mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-07 11:15:47 -06:00
Compare commits
22 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 40acffafd1 | |||
| 2187212b7c | |||
| 229d2242ef | |||
| 00c4c76299 | |||
| 8b30a602bf | |||
| 83a5ccdb8e | |||
| 44d8184d8b | |||
| 0630fc56ec | |||
| 98d8960c57 | |||
| 394344c11f | |||
| 93ba470ce9 | |||
| 129aed0ffb | |||
| e062ada301 | |||
| af57199915 | |||
| 538cf1efb5 | |||
| 03b2c5a659 | |||
| 64e226be70 | |||
| f998ddd344 | |||
| b2ad8e7afe | |||
| 799d5d85e8 | |||
| 9730d02da5 | |||
| f634beffee |
@@ -1,8 +1,10 @@
|
|||||||
[target.wasm32-unknown-emscripten]
|
[target.wasm32-unknown-emscripten]
|
||||||
|
# TODO: Document what the fuck this is.
|
||||||
rustflags = [
|
rustflags = [
|
||||||
"-O", "-C", "link-args=-O2 --profiling",
|
"-O", "-C", "link-args=-O2 --profiling",
|
||||||
#"-C", "link-args=-O3 --closure 1",
|
#"-C", "link-args=-O3 --closure 1",
|
||||||
"-C", "link-args=-sASYNCIFY -sALLOW_MEMORY_GROWTH=1",
|
"-C", "link-args=-sASYNCIFY -sALLOW_MEMORY_GROWTH=1",
|
||||||
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS=['png']",
|
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS=['png']",
|
||||||
"-C", "link-args=--preload-file assets/ -lidbfs.js",
|
# USE_OGG, USE_VORBIS for OGG/VORBIS usage
|
||||||
|
"-C", "link-args=--preload-file assets/",
|
||||||
]
|
]
|
||||||
|
|||||||
24
.github/workflows/deploy.yaml
vendored
24
.github/workflows/deploy.yaml
vendored
@@ -1,28 +1,38 @@
|
|||||||
name: Github Pages
|
name: Github Pages
|
||||||
|
|
||||||
on: [push]
|
on: [push]
|
||||||
|
|
||||||
permissions:
|
permissions:
|
||||||
contents: write
|
contents: write
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
build-github-pages:
|
deploy:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
permissions:
|
||||||
|
pages: write
|
||||||
|
id-token: write
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v2 # repo checkout
|
- uses: actions/checkout@v2 # repo checkout
|
||||||
|
|
||||||
- uses: mymindstorm/setup-emsdk@v11 # setup emscripten toolchain
|
- uses: mymindstorm/setup-emsdk@v11 # setup emscripten toolchain
|
||||||
with:
|
with:
|
||||||
version: 1.39.20
|
version: 1.39.20
|
||||||
|
|
||||||
- uses: actions-rs/toolchain@v1 # get rust toolchain for wasm
|
- uses: actions-rs/toolchain@v1 # get rust toolchain for wasm
|
||||||
with:
|
with:
|
||||||
toolchain: stable
|
toolchain: stable
|
||||||
target: wasm32-unknown-emscripten
|
target: wasm32-unknown-emscripten
|
||||||
override: true
|
override: true
|
||||||
|
|
||||||
|
# TODO: Update to v2
|
||||||
- name: Rust Cache # cache the rust build artefacts
|
- name: Rust Cache # cache the rust build artefacts
|
||||||
uses: Swatinem/rust-cache@v1
|
uses: Swatinem/rust-cache@v1
|
||||||
|
|
||||||
- name: Build # build
|
- name: Build # build
|
||||||
run: ./scripts/build-wasm.sh
|
run: ./scripts/build-wasm.sh
|
||||||
- name: Deploy
|
|
||||||
uses: JamesIves/github-pages-deploy-action@v4
|
- name: Upload Artifact
|
||||||
|
uses: actions/upload-pages-artifact@v2
|
||||||
with:
|
with:
|
||||||
folder: dist
|
path: './dist/'
|
||||||
|
retention-days: 7
|
||||||
|
|
||||||
|
- name: Deploy
|
||||||
|
uses: actions/deploy-pages@v2
|
||||||
7
BUILD.md
Normal file
7
BUILD.md
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
# Building Pac-Man
|
||||||
|
|
||||||
|
## GitHub Actions Workflow
|
||||||
|
|
||||||
|
1. Build workflow produces executables & WASM files for all platforms
|
||||||
|
2. Uploaded as artifacts
|
||||||
|
3. Deployment workflow downloads artifacts and uploads to GitHub Pages
|
||||||
@@ -23,6 +23,9 @@ at.
