mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 07:15:41 -06:00
Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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33775166a7 | ||
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f2732a7ff7 | ||
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6771dea02b |
@@ -89,7 +89,7 @@ impl App {
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let start = Instant::now();
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let dt = self.last_tick.elapsed().as_secs_f32();
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self.last_tick = Instant::now();
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self.last_tick = start;
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let exit = self.game.tick(dt);
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@@ -8,8 +8,8 @@ use glam::UVec2;
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///
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/// Calculated as 1/60th of a second (≈16.67ms).
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///
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/// Written out explicitly to satisfy const-eval constraints.
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pub const LOOP_TIME: Duration = Duration::from_nanos((1_000_000_000.0 / 60.0) as u64);
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/// Uses integer arithmetic to avoid floating-point precision loss.
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pub const LOOP_TIME: Duration = Duration::from_nanos(1_000_000_000 / 60);
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/// The size of each cell, in pixels.
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pub const CELL_SIZE: u32 = 8;
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@@ -31,6 +31,7 @@ use bevy_ecs::schedule::common_conditions::resource_changed;
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use bevy_ecs::schedule::{Condition, IntoScheduleConfigs, Schedule, SystemSet};
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use bevy_ecs::system::ResMut;
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use bevy_ecs::world::World;
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use glam::UVec2;
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use sdl2::event::EventType;
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use sdl2::image::LoadTexture;
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use sdl2::render::{BlendMode, Canvas, ScaleMode, TextureCreator};
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@@ -42,7 +43,7 @@ use crate::{
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asset::{get_asset_bytes, Asset},
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events::GameCommand,
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map::render::MapRenderer,
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systems::debug::TtfAtlasResource,
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systems::debug::{BatchedLinesResource, TtfAtlasResource},
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systems::input::{Bindings, CursorPosition},
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texture::sprite::{AtlasMapper, SpriteAtlas},
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};
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@@ -126,7 +127,7 @@ impl Game {
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EventType::Display,
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EventType::Window,
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EventType::MouseWheel,
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EventType::MouseMotion,
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// EventType::MouseMotion,
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EventType::MouseButtonDown,
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EventType::MouseButtonUp,
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EventType::MouseButtonDown,
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@@ -299,6 +300,10 @@ impl Game {
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EventRegistry::register_event::<GameEvent>(&mut world);
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EventRegistry::register_event::<AudioEvent>(&mut world);
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let scale =
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(UVec2::from(canvas.output_size().unwrap()).as_vec2() / UVec2::from(canvas.logical_size()).as_vec2()).min_element();
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world.insert_resource(BatchedLinesResource::new(&map, scale));
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world.insert_resource(Self::create_ghost_animations(&atlas)?);
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world.insert_resource(map);
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world.insert_resource(GlobalState { exit: false });
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@@ -12,6 +12,9 @@ use sdl2::pixels::Color;
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use sdl2::rect::{Point, Rect};
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use sdl2::render::{Canvas, Texture};
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use sdl2::video::Window;
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use smallvec::SmallVec;
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use std::collections::{HashMap, HashSet};
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use tracing::warn;
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#[derive(Resource, Default, Debug, Copy, Clone)]
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pub struct DebugState {
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@@ -28,6 +31,118 @@ pub struct DebugTextureResource(pub Texture);
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/// Resource to hold the TTF text atlas
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pub struct TtfAtlasResource(pub TtfAtlas);
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/// Resource to hold pre-computed batched line segments
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#[derive(Resource, Default, Debug, Clone)]
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pub struct BatchedLinesResource {
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horizontal_lines: Vec<(i32, i32, i32)>, // (y, x_start, x_end)
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vertical_lines: Vec<(i32, i32, i32)>, // (x, y_start, y_end)
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}
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impl BatchedLinesResource {
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/// Computes and caches batched line segments for the map graph
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pub fn new(map: &Map, scale: f32) -> Self {
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let mut horizontal_segments: HashMap<i32, Vec<(i32, i32)>> = HashMap::new();
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let mut vertical_segments: HashMap<i32, Vec<(i32, i32)>> = HashMap::new();
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let mut processed_edges: HashSet<(u16, u16)> = HashSet::new();
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// Process all edges and group them by axis
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for (start_node_id, edge) in map.graph.edges() {
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// Acquire a stable key for the edge (from < to)
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let edge_key = (start_node_id.min(edge.target), start_node_id.max(edge.target));
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// Skip if we've already processed this edge in the reverse direction
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if processed_edges.contains(&edge_key) {
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continue;
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}
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processed_edges.insert(edge_key);
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let start_pos = map.graph.get_node(start_node_id).unwrap().position;
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let end_pos = map.graph.get_node(edge.target).unwrap().position;
