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2
.github/workflows/build.yaml
vendored
2
.github/workflows/build.yaml
vendored
@@ -151,7 +151,7 @@ jobs:
|
||||
done
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-pages-artifact@v3
|
||||
uses: actions/upload-pages-artifact@v4
|
||||
if: github.ref == 'refs/heads/master' && github.event_name == 'push'
|
||||
with:
|
||||
path: "./dist/"
|
||||
|
||||
6
.github/workflows/coverage.yaml
vendored
6
.github/workflows/coverage.yaml
vendored
@@ -9,6 +9,8 @@ env:
|
||||
jobs:
|
||||
coverage:
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
COVERALLS_REPO_TOKEN: ${{ secrets.COVERALLS_REPO_TOKEN }}
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v5
|
||||
@@ -49,13 +51,13 @@ jobs:
|
||||
just coverage
|
||||
|
||||
- name: Download Coveralls CLI
|
||||
if: ${{ env.COVERALLS_REPO_TOKEN != '' }}
|
||||
run: |
|
||||
# use GitHub Releases URL instead of coveralls.io because they can't maintain their own files; it 404s
|
||||
curl -L https://github.com/coverallsapp/coverage-reporter/releases/download/v0.6.15/coveralls-linux-x86_64.tar.gz | tar -xz -C /usr/local/bin
|
||||
|
||||
- name: Upload coverage to Coveralls
|
||||
env:
|
||||
COVERALLS_REPO_TOKEN: ${{ secrets.COVERALLS_REPO_TOKEN }}
|
||||
if: ${{ env.COVERALLS_REPO_TOKEN != '' }}
|
||||
run: |
|
||||
if [ ! -f "lcov.info" ]; then
|
||||
echo "Error: lcov.info file not found. Coverage generation may have failed."
|
||||
|
||||
4
.gitignore
vendored
4
.gitignore
vendored
@@ -15,3 +15,7 @@ assets/site/build.css
|
||||
# Coverage reports
|
||||
lcov.info
|
||||
coverage.html
|
||||
|
||||
# Profiling output
|
||||
flamegraph.svg
|
||||
/profile.*
|
||||
|
||||
392
Cargo.lock
generated
392
Cargo.lock
generated
@@ -85,7 +85,7 @@ dependencies = [
|
||||
"bevy_reflect",
|
||||
"bevy_tasks",
|
||||
"bevy_utils",
|
||||
"bitflags 2.9.1",
|
||||
"bitflags 2.9.4",
|
||||
"bumpalo",
|
||||
"concurrent-queue",
|
||||
"derive_more",
|
||||
@@ -221,9 +221,9 @@ checksum = "bef38d45163c2f1dde094a7dfd33ccf595c92905c8f8f4fdc18d06fb1037718a"
|
||||
|
||||
[[package]]
|
||||
name = "bitflags"
|
||||
version = "2.9.1"
|
||||
version = "2.9.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1b8e56985ec62d17e9c1001dc89c88ecd7dc08e47eba5ec7c29c7b5eeecde967"
|
||||
checksum = "2261d10cca569e4643e526d8dc2e62e433cc8aba21ab764233731f8d369bf394"
|
||||
dependencies = [
|
||||
"serde",
|
||||
]
|
||||
@@ -301,6 +301,15 @@ dependencies = [
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "deranged"
|
||||
version = "0.5.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d630bccd429a5bb5a64b5e94f693bfc48c9f8566418fda4c494cc94f911f87cc"
|
||||
dependencies = [
|
||||
"powerfmt",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "derive_more"
|
||||
version = "1.0.0"
|
||||
@@ -336,9 +345,9 @@ checksum = "c9c272297e804878a2a4b707cfcfc6d2328b5bb936944613b4fdf2b9269afdfd"
|
||||
|
||||
[[package]]
|
||||
name = "downcast-rs"
|
||||
version = "2.0.1"
|
||||
version = "2.0.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ea8a8b81cacc08888170eef4d13b775126db426d0b348bee9d18c2c1eaf123cf"
|
||||
checksum = "117240f60069e65410b3ae1bb213295bd828f707b5bec6596a1afc8793ce0cbc"
|
||||
|
||||
[[package]]
|
||||
name = "equivalent"
|
||||
@@ -527,11 +536,11 @@ checksum = "b5e6163cb8c49088c2c36f57875e58ccd8c87c7427f7fbd50ea6710b2f3f2e8f"
|
||||
|
||||
[[package]]
|
||||
name = "matchers"
|
||||
version = "0.1.0"
|
||||
version = "0.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8263075bb86c5a1b1427b5ae862e8889656f126e9f77c484496e8b47cf5c5558"
|
||||
checksum = "d1525a2a28c7f4fa0fc98bb91ae755d1e2d1505079e05539e35bc876b5d65ae9"
|
||||
dependencies = [
|
||||
"regex-automata 0.1.10",
|
||||
"regex-automata",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -554,12 +563,81 @@ checksum = "610a5acd306ec67f907abe5567859a3c693fb9886eb1f012ab8f2a47bef3db51"
|
||||
|
||||
[[package]]
|
||||
name = "nu-ansi-term"
|
||||
version = "0.46.0"
|
||||
version = "0.50.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "77a8165726e8236064dbb45459242600304b42a5ea24ee2948e18e023bf7ba84"
|
||||
checksum = "d4a28e057d01f97e61255210fcff094d74ed0466038633e95017f5beb68e4399"
|
||||
dependencies = [
|
||||
"overload",
|
||||
"winapi",
|
||||
"windows-sys 0.52.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "num"
|
||||
version = "0.4.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "35bd024e8b2ff75562e5f34e7f4905839deb4b22955ef5e73d2fea1b9813cb23"
|
||||
dependencies = [
|
||||
"num-bigint",
|
||||
"num-complex",
|
||||
"num-integer",
|
||||
"num-iter",
|
||||
"num-rational",
|
||||
"num-traits",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "num-bigint"
|
||||
version = "0.4.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a5e44f723f1133c9deac646763579fdb3ac745e418f2a7af9cd0c431da1f20b9"
|
||||
dependencies = [
|
||||
"num-integer",
|
||||
"num-traits",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "num-complex"
|
||||
version = "0.4.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "73f88a1307638156682bada9d7604135552957b7818057dcef22705b4d509495"
|
||||
dependencies = [
|
||||
"num-traits",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "num-conv"
|
||||
version = "0.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "51d515d32fb182ee37cda2ccdcb92950d6a3c2893aa280e540671c2cd0f3b1d9"
|
||||
|
||||
[[package]]
|
||||
name = "num-integer"
|
||||
version = "0.1.46"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7969661fd2958a5cb096e56c8e1ad0444ac2bbcd0061bd28660485a44879858f"
|
||||
dependencies = [
|
||||
"num-traits",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "num-iter"
|
||||
version = "0.1.45"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1429034a0490724d0075ebb2bc9e875d6503c3cf69e235a8941aa757d83ef5bf"
|
||||
dependencies = [
|
||||
"autocfg",
|
||||
"num-integer",
|
||||
"num-traits",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "num-rational"
|
||||
version = "0.4.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f83d14da390562dca69fc84082e73e548e1ad308d24accdedd2720017cb37824"
|
||||
dependencies = [
|
||||
"num-bigint",
|
||||
"num-integer",
|
||||
"num-traits",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -583,19 +661,13 @@ version = "1.21.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
|
||||
|
||||
[[package]]
|
||||
name = "overload"
|
||||
version = "0.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b15813163c1d831bf4a13c3610c05c0d03b39feb07f7e09fa234dac9b15aaf39"
|
||||
|
||||
[[package]]
|
||||
name = "pacman"
|
||||
version = "0.2.0"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
"bevy_ecs",
|
||||
"bitflags 2.9.1",
|
||||
"bitflags 2.9.4",
|
||||
"circular-buffer",
|
||||
"glam 0.30.5",
|
||||
"libc",
|
||||
@@ -610,15 +682,18 @@ dependencies = [
|
||||
"serde",
|
||||
"serde_json",
|
||||
"smallvec",
|
||||
"speculoos",
|
||||
"spin_sleep",
|
||||
"strum",
|
||||
"strum_macros",
|
||||
"thiserror",
|
||||
"thousands",
|
||||
"time",
|
||||
"tracing",
|
||||
"tracing-error",
|
||||
"tracing-subscriber",
|
||||
"winapi",
|
||||
"windows",
|
||||
"windows-sys 0.60.2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -666,9 +741,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "phf"
|
||||
version = "0.12.1"
|
||||
version = "0.13.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "913273894cec178f401a31ec4b656318d95473527be05c0752cc41cdc32be8b7"
|
||||
checksum = "c1562dc717473dbaa4c1f85a36410e03c047b2e7df7f45ee938fbef64ae7fadf"
|
||||
dependencies = [
|
||||
"phf_macros",
|
||||
"phf_shared",
|
||||
@@ -677,9 +752,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "phf_generator"
|
||||
version = "0.12.1"
|
||||
version = "0.13.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "2cbb1126afed61dd6368748dae63b1ee7dc480191c6262a3b4ff1e29d86a6c5b"
|
||||
checksum = "135ace3a761e564ec88c03a77317a7c6b80bb7f7135ef2544dbe054243b89737"
|
||||
dependencies = [
|
||||
"fastrand",
|
||||
"phf_shared",
|
||||
@@ -687,9 +762,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "phf_macros"
|
||||
version = "0.12.1"
|
||||
version = "0.13.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d713258393a82f091ead52047ca779d37e5766226d009de21696c4e667044368"
|
||||
checksum = "812f032b54b1e759ccd5f8b6677695d5268c588701effba24601f6932f8269ef"
|
||||
dependencies = [
|
||||
"phf_generator",
|
||||
"phf_shared",
|
||||
@@ -700,9 +775,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "phf_shared"
|
||||
version = "0.12.1"
|
||||
version = "0.13.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "06005508882fb681fd97892ecff4b7fd0fee13ef1aa569f8695dae7ab9099981"
|
||||
checksum = "e57fef6bc5981e38c2ce2d63bfa546861309f875b8a75f092d1d54ae2d64f266"
|
||||
dependencies = [
|
||||
"siphasher",
|
||||
]
|
||||
@@ -728,6 +803,21 @@ dependencies = [
|
||||
"portable-atomic",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "powerfmt"
|
||||
version = "0.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "439ee305def115ba05938db6eb1644ff94165c5ab5e9420d1c1bcedbba909391"
|
||||
|
||||
[[package]]
|
||||
name = "ppv-lite86"
|
||||
version = "0.2.21"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "85eae3c4ed2f50dcfe72643da4befc30deadb458a9b590d720cde2f2b1e97da9"
|
||||
dependencies = [
|
||||
"zerocopy",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "pretty_assertions"
|
||||
version = "1.4.1"
|
||||
@@ -768,6 +858,17 @@ version = "0.9.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
|
||||
dependencies = [
|
||||
"rand_chacha",
|
||||
"rand_core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rand_chacha"
|
||||
version = "0.9.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d3022b5f1df60f26e1ffddd6c66e8aa15de382ae63b3a0c1bfc0e4d3e3f325cb"
|
||||
dependencies = [
|
||||
"ppv-lite86",
|
||||
"rand_core",
|
||||
]
|
||||
|
||||
@@ -786,28 +887,7 @@ version = "0.5.17"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5407465600fb0548f1442edf71dd20683c6ed326200ace4b1ef0763521bb3b77"
|
||||
dependencies = [
|
||||
"bitflags 2.9.1",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "regex"
|
||||
version = "1.11.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b544ef1b4eac5dc2db33ea63606ae9ffcfac26c1416a2806ae0bf5f56b201191"
|
||||
dependencies = [
|
||||
"aho-corasick",
|
||||
"memchr",
|
||||
"regex-automata 0.4.9",
|
||||
"regex-syntax 0.8.5",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "regex-automata"
|
||||
version = "0.1.10"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6c230d73fb8d8c1b9c0b3135c5142a8acee3a0558fb8db5cf1cb65f8d7862132"
|
||||
dependencies = [
|
||||
"regex-syntax 0.6.29",
|
||||
"bitflags 2.9.4",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -818,15 +898,9 @@ checksum = "809e8dc61f6de73b46c85f4c96486310fe304c434cfa43669d7b40f711150908"
|
||||
dependencies = [
|
||||
"aho-corasick",
|
||||
"memchr",
|
||||
"regex-syntax 0.8.5",
|
||||
"regex-syntax",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "regex-syntax"
|
||||
version = "0.6.29"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f162c6dd7b008981e4d40210aca20b4bd0f9b60ca9271061b07f78537722f2e1"
|
||||
|
||||
[[package]]
|
||||
name = "regex-syntax"
|
||||
version = "0.8.5"
|
||||
@@ -910,9 +984,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "serde_json"
|
||||
version = "1.0.142"
|
||||
version = "1.0.143"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "030fedb782600dcbd6f02d479bf0d817ac3bb40d644745b769d6a96bc3afc5a7"
|
||||
checksum = "d401abef1d108fbd9cbaebc3e46611f4b1021f714a0597a71f41ee463f5f4a5a"
|
||||
dependencies = [
|
||||
"itoa",
|
||||
"memchr",
|
||||
@@ -956,6 +1030,16 @@ dependencies = [
|
||||
"serde",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "speculoos"
|
||||
version = "0.13.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "00c84ba5fa63b0de837c0d3cef5373ac1c3c6342053b7f446a210a1dde79a034"
|
||||
dependencies = [
|
||||
"num",
|
||||
"serde_json",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "spin"
|
||||
version = "0.9.8"
|
||||
@@ -971,7 +1055,7 @@ version = "1.3.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "14ac0e4b54d028c2000a13895bcd84cd02a1d63c4f78e08e4ec5ec8f53efd4b9"
|
||||
dependencies = [
|
||||
"windows-sys",
|
||||
"windows-sys 0.60.2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -1011,18 +1095,18 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "thiserror"
|
||||
version = "2.0.14"
|
||||
version = "2.0.16"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0b0949c3a6c842cbde3f1686d6eea5a010516deb7085f79db747562d4102f41e"
|
||||
checksum = "3467d614147380f2e4e374161426ff399c91084acd2363eaf549172b3d5e60c0"
|
||||
dependencies = [
|
||||
"thiserror-impl",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "thiserror-impl"
|
||||
version = "2.0.14"
|
||||
version = "2.0.16"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "cc5b44b4ab9c2fdd0e0512e6bece8388e214c0749f5862b114cc5b7a25daf227"
|
||||
checksum = "6c5e1be1c48b9172ee610da68fd9cd2770e7a4056cb3fc98710ee6906f0c7960"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
@@ -1045,6 +1129,36 @@ dependencies = [
|
||||
"once_cell",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "time"
|
||||
version = "0.3.43"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "83bde6f1ec10e72d583d91623c939f623002284ef622b87de38cfd546cbf2031"
|
||||
dependencies = [
|
||||
"deranged",
|
||||
"num-conv",
|
||||
"powerfmt",
|
||||
"serde",
|
||||
"time-core",
|
||||
"time-macros",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "time-core"
|
||||
version = "0.1.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "40868e7c1d2f0b8d73e4a8c7f0ff63af4f6d19be117e90bd73eb1d62cf831c6b"
|
||||
|
||||
[[package]]
|
||||
name = "time-macros"
|
||||
version = "0.2.24"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "30cfb0125f12d9c277f35663a0a33f8c30190f4e4574868a330595412d34ebf3"
|
||||
dependencies = [
|
||||
"num-conv",
|
||||
"time-core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "toml_datetime"
|
||||
version = "0.6.11"
|
||||
@@ -1117,14 +1231,14 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "tracing-subscriber"
|
||||
version = "0.3.19"
|
||||
version = "0.3.20"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e8189decb5ac0fa7bc8b96b7cb9b2701d60d48805aca84a238004d665fcc4008"
|
||||
checksum = "2054a14f5307d601f88daf0553e1cbf472acc4f2c51afab632431cdcd72124d5"
|
||||
dependencies = [
|
||||
"matchers",
|
||||
"nu-ansi-term",
|
||||
"once_cell",
|
||||
"regex",
|
||||
"regex-automata",
|
||||
"sharded-slab",
|
||||
"smallvec",
|
||||
"thread_local",
|
||||
@@ -1275,7 +1389,7 @@ version = "24.0.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "50ac044c0e76c03a0378e7786ac505d010a873665e2d51383dcff8dd227dc69c"
|
||||
dependencies = [
|
||||
"bitflags 2.9.1",
|
||||
"bitflags 2.9.4",
|
||||
"js-sys",
|
||||
"log",
|
||||
"serde",
|
||||
@@ -1283,26 +1397,115 @@ dependencies = [
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "winapi"
|
||||
version = "0.3.9"
|
||||
name = "windows"
|
||||
version = "0.61.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5c839a674fcd7a98952e593242ea400abe93992746761e38641405d28b00f419"
|
||||
checksum = "9babd3a767a4c1aef6900409f85f5d53ce2544ccdfaa86dad48c91782c6d6893"
|
||||
dependencies = [
|
||||
"winapi-i686-pc-windows-gnu",
|
||||
"winapi-x86_64-pc-windows-gnu",
|
||||
"windows-collections",
|
||||
"windows-core",
|
||||
"windows-future",
|
||||
"windows-link",
|
||||
"windows-numerics",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "winapi-i686-pc-windows-gnu"
|
||||
version = "0.4.0"
|
||||
name = "windows-collections"
|
||||
version = "0.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6"
|
||||
checksum = "3beeceb5e5cfd9eb1d76b381630e82c4241ccd0d27f1a39ed41b2760b255c5e8"
|
||||
dependencies = [
|
||||
"windows-core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "winapi-x86_64-pc-windows-gnu"
|
||||
version = "0.4.0"
|
||||
name = "windows-core"
|
||||
version = "0.61.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
|
||||
checksum = "c0fdd3ddb90610c7638aa2b3a3ab2904fb9e5cdbecc643ddb3647212781c4ae3"
|
||||
dependencies = [
|
||||
"windows-implement",
|
||||
"windows-interface",
|
||||
"windows-link",
|
||||
"windows-result",
|
||||
"windows-strings",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-future"
|
||||
version = "0.2.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "fc6a41e98427b19fe4b73c550f060b59fa592d7d686537eebf9385621bfbad8e"
|
||||
dependencies = [
|
||||
"windows-core",
|
||||
"windows-link",
|
||||
"windows-threading",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-implement"
|
||||
version = "0.60.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a47fddd13af08290e67f4acabf4b459f647552718f683a7b415d290ac744a836"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-interface"
|
||||
version = "0.59.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "bd9211b69f8dcdfa817bfd14bf1c97c9188afa36f4750130fcdf3f400eca9fa8"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-link"
|
||||
version = "0.1.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5e6ad25900d524eaabdbbb96d20b4311e1e7ae1699af4fb28c17ae66c80d798a"
|
||||
|
||||
[[package]]
|
||||
name = "windows-numerics"
|
||||
version = "0.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9150af68066c4c5c07ddc0ce30421554771e528bde427614c61038bc2c92c2b1"
|
||||
dependencies = [
|
||||
"windows-core",
|
||||
"windows-link",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-result"
|
||||
version = "0.3.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "56f42bd332cc6c8eac5af113fc0c1fd6a8fd2aa08a0119358686e5160d0586c6"
|
||||
dependencies = [
|
||||
"windows-link",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-strings"
|
||||
version = "0.4.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "56e6c93f3a0c3b36176cb1327a4958a0353d5d166c2a35cb268ace15e91d3b57"
|
||||
dependencies = [
|
||||
"windows-link",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-sys"
|
||||
version = "0.52.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "282be5f36a8ce781fad8c8ae18fa3f9beff57ec1b52cb3de0789201425d9a33d"
|
||||
dependencies = [
|
||||
"windows-targets 0.52.6",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-sys"
|
||||
@@ -1345,6 +1548,15 @@ dependencies = [
|
||||
"windows_x86_64_msvc 0.53.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-threading"
|
||||
version = "0.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b66463ad2e0ea3bbf808b7f1d371311c80e115c0b71d60efc142cafbcfb057a6"
|
||||
dependencies = [
|
||||
"windows-link",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_gnullvm"
|
||||
version = "0.52.6"
|
||||
@@ -1456,7 +1668,7 @@ version = "0.39.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
|
||||
dependencies = [
|
||||
"bitflags 2.9.1",
|
||||
"bitflags 2.9.4",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -1464,3 +1676,23 @@ name = "yansi"
|
||||
version = "1.0.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "cfe53a6657fd280eaa890a3bc59152892ffa3e30101319d168b781ed6529b049"
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy"
|
||||
version = "0.8.26"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1039dd0d3c310cf05de012d8a39ff557cb0d23087fd44cad61df08fc31907a2f"
|
||||
dependencies = [
|
||||
"zerocopy-derive",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy-derive"
|
||||
version = "0.8.26"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9ecf5b4cc5364572d7f4c329661bcc82724222973f2cab6f050a4e5c22f75181"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
113
Cargo.toml
113
Cargo.toml
@@ -1,73 +1,100 @@
|
||||
[package]
|
||||
name = "pacman"
|
||||
version = "0.2.0"
|
||||
authors = ["Xevion"]
|
||||
edition = "2021"
|
||||
rust-version = "1.86.0"
|
||||
description = "A cross-platform retro Pac-Man clone, written in Rust and supported by SDL2"
|
||||
readme = true
|
||||
homepage = "https://pacman.xevion.dev"
|
||||
repository = "https://github.com/Xevion/Pac-Man"
|
||||
license = "GPL-3.0-or-later"
|
||||
keywords = ["game", "pacman", "arcade", "sdl2"]
|
||||
categories = ["games", "emulators"]
|
||||
publish = false
|
||||
exclude = ["/assets/unpacked/**", "/assets/site/**", "/bacon.toml", "/Justfile"]
|
||||
default-run = "pacman"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
bevy_ecs = "0.16.1"
|
||||
glam = "0.30.5"
|
||||
pathfinding = "4.14"
|
||||
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
||||
tracing-error = "0.2.0"
|
||||
tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
|
||||
sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
|
||||
spin_sleep = "1.3.2"
|
||||
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
||||
pathfinding = "4.14"
|
||||
thiserror = "2.0.14"
|
||||
tracing-subscriber = {version = "0.3.20", features = ["env-filter"]}
|
||||
time = { version = "0.3.43", features = ["formatting", "macros"] }
|
||||
thiserror = "2.0.16"
|
||||
anyhow = "1.0"
|
||||
glam = "0.30.5"
|
||||
serde_json = "1.0.142"
|
||||
smallvec = "1.15.1"
|
||||
bitflags = "2.9.4"
|
||||
micromap = "0.1.0"
|
||||
circular-buffer = "1.1.0"
|
||||
parking_lot = "0.12.3"
|
||||
strum = "0.27.2"
|
||||
strum_macros = "0.27.2"
|
||||
phf = { version = "0.12.1", features = ["macros"] }
|
||||
bevy_ecs = "0.16.1"
|
||||
bitflags = "2.9.1"
|
||||
parking_lot = "0.12.3"
|
||||
micromap = "0.1.0"
|
||||
thousands = "0.2.0"
|
||||
pretty_assertions = "1.4.1"
|
||||
num-width = "0.1.0"
|
||||
circular-buffer = "1.1.0"
|
||||
# While not actively used in code, `build.rs` generates code that relies on this. Keep the versions synchronized.
|
||||
phf = { version = "0.13.1", features = ["macros"] }
|
||||
|
||||
# Windows-specific dependencies
|
||||
[target.'cfg(target_os = "windows")'.dependencies]
|
||||
# Used for customizing console output on Windows; both are required due to the `windows` crate having poor Result handling with `GetStdHandle`.
|
||||
windows = { version = "0.61.3", features = ["Win32_Security", "Win32_Storage_FileSystem", "Win32_System_Console"] }
|
||||
windows-sys = { version = "0.60.2", features = ["Win32_System_Console"] }
|
||||
|
||||
# Desktop-specific dependencies
|
||||
[target.'cfg(not(target_os = "emscripten"))'.dependencies]
|
||||
# On desktop platforms, build SDL2 with cargo-vcpkg
|
||||
sdl2 = { version = "0.38", default-features = false, features = ["image", "ttf", "gfx", "mixer", "unsafe_textures", "static-link", "use-vcpkg"] }
|
||||
rand = { version = "0.9.2", default-features = false, features = ["thread_rng"] }
|
||||
spin_sleep = "1.3.2"
|
||||
|
||||
# Browser-specific dependencies
|
||||
[target.'cfg(target_os = "emscripten")'.dependencies]
|
||||
# On Emscripten, we don't use cargo-vcpkg
|
||||
sdl2 = { version = "0.38", default-features = false, features = ["image", "ttf", "gfx", "mixer", "unsafe_textures"] }
|
||||
# TODO: Document why Emscripten cannot use `os_rng`.
|
||||
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
||||
libc = "0.2.175" # TODO: Describe why this is required.
|
||||
|
||||
[dev-dependencies]
|
||||
pretty_assertions = "1.4.1"
|
||||
speculoos = "0.13.0"
|
||||
|
||||
[build-dependencies]
|
||||
phf = { version = "0.13.1", features = ["macros"] }
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
serde_json = "1.0.143"
|
||||
|
||||
# phf generates runtime code which machete will not detect
|
||||
[package.metadata.cargo-machete]
|
||||
ignored = ["phf"]
|
||||
|
||||
# Release profile for profiling (essentially the default 'release' profile with debug enabled)
|
||||
[profile.profile]
|
||||
inherits = "release"
|
||||
debug = true
|
||||
# Undo the customizations for our release profile
|
||||
opt-level = 3
|
||||
lto = false
|
||||
panic = 'unwind'
|
||||
|
||||
# Optimized release profile for size
|
||||
[profile.release]
|
||||
opt-level = "z"
|
||||
lto = true
|
||||
panic = "abort"
|
||||
opt-level = "z"
|
||||
|
||||
[target.'cfg(target_os = "windows")'.dependencies.winapi]
|
||||
version = "0.3"
|
||||
features = ["consoleapi", "fileapi", "handleapi", "processenv", "winbase", "wincon", "winnt", "winuser", "windef", "minwindef"]
|
||||
|
||||
|
||||
[target.'cfg(target_os = "emscripten")'.dependencies.sdl2]
|
||||
version = "0.38"
|
||||
default-features = false
|
||||
features = ["ttf","image","gfx","mixer"]
|
||||
|
||||
[target.'cfg(not(target_os = "emscripten"))'.dependencies.sdl2]
|
||||
version = "0.38"
|
||||
default-features = false
|
||||
features = ["ttf","image","gfx","mixer","static-link","use-vcpkg"]
|
||||
|
||||
[package.metadata.vcpkg]
|
||||
dependencies = ["sdl2", "sdl2-image", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
|
||||
git = "https://github.com/microsoft/vcpkg"
|
||||
rev = "2024.05.24" # release 2024.05.24 # to check for a new one, check https://github.com/microsoft/vcpkg/releases
|
||||
rev = "2024.05.24" # to check for a new one, check https://github.com/microsoft/vcpkg/releases
|
||||
|
||||
[package.metadata.vcpkg.target]
|
||||
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
||||
x86_64-unknown-linux-gnu = { triplet = "x64-linux" }
|
||||
x86_64-apple-darwin = { triplet = "x64-osx" }
|
||||
aarch64-apple-darwin = { triplet = "arm64-osx" }
|
||||
|
||||
[target.'cfg(target_os = "emscripten")'.dependencies]
|
||||
libc = "0.2.175"
|
||||
|
||||
[build-dependencies]
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
serde_json = "1.0"
|
||||
phf = { version = "0.12.1", features = ["macros"] }
|
||||
|
||||
[package.metadata.cargo-machete]
|
||||
ignored = ["phf"]
|
||||
|
||||
14
Justfile
14
Justfile
@@ -3,7 +3,9 @@ set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
|
||||
|
||||
# Regex to exclude files from coverage report, double escapes for Justfile + CLI
|
||||
# You can use src\\\\..., but the filename alone is acceptable too
|
||||
coverage_exclude_pattern := "src\\\\app.rs|audio.rs|src\\\\error.rs|platform\\\\emscripten.rs"
|
||||
coverage_exclude_pattern := "src\\\\app\\.rs|audio\\.rs|src\\\\error\\.rs|platform\\\\emscripten\\.rs|bin\\\\.+\\.rs|main\\.rs|platform\\\\desktop\\.rs|platform\\\\tracing_buffer\\.rs|platform\\\\buffered_writer\\.rs|systems\\\\debug\\.rs|systems\\\\profiling\\.rs"
|
||||
|
||||
binary_extension := if os() == "windows" { ".exe" } else { "" }
|
||||
|
||||
# !!! --ignore-filename-regex should be used on both reports & coverage testing
|
||||
# !!! --remap-path-prefix prevents the absolute path from being used in the generated report
|
||||
@@ -31,3 +33,13 @@ coverage:
|
||||
--output-path lcov.info \
|
||||
--profile coverage \
|
||||
--no-fail-fast nextest
|
||||
|
||||
# Profile the project using 'samply'
|
||||
samply:
|
||||
cargo build --profile profile
|
||||
samply record ./target/profile/pacman{{ binary_extension }}
|
||||
|
||||
# Build the project for Emscripten
|
||||
web *args:
|
||||
bun run web.build.ts {{args}};
|
||||
caddy file-server --root dist
|
||||
|
||||
675
LICENSE
Normal file
675
LICENSE
Normal file
@@ -0,0 +1,675 @@
|
||||
# GNU GENERAL PUBLIC LICENSE
|
||||
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc.
|
||||
<https://fsf.org/>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this
|
||||
license document, but changing it is not allowed.
|
||||
|
||||
## Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom
|
||||
to share and change all versions of a program--to make sure it remains
|
||||
free software for all its users. We, the Free Software Foundation, use
|
||||
the GNU General Public License for most of our software; it applies
|
||||
also to any other work released this way by its authors. You can apply
|
||||
it to your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you
|
||||
have certain responsibilities if you distribute copies of the
|
||||
software, or if you modify it: responsibilities to respect the freedom
|
||||
of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the
|
||||
manufacturer can do so. This is fundamentally incompatible with the
|
||||
aim of protecting users' freedom to change the software. The
|
||||
systematic pattern of such abuse occurs in the area of products for
|
||||
individuals to use, which is precisely where it is most unacceptable.
|
||||
Therefore, we have designed this version of the GPL to prohibit the
|
||||
practice for those products. If such problems arise substantially in
|
||||
other domains, we stand ready to extend this provision to those
|
||||
domains in future versions of the GPL, as needed to protect the
|
||||
freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish
|
||||
to avoid the special danger that patents applied to a free program
|
||||
could make it effectively proprietary. To prevent this, the GPL
|
||||
assures that patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
## TERMS AND CONDITIONS
|
||||
|
||||
### 0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds
|
||||
of works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of
|
||||
an exact copy. The resulting work is called a "modified version" of
|
||||
the earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user
|
||||
through a computer network, with no transfer of a copy, is not
|
||||
conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices" to
|
||||
the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
### 1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work for
|
||||
making modifications to it. "Object code" means any non-source form of
|
||||
a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users can
|
||||
regenerate automatically from other parts of the Corresponding Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that same
|
||||
work.
|
||||
|
||||
### 2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not convey,
|
||||
without conditions so long as your license otherwise remains in force.