|
|||||||
- More than 4 ghosts
|
- More than 4 ghosts
|
||||||
- Custom Level Generation
|
- Custom Level Generation
|
||||||
- Multi-map tunnelling
|
- Multi-map tunnelling
|
||||||
|
- Online Scoreboard
|
||||||
|
- WebAssembly build contains a special API key for communicating with server.
|
||||||
|
- To prevent abuse, the server will only accept scores from the WebAssembly build.
|
||||||
|
|
||||||
## Installation
|
## Installation
|
||||||
|
|
||||||
|
|||||||
54
STORY.md
Normal file
54
STORY.md
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
# Story
|
||||||
|
|
||||||
|
This is living document that describes the story of the project, from inspiration to solution.
|
||||||
|
When a website is available, this document will help curate it's content.
|
||||||
|
|
||||||
|
## Inspiration
|
||||||
|
|
||||||
|
I initially got the idea for this project after finding a video about another Pac-Man clone on YouTube.
|
||||||
|
|
||||||
|
[![Code Review Thumbnail][code-review-thumbnail]][code-review-video]
|
||||||
|
|
||||||
|
This implementation was written in C++, used SDL2 for graphics, and was kinda weird - but it worked.
|
||||||
|
|
||||||
|
- I think it was weird because the way it linked files together is extremely non-standard.
|
||||||
|
Essentially, it was a single file that included all the other files. This is not how C++ projects are typically structured.
|
||||||
|
- This implementation was also extremely dependent on OOP; Rust has no real counterpart for OOP code, so writing my own implementation would be a challenge.
|
||||||
|
|
||||||
|
## Lifetimes
|
||||||
|
|
||||||
|
Rust's SDL2 implementation is a wrapper around the C library, so it's not as nice as the C++ implementation.
|
||||||
|
Additionally, lifetimes in this library are a bit weird, making them quite difficult to deal with.
|
||||||
|
|
||||||
|
I found a whole blog post complaining about this ([1][fighting-lifetimes-1], [2][fighting-lifetimes-2], [3][fighting-lifetimes-3]), so I'm not alone in this.
|
||||||
|
|
||||||
|
## Emscripten & RuggRogue
|
||||||
|
|
||||||
|
One of the targets for this project is to build a web-accessible version of the game. If you were watching at all during
|
||||||
|
the Rust hype, one of it's primary selling points was a growing community of Rust-based web applications, thanks to
|
||||||
|
WebAssembly.
|
||||||
|
|
||||||
|
The problem is that much of this work was done for pure-Rust applications - and SDL is C++.
|
||||||
|
This requires a C++ WebAssembly compiler such as Emscripten; and it's a pain to get working.
|
||||||
|
|
||||||
|
Luckily though, someone else has done this before, and they fully documented it - [RuggRouge][ruggrouge].
|
||||||
|
- Built with Rust
|
||||||
|
- Uses SDL2
|
||||||
|
- Compiling for WebAssembly with Emscripten
|
||||||
|
- Also compiles for Windows & Linux
|
||||||
|
|
||||||
|
This repository has been massively helpful in getting my WebAssembly builds working.
|
||||||
|
|
||||||
|
## Key Capturing Extensions in WASM Build
|
||||||
|
|
||||||
|
Some extensions I had installed were capturing keys.
|
||||||
|
The issue presented with some keys never being sent to the application.
|
||||||
|
To confirm, enter safe mode or switch to a different browser without said extensions.
|
||||||
|
If the issue disappears, it's because of an extension in your browser stealing keys in a way that is incompatible with the batshit insanity of Emscripten.