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let start = transform_position_with_offset(start_pos, scale);
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let end = transform_position_with_offset(end_pos, scale);
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// Determine if this is a horizontal or vertical line
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if (start.y - end.y).abs() < 2 {
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// Horizontal line (allowing for slight vertical variance)
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let y = start.y;
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let x_min = start.x.min(end.x);
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let x_max = start.x.max(end.x);
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horizontal_segments.entry(y).or_default().push((x_min, x_max));
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} else if (start.x - end.x).abs() < 2 {
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// Vertical line (allowing for slight horizontal variance)
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let x = start.x;
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let y_min = start.y.min(end.y);
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let y_max = start.y.max(end.y);
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vertical_segments.entry(x).or_default().push((y_min, y_max));
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}
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}
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/// Merges overlapping or adjacent segments into continuous lines
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fn merge_segments(segments: Vec<(i32, i32)>) -> Vec<(i32, i32)> {
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if segments.is_empty() {
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return Vec::new();
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}
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let mut merged = Vec::new();
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let mut current_start = segments[0].0;
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let mut current_end = segments[0].1;
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for &(start, end) in segments.iter().skip(1) {
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if start <= current_end + 1 {
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// Adjacent or overlapping
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current_end = current_end.max(end);
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} else {
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merged.push((current_start, current_end));
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current_start = start;
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current_end = end;
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}
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}
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merged.push((current_start, current_end));
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merged
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}
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// Convert to flat vectors for fast iteration during rendering
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let horizontal_lines = horizontal_segments
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.into_iter()
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.flat_map(|(y, mut segments)| {
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segments.sort_unstable_by_key(|(start, _)| *start);
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let merged = merge_segments(segments);
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merged.into_iter().map(move |(x_start, x_end)| (y, x_start, x_end))
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})
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.collect::<Vec<_>>();
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let vertical_lines = vertical_segments
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.into_iter()
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.flat_map(|(x, mut segments)| {
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segments.sort_unstable_by_key(|(start, _)| *start);
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let merged = merge_segments(segments);
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merged.into_iter().map(move |(y_start, y_end)| (x, y_start, y_end))
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})
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.collect::<Vec<_>>();
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Self {
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horizontal_lines,
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vertical_lines,
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}
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}
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pub fn render(&self, canvas: &mut Canvas<Window>) {
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// Render horizontal lines
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for &(y, x_start, x_end) in &self.horizontal_lines {
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let points = [Point::new(x_start, y), Point::new(x_end, y)];
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let _ = canvas.draw_lines(&points[..]);
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}
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// Render vertical lines
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for &(x, y_start, y_end) in &self.vertical_lines {
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let points = [Point::new(x, y_start), Point::new(x, y_end)];
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let _ = canvas.draw_lines(&points[..]);
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}
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}
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}
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/// Transforms a position from logical canvas coordinates to output canvas coordinates (with board offset)
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fn transform_position_with_offset(pos: Vec2, scale: f32) -> IVec2 {
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((pos + BOARD_PIXEL_OFFSET.as_vec2()) * scale).as_ivec2()
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@@ -91,6 +206,7 @@ pub fn debug_render_system(
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mut canvas: NonSendMut<&mut Canvas<Window>>,
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mut debug_texture: NonSendMut<DebugTextureResource>,
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mut ttf_atlas: NonSendMut<TtfAtlasResource>,
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batched_lines: Res<BatchedLinesResource>,
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debug_state: Res<DebugState>,
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timings: Res<SystemTimings>,
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map: Res<Map>,
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@@ -131,55 +247,70 @@ pub fn debug_render_system(
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};
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debug_canvas.set_draw_color(Color::GREEN);
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for (collider, position) in colliders.iter() {
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let pos = position.get_pixel_position(&map.graph).unwrap();
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{
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let rects = colliders
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.iter()
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.map(|(collider, position)| {
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let pos = position.get_pixel_position(&map.graph).unwrap();
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// Transform position and size using common methods
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let pos = (pos * scale).as_ivec2();
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let size = (collider.size * scale) as u32;