|
||||
You may convey covered works to others for the sole purpose of having
|
||||
them make modifications exclusively for you, or provide you with
|
||||
facilities for running those works, provided that you comply with the
|
||||
terms of this License in conveying all material for which you do not
|
||||
control copyright. Those thus making or running the covered works for
|
||||
you must do so exclusively on your behalf, under your direction and
|
||||
control, on terms that prohibit them from making any copies of your
|
||||
copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under the
|
||||
conditions stated below. Sublicensing is not allowed; section 10 makes
|
||||
it unnecessary.
|
||||
|
||||
### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such
|
||||
circumvention is effected by exercising rights under this License with
|
||||
respect to the covered work, and you disclaim any intention to limit
|
||||
operation or modification of the work as a means of enforcing, against
|
||||
the work's users, your or third parties' legal rights to forbid
|
||||
circumvention of technological measures.
|
||||
|
||||
### 4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
### 5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these
|
||||
conditions:
|
||||
|
||||
- a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
- b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under
|
||||
section 7. This requirement modifies the requirement in section 4
|
||||
to "keep intact all notices".
|
||||
- c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
- d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
### 6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms of
|
||||
sections 4 and 5, provided that you also convey the machine-readable
|
||||
Corresponding Source under the terms of this License, in one of these
|
||||
ways:
|
||||
|
||||
- a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
- b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the Corresponding
|
||||
Source from a network server at no charge.
|
||||
- c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
- d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
- e) Convey the object code using peer-to-peer transmission,
|
||||
provided you inform other peers where the object code and
|
||||
Corresponding Source of the work are being offered to the general
|
||||
public at no charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal,
|
||||
family, or household purposes, or (2) anything designed or sold for
|
||||
incorporation into a dwelling. In determining whether a product is a
|
||||
consumer product, doubtful cases shall be resolved in favor of
|
||||
coverage. For a particular product received by a particular user,
|
||||
"normally used" refers to a typical or common use of that class of
|
||||
product, regardless of the status of the particular user or of the way
|
||||
in which the particular user actually uses, or expects or is expected
|
||||
to use, the product. A product is a consumer product regardless of
|
||||
whether the product has substantial commercial, industrial or
|
||||
non-consumer uses, unless such uses represent the only significant
|
||||
mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to
|
||||
install and execute modified versions of a covered work in that User
|
||||
Product from a modified version of its Corresponding Source. The
|
||||
information must suffice to ensure that the continued functioning of
|
||||
the modified object code is in no case prevented or interfered with
|
||||
solely because modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or
|
||||
updates for a work that has been modified or installed by the
|
||||
recipient, or for the User Product in which it has been modified or
|
||||
installed. Access to a network may be denied when the modification
|
||||
itself materially and adversely affects the operation of the network
|
||||
or violates the rules and protocols for communication across the
|
||||
network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
### 7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders
|
||||
of that material) supplement the terms of this License with terms:
|
||||
|
||||
- a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
- b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
- c) Prohibiting misrepresentation of the origin of that material,
|
||||
or requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
- d) Limiting the use for publicity purposes of names of licensors
|
||||
or authors of the material; or
|
||||
- e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
- f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions
|
||||
of it) with contractual assumptions of liability to the recipient,
|
||||
for any liability that these contractual assumptions directly
|
||||
impose on those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions; the
|
||||
above requirements apply either way.
|
||||
|
||||
### 8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your license
|
||||
from a particular copyright holder is reinstated (a) provisionally,
|
||||
unless and until the copyright holder explicitly and finally
|
||||
terminates your license, and (b) permanently, if the copyright holder
|
||||
fails to notify you of the violation by some reasonable means prior to
|
||||
60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
### 9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or run
|
||||
a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
### 10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
### 11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims owned
|
||||
or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within the
|
||||
scope of its coverage, prohibits the exercise of, or is conditioned on
|
||||
the non-exercise of one or more of the rights that are specifically
|
||||
granted under this License. You may not convey a covered work if you
|
||||
are a party to an arrangement with a third party that is in the
|
||||
business of distributing software, under which you make payment to the
|
||||
third party based on the extent of your activity of conveying the
|
||||
work, and under which the third party grants, to any of the parties
|
||||
who would receive the covered work from you, a discriminatory patent
|
||||
license (a) in connection with copies of the covered work conveyed by
|
||||
you (or copies made from those copies), or (b) primarily for and in
|
||||
connection with specific products or compilations that contain the
|
||||
covered work, unless you entered into that arrangement, or that patent
|
||||
license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
### 12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under
|
||||
this License and any other pertinent obligations, then as a
|
||||
consequence you may not convey it at all. For example, if you agree to
|
||||
terms that obligate you to collect a royalty for further conveying
|
||||
from those to whom you convey the Program, the only way you could
|
||||
satisfy both those terms and this License would be to refrain entirely
|
||||
from conveying the Program.
|
||||
|
||||
### 13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
### 14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in
|
||||
detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies that a certain numbered version of the GNU General Public
|
||||
License "or any later version" applies to it, you have the option of
|
||||
following the terms and conditions either of that numbered version or
|
||||
of any later version published by the Free Software Foundation. If the
|
||||
Program does not specify a version number of the GNU General Public
|
||||
License, you may choose any version ever published by the Free
|
||||
Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future versions
|
||||
of the GNU General Public License can be used, that proxy's public
|
||||
statement of acceptance of a version permanently authorizes you to
|
||||
choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
### 15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
|
||||
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
|
||||
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
|
||||
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
|
||||
CORRECTION.
|
||||
|
||||
### 16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
|
||||
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
|
||||
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
|
||||
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
|
||||
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
|
||||
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
|
||||
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
### 17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
## How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these
|
||||
terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest to
|
||||
attach them to the start of each source file to most effectively state
|
||||
the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper
|
||||
mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands \`show w' and \`show c' should show the
|
||||
appropriate parts of the General Public License. Of course, your
|
||||
program's commands might be different; for a GUI interface, you would
|
||||
use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. For more information on this, and how to apply and follow
|
||||
the GNU GPL, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your
|
||||
program into proprietary programs. If your program is a subroutine
|
||||
library, you may consider it more useful to permit linking proprietary
|
||||
applications with the library. If this is what you want to do, use the
|
||||
GNU Lesser General Public License instead of this License. But first,
|
||||
please read <https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
128
src/app.rs
128
src/app.rs
@@ -1,51 +1,40 @@
|
||||
use std::collections::HashMap;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use sdl2::render::TextureCreator;
|
||||
use sdl2::ttf::Sdl2TtfContext;
|
||||
use sdl2::video::WindowContext;
|
||||
use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
|
||||
|
||||
use crate::error::{GameError, GameResult};
|
||||
|
||||
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
||||
use crate::formatter;
|
||||
use crate::game::Game;
|
||||
use crate::platform::get_platform;
|
||||
use crate::platform;
|
||||
use sdl2::pixels::PixelFormatEnum;
|
||||
use sdl2::render::RendererInfo;
|
||||
use sdl2::{AudioSubsystem, Sdl};
|
||||
use tracing::debug;
|
||||
|
||||
/// Main application wrapper that manages SDL initialization, window lifecycle, and the game loop.
|
||||
///
|
||||
/// Handles platform-specific setup, maintains consistent frame timing, and delegates
|
||||
/// game logic to the contained `Game` instance. The app manages focus state to
|
||||
/// optimize CPU usage when the window loses focus.
|
||||
pub struct App {
|
||||
pub game: Game,
|
||||
last_tick: Instant,
|
||||
focused: bool,
|
||||
// Keep SDL alive for the app lifetime so subsystems (audio) are not shut down
|
||||
_sdl_context: Sdl,
|
||||
_audio_subsystem: AudioSubsystem,
|
||||
}
|
||||
|
||||
impl App {
|
||||
/// Initializes SDL subsystems, creates the game window, and sets up the game state.
|
||||
///
|
||||
/// Performs comprehensive initialization including video/audio subsystems, platform-specific
|
||||
/// console setup, window creation with proper scaling, and canvas configuration. All SDL
|
||||
/// resources are leaked to maintain 'static lifetimes required by the game architecture.
|
||||
///
|
||||
/// # Errors
|
||||
///
|
||||
/// Returns `GameError::Sdl` if any SDL initialization step fails, or propagates
|
||||
/// errors from `Game::new()` during game state setup.
|
||||
pub fn new() -> GameResult<Self> {
|
||||
let sdl_context: &'static Sdl = Box::leak(Box::new(sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
let video_subsystem: &'static VideoSubsystem =
|
||||
Box::leak(Box::new(sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
let _audio_subsystem: &'static AudioSubsystem =
|
||||
Box::leak(Box::new(sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
let _ttf_context: &'static Sdl2TtfContext =
|
||||
Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
let event_pump: &'static mut EventPump =
|
||||
Box::leak(Box::new(sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
|
||||
// Initialize platform-specific console
|
||||
get_platform().init_console()?;
|
||||
let sdl_context = sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let ttf_context = sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let video_subsystem = sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let audio_subsystem = sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let event_pump = sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let window = video_subsystem
|
||||
.window(
|
||||
@@ -58,27 +47,62 @@ impl App {
|
||||
.build()
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let canvas = Box::leak(Box::new(
|
||||
window
|
||||
.into_canvas()
|
||||
.accelerated()
|
||||
.build()
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?,
|
||||
));
|
||||
#[derive(Debug)]
|
||||
struct DriverDetail {
|
||||
info: RendererInfo,
|
||||
index: usize,
|
||||
}
|
||||
|
||||
let drivers: HashMap<&'static str, DriverDetail> = sdl2::render::drivers()
|
||||
.enumerate()
|
||||
.map(|(index, d)| (d.name, DriverDetail { info: d, index }))
|
||||
.collect::<HashMap<_, _>>();
|
||||
|
||||
let get_driver =
|
||||
|name: &'static str| -> Option<u32> { drivers.get(name.to_lowercase().as_str()).map(|d| d.index as u32) };
|
||||
|
||||
{
|
||||
let mut names = drivers.keys().collect::<Vec<_>>();
|
||||
names.sort_by_key(|k| get_driver(k));
|
||||
debug!("Drivers: {names:?}")
|
||||
}
|
||||
|
||||
// Count the number of times each pixel format is supported by each driver
|
||||
let pixel_format_counts: HashMap<PixelFormatEnum, usize> = drivers
|
||||
.values()
|
||||
.flat_map(|d| d.info.texture_formats.iter())
|
||||
.fold(HashMap::new(), |mut counts, format| {
|
||||
*counts.entry(*format).or_insert(0) += 1;
|
||||
counts
|
||||
});
|
||||
|
||||
debug!("Pixel format counts: {pixel_format_counts:?}");
|
||||
|
||||
let index = get_driver("direct3d");
|
||||
debug!("Driver index: {index:?}");
|
||||
|
||||
let mut canvas = window
|
||||
.into_canvas()
|
||||
.accelerated()
|
||||
// .index(index)
|
||||
.build()
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
canvas
|
||||
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
debug!("Renderer: {:?}", canvas.info());
|
||||
|
||||
let texture_creator: &'static mut TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
|
||||
let texture_creator = canvas.texture_creator();
|
||||
|
||||
let game = Game::new(canvas, texture_creator, event_pump)?;
|
||||
// game.audio.set_mute(cfg!(debug_assertions));
|
||||
let game = Game::new(canvas, ttf_context, texture_creator, event_pump)?;
|
||||
|
||||
Ok(App {
|
||||
game,
|
||||
focused: true,
|
||||
last_tick: Instant::now(),
|
||||
_sdl_context: sdl_context,
|
||||
_audio_subsystem: audio_subsystem,
|
||||
})
|
||||
}
|
||||
|
||||
@@ -96,33 +120,11 @@ impl App {
|
||||
{
|
||||
let start = Instant::now();
|
||||
|
||||
// for event in self
|
||||
// .game
|
||||
// .world
|
||||
// .get_non_send_resource_mut::<&'static mut EventPump>()
|
||||
// .unwrap()
|
||||
// .poll_iter()
|
||||
// {
|
||||
// match event {
|
||||
// Event::Window { win_event, .. } => match win_event {
|
||||
// WindowEvent::FocusGained => {
|
||||
// self.focused = true;
|
||||
// }
|
||||
// WindowEvent::FocusLost => {
|
||||
// self.focused = false;
|
||||
// }
|
||||
// _ => {}
|
||||
// },
|
||||
// Event::MouseMotion { x, y, .. } => {
|
||||
// // Convert window coordinates to logical coordinates
|
||||
// self.cursor_pos = Vec2::new(x as f32, y as f32);
|
||||
// }
|
||||
// _ => {}
|
||||
// }
|
||||
// }
|
||||
|
||||
let dt = self.last_tick.elapsed().as_secs_f32();
|
||||
self.last_tick = Instant::now();
|
||||
self.last_tick = start;
|
||||
|
||||
// Increment the global tick counter for tracing
|
||||
formatter::increment_tick();
|
||||
|
||||
let exit = self.game.tick(dt);
|
||||
|
||||
@@ -134,7 +136,7 @@ impl App {
|
||||
if start.elapsed() < LOOP_TIME {
|
||||
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
||||
if time != Duration::ZERO {
|
||||
get_platform().sleep(time, self.focused);
|
||||
platform::sleep(time, self.focused);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ impl Asset {
|
||||
mod imp {
|
||||
use super::*;
|
||||
use crate::error::AssetError;
|
||||
use crate::platform::get_platform;
|
||||
use crate::platform;
|
||||
|
||||
/// Loads asset bytes using the appropriate platform-specific method.
|
||||
///
|
||||
@@ -58,7 +58,7 @@ mod imp {
|
||||
/// Returns `AssetError::NotFound` if the asset file cannot be located (Emscripten only),
|
||||
/// or `AssetError::Io` for filesystem I/O failures.
|
||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
get_platform().get_asset_bytes(asset)
|
||||
platform::get_asset_bytes(asset)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
130
src/bin/aspect_demo.rs
Normal file
130
src/bin/aspect_demo.rs
Normal file
@@ -0,0 +1,130 @@
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use sdl2::event::Event;
|
||||
use sdl2::keyboard::Keycode;
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::rect::Rect;
|
||||
|
||||
// A self-contained SDL2 demo showing how to keep a consistent aspect ratio
|
||||
// with letterboxing/pillarboxing in a resizable window.
|
||||
//
|
||||
// This uses SDL2's logical size feature, which automatically sets a viewport
|
||||
// to preserve the target aspect ratio and adds black bars as needed.
|
||||
// We also clear the full window to black and then clear the logical viewport
|
||||
// to a content color, so bars remain visibly black.
|
||||
|
||||
const LOGICAL_WIDTH: u32 = 320; // target content width
|
||||
const LOGICAL_HEIGHT: u32 = 180; // target content height (16:9)
|
||||
|
||||
fn main() -> Result<(), String> {
|
||||
// Initialize SDL2
|
||||
let sdl = sdl2::init()?;
|
||||
let video = sdl.video()?;
|
||||
|
||||
// Create a resizable window
|
||||
let window = video
|
||||
.window("SDL2 Aspect Ratio Demo", 960, 540)
|
||||
.resizable()
|
||||
.position_centered()
|
||||
.build()
|
||||
.map_err(|e| e.to_string())?;
|
||||
|
||||
let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
|
||||
|
||||
// Set the desired logical (virtual) resolution. SDL will letterbox/pillarbox
|
||||
// as needed to preserve this aspect ratio when the window is resized.
|
||||
canvas
|
||||
.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
|
||||
.map_err(|e| e.to_string())?;
|
||||
// Optional: uncomment to enforce integer scaling only (more retro look)
|
||||
// canvas.set_integer_scale(true)?;
|
||||
|
||||
let mut events = sdl.event_pump()?;
|
||||
|
||||
let mut running = true;
|
||||
let start = Instant::now();
|
||||
let mut last_log = Instant::now();
|
||||
|
||||
while running {
|
||||
for event in events.poll_iter() {
|
||||
match event {
|
||||
Event::Quit { .. }
|
||||
| Event::KeyDown {
|
||||
keycode: Some(Keycode::Escape),
|
||||
..
|
||||
} => {
|
||||
running = false;
|
||||
}
|
||||
Event::Window { win_event, .. } => {
|
||||
// Periodically log window size and the computed viewport
|
||||
// to demonstrate how letterboxing/pillarboxing behaves.
|
||||
use sdl2::event::WindowEvent;
|
||||
match win_event {
|
||||
WindowEvent::Resized(_, _)
|
||||
| WindowEvent::SizeChanged(_, _)
|
||||
| WindowEvent::Maximized
|
||||
| WindowEvent::Restored => {
|
||||
if last_log.elapsed() > Duration::from_millis(250) {
|
||||
let out_size = canvas.output_size()?;
|
||||
let viewport = canvas.viewport();
|
||||
println!(
|
||||
"window={}x{}, viewport x={}, y={}, w={}, h={}",
|
||||
out_size.0,
|
||||
out_size.1,
|
||||
viewport.x(),
|
||||
viewport.y(),
|
||||
viewport.width(),
|
||||
viewport.height()
|
||||
);
|
||||
last_log = Instant::now();
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
// 1) Clear the entire window to black (no viewport) so the bars are black
|
||||
canvas.set_viewport(None);
|
||||
canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||
canvas.clear();
|
||||
|
||||
// 2) Re-apply logical size so SDL sets a viewport that preserves aspect
|
||||
// ratio. Clearing now only affects the letterboxed content area.
|
||||
canvas
|
||||
.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
|
||||
.map_err(|e| e.to_string())?;
|
||||
|
||||
// Fill the content area with a background color to differentiate from bars
|
||||
canvas.set_draw_color(Color::RGB(30, 30, 40));
|
||||
canvas.clear();
|
||||
|
||||
// Draw a simple grid to visualize scaling clearly
|
||||
canvas.set_draw_color(Color::RGB(60, 60, 90));
|
||||
let step = 20i32;
|
||||
for x in (0..=LOGICAL_WIDTH as i32).step_by(step as usize) {
|
||||
let _ = canvas.draw_line(sdl2::rect::Point::new(x, 0), sdl2::rect::Point::new(x, LOGICAL_HEIGHT as i32));
|
||||
}
|
||||
for y in (0..=LOGICAL_HEIGHT as i32).step_by(step as usize) {
|
||||
let _ = canvas.draw_line(sdl2::rect::Point::new(0, y), sdl2::rect::Point::new(LOGICAL_WIDTH as i32, y));
|
||||
}
|
||||
|
||||
// Draw a border around the logical content area
|
||||
canvas.set_draw_color(Color::RGB(200, 200, 220));
|
||||
let border = Rect::new(0, 0, LOGICAL_WIDTH, LOGICAL_HEIGHT);
|
||||
canvas.draw_rect(border)?;
|
||||
|
||||
// Draw a moving box to demonstrate dynamic content staying within aspect
|
||||
let elapsed_ms = start.elapsed().as_millis() as i32;
|
||||
let t = (elapsed_ms / 8) % LOGICAL_WIDTH as i32;
|
||||
let box_rect = Rect::new(t - 10, (LOGICAL_HEIGHT as i32 / 2) - 10, 20, 20);
|
||||
canvas.set_draw_color(Color::RGB(255, 140, 0));
|
||||
canvas.fill_rect(box_rect).ok();
|
||||
|
||||
canvas.present();
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
91
src/bin/timing_demo.rs
Normal file
91
src/bin/timing_demo.rs
Normal file
@@ -0,0 +1,91 @@
|
||||
use circular_buffer::CircularBuffer;
|
||||
use pacman::constants::CANVAS_SIZE;
|
||||
use sdl2::event::Event;
|
||||
use sdl2::keyboard::Keycode;
|
||||
use sdl2::pixels::Color;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
fn main() -> Result<(), String> {
|
||||
let sdl_context = sdl2::init()?;
|
||||
let video_subsystem = sdl_context.video()?;
|
||||
|
||||
let window = video_subsystem
|
||||
.window("SDL2 Timing Demo", CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||
.opengl()
|
||||
.position_centered()
|
||||
.build()
|
||||
.map_err(|e| e.to_string())?;
|
||||
|
||||
let mut canvas = window.into_canvas().accelerated().build().map_err(|e| e.to_string())?;
|
||||
canvas
|
||||
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||
.map_err(|e| e.to_string())?;
|
||||
|
||||
let mut event_pump = sdl_context.event_pump()?;
|
||||
|
||||
// Store frame timings in milliseconds
|
||||
let mut frame_timings = CircularBuffer::<20_000, f64>::new();
|
||||
let mut last_report_time = Instant::now();
|
||||
let report_interval = Duration::from_millis(500);
|
||||
|
||||
'running: loop {
|
||||
let frame_start_time = Instant::now();
|
||||
|
||||
for event in event_pump.poll_iter() {
|
||||
match event {
|
||||
Event::Quit { .. }
|
||||
| Event::KeyDown {
|
||||
keycode: Some(Keycode::Escape),
|
||||
..
|
||||
} => {
|
||||
break 'running;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
// Clear the screen
|
||||
canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||
canvas.clear();
|
||||
canvas.present();
|
||||
|
||||
// Record timing
|
||||
let frame_duration = frame_start_time.elapsed();
|
||||
frame_timings.push_back(frame_duration.as_secs_f64());
|
||||
|
||||
// Report stats every `report_interval`
|
||||
let elapsed = last_report_time.elapsed();
|
||||
if elapsed >= report_interval {
|
||||
if !frame_timings.is_empty() {
|
||||
let count = frame_timings.len() as f64;
|
||||
let sum: f64 = frame_timings.iter().sum();
|
||||
let mean = sum / count;
|
||||
|
||||
let variance = frame_timings
|
||||
.iter()
|
||||
.map(|value| {
|
||||
let diff = mean - value;
|
||||
diff * diff
|
||||
})
|
||||
.sum::<f64>()
|
||||
/ count;
|
||||
let std_dev = variance.sqrt();
|
||||
|
||||
println!(
|
||||
"Rendered {count} frames at {fps:.1} fps (last {elapsed:.2?}): mean={mean:.3?}, std_dev={std_dev:.3?}",
|
||||
count = frame_timings.len(),
|
||||
fps = count / elapsed.as_secs_f64(),
|
||||
elapsed = elapsed,
|
||||
mean = Duration::from_secs_f64(mean),
|
||||
std_dev = Duration::from_secs_f64(std_dev),
|
||||
);
|
||||
}
|
||||
|
||||
// Reset for next interval
|
||||
frame_timings.clear();
|
||||
last_report_time = Instant::now();
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
@@ -8,8 +8,8 @@ use glam::UVec2;
|
||||
///
|
||||
/// Calculated as 1/60th of a second (≈16.67ms).
|
||||
///
|
||||
/// Written out explicitly to satisfy const-eval constraints.
|
||||
pub const LOOP_TIME: Duration = Duration::from_nanos((1_000_000_000.0 / 60.0) as u64);
|
||||
/// Uses integer arithmetic to avoid floating-point precision loss.
|
||||
pub const LOOP_TIME: Duration = Duration::from_nanos(1_000_000_000 / 60);
|
||||
|
||||
/// The size of each cell, in pixels.
|
||||
pub const CELL_SIZE: u32 = 8;
|
||||
@@ -33,14 +33,12 @@ pub const BOARD_PIXEL_OFFSET: UVec2 = UVec2::new(BOARD_CELL_OFFSET.x * CELL_SIZE
|
||||
|
||||
/// Animation timing constants for ghost state management
|
||||
pub mod animation {
|
||||
/// Normal ghost movement animation speed (frames per second)
|
||||
pub const GHOST_NORMAL_SPEED: f32 = 0.2;
|
||||
/// Eaten ghost (eyes) animation speed (frames per second)
|
||||
pub const GHOST_EATEN_SPEED: f32 = 0.1;
|
||||
/// Frightened ghost animation speed (frames per second)
|
||||
pub const GHOST_FRIGHTENED_SPEED: f32 = 0.2;
|
||||
/// Frightened ghost flashing animation speed (frames per second)
|
||||
pub const GHOST_FLASHING_SPEED: f32 = 0.15;
|
||||
/// Normal ghost movement animation speed (ticks per frame at 60 ticks/sec)
|
||||
pub const GHOST_NORMAL_SPEED: u16 = 12;
|
||||
/// Eaten ghost (eyes) animation speed (ticks per frame at 60 ticks/sec)
|
||||
pub const GHOST_EATEN_SPEED: u16 = 6;
|
||||
/// Frightened ghost animation speed (ticks per frame at 60 ticks/sec)
|
||||
pub const GHOST_FRIGHTENED_SPEED: u16 = 12;
|
||||
|
||||
/// Time in ticks when frightened ghosts start flashing (2 seconds at 60 FPS)
|
||||
pub const FRIGHTENED_FLASH_START_TICKS: u32 = 120;
|
||||
@@ -51,6 +49,33 @@ pub const CANVAS_SIZE: UVec2 = UVec2::new(
|
||||
(BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE,
|
||||
);
|
||||
|
||||
pub const LARGE_SCALE: f32 = 2.6;
|
||||
|
||||
pub const LARGE_CANVAS_SIZE: UVec2 = UVec2::new(
|
||||
(((BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE) as f32 * LARGE_SCALE) as u32,
|
||||
(((BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE) as f32 * LARGE_SCALE) as u32,
|
||||
);
|
||||
|
||||
/// Collider size constants for different entity types
|
||||
pub mod collider {
|
||||
use super::CELL_SIZE;
|
||||
|
||||
/// Collider size for player and ghosts (1.375x cell size)
|
||||
pub const PLAYER_GHOST_SIZE: f32 = CELL_SIZE as f32 * 1.375;
|
||||
/// Collider size for pellets (0.4x cell size)
|
||||
pub const PELLET_SIZE: f32 = CELL_SIZE as f32 * 0.4;
|
||||
/// Collider size for power pellets/energizers (0.95x cell size)
|
||||
pub const POWER_PELLET_SIZE: f32 = CELL_SIZE as f32 * 0.95;
|
||||
}
|
||||
|
||||
/// UI and rendering constants
|
||||
pub mod ui {
|
||||
/// Debug font size in points
|
||||
pub const DEBUG_FONT_SIZE: u16 = 12;
|
||||
/// Power pellet blink rate in ticks (at 60 FPS, 12 ticks = 0.2 seconds)
|
||||
pub const POWER_PELLET_BLINK_RATE: u32 = 12;
|
||||
}
|
||||
|
||||
/// Map tile types that define gameplay behavior and collision properties.
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum MapTile {
|
||||
@@ -102,3 +127,17 @@ pub const RAW_BOARD: [&str; BOARD_CELL_SIZE.y as usize] = [
|
||||
"#..........................#",
|
||||
"############################",
|
||||
];
|
||||
|
||||
/// Game initialization constants
|
||||
pub mod startup {
|
||||
/// Number of frames for the startup sequence (3 seconds at 60 FPS)
|
||||
pub const STARTUP_FRAMES: u32 = 60 * 3;
|
||||
/// Number of ticks per frame during startup
|
||||
pub const STARTUP_TICKS_PER_FRAME: u32 = 60;
|
||||
}
|
||||
|
||||
/// Game mechanics constants
|
||||
pub mod mechanics {
|
||||
/// Player movement speed multiplier
|
||||
pub const PLAYER_SPEED: f32 = 1.15;
|
||||
}
|
||||
|
||||
12
src/error.rs
12
src/error.rs
@@ -37,9 +37,6 @@ pub enum GameError {
|
||||
#[error("IO error: {0}")]
|
||||
Io(#[from] io::Error),
|
||||
|
||||
#[error("Serialization error: {0}")]
|
||||
Serialization(#[from] serde_json::Error),
|
||||
|
||||
#[error("Invalid state: {0}")]
|
||||
InvalidState(String),
|
||||
}
|
||||
@@ -78,9 +75,6 @@ pub enum ParseError {
|
||||
/// Errors related to texture operations.
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum TextureError {
|
||||
#[error("Animated texture error: {0}")]
|
||||
Animated(#[from] AnimatedTextureError),
|
||||
|
||||
#[error("Failed to load texture: {0}")]
|
||||
LoadFailed(String),
|
||||
|
||||
@@ -94,12 +88,6 @@ pub enum TextureError {
|
||||
RenderFailed(String),
|
||||
}
|
||||
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum AnimatedTextureError {
|
||||
#[error("Frame duration must be positive, got {0}")]
|
||||
InvalidFrameDuration(f32),
|
||||
}
|
||||
|
||||
/// Errors related to entity operations.