|
||||||
|
|
||||||
|
[code-review-video]: https://www.youtube.com/watch?v=OKs_JewEeOo
|
||||||
|
[code-review-thumbnail]: https://img.youtube.com/vi/OKs_JewEeOo/hqdefault.jpg
|
||||||
|
[fighting-lifetimes-1]: https://devcry.heiho.net/html/2022/20220709-rust-and-sdl2-fighting-with-lifetimes.html
|
||||||
|
[fighting-lifetimes-2]: https://devcry.heiho.net/html/2022/20220716-rust-and-sdl2-fighting-with-lifetimes-2.html
|
||||||
|
[fighting-lifetimes-3]: https://devcry.heiho.net/html/2022/20220724-rust-and-sdl2-fighting-with-lifetimes-3.html
|
||||||
|
[ruggrogue]: https://tung.github.io/ruggrogue/
|
||||||
@@ -3,16 +3,22 @@
|
|||||||
<head>
|
<head>
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
|
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
|
||||||
</head>
|
</head>
|
||||||
|
<style>
|
||||||
|
body {
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
background: #000;
|
||||||
|
}
|
||||||
|
canvas {
|
||||||
|
display: block;
|
||||||
|
margin: 0 auto;
|
||||||
|
background: #000;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
<body>
|
<body>
|
||||||
<canvas id="canvas"></canvas>
|
<canvas id="canvas"></canvas>
|
||||||
<script>
|
<script>
|
||||||
var Module = {
|
var Module = {
|
||||||
'locateFile': function (path, prefix) {
|
|
||||||
if (path.endsWith(".data")) {
|
|
||||||
return prefix + "deps/" + path;
|
|
||||||
}
|
|
||||||
return prefix + path;
|
|
||||||
},
|
|
||||||
'canvas': document.getElementById('canvas'),
|
'canvas': document.getElementById('canvas'),
|
||||||
};
|
};
|
||||||
</script>
|
</script>
|
||||||
|
|||||||
@@ -1,7 +0,0 @@
|
|||||||
& cargo build --target=wasm32-unknown-emscripten --release
|
|
||||||
|
|
||||||
mkdir -p dist -Force
|
|
||||||
|
|
||||||
cp ./target/wasm32-unknown-emscripten/release/Pac_Man.wasm ./dist
|
|
||||||
cp ./target/wasm32-unknown-emscripten/release/Pac-Man.js ./dist
|
|
||||||
cp index.html dist
|
|
||||||
12
scripts/build-wasm.sh
Normal file → Executable file
12
scripts/build-wasm.sh
Normal file → Executable file
@@ -1,11 +1,13 @@
|
|||||||
#!/bin/sh
|
#!/bin/sh
|
||||||
set -eux
|
# set -eu
|
||||||
|
|
||||||
|
echo "Building WASM with Emscripten"
|
||||||
cargo build --target=wasm32-unknown-emscripten --release
|
cargo build --target=wasm32-unknown-emscripten --release
|
||||||
|
|
||||||
|
echo "Copying release files to dist/"
|
||||||
mkdir -p dist
|
mkdir -p dist
|
||||||
|
output_folder="target/wasm32-unknown-emscripten/release"
|
||||||
cp target/wasm32-unknown-emscripten/release/pacman.wasm dist
|
cp $output_folder/pacman.wasm dist
|
||||||
cp target/wasm32-unknown-emscripten/release/pacman.js dist
|
cp $output_folder/pacman.js dist
|
||||||
cp target/wasm32-unknown-emscripten/release/deps/pacman.data dist/deps
|
cp $output_folder/deps/pacman.data dist
|
||||||
cp assets/index.html dist
|
cp assets/index.html dist
|
||||||
58
scripts/build-windows.sh
Executable file
58
scripts/build-windows.sh
Executable file
@@ -0,0 +1,58 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
set -eu
|
||||||
|
|
||||||
|
SDL_VERSION="2.28.3"
|
||||||
|
SDL_IMAGE_VERSION="2.6.3"
|
||||||
|
SDL_MIXER_VERSION="2.6.3"
|
||||||
|
SDL_TTF_VERSION="2.20.2"
|
||||||
|
|
||||||
|
SDL="https://github.com/libsdl-org/SDL/releases/download/release-${SDL_VERSION}/SDL2-devel-${SDL_VERSION}-mingw.tar.gz"
|
||||||
|
SLD_IMAGE="https://github.com/libsdl-org/SDL_image/releases/download/release-${SDL_IMAGE_VERSION}/SDL2_image-devel-${SDL_IMAGE_VERSION}-mingw.tar.gz"
|
||||||
|
SDL_MIXER="https://github.com/libsdl-org/SDL_mixer/releases/download/release-${SDL_MIXER_VERSION}/SDL2_mixer-devel-${SDL_MIXER_VERSION}-mingw.tar.gz"
|
||||||
|
SDL_TTF="https://github.com/libsdl-org/SDL_ttf/releases/download/release-${SDL_TTF_VERSION}/SDL2_ttf-devel-${SDL_TTF_VERSION}-mingw.tar.gz"
|
||||||
|
|
||||||
|
EXTRACT_DIR="./target/x86_64-pc-windows-gnu/release/deps"
|
||||||
|
|
||||||
|
if [ ! -f $EXTRACT_DIR/libSDL2.a ]; then
|
||||||
|
if [ ! -f ./sdl2.tar.gz ]; then
|
||||||
|
echo "Downloading SDL2@$SDL_VERSION..."
