mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-08 08:07:54 -06:00
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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ad084d1cd8 | |||
| 852e54f1bf |
@@ -99,7 +99,7 @@ impl<'a> AnimatedTexture<'a> {
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self.tick();
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self.tick();
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||||||
}
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}
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}
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}
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|
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// Renders a specific frame of the animation. Defaults to the current frame.
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// Renders a specific frame of the animation. Defaults to the current frame.
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pub fn render_static(
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pub fn render_static(
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&mut self,
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&mut self,
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@@ -48,4 +48,4 @@ pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
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"#.##########.##.##########.#",
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"#.##########.##.##########.#",
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"#..........................#",
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"#..........................#",
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"############################",
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"############################",
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];
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];
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@@ -40,4 +40,4 @@ impl Direction {
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_ => None,
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_ => None,
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}
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}
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}
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}
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}
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}
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@@ -2,18 +2,20 @@
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#[cfg(target_os = "emscripten")]
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#[cfg(target_os = "emscripten")]
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pub mod emscripten {
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pub mod emscripten {
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use std::cell::RefCell;
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use std::cell::RefCell;
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use std::ptr::null_mut;
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use std::os::raw::{c_int, c_void, c_char, c_float};
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use std::ffi::{CStr, CString};
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use std::ffi::{CStr, CString};
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use std::os::raw::{c_char, c_float, c_int, c_void};
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use std::ptr::null_mut;
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|
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#[allow(non_camel_case_types)]
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#[allow(non_camel_case_types)]
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type em_callback_func = unsafe extern "C" fn();
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type em_callback_func = unsafe extern "C" fn();
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|
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extern "C" {
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extern "C" {
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// void emscripten_set_main_loop(em_callback_func func, int fps, int simulate_infinite_loop)
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// void emscripten_set_main_loop(em_callback_func func, int fps, int simulate_infinite_loop)
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pub fn emscripten_set_main_loop(func: em_callback_func,
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pub fn emscripten_set_main_loop(
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fps: c_int,
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func: em_callback_func,
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simulate_infinite_loop: c_int);
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fps: c_int,
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simulate_infinite_loop: c_int,
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);
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|
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pub fn emscripten_cancel_main_loop();
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pub fn emscripten_cancel_main_loop();
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pub fn emscripten_pause_main_loop();
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pub fn emscripten_pause_main_loop();
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@@ -23,17 +25,20 @@ pub mod emscripten {
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thread_local!(static MAIN_LOOP_CALLBACK: RefCell<*mut c_void> = RefCell::new(null_mut()));
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thread_local!(static MAIN_LOOP_CALLBACK: RefCell<*mut c_void> = RefCell::new(null_mut()));
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|
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pub fn set_main_loop_callback<F>(callback: F)
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pub fn set_main_loop_callback<F>(callback: F)
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where F: FnMut()
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where
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F: FnMut(),
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{
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{
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MAIN_LOOP_CALLBACK
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MAIN_LOOP_CALLBACK.with(|log| {
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.with(|log| { *log.borrow_mut() = &callback as *const _ as *mut c_void; });
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*log.borrow_mut() = &callback as *const _ as *mut c_void;
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});
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|
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unsafe {
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unsafe {
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emscripten_set_main_loop(wrapper::<F>, -1, 1);
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emscripten_set_main_loop(wrapper::<F>, -1, 1);
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}
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}
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|
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unsafe extern "C" fn wrapper<F>()
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unsafe extern "C" fn wrapper<F>()
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where F: FnMut()
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where
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|
F: FnMut(),
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{
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{
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MAIN_LOOP_CALLBACK.with(|z| {
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MAIN_LOOP_CALLBACK.with(|z| {
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let closure = *z.borrow_mut() as *mut F;
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let closure = *z.borrow_mut() as *mut F;
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@@ -41,4 +46,4 @@ pub mod emscripten {
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});
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});
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}
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}
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}
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}
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}
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}
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@@ -6,6 +6,6 @@ pub trait Entity {
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// Returns the cell position of the entity (XY position within the grid)
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// Returns the cell position of the entity (XY position within the grid)
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fn cell_position(&self) -> (u32, u32);
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fn cell_position(&self) -> (u32, u32);