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum EntityError {
|
||||
|
||||
160
src/formatter.rs
Normal file
160
src/formatter.rs
Normal file
@@ -0,0 +1,160 @@
|
||||
//! Custom tracing formatter with tick counter integration
|
||||
|
||||
use std::fmt;
|
||||
use std::sync::atomic::{AtomicU64, Ordering};
|
||||
use time::macros::format_description;
|
||||
use time::{format_description::FormatItem, OffsetDateTime};
|
||||
use tracing::{Event, Level, Subscriber};
|
||||
use tracing_subscriber::fmt::format::Writer;
|
||||
use tracing_subscriber::fmt::{FmtContext, FormatEvent, FormatFields, FormattedFields};
|
||||
use tracing_subscriber::registry::LookupSpan;
|
||||
|
||||
/// Global atomic counter for tracking game ticks
|
||||
static TICK_COUNTER: AtomicU64 = AtomicU64::new(0);
|
||||
|
||||
/// Maximum value for tick counter display (16-bit hex)
|
||||
const TICK_DISPLAY_MASK: u64 = 0xFFFF;
|
||||
|
||||
/// Cached format description for timestamps
|
||||
/// Uses 3 subsecond digits on Emscripten, 5 otherwise for better performance
|
||||
#[cfg(target_os = "emscripten")]
|
||||
const TIMESTAMP_FORMAT: &[FormatItem<'static>] = format_description!("[hour]:[minute]:[second].[subsecond digits:3]");
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
const TIMESTAMP_FORMAT: &[FormatItem<'static>] = format_description!("[hour]:[minute]:[second].[subsecond digits:5]");
|
||||
|
||||
/// A custom formatter that includes both timestamp and tick counter in hexadecimal
|
||||
///
|
||||
/// Re-implementation of the Full formatter to add a tick counter and timestamp.
|
||||
pub struct CustomFormatter;
|
||||
|
||||
impl<S, N> FormatEvent<S, N> for CustomFormatter
|
||||
where
|
||||
S: Subscriber + for<'a> LookupSpan<'a>,
|
||||
N: for<'a> FormatFields<'a> + 'static,
|
||||
{
|
||||
fn format_event(&self, ctx: &FmtContext<'_, S, N>, mut writer: Writer<'_>, event: &Event<'_>) -> fmt::Result {
|
||||
let meta = event.metadata();
|
||||
|
||||
// 1) Timestamp (dimmed when ANSI)
|
||||
let now = OffsetDateTime::now_utc();
|
||||
let formatted_time = now.format(&TIMESTAMP_FORMAT).map_err(|e| {
|
||||
eprintln!("Failed to format timestamp: {}", e);
|
||||
fmt::Error
|
||||
})?;
|
||||
write_dimmed(&mut writer, formatted_time)?;
|
||||
writer.write_char(' ')?;
|
||||
|
||||
// 2) Tick counter, dim when ANSI
|
||||
let tick_count = get_tick_count() & TICK_DISPLAY_MASK;
|
||||
if writer.has_ansi_escapes() {
|
||||
write!(writer, "\x1b[2m0x{:04X}\x1b[0m ", tick_count)?;
|
||||
} else {
|
||||
write!(writer, "0x{:04X} ", tick_count)?;
|
||||
}
|
||||
|
||||
// 3) Colored 5-char level like Full
|
||||
write_colored_level(&mut writer, meta.level())?;
|
||||
writer.write_char(' ')?;
|
||||
|
||||
// 4) Span scope chain (bold names, fields in braces, dimmed ':')
|
||||
if let Some(scope) = ctx.event_scope() {
|
||||
let mut saw_any = false;
|
||||
for span in scope.from_root() {
|
||||
write_bold(&mut writer, span.metadata().name())?;
|
||||
saw_any = true;
|
||||
let ext = span.extensions();
|
||||
if let Some(fields) = &ext.get::<FormattedFields<N>>() {
|
||||
if !fields.is_empty() {
|
||||
write_bold(&mut writer, "{")?;
|
||||
write!(writer, "{}", fields)?;
|
||||
write_bold(&mut writer, "}")?;
|
||||
}
|
||||
}
|
||||
if writer.has_ansi_escapes() {
|
||||
write!(writer, "\x1b[2m:\x1b[0m")?;
|
||||
} else {
|
||||
writer.write_char(':')?;
|
||||
}
|
||||
}
|
||||
if saw_any {
|
||||
writer.write_char(' ')?;
|
||||
}
|
||||
}
|
||||
|
||||
// 5) Target (dimmed), then a space
|
||||
if writer.has_ansi_escapes() {
|
||||
write!(writer, "\x1b[2m{}\x1b[0m\x1b[2m:\x1b[0m ", meta.target())?;
|
||||
} else {
|
||||
write!(writer, "{}: ", meta.target())?;
|
||||
}
|
||||
|
||||
// 6) Event fields
|
||||
ctx.format_fields(writer.by_ref(), event)?;
|
||||
|
||||
// 7) Newline
|
||||
writeln!(writer)
|
||||
}
|
||||
}
|
||||
|
||||
/// Write the verbosity level with the same coloring/alignment as the Full formatter.
|
||||
fn write_colored_level(writer: &mut Writer<'_>, level: &Level) -> fmt::Result {
|
||||
if writer.has_ansi_escapes() {
|
||||
// Basic ANSI color sequences; reset with \x1b[0m
|
||||
let (color, text) = match *level {
|
||||
Level::TRACE => ("\x1b[35m", "TRACE"), // purple
|
||||
Level::DEBUG => ("\x1b[34m", "DEBUG"), // blue
|
||||
Level::INFO => ("\x1b[32m", " INFO"), // green, note leading space
|
||||
Level::WARN => ("\x1b[33m", " WARN"), // yellow, note leading space
|
||||
Level::ERROR => ("\x1b[31m", "ERROR"), // red
|
||||
};
|
||||
write!(writer, "{}{}\x1b[0m", color, text)
|
||||
} else {
|
||||
// Right-pad to width 5 like Full's non-ANSI mode
|
||||
match *level {
|
||||
Level::TRACE => write!(writer, "{:>5}", "TRACE"),
|
||||
Level::DEBUG => write!(writer, "{:>5}", "DEBUG"),
|
||||
Level::INFO => write!(writer, "{:>5}", " INFO"),
|
||||
Level::WARN => write!(writer, "{:>5}", " WARN"),
|
||||
Level::ERROR => write!(writer, "{:>5}", "ERROR"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn write_dimmed(writer: &mut Writer<'_>, s: impl fmt::Display) -> fmt::Result {
|
||||
if writer.has_ansi_escapes() {
|
||||
write!(writer, "\x1b[2m{}\x1b[0m", s)
|
||||
} else {
|
||||
write!(writer, "{}", s)
|
||||
}
|
||||
}
|
||||
|
||||
fn write_bold(writer: &mut Writer<'_>, s: impl fmt::Display) -> fmt::Result {
|
||||
if writer.has_ansi_escapes() {
|
||||
write!(writer, "\x1b[1m{}\x1b[0m", s)
|
||||
} else {
|
||||
write!(writer, "{}", s)
|
||||
}
|
||||
}
|
||||
|
||||
/// Increment the global tick counter by 1
|
||||
///
|
||||
/// This should be called once per game tick/frame from the main game loop
|
||||
pub fn increment_tick() {
|
||||
TICK_COUNTER.fetch_add(1, Ordering::Relaxed);
|
||||
}
|
||||
|
||||
/// Get the current tick count
|
||||
///
|
||||
/// Returns the current value of the global tick counter
|
||||
pub fn get_tick_count() -> u64 {
|
||||
TICK_COUNTER.load(Ordering::Relaxed)
|
||||
}
|
||||
|
||||
/// Reset the tick counter to 0
|
||||
///
|
||||
/// This can be used for testing or when restarting the game
|
||||
#[allow(dead_code)]
|
||||
pub fn reset_tick_counter() {
|
||||
TICK_COUNTER.store(0, Ordering::Relaxed);
|
||||
}
|
||||
602
src/game.rs
602
src/game.rs
@@ -2,44 +2,52 @@
|
||||
|
||||
include!(concat!(env!("OUT_DIR"), "/atlas_data.rs"));
|
||||
|
||||
use crate::constants::{animation, MapTile, CANVAS_SIZE};
|
||||
use crate::error::{GameError, GameResult, TextureError};
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::constants::{self, animation, MapTile, CANVAS_SIZE};
|
||||
use crate::error::{GameError, GameResult};
|
||||
use crate::events::GameEvent;
|
||||
use crate::map::builder::Map;
|
||||
use crate::map::direction::Direction;
|
||||
use crate::systems::blinking::Blinking;
|
||||
use crate::systems::components::{GhostAnimation, GhostState, LastAnimationState};
|
||||
use crate::systems::movement::{BufferedDirection, Position, Velocity};
|
||||
use crate::systems::profiling::SystemId;
|
||||
use crate::systems::profiling::{SystemId, Timing};
|
||||
use crate::systems::render::touch_ui_render_system;
|
||||
use crate::systems::render::RenderDirty;
|
||||
use crate::systems::{self, ghost_collision_system, present_system, Hidden, MovementModifiers, NodeId};
|
||||
use crate::systems::{
|
||||
audio_system, blinking_system, collision_system, debug_render_system, directional_render_system, dirty_render_system,
|
||||
eaten_ghost_system, ghost_movement_system, ghost_state_animation_system, hud_render_system, item_system, profile,
|
||||
render_system, AudioEvent, AudioResource, AudioState, BackbufferResource, Collider, DebugFontResource, DebugState,
|
||||
DebugTextureResource, DeltaTime, DirectionalAnimated, EntityType, Frozen, Ghost, GhostAnimationSet, GhostAnimations,
|
||||
GhostBundle, GhostCollider, GlobalState, ItemBundle, ItemCollider, MapTextureResource, PacmanCollider, PlayerBundle,
|
||||
PlayerControlled, Renderable, ScoreResource, StartupSequence, SystemTimings,
|
||||
self, combined_render_system, ghost_collision_system, present_system, Hidden, LinearAnimation, MovementModifiers, NodeId,
|
||||
TouchState,
|
||||
};
|
||||
use crate::texture::animated::AnimatedTexture;
|
||||
use crate::systems::{
|
||||
audio_system, blinking_system, collision_system, directional_render_system, dirty_render_system, eaten_ghost_system,
|
||||
ghost_movement_system, ghost_state_system, hud_render_system, item_system, linear_render_system, profile, AudioEvent,
|
||||
AudioResource, AudioState, BackbufferResource, Collider, DebugState, DebugTextureResource, DeltaTime, DirectionalAnimation,
|
||||
EntityType, Frozen, Ghost, GhostAnimations, GhostBundle, GhostCollider, GlobalState, ItemBundle, ItemCollider,
|
||||
MapTextureResource, PacmanCollider, PlayerBundle, PlayerControlled, Renderable, ScoreResource, StartupSequence,
|
||||
SystemTimings,
|
||||
};
|
||||
use crate::texture::animated::{DirectionalTiles, TileSequence};
|
||||
use crate::texture::sprite::AtlasTile;
|
||||
use crate::texture::sprites::{FrightenedColor, GameSprite, GhostSprite, MazeSprite, PacmanSprite};
|
||||
use bevy_ecs::event::EventRegistry;
|
||||
use bevy_ecs::observer::Trigger;
|
||||
use bevy_ecs::schedule::common_conditions::resource_changed;
|
||||
use bevy_ecs::schedule::{Condition, IntoScheduleConfigs, Schedule, SystemSet};
|
||||
use bevy_ecs::system::ResMut;
|
||||
use bevy_ecs::system::{Local, ResMut};
|
||||
use bevy_ecs::world::World;
|
||||
use sdl2::event::EventType;
|
||||
use sdl2::image::LoadTexture;
|
||||
use sdl2::render::{BlendMode, Canvas, ScaleMode, TextureCreator};
|
||||
use sdl2::rwops::RWops;
|
||||
use sdl2::video::{Window, WindowContext};
|
||||
use sdl2::EventPump;
|
||||
use smallvec::smallvec;
|
||||
|
||||
use crate::{
|
||||
asset::{get_asset_bytes, Asset},
|
||||
constants,
|
||||
events::GameCommand,
|
||||
map::render::MapRenderer,
|
||||
systems::debug::{BatchedLinesResource, TtfAtlasResource},
|
||||
systems::input::{Bindings, CursorPosition},
|
||||
texture::sprite::{AtlasMapper, SpriteAtlas},
|
||||
};
|
||||
@@ -80,11 +88,113 @@ impl Game {
|
||||
/// Returns `GameError` for SDL2 failures, asset loading problems, atlas parsing
|
||||
/// errors, or entity initialization issues.
|
||||
pub fn new(
|
||||
canvas: &'static mut Canvas<Window>,
|
||||
texture_creator: &'static mut TextureCreator<WindowContext>,
|
||||
event_pump: &'static mut EventPump,
|
||||
mut canvas: Canvas<Window>,
|
||||
ttf_context: sdl2::ttf::Sdl2TtfContext,
|
||||
texture_creator: TextureCreator<WindowContext>,
|
||||
mut event_pump: EventPump,
|
||||
) -> GameResult<Game> {
|
||||
let ttf_context = Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
Self::disable_sdl_events(&mut event_pump);
|
||||
|
||||
let (backbuffer, mut map_texture, debug_texture, ttf_atlas) =
|
||||
Self::setup_textures_and_fonts(&mut canvas, &texture_creator, ttf_context)?;
|
||||
|
||||
let audio = crate::audio::Audio::new();
|
||||
|
||||
let (mut atlas, map_tiles) = Self::load_atlas_and_map_tiles(&texture_creator)?;
|
||||
canvas
|
||||
.with_texture_canvas(&mut map_texture, |map_canvas| {
|
||||
MapRenderer::render_map(map_canvas, &mut atlas, &map_tiles);
|
||||
})
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let map = Map::new(constants::RAW_BOARD)?;
|
||||
|
||||
let (player_animation, player_start_sprite) = Self::create_player_animations(&atlas)?;
|
||||
let player_bundle = Self::create_player_bundle(&map, player_animation, player_start_sprite);
|
||||
|
||||
let mut world = World::default();
|
||||
let mut schedule = Schedule::default();
|
||||
|
||||
Self::setup_ecs(&mut world);
|
||||
Self::insert_resources(
|
||||
&mut world,
|
||||
map,
|
||||
audio,
|
||||
atlas,
|
||||
event_pump,
|
||||
canvas,
|
||||
backbuffer,
|
||||
map_texture,
|
||||
debug_texture,
|
||||
ttf_atlas,
|
||||
)?;
|
||||
Self::configure_schedule(&mut schedule);
|
||||
|
||||
world.spawn(player_bundle).insert((Frozen, Hidden));
|
||||
Self::spawn_ghosts(&mut world)?;
|
||||
Self::spawn_items(&mut world)?;
|
||||
|
||||
Ok(Game { world, schedule })
|
||||
}
|
||||
|
||||
fn disable_sdl_events(event_pump: &mut EventPump) {
|
||||
for event_type in [
|
||||
EventType::JoyAxisMotion,
|
||||
EventType::JoyBallMotion,
|
||||
EventType::JoyHatMotion,
|
||||
EventType::JoyButtonDown,
|
||||
EventType::JoyButtonUp,
|
||||
EventType::JoyDeviceAdded,
|
||||
EventType::JoyDeviceRemoved,
|
||||
EventType::ControllerAxisMotion,
|
||||
EventType::ControllerButtonDown,
|
||||
EventType::ControllerButtonUp,
|
||||
EventType::ControllerDeviceAdded,
|
||||
EventType::ControllerDeviceRemoved,
|
||||
EventType::ControllerDeviceRemapped,
|
||||
EventType::ControllerTouchpadDown,
|
||||
EventType::ControllerTouchpadMotion,
|
||||
EventType::ControllerTouchpadUp,
|
||||
EventType::DollarGesture,
|
||||
EventType::DollarRecord,
|
||||
EventType::MultiGesture,
|
||||
EventType::ClipboardUpdate,
|
||||
EventType::DropFile,
|
||||
EventType::DropText,
|
||||
EventType::DropBegin,
|
||||
EventType::DropComplete,
|
||||
EventType::AudioDeviceAdded,
|
||||
EventType::AudioDeviceRemoved,
|
||||
EventType::RenderTargetsReset,
|
||||
EventType::RenderDeviceReset,
|
||||
EventType::LocaleChanged,
|
||||
EventType::TextInput,
|
||||
EventType::TextEditing,
|
||||
EventType::Display,
|
||||
EventType::MouseWheel,
|
||||
EventType::AppDidEnterBackground,
|
||||
EventType::AppWillEnterForeground,
|
||||
EventType::AppWillEnterBackground,
|
||||
EventType::AppDidEnterForeground,
|
||||
EventType::AppLowMemory,
|
||||
EventType::AppTerminating,
|
||||
EventType::User,
|
||||
EventType::Last,
|
||||
] {
|
||||
event_pump.disable_event(event_type);
|
||||
}
|
||||
}
|
||||
|
||||
fn setup_textures_and_fonts(
|
||||
canvas: &mut Canvas<Window>,
|
||||
texture_creator: &TextureCreator<WindowContext>,
|
||||
ttf_context: sdl2::ttf::Sdl2TtfContext,
|
||||
) -> GameResult<(
|
||||
sdl2::render::Texture,
|
||||
sdl2::render::Texture,
|
||||
sdl2::render::Texture,
|
||||
crate::texture::ttf::TtfAtlas,
|
||||
)> {
|
||||
let mut backbuffer = texture_creator
|
||||
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
@@ -95,27 +205,26 @@ impl Game {
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
map_texture.set_scale_mode(ScaleMode::Nearest);
|
||||
|
||||
// Create debug texture at output resolution for crisp debug rendering
|
||||
let output_size = canvas.output_size().unwrap();
|
||||
let output_size = constants::LARGE_CANVAS_SIZE;
|
||||
let mut debug_texture = texture_creator
|
||||
.create_texture_target(None, output_size.0, output_size.1)
|
||||
.create_texture_target(Some(sdl2::pixels::PixelFormatEnum::ARGB8888), output_size.x, output_size.y)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
// Debug texture is copied over the backbuffer, it requires transparency abilities
|
||||
debug_texture.set_blend_mode(BlendMode::Blend);
|
||||
debug_texture.set_scale_mode(ScaleMode::Nearest);
|
||||
|
||||
let font_data = get_asset_bytes(Asset::Font)?;
|
||||
let static_font_data: &'static [u8] = Box::leak(font_data.to_vec().into_boxed_slice());
|
||||
let font_asset = RWops::from_bytes(static_font_data).map_err(|_| GameError::Sdl("Failed to load font".to_string()))?;
|
||||
let font_data: &'static [u8] = get_asset_bytes(Asset::Font)?.to_vec().leak();
|
||||
let font_asset = RWops::from_bytes(font_data).map_err(|_| GameError::Sdl("Failed to load font".to_string()))?;
|
||||
let debug_font = ttf_context
|
||||
.load_font_from_rwops(font_asset, 12)
|
||||
.load_font_from_rwops(font_asset, constants::ui::DEBUG_FONT_SIZE)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
// Initialize audio system
|
||||
let audio = crate::audio::Audio::new();
|
||||
let mut ttf_atlas = crate::texture::ttf::TtfAtlas::new(texture_creator, &debug_font)?;
|
||||
ttf_atlas.populate_atlas(canvas, texture_creator, &debug_font)?;
|
||||
|
||||
// Load atlas and create map texture
|
||||
Ok((backbuffer, map_texture, debug_texture, ttf_atlas))
|
||||
}
|
||||
|
||||
fn load_atlas_and_map_tiles(texture_creator: &TextureCreator<WindowContext>) -> GameResult<(SpriteAtlas, Vec<AtlasTile>)> {
|
||||
let atlas_bytes = get_asset_bytes(Asset::AtlasImage)?;
|
||||
let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
||||
if e.to_string().contains("format") || e.to_string().contains("unsupported") {
|
||||
@@ -130,106 +239,106 @@ impl Game {
|
||||
let atlas_mapper = AtlasMapper {
|
||||
frames: ATLAS_FRAMES.into_iter().map(|(k, v)| (k.to_string(), *v)).collect(),
|
||||
};
|
||||
let mut atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
|
||||
let atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
|
||||
|
||||
// Create map tiles
|
||||
let mut map_tiles = Vec::with_capacity(35);
|
||||
for i in 0..35 {
|
||||
let tile_name = format!("maze/tiles/{}.png", i);
|
||||
let tile = atlas.get_tile(&tile_name).unwrap();
|
||||
let tile_name = GameSprite::Maze(MazeSprite::Tile(i)).to_path();
|
||||
let tile = atlas.get_tile(&tile_name)?;
|
||||
map_tiles.push(tile);
|
||||
}
|
||||
|
||||
// Render map to texture
|
||||
canvas
|
||||
.with_texture_canvas(&mut map_texture, |map_canvas| {
|
||||
MapRenderer::render_map(map_canvas, &mut atlas, &map_tiles);
|
||||
})
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
Ok((atlas, map_tiles))
|
||||
}
|
||||
|
||||
let map = Map::new(constants::RAW_BOARD)?;
|
||||
fn create_player_animations(atlas: &SpriteAtlas) -> GameResult<(DirectionalAnimation, AtlasTile)> {
|
||||
let up_moving_tiles = [
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 0)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 1)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||
];
|
||||
let down_moving_tiles = [
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 0)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 1)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||
];
|
||||
let left_moving_tiles = [
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 0)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 1)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||
];
|
||||
let right_moving_tiles = [
|
||||
SpriteAtlas::get_tile(
|
||||
atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 0)).to_path(),
|
||||
)?,
|
||||
SpriteAtlas::get_tile(
|
||||
atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 1)).to_path(),
|
||||
)?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||
];
|
||||
|
||||
// Create directional animated textures for Pac-Man
|
||||
let mut textures = [None, None, None, None];
|
||||
let mut stopped_textures = [None, None, None, None];
|
||||
for direction in Direction::DIRECTIONS {
|
||||
let moving_prefix = match direction {
|
||||
Direction::Up => "pacman/up",
|
||||
Direction::Down => "pacman/down",
|
||||
Direction::Left => "pacman/left",
|
||||
Direction::Right => "pacman/right",
|
||||
};
|
||||
let moving_tiles = smallvec![
|
||||
SpriteAtlas::get_tile(&atlas, &format!("{moving_prefix}_a.png"))
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_a.png"))))?,
|
||||
SpriteAtlas::get_tile(&atlas, &format!("{moving_prefix}_b.png"))
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_b.png"))))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
];
|
||||
let moving_tiles = DirectionalTiles::new(
|
||||
TileSequence::new(&up_moving_tiles),
|
||||
TileSequence::new(&down_moving_tiles),
|
||||
TileSequence::new(&left_moving_tiles),
|
||||
TileSequence::new(&right_moving_tiles),
|
||||
);
|
||||
|
||||
let stopped_tiles = smallvec![SpriteAtlas::get_tile(&atlas, &format!("{moving_prefix}_b.png"))
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_b.png"))))?];
|
||||
let up_stopped_tile =
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 1)).to_path())?;
|
||||
let down_stopped_tile =
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 1)).to_path())?;
|
||||
let left_stopped_tile =
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 1)).to_path())?;
|
||||
let right_stopped_tile = SpriteAtlas::get_tile(
|
||||
atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 1)).to_path(),
|
||||
)?;
|
||||
|
||||
textures[direction.as_usize()] = Some(AnimatedTexture::new(moving_tiles, 0.08)?);
|
||||
stopped_textures[direction.as_usize()] = Some(AnimatedTexture::new(stopped_tiles, 0.1)?);
|
||||
}
|
||||
let stopped_tiles = DirectionalTiles::new(
|
||||
TileSequence::new(&[up_stopped_tile]),
|
||||
TileSequence::new(&[down_stopped_tile]),
|
||||
TileSequence::new(&[left_stopped_tile]),
|
||||
TileSequence::new(&[right_stopped_tile]),
|
||||
);
|
||||
|
||||
let player = PlayerBundle {
|
||||
let player_animation = DirectionalAnimation::new(moving_tiles, stopped_tiles, 5);
|
||||
let player_start_sprite = SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?;
|
||||
|
||||
Ok((player_animation, player_start_sprite))
|
||||
}
|
||||
|
||||
fn create_player_bundle(map: &Map, player_animation: DirectionalAnimation, player_start_sprite: AtlasTile) -> PlayerBundle {
|
||||
PlayerBundle {
|
||||
player: PlayerControlled,
|
||||
position: Position::Stopped {
|
||||
node: map.start_positions.pacman,
|
||||
},
|
||||
velocity: Velocity {
|
||||
speed: 1.15,
|
||||
speed: constants::mechanics::PLAYER_SPEED,
|
||||
direction: Direction::Left,
|
||||
},
|
||||
movement_modifiers: MovementModifiers::default(),
|
||||
buffered_direction: BufferedDirection::None,
|
||||
sprite: Renderable {
|
||||
sprite: SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
sprite: player_start_sprite,
|
||||
layer: 0,
|
||||
},
|
||||
directional_animated: DirectionalAnimated {
|
||||
textures,
|
||||
stopped_textures,
|
||||
},
|
||||
directional_animation: player_animation,
|
||||
entity_type: EntityType::Player,
|
||||
collider: Collider {
|
||||
size: constants::CELL_SIZE as f32 * 1.375,
|
||||
size: constants::collider::PLAYER_GHOST_SIZE,
|
||||
},
|
||||
pacman_collider: PacmanCollider,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
let mut world = World::default();
|
||||
let mut schedule = Schedule::default();
|
||||
|
||||
EventRegistry::register_event::<GameError>(&mut world);
|
||||
EventRegistry::register_event::<GameEvent>(&mut world);
|
||||
EventRegistry::register_event::<AudioEvent>(&mut world);
|
||||
|
||||
world.insert_resource(Self::create_ghost_animations(&atlas)?);
|
||||
world.insert_resource(map);
|
||||
world.insert_resource(GlobalState { exit: false });
|
||||
world.insert_resource(ScoreResource(0));
|
||||
world.insert_resource(SystemTimings::default());
|
||||
world.insert_resource(Bindings::default());
|
||||
world.insert_resource(DeltaTime(0f32));
|
||||
world.insert_resource(RenderDirty::default());
|
||||
world.insert_resource(DebugState::default());
|
||||
world.insert_resource(AudioState::default());
|
||||
world.insert_resource(CursorPosition::default());
|
||||
world.insert_resource(StartupSequence::new(60 * 3, 60));
|
||||
|
||||
world.insert_non_send_resource(atlas);
|
||||
world.insert_non_send_resource(event_pump);
|
||||
world.insert_non_send_resource(canvas);
|
||||
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
||||
world.insert_non_send_resource(MapTextureResource(map_texture));
|
||||
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
||||
world.insert_non_send_resource(DebugFontResource(debug_font));
|
||||
world.insert_non_send_resource(AudioResource(audio));
|
||||
fn setup_ecs(world: &mut World) {
|
||||
EventRegistry::register_event::<GameError>(world);
|
||||
EventRegistry::register_event::<GameEvent>(world);
|
||||
EventRegistry::register_event::<AudioEvent>(world);
|
||||
|
||||
world.add_observer(
|
||||
|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| {
|
||||
@@ -238,7 +347,53 @@ impl Game {
|
||||
}
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn insert_resources(
|
||||
world: &mut World,
|
||||
map: Map,
|
||||
audio: crate::audio::Audio,
|
||||
atlas: SpriteAtlas,
|
||||
event_pump: EventPump,
|
||||
canvas: Canvas<Window>,
|
||||
backbuffer: sdl2::render::Texture,
|
||||
map_texture: sdl2::render::Texture,
|
||||
debug_texture: sdl2::render::Texture,
|
||||
ttf_atlas: crate::texture::ttf::TtfAtlas,
|
||||
) -> GameResult<()> {
|
||||
world.insert_non_send_resource(atlas);
|
||||
world.insert_resource(Self::create_ghost_animations(world.non_send_resource::<SpriteAtlas>())?);
|
||||
|
||||
world.insert_resource(BatchedLinesResource::new(&map, constants::LARGE_SCALE));
|
||||
world.insert_resource(map);
|
||||
world.insert_resource(GlobalState { exit: false });
|
||||
world.insert_resource(ScoreResource(0));
|
||||
world.insert_resource(SystemTimings::default());
|
||||
world.insert_resource(Timing::default());
|
||||
world.insert_resource(Bindings::default());
|
||||
world.insert_resource(DeltaTime { seconds: 0.0, ticks: 0 });
|
||||
world.insert_resource(RenderDirty::default());
|
||||
world.insert_resource(DebugState::default());
|
||||
world.insert_resource(AudioState::default());
|
||||
world.insert_resource(CursorPosition::default());
|
||||
world.insert_resource(TouchState::default());
|
||||
world.insert_resource(StartupSequence::new(
|
||||
constants::startup::STARTUP_FRAMES,
|
||||
constants::startup::STARTUP_TICKS_PER_FRAME,
|
||||
));
|
||||
|
||||
world.insert_non_send_resource(event_pump);
|
||||
world.insert_non_send_resource::<&mut Canvas<Window>>(Box::leak(Box::new(canvas)));
|
||||
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
||||
world.insert_non_send_resource(MapTextureResource(map_texture));
|
||||
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
||||
world.insert_non_send_resource(TtfAtlasResource(ttf_atlas));
|
||||
world.insert_non_send_resource(AudioResource(audio));
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn configure_schedule(schedule: &mut Schedule) {
|
||||
let input_system = profile(SystemId::Input, systems::input::input_system);
|
||||
let player_control_system = profile(SystemId::PlayerControls, systems::player_control_system);
|
||||
let player_movement_system = profile(SystemId::PlayerMovement, systems::player_movement_system);
|
||||
@@ -247,17 +402,16 @@ impl Game {
|
||||
let ghost_movement_system = profile(SystemId::Ghost, ghost_movement_system);
|
||||
let collision_system = profile(SystemId::Collision, collision_system);
|
||||
let ghost_collision_system = profile(SystemId::GhostCollision, ghost_collision_system);
|
||||
let vulnerable_tick_system = profile(SystemId::Ghost, systems::vulnerable_tick_system);
|
||||
|
||||
let item_system = profile(SystemId::Item, item_system);
|
||||
let audio_system = profile(SystemId::Audio, audio_system);
|
||||
let blinking_system = profile(SystemId::Blinking, blinking_system);
|
||||
let directional_render_system = profile(SystemId::DirectionalRender, directional_render_system);
|
||||
let linear_render_system = profile(SystemId::LinearRender, linear_render_system);
|
||||
let dirty_render_system = profile(SystemId::DirtyRender, dirty_render_system);
|
||||
let render_system = profile(SystemId::Render, render_system);
|
||||
let hud_render_system = profile(SystemId::HudRender, hud_render_system);
|
||||
let debug_render_system = profile(SystemId::DebugRender, debug_render_system);
|
||||
let present_system = profile(SystemId::Present, present_system);
|
||||
let ghost_state_animation_system = profile(SystemId::GhostStateAnimation, ghost_state_animation_system);
|
||||
let unified_ghost_state_system = profile(SystemId::GhostStateAnimation, ghost_state_system);
|
||||
|
||||
let forced_dirty_system = |mut dirty: ResMut<RenderDirty>| {
|
||||
dirty.0 = true;
|
||||
@@ -266,7 +420,11 @@ impl Game {
|
||||
schedule.add_systems((
|
||||
forced_dirty_system.run_if(resource_changed::<ScoreResource>.or(resource_changed::<StartupSequence>)),
|
||||
(
|
||||
input_system,
|
||||
input_system.run_if(|mut local: Local<u8>| {
|
||||
*local = local.wrapping_add(1u8);
|
||||
// run every nth frame
|
||||
*local % 2 == 0
|
||||
}),
|
||||
player_control_system,
|
||||
player_movement_system,
|
||||
startup_stage_system,
|
||||
@@ -275,50 +433,48 @@ impl Game {
|
||||
player_tunnel_slowdown_system,
|
||||
ghost_movement_system,
|
||||
profile(SystemId::EatenGhost, eaten_ghost_system),
|
||||
vulnerable_tick_system,
|
||||
ghost_state_animation_system,
|
||||
unified_ghost_state_system,
|
||||
(collision_system, ghost_collision_system, item_system).chain(),
|
||||
audio_system,
|
||||
blinking_system,
|
||||
(
|
||||
directional_render_system,
|
||||
linear_render_system,
|
||||
dirty_render_system,
|
||||
render_system,
|
||||
combined_render_system,
|
||||
hud_render_system,
|
||||
debug_render_system,
|
||||
touch_ui_render_system,
|
||||
present_system,
|
||||
)
|
||||
.chain(),
|
||||
));
|
||||
}
|
||||
|
||||
// Spawn player and attach initial state bundle
|
||||
world.spawn(player).insert((Frozen, Hidden));
|
||||
fn spawn_items(world: &mut World) -> GameResult<()> {
|
||||
let pellet_sprite = SpriteAtlas::get_tile(
|
||||
world.non_send_resource::<SpriteAtlas>(),
|
||||
&GameSprite::Maze(MazeSprite::Pellet).to_path(),
|
||||
)?;
|
||||
let energizer_sprite = SpriteAtlas::get_tile(
|
||||
world.non_send_resource::<SpriteAtlas>(),
|
||||
&GameSprite::Maze(MazeSprite::Energizer).to_path(),
|
||||
)?;
|
||||
|
||||
// Spawn ghosts
|
||||
Self::spawn_ghosts(&mut world)?;
|
||||
|
||||
let pellet_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/pellet.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/pellet.png".to_string())))?;
|
||||
let energizer_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/energizer.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/energizer.png".to_string())))?;
|
||||
|
||||
// Build a list of item entities to spawn from the map
|
||||
let nodes: Vec<(NodeId, EntityType, AtlasTile, f32)> = world
|
||||
.resource::<Map>()
|
||||
.iter_nodes()
|
||||
.filter_map(|(id, tile)| match tile {
|
||||
MapTile::Pellet => Some((*id, EntityType::Pellet, pellet_sprite, constants::CELL_SIZE as f32 * 0.4)),
|
||||
MapTile::Pellet => Some((*id, EntityType::Pellet, pellet_sprite, constants::collider::PELLET_SIZE)),
|
||||
MapTile::PowerPellet => Some((
|
||||
*id,
|
||||
EntityType::PowerPellet,
|
||||
energizer_sprite,
|
||||
constants::CELL_SIZE as f32 * 0.95,
|
||||
constants::collider::POWER_PELLET_SIZE,
|
||||
)),
|
||||
_ => None,
|
||||
})
|
||||
.collect();
|
||||
|
||||
// Construct and spawn the item entities
|
||||
for (id, item_type, sprite, size) in nodes {
|
||||
let mut item = world.spawn(ItemBundle {
|
||||
position: Position::Stopped { node: id },
|
||||
@@ -328,13 +484,11 @@ impl Game {
|
||||
item_collider: ItemCollider,
|
||||
});
|
||||
|
||||
// Make power pellets blink
|
||||
if item_type == EntityType::PowerPellet {
|
||||
item.insert((Frozen, Blinking::new(0.2)));
|
||||
item.insert((Frozen, Blinking::new(constants::ui::POWER_PELLET_BLINK_RATE)));
|
||||
}
|
||||
}
|
||||
|
||||
Ok(Game { world, schedule })
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Creates and spawns all four ghosts with unique AI personalities and directional animations.