|
||||||
|
curl -L -o ./sdl2.tar.gz $SDL
|
||||||
|
fi
|
||||||
|
echo "Extracting SDL2..."
|
||||||
|
tar -xzf ./sdl2.tar.gz -C $EXTRACT_DIR --strip-components=3 "SDL2-$SDL_VERSION/x86_64-w64-mingw32/lib/libSDL2.a"
|
||||||
|
rm -f ./sdl2.tar.gz
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [ ! -f $EXTRACT_DIR/libSDL2_image.a ]; then
|
||||||
|
if [ ! -f ./sdl2_image.tar.gz ]; then
|
||||||
|
echo "Downloading SDL2_image@$SDL_IMAGE_VERSION..."
|
||||||
|
curl -L -o ./sdl2_image.tar.gz $SLD_IMAGE
|
||||||
|
fi
|
||||||
|
echo "Extracting SDL2_image..."
|
||||||
|
tar -xzf ./sdl2_image.tar.gz -C $EXTRACT_DIR --strip-components=3 "SDL2_image-$SDL_IMAGE_VERSION/x86_64-w64-mingw32/lib/libSDL2_image.a"
|
||||||
|
fi
|
||||||
|
rm -f ./sdl2_image.tar.gz
|
||||||
|
|
||||||
|
if [ ! -f $EXTRACT_DIR/libSDL2_mixer.a ]; then
|
||||||
|
if [ ! -f ./sdl2_mixer.tar.gz ]; then
|
||||||
|
echo "Downloading SDL2_mixer@$SDL_MIXER_VERSION..."
|
||||||
|
curl -L -o ./sdl2_mixer.tar.gz $SDL_MIXER
|
||||||
|
fi
|
||||||
|
echo "Extracting SDL2_mixer..."
|
||||||
|
tar -xzf ./sdl2_mixer.tar.gz -C $EXTRACT_DIR --strip-components=3 "SDL2_mixer-$SDL_MIXER_VERSION/x86_64-w64-mingw32/lib/libSDL2_mixer.a"
|
||||||
|
rm -f ./sdl2_mixer.tar.gz
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [ ! -f $EXTRACT_DIR/libSDL2_ttf.a ]; then
|
||||||
|
|
||||||
|
if [ ! -f ./sdl2_ttf.tar.gz ]; then
|
||||||
|
echo "Downloading SDL2_ttf@$SDL_TTF_VERSION..."
|
||||||
|
curl -L -o ./sdl2_ttf.tar.gz $SDL_TTF
|
||||||
|
fi
|
||||||
|
echo "Extracting SDL2_ttf..."
|
||||||
|
tar -xzf ./sdl2_ttf.tar.gz -C $EXTRACT_DIR --strip-components=3 "SDL2_ttf-$SDL_TTF_VERSION/x86_64-w64-mingw32/lib/libSDL2_ttf.a"
|
||||||
|
rm -f ./sdl2_ttf.tar.gz
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo "Building..."