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fn internal_position(&self) -> (u32, u32);
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fn internal_position(&self) -> (u32, u32);
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// Tick the entity (move it, perform collision checks, etc)
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// Tick the entity (move it, perform collision checks, etc)
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fn tick(&mut self);
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fn tick(&mut self);
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}
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}
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@@ -47,7 +47,7 @@ impl Game<'_> {
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// Change direction
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// Change direction
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let direction = Direction::from_keycode(keycode);
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let direction = Direction::from_keycode(keycode);
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self.pacman.next_direction = direction;
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self.pacman.next_direction = direction;
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|
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// Toggle debug mode
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// Toggle debug mode
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if keycode == Keycode::Space {
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if keycode == Keycode::Space {
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self.debug = !self.debug;
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self.debug = !self.debug;
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@@ -74,7 +74,10 @@ impl Game<'_> {
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if self.debug {
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if self.debug {
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for x in 0..BOARD_WIDTH {
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for x in 0..BOARD_WIDTH {
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for y in 0..BOARD_HEIGHT {
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for y in 0..BOARD_HEIGHT {
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let tile = self.map.get_tile((x as i32, y as i32)).unwrap_or(MapTile::Empty);
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let tile = self
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.map
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.get_tile((x as i32, y as i32))
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.unwrap_or(MapTile::Empty);
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let mut color = None;
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let mut color = None;
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|
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if (x, y) == self.pacman.cell_position() {
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if (x, y) == self.pacman.cell_position() {
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51
src/main.rs
51
src/main.rs
@@ -1,10 +1,10 @@
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use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
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use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
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use crate::game::Game;
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use crate::game::Game;
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use tracing::{event};
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use sdl2::event::Event;
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use sdl2::event::{Event};
|
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use sdl2::keyboard::Keycode;
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use sdl2::keyboard::Keycode;
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use std::time::{Duration, Instant};
|
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use spin_sleep::sleep;
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use spin_sleep::sleep;
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use std::time::{Duration, Instant};
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use tracing::event;
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use tracing_error::ErrorLayer;
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use tracing_error::ErrorLayer;
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use tracing_subscriber::layer::SubscriberExt;
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use tracing_subscriber::layer::SubscriberExt;
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|
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@@ -16,9 +16,9 @@ mod constants;
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mod direction;
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mod direction;
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mod entity;
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mod entity;
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mod game;
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mod game;
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mod pacman;
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mod modulation;
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mod map;
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mod map;
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mod modulation;
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mod pacman;
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|
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#[cfg(target_os = "emscripten")]
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#[cfg(target_os = "emscripten")]
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mod emscripten;
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mod emscripten;
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@@ -68,11 +68,16 @@ pub fn main() {
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// The start of a period of time over which we average the frame time.
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// The start of a period of time over which we average the frame time.
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let mut last_averaging_time = Instant::now();
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let mut last_averaging_time = Instant::now();
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let mut sleep_time = Duration::ZERO;
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let mut sleep_time = Duration::ZERO;
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let mut paused = false;
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|
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event!(tracing::Level::INFO, "Starting game loop ({:.3}ms)", loop_time.as_secs_f32() * 1000.0);
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event!(
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tracing::Level::INFO,
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"Starting game loop ({:.3}ms)",
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loop_time.as_secs_f32() * 1000.0
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|
);
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let mut main_loop = || {
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let mut main_loop = || {
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let start = Instant::now();
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let start = Instant::now();
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|
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// TODO: Fix key repeat delay issues by using VecDeque for instant key repeat
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// TODO: Fix key repeat delay issues by using VecDeque for instant key repeat
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for event in event_pump.poll_iter() {
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for event in event_pump.poll_iter() {
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match event {
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match event {
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@@ -83,8 +88,19 @@ pub fn main() {
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..
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..
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} => {
|
} => {
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event!(tracing::Level::INFO, "Exit requested. Exiting...");
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event!(tracing::Level::INFO, "Exit requested. Exiting...");
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return false
|
return false;
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},
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}
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|
Event::KeyDown {
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keycode: Some(Keycode::P),
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|
..