|
||||
@@ -358,8 +512,9 @@ impl Game {
|
||||
for (ghost_type, start_node) in ghost_start_positions {
|
||||
// Create the ghost bundle in a separate scope to manage borrows
|
||||
let ghost = {
|
||||
let animations = world.resource::<GhostAnimations>().0.get(&ghost_type).unwrap().clone();
|
||||
let animations = *world.resource::<GhostAnimations>().get_normal(&ghost_type).unwrap();
|
||||
let atlas = world.non_send_resource::<SpriteAtlas>();
|
||||
let sprite_path = GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 0)).to_path();
|
||||
|
||||
GhostBundle {
|
||||
ghost: ghost_type,
|
||||
@@ -369,22 +524,17 @@ impl Game {
|
||||
direction: Direction::Left,
|
||||
},
|
||||
sprite: Renderable {
|
||||
sprite: SpriteAtlas::get_tile(atlas, &format!("ghost/{}/left_a.png", ghost_type.as_str())).ok_or_else(
|
||||
|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/left_a.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
},
|
||||
)?,
|
||||
sprite: SpriteAtlas::get_tile(atlas, &sprite_path)?,
|
||||
layer: 0,
|
||||
},
|
||||
directional_animated: animations.normal().unwrap().clone(),
|
||||
directional_animation: animations,
|
||||
entity_type: EntityType::Ghost,
|
||||
collider: Collider {
|
||||
size: crate::constants::CELL_SIZE as f32 * 1.375,
|
||||
size: constants::collider::PLAYER_GHOST_SIZE,
|
||||
},
|
||||
ghost_collider: GhostCollider,
|
||||
ghost_state: GhostState::Normal,
|
||||
last_animation_state: LastAnimationState(GhostAnimation::Normal),
|
||||
}
|
||||
};
|
||||
|
||||
@@ -395,103 +545,76 @@ impl Game {
|
||||
}
|
||||
|
||||
fn create_ghost_animations(atlas: &SpriteAtlas) -> GameResult<GhostAnimations> {
|
||||
let mut animations = std::collections::HashMap::new();
|
||||
// Eaten (eyes) animations - single tile per direction
|
||||
let up_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Up)).to_path())?;
|
||||
let down_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Down)).to_path())?;
|
||||
let left_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Left)).to_path())?;
|
||||
let right_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Right)).to_path())?;
|
||||
|
||||
let eyes_tiles = DirectionalTiles::new(
|
||||
TileSequence::new(&[up_eye]),
|
||||
TileSequence::new(&[down_eye]),
|
||||
TileSequence::new(&[left_eye]),
|
||||
TileSequence::new(&[right_eye]),
|
||||
);
|
||||
let eyes = DirectionalAnimation::new(eyes_tiles, eyes_tiles, animation::GHOST_EATEN_SPEED);
|
||||
|
||||
let mut animations = HashMap::new();
|
||||
|
||||
for ghost_type in [Ghost::Blinky, Ghost::Pinky, Ghost::Inky, Ghost::Clyde] {
|
||||
// Normal animations
|
||||
let mut normal_textures = [None, None, None, None];
|
||||
for direction in Direction::DIRECTIONS {
|
||||
let dir_str = direction.as_ref();
|
||||
let tile_a = atlas
|
||||
.get_tile(&format!("ghost/{}/{}_a.png", ghost_type.as_str(), dir_str))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/{}_a.png",
|
||||
ghost_type.as_str(),
|
||||
dir_str
|
||||
)))
|
||||
})?;
|
||||
let tile_b = atlas
|
||||
.get_tile(&format!("ghost/{}/{}_b.png", ghost_type.as_str(), dir_str))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/{}_b.png",
|
||||
ghost_type.as_str(),
|
||||
dir_str
|
||||
)))
|
||||
})?;
|
||||
let tiles = smallvec![tile_a, tile_b];
|
||||
normal_textures[direction.as_usize()] = Some(AnimatedTexture::new(tiles, animation::GHOST_NORMAL_SPEED)?);
|
||||
}
|
||||
let normal = DirectionalAnimated {
|
||||
textures: normal_textures.clone(),
|
||||
stopped_textures: normal_textures,
|
||||
};
|
||||
// Normal animations - create directional tiles for each direction
|
||||
let up_tiles = [
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Up, 0)).to_path())?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Up, 1)).to_path())?,
|
||||
];
|
||||
let down_tiles = [
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Down, 0)).to_path())?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Down, 1)).to_path())?,
|
||||
];
|
||||
let left_tiles = [
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 0)).to_path())?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 1)).to_path())?,
|
||||
];
|
||||
let right_tiles = [
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Right, 0)).to_path())?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Right, 1)).to_path())?,
|
||||
];
|
||||
|
||||
// Eaten (eyes) animations
|
||||
let mut eaten_textures = [None, None, None, None];
|
||||
for direction in Direction::DIRECTIONS {
|
||||
let dir_str = direction.as_ref();
|
||||
let tile = atlas
|
||||
.get_tile(&format!("ghost/eyes/{}.png", dir_str))
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("ghost/eyes/{}.png", dir_str))))?;
|
||||
eaten_textures[direction.as_usize()] = Some(AnimatedTexture::new(smallvec![tile], animation::GHOST_EATEN_SPEED)?);
|
||||
}
|
||||
let eaten = DirectionalAnimated {
|
||||
textures: eaten_textures.clone(),
|
||||
stopped_textures: eaten_textures,
|
||||
};
|
||||
let normal_moving = DirectionalTiles::new(
|
||||
TileSequence::new(&up_tiles),
|
||||
TileSequence::new(&down_tiles),
|
||||
TileSequence::new(&left_tiles),
|
||||
TileSequence::new(&right_tiles),
|
||||
);
|
||||
let normal = DirectionalAnimation::new(normal_moving, normal_moving, animation::GHOST_NORMAL_SPEED);
|
||||
|
||||
animations.insert(
|
||||
ghost_type,
|
||||
GhostAnimationSet::new(
|
||||
normal,
|
||||
DirectionalAnimated::default(), // Placeholder for frightened
|
||||
DirectionalAnimated::default(), // Placeholder for frightened_flashing
|
||||
eaten,
|
||||
animations.insert(ghost_type, normal);
|
||||
}
|
||||
|
||||
let (frightened, frightened_flashing) = {
|
||||
// Load frightened animation tiles (same for all ghosts)
|
||||
let frightened_blue_a =
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::Blue, 0)).to_path())?;
|
||||
let frightened_blue_b =
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::Blue, 1)).to_path())?;
|
||||
let frightened_white_a =
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::White, 0)).to_path())?;
|
||||
let frightened_white_b =
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::White, 1)).to_path())?;
|
||||
|
||||
(
|
||||
LinearAnimation::new(
|
||||
TileSequence::new(&[frightened_blue_a, frightened_blue_b]),
|
||||
animation::GHOST_NORMAL_SPEED,
|
||||
),
|
||||
);
|
||||
}
|
||||
LinearAnimation::new(
|
||||
TileSequence::new(&[frightened_blue_a, frightened_white_a, frightened_blue_b, frightened_white_b]),
|
||||
animation::GHOST_FRIGHTENED_SPEED,
|
||||
),
|
||||
)
|
||||
};
|
||||
|
||||
// Frightened animations (same for all ghosts)
|
||||
let frightened_blue_a = atlas
|
||||
.get_tile("ghost/frightened/blue_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/blue_a.png".to_string())))?;
|
||||
let frightened_blue_b = atlas
|
||||
.get_tile("ghost/frightened/blue_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/blue_b.png".to_string())))?;
|
||||
let frightened_white_a = atlas
|
||||
.get_tile("ghost/frightened/white_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/white_a.png".to_string())))?;
|
||||
let frightened_white_b = atlas
|
||||
.get_tile("ghost/frightened/white_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/white_b.png".to_string())))?;
|
||||
|
||||
let frightened_anim = AnimatedTexture::new(
|
||||
smallvec![frightened_blue_a, frightened_blue_b],
|
||||
animation::GHOST_FRIGHTENED_SPEED,
|
||||
)?;
|
||||
let flashing_anim = AnimatedTexture::new(
|
||||
smallvec![frightened_blue_a, frightened_white_a, frightened_blue_b, frightened_white_b],
|
||||
animation::GHOST_FLASHING_SPEED,
|
||||
)?;
|
||||
|
||||
let frightened_da = DirectionalAnimated::from_animation(frightened_anim);
|
||||
let frightened_flashing_da = DirectionalAnimated::from_animation(flashing_anim);
|
||||
|
||||
for ghost_type in [Ghost::Blinky, Ghost::Pinky, Ghost::Inky, Ghost::Clyde] {
|
||||
let entry = animations.get_mut(&ghost_type).unwrap();
|
||||
entry.animations.insert(
|
||||
crate::systems::GhostAnimation::Frightened { flash: false },
|
||||
frightened_da.clone(),
|
||||
);
|
||||
entry.animations.insert(
|
||||
crate::systems::GhostAnimation::Frightened { flash: true },
|
||||
frightened_flashing_da.clone(),
|
||||
);
|
||||
}
|
||||
|
||||
Ok(GhostAnimations(animations))
|
||||
Ok(GhostAnimations::new(animations, eyes, frightened, frightened_flashing))
|
||||
}
|
||||
|
||||
/// Executes one frame of game logic by running all scheduled ECS systems.
|
||||
@@ -510,10 +633,23 @@ impl Game {
|
||||
///
|
||||
/// `true` if the game should terminate (exit command received), `false` to continue
|
||||
pub fn tick(&mut self, dt: f32) -> bool {
|
||||
self.world.insert_resource(DeltaTime(dt));
|
||||
self.world.insert_resource(DeltaTime { seconds: dt, ticks: 1 });
|
||||
|
||||
// Run all systems
|
||||
// Note: We don't need to read the current tick here since we increment it after running systems
|
||||
|
||||
// Measure total frame time including all systems
|
||||
let start = std::time::Instant::now();
|
||||
self.schedule.run(&mut self.world);
|
||||
let total_duration = start.elapsed();
|
||||
|
||||
// Increment tick counter and record the total timing
|
||||
if let (Some(timings), Some(timing)) = (
|
||||
self.world.get_resource::<systems::profiling::SystemTimings>(),
|
||||
self.world.get_resource::<Timing>(),
|
||||
) {
|
||||
let new_tick = timing.increment_tick();
|
||||
timings.add_total_timing(total_duration, new_tick);
|
||||
}
|
||||
|
||||
let state = self
|
||||
.world
|
||||
|
||||
@@ -6,6 +6,7 @@ pub mod audio;
|
||||
pub mod constants;
|
||||
pub mod error;
|
||||
pub mod events;
|
||||
pub mod formatter;
|
||||
pub mod game;
|
||||
pub mod map;
|
||||
pub mod platform;
|
||||
|
||||
17
src/main.rs
17
src/main.rs
@@ -1,9 +1,8 @@
|
||||
// Note: This disables the console window on Windows. We manually re-attach to the parent terminal or process later on.
|
||||
#![windows_subsystem = "windows"]
|
||||
|
||||
use crate::{app::App, constants::LOOP_TIME};
|
||||
use tracing::info;
|
||||
use tracing_error::ErrorLayer;
|
||||
use tracing_subscriber::layer::SubscriberExt;
|
||||
|
||||
mod app;
|
||||
mod asset;
|
||||
@@ -12,6 +11,7 @@ mod constants;
|
||||
|
||||
mod error;
|
||||
mod events;
|
||||
mod formatter;
|
||||
mod game;
|
||||
mod map;
|
||||
mod platform;
|
||||
@@ -23,18 +23,13 @@ mod texture;
|
||||
/// This function initializes SDL, the window, the game state, and then enters
|
||||
/// the main game loop.
|
||||
pub fn main() {
|
||||
// Setup tracing
|
||||
let subscriber = tracing_subscriber::fmt()
|
||||
.with_ansi(cfg!(not(target_os = "emscripten")))
|
||||
.with_max_level(tracing::Level::DEBUG)
|
||||
.finish()
|
||||
.with(ErrorLayer::default());
|
||||
|
||||
tracing::subscriber::set_global_default(subscriber).expect("Could not set global default");
|
||||
// On Windows, this connects output streams to the console dynamically
|
||||
// On Emscripten, this connects the subscriber to the browser console
|
||||
platform::init_console().expect("Could not initialize console");
|
||||
|
||||
let mut app = App::new().expect("Could not create app");
|
||||
|
||||
info!("Starting game loop ({:?})", LOOP_TIME);
|
||||
info!(loop_time = ?LOOP_TIME, "Starting game loop");
|
||||
|
||||
loop {
|
||||
if !app.run() {
|
||||
|
||||
@@ -359,12 +359,7 @@ impl Map {
|
||||
+ IVec2::from(Direction::Left.as_ivec2()).as_vec2() * (CELL_SIZE as f32 * 2.0),
|
||||
},
|
||||
)
|
||||
.map_err(|e| {
|
||||
MapError::InvalidConfig(format!(
|
||||
"Failed to connect left tunnel entrance to left tunnel hidden node: {}",
|
||||
e
|
||||
))
|
||||
})?
|
||||
.expect("Failed to connect left tunnel entrance to left tunnel hidden node")
|
||||
};
|
||||
|
||||
// Create the right tunnel nodes
|
||||
@@ -384,12 +379,7 @@ impl Map {
|
||||
+ IVec2::from(Direction::Right.as_ivec2()).as_vec2() * (CELL_SIZE as f32 * 2.0),
|
||||
},
|
||||
)
|
||||
.map_err(|e| {
|
||||
MapError::InvalidConfig(format!(
|
||||
"Failed to connect right tunnel entrance to right tunnel hidden node: {}",
|
||||
e
|
||||
))
|
||||
})?
|
||||
.expect("Failed to connect right tunnel entrance to right tunnel hidden node")
|
||||
};
|
||||
|
||||
// Connect the left tunnel hidden node to the right tunnel hidden node
|
||||
@@ -401,12 +391,7 @@ impl Map {
|
||||
Some(0.0),
|
||||
Direction::Left,
|
||||
)
|
||||
.map_err(|e| {
|
||||
MapError::InvalidConfig(format!(
|
||||
"Failed to connect left tunnel hidden node to right tunnel hidden node: {}",
|
||||
e
|
||||
))
|
||||
})?;
|
||||
.expect("Failed to connect left tunnel hidden node to right tunnel hidden node");
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -3,42 +3,175 @@
|
||||
use std::borrow::Cow;
|
||||
use std::time::Duration;
|
||||
|
||||
use rand::rngs::ThreadRng;
|
||||
|
||||
use crate::asset::Asset;
|
||||
use crate::error::{AssetError, PlatformError};
|
||||
use crate::platform::CommonPlatform;
|
||||
|
||||
/// Desktop platform implementation.
|
||||
pub struct Platform;
|
||||
|
||||
impl CommonPlatform for Platform {
|
||||
fn sleep(&self, duration: Duration, focused: bool) {
|
||||
if focused {
|
||||
spin_sleep::sleep(duration);
|
||||
} else {
|
||||
std::thread::sleep(duration);
|
||||
}
|
||||
}
|
||||
|
||||
fn get_time(&self) -> f64 {
|
||||
std::time::Instant::now().elapsed().as_secs_f64()
|
||||
}
|
||||
|
||||
fn init_console(&self) -> Result<(), PlatformError> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn get_canvas_size(&self) -> Option<(u32, u32)> {
|
||||
None // Desktop doesn't need this
|
||||
}
|
||||
|
||||
fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
match asset {
|
||||
Asset::Wav1 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/1.ogg"))),
|
||||
Asset::Wav2 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/2.ogg"))),
|
||||
Asset::Wav3 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/3.ogg"))),
|
||||
Asset::Wav4 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/4.ogg"))),
|
||||
Asset::AtlasImage => Ok(Cow::Borrowed(include_bytes!("../../assets/game/atlas.png"))),
|
||||
Asset::Font => Ok(Cow::Borrowed(include_bytes!("../../assets/game/TerminalVector.ttf"))),
|
||||
}
|
||||
pub fn sleep(duration: Duration, focused: bool) {
|
||||
if focused {
|
||||
spin_sleep::sleep(duration);
|
||||
} else {
|
||||
std::thread::sleep(duration);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn init_console() -> Result<(), PlatformError> {
|
||||
#[cfg(windows)]
|
||||
{
|
||||
use crate::platform::tracing_buffer::setup_switchable_subscriber;
|
||||
use tracing::{debug, info};
|
||||
use windows::Win32::System::Console::GetConsoleWindow;
|
||||
|
||||
// Setup buffered tracing subscriber that will buffer logs until console is ready
|
||||
let switchable_writer = setup_switchable_subscriber();
|
||||
|
||||
// Check if we already have a console window
|
||||
if unsafe { !GetConsoleWindow().0.is_null() } {
|
||||
debug!("Already have a console window");
|
||||
return Ok(());
|
||||
} else {
|
||||
debug!("No existing console window found");
|
||||
}
|
||||
|
||||
if let Some(file_type) = is_output_setup()? {
|
||||
debug!(r#type = file_type, "Existing output detected");
|
||||
} else {
|
||||
debug!("No existing output detected");
|
||||
|
||||
// Try to attach to parent console for direct cargo run
|
||||
attach_to_parent_console()?;
|
||||
info!("Successfully attached to parent console");
|
||||
}
|
||||
|
||||
// Now that console is initialized, flush buffered logs and switch to direct output
|
||||
debug!("Switching to direct logging mode and flushing buffer...");
|
||||
if let Err(error) = switchable_writer.switch_to_direct_mode() {
|
||||
use tracing::warn;
|
||||
|
||||
warn!("Failed to flush buffered logs to console: {error:?}");
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
match asset {
|
||||
Asset::Wav1 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/1.ogg"))),
|
||||
Asset::Wav2 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/2.ogg"))),
|
||||
Asset::Wav3 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/3.ogg"))),
|
||||
Asset::Wav4 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/4.ogg"))),
|
||||
Asset::AtlasImage => Ok(Cow::Borrowed(include_bytes!("../../assets/game/atlas.png"))),
|
||||
Asset::Font => Ok(Cow::Borrowed(include_bytes!("../../assets/game/TerminalVector.ttf"))),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn rng() -> ThreadRng {
|
||||
rand::rng()
|
||||
}
|
||||
|
||||
/* Internal functions */
|
||||
|
||||
/// Check if the output stream has been setup by a parent process
|
||||
/// Windows-only
|
||||
#[cfg(windows)]
|
||||
fn is_output_setup() -> Result<Option<&'static str>, PlatformError> {
|
||||
use tracing::{debug, warn};
|
||||
|
||||
use windows::Win32::Storage::FileSystem::{
|
||||
GetFileType, FILE_TYPE_CHAR, FILE_TYPE_DISK, FILE_TYPE_PIPE, FILE_TYPE_REMOTE, FILE_TYPE_UNKNOWN,
|
||||
};
|
||||
|
||||
use windows_sys::Win32::{
|
||||
Foundation::INVALID_HANDLE_VALUE,
|
||||
System::Console::{GetStdHandle, STD_OUTPUT_HANDLE},
|
||||
};
|
||||
|
||||
// Get the process's standard output handle, check if it's invalid
|
||||
let handle = match unsafe { GetStdHandle(STD_OUTPUT_HANDLE) } {
|
||||
INVALID_HANDLE_VALUE => {
|
||||
return Err(PlatformError::ConsoleInit("Invalid handle".to_string()));
|
||||
}
|
||||
handle => handle,
|
||||
};
|
||||
|
||||
// Identify the file type of the handle and whether it's 'well known' (i.e. we trust it to be a reasonable output destination)
|
||||
let (well_known, file_type) = match unsafe {
|
||||
use windows::Win32::Foundation::HANDLE;
|
||||
GetFileType(HANDLE(handle))
|
||||
} {
|
||||
FILE_TYPE_PIPE => (true, "pipe"),
|
||||
FILE_TYPE_CHAR => (true, "char"),
|
||||
FILE_TYPE_DISK => (true, "disk"),
|
||||
FILE_TYPE_UNKNOWN => (false, "unknown"),
|
||||
FILE_TYPE_REMOTE => (false, "remote"),
|
||||
unexpected => {
|
||||
warn!("Unexpected file type: {unexpected:?}");
|
||||
(false, "unknown")
|
||||
}
|
||||
};
|
||||
|
||||
debug!("File type: {file_type:?}, well known: {well_known}");
|
||||
|
||||
// If it's anything recognizable and valid, assume that a parent process has setup an output stream
|
||||
Ok(well_known.then_some(file_type))
|
||||
}
|
||||
|
||||
/// Try to attach to parent console
|
||||
/// Windows-only
|
||||
#[cfg(windows)]
|
||||
fn attach_to_parent_console() -> Result<(), PlatformError> {
|
||||
use windows::{
|
||||
core::PCSTR,
|
||||
Win32::{
|
||||
Foundation::{GENERIC_READ, GENERIC_WRITE},
|
||||
Storage::FileSystem::{CreateFileA, FILE_FLAGS_AND_ATTRIBUTES, FILE_SHARE_READ, FILE_SHARE_WRITE, OPEN_EXISTING},
|
||||
System::Console::{
|
||||
AttachConsole, FreeConsole, SetStdHandle, ATTACH_PARENT_PROCESS, STD_ERROR_HANDLE, STD_OUTPUT_HANDLE,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
// Attach the process to the parent's console
|
||||
unsafe { AttachConsole(ATTACH_PARENT_PROCESS) }
|
||||
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to attach to parent console: {:?}", e)))?;
|
||||
|
||||
let handle = unsafe {
|
||||
let pcstr = PCSTR::from_raw(c"CONOUT$".as_ptr() as *const u8);
|
||||
CreateFileA::<PCSTR>(
|
||||
pcstr,
|
||||
(GENERIC_READ | GENERIC_WRITE).0,
|
||||
FILE_SHARE_READ | FILE_SHARE_WRITE,
|
||||
None,
|
||||
OPEN_EXISTING,
|
||||
FILE_FLAGS_AND_ATTRIBUTES(0),
|
||||
None,
|
||||
)
|
||||
}
|
||||
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to create console handle: {:?}", e)))?;
|
||||
|
||||
// Set the console's output and then error handles
|
||||
if let Some(handle_error) = unsafe { SetStdHandle(STD_OUTPUT_HANDLE, handle) }
|
||||
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set console output handle: {:?}", e)))
|
||||
.and_then(|_| {
|
||||
unsafe { SetStdHandle(STD_ERROR_HANDLE, handle) }
|
||||
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set console error handle: {:?}", e)))
|
||||
})
|
||||
.err()
|
||||
{
|
||||
// If either set handle call fails, free the console
|
||||
unsafe { FreeConsole() }
|
||||
// Free the console if the SetStdHandle calls fail
|
||||
.map_err(|free_error| {
|
||||
PlatformError::ConsoleInit(format!(
|
||||
"Failed to free console after SetStdHandle failed: {free_error:?} ({handle_error:?})"
|
||||
))
|
||||
})
|
||||
// And then return the original error if the FreeConsole call succeeds
|
||||
.and(Err(handle_error))?;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -1,62 +1,96 @@
|
||||
//! Emscripten platform implementation.
|
||||
|
||||
use std::borrow::Cow;
|
||||
use std::time::Duration;
|
||||
|
||||
use crate::asset::Asset;
|
||||
use crate::error::{AssetError, PlatformError};
|
||||
use crate::platform::CommonPlatform;
|
||||
|
||||
/// Emscripten platform implementation.
|
||||
pub struct Platform;
|
||||
|
||||
impl CommonPlatform for Platform {
|
||||
fn sleep(&self, duration: Duration, _focused: bool) {
|
||||
unsafe {
|
||||
emscripten_sleep(duration.as_millis() as u32);
|
||||
}
|
||||
}
|
||||
|
||||
fn get_time(&self) -> f64 {
|
||||
unsafe { emscripten_get_now() }
|
||||
}
|
||||
|
||||
fn init_console(&self) -> Result<(), PlatformError> {
|
||||
Ok(()) // No-op for Emscripten
|
||||
}
|
||||
|
||||
fn get_canvas_size(&self) -> Option<(u32, u32)> {
|
||||
Some(unsafe { get_canvas_size() })
|
||||
}
|
||||
|
||||
fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
use sdl2::rwops::RWops;
|
||||
use std::io::Read;
|
||||
|
||||
let path = format!("assets/game/{}", asset.path());
|
||||
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
|
||||
|
||||
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
|
||||
|
||||
let mut buf = vec![0u8; len];
|
||||
rwops
|
||||
.read_exact(&mut buf)
|
||||
.map_err(|e| AssetError::Io(std::io::Error::other(e)))?;
|
||||
|
||||
Ok(Cow::Owned(buf))
|
||||
}
|
||||
}
|
||||
use crate::formatter::CustomFormatter;
|
||||
use rand::{rngs::SmallRng, SeedableRng};
|
||||
use sdl2::rwops::RWops;
|
||||
use std::borrow::Cow;
|
||||
use std::ffi::CString;
|
||||
use std::io::{self, Read, Write};
|
||||
use std::time::Duration;
|
||||
|
||||
// Emscripten FFI functions
|
||||
#[allow(dead_code)]
|
||||
extern "C" {
|
||||
fn emscripten_get_now() -> f64;
|
||||
fn emscripten_sleep(ms: u32);
|
||||
fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
|
||||
// Standard C functions that Emscripten redirects to console
|
||||
fn printf(format: *const u8, ...) -> i32;
|
||||
}
|
||||
|
||||
unsafe fn get_canvas_size() -> (u32, u32) {
|
||||
pub fn sleep(duration: Duration, _focused: bool) {
|
||||
unsafe {
|
||||
emscripten_sleep(duration.as_millis() as u32);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn init_console() -> Result<(), PlatformError> {
|
||||
use tracing_subscriber::{fmt, layer::SubscriberExt, EnvFilter};
|
||||
|
||||
// Set up a custom tracing subscriber that writes directly to emscripten console
|
||||
let subscriber = tracing_subscriber::registry()
|
||||
.with(
|
||||
fmt::layer()
|
||||
.with_writer(|| EmscriptenConsoleWriter)
|
||||
.with_ansi(false)
|
||||
.event_format(CustomFormatter),
|
||||
)
|
||||
.with(EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::new("debug")));
|
||||
|
||||
tracing::subscriber::set_global_default(subscriber)
|
||||
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set tracing subscriber: {}", e)))?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// A writer that outputs to the browser console via printf (redirected by emscripten)
|
||||
struct EmscriptenConsoleWriter;
|
||||
|
||||
impl Write for EmscriptenConsoleWriter {
|
||||
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||
if let Ok(s) = std::str::from_utf8(buf) {
|
||||
if let Ok(cstr) = CString::new(s.trim_end_matches('\n')) {
|
||||
let format_str = CString::new("%s\n").unwrap();
|
||||
unsafe {
|
||||
printf(format_str.as_ptr().cast(), cstr.as_ptr());
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(buf.len())
|
||||
}
|
||||
|
||||
fn flush(&mut self) -> io::Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn get_canvas_size() -> Option<(u32, u32)> {
|
||||
let mut width = 0.0;
|
||||
let mut height = 0.0;
|
||||
emscripten_get_element_css_size(c"canvas".as_ptr().cast(), &mut width, &mut height);
|
||||
(width as u32, height as u32)
|
||||
|
||||
unsafe {
|
||||
emscripten_get_element_css_size(c"canvas".as_ptr().cast(), &mut width, &mut height);
|
||||
if width == 0.0 || height == 0.0 {
|
||||
return None;
|
||||
}
|
||||
}
|
||||
Some((width as u32, height as u32))
|
||||
}
|
||||
|
||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
let path = format!("assets/game/{}", asset.path());
|
||||
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
|
||||
|
||||
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
|
||||
|
||||
let mut buf = vec![0u8; len];
|
||||
rwops.read_exact(&mut buf).map_err(|e| AssetError::Io(io::Error::other(e)))?;
|
||||
|
||||
Ok(Cow::Owned(buf))
|
||||
}
|
||||
|
||||
pub fn rng() -> SmallRng {
|
||||
SmallRng::from_os_rng()
|
||||
}
|
||||
|
||||
@@ -1,46 +1,13 @@
|
||||
//! Platform abstraction layer for cross-platform functionality.
|
||||
|
||||
use crate::asset::Asset;
|
||||
use crate::error::{AssetError, PlatformError};
|
||||
use std::borrow::Cow;
|
||||
use std::time::Duration;
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
mod desktop;
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
pub mod tracing_buffer;
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
pub use desktop::*;
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
pub use emscripten::*;
|
||||
#[cfg(target_os = "emscripten")]
|
||||
mod emscripten;
|
||||
|
||||
/// Cross-platform abstraction layer providing unified APIs for platform-specific operations.
|
||||
pub trait CommonPlatform {
|
||||
/// Platform-specific sleep function (required due to Emscripten's non-standard sleep requirements).
|
||||
///
|
||||
/// Provides access to current window focus state, useful for changing sleep algorithm conditionally.
|
||||
fn sleep(&self, duration: Duration, focused: bool);
|
||||
|
||||
#[allow(dead_code)]
|
||||
fn get_time(&self) -> f64;
|
||||
|
||||
/// Configures platform-specific console and debugging output capabilities.
|
||||
fn init_console(&self) -> Result<(), PlatformError>;
|
||||
|
||||
/// Retrieves the actual display canvas dimensions.
|
||||
#[allow(dead_code)]
|
||||
fn get_canvas_size(&self) -> Option<(u32, u32)>;
|
||||
|
||||
/// Loads raw asset data using the appropriate platform-specific method.
|
||||
fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError>;
|
||||
}
|
||||
|
||||
/// Returns the appropriate platform implementation based on compile-time target.
|
||||
#[allow(dead_code)]
|
||||
pub fn get_platform() -> &'static dyn CommonPlatform {
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
{
|
||||
&desktop::Platform
|
||||
}
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
{
|
||||
&emscripten::Platform
|
||||
}
|
||||
}
|
||||
|
||||
153
src/platform/tracing_buffer.rs
Normal file
153
src/platform/tracing_buffer.rs
Normal file
@@ -0,0 +1,153 @@
|
||||
#![allow(dead_code)]
|
||||
//! Buffered tracing setup for handling logs before console attachment.
|
||||
|
||||
use crate::formatter::CustomFormatter;
|
||||
use parking_lot::Mutex;
|
||||
use std::io;
|
||||
use std::io::Write;
|
||||
use std::sync::Arc;
|
||||
use tracing::{debug, Level};
|
||||
use tracing_error::ErrorLayer;
|
||||
use tracing_subscriber::fmt::MakeWriter;
|
||||
use tracing_subscriber::layer::SubscriberExt;
|
||||
|
||||
/// A thread-safe buffered writer that stores logs in memory until flushed.
|
||||
#[derive(Clone)]
|
||||
pub struct BufferedWriter {
|
||||
buffer: Arc<Mutex<Vec<u8>>>,
|
||||
}
|
||||
|
||||
impl BufferedWriter {
|
||||
/// Creates a new buffered writer.
