn test_sprite_atlas_basic() {
|
|||||||
);
|
);
|
||||||
|
|
||||||
let mapper = AtlasMapper { frames };
|
let mapper = AtlasMapper { frames };
|
||||||
let texture = mock_texture();
|
|
||||||
let atlas = SpriteAtlas::new(texture, mapper);
|
|
||||||
|
|
||||||
let tile = atlas.get_tile("test");
|
// Test direct frame lookup
|
||||||
assert!(tile.is_some());
|
let frame = mapper.frames.get("test");
|
||||||
let tile = tile.unwrap();
|
assert!(frame.is_some());
|
||||||
assert_eq!(tile.pos, glam::U16Vec2::new(10, 20));
|
let frame = frame.unwrap();
|
||||||
assert_eq!(tile.size, glam::U16Vec2::new(32, 64));
|
assert_eq!(frame.pos, U16Vec2::new(10, 20));
|
||||||
assert_eq!(tile.color, None);
|
assert_eq!(frame.size, U16Vec2::new(32, 64));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_sprite_atlas_multiple_tiles() {
|
fn test_atlas_mapper_multiple_frames() {
|
||||||
let mut frames = HashMap::new();
|
let mut frames = HashMap::new();
|
||||||
frames.insert(
|
frames.insert(
|
||||||
"tile1".to_string(),
|
"tile1".to_string(),
|
||||||
@@ -49,27 +45,12 @@ fn test_sprite_atlas_multiple_tiles() {
|
|||||||
);
|
);
|
||||||
|
|
||||||
let mapper = AtlasMapper { frames };
|
let mapper = AtlasMapper { frames };
|
||||||
let texture = mock_texture();
|
|
||||||
let atlas = SpriteAtlas::new(texture, mapper);
|
|
||||||
|
|
||||||
assert_eq!(atlas.tiles_count(), 2);
|
assert_eq!(mapper.frames.len(), 2);
|
||||||
assert!(atlas.has_tile("tile1"));
|
assert!(mapper.frames.contains_key("tile1"));
|
||||||
assert!(atlas.has_tile("tile2"));
|
assert!(mapper.frames.contains_key("tile2"));
|
||||||
assert!(!atlas.has_tile("tile3"));
|
assert!(!mapper.frames.contains_key("tile3"));
|
||||||
assert!(atlas.get_tile("nonexistent").is_none());
|
assert!(!mapper.frames.contains_key("nonexistent"));
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_sprite_atlas_color() {
|
|
||||||
let mapper = AtlasMapper { frames: HashMap::new() };
|
|
||||||
let texture = mock_texture();
|
|
||||||
let mut atlas = SpriteAtlas::new(texture, mapper);
|
|
||||||
|
|
||||||
assert_eq!(atlas.default_color(), None);
|
|
||||||
|
|
||||||
let color = Color::RGB(255, 0, 0);
|
|
||||||
atlas.set_color(color);
|
|
||||||
assert_eq!(atlas.default_color(), Some(color));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
use pacman::texture::{sprite::SpriteAtlas, text::TextTexture};
|
use pacman::texture::{sprite::SpriteAtlas, text::TextTexture};
|
||||||
|
|
||||||
use crate::common::create_atlas;
|
|
||||||
|
|
||||||
mod common;
|
mod common;
|
||||||
|
|
||||||
|
use common::create_atlas;
|
||||||
|
|
||||||
/// Helper function to get all characters that should be in the atlas
|
/// Helper function to get all characters that should be in the atlas
|
||||||
fn get_all_chars() -> String {
|
fn get_all_chars() -> String {
|
||||||
let mut chars = Vec::new();
|
let mut chars = Vec::new();
|
||||||
|
|||||||
@@ -1,19 +0,0 @@
|
|||||||
use pacman::platform::tracing_buffer::SwitchableWriter;
|
|
||||||
use std::io::Write;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_switchable_writer_buffering() {
|
|
||||||
let mut writer = SwitchableWriter::default();
|
|
||||||
|
|
||||||
// Write some data while in buffered mode
|
|
||||||
writer.write_all(b"Hello, ").unwrap();
|
|
||||||
writer.write_all(b"world!").unwrap();
|
|
||||||
writer.write_all(b"This is buffered content.\n").unwrap();
|
|
||||||
|
|
||||||
// Switch to direct mode (this should flush to stdout and show buffer size)
|
|
||||||
// In a real test we can't easily capture stdout, so we'll just verify it doesn't panic
|
|
||||||
writer.switch_to_direct_mode().unwrap();
|
|
||||||
|
|
||||||
// Write more data in direct mode
|
|
||||||
writer.write_all(b"Direct output after flush\n").unwrap();
|
|
||||||
}
|
|
||||||
15
web.build.ts
15
web.build.ts
@@ -501,7 +501,6 @@ async function activateEmsdk(
|
|||||||
|
|
||||||
return { vars };
|
return { vars };
|
||||||
}
|
}
|
||||||
|
|
||||||
async function main() {
|
async function main() {
|
||||||
// Print the OS detected
|
// Print the OS detected
|
||||||
logger.debug(
|
logger.debug(
|
||||||
@@ -515,7 +514,19 @@ async function main() {
|
|||||||
.exhaustive()
|
.exhaustive()
|
||||||
);
|
);
|
||||||
|
|
||||||
const release = process.env.RELEASE !== "0";
|
// Parse command line args for build mode
|
||||||
|
const args = process.argv.slice(2);
|
||||||
|
let release = true; // Default to release mode
|
||||||
|
|
||||||
|
for (let i = 0; i < args.length; i++) {
|
||||||
|
const arg = args[i];
|
||||||
|
if (arg === "-d" || arg === "--debug") {
|
||||||
|
release = false;
|
||||||
|
} else if (arg === "-r" || arg === "--release") {
|
||||||
|
release = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const emsdkDir = resolve("./emsdk");
|
const emsdkDir = resolve("./emsdk");
|
||||||
|
|
||||||
// Activate the Emscripten SDK (returns null if already activated)
|
// Activate the Emscripten SDK (returns null if already activated)
|
||||||
|
|||||||
Reference in New Issue
Block a user