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|
} => {
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|
paused = !paused;
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event!(
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tracing::Level::INFO,
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|
"{}",
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|
if paused { "Paused" } else { "Unpaused" }
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|
);
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|
}
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Event::KeyDown { keycode, .. } => {
|
Event::KeyDown { keycode, .. } => {
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game.keyboard_event(keycode.unwrap());
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game.keyboard_event(keycode.unwrap());
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}
|
}
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@@ -92,8 +108,11 @@ pub fn main() {
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}
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}
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}
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}
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|
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game.tick();
|
// TODO: Proper pausing implementation that does not interfere with statistic gathering
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game.draw();
|
if !paused {
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|
game.tick();
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|
game.draw();
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|
}
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|
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if start.elapsed() < loop_time {
|
if start.elapsed() < loop_time {
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let time = loop_time - start.elapsed();
|
let time = loop_time - start.elapsed();
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@@ -109,9 +128,11 @@ pub fn main() {
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|
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tick_no += 1;
|
tick_no += 1;
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|
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if tick_no % (60 * 60) == 0 || tick_no == (60 * 2) {
|
const PERIOD: u32 = 60 * 2;
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let average_fps = (tick_no % (60 * 60)) as f32 / last_averaging_time.elapsed().as_secs_f32();
|
let tick_mod = tick_no % PERIOD;
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let average_sleep = sleep_time / tick_no;
|
if tick_mod % PERIOD == 0 || tick_no == PERIOD {
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|
let average_fps = PERIOD as f32 / last_averaging_time.elapsed().as_secs_f32();
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|
let average_sleep = sleep_time / PERIOD;
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let average_process = loop_time - average_sleep;
|
let average_process = loop_time - average_sleep;
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|
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event!(
|
event!(
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@@ -119,7 +140,7 @@ pub fn main() {
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"Timing Averages [fps={}] [sleep={:?}] [process={:?}]",
|
"Timing Averages [fps={}] [sleep={:?}] [process={:?}]",
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average_fps,
|
average_fps,
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average_sleep,
|
average_sleep,
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average_process
|
average_process
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);
|
);
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|
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sleep_time = Duration::ZERO;
|
sleep_time = Duration::ZERO;
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12
src/map.rs
12
src/map.rs
@@ -2,7 +2,7 @@ use crate::constants::MapTile;
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use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
|
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
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|
|
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pub struct Map {
|
pub struct Map {
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inner: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize]
|
inner: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize],
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}
|
}
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|
|
||||||
impl Map {
|
impl Map {
|
||||||
@@ -16,7 +16,7 @@ impl Map {
|
|||||||
if x >= line.len() {
|
if x >= line.len() {
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break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
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let i = (y * (BOARD_WIDTH as usize) + x) as usize;
|
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
|
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let character = line
|
let character = line
|
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.chars()
|
.chars()
|
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@@ -30,7 +30,7 @@ impl Map {
|
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' ' => MapTile::Empty,
|
' ' => MapTile::Empty,
|
||||||
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
|
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
|
||||||
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
|
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
|
||||||
},
|
}
|
||||||
'=' => MapTile::Empty,
|
'=' => MapTile::Empty,
|
||||||
_ => panic!("Unknown character in board: {}", character),
|
_ => panic!("Unknown character in board: {}", character),
|
||||||
};
|
};
|
||||||
@@ -39,9 +39,7 @@ impl Map {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Map {
|
Map { inner: inner }
|
||||||
inner: inner
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_tile(&self, cell: (i32, i32)) -> Option<MapTile> {
|
pub fn get_tile(&self, cell: (i32, i32)) -> Option<MapTile> {
|
||||||
@@ -58,4 +56,4 @@ impl Map {
|
|||||||
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
|
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
|
||||||
((cell.0 as i32) * 24, ((cell.1 + 3) as i32) * 24)
|
((cell.0 as i32) * 24, ((cell.1 + 3) as i32) * 24)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,15 +1,15 @@
|
|||||||
/// A tick modulator allows you to slow down operations by a percentage.
|
/// A tick modulator allows you to slow down operations by a percentage.
|
||||||
///
|
///
|
||||||
/// Unfortunately, switching to floating point numbers for entities can induce floating point errors, slow down calculations
|
/// Unfortunately, switching to floating point numbers for entities can induce floating point errors, slow down calculations
|
||||||
/// and make the game less deterministic. This is why we use a speed modulator instead.
|
/// and make the game less deterministic. This is why we use a speed modulator instead.