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
buffer: Arc::new(Mutex::new(Vec::new())),
|
||||
}
|
||||
}
|
||||
|
||||
/// Flushes all buffered content to the provided writer and clears the buffer.
|
||||
pub fn flush_to<W: Write>(&self, mut writer: W) -> io::Result<()> {
|
||||
let mut buffer = self.buffer.lock();
|
||||
if !buffer.is_empty() {
|
||||
writer.write_all(&buffer)?;
|
||||
writer.flush()?;
|
||||
buffer.clear();
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Returns the current buffer size in bytes.
|
||||
pub fn buffer_size(&self) -> usize {
|
||||
self.buffer.lock().len()
|
||||
}
|
||||
}
|
||||
|
||||
impl Write for BufferedWriter {
|
||||
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||
let mut buffer = self.buffer.lock();
|
||||
buffer.extend_from_slice(buf);
|
||||
Ok(buf.len())
|
||||
}
|
||||
|
||||
fn flush(&mut self) -> io::Result<()> {
|
||||
// For buffered writer, flush is a no-op since we're storing in memory
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for BufferedWriter {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
/// A writer that can switch between buffering and direct output.
|
||||
#[derive(Clone, Default)]
|
||||
pub struct SwitchableWriter {
|
||||
buffered_writer: BufferedWriter,
|
||||
direct_mode: std::sync::Arc<parking_lot::Mutex<bool>>,
|
||||
}
|
||||
|
||||
impl SwitchableWriter {
|
||||
pub fn switch_to_direct_mode(&self) -> io::Result<()> {
|
||||
let buffer_size = {
|
||||
// Acquire the lock
|
||||
let mut mode = self.direct_mode.lock();
|
||||
|
||||
// Get buffer size before flushing for debug logging
|
||||
let buffer_size = self.buffered_writer.buffer_size();
|
||||
|
||||
// Flush any buffered content
|
||||
self.buffered_writer.flush_to(io::stdout())?;
|
||||
|
||||
// Switch to direct mode (and drop the lock)
|
||||
*mode = true;
|
||||
|
||||
buffer_size
|
||||
};
|
||||
|
||||
// Log how much was buffered (this will now go directly to stdout)
|
||||
debug!("Flushed {buffer_size:?} bytes of buffered logs to console");
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl io::Write for SwitchableWriter {
|
||||
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||
if *self.direct_mode.lock() {
|
||||
io::stdout().write(buf)
|
||||
} else {
|
||||
self.buffered_writer.clone().write(buf)
|
||||
}
|
||||
}
|
||||
|
||||
fn flush(&mut self) -> io::Result<()> {
|
||||
if *self.direct_mode.lock() {
|
||||
io::stdout().flush()
|
||||
} else {
|
||||
// For buffered mode, flush is a no-op
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A make writer that uses the switchable writer.
|
||||
#[derive(Clone)]
|
||||
pub struct SwitchableMakeWriter {
|
||||
writer: SwitchableWriter,
|
||||
}
|
||||
|
||||
impl SwitchableMakeWriter {
|
||||
pub fn new(writer: SwitchableWriter) -> Self {
|
||||
Self { writer }
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> MakeWriter<'a> for SwitchableMakeWriter {
|
||||
type Writer = SwitchableWriter;
|
||||
|
||||
fn make_writer(&'a self) -> Self::Writer {
|
||||
self.writer.clone()
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets up a switchable tracing subscriber that can transition from buffered to direct output.
|
||||
///
|
||||
/// Returns the switchable writer that can be used to control the behavior.
|
||||
pub fn setup_switchable_subscriber() -> SwitchableWriter {
|
||||
let switchable_writer = SwitchableWriter::default();
|
||||
let make_writer = SwitchableMakeWriter::new(switchable_writer.clone());
|
||||
|
||||
let _subscriber = tracing_subscriber::fmt()
|
||||
.with_ansi(cfg!(not(target_os = "emscripten")))
|
||||
.with_max_level(Level::DEBUG)
|
||||
.event_format(CustomFormatter)
|
||||
.with_writer(make_writer)
|
||||
.finish()
|
||||
.with(ErrorLayer::default());
|
||||
|
||||
tracing::subscriber::set_global_default(_subscriber).expect("Could not set global default switchable subscriber");
|
||||
|
||||
switchable_writer
|
||||
}
|
||||
@@ -12,20 +12,24 @@ use crate::systems::{
|
||||
|
||||
#[derive(Component, Debug)]
|
||||
pub struct Blinking {
|
||||
pub timer: f32,
|
||||
pub interval: f32,
|
||||
pub tick_timer: u32,
|
||||
pub interval_ticks: u32,
|
||||
}
|
||||
|
||||
impl Blinking {
|
||||
pub fn new(interval: f32) -> Self {
|
||||
Self { timer: 0.0, interval }
|
||||
pub fn new(interval_ticks: u32) -> Self {
|
||||
Self {
|
||||
tick_timer: 0,
|
||||
interval_ticks,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Updates blinking entities by toggling their visibility at regular intervals.
|
||||
///
|
||||
/// This system manages entities that have both `Blinking` and `Renderable` components,
|
||||
/// accumulating time and toggling visibility when the specified interval is reached.
|
||||
/// accumulating ticks and toggling visibility when the specified interval is reached.
|
||||
/// Uses integer arithmetic for deterministic behavior.
|
||||
#[allow(clippy::type_complexity)]
|
||||
pub fn blinking_system(
|
||||
mut commands: Commands,
|
||||
@@ -42,22 +46,40 @@ pub fn blinking_system(
|
||||
continue;
|
||||
}
|
||||
|
||||
// Increase the timer by the delta time
|
||||
blinking.timer += time.0;
|
||||
// Increase the timer by the delta ticks
|
||||
blinking.tick_timer += time.ticks;
|
||||
|
||||
// If the timer is less than the interval, there's nothing to do yet
|
||||
if blinking.timer < blinking.interval {
|
||||
// Handle zero interval case (immediate toggling)
|
||||
if blinking.interval_ticks == 0 {
|
||||
if time.ticks > 0 {
|
||||
if hidden {
|
||||
commands.entity(entity).remove::<Hidden>();
|
||||
} else {
|
||||
commands.entity(entity).insert(Hidden);
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// Subtract the interval (allows for the timer to retain partial interval progress)
|
||||
blinking.timer -= blinking.interval;
|
||||
// Calculate how many complete intervals have passed
|
||||
let complete_intervals = blinking.tick_timer / blinking.interval_ticks;
|
||||
|
||||
// Toggle the Hidden component
|
||||
if hidden {
|
||||
commands.entity(entity).remove::<Hidden>();
|
||||
} else {
|
||||
commands.entity(entity).insert(Hidden);
|
||||
// If no complete intervals have passed, there's nothing to do yet
|
||||
if complete_intervals == 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Update the timer to the remainder after complete intervals
|
||||
blinking.tick_timer %= blinking.interval_ticks;
|
||||
|
||||
// Toggle the Hidden component for each complete interval
|
||||
// Since toggling twice is a no-op, we only need to toggle if the count is odd
|
||||
if complete_intervals % 2 == 1 {
|
||||
if hidden {
|
||||
commands.entity(entity).remove::<Hidden>();
|
||||
} else {
|
||||
commands.entity(entity).insert(Hidden);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,13 +2,13 @@ use bevy_ecs::component::Component;
|
||||
use bevy_ecs::entity::Entity;
|
||||
use bevy_ecs::event::{EventReader, EventWriter};
|
||||
use bevy_ecs::query::With;
|
||||
use bevy_ecs::system::{Commands, Query, Res, ResMut};
|
||||
use bevy_ecs::system::{Query, Res, ResMut};
|
||||
|
||||
use crate::error::GameError;
|
||||
use crate::events::GameEvent;
|
||||
use crate::map::builder::Map;
|
||||
use crate::systems::movement::Position;
|
||||
use crate::systems::{AudioEvent, Eaten, Ghost, PlayerControlled, ScoreResource, Vulnerable};
|
||||
use crate::systems::{AudioEvent, Ghost, GhostState, PlayerControlled, ScoreResource};
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct Collider {
|
||||
@@ -108,12 +108,11 @@ pub fn collision_system(
|
||||
}
|
||||
|
||||
pub fn ghost_collision_system(
|
||||
mut commands: Commands,
|
||||
mut collision_events: EventReader<GameEvent>,
|
||||
mut score: ResMut<ScoreResource>,
|
||||
pacman_query: Query<(), With<PlayerControlled>>,
|
||||
ghost_query: Query<(Entity, &Ghost), With<GhostCollider>>,
|
||||
vulnerable_query: Query<Entity, With<Vulnerable>>,
|
||||
mut ghost_state_query: Query<&mut GhostState>,
|
||||
mut events: EventWriter<AudioEvent>,
|
||||
) {
|
||||
for event in collision_events.read() {
|
||||
@@ -127,23 +126,23 @@ pub fn ghost_collision_system(
|
||||
continue;
|
||||
};
|
||||
|
||||
// Check if the ghost is vulnerable
|
||||
// Check if the ghost is frightened
|
||||
if let Ok((ghost_ent, _ghost_type)) = ghost_query.get(ghost_entity) {
|
||||
// Check if ghost has Vulnerable component
|
||||
if vulnerable_query.get(ghost_ent).is_ok() {
|
||||
// Pac-Man eats the ghost
|
||||
// Add score (200 points per ghost eaten)
|
||||
score.0 += 200;
|
||||
if let Ok(mut ghost_state) = ghost_state_query.get_mut(ghost_ent) {
|
||||
// Check if ghost is in frightened state
|
||||
if matches!(*ghost_state, GhostState::Frightened { .. }) {
|
||||
// Pac-Man eats the ghost
|
||||
// Add score (200 points per ghost eaten)
|
||||
score.0 += 200;
|
||||
|
||||
// Remove the ghost
|
||||
commands.entity(ghost_ent).remove::<Vulnerable>().insert(Eaten);
|
||||
// Set ghost state to Eyes
|
||||
*ghost_state = GhostState::Eyes;
|
||||
|
||||
// Play eat sound
|
||||
events.write(AudioEvent::PlayEat);
|
||||
} else {
|
||||
// Pac-Man dies (this would need a death system)
|
||||
// For now, just log it
|
||||
tracing::warn!("Pac-Man collided with ghost while not vulnerable!");
|
||||
// Play eat sound
|
||||
events.write(AudioEvent::PlayEat);
|
||||
} else {
|
||||
// Pac-Man dies (this would need a death system)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
use std::collections::HashMap;
|
||||
|
||||
use bevy_ecs::{bundle::Bundle, component::Component, resource::Resource};
|
||||
use bitflags::bitflags;
|
||||
|
||||
@@ -7,9 +9,11 @@ use crate::{
|
||||
movement::{BufferedDirection, Position, Velocity},
|
||||
Collider, GhostCollider, ItemCollider, PacmanCollider,
|
||||
},
|
||||
texture::{animated::AnimatedTexture, sprite::AtlasTile},
|
||||
texture::{
|
||||
animated::{DirectionalTiles, TileSequence},
|
||||
sprite::AtlasTile,
|
||||
},
|
||||
};
|
||||
use micromap::Map;
|
||||
|
||||
/// A tag component for entities that are controlled by the player.
|
||||
#[derive(Default, Component)]
|
||||
@@ -96,30 +100,46 @@ pub struct Renderable {
|
||||
pub layer: u8,
|
||||
}
|
||||
|
||||
/// A component for entities that have a directional animated texture.
|
||||
#[derive(Component, Clone, Default)]
|
||||
pub struct DirectionalAnimated {
|
||||
pub textures: [Option<AnimatedTexture>; 4],
|
||||
pub stopped_textures: [Option<AnimatedTexture>; 4],
|
||||
/// Directional animation component with shared timing across all directions
|
||||
#[derive(Component, Clone, Copy)]
|
||||
pub struct DirectionalAnimation {
|
||||
pub moving_tiles: DirectionalTiles,
|
||||
pub stopped_tiles: DirectionalTiles,
|
||||
pub current_frame: usize,
|
||||
pub time_bank: u16,
|
||||
pub frame_duration: u16,
|
||||
}
|
||||
|
||||
impl DirectionalAnimated {
|
||||
pub fn from_animation(animation: AnimatedTexture) -> Self {
|
||||
// Create 4 copies of the animation - necessary for independent state per direction
|
||||
// This is initialization-time only, so the cloning cost is acceptable
|
||||
impl DirectionalAnimation {
|
||||
/// Creates a new directional animation with the given tiles and frame duration
|
||||
pub fn new(moving_tiles: DirectionalTiles, stopped_tiles: DirectionalTiles, frame_duration: u16) -> Self {
|
||||
Self {
|
||||
textures: [
|
||||
Some(animation.clone()),
|
||||
Some(animation.clone()),
|
||||
Some(animation.clone()),
|
||||
Some(animation.clone()),
|
||||
],
|
||||
stopped_textures: [
|
||||
Some(animation.clone()),
|
||||
Some(animation.clone()),
|
||||
Some(animation.clone()),
|
||||
Some(animation),
|
||||
],
|
||||
moving_tiles,
|
||||
stopped_tiles,
|
||||
current_frame: 0,
|
||||
time_bank: 0,
|
||||
frame_duration,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Linear animation component for non-directional animations (frightened ghosts)
|
||||
#[derive(Component, Clone, Copy)]
|
||||
pub struct LinearAnimation {
|
||||
pub tiles: TileSequence,
|
||||
pub current_frame: usize,
|
||||
pub time_bank: u16,
|
||||
pub frame_duration: u16,
|
||||
}
|
||||
|
||||
impl LinearAnimation {
|
||||
/// Creates a new linear animation with the given tiles and frame duration
|
||||
pub fn new(tiles: TileSequence, frame_duration: u16) -> Self {
|
||||
Self {
|
||||
tiles,
|
||||
current_frame: 0,
|
||||
time_bank: 0,
|
||||
frame_duration,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -142,7 +162,35 @@ pub struct GlobalState {
|
||||
pub struct ScoreResource(pub u32);
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct DeltaTime(pub f32);
|
||||
pub struct DeltaTime {
|
||||
/// Floating-point delta time in seconds
|
||||
pub seconds: f32,
|
||||
/// Integer tick delta (usually 1, but can be different for testing)
|
||||
pub ticks: u32,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl DeltaTime {
|
||||
/// Creates a new DeltaTime from a floating-point delta time in seconds
|
||||
///
|
||||
/// While this method exists as a helper, it does not mean that seconds and ticks are interchangeable.
|
||||
pub fn from_seconds(seconds: f32) -> Self {
|
||||
Self {
|
||||
seconds,
|
||||
ticks: (seconds * 60.0).round() as u32,
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates a new DeltaTime from an integer tick delta
|
||||
///
|
||||
/// While this method exists as a helper, it does not mean that seconds and ticks are interchangeable.
|
||||
pub fn from_ticks(ticks: u32) -> Self {
|
||||
Self {
|
||||
seconds: ticks as f32 / 60.0,
|
||||
ticks,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Movement modifiers that can affect Pac-Man's speed or handling.
|
||||
#[derive(Component, Debug, Clone, Copy)]
|
||||
@@ -170,10 +218,75 @@ pub struct Frozen;
|
||||
#[derive(Component, Debug, Clone, Copy)]
|
||||
pub struct Eaten;
|
||||
|
||||
/// Component for ghosts that are vulnerable to Pac-Man
|
||||
#[derive(Component, Debug, Clone, Copy)]
|
||||
pub struct Vulnerable {
|
||||
pub remaining_ticks: u32,
|
||||
pub enum GhostState {
|
||||
/// Normal ghost behavior - chasing Pac-Man
|
||||
Normal,
|
||||
/// Frightened state after power pellet - ghost can be eaten
|
||||
Frightened {
|
||||
remaining_ticks: u32,
|
||||
flash: bool,
|
||||
remaining_flash_ticks: u32,
|
||||
},
|
||||
/// Eyes state - ghost has been eaten and is returning to ghost house
|
||||
Eyes,
|
||||
}
|
||||
|
||||
/// Component to track the last animation state for efficient change detection
|
||||
#[derive(Component, Debug, Clone, Copy, PartialEq)]
|
||||
pub struct LastAnimationState(pub GhostAnimation);
|
||||
|
||||
impl GhostState {
|
||||
/// Creates a new frightened state with the specified duration
|
||||
pub fn new_frightened(total_ticks: u32, flash_start_ticks: u32) -> Self {
|
||||
Self::Frightened {
|
||||
remaining_ticks: total_ticks,
|
||||
flash: false,
|
||||
remaining_flash_ticks: flash_start_ticks, // Time until flashing starts
|
||||
}
|
||||
}
|
||||
|
||||
/// Ticks the ghost state, returning true if the state changed.
|
||||
pub fn tick(&mut self) -> bool {
|
||||
if let GhostState::Frightened {
|
||||
remaining_ticks,
|
||||
flash,
|
||||
remaining_flash_ticks,
|
||||
} = self
|
||||
{
|
||||
// Transition out of frightened state
|
||||
if *remaining_ticks == 0 {
|
||||
*self = GhostState::Normal;
|
||||
return true;
|
||||
}
|
||||
|
||||
*remaining_ticks -= 1;
|
||||
|
||||
if *remaining_flash_ticks > 0 {
|
||||
*remaining_flash_ticks = remaining_flash_ticks.saturating_sub(1);
|
||||
if *remaining_flash_ticks == 0 {
|
||||
*flash = true;
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
} else {
|
||||
false
|
||||
}
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the appropriate animation state for this ghost state
|
||||
pub fn animation_state(&self) -> GhostAnimation {
|
||||
match self {
|
||||
GhostState::Normal => GhostAnimation::Normal,
|
||||
GhostState::Eyes => GhostAnimation::Eyes,
|
||||
GhostState::Frightened { flash: false, .. } => GhostAnimation::Frightened { flash: false },
|
||||
GhostState::Frightened { flash: true, .. } => GhostAnimation::Frightened { flash: true },
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Enumeration of different ghost animation states.
|
||||
@@ -189,58 +302,6 @@ pub enum GhostAnimation {
|
||||
Eyes,
|
||||
}
|
||||
|
||||
/// A complete set of animations for a ghost in different behavioral states.
|
||||
///
|
||||
/// Each ghost maintains animations mapped by their current gameplay state.
|
||||
/// The animation system automatically switches between these states based on
|
||||
/// the presence of `Vulnerable` and `Eaten` components on the ghost entity.
|
||||
#[derive(Component, Clone)]
|
||||
pub struct GhostAnimationSet {
|
||||
pub animations: Map<GhostAnimation, DirectionalAnimated, 4>,
|
||||
}
|
||||
|
||||
impl GhostAnimationSet {
|
||||
/// Creates a new GhostAnimationSet with the provided animations.
|
||||
pub fn new(
|
||||
normal: DirectionalAnimated,
|
||||
frightened: DirectionalAnimated,
|
||||
frightened_flashing: DirectionalAnimated,
|
||||
eyes: DirectionalAnimated,
|
||||
) -> Self {
|
||||
let mut animations = Map::new();
|
||||
animations.insert(GhostAnimation::Normal, normal);
|
||||
animations.insert(GhostAnimation::Frightened { flash: false }, frightened);
|
||||
animations.insert(GhostAnimation::Frightened { flash: true }, frightened_flashing);
|
||||
animations.insert(GhostAnimation::Eyes, eyes);
|
||||
Self { animations }
|
||||
}
|
||||
|
||||
/// Gets the animation for the specified ghost animation state.
|
||||
pub fn get(&self, animation: GhostAnimation) -> Option<&DirectionalAnimated> {
|
||||
self.animations.get(&animation)
|
||||
}
|
||||
|
||||
/// Gets the normal animation state.
|
||||
pub fn normal(&self) -> Option<&DirectionalAnimated> {
|
||||
self.get(GhostAnimation::Normal)
|
||||
}
|
||||
|
||||
/// Gets the frightened animation state (non-flashing).
|
||||
pub fn frightened(&self) -> Option<&DirectionalAnimated> {
|
||||
self.get(GhostAnimation::Frightened { flash: false })
|
||||
}
|
||||
|
||||
/// Gets the frightened flashing animation state.
|
||||
pub fn frightened_flashing(&self) -> Option<&DirectionalAnimated> {
|
||||
self.get(GhostAnimation::Frightened { flash: true })
|
||||
}
|
||||
|
||||
/// Gets the eyes animation state (for eaten ghosts).
|
||||
pub fn eyes(&self) -> Option<&DirectionalAnimated> {
|
||||
self.get(GhostAnimation::Eyes)
|
||||
}
|
||||
}
|
||||
|
||||
/// Global resource containing pre-loaded animation sets for all ghost types.
|
||||
///
|
||||
/// This resource is initialized once during game startup and provides O(1) access
|
||||
@@ -248,9 +309,50 @@ impl GhostAnimationSet {
|
||||
/// to efficiently switch between different ghost states without runtime asset loading.
|
||||
///
|
||||
/// The HashMap is keyed by `Ghost` enum variants (Blinky, Pinky, Inky, Clyde) and
|
||||
/// contains complete animation sets mapped by GhostAnimation states.
|
||||
/// contains the normal directional animation for each ghost type.
|
||||
#[derive(Resource)]
|
||||
pub struct GhostAnimations(pub std::collections::HashMap<Ghost, GhostAnimationSet>);
|
||||
pub struct GhostAnimations {
|
||||
pub normal: HashMap<Ghost, DirectionalAnimation>,
|
||||
pub eyes: DirectionalAnimation,
|
||||
pub frightened: LinearAnimation,
|
||||
pub frightened_flashing: LinearAnimation,
|
||||
}
|
||||
|
||||
impl GhostAnimations {
|
||||
/// Creates a new GhostAnimations resource with the provided data.
|
||||
pub fn new(
|
||||
normal: HashMap<Ghost, DirectionalAnimation>,
|
||||
eyes: DirectionalAnimation,
|
||||
frightened: LinearAnimation,
|
||||
frightened_flashing: LinearAnimation,
|
||||
) -> Self {
|
||||
Self {
|
||||
normal,
|
||||
eyes,
|
||||
frightened,
|
||||
frightened_flashing,
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the normal directional animation for the specified ghost type.
|
||||
pub fn get_normal(&self, ghost_type: &Ghost) -> Option<&DirectionalAnimation> {
|
||||
self.normal.get(ghost_type)
|
||||
}
|
||||
|
||||
/// Gets the eyes animation (shared across all ghosts).
|
||||
pub fn eyes(&self) -> &DirectionalAnimation {
|
||||
&self.eyes
|
||||
}
|
||||
|
||||
/// Gets the frightened animations (shared across all ghosts).