|
||||||
|
cargo zigbuild --release --target x86_64-pc-windows-gnu
|
||||||
9
scripts/clean-windows.sh
Executable file
9
scripts/clean-windows.sh
Executable file
@@ -0,0 +1,9 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
set -eux
|
||||||
|
|
||||||
|
echo "Cleaning library files from ./target/x86_64-pc-windows-gnu/release/deps"
|
||||||
|
rm -f ./target/x86_64-pc-windows-gnu/release/deps/libSDL2.a
|
||||||
|
rm -f ./target/x86_64-pc-windows-gnu/release/deps/libSDL2_image.a
|
||||||
|
rm -f ./target/x86_64-pc-windows-gnu/release/deps/libSDL2_mixer.a
|
||||||
|
rm -f ./target/x86_64-pc-windows-gnu/release/deps/libSDL2_ttf.a
|
||||||
|
echo "Done."
|
||||||
@@ -92,6 +92,7 @@ impl<'a> AnimatedTexture<'a> {
|
|||||||
direction: Direction,
|
direction: Direction,
|
||||||
frame: u32,
|
frame: u32,
|
||||||
) {
|
) {
|
||||||
|
// TODO: If the frame we're targeting is in the opposite direction (due to self.reverse), we should pre-emptively reverse.
|
||||||
let current = self.current_frame();
|
let current = self.current_frame();
|
||||||
self.render_static(canvas, position, direction, Some(current));
|
self.render_static(canvas, position, direction, Some(current));
|
||||||
|
|
||||||
|
|||||||
@@ -1,49 +0,0 @@
|
|||||||
// taken from https://github.com/Gigoteur/PX8/blob/master/src/px8/emscripten.rs
|
|
||||||
#[cfg(target_os = "emscripten")]
|
|
||||||
pub mod emscripten {
|
|
||||||
use std::cell::RefCell;
|
|
||||||
use std::ffi::{CStr, CString};
|
|
||||||
use std::os::raw::{c_char, c_float, c_int, c_void};
|
|
||||||
use std::ptr::null_mut;
|
|
||||||
|
|
||||||
#[allow(non_camel_case_types)]
|
|
||||||
type em_callback_func = unsafe extern "C" fn();
|
|
||||||
|
|
||||||
extern "C" {
|
|
||||||
// void emscripten_set_main_loop(em_callback_func func, int fps, int simulate_infinite_loop)
|
|
||||||
pub fn emscripten_set_main_loop(
|
|
||||||
func: em_callback_func,
|
|
||||||
fps: c_int,
|
|
||||||
simulate_infinite_loop: c_int,
|
|
||||||
);
|
|
||||||
|
|
||||||
pub fn emscripten_cancel_main_loop();
|
|
||||||
pub fn emscripten_pause_main_loop();
|
|
||||||
pub fn emscripten_get_now() -> c_float;
|
|
||||||
}
|
|
||||||
|
|
||||||
thread_local!(static MAIN_LOOP_CALLBACK: RefCell<*mut c_void> = RefCell::new(null_mut()));
|
|
||||||
|
|
||||||
pub fn set_main_loop_callback<F>(callback: F)
|
|
||||||
where
|
|
||||||
F: FnMut(),
|
|
||||||
{
|
|
||||||
MAIN_LOOP_CALLBACK.with(|log| {
|
|
||||||
*log.borrow_mut() = &callback as *const _ as *mut c_void;
|
|
||||||
});
|
|
||||||
|
|
||||||
unsafe {
|
|
||||||
emscripten_set_main_loop(wrapper::<F>, -1, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
unsafe extern "C" fn wrapper<F>()
|
|
||||||
where
|
|
||||||
F: FnMut(),
|
|
||||||
{
|
|
||||||
MAIN_LOOP_CALLBACK.with(|z| {
|
|
||||||
let closure = *z.borrow_mut() as *mut F;
|
|
||||||
(*closure)();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -5,7 +5,6 @@ use sdl2::keyboard::Keycode;
|
|||||||
use sdl2::render::{Texture, TextureCreator};
|
use sdl2::render::{Texture, TextureCreator};
|
||||||
use sdl2::video::WindowContext;
|
use sdl2::video::WindowContext;
|
||||||
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||||
use tracing::event;
|
|
||||||
|
|
||||||
use crate::constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
|
use crate::constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
|
||||||
use crate::direction::Direction;
|
use crate::direction::Direction;
|
||||||
@@ -63,6 +62,8 @@ impl Game<'_> {
|
|||||||
self.canvas.set_draw_color(Color::RGB(0, 0, 0));
|