|
||||||
/// Additionally, with small integers, lowering the speed by a percentage is not possible. For example, if we have a speed of 2,
|
/// Additionally, with small integers, lowering the speed by a percentage is not possible. For example, if we have a speed of 2,
|
||||||
/// and we want to slow it down by 10%, we would need to slow it down by 0.2. However, since we are using integers, we can't.
|
/// and we want to slow it down by 10%, we would need to slow it down by 0.2. However, since we are using integers, we can't.
|
||||||
/// The only amount you can slow it down by is 1, which is 50% of the speed.
|
/// The only amount you can slow it down by is 1, which is 50% of the speed.
|
||||||
///
|
///
|
||||||
/// The basic principle of the Speed Modulator is to instead 'skip' movement ticks every now and then.
|
/// The basic principle of the Speed Modulator is to instead 'skip' movement ticks every now and then.
|
||||||
/// At 60 ticks per second, skips could happen several times per second, or once every few seconds.
|
/// At 60 ticks per second, skips could happen several times per second, or once every few seconds.
|
||||||
/// Whatever it be, as long as the tick rate is high enough, the human eye will not be able to tell the difference.
|
/// Whatever it be, as long as the tick rate is high enough, the human eye will not be able to tell the difference.
|
||||||
///
|
///
|
||||||
/// For example, if we want to slow down the speed by 10%, we would need to skip every 10th tick.
|
/// For example, if we want to slow down the speed by 10%, we would need to skip every 10th tick.
|
||||||
pub trait TickModulator {
|
pub trait TickModulator {
|
||||||
fn new(percent: f32) -> Self;
|
fn new(percent: f32) -> Self;
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ use tracing::event;
|
|||||||
use crate::{
|
use crate::{
|
||||||
animation::AnimatedTexture,
|
animation::AnimatedTexture,
|
||||||
constants::MapTile,
|
constants::MapTile,
|
||||||
constants::{CELL_SIZE, BOARD_OFFSET},
|
constants::{BOARD_OFFSET, CELL_SIZE},
|
||||||
direction::Direction,
|
direction::Direction,
|
||||||
entity::Entity,
|
entity::Entity,
|
||||||
map::Map,
|
map::Map,
|
||||||
@@ -59,14 +59,19 @@ impl Pacman<'_> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn handle_requested_direction(&mut self) {
|
fn handle_requested_direction(&mut self) {
|
||||||
if self.next_direction.is_none() { return; }
|
if self.next_direction.is_none() {
|
||||||
if self.next_direction.unwrap() == self.direction {
|
return;
|
||||||
|
}
|
||||||
|
if self.next_direction.unwrap() == self.direction {
|
||||||
self.next_direction = None;
|
self.next_direction = None;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let proposed_next_cell = self.next_cell(self.next_direction);
|
let proposed_next_cell = self.next_cell(self.next_direction);
|
||||||
let proposed_next_tile = self.map.get_tile(proposed_next_cell).unwrap_or(MapTile::Empty);
|
let proposed_next_tile = self
|
||||||
|
.map
|
||||||
|
.get_tile(proposed_next_cell)
|
||||||
|
.unwrap_or(MapTile::Empty);
|
||||||
if proposed_next_tile != MapTile::Wall {
|
if proposed_next_tile != MapTile::Wall {
|
||||||
self.direction = self.next_direction.unwrap();
|
self.direction = self.next_direction.unwrap();
|
||||||
self.next_direction = None;
|
self.next_direction = None;
|
||||||
@@ -87,7 +92,10 @@ impl Entity for Pacman<'_> {
|
|||||||
|
|
||||||
fn cell_position(&self) -> (u32, u32) {
|
fn cell_position(&self) -> (u32, u32) {
|
||||||
let (x, y) = self.position;
|
let (x, y) = self.position;
|
||||||
((x as u32 / CELL_SIZE) - BOARD_OFFSET.0, (y as u32 / CELL_SIZE) - BOARD_OFFSET.1)
|
(
|
||||||
|
(x as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
||||||
|
(y as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
||||||
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn internal_position(&self) -> (u32, u32) {
|
fn internal_position(&self) -> (u32, u32) {
|
||||||
|
|||||||
Reference in New Issue
Block a user