|
||||
pub fn frightened(&self, flash: bool) -> &LinearAnimation {
|
||||
if flash {
|
||||
&self.frightened_flashing
|
||||
} else {
|
||||
&self.frightened
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Bundle)]
|
||||
pub struct PlayerBundle {
|
||||
@@ -259,7 +361,7 @@ pub struct PlayerBundle {
|
||||
pub velocity: Velocity,
|
||||
pub buffered_direction: BufferedDirection,
|
||||
pub sprite: Renderable,
|
||||
pub directional_animated: DirectionalAnimated,
|
||||
pub directional_animation: DirectionalAnimation,
|
||||
pub entity_type: EntityType,
|
||||
pub collider: Collider,
|
||||
pub movement_modifiers: MovementModifiers,
|
||||
@@ -281,8 +383,10 @@ pub struct GhostBundle {
|
||||
pub position: Position,
|
||||
pub velocity: Velocity,
|
||||
pub sprite: Renderable,
|
||||
pub directional_animated: DirectionalAnimated,
|
||||
pub directional_animation: DirectionalAnimation,
|
||||
pub entity_type: EntityType,
|
||||
pub collider: Collider,
|
||||
pub ghost_collider: GhostCollider,
|
||||
pub ghost_state: GhostState,
|
||||
pub last_animation_state: LastAnimationState,
|
||||
}
|
||||
|
||||
@@ -1,17 +1,20 @@
|
||||
//! Debug rendering system
|
||||
use std::cmp::Ordering;
|
||||
|
||||
use crate::constants::BOARD_PIXEL_OFFSET;
|
||||
use crate::constants::{self, BOARD_PIXEL_OFFSET};
|
||||
use crate::map::builder::Map;
|
||||
use crate::systems::{Collider, CursorPosition, NodeId, Position, SystemTimings};
|
||||
use crate::texture::ttf::{TtfAtlas, TtfRenderer};
|
||||
use bevy_ecs::resource::Resource;
|
||||
use bevy_ecs::system::{NonSendMut, Query, Res};
|
||||
use glam::{IVec2, UVec2, Vec2};
|
||||
use bevy_ecs::system::{Query, Res};
|
||||
use glam::{IVec2, Vec2};
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::rect::{Point, Rect};
|
||||
use sdl2::render::{Canvas, Texture, TextureCreator};
|
||||
use sdl2::ttf::Font;
|
||||
use sdl2::video::{Window, WindowContext};
|
||||
use sdl2::render::{Canvas, Texture};
|
||||
use sdl2::video::Window;
|
||||
use smallvec::SmallVec;
|
||||
use std::collections::{HashMap, HashSet};
|
||||
use tracing::warn;
|
||||
|
||||
#[derive(Resource, Default, Debug, Copy, Clone)]
|
||||
pub struct DebugState {
|
||||
@@ -23,33 +26,146 @@ fn f32_to_u8(value: f32) -> u8 {
|
||||
}
|
||||
|
||||
/// Resource to hold the debug texture for persistent rendering
|
||||
pub struct DebugTextureResource(pub Texture<'static>);
|
||||
pub struct DebugTextureResource(pub Texture);
|
||||
|
||||
/// Resource to hold the debug font
|
||||
pub struct DebugFontResource(pub Font<'static, 'static>);
|
||||
/// Resource to hold the TTF text atlas
|
||||
pub struct TtfAtlasResource(pub TtfAtlas);
|
||||
|
||||
/// Resource to hold pre-computed batched line segments
|
||||
#[derive(Resource, Default, Debug, Clone)]
|
||||
pub struct BatchedLinesResource {
|
||||
horizontal_lines: Vec<(i32, i32, i32)>, // (y, x_start, x_end)
|
||||
vertical_lines: Vec<(i32, i32, i32)>, // (x, y_start, y_end)
|
||||
}
|
||||
|
||||
impl BatchedLinesResource {
|
||||
/// Computes and caches batched line segments for the map graph
|
||||
pub fn new(map: &Map, scale: f32) -> Self {
|
||||
let mut horizontal_segments: HashMap<i32, Vec<(i32, i32)>> = HashMap::new();
|
||||
let mut vertical_segments: HashMap<i32, Vec<(i32, i32)>> = HashMap::new();
|
||||
let mut processed_edges: HashSet<(u16, u16)> = HashSet::new();
|
||||
|
||||
// Process all edges and group them by axis
|
||||
for (start_node_id, edge) in map.graph.edges() {
|
||||
// Acquire a stable key for the edge (from < to)
|
||||
let edge_key = (start_node_id.min(edge.target), start_node_id.max(edge.target));
|
||||
|
||||
// Skip if we've already processed this edge in the reverse direction
|
||||
if processed_edges.contains(&edge_key) {
|
||||
continue;
|
||||
}
|
||||
processed_edges.insert(edge_key);
|
||||
|
||||
let start_pos = map.graph.get_node(start_node_id).unwrap().position;
|
||||
let end_pos = map.graph.get_node(edge.target).unwrap().position;
|
||||
|
||||
let start = transform_position_with_offset(start_pos, scale);
|
||||
let end = transform_position_with_offset(end_pos, scale);
|
||||
|
||||
// Determine if this is a horizontal or vertical line
|
||||
if (start.y - end.y).abs() < 2 {
|
||||
// Horizontal line (allowing for slight vertical variance)
|
||||
let y = start.y;
|
||||
let x_min = start.x.min(end.x);
|
||||
let x_max = start.x.max(end.x);
|
||||
horizontal_segments.entry(y).or_default().push((x_min, x_max));
|
||||
} else if (start.x - end.x).abs() < 2 {
|
||||
// Vertical line (allowing for slight horizontal variance)
|
||||
let x = start.x;
|
||||
let y_min = start.y.min(end.y);
|
||||
let y_max = start.y.max(end.y);
|
||||
vertical_segments.entry(x).or_default().push((y_min, y_max));
|
||||
}
|
||||
}
|
||||
|
||||
/// Merges overlapping or adjacent segments into continuous lines
|
||||
fn merge_segments(segments: Vec<(i32, i32)>) -> Vec<(i32, i32)> {
|
||||
if segments.is_empty() {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
let mut merged = Vec::new();
|
||||
let mut current_start = segments[0].0;
|
||||
let mut current_end = segments[0].1;
|
||||
|
||||
for &(start, end) in segments.iter().skip(1) {
|
||||
if start <= current_end + 1 {
|
||||
// Adjacent or overlapping
|
||||
current_end = current_end.max(end);
|
||||
} else {
|
||||
merged.push((current_start, current_end));
|
||||
current_start = start;
|
||||
current_end = end;
|
||||
}
|
||||
}
|
||||
|
||||
merged.push((current_start, current_end));
|
||||
merged
|
||||
}
|
||||
|
||||
// Convert to flat vectors for fast iteration during rendering
|
||||
let horizontal_lines = horizontal_segments
|
||||
.into_iter()
|
||||
.flat_map(|(y, mut segments)| {
|
||||
segments.sort_unstable_by_key(|(start, _)| *start);
|
||||
let merged = merge_segments(segments);
|
||||
merged.into_iter().map(move |(x_start, x_end)| (y, x_start, x_end))
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let vertical_lines = vertical_segments
|
||||
.into_iter()
|
||||
.flat_map(|(x, mut segments)| {
|
||||
segments.sort_unstable_by_key(|(start, _)| *start);
|
||||
let merged = merge_segments(segments);
|
||||
merged.into_iter().map(move |(y_start, y_end)| (x, y_start, y_end))
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
Self {
|
||||
horizontal_lines,
|
||||
vertical_lines,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render(&self, canvas: &mut Canvas<Window>) {
|
||||
// Render horizontal lines
|
||||
for &(y, x_start, x_end) in &self.horizontal_lines {
|
||||
let points = [Point::new(x_start, y), Point::new(x_end, y)];
|
||||
let _ = canvas.draw_lines(&points[..]);
|
||||
}
|
||||
|
||||
// Render vertical lines
|
||||
for &(x, y_start, y_end) in &self.vertical_lines {
|
||||
let points = [Point::new(x, y_start), Point::new(x, y_end)];
|
||||
let _ = canvas.draw_lines(&points[..]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Transforms a position from logical canvas coordinates to output canvas coordinates (with board offset)
|
||||
fn transform_position_with_offset(pos: Vec2, scale: f32) -> IVec2 {
|
||||
((pos + BOARD_PIXEL_OFFSET.as_vec2()) * scale).as_ivec2()
|
||||
}
|
||||
|
||||
/// Renders timing information in the top-left corner of the screen
|
||||
/// Renders timing information in the top-left corner of the screen using the debug text atlas
|
||||
fn render_timing_display(
|
||||
canvas: &mut Canvas<Window>,
|
||||
texture_creator: &mut TextureCreator<WindowContext>,
|
||||
timings: &SystemTimings,
|
||||
font: &Font,
|
||||
current_tick: u64,
|
||||
text_renderer: &TtfRenderer,
|
||||
atlas: &mut TtfAtlas,
|
||||
) {
|
||||
// Format timing information using the formatting module
|
||||
let lines = timings.format_timing_display();
|
||||
let line_height = 14; // Approximate line height for 12pt font
|
||||
let lines = timings.format_timing_display(current_tick);
|
||||
let line_height = text_renderer.text_height(atlas) as i32 + 2; // Add 2px line spacing
|
||||
let padding = 10;
|
||||
|
||||
// Calculate background dimensions
|
||||
let max_width = lines
|
||||
.iter()
|
||||
.filter(|l| !l.is_empty()) // Don't consider empty lines for width
|
||||
.map(|line| font.size_of(line).unwrap().0)
|
||||
.map(|line| text_renderer.text_width(atlas, line))
|
||||
.max()
|
||||
.unwrap_or(0);
|
||||
|
||||
@@ -75,133 +191,148 @@ fn render_timing_display(
|
||||
continue;
|
||||
}
|
||||
|
||||
// Render each line
|
||||
let surface = font.render(line).blended(Color::RGBA(255, 255, 255, 200)).unwrap();
|
||||
let texture = texture_creator.create_texture_from_surface(&surface).unwrap();
|
||||
|
||||
// Position each line below the previous one
|
||||
let y_pos = padding + (i * line_height) as i32;
|
||||
let dest = Rect::new(padding, y_pos, texture.query().width, texture.query().height);
|
||||
canvas.copy(&texture, None, dest).unwrap();
|
||||
let y_pos = padding + (i as i32 * line_height);
|
||||
let position = Vec2::new(padding as f32, y_pos as f32);
|
||||
|
||||
// Render the line using the debug text renderer
|
||||
text_renderer
|
||||
.render_text(canvas, atlas, line, position, Color::RGBA(255, 255, 255, 200))
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn debug_render_system(
|
||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||
mut debug_texture: NonSendMut<DebugTextureResource>,
|
||||
debug_font: NonSendMut<DebugFontResource>,
|
||||
debug_state: Res<DebugState>,
|
||||
timings: Res<SystemTimings>,
|
||||
map: Res<Map>,
|
||||
colliders: Query<(&Collider, &Position)>,
|
||||
cursor: Res<CursorPosition>,
|
||||
canvas: &mut Canvas<Window>,
|
||||
ttf_atlas: &mut TtfAtlasResource,
|
||||
batched_lines: &Res<BatchedLinesResource>,
|
||||
debug_state: &Res<DebugState>,
|
||||
timings: &Res<SystemTimings>,
|
||||
timing: &Res<crate::systems::profiling::Timing>,
|
||||
map: &Res<Map>,
|
||||
colliders: &Query<(&Collider, &Position)>,
|
||||
cursor: &Res<CursorPosition>,
|
||||
) {
|
||||
if !debug_state.enabled {
|
||||
return;
|
||||
}
|
||||
let scale =
|
||||
(UVec2::from(canvas.output_size().unwrap()).as_vec2() / UVec2::from(canvas.logical_size()).as_vec2()).min_element();
|
||||
// Create debug text renderer
|
||||
let text_renderer = TtfRenderer::new(1.0);
|
||||
|
||||
// Get texture creator before entering the closure to avoid borrowing conflicts
|
||||
let mut texture_creator = canvas.texture_creator();
|
||||
let font = &debug_font.0;
|
||||
|
||||
let cursor_world_pos = match *cursor {
|
||||
let cursor_world_pos = match &**cursor {
|
||||
CursorPosition::None => None,
|
||||
CursorPosition::Some { position, .. } => Some(position - BOARD_PIXEL_OFFSET.as_vec2()),
|
||||
};
|
||||
|
||||
// Draw debug info on the high-resolution debug texture
|
||||
canvas
|
||||
.with_texture_canvas(&mut debug_texture.0, |debug_canvas| {
|
||||
// Clear the debug canvas
|
||||
debug_canvas.set_draw_color(Color::RGBA(0, 0, 0, 0));
|
||||
debug_canvas.clear();
|
||||
// Clear the debug canvas
|
||||
canvas.set_draw_color(Color::RGBA(0, 0, 0, 0));
|
||||
canvas.clear();
|
||||
|
||||
// Find the closest node to the cursor
|
||||
let closest_node = if let Some(cursor_world_pos) = cursor_world_pos {
|
||||
map.graph
|
||||
.nodes()
|
||||
.map(|node| node.position.distance(cursor_world_pos))
|
||||
.enumerate()
|
||||
.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
|
||||
.map(|(id, _)| id)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
// Find the closest node to the cursor
|
||||
let closest_node = if let Some(cursor_world_pos) = cursor_world_pos {
|
||||
map.graph
|
||||
.nodes()
|
||||
.map(|node| node.position.distance(cursor_world_pos))
|
||||
.enumerate()
|
||||
.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
|
||||
.map(|(id, _)| id)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
debug_canvas.set_draw_color(Color::GREEN);
|
||||
for (collider, position) in colliders.iter() {
|
||||
canvas.set_draw_color(Color::GREEN);
|
||||
{
|
||||
let rects = colliders
|
||||
.iter()
|
||||
.map(|(collider, position)| {
|
||||
let pos = position.get_pixel_position(&map.graph).unwrap();
|
||||
|
||||
// Transform position and size using common methods
|
||||
let pos = (pos * scale).as_ivec2();
|
||||
let size = (collider.size * scale) as u32;
|
||||
let pos = (pos * constants::LARGE_SCALE).as_ivec2();
|
||||
let size = (collider.size * constants::LARGE_SCALE) as u32;
|
||||
|
||||
let rect = Rect::from_center(Point::from((pos.x, pos.y)), size, size);
|
||||
debug_canvas.draw_rect(rect).unwrap();
|
||||
}
|
||||
Rect::from_center(Point::from((pos.x, pos.y)), size, size)
|
||||
})
|
||||
.collect::<SmallVec<[Rect; 100]>>();
|
||||
if rects.len() > rects.capacity() {
|
||||
warn!(
|
||||
capacity = rects.capacity(),
|
||||
count = rects.len(),
|
||||
"Collider rects capacity exceeded"
|
||||
);
|
||||
}
|
||||
canvas.draw_rects(&rects).unwrap();
|
||||
}
|
||||
|
||||
debug_canvas.set_draw_color(Color {
|
||||
a: f32_to_u8(0.4),
|
||||
..Color::RED
|
||||
});
|
||||
debug_canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
|
||||
for (start_node, end_node) in map.graph.edges() {
|
||||
let start_node_model = map.graph.get_node(start_node).unwrap();
|
||||
let end_node = map.graph.get_node(end_node.target).unwrap().position;
|
||||
canvas.set_draw_color(Color {
|
||||
a: f32_to_u8(0.65),
|
||||
..Color::RED
|
||||
});
|
||||
canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
|
||||
|
||||
// Transform positions using common method
|
||||
let start = transform_position_with_offset(start_node_model.position, scale);
|
||||
let end = transform_position_with_offset(end_node, scale);
|
||||
// Use cached batched line segments
|
||||
batched_lines.render(canvas);
|
||||
|
||||
debug_canvas
|
||||
.draw_line(Point::from((start.x, start.y)), Point::from((end.x, end.y)))
|
||||
.unwrap();
|
||||
}
|
||||
{
|
||||
let rects: Vec<_> = map
|
||||
.graph
|
||||
.nodes()
|
||||
.enumerate()
|
||||
.filter_map(|(id, node)| {
|
||||
let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
|
||||
let size = (2.0 * constants::LARGE_SCALE) as u32;
|
||||
let rect = Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size);
|
||||
|
||||
for (id, node) in map.graph.nodes().enumerate() {
|
||||
let pos = node.position;
|
||||
// If the node is the one closest to the cursor, draw it immediately
|
||||
if closest_node == Some(id) {
|
||||
canvas.set_draw_color(Color::YELLOW);
|
||||
canvas.fill_rect(rect).unwrap();
|
||||
return None;
|
||||
}
|
||||
|
||||
// Set color based on whether the node is the closest to the cursor
|
||||
debug_canvas.set_draw_color(Color {
|
||||
a: f32_to_u8(if Some(id) == closest_node { 0.75 } else { 0.6 }),
|
||||
..(if Some(id) == closest_node {
|
||||
Color::YELLOW
|
||||
} else {
|
||||
Color::BLUE
|
||||
})
|
||||
});
|
||||
Some(rect)
|
||||
})
|
||||
.collect();
|
||||
|
||||
// Transform position using common method
|
||||
let pos = transform_position_with_offset(pos, scale);
|
||||
let size = (2.0 * scale) as u32;
|
||||
if rects.len() > rects.capacity() {
|
||||
warn!(
|
||||
capacity = rects.capacity(),
|
||||
count = rects.len(),
|
||||
"Node rects capacity exceeded"
|
||||
);
|
||||
}
|
||||
|
||||
debug_canvas
|
||||
.fill_rect(Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size))
|
||||
.unwrap();
|
||||
}
|
||||
// Draw the non-closest nodes all at once in blue
|
||||
canvas.set_draw_color(Color::BLUE);
|
||||
canvas.fill_rects(&rects).unwrap();
|
||||
}
|
||||
|
||||
// Render node ID if a node is highlighted
|
||||
if let Some(closest_node_id) = closest_node {
|
||||
let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
|
||||
let pos = transform_position_with_offset(node.position, scale);
|
||||
// Render node ID if a node is highlighted
|
||||
if let Some(closest_node_id) = closest_node {
|
||||
let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
|
||||
let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
|
||||
|
||||
let surface = font
|
||||
.render(&closest_node_id.to_string())
|
||||
.blended(Color {
|
||||
a: f32_to_u8(0.4),
|
||||
..Color::WHITE
|
||||
})
|
||||
.unwrap();
|
||||
let texture = texture_creator.create_texture_from_surface(&surface).unwrap();
|
||||
let dest = Rect::new(pos.x + 10, pos.y - 5, texture.query().width, texture.query().height);
|
||||
debug_canvas.copy(&texture, None, dest).unwrap();
|
||||
}
|
||||
let node_id_text = closest_node_id.to_string();
|
||||
let text_pos = Vec2::new((pos.x + 10) as f32, (pos.y - 5) as f32);
|
||||
|
||||
// Render timing information in the top-left corner
|
||||
render_timing_display(debug_canvas, &mut texture_creator, &timings, font);
|
||||
})
|
||||
.unwrap();
|
||||
text_renderer
|
||||
.render_text(
|
||||
canvas,
|
||||
&mut ttf_atlas.0,
|
||||
&node_id_text,
|
||||
text_pos,
|
||||
Color {
|
||||
a: f32_to_u8(0.9),
|
||||
..Color::WHITE
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
// Render timing information in the top-left corner
|
||||
// Use previous tick since current tick is incomplete (frame is still running)
|
||||
let current_tick = timing.get_current_tick();
|
||||
let previous_tick = current_tick.saturating_sub(1);
|
||||
render_timing_display(canvas, timings, previous_tick, &text_renderer, &mut ttf_atlas.0);
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
use crate::systems::components::Frozen;
|
||||
use crate::platform;
|
||||
use crate::systems::components::{DirectionalAnimation, Frozen, GhostAnimation, GhostState, LastAnimationState, LinearAnimation};
|
||||
use crate::{
|
||||
map::{
|
||||
builder::Map,
|
||||
@@ -11,18 +12,10 @@ use crate::{
|
||||
},
|
||||
};
|
||||
|
||||
use bevy_ecs::{
|
||||
query::Added,
|
||||
removal_detection::RemovedComponents,
|
||||
system::{Commands, Query, Res},
|
||||
};
|
||||
|
||||
use crate::systems::{Eaten, GhostAnimations, Vulnerable};
|
||||
|
||||
use bevy_ecs::query::{With, Without};
|
||||
use rand::rngs::SmallRng;
|
||||
use crate::systems::GhostAnimations;
|
||||
use bevy_ecs::query::Without;
|
||||
use bevy_ecs::system::{Commands, Query, Res};
|
||||
use rand::seq::IndexedRandom;
|
||||
use rand::SeedableRng;
|
||||
use smallvec::SmallVec;
|
||||
|
||||
/// Autonomous ghost AI system implementing randomized movement with backtracking avoidance.
|
||||
@@ -32,7 +25,7 @@ pub fn ghost_movement_system(
|
||||
mut ghosts: Query<(&Ghost, &mut Velocity, &mut Position), Without<Frozen>>,
|
||||
) {
|
||||
for (_ghost, mut velocity, mut position) in ghosts.iter_mut() {
|
||||
let mut distance = velocity.speed * 60.0 * delta_time.0;
|
||||
let mut distance = velocity.speed * 60.0 * delta_time.seconds;
|
||||
loop {
|
||||
match *position {
|
||||
Position::Stopped { node: current_node } => {
|
||||
@@ -55,7 +48,7 @@ pub fn ghost_movement_system(
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
*non_opposite_options.choose(&mut SmallRng::from_os_rng()).unwrap()
|
||||
*non_opposite_options.choose(&mut platform::rng()).unwrap()
|
||||
};
|
||||
|
||||
velocity.direction = new_edge.direction;
|
||||
@@ -77,64 +70,6 @@ pub fn ghost_movement_system(
|
||||
}
|
||||
}
|
||||
|
||||
/// System that manages ghost animation state transitions based on ghost behavior.
|
||||
///
|
||||
/// This system handles the following animation state changes:
|
||||
/// - When a ghost becomes vulnerable (power pellet eaten): switches to frightened animation
|
||||
/// - When a ghost is eaten by Pac-Man: switches to eaten (eyes) animation
|
||||
/// - When vulnerability ends: switches back to normal animation
|
||||
///
|
||||
/// The system uses ECS change detection to efficiently track state transitions:
|
||||
/// - `Added<Vulnerable>` detects when ghosts become frightened
|
||||
/// - `Added<Eaten>` detects when ghosts are consumed
|
||||
/// - `RemovedComponents<Vulnerable>` detects when fright period ends
|
||||
///
|
||||
/// This ensures smooth visual feedback for gameplay state changes while maintaining
|
||||
/// separation between game logic and animation state.
|
||||
pub fn ghost_state_animation_system(
|
||||
mut commands: Commands,
|
||||
animations: Res<GhostAnimations>,
|
||||
mut vulnerable_added: Query<(bevy_ecs::entity::Entity, &Ghost), Added<Vulnerable>>,
|
||||
mut eaten_added: Query<(bevy_ecs::entity::Entity, &Ghost), Added<Eaten>>,
|
||||
mut vulnerable_removed: RemovedComponents<Vulnerable>,
|
||||
ghosts: Query<&Ghost>,
|
||||
eaten_ghosts: Query<&Ghost, With<Eaten>>,
|
||||
) {
|
||||
// When a ghost becomes vulnerable, switch to the frightened animation
|
||||
for (entity, ghost_type) in vulnerable_added.iter_mut() {
|
||||
if let Some(animation_set) = animations.0.get(ghost_type) {
|
||||
if let Some(animation) = animation_set.frightened() {
|
||||
commands.entity(entity).insert(animation.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// When a ghost is eaten, switch to the eaten animation
|
||||
for (entity, ghost_type) in eaten_added.iter_mut() {
|
||||
if let Some(animation_set) = animations.0.get(ghost_type) {
|
||||
if let Some(animation) = animation_set.eyes() {
|
||||
commands.entity(entity).insert(animation.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// When a ghost is no longer vulnerable, switch back to the normal animation
|
||||
// But don't switch if the ghost is currently eaten (should keep eyes animation)
|
||||
for entity in vulnerable_removed.read() {
|
||||
if let Ok(ghost_type) = ghosts.get(entity) {
|
||||
// Check if this ghost is currently eaten - if so, don't switch to normal animation
|
||||
let is_eaten = eaten_ghosts.get(entity).is_ok();
|
||||
if !is_eaten {
|
||||
if let Some(animation_set) = animations.0.get(ghost_type) {
|
||||
if let Some(animation) = animation_set.normal() {
|
||||
commands.entity(entity).insert(animation.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// System that handles eaten ghost behavior and respawn logic.
|
||||
///
|
||||
/// When a ghost is eaten by Pac-Man, it enters an "eaten" state where:
|
||||
@@ -146,11 +81,13 @@ pub fn ghost_state_animation_system(
|
||||
pub fn eaten_ghost_system(
|
||||
map: Res<Map>,
|
||||
delta_time: Res<DeltaTime>,
|
||||
animations: Res<GhostAnimations>,
|
||||
mut commands: Commands,
|
||||
mut eaten_ghosts: Query<(bevy_ecs::entity::Entity, &Ghost, &mut Position, &mut Velocity), With<Eaten>>,
|
||||
mut eaten_ghosts: Query<(&Ghost, &mut Position, &mut Velocity, &mut GhostState)>,
|
||||
) {
|
||||
for (entity, ghost_type, mut position, mut velocity) in eaten_ghosts.iter_mut() {
|
||||
for (ghost_type, mut position, mut velocity, mut ghost_state) in eaten_ghosts.iter_mut() {
|
||||
// Only process ghosts that are in Eyes state
|
||||
if !matches!(*ghost_state, GhostState::Eyes) {
|
||||
continue;
|
||||
}
|
||||
// Set higher speed for eaten ghosts returning to ghost house
|
||||
let original_speed = velocity.speed;
|
||||
velocity.speed = ghost_type.base_speed() * 2.0; // Move twice as fast when eaten
|
||||
@@ -174,17 +111,12 @@ pub fn eaten_ghost_system(
|
||||
}
|
||||
}
|
||||
Position::Moving { to, .. } => {
|
||||
let distance = velocity.speed * 60.0 * delta_time.0;
|
||||
let distance = velocity.speed * 60.0 * delta_time.seconds;
|
||||
if let Some(_overflow) = position.tick(distance) {
|
||||
// Reached target node, check if we're at ghost house center
|
||||
if to == ghost_house_center {
|
||||
// Respawn the ghost - remove Eaten component and switch to normal animation
|
||||
commands.entity(entity).remove::<Eaten>();
|
||||
if let Some(animation_set) = animations.0.get(ghost_type) {
|
||||
if let Some(animation) = animation_set.normal() {
|
||||
commands.entity(entity).insert(animation.clone());
|
||||
}
|
||||
}
|
||||
// Respawn the ghost - set state back to normal
|
||||
*ghost_state = GhostState::Normal;
|
||||
// Reset to stopped at ghost house center
|
||||
*position = Position::Stopped {
|
||||
node: ghost_house_center,
|
||||
@@ -246,3 +178,41 @@ fn find_direction_to_target(
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
/// Unified system that manages ghost state transitions and animations with component swapping
|
||||
pub fn ghost_state_system(
|
||||
mut commands: Commands,
|
||||
animations: Res<GhostAnimations>,
|
||||
mut ghosts: Query<(bevy_ecs::entity::Entity, &Ghost, &mut GhostState, &mut LastAnimationState)>,
|
||||
) {
|
||||
for (entity, ghost_type, mut ghost_state, mut last_animation_state) in ghosts.iter_mut() {
|
||||
// Tick the ghost state to handle internal transitions (like flashing)
|
||||
let _ = ghost_state.tick();
|
||||
|
||||
// Only update animation if the animation state actually changed
|
||||
let current_animation_state = ghost_state.animation_state();
|
||||
if last_animation_state.0 != current_animation_state {
|
||||
match current_animation_state {
|
||||
GhostAnimation::Frightened { flash } => {
|
||||
// Remove DirectionalAnimation, add LinearAnimation
|
||||
commands
|
||||
.entity(entity)
|
||||
.remove::<DirectionalAnimation>()
|
||||
.insert(*animations.frightened(flash));
|
||||
}
|
||||
GhostAnimation::Normal => {
|
||||
// Remove LinearAnimation, add DirectionalAnimation
|
||||
commands
|
||||
.entity(entity)
|
||||
.remove::<LinearAnimation>()
|
||||
.insert(*animations.get_normal(ghost_type).unwrap());
|
||||
}
|
||||
GhostAnimation::Eyes => {
|
||||
// Remove LinearAnimation, add DirectionalAnimation (eyes animation)
|
||||
commands.entity(entity).remove::<LinearAnimation>().insert(*animations.eyes());
|
||||
}
|
||||
}
|
||||
last_animation_state.0 = current_animation_state;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,12 @@ use bevy_ecs::{
|
||||
system::{NonSendMut, Res, ResMut},
|
||||
};
|
||||
use glam::Vec2;
|
||||
use sdl2::{event::Event, keyboard::Keycode, EventPump};
|
||||
use sdl2::{
|
||||
event::{Event, WindowEvent},
|
||||
keyboard::Keycode,
|
||||
EventPump,
|
||||
};
|
||||
use smallvec::{smallvec, SmallVec};
|
||||
|
||||
use crate::systems::components::DeltaTime;
|
||||
use crate::{
|
||||
@@ -14,6 +19,12 @@ use crate::{
|
||||
map::direction::Direction,
|
||||
};
|
||||
|
||||
// Touch input constants
|
||||
pub const TOUCH_DIRECTION_THRESHOLD: f32 = 10.0;
|
||||
pub const TOUCH_EASING_DISTANCE_THRESHOLD: f32 = 1.0;
|
||||
pub const MAX_TOUCH_MOVEMENT_SPEED: f32 = 100.0;
|
||||
pub const TOUCH_EASING_FACTOR: f32 = 1.5;
|
||||
|
||||
#[derive(Resource, Default, Debug, Copy, Clone)]
|
||||
pub enum CursorPosition {
|
||||
#[default]
|
||||
@@ -24,6 +35,30 @@ pub enum CursorPosition {
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Resource, Default, Debug, Clone)]
|
||||
pub struct TouchState {
|
||||
pub active_touch: Option<TouchData>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct TouchData {
|
||||
pub finger_id: i64,
|
||||
pub start_pos: Vec2,
|
||||
pub current_pos: Vec2,
|
||||
pub current_direction: Option<Direction>,
|
||||
}
|
||||
|
||||
impl TouchData {
|
||||
pub fn new(finger_id: i64, start_pos: Vec2) -> Self {
|
||||
Self {
|
||||
finger_id,
|
||||
start_pos,
|
||||
current_pos: start_pos,
|
||||
current_direction: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Resource, Debug, Clone)]
|
||||
pub struct Bindings {
|
||||
key_bindings: HashMap<Keycode, GameCommand>,
|
||||
@@ -124,19 +159,69 @@ pub fn process_simple_key_events(bindings: &mut Bindings, frame_events: &[Simple
|
||||
emitted_events
|
||||
}
|
||||
|
||||
/// Calculates the primary direction from a 2D vector delta
|
||||
pub fn calculate_direction_from_delta(delta: Vec2) -> Direction {
|
||||
if delta.x.abs() > delta.y.abs() {
|
||||
if delta.x > 0.0 {
|
||||
Direction::Right
|
||||
} else {
|
||||
Direction::Left
|
||||
}
|
||||
} else if delta.y > 0.0 {
|
||||
Direction::Down
|
||||
} else {
|
||||
Direction::Up
|
||||
}
|
||||
}
|
||||
|
||||
/// Updates the touch reference position with easing
|
||||
///
|
||||
/// This slowly moves the start_pos towards the current_pos, with the speed
|
||||
/// decreasing as the distance gets smaller. The maximum movement speed is capped.
|
||||
/// Returns the delta vector and its length for reuse by the caller.
|
||||
pub fn update_touch_reference_position(touch_data: &mut TouchData, delta_time: f32) -> (Vec2, f32) {
|
||||
// Calculate the vector from start to current position
|
||||
let delta = touch_data.current_pos - touch_data.start_pos;
|
||||
let distance = delta.length();
|
||||
|
||||
// If there's no significant distance, nothing to do
|
||||
if distance < TOUCH_EASING_DISTANCE_THRESHOLD {
|
||||
return (delta, distance);
|
||||
}
|
||||
|
||||
// Calculate speed based on distance (slower as it gets closer)
|
||||
// The easing function creates a curve where movement slows down as it approaches the target
|
||||
let speed = (distance / TOUCH_EASING_FACTOR).min(MAX_TOUCH_MOVEMENT_SPEED);
|
||||
|
||||
// Calculate movement distance for this frame
|
||||
let movement_amount = speed * delta_time;
|
||||
|
||||
// If the movement would overshoot, just set to target
|
||||
if movement_amount >= distance {
|
||||
touch_data.start_pos = touch_data.current_pos;
|
||||
} else {
|
||||
// Use direct vector scaling instead of normalization
|
||||
let scale_factor = movement_amount / distance;
|
||||
touch_data.start_pos += delta * scale_factor;
|
||||
}
|
||||
|
||||
(delta, distance)
|
||||
}
|
||||
|
||||
pub fn input_system(
|
||||
delta_time: Res<DeltaTime>,
|
||||
mut bindings: ResMut<Bindings>,
|
||||
mut writer: EventWriter<GameEvent>,
|
||||
mut pump: NonSendMut<&'static mut EventPump>,
|
||||
mut pump: NonSendMut<EventPump>,
|
||||
mut cursor: ResMut<CursorPosition>,
|
||||
mut touch_state: ResMut<TouchState>,
|
||||
) {
|
||||
let mut cursor_seen = false;
|
||||
// Collect all events for this frame.
|
||||
let frame_events: Vec<Event> = pump.poll_iter().collect();
|
||||
let frame_events: SmallVec<[Event; 3]> = pump.poll_iter().collect();
|
||||
|
||||
// Handle non-keyboard events inline and build a simplified keyboard event stream.
|
||||
let mut simple_key_events = Vec::new();
|
||||
let mut simple_key_events: SmallVec<[SimpleKeyEvent; 3]> = smallvec![];
|
||||
for event in &frame_events {
|
||||
match *event {
|
||||
Event::Quit { .. } => {
|
||||
@@ -148,22 +233,70 @@ pub fn input_system(
|
||||
remaining_time: 0.20,
|
||||
};
|
||||
cursor_seen = true;
|
||||
|
||||
// Handle mouse motion as touch motion for desktop testing
|
||||
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||
touch_data.current_pos = Vec2::new(x as f32, y as f32);
|
||||
}
|
||||
}
|
||||
Event::KeyDown {
|
||||
keycode: Some(key),
|
||||
repeat: false,
|
||||
..
|
||||
} => {
|
||||
simple_key_events.push(SimpleKeyEvent::KeyDown(key));
|
||||
// Handle mouse events as touch for desktop testing
|
||||
Event::MouseButtonDown { x, y, .. } => {
|
||||
let pos = Vec2::new(x as f32, y as f32);
|
||||
touch_state.active_touch = Some(TouchData::new(0, pos)); // Use ID 0 for mouse
|
||||
}
|
||||
Event::KeyUp {
|
||||
keycode: Some(key),
|
||||
repeat: false,
|
||||
..
|
||||
} => {
|
||||
simple_key_events.push(SimpleKeyEvent::KeyUp(key));
|
||||
Event::MouseButtonUp { .. } => {
|
||||
touch_state.active_touch = None;
|
||||
}
|
||||
// Handle actual touch events for mobile
|
||||
Event::FingerDown { finger_id, x, y, .. } => {
|
||||
// Convert normalized coordinates (0.0-1.0) to screen coordinates
|
||||
let screen_x = x * crate::constants::CANVAS_SIZE.x as f32;
|
||||
let screen_y = y * crate::constants::CANVAS_SIZE.y as f32;
|
||||
let pos = Vec2::new(screen_x, screen_y);
|
||||
touch_state.active_touch = Some(TouchData::new(finger_id, pos));
|
||||
}
|
||||
Event::FingerMotion { finger_id, x, y, .. } => {
|
||||
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||
if touch_data.finger_id == finger_id {
|
||||
let screen_x = x * crate::constants::CANVAS_SIZE.x as f32;
|
||||
let screen_y = y * crate::constants::CANVAS_SIZE.y as f32;
|
||||
touch_data.current_pos = Vec2::new(screen_x, screen_y);
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::FingerUp { finger_id, .. } => {
|
||||
if let Some(ref touch_data) = touch_state.active_touch {
|
||||
if touch_data.finger_id == finger_id {
|
||||
touch_state.active_touch = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::KeyDown { keycode, repeat, .. } => {
|
||||
if let Some(key) = keycode {
|
||||
if repeat {
|
||||
continue;
|
||||
}
|
||||
simple_key_events.push(SimpleKeyEvent::KeyDown(key));
|
||||
}
|
||||
}
|
||||
Event::KeyUp { keycode, repeat, .. } => {
|
||||
if let Some(key) = keycode {
|
||||
if repeat {
|
||||
continue;
|
||||
}
|
||||
simple_key_events.push(SimpleKeyEvent::KeyUp(key));
|
||||
}
|
||||
}
|
||||
Event::Window { win_event, .. } => {
|
||||
if let WindowEvent::Resized(w, h) = win_event {
|
||||
tracing::info!(width = w, height = h, event = ?win_event, "Window Resized");
|
||||
}
|
||||
}
|
||||
// Despite disabling this event, it's still received, so we ignore it explicitly.
|
||||
Event::RenderTargetsReset { .. } => {}
|
||||
_ => {
|
||||
tracing::warn!(event = ?event, "Unhandled Event");
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -173,8 +306,27 @@ pub fn input_system(
|
||||
writer.write(event);
|
||||
}
|
||||
|
||||
// Update touch reference position with easing
|
||||
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||
// Apply easing to the reference position and get the delta for direction calculation
|
||||
let (delta, distance) = update_touch_reference_position(touch_data, delta_time.seconds);
|
||||
|
||||
// Check for direction based on updated reference position
|
||||
if distance >= TOUCH_DIRECTION_THRESHOLD {
|
||||
let direction = calculate_direction_from_delta(delta);
|
||||
|
||||
// Only send command if direction has changed
|
||||
if touch_data.current_direction != Some(direction) {
|
||||
touch_data.current_direction = Some(direction);
|
||||
writer.write(GameEvent::Command(GameCommand::MovePlayer(direction)));
|
||||
}
|
||||
} else if touch_data.current_direction.is_some() {
|
||||
touch_data.current_direction = None;
|
||||
}
|
||||
}
|
||||
|
||||
if let (false, CursorPosition::Some { remaining_time, .. }) = (cursor_seen, &mut *cursor) {
|
||||
*remaining_time -= delta_time.0;
|
||||
*remaining_time -= delta_time.seconds;
|
||||
if *remaining_time <= 0.0 {
|
||||
*cursor = CursorPosition::None;
|
||||
}
|
||||
|
||||
@@ -6,8 +6,9 @@ use bevy_ecs::{
|
||||
};
|
||||
|
||||
use crate::{
|
||||
constants::animation::FRIGHTENED_FLASH_START_TICKS,
|
||||
events::GameEvent,
|
||||
systems::{AudioEvent, EntityType, GhostCollider, ItemCollider, PacmanCollider, ScoreResource, Vulnerable},
|
||||
systems::{AudioEvent, EntityType, GhostCollider, GhostState, ItemCollider, PacmanCollider, ScoreResource},
|
||||
};
|
||||
|
||||
/// Determines if a collision between two entity types should be handled by the item system.
|
||||
@@ -27,7 +28,7 @@ pub fn item_system(
|
||||
mut score: ResMut<ScoreResource>,
|
||||
pacman_query: Query<Entity, With<PacmanCollider>>,
|
||||
item_query: Query<(Entity, &EntityType), With<ItemCollider>>,
|
||||
ghost_query: Query<Entity, With<GhostCollider>>,
|
||||
mut ghost_query: Query<&mut GhostState, With<GhostCollider>>,
|
||||
mut events: EventWriter<AudioEvent>,
|
||||
) {
|
||||
for event in collision_events.read() {
|
||||
@@ -54,16 +55,16 @@ pub fn item_system(
|
||||
events.write(AudioEvent::PlayEat);
|
||||
}
|
||||
|
||||
// Make ghosts vulnerable when power pellet is collected
|
||||
// Make ghosts frightened when power pellet is collected
|
||||
if *entity_type == EntityType::PowerPellet {
|
||||
// Convert seconds to frames (assumes 60 FPS)
|
||||
let total_ticks = 60 * 5;
|
||||
let total_ticks = 60 * 5; // 5 seconds total
|
||||
|
||||
// Add Vulnerable component to all ghosts
|
||||
for ghost_entity in ghost_query.iter() {
|
||||
commands.entity(ghost_entity).insert(Vulnerable {
|
||||
remaining_ticks: total_ticks,
|
||||
});
|
||||
// Set all ghosts to frightened state, except those in Eyes state
|
||||
for mut ghost_state in ghost_query.iter_mut() {
|
||||
if !matches!(*ghost_state, GhostState::Eyes) {
|
||||
*ghost_state = GhostState::new_frightened(total_ticks, FRIGHTENED_FLASH_START_TICKS);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,6 @@ pub mod player;
|
||||
pub mod profiling;
|
||||
pub mod render;
|
||||
pub mod stage;
|
||||
pub mod vulnerable;
|
||||
|
||||
pub use self::audio::*;
|
||||
pub use self::blinking::*;
|
||||
@@ -31,4 +30,3 @@ pub use self::player::*;
|
||||
pub use self::profiling::*;
|
||||
pub use self::render::*;
|
||||
pub use self::stage::*;
|
||||
pub use self::vulnerable::*;
|
||||
|
||||
@@ -99,12 +99,12 @@ pub fn player_movement_system(
|
||||
} else {
|
||||
*buffered_direction = BufferedDirection::Some {
|
||||
direction,
|
||||
remaining_time: remaining_time - delta_time.0,
|
||||
remaining_time: remaining_time - delta_time.seconds,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
let mut distance = velocity.speed * modifiers.speed_multiplier * 60.0 * delta_time.0;
|
||||
let mut distance = velocity.speed * modifiers.speed_multiplier * 60.0 * delta_time.seconds;
|
||||
|
||||
loop {
|
||||
match *position {
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
use bevy_ecs::system::IntoSystem;
|
||||
use bevy_ecs::{resource::Resource, system::System};
|
||||
use circular_buffer::CircularBuffer;
|
||||
use micromap::Map;
|
||||
use num_width::NumberWidth;
|
||||
use parking_lot::{Mutex, RwLock};
|
||||
use parking_lot::Mutex;
|
||||
use smallvec::SmallVec;
|
||||
use std::fmt::Display;
|
||||
use std::sync::atomic::{AtomicU64, Ordering};
|
||||
use std::time::Duration;
|
||||
use strum::EnumCount;
|
||||
use strum_macros::{EnumCount, IntoStaticStr};
|
||||
use strum::{EnumCount, IntoEnumIterator};
|
||||
use strum_macros::{EnumCount, EnumIter, IntoStaticStr};
|
||||
use thousands::Separable;
|
||||
|
||||
/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
|
||||
@@ -16,8 +16,127 @@ const MAX_SYSTEMS: usize = SystemId::COUNT;
|
||||
/// The number of durations to keep in the circular buffer.
|
||||
const TIMING_WINDOW_SIZE: usize = 30;
|
||||
|
||||
#[derive(EnumCount, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
||||
/// A timing buffer that tracks durations and automatically inserts zero durations for skipped ticks.
|
||||
#[derive(Debug, Default)]
|
||||
pub struct TimingBuffer {
|
||||
/// Circular buffer storing timing durations
|
||||
buffer: CircularBuffer<TIMING_WINDOW_SIZE, Duration>,
|
||||
/// The last tick when this buffer was updated
|
||||
last_tick: u64,
|
||||
}
|
||||
|
||||
impl TimingBuffer {
|
||||
/// Adds a timing duration for the current tick.