self.canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||||
self.canvas.clear();
|
self.canvas.clear();
|
||||||
|
|
||||||
|
|
||||||
|
// Render the map
|
||||||
self.canvas
|
self.canvas
|
||||||
.copy(&self.map_texture, None, None)
|
.copy(&self.map_texture, None, None)
|
||||||
.expect("Could not render texture on canvas");
|
.expect("Could not render texture on canvas");
|
||||||
@@ -103,6 +104,7 @@ impl Game<'_> {
|
|||||||
self.draw_cell((next_cell.0 as u32, next_cell.1 as u32), Color::YELLOW);
|
self.draw_cell((next_cell.0 as u32, next_cell.1 as u32), Color::YELLOW);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Present the canvas
|
||||||
self.canvas.present();
|
self.canvas.present();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
43
src/main.rs
43
src/main.rs
@@ -1,16 +1,12 @@
|
|||||||
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
|
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use sdl2::event::Event;
|
use sdl2::event::{Event, WindowEvent};
|
||||||
use sdl2::keyboard::Keycode;
|
use sdl2::keyboard::Keycode;
|
||||||
use spin_sleep::sleep;
|
|
||||||
use std::time::{Duration, Instant};
|
use std::time::{Duration, Instant};
|
||||||
use tracing::event;
|
use tracing::event;
|
||||||
use tracing_error::ErrorLayer;
|
use tracing_error::ErrorLayer;
|
||||||
use tracing_subscriber::layer::SubscriberExt;
|
use tracing_subscriber::layer::SubscriberExt;
|
||||||
|
|
||||||
#[cfg(target_os = "emscripten")]
|
|
||||||
pub mod emscripten;
|
|
||||||
|
|
||||||
mod animation;
|
mod animation;
|
||||||
mod constants;
|
mod constants;
|
||||||
mod direction;
|
mod direction;
|
||||||
@@ -20,15 +16,13 @@ mod map;
|
|||||||
mod modulation;
|
mod modulation;
|
||||||
mod pacman;
|
mod pacman;
|
||||||
|
|
||||||
#[cfg(target_os = "emscripten")]
|
|
||||||
mod emscripten;
|
|
||||||
|
|
||||||
pub fn main() {
|
pub fn main() {
|
||||||
let sdl_context = sdl2::init().unwrap();
|
let sdl_context = sdl2::init().unwrap();
|
||||||
let video_subsystem = sdl_context.video().unwrap();
|
let video_subsystem = sdl_context.video().unwrap();
|
||||||
|
|
||||||
// Setup tracing
|
// Setup tracing
|
||||||
let subscriber = tracing_subscriber::fmt()
|
let subscriber = tracing_subscriber::fmt()
|
||||||
|
.with_ansi(cfg!(not(target_os = "emscripten")))
|
||||||
.with_max_level(tracing::Level::DEBUG)
|
.with_max_level(tracing::Level::DEBUG)
|
||||||
.finish()
|
.finish()
|
||||||
.with(ErrorLayer::default());
|
.with(ErrorLayer::default());
|
||||||
@@ -43,7 +37,6 @@ pub fn main() {
|
|||||||
|
|
||||||
let mut canvas = window
|
let mut canvas = window
|
||||||
.into_canvas()
|
.into_canvas()
|
||||||
.accelerated()
|
|
||||||
.build()
|
.build()
|
||||||
.expect("Could not build canvas");
|
.expect("Could not build canvas");
|
||||||
|
|
||||||
@@ -69,6 +62,7 @@ pub fn main() {
|
|||||||
let mut last_averaging_time = Instant::now();
|
let mut last_averaging_time = Instant::now();
|
||||||
let mut sleep_time = Duration::ZERO;
|
let mut sleep_time = Duration::ZERO;
|
||||||
let mut paused = false;
|
let mut paused = false;
|
||||||
|
let mut shown = false;
|
||||||
|
|
||||||
event!(
|
event!(
|
||||||
tracing::Level::INFO,
|
tracing::Level::INFO,
|
||||||
@@ -81,6 +75,17 @@ pub fn main() {
|
|||||||
// TODO: Fix key repeat delay issues by using VecDeque for instant key repeat
|
// TODO: Fix key repeat delay issues by using VecDeque for instant key repeat
|
||||||
for event in event_pump.poll_iter() {
|
for event in event_pump.poll_iter() {
|
||||||
match event {
|
match event {
|
||||||
|