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// Transform position and size using common methods
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let pos = (pos * scale).as_ivec2();
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let size = (collider.size * scale) as u32;
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let rect = Rect::from_center(Point::from((pos.x, pos.y)), size, size);
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debug_canvas.draw_rect(rect).unwrap();
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Rect::from_center(Point::from((pos.x, pos.y)), size, size)
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})
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.collect::<SmallVec<[Rect; 100]>>();
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if rects.len() > rects.capacity() {
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warn!(
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capacity = rects.capacity(),
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count = rects.len(),
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"Collider rects capacity exceeded"
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);
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}
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debug_canvas.draw_rects(&rects).unwrap();
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}
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debug_canvas.set_draw_color(Color {
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a: f32_to_u8(0.4),
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a: f32_to_u8(0.6),
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..Color::RED
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});
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debug_canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
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for (start_node, end_node) in map.graph.edges() {
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let start_node_model = map.graph.get_node(start_node).unwrap();
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let end_node = map.graph.get_node(end_node.target).unwrap().position;
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// Transform positions using common method
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let start = transform_position_with_offset(start_node_model.position, scale);
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let end = transform_position_with_offset(end_node, scale);
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// Use cached batched line segments
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batched_lines.render(debug_canvas);
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debug_canvas
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.draw_line(Point::from((start.x, start.y)), Point::from((end.x, end.y)))
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.unwrap();
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}
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{
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let rects: Vec<_> = map
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.graph
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.nodes()
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.enumerate()
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.filter_map(|(id, node)| {
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let pos = transform_position_with_offset(node.position, scale);
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let size = (2.0 * scale) as u32;
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let rect = Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size);
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for (id, node) in map.graph.nodes().enumerate() {
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let pos = node.position;
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// If the node is the one closest to the cursor, draw it immediately
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if closest_node == Some(id) {
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debug_canvas.set_draw_color(Color::YELLOW);
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debug_canvas.fill_rect(rect).unwrap();
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return None;
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}
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// Set color based on whether the node is the closest to the cursor
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debug_canvas.set_draw_color(Color {
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a: f32_to_u8(if Some(id) == closest_node { 0.75 } else { 0.6 }),
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..(if Some(id) == closest_node {
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Color::YELLOW
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} else {
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Color::BLUE
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Some(rect)
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})
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});
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.collect();
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// Transform position using common method
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||||
let pos = transform_position_with_offset(pos, scale);
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||||
let size = (2.0 * scale) as u32;
|
||||
if rects.len() > rects.capacity() {
|
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warn!(
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capacity = rects.capacity(),
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count = rects.len(),
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"Node rects capacity exceeded"
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||||
);
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}
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debug_canvas
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.fill_rect(Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size))
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.unwrap();
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// Draw the non-closest nodes all at once in blue
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debug_canvas.set_draw_color(Color::BLUE);
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debug_canvas.fill_rects(&rects).unwrap();
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}
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|
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// Render node ID if a node is highlighted
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@@ -138,14 +138,12 @@ pub fn input_system(
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|
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// Warn if the smallvec was heap allocated due to exceeding stack capacity
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#[cfg(debug_assertions)]
|
||||
{
|
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if frame_events.len() > frame_events.capacity() {
|
||||
tracing::warn!(
|
||||
"More than {} events in a frame, consider adjusting stack capacity: {:?}",
|
||||
frame_events.capacity(),
|
||||
frame_events
|
||||
);
|
||||
}
|
||||
if frame_events.len() > frame_events.capacity() {
|
||||
tracing::warn!(
|
||||
"More than {} events in a frame, consider adjusting stack capacity: {:?}",
|
||||
frame_events.capacity(),
|
||||
frame_events
|
||||
);
|
||||
}
|
||||
|
||||
// Handle non-keyboard events inline and build a simplified keyboard event stream.
|
||||
|
||||
@@ -7,8 +7,8 @@ use parking_lot::{Mutex, RwLock};
|
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use smallvec::SmallVec;
|
||||
use std::fmt::Display;
|
||||
use std::time::Duration;
|
||||
use strum::EnumCount;
|
||||
use strum_macros::{EnumCount, IntoStaticStr};
|
||||
use strum::{EnumCount, IntoEnumIterator};
|
||||
use strum_macros::{EnumCount, EnumIter, IntoStaticStr};
|
||||
use thousands::Separable;
|
||||
|
||||
/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
|
||||
@@ -16,7 +16,7 @@ const MAX_SYSTEMS: usize = SystemId::COUNT;
|
||||
/// The number of durations to keep in the circular buffer.