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// Panics if `current_tick` is less than `last_tick`, indicating time went backwards.
|
||||
pub fn add_timing(&mut self, duration: Duration, current_tick: u64) {
|
||||
if current_tick < self.last_tick {
|
||||
panic!(
|
||||
"Time went backwards: current_tick ({}) < last_tick ({})",
|
||||
current_tick, self.last_tick
|
||||
);
|
||||
}
|
||||
|
||||
// Insert zero durations for any skipped ticks (but not the current tick)
|
||||
if current_tick > self.last_tick {
|
||||
let skipped_ticks = current_tick - self.last_tick - 1;
|
||||
for _ in 0..skipped_ticks {
|
||||
self.buffer.push_back(Duration::ZERO);
|
||||
}
|
||||
}
|
||||
|
||||
// Add the actual timing
|
||||
self.buffer.push_back(duration);
|
||||
self.last_tick = current_tick;
|
||||
}
|
||||
|
||||
/// Gets statistics for this timing buffer.
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// Panics if `current_tick` is less than `last_tick`, indicating time went backwards.
|
||||
pub fn get_stats(&mut self, current_tick: u64) -> (Duration, Duration) {
|
||||
// Insert zero durations for any skipped ticks since last update (but not the current tick)
|
||||
if current_tick > self.last_tick {
|
||||
let skipped_ticks = current_tick - self.last_tick - 1;
|
||||
for _ in 0..skipped_ticks {
|
||||
self.buffer.push_back(Duration::ZERO);
|
||||
}
|
||||
self.last_tick = current_tick;
|
||||
}
|
||||
|
||||
// Calculate statistics using Welford's algorithm
|
||||
let mut sample_count = 0u16;
|
||||
let mut running_mean = 0.0;
|
||||
let mut sum_squared_diff = 0.0;
|
||||
|
||||
let skip = self.last_tick.saturating_sub(current_tick);
|
||||
for duration in self.buffer.iter().skip(skip as usize) {
|
||||
let duration_secs = duration.as_secs_f32();
|
||||
sample_count += 1;
|
||||
|
||||
let diff_from_mean = duration_secs - running_mean;
|
||||
running_mean += diff_from_mean / sample_count as f32;
|
||||
|
||||
let diff_from_new_mean = duration_secs - running_mean;
|
||||
sum_squared_diff += diff_from_mean * diff_from_new_mean;
|
||||
}
|
||||
|
||||
if sample_count > 0 {
|
||||
let variance = if sample_count > 1 {
|
||||
sum_squared_diff / (sample_count - 1) as f32
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
|
||||
(
|
||||
Duration::from_secs_f32(running_mean),
|
||||
Duration::from_secs_f32(variance.sqrt()),
|
||||
)
|
||||
} else {
|
||||
(Duration::ZERO, Duration::ZERO)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A resource that tracks the current game tick using an atomic counter.
|
||||
/// This ensures thread-safe access to the tick counter across systems.
|
||||
#[derive(Resource, Debug)]
|
||||
pub struct Timing {
|
||||
/// Atomic counter for the current game tick
|
||||
current_tick: AtomicU64,
|
||||
}
|
||||
|
||||
impl Timing {
|
||||
/// Creates a new Timing resource starting at tick 0
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
current_tick: AtomicU64::new(0),
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the current tick value
|
||||
pub fn get_current_tick(&self) -> u64 {
|
||||
self.current_tick.load(Ordering::Relaxed)
|
||||
}
|
||||
|
||||
/// Increments the tick counter and returns the new value
|
||||
pub fn increment_tick(&self) -> u64 {
|
||||
self.current_tick.fetch_add(1, Ordering::Relaxed) + 1
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Timing {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(EnumCount, EnumIter, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
||||
pub enum SystemId {
|
||||
Total,
|
||||
Input,
|
||||
PlayerControls,
|
||||
Ghost,
|
||||
@@ -25,6 +144,7 @@ pub enum SystemId {
|
||||
Audio,
|
||||
Blinking,
|
||||
DirectionalRender,
|
||||
LinearRender,
|
||||
DirtyRender,
|
||||
HudRender,
|
||||
Render,
|
||||
@@ -41,117 +161,86 @@ pub enum SystemId {
|
||||
|
||||
impl Display for SystemId {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
// Use strum_macros::IntoStaticStr to get the static string
|
||||
write!(f, "{}", Into::<&'static str>::into(self).to_ascii_lowercase())
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Resource, Default, Debug)]
|
||||
#[derive(Resource, Debug)]
|
||||
pub struct SystemTimings {
|
||||
/// Map of system names to a queue of durations, using a circular buffer.
|
||||
///
|
||||
/// Uses a RwLock to allow multiple readers for the HashMap, and a Mutex on the circular buffer for exclusive access.
|
||||
/// This is probably overkill, but it's fun to play with.
|
||||
///
|
||||
/// Also, we use a micromap::Map as the number of systems is generally quite small.
|
||||
/// Just make sure to set the capacity appropriately, or it will panic.
|
||||
pub timings: RwLock<Map<SystemId, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, MAX_SYSTEMS>>,
|
||||
/// Statically sized map of system names to timing buffers.
|
||||
pub timings: micromap::Map<SystemId, Mutex<TimingBuffer>, MAX_SYSTEMS>,
|
||||
}
|
||||
|
||||
impl Default for SystemTimings {
|
||||
fn default() -> Self {
|
||||
let mut timings = micromap::Map::new();
|
||||
|
||||
// Pre-populate with all SystemId variants to avoid runtime allocations
|
||||
for id in SystemId::iter() {
|
||||
timings.insert(id, Mutex::new(TimingBuffer::default()));
|
||||
}
|
||||
|
||||
Self { timings }
|
||||
}
|
||||
}
|
||||
|
||||
impl SystemTimings {
|
||||
pub fn add_timing(&self, id: SystemId, duration: Duration) {
|
||||
// acquire a upgradable read lock
|
||||
let mut timings = self.timings.upgradable_read();
|
||||
|
||||
// happy path, the name is already in the map (no need to mutate the hashmap)
|
||||
if timings.contains_key(&id) {
|
||||
let queue = timings
|
||||
.get(&id)
|
||||
.expect("System name not found in map after contains_key check");
|
||||
let mut queue = queue.lock();
|
||||
|
||||
queue.push_back(duration);
|
||||
return;
|
||||
}
|
||||
|
||||
// otherwise, acquire a write lock and insert a new queue
|
||||
timings.with_upgraded(|timings| {
|
||||
let queue = timings.entry(id).or_insert_with(|| Mutex::new(CircularBuffer::new()));
|
||||
queue.lock().push_back(duration);
|
||||
});
|
||||
pub fn add_timing(&self, id: SystemId, duration: Duration, current_tick: u64) {
|
||||
// Since all SystemId variants are pre-populated, we can use a simple read lock
|
||||
let buffer = self
|
||||
.timings
|
||||
.get(&id)
|
||||
.expect("SystemId not found in pre-populated map - this is a bug");
|
||||
buffer.lock().add_timing(duration, current_tick);
|
||||
}
|
||||
|
||||
pub fn get_stats(&self) -> Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
||||
let timings = self.timings.read();
|
||||
let mut stats = Map::new();
|
||||
/// Add timing for the Total system (total frame time including scheduler.run)
|
||||
pub fn add_total_timing(&self, duration: Duration, current_tick: u64) {
|
||||
self.add_timing(SystemId::Total, duration, current_tick);
|
||||
}
|
||||
|
||||
for (id, queue) in timings.iter() {
|
||||
if queue.lock().is_empty() {
|
||||
continue;
|
||||
}
|
||||
pub fn get_stats(&self, current_tick: u64) -> micromap::Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
||||
let mut stats = micromap::Map::new();
|
||||
|
||||
let durations: Vec<f64> = queue.lock().iter().map(|d| d.as_secs_f64() * 1000.0).collect();
|
||||
let count = durations.len() as f64;
|
||||
// Iterate over all SystemId variants to ensure every system has an entry
|
||||
for id in SystemId::iter() {
|
||||
let buffer = self
|
||||
.timings
|
||||
.get(&id)
|
||||
.expect("SystemId not found in pre-populated map - this is a bug");
|
||||
|
||||
let sum: f64 = durations.iter().sum();
|
||||
let mean = sum / count;
|
||||
|
||||
let variance = durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / count;
|
||||
let std_dev = variance.sqrt();
|
||||
|
||||
stats.insert(
|
||||
*id,
|
||||
(
|
||||
Duration::from_secs_f64(mean / 1000.0),
|
||||
Duration::from_secs_f64(std_dev / 1000.0),
|
||||
),
|
||||
);
|
||||
let (average, standard_deviation) = buffer.lock().get_stats(current_tick);
|
||||
stats.insert(id, (average, standard_deviation));
|
||||
}
|
||||
|
||||
stats
|
||||
}
|
||||
|
||||
pub fn get_total_stats(&self) -> (Duration, Duration) {
|
||||
let duration_sums = {
|
||||
let timings = self.timings.read();
|
||||
timings
|
||||
.iter()
|
||||
.map(|(_, queue)| queue.lock().iter().sum::<Duration>())
|
||||
.collect::<Vec<_>>()
|
||||
};
|
||||
pub fn format_timing_display(&self, current_tick: u64) -> SmallVec<[String; SystemId::COUNT]> {
|
||||
let stats = self.get_stats(current_tick);
|
||||
|
||||
let mean = duration_sums.iter().sum::<Duration>() / duration_sums.len() as u32;
|
||||
let variance = duration_sums
|
||||
.iter()
|
||||
.map(|x| {
|
||||
let diff_secs = x.as_secs_f64() - mean.as_secs_f64();
|
||||
diff_secs * diff_secs
|
||||
})
|
||||
.sum::<f64>()
|
||||
/ duration_sums.len() as f64;
|
||||
let std_dev_secs = variance.sqrt();
|
||||
|
||||
(mean, Duration::from_secs_f64(std_dev_secs))
|
||||
}
|
||||
|
||||
pub fn format_timing_display(&self) -> SmallVec<[String; SystemId::COUNT]> {
|
||||
let stats = self.get_stats();
|
||||
let (total_avg, total_std) = self.get_total_stats();
|
||||
// Get the Total system metrics instead of averaging all systems
|
||||
let (total_avg, total_std) = stats
|
||||
.get(&SystemId::Total)
|
||||
.copied()
|
||||
.unwrap_or((Duration::ZERO, Duration::ZERO));
|
||||
|
||||
let effective_fps = match 1.0 / total_avg.as_secs_f64() {
|
||||
f if f > 100.0 => (f as u32).separate_with_commas(),
|
||||
f if f > 100.0 => format!("{:>5} FPS", (f as u32).separate_with_commas()),
|
||||
f if f < 10.0 => format!("{:.1} FPS", f),
|
||||
f => format!("{:.0} FPS", f),
|
||||
f => format!("{:5.0} FPS", f),
|
||||
};
|
||||
|
||||
// Collect timing data for formatting
|
||||
let mut timing_data = vec![(effective_fps, total_avg, total_std)];
|
||||
|
||||
// Sort the stats by average duration
|
||||
let mut sorted_stats: Vec<_> = stats.iter().collect();
|
||||
// Sort the stats by average duration, excluding the Total system
|
||||
let mut sorted_stats: Vec<_> = stats.iter().filter(|(id, _)| **id != SystemId::Total).collect();
|
||||
sorted_stats.sort_by(|a, b| b.1 .0.cmp(&a.1 .0));
|
||||
|
||||
// Add the top 5 most expensive systems
|
||||
for (name, (avg, std_dev)) in sorted_stats.iter().take(7) {
|
||||
// Add the top 7 most expensive systems (excluding Total)
|
||||
for (name, (avg, std_dev)) in sorted_stats.iter().take(9) {
|
||||
timing_data.push((name.to_string(), *avg, *std_dev));
|
||||
}
|
||||
|
||||
@@ -176,8 +265,9 @@ where
|
||||
system.run((), world);
|
||||
let duration = start.elapsed();
|
||||
|
||||
if let Some(timings) = world.get_resource::<SystemTimings>() {
|
||||
timings.add_timing(id, duration);
|
||||
if let (Some(timings), Some(timing)) = (world.get_resource::<SystemTimings>(), world.get_resource::<Timing>()) {
|
||||
let current_tick = timing.get_current_tick();
|
||||
timings.add_timing(id, duration, current_tick);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -249,17 +339,22 @@ pub fn format_timing_display(
|
||||
})
|
||||
.collect::<SmallVec<[Entry; 12]>>();
|
||||
|
||||
let (max_name_width, max_avg_int_width, max_avg_decimal_width, max_std_int_width, max_std_decimal_width) = entries
|
||||
.iter()
|
||||
.fold((0, 0, 3, 0, 3), |(name_w, avg_int_w, avg_dec_w, std_int_w, std_dec_w), e| {
|
||||
(
|
||||
name_w.max(e.name.len()),
|
||||
avg_int_w.max(e.avg_int.width() as usize),
|
||||
avg_dec_w.max(e.avg_decimal.width() as usize),
|
||||
std_int_w.max(e.std_int.width() as usize),
|
||||
std_dec_w.max(e.std_decimal.width() as usize),
|
||||
)
|
||||
});
|
||||
let (max_avg_int_width, max_avg_decimal_width, max_std_int_width, max_std_decimal_width) =
|
||||
entries
|
||||
.iter()
|
||||
.fold((0, 3, 0, 3), |(avg_int_w, avg_dec_w, std_int_w, std_dec_w), e| {
|
||||
(
|
||||
avg_int_w.max(e.avg_int.width() as usize),
|
||||
avg_dec_w.max(e.avg_decimal.width() as usize),
|
||||
std_int_w.max(e.std_int.width() as usize),
|
||||
std_dec_w.max(e.std_decimal.width() as usize),
|
||||
)
|
||||
});
|
||||
|
||||
let max_name_width = SystemId::iter()
|
||||
.map(|id| id.to_string().len())
|
||||
.max()
|
||||
.expect("SystemId::iter() returned an empty iterator");
|
||||
|
||||
entries.iter().map(|e| {
|
||||
format!(
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
use crate::constants::CANVAS_SIZE;
|
||||
use crate::error::{GameError, TextureError};
|
||||
use crate::map::builder::Map;
|
||||
use crate::systems::input::TouchState;
|
||||
use crate::systems::{
|
||||
DebugState, DebugTextureResource, DeltaTime, DirectionalAnimated, Position, Renderable, ScoreResource, StartupSequence,
|
||||
Velocity,
|
||||
debug_render_system, BatchedLinesResource, Collider, CursorPosition, DebugState, DebugTextureResource, DeltaTime,
|
||||
DirectionalAnimation, LinearAnimation, Position, Renderable, ScoreResource, StartupSequence, SystemId, SystemTimings,
|
||||
TtfAtlasResource, Velocity,
|
||||
};
|
||||
use crate::texture::sprite::SpriteAtlas;
|
||||
use crate::texture::text::TextTexture;
|
||||
@@ -18,6 +20,7 @@ use sdl2::pixels::Color;
|
||||
use sdl2::rect::{Point, Rect};
|
||||
use sdl2::render::{BlendMode, Canvas, Texture};
|
||||
use sdl2::video::Window;
|
||||
use std::time::Instant;
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub struct RenderDirty(pub bool);
|
||||
@@ -25,6 +28,13 @@ pub struct RenderDirty(pub bool);
|
||||
#[derive(Component)]
|
||||
pub struct Hidden;
|
||||
|
||||
/// Enum to identify which texture is being rendered to in the combined render system
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
enum RenderTarget {
|
||||
Backbuffer,
|
||||
Debug,
|
||||
}
|
||||
|
||||
#[allow(clippy::type_complexity)]
|
||||
pub fn dirty_render_system(
|
||||
mut dirty: ResMut<RenderDirty>,
|
||||
@@ -37,44 +47,146 @@ pub fn dirty_render_system(
|
||||
}
|
||||
}
|
||||
|
||||
/// Updates the directional animated texture of an entity.
|
||||
/// Updates directional animated entities with synchronized timing across directions.
|
||||
///
|
||||
/// This runs before the render system so it can update the sprite based on the current direction of travel, as well as whether the entity is moving.
|
||||
/// This runs before the render system to update sprites based on current direction and movement state.
|
||||
/// All directions share the same frame timing to ensure perfect synchronization.
|
||||
pub fn directional_render_system(
|
||||
dt: Res<DeltaTime>,
|
||||
mut renderables: Query<(&Position, &Velocity, &mut DirectionalAnimated, &mut Renderable)>,
|
||||
mut errors: EventWriter<GameError>,
|
||||
mut query: Query<(&Position, &Velocity, &mut DirectionalAnimation, &mut Renderable)>,
|
||||
) {
|
||||
for (position, velocity, mut texture, mut renderable) in renderables.iter_mut() {
|
||||
let stopped = matches!(position, Position::Stopped { .. });
|
||||
let current_direction = velocity.direction;
|
||||
let ticks = (dt.seconds * 60.0).round() as u16; // Convert from seconds to ticks at 60 ticks/sec
|
||||
|
||||
let texture = if stopped {
|
||||
texture.stopped_textures[current_direction.as_usize()].as_mut()
|
||||
for (position, velocity, mut anim, mut renderable) in query.iter_mut() {
|
||||
let stopped = matches!(position, Position::Stopped { .. });
|
||||
|
||||
// Only tick animation when moving to preserve stopped frame
|
||||
if !stopped {
|
||||
// Tick shared animation state
|
||||
anim.time_bank += ticks;
|
||||
while anim.time_bank >= anim.frame_duration {
|
||||
anim.time_bank -= anim.frame_duration;
|
||||
anim.current_frame += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Get tiles for current direction and movement state
|
||||
let tiles = if stopped {
|
||||
anim.stopped_tiles.get(velocity.direction)
|
||||
} else {
|
||||
texture.textures[current_direction.as_usize()].as_mut()
|
||||
anim.moving_tiles.get(velocity.direction)
|
||||
};
|
||||
|
||||
if let Some(texture) = texture {
|
||||
if !stopped {
|
||||
texture.tick(dt.0);
|
||||
}
|
||||
let new_tile = *texture.current_tile();
|
||||
if !tiles.is_empty() {
|
||||
let new_tile = tiles.get_tile(anim.current_frame);
|
||||
if renderable.sprite != new_tile {
|
||||
renderable.sprite = new_tile;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Updates linear animated entities (used for non-directional animations like frightened ghosts).
|
||||
///
|
||||
/// This system handles entities that use LinearAnimation component for simple frame cycling.
|
||||
pub fn linear_render_system(dt: Res<DeltaTime>, mut query: Query<(&mut LinearAnimation, &mut Renderable)>) {
|
||||
let ticks = (dt.seconds * 60.0).round() as u16; // Convert from seconds to ticks at 60 ticks/sec
|
||||
|
||||
for (mut anim, mut renderable) in query.iter_mut() {
|
||||
// Tick animation
|
||||
anim.time_bank += ticks;
|
||||
while anim.time_bank >= anim.frame_duration {
|
||||
anim.time_bank -= anim.frame_duration;
|
||||
anim.current_frame += 1;
|
||||
}
|
||||
|
||||
if !anim.tiles.is_empty() {
|
||||
let new_tile = anim.tiles.get_tile(anim.current_frame);
|
||||
if renderable.sprite != new_tile {
|
||||
renderable.sprite = new_tile;
|
||||
}
|
||||
} else {
|
||||
errors.write(TextureError::RenderFailed("Entity has no texture".to_string()).into());
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A non-send resource for the map texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
||||
pub struct MapTextureResource(pub Texture<'static>);
|
||||
pub struct MapTextureResource(pub Texture);
|
||||
|
||||
/// A non-send resource for the backbuffer texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
||||
pub struct BackbufferResource(pub Texture<'static>);
|
||||
pub struct BackbufferResource(pub Texture);
|
||||
|
||||
/// Renders touch UI overlay for mobile/testing.
|
||||
pub fn touch_ui_render_system(
|
||||
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||
touch_state: Res<TouchState>,
|
||||
mut errors: EventWriter<GameError>,
|
||||
) {
|
||||
if let Some(ref touch_data) = touch_state.active_touch {
|
||||
let _ = canvas.with_texture_canvas(&mut backbuffer.0, |canvas| {
|
||||
// Set blend mode for transparency
|
||||
canvas.set_blend_mode(BlendMode::Blend);
|
||||
|
||||
// Draw semi-transparent circle at touch start position
|
||||
canvas.set_draw_color(Color::RGBA(255, 255, 255, 100));
|
||||
let center = Point::new(touch_data.start_pos.x as i32, touch_data.start_pos.y as i32);
|
||||
|
||||
// Draw a simple circle by drawing filled rectangles (basic approach)
|
||||
let radius = 30;
|
||||
for dy in -radius..=radius {
|
||||
for dx in -radius..=radius {
|
||||
if dx * dx + dy * dy <= radius * radius {
|
||||
let point = Point::new(center.x + dx, center.y + dy);
|
||||
if let Err(e) = canvas.draw_point(point) {
|
||||
errors.write(TextureError::RenderFailed(format!("Touch UI render error: {}", e)).into());
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw direction indicator if we have a direction
|
||||
if let Some(direction) = touch_data.current_direction {
|
||||
canvas.set_draw_color(Color::RGBA(0, 255, 0, 150));
|
||||
|
||||
// Draw arrow indicating direction
|
||||
let arrow_length = 40;
|
||||
let (dx, dy) = match direction {
|
||||
crate::map::direction::Direction::Up => (0, -arrow_length),
|
||||
crate::map::direction::Direction::Down => (0, arrow_length),
|
||||
crate::map::direction::Direction::Left => (-arrow_length, 0),
|
||||
crate::map::direction::Direction::Right => (arrow_length, 0),
|
||||
};
|
||||
|
||||
let end_point = Point::new(center.x + dx, center.y + dy);
|
||||
if let Err(e) = canvas.draw_line(center, end_point) {
|
||||
errors.write(TextureError::RenderFailed(format!("Touch arrow render error: {}", e)).into());
|
||||
}
|
||||
|
||||
// Draw arrowhead (simple approach)
|
||||
let arrow_size = 8;
|
||||
match direction {
|
||||
crate::map::direction::Direction::Up => {
|
||||
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y + arrow_size));
|
||||
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y + arrow_size));
|
||||
}
|
||||
crate::map::direction::Direction::Down => {
|
||||
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y - arrow_size));
|
||||
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y - arrow_size));
|
||||
}
|
||||
crate::map::direction::Direction::Left => {
|
||||
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y - arrow_size));
|
||||
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y + arrow_size));
|
||||
}
|
||||
crate::map::direction::Direction::Right => {
|
||||
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y - arrow_size));
|
||||
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y + arrow_size));
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Renders the HUD (score, lives, etc.) on top of the game.
|
||||
pub fn hud_render_system(
|
||||
@@ -143,61 +255,142 @@ pub fn hud_render_system(
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn render_system(
|
||||
canvas: &mut Canvas<Window>,
|
||||
map_texture: &NonSendMut<MapTextureResource>,
|
||||
atlas: &mut SpriteAtlas,
|
||||
map: &Res<Map>,
|
||||
dirty: &Res<RenderDirty>,
|
||||
renderables: &Query<(Entity, &Renderable, &Position), Without<Hidden>>,
|
||||
errors: &mut EventWriter<GameError>,
|
||||
) {
|
||||
if !dirty.0 {
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear the backbuffer
|
||||
canvas.set_draw_color(sdl2::pixels::Color::BLACK);
|
||||
canvas.clear();
|
||||
|
||||
// Copy the pre-rendered map texture to the backbuffer
|
||||
if let Err(e) = canvas.copy(&map_texture.0, None, None) {
|
||||
errors.write(TextureError::RenderFailed(e.to_string()).into());
|
||||
}
|
||||
|
||||
// Render all entities to the backbuffer
|
||||
for (_, renderable, position) in renderables
|
||||
.iter()
|
||||
.sort_by_key::<(Entity, &Renderable, &Position), _>(|(_, renderable, _)| renderable.layer)
|
||||
.rev()
|
||||
{
|
||||
let pos = position.get_pixel_position(&map.graph);
|
||||
match pos {
|
||||
Ok(pos) => {
|
||||
let dest = Rect::from_center(
|
||||
Point::from((pos.x as i32, pos.y as i32)),
|
||||
renderable.sprite.size.x as u32,
|
||||
renderable.sprite.size.y as u32,
|
||||
);
|
||||
|
||||
renderable
|
||||
.sprite
|
||||
.render(canvas, atlas, dest)
|
||||
.err()
|
||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
||||
}
|
||||
Err(e) => {
|
||||
errors.write(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Combined render system that renders to both backbuffer and debug textures in a single
|
||||
/// with_multiple_texture_canvas call for reduced overhead
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn combined_render_system(
|
||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||
map_texture: NonSendMut<MapTextureResource>,
|
||||
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||
mut debug_texture: NonSendMut<DebugTextureResource>,
|
||||
mut atlas: NonSendMut<SpriteAtlas>,
|
||||
mut ttf_atlas: NonSendMut<TtfAtlasResource>,
|
||||
batched_lines: Res<BatchedLinesResource>,
|
||||
debug_state: Res<DebugState>,
|
||||
timings: Res<SystemTimings>,
|
||||
timing: Res<crate::systems::profiling::Timing>,
|
||||
map: Res<Map>,
|
||||
dirty: Res<RenderDirty>,
|
||||
renderables: Query<(Entity, &Renderable, &Position), Without<Hidden>>,
|
||||
colliders: Query<(&Collider, &Position)>,
|
||||
cursor: Res<CursorPosition>,
|
||||
mut errors: EventWriter<GameError>,
|
||||
) {
|
||||
if !dirty.0 {
|
||||
return;
|
||||
}
|
||||
// Render to backbuffer
|
||||
canvas
|
||||
.with_texture_canvas(&mut backbuffer.0, |backbuffer_canvas| {
|
||||
// Clear the backbuffer
|
||||
backbuffer_canvas.set_draw_color(sdl2::pixels::Color::BLACK);
|
||||
backbuffer_canvas.clear();
|
||||
|
||||
// Copy the pre-rendered map texture to the backbuffer
|
||||
if let Err(e) = backbuffer_canvas.copy(&map_texture.0, None, None) {
|
||||
errors.write(TextureError::RenderFailed(e.to_string()).into());
|
||||
// Prepare textures and render targets
|
||||
let textures = [
|
||||
(&mut backbuffer.0, RenderTarget::Backbuffer),
|
||||
(&mut debug_texture.0, RenderTarget::Debug),
|
||||
];
|
||||
|
||||
// Record timing for each system independently
|
||||
let mut render_duration = None;
|
||||
let mut debug_render_duration = None;
|
||||
|
||||
let result = canvas.with_multiple_texture_canvas(textures.iter(), |texture_canvas, render_target| match render_target {
|
||||
RenderTarget::Backbuffer => {
|
||||
let start_time = Instant::now();
|
||||
|
||||
render_system(
|
||||
texture_canvas,
|
||||
&map_texture,
|
||||
&mut atlas,
|
||||
&map,
|
||||
&dirty,
|
||||
&renderables,
|
||||
&mut errors,
|
||||
);
|
||||
|
||||
render_duration = Some(start_time.elapsed());
|
||||
}
|
||||
RenderTarget::Debug => {
|
||||
if !debug_state.enabled {
|
||||
return;
|
||||
}
|
||||
|
||||
// Render all entities to the backbuffer
|
||||
for (_, renderable, position) in renderables
|
||||
.iter()
|
||||
.sort_by_key::<(Entity, &Renderable, &Position), _>(|(_, renderable, _)| renderable.layer)
|
||||
.rev()
|
||||
{
|
||||
let pos = position.get_pixel_position(&map.graph);
|
||||
match pos {
|
||||
Ok(pos) => {
|
||||
let dest = Rect::from_center(
|
||||
Point::from((pos.x as i32, pos.y as i32)),
|
||||
renderable.sprite.size.x as u32,
|
||||
renderable.sprite.size.y as u32,
|
||||
);
|
||||
let start_time = Instant::now();
|
||||
|
||||
renderable
|
||||
.sprite
|
||||
.render(backbuffer_canvas, &mut atlas, dest)
|
||||
.err()
|
||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
||||
}
|
||||
Err(e) => {
|
||||
errors.write(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
.err()
|
||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
||||
debug_render_system(
|
||||
texture_canvas,
|
||||
&mut ttf_atlas,
|
||||
&batched_lines,
|
||||
&debug_state,
|
||||
&timings,
|
||||
&timing,
|
||||
&map,
|
||||
&colliders,
|
||||
&cursor,
|
||||
);
|
||||
|
||||
canvas.copy(&backbuffer.0, None, None).unwrap();
|
||||
debug_render_duration = Some(start_time.elapsed());
|
||||
}
|
||||
});
|
||||
|
||||
if let Err(e) = result {
|
||||
errors.write(TextureError::RenderFailed(e.to_string()).into());
|
||||
}
|
||||
|
||||
// Record timings for each system independently
|
||||
let current_tick = timing.get_current_tick();
|
||||
|
||||
if let Some(duration) = render_duration {
|
||||
timings.add_timing(SystemId::Render, duration, current_tick);
|
||||
}
|
||||
if let Some(duration) = debug_render_duration {
|
||||
timings.add_timing(SystemId::DebugRender, duration, current_tick);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn present_system(
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
use bevy_ecs::{
|
||||
query::With,
|
||||
system::{Commands, Query, Res},
|
||||
};
|
||||
|
||||
use crate::constants::animation::FRIGHTENED_FLASH_START_TICKS;
|
||||
use crate::systems::{Ghost, GhostAnimations, GhostCollider, Vulnerable};
|
||||
|
||||
/// System that decrements the remaining_ticks on Vulnerable components and removes them when they reach zero
|
||||
pub fn vulnerable_tick_system(
|
||||
mut commands: Commands,
|
||||
animations: Res<GhostAnimations>,
|
||||
mut vulnerable_query: Query<(bevy_ecs::entity::Entity, &mut Vulnerable, &Ghost), With<GhostCollider>>,
|
||||
) {
|
||||
for (entity, mut vulnerable, ghost_type) in vulnerable_query.iter_mut() {
|
||||
if vulnerable.remaining_ticks > 0 {
|
||||
vulnerable.remaining_ticks -= 1;
|
||||
}
|
||||
|
||||
// When 2 seconds are remaining, start flashing
|
||||
if vulnerable.remaining_ticks == FRIGHTENED_FLASH_START_TICKS {
|
||||
if let Some(animation_set) = animations.0.get(ghost_type) {
|
||||
if let Some(animation) = animation_set.frightened_flashing() {
|
||||
commands.entity(entity).insert(animation.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if vulnerable.remaining_ticks == 0 {
|
||||
commands.entity(entity).remove::<Vulnerable>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,83 +1,73 @@
|
||||
use smallvec::SmallVec;
|
||||
|
||||
use crate::error::{AnimatedTextureError, GameError, GameResult, TextureError};
|
||||
use crate::map::direction::Direction;
|
||||
use crate::texture::sprite::AtlasTile;
|
||||
|
||||
/// Frame-based animation system for cycling through multiple sprite tiles.