Event::Window { win_event, .. } => match win_event {
|
||||||
|
WindowEvent::Hidden => {
|
||||||
|
event!(tracing::Level::DEBUG, "Window hidden");
|
||||||
|
shown = false;
|
||||||
|
}
|
||||||
|
WindowEvent::Shown => {
|
||||||
|
event!(tracing::Level::DEBUG, "Window shown");
|
||||||
|
shown = true;
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
},
|
||||||
// Handle quitting keys or window close
|
// Handle quitting keys or window close
|
||||||
Event::Quit { .. }
|
Event::Quit { .. }
|
||||||
| Event::KeyDown {
|
| Event::KeyDown {
|
||||||
@@ -115,8 +120,17 @@ pub fn main() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if start.elapsed() < loop_time {
|
if start.elapsed() < loop_time {
|
||||||
let time = loop_time - start.elapsed();
|
let time = loop_time.saturating_sub(start.elapsed());
|
||||||
sleep(time);
|
if time != Duration::ZERO {
|
||||||
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
|
{
|
||||||
|
spin_sleep::sleep(time);
|
||||||
|
}
|
||||||
|
#[cfg(target_os = "emscripten")]
|
||||||
|
{
|
||||||
|
std::thread::sleep(time);
|
||||||
|
}
|
||||||
|
}
|
||||||
sleep_time += time;
|
sleep_time += time;
|
||||||
} else {
|
} else {
|
||||||
event!(
|
event!(
|
||||||
@@ -150,13 +164,6 @@ pub fn main() {
|
|||||||
true
|
true
|
||||||
};
|
};
|
||||||
|
|
||||||
#[cfg(target_os = "emscripten")]
|
|
||||||
use emscripten::emscripten;
|
|
||||||
|
|
||||||
#[cfg(target_os = "emscripten")]
|
|
||||||
emscripten::set_main_loop_callback(main_loop);
|
|
||||||
|
|
||||||
#[cfg(not(target_os = "emscripten"))]
|
|
||||||
loop {
|
loop {
|
||||||
if !main_loop() {
|
if !main_loop() {
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -34,11 +34,11 @@ impl Pacman<'_> {
|
|||||||
position: Map::cell_to_pixel(starting_position),
|
position: Map::cell_to_pixel(starting_position),
|
||||||
direction: Direction::Right,
|
direction: Direction::Right,
|
||||||
next_direction: None,
|
next_direction: None,
|
||||||
speed: 2,
|
speed: 3,
|
||||||
map,
|
map,
|
||||||
stopped: false,
|
stopped: false,
|
||||||
modulation: SimpleTickModulator::new(0.9333),
|
modulation: SimpleTickModulator::new(1.0),
|
||||||
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
|
sprite: AnimatedTexture::new(atlas, 2, 3, 32, 32, Some((-4, -4))),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -77,6 +77,11 @@ impl Pacman<'_> {
|
|||||||
self.next_direction = None;
|
self.next_direction = None;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn internal_position_even(&self) -> (u32, u32) {
|
||||||
|
let (x, y ) = self.internal_position();
|
||||||
|
((x / 2u32) * 2u32, (y / 2u32) * 2u32)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Entity for Pacman<'_> {
|
impl Entity for Pacman<'_> {
|
||||||
@@ -104,7 +109,7 @@ impl Entity for Pacman<'_> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn tick(&mut self) {
|
fn tick(&mut self) {
|
||||||
let can_change = self.internal_position() == (0, 0);
|
let can_change = self.internal_position_even() == (0, 0);
|
||||||
|
|
||||||
if can_change {
|
if can_change {
|
||||||
self.handle_requested_direction();
|
self.handle_requested_direction();
|
||||||
@@ -120,7 +125,7 @@ impl Entity for Pacman<'_> {
|
|||||||
self.stopped = false;
|
self.stopped = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if !self.stopped && self.modulation.next() {
|
if !self.stopped && self.modulation.next() {
|
||||||
let speed = self.speed as i32;
|
let speed = self.speed as i32;
|
||||||
match self.direction {
|
match self.direction {
|
||||||
|
|||||||
Reference in New Issue
Block a user