|
||||
const TIMING_WINDOW_SIZE: usize = 30;
|
||||
|
||||
#[derive(EnumCount, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
||||
#[derive(EnumCount, EnumIter, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
||||
pub enum SystemId {
|
||||
Input,
|
||||
PlayerControls,
|
||||
@@ -96,7 +96,7 @@ impl SystemTimings {
|
||||
let sum: f64 = durations.iter().sum();
|
||||
let mean = sum / count;
|
||||
|
||||
let variance = durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / count;
|
||||
let variance = durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / (count - 1.0).max(1.0);
|
||||
let std_dev = variance.sqrt();
|
||||
|
||||
stats.insert(
|
||||
@@ -128,7 +128,7 @@ impl SystemTimings {
|
||||
diff_secs * diff_secs
|
||||
})
|
||||
.sum::<f64>()
|
||||
/ duration_sums.len() as f64;
|
||||
/ (duration_sums.len() - 1).max(1) as f64;
|
||||
let std_dev_secs = variance.sqrt();
|
||||
|
||||
(mean, Duration::from_secs_f64(std_dev_secs))
|
||||
@@ -250,17 +250,22 @@ pub fn format_timing_display(
|
||||
})
|
||||
.collect::<SmallVec<[Entry; 12]>>();
|
||||
|
||||
let (max_name_width, max_avg_int_width, max_avg_decimal_width, max_std_int_width, max_std_decimal_width) = entries
|
||||
.iter()
|
||||
.fold((0, 0, 3, 0, 3), |(name_w, avg_int_w, avg_dec_w, std_int_w, std_dec_w), e| {
|
||||
(
|
||||
name_w.max(e.name.len()),
|
||||
avg_int_w.max(e.avg_int.width() as usize),
|
||||
avg_dec_w.max(e.avg_decimal.width() as usize),
|
||||
std_int_w.max(e.std_int.width() as usize),
|
||||
std_dec_w.max(e.std_decimal.width() as usize),
|
||||
)
|
||||
});
|
||||
let (max_avg_int_width, max_avg_decimal_width, max_std_int_width, max_std_decimal_width) =
|
||||
entries
|
||||
.iter()
|
||||
.fold((0, 3, 0, 3), |(avg_int_w, avg_dec_w, std_int_w, std_dec_w), e| {
|
||||
(
|
||||
avg_int_w.max(e.avg_int.width() as usize),
|
||||
avg_dec_w.max(e.avg_decimal.width() as usize),
|
||||
std_int_w.max(e.std_int.width() as usize),
|
||||
std_dec_w.max(e.std_decimal.width() as usize),
|
||||
)
|
||||
});
|
||||
|
||||
let max_name_width = SystemId::iter()
|
||||
.map(|id| id.to_string().len())
|
||||
.max()
|
||||
.expect("SystemId::iter() returned an empty iterator");
|
||||
|
||||
entries.iter().map(|e| {
|
||||
format!(
|
||||
|
||||
@@ -14,6 +14,7 @@ fn test_timing_statistics() {
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(3));
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(2));
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(1));
|
||||
|
||||
fn close_enough(a: Duration, b: Duration) -> bool {
|
||||
if a > b {
|
||||
a - b < Duration::from_micros(500) // 0.1ms
|
||||
@@ -36,25 +37,8 @@ fn test_timing_statistics() {
|
||||
total_avg
|
||||
);
|
||||
assert!(
|
||||
close_enough(total_std, Duration::from_millis(12)),
|
||||
close_enough(total_std, Duration::from_millis(17)),
|
||||
"total_std: {:?}",
|
||||
total_std
|
||||
);
|
||||
}
|
||||
|
||||
// #[test]
|
||||
// fn test_window_size_limit() {
|
||||
// let timings = SystemTimings::default();
|
||||
|
||||
// // Add more than 90 timings to test window size limit
|
||||
// for i in 0..100 {
|
||||
// timings.add_timing("test_system", Duration::from_millis(i));
|
||||
// }
|
||||
|
||||
// let stats = timings.get_stats();
|
||||
// let (avg, _) = stats.get("test_system").unwrap();
|
||||
|
||||
// // Should only keep the last 90 values, so average should be around 55ms
|
||||
// // (average of 10-99)
|
||||
// assert!((avg.as_millis() as f64 - 55.0).abs() < 5.0);
|
||||
// }
|
||||
|
||||
Reference in New Issue
Block a user