|
||||
///
|
||||
/// Manages automatic frame progression based on elapsed time.
|
||||
/// Uses a time banking system to ensure consistent animation speed regardless of frame rate variations.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct AnimatedTexture {
|
||||
/// Sequence of sprite tiles that make up the animation frames
|
||||
tiles: SmallVec<[AtlasTile; 4]>,
|
||||
/// Duration each frame should be displayed (in seconds)
|
||||
frame_duration: f32,
|
||||
/// Index of the currently active frame in the tiles vector
|
||||
current_frame: usize,
|
||||
/// Accumulated time since the last frame change (for smooth timing)
|
||||
time_bank: f32,
|
||||
/// Fixed-size tile sequence that avoids heap allocation
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct TileSequence {
|
||||
tiles: [AtlasTile; 4], // Fixed array, max 4 frames
|
||||
count: usize, // Actual number of frames used
|
||||
}
|
||||
|
||||
impl AnimatedTexture {
|
||||
pub fn new(tiles: SmallVec<[AtlasTile; 4]>, frame_duration: f32) -> GameResult<Self> {
|
||||
if frame_duration <= 0.0 {
|
||||
return Err(GameError::Texture(TextureError::Animated(
|
||||
AnimatedTextureError::InvalidFrameDuration(frame_duration),
|
||||
)));
|
||||
}
|
||||
impl TileSequence {
|
||||
/// Creates a new tile sequence from a slice of tiles
|
||||
pub fn new(tiles: &[AtlasTile]) -> Self {
|
||||
let mut tile_array = [AtlasTile {
|
||||
pos: glam::U16Vec2::ZERO,
|
||||
size: glam::U16Vec2::ZERO,
|
||||
color: None,
|
||||
}; 4];
|
||||
|
||||
Ok(Self {
|
||||
tiles,
|
||||
frame_duration,
|
||||
current_frame: 0,
|
||||
time_bank: 0.0,
|
||||
})
|
||||
}
|
||||
let count = tiles.len().min(4);
|
||||
tile_array[..count].copy_from_slice(&tiles[..count]);
|
||||
|
||||
/// Advances the animation by the specified time delta with automatic frame cycling.
|
||||
///
|
||||
/// Accumulates time in the time bank and progresses through frames when enough
|
||||
/// time has elapsed. Supports frame rates independent of game frame rate by
|
||||
/// potentially advancing multiple frames in a single call if `dt` is large.
|
||||
/// Animation loops automatically when reaching the final frame.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `dt` - Time elapsed since the last tick (typically frame delta time)
|
||||
pub fn tick(&mut self, dt: f32) {
|
||||
self.time_bank += dt;
|
||||
while self.time_bank >= self.frame_duration {
|
||||
self.time_bank -= self.frame_duration;
|
||||
self.current_frame = (self.current_frame + 1) % self.tiles.len();
|
||||
Self {
|
||||
tiles: tile_array,
|
||||
count,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn current_tile(&self) -> &AtlasTile {
|
||||
&self.tiles[self.current_frame]
|
||||
/// Returns the tile at the given frame index, wrapping if necessary
|
||||
pub fn get_tile(&self, frame: usize) -> AtlasTile {
|
||||
if self.count == 0 {
|
||||
// Return a default empty tile if no tiles
|
||||
AtlasTile {
|
||||
pos: glam::U16Vec2::ZERO,
|
||||
size: glam::U16Vec2::ZERO,
|
||||
color: None,
|
||||
}
|
||||
} else {
|
||||
self.tiles[frame % self.count]
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the current frame index.
|
||||
#[allow(dead_code)]
|
||||
pub fn current_frame(&self) -> usize {
|
||||
self.current_frame
|
||||
}
|
||||
|
||||
/// Returns the time bank.
|
||||
#[allow(dead_code)]
|
||||
pub fn time_bank(&self) -> f32 {
|
||||
self.time_bank
|
||||
}
|
||||
|
||||
/// Returns the frame duration.
|
||||
#[allow(dead_code)]
|
||||
pub fn frame_duration(&self) -> f32 {
|
||||
self.frame_duration
|
||||
}
|
||||
|
||||
/// Returns the number of tiles in the animation.
|
||||
#[allow(dead_code)]
|
||||
pub fn tiles_len(&self) -> usize {
|
||||
self.tiles.len()
|
||||
/// Returns true if this sequence has no tiles
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.count == 0
|
||||
}
|
||||
}
|
||||
|
||||
/// Type-safe directional tile storage with named fields
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct DirectionalTiles {
|
||||
pub up: TileSequence,
|
||||
pub down: TileSequence,
|
||||
pub left: TileSequence,
|
||||
pub right: TileSequence,
|
||||
}
|
||||
|
||||
impl DirectionalTiles {
|
||||
/// Creates a new DirectionalTiles with different sequences per direction
|
||||
pub fn new(up: TileSequence, down: TileSequence, left: TileSequence, right: TileSequence) -> Self {
|
||||
Self { up, down, left, right }
|
||||
}
|
||||
|
||||
/// Gets the tile sequence for the given direction
|
||||
pub fn get(&self, direction: Direction) -> &TileSequence {
|
||||
match direction {
|
||||
Direction::Up => &self.up,
|
||||
Direction::Down => &self.down,
|
||||
Direction::Left => &self.left,
|
||||
Direction::Right => &self.right,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,46 +0,0 @@
|
||||
#![allow(dead_code)]
|
||||
use crate::texture::sprite::AtlasTile;
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct BlinkingTexture {
|
||||
tile: AtlasTile,
|
||||
blink_duration: f32,
|
||||
time_bank: f32,
|
||||
is_on: bool,
|
||||
}
|
||||
|
||||
impl BlinkingTexture {
|
||||
pub fn new(tile: AtlasTile, blink_duration: f32) -> Self {
|
||||
Self {
|
||||
tile,
|
||||
blink_duration,
|
||||
time_bank: 0.0,
|
||||
is_on: true,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn tick(&mut self, dt: f32) {
|
||||
self.time_bank += dt;
|
||||
if self.time_bank >= self.blink_duration {
|
||||
self.time_bank -= self.blink_duration;
|
||||
self.is_on = !self.is_on;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_on(&self) -> bool {
|
||||
self.is_on
|
||||
}
|
||||
|
||||
pub fn tile(&self) -> &AtlasTile {
|
||||
&self.tile
|
||||
}
|
||||
|
||||
// Helper methods for testing
|
||||
pub fn time_bank(&self) -> f32 {
|
||||
self.time_bank
|
||||
}
|
||||
|
||||
pub fn blink_duration(&self) -> f32 {
|
||||
self.blink_duration
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
pub mod animated;
|
||||
pub mod blinking;
|
||||
pub mod sprite;
|
||||
pub mod sprites;
|
||||
pub mod text;
|
||||
pub mod ttf;
|
||||
|
||||
@@ -20,7 +20,8 @@ pub struct MapperFrame {
|
||||
pub size: U16Vec2,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
/// A single tile within a sprite atlas, defined by its position and size.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
|
||||
pub struct AtlasTile {
|
||||
pub pos: U16Vec2,
|
||||
pub size: U16Vec2,
|
||||
@@ -79,7 +80,7 @@ impl AtlasTile {
|
||||
/// and optional default color modulation configuration.
|
||||
pub struct SpriteAtlas {
|
||||
/// The combined texture containing all sprite frames
|
||||
texture: Texture<'static>,
|
||||
texture: Texture,
|
||||
/// Mapping from sprite names to their pixel coordinates within the texture
|
||||
tiles: HashMap<String, MapperFrame>,
|
||||
default_color: Option<Color>,
|
||||
@@ -88,10 +89,12 @@ pub struct SpriteAtlas {
|
||||
}
|
||||
|
||||
impl SpriteAtlas {
|
||||
pub fn new(texture: Texture<'static>, mapper: AtlasMapper) -> Self {
|
||||
pub fn new(texture: Texture, mapper: AtlasMapper) -> Self {
|
||||
let tiles = mapper.frames.into_iter().collect();
|
||||
|
||||
Self {
|
||||
texture,
|
||||
tiles: mapper.frames,
|
||||
tiles,
|
||||
default_color: None,
|
||||
last_modulation: None,
|
||||
}
|
||||
@@ -103,11 +106,15 @@ impl SpriteAtlas {
|
||||
/// for the named sprite, or `None` if the sprite name is not found in the
|
||||
/// atlas. The returned tile can be used for immediate rendering or stored
|
||||
/// for repeated use in animations and entity sprites.
|
||||
pub fn get_tile(&self, name: &str) -> Option<AtlasTile> {
|
||||
self.tiles.get(name).map(|frame| AtlasTile {
|
||||
pub fn get_tile(&self, name: &str) -> Result<AtlasTile, TextureError> {
|
||||
let frame = self
|
||||
.tiles
|
||||
.get(name)
|
||||
.ok_or_else(|| TextureError::AtlasTileNotFound(name.to_string()))?;
|
||||
Ok(AtlasTile {
|
||||
pos: frame.pos,
|
||||
size: frame.size,
|
||||
color: None,
|
||||
color: self.default_color,
|
||||
})
|
||||
}
|
||||
|
||||
@@ -117,7 +124,7 @@ impl SpriteAtlas {
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn texture(&self) -> &Texture<'static> {
|
||||
pub fn texture(&self) -> &Texture {
|
||||
&self.texture
|
||||
}
|
||||
|
||||
|
||||
104
src/texture/sprites.rs
Normal file
104
src/texture/sprites.rs
Normal file
@@ -0,0 +1,104 @@
|
||||
//! A structured representation of all sprite assets in the game.
|
||||
//!
|
||||
//! This module provides a set of enums to represent every sprite, allowing for
|
||||
//! type-safe access to asset paths and avoiding the use of raw strings.
|
||||
//! The `GameSprite` enum is the main entry point, and its `to_path` method
|
||||
//! generates the correct path for a given sprite in the texture atlas.
|
||||
|
||||
use crate::map::direction::Direction;
|
||||
use crate::systems::components::Ghost;
|
||||
|
||||
/// Represents the different sprites for Pac-Man.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum PacmanSprite {
|
||||
/// A moving Pac-Man sprite for a given direction and animation frame.
|
||||
Moving(Direction, u8),
|
||||
/// The full, closed-mouth Pac-Man sprite.
|
||||
Full,
|
||||
}
|
||||
|
||||
/// Represents the color of a frightened ghost.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum FrightenedColor {
|
||||
Blue,
|
||||
White,
|
||||
}
|
||||
|
||||
/// Represents the different sprites for ghosts.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum GhostSprite {
|
||||
/// The normal appearance of a ghost for a given type, direction, and animation frame.
|
||||
Normal(Ghost, Direction, u8),
|
||||
/// The frightened appearance of a ghost, with a specific color and animation frame.
|
||||
Frightened(FrightenedColor, u8),
|
||||
/// The "eyes only" appearance of a ghost after being eaten.
|
||||
Eyes(Direction),
|
||||
}
|
||||
|
||||
/// Represents the different sprites for the maze and collectibles.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum MazeSprite {
|
||||
/// A specific tile of the maze.
|
||||
Tile(u8),
|
||||
/// A standard pellet.
|
||||
Pellet,
|
||||
/// An energizer/power pellet.
|
||||
Energizer,
|
||||
}
|
||||
|
||||
/// A top-level enum that encompasses all game sprites.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum GameSprite {
|
||||
Pacman(PacmanSprite),
|
||||
Ghost(GhostSprite),
|
||||
Maze(MazeSprite),
|
||||
}
|
||||
|
||||
impl GameSprite {
|
||||
/// Generates the asset path for the sprite.
|
||||
///
|
||||
/// This path corresponds to the filename in the texture atlas JSON file.
|
||||
pub fn to_path(self) -> String {
|
||||
match self {
|
||||
GameSprite::Pacman(sprite) => match sprite {
|
||||
PacmanSprite::Moving(dir, frame) => {
|
||||
let frame_char = match frame {
|
||||
0 => 'a',
|
||||
1 => 'b',
|
||||
_ => panic!("Invalid animation frame"),
|
||||
};
|
||||
format!("pacman/{}_{}.png", dir.as_ref().to_lowercase(), frame_char)
|
||||
}
|
||||
PacmanSprite::Full => "pacman/full.png".to_string(),
|
||||
},
|
||||
GameSprite::Ghost(sprite) => match sprite {
|
||||
GhostSprite::Normal(ghost, dir, frame) => {
|
||||
let frame_char = match frame {
|
||||
0 => 'a',
|
||||
1 => 'b',
|
||||
_ => panic!("Invalid animation frame"),
|
||||
};
|
||||
format!("ghost/{}/{}_{}.png", ghost.as_str(), dir.as_ref().to_lowercase(), frame_char)
|
||||
}
|
||||
GhostSprite::Frightened(color, frame) => {
|
||||
let frame_char = match frame {
|
||||
0 => 'a',
|
||||
1 => 'b',
|
||||
_ => panic!("Invalid animation frame"),
|
||||
};
|
||||
let color_str = match color {
|
||||
FrightenedColor::Blue => "blue",
|
||||
FrightenedColor::White => "white",
|
||||
};
|
||||
format!("ghost/frightened/{}_{}.png", color_str, frame_char)
|
||||
}
|
||||
GhostSprite::Eyes(dir) => format!("ghost/eyes/{}.png", dir.as_ref().to_lowercase()),
|
||||
},
|
||||
GameSprite::Maze(sprite) => match sprite {
|
||||
MazeSprite::Tile(index) => format!("maze/tiles/{}.png", index),
|
||||
MazeSprite::Pellet => "maze/pellet.png".to_string(),
|
||||
MazeSprite::Energizer => "maze/energizer.png".to_string(),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -60,10 +60,7 @@ use sdl2::pixels::Color;
|
||||
use sdl2::render::{Canvas, RenderTarget};
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::{
|
||||
error::{GameError, TextureError},
|
||||
texture::sprite::{AtlasTile, SpriteAtlas},
|
||||
};
|
||||
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
||||
|
||||
/// Converts a character to its tile name in the atlas.
|
||||
fn char_to_tile_name(c: char) -> Option<String> {
|
||||
@@ -122,9 +119,7 @@ impl TextTexture {
|
||||
}
|
||||
|
||||
if let Some(tile_name) = char_to_tile_name(c) {
|
||||
let tile = atlas
|
||||
.get_tile(&tile_name)
|
||||
.ok_or(GameError::Texture(TextureError::AtlasTileNotFound(tile_name)))?;
|
||||
let tile = atlas.get_tile(&tile_name)?;
|
||||
self.char_map.insert(c, tile);
|
||||
Ok(self.char_map.get(&c))
|
||||
} else {
|
||||
|
||||
272
src/texture/ttf.rs
Normal file
272
src/texture/ttf.rs
Normal file
@@ -0,0 +1,272 @@
|
||||
//! TTF font rendering using pre-rendered character atlas.
|
||||
//!
|
||||
//! This module provides efficient TTF font rendering by pre-rendering all needed
|
||||
//! characters into a texture atlas at startup, avoiding expensive SDL2 font
|
||||
//! surface-to-texture conversions every frame.
|
||||
|
||||
use glam::{UVec2, Vec2};
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::rect::Rect;
|
||||
use sdl2::render::{Canvas, RenderTarget, Texture, TextureCreator};
|
||||
|
||||
use sdl2::ttf::Font;
|
||||
use sdl2::video::WindowContext;
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::error::{GameError, TextureError};
|
||||
|
||||
/// Character atlas tile representing a single rendered character
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct TtfCharTile {
|
||||
pub pos: UVec2,
|
||||
pub size: UVec2,
|
||||
pub advance: u32, // Character advance width for proportional fonts
|
||||
}
|
||||
|
||||
/// TTF text atlas containing pre-rendered characters for efficient rendering
|
||||
pub struct TtfAtlas {
|
||||
/// The texture containing all rendered characters
|
||||
texture: Texture,
|
||||
/// Mapping from character to its position and size in the atlas
|
||||
char_tiles: HashMap<char, TtfCharTile>,
|
||||
/// Cached color modulation state to avoid redundant SDL2 calls
|
||||
last_modulation: Option<Color>,
|
||||
}
|
||||
|
||||
const TTF_CHARS: &str = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz.,:-/()ms μµ%± ";
|
||||
|
||||
impl TtfAtlas {
|
||||
/// Creates a new TTF text atlas by pre-rendering all needed characters.
|
||||
///
|
||||
/// This should be called once at startup. It renders all characters that might
|
||||
/// be used in text rendering into a single texture atlas for efficient GPU rendering.
|
||||
pub fn new(texture_creator: &TextureCreator<WindowContext>, font: &Font) -> Result<Self, GameError> {
|
||||
// Calculate character dimensions and advance widths for proportional fonts
|
||||
let mut char_tiles = HashMap::new();
|
||||
let mut max_height = 0u32;
|
||||
let mut total_width = 0u32;
|
||||
let mut char_metrics = Vec::new();
|
||||
|
||||
// First pass: measure all characters
|
||||
for c in TTF_CHARS.chars() {
|
||||
if c == ' ' {
|
||||
// Handle space character specially - measure a non-space character for height
|
||||
let space_height = font.size_of("0").map_err(|e| GameError::Sdl(e.to_string()))?.1;
|
||||
let space_advance = font.size_of(" ").map_err(|e| GameError::Sdl(e.to_string()))?.0;
|
||||
char_tiles.insert(
|
||||
c,
|
||||
TtfCharTile {
|
||||
pos: UVec2::ZERO, // Will be set during population
|
||||
size: UVec2::new(0, space_height), // Space has no visual content
|
||||
advance: space_advance,
|
||||
},
|
||||
);
|
||||
max_height = max_height.max(space_height);
|
||||
char_metrics.push((c, 0, space_height, space_advance));
|
||||
} else {
|
||||
let (advance, height) = font.size_of(&c.to_string()).map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
char_tiles.insert(
|
||||
c,
|
||||
TtfCharTile {
|
||||
pos: UVec2::ZERO, // Will be set during population
|
||||
size: UVec2::new(advance, height),
|
||||
advance,
|
||||
},
|
||||
);
|
||||
max_height = max_height.max(height);
|
||||
total_width += advance;
|
||||
char_metrics.push((c, advance, height, advance));
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate atlas dimensions (pack characters horizontally for better space utilization)
|
||||
let atlas_size = UVec2::new(total_width, max_height);
|
||||
|
||||
// Create atlas texture as a render target
|
||||
let mut atlas_texture = texture_creator
|
||||
.create_texture_target(None, atlas_size.x, atlas_size.y)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
atlas_texture.set_blend_mode(sdl2::render::BlendMode::Blend);
|
||||
|
||||
// Second pass: calculate positions
|
||||
let mut current_x = 0u32;
|
||||
for (c, width, _height, _advance) in char_metrics {
|
||||
if let Some(tile) = char_tiles.get_mut(&c) {
|
||||
tile.pos = UVec2::new(current_x, 0);
|
||||
current_x += width;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(Self {
|
||||
texture: atlas_texture,
|
||||
char_tiles,
|
||||
last_modulation: None,
|
||||
})
|
||||
}
|
||||
|
||||
/// Renders all characters to the atlas texture using a canvas.
|
||||
/// This must be called after creation to populate the atlas.
|
||||
pub fn populate_atlas<C: RenderTarget>(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<C>,
|
||||
texture_creator: &TextureCreator<WindowContext>,
|
||||
font: &Font,
|
||||
) -> Result<(), GameError> {
|
||||
let mut render_error: Option<GameError> = None;
|
||||
|
||||
let result = canvas.with_texture_canvas(&mut self.texture, |atlas_canvas| {
|
||||
// Clear with transparent background
|
||||
atlas_canvas.set_draw_color(Color::RGBA(0, 0, 0, 0));
|
||||
atlas_canvas.clear();
|
||||
|
||||
for c in TTF_CHARS.chars() {
|
||||
if c == ' ' {
|
||||
// Skip rendering space character - it has no visual content
|
||||
continue;
|
||||
}
|
||||
|
||||
// Render character to surface
|
||||
let surface = match font.render(&c.to_string()).blended(Color::WHITE) {
|
||||
Ok(s) => s,
|
||||
Err(e) => {
|
||||
render_error = Some(GameError::Sdl(e.to_string()));
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
// Create texture from surface
|
||||
let char_texture = match texture_creator.create_texture_from_surface(&surface) {
|
||||
Ok(t) => t,
|
||||
Err(e) => {
|
||||
render_error = Some(GameError::Sdl(e.to_string()));
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
// Get character tile info
|
||||
let tile = match self.char_tiles.get(&c) {
|
||||
Some(t) => t,
|
||||
None => {
|
||||
render_error = Some(GameError::Sdl(format!("Character '{}' not found in atlas tiles", c)));
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
// Copy character to atlas
|
||||
let dest = Rect::new(tile.pos.x as i32, tile.pos.y as i32, tile.size.x, tile.size.y);
|
||||
if let Err(e) = atlas_canvas.copy(&char_texture, None, dest) {
|
||||
render_error = Some(GameError::Sdl(e.to_string()));
|
||||
return;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Check the result of with_texture_canvas and any render error
|
||||
if let Err(e) = result {
|
||||
return Err(GameError::Sdl(e.to_string()));
|
||||
}
|
||||
|
||||
if let Some(error) = render_error {
|
||||
return Err(error);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Gets a character tile from the atlas
|
||||
pub fn get_char_tile(&self, c: char) -> Option<&TtfCharTile> {
|
||||
self.char_tiles.get(&c)
|
||||
}
|
||||
}
|
||||
|
||||
/// TTF text renderer that uses the pre-rendered character atlas
|
||||
pub struct TtfRenderer {
|
||||
scale: f32,
|
||||
}
|
||||
|
||||
impl TtfRenderer {
|
||||
pub fn new(scale: f32) -> Self {
|
||||
Self { scale }
|
||||
}
|
||||
|
||||
/// Renders a string of text at the given position with the specified color
|
||||
pub fn render_text<C: RenderTarget>(
|
||||
&self,
|
||||
canvas: &mut Canvas<C>,
|
||||
atlas: &mut TtfAtlas,
|
||||
text: &str,
|
||||
position: Vec2,
|
||||
color: Color,
|
||||
) -> Result<(), TextureError> {
|
||||
let mut x_offset = 0.0;
|
||||
|
||||
// Apply color modulation once at the beginning if needed
|
||||
if atlas.last_modulation != Some(color) {
|
||||
atlas.texture.set_color_mod(color.r, color.g, color.b);
|
||||
atlas.texture.set_alpha_mod(color.a);
|
||||
atlas.last_modulation = Some(color);
|
||||
}
|
||||
|
||||
for c in text.chars() {
|
||||
// Get character tile info first to avoid borrowing conflicts
|
||||
let char_tile = atlas.get_char_tile(c);
|
||||
|
||||
if let Some(char_tile) = char_tile {
|
||||
if char_tile.size.x > 0 && char_tile.size.y > 0 {
|
||||
// Only render non-space characters
|
||||
let dest = Rect::new(
|
||||
(position.x + x_offset) as i32,
|
||||
position.y as i32,
|
||||
(char_tile.size.x as f32 * self.scale) as u32,
|
||||
(char_tile.size.y as f32 * self.scale) as u32,
|
||||
);
|
||||
|
||||
// Render the character directly
|
||||
let src = Rect::new(
|
||||
char_tile.pos.x as i32,
|
||||
char_tile.pos.y as i32,
|
||||
char_tile.size.x,
|
||||
char_tile.size.y,
|
||||
);
|
||||
canvas.copy(&atlas.texture, src, dest).map_err(TextureError::RenderFailed)?;
|
||||
}
|
||||
|
||||
// Advance by character advance width (proportional spacing)
|
||||
x_offset += char_tile.advance as f32 * self.scale;
|
||||
} else {
|
||||
// Fallback for unsupported characters - use a reasonable default
|
||||
x_offset += 8.0 * self.scale;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Calculate the width of a text string in pixels
|
||||
pub fn text_width(&self, atlas: &TtfAtlas, text: &str) -> u32 {
|
||||
let mut total_width = 0u32;
|
||||
|
||||
for c in text.chars() {
|
||||
if let Some(char_tile) = atlas.get_char_tile(c) {
|
||||
total_width += (char_tile.advance as f32 * self.scale) as u32;
|
||||
} else {
|
||||
// Fallback for unsupported characters
|
||||
total_width += (8.0 * self.scale) as u32;
|
||||
}
|
||||
}
|
||||
|
||||
total_width
|
||||
}
|
||||
|
||||
/// Calculate the height of text in pixels
|
||||
pub fn text_height(&self, atlas: &TtfAtlas) -> u32 {
|
||||
// Find the maximum height among all characters
|
||||
atlas
|
||||
.char_tiles
|
||||
.values()
|
||||
.map(|tile| tile.size.y)
|
||||
.max()
|
||||
.unwrap_or(0)
|
||||
.saturating_mul(self.scale as u32)
|
||||
}
|
||||
}
|
||||
@@ -1,63 +0,0 @@
|
||||
use glam::U16Vec2;
|
||||
use pacman::error::{AnimatedTextureError, GameError, TextureError};
|
||||
use pacman::texture::animated::AnimatedTexture;
|
||||
use pacman::texture::sprite::AtlasTile;
|
||||
use sdl2::pixels::Color;
|
||||
use smallvec::smallvec;
|
||||
|
||||
fn mock_atlas_tile(id: u32) -> AtlasTile {
|
||||
AtlasTile {
|
||||
pos: U16Vec2::new(0, 0),
|
||||
size: U16Vec2::new(16, 16),
|
||||
color: Some(Color::RGB(id as u8, 0, 0)),
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_animated_texture_creation_errors() {
|
||||
let tiles = smallvec![mock_atlas_tile(1), mock_atlas_tile(2)];
|
||||
|
||||
assert!(matches!(
|
||||
AnimatedTexture::new(tiles.clone(), 0.0).unwrap_err(),
|
||||
GameError::Texture(TextureError::Animated(AnimatedTextureError::InvalidFrameDuration(0.0)))
|
||||
));
|
||||
|
||||
assert!(matches!(
|
||||
AnimatedTexture::new(tiles, -0.1).unwrap_err(),
|
||||
GameError::Texture(TextureError::Animated(AnimatedTextureError::InvalidFrameDuration(-0.1)))
|
||||
));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_animated_texture_advancement() {
|
||||
let tiles = smallvec![mock_atlas_tile(1), mock_atlas_tile(2), mock_atlas_tile(3)];
|
||||
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
|
||||
|
||||
assert_eq!(texture.current_frame(), 0);
|
||||
|
||||
texture.tick(0.25);
|
||||
assert_eq!(texture.current_frame(), 2);
|
||||
assert!((texture.time_bank() - 0.05).abs() < 0.001);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_animated_texture_wrap_around() {
|
||||
let tiles = smallvec![mock_atlas_tile(1), mock_atlas_tile(2)];
|
||||
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
|
||||
|
||||
texture.tick(0.1);
|
||||
assert_eq!(texture.current_frame(), 1);
|
||||
|
||||
texture.tick(0.1);
|
||||
assert_eq!(texture.current_frame(), 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_animated_texture_single_frame() {
|
||||
let tiles = smallvec![mock_atlas_tile(1)];
|
||||
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
|
||||
|
||||
texture.tick(0.1);
|
||||
assert_eq!(texture.current_frame(), 0);
|
||||
assert_eq!(texture.current_tile().color.unwrap().r, 1);
|
||||
}
|
||||
17
tests/asset.rs
Normal file
17
tests/asset.rs
Normal file
@@ -0,0 +1,17 @@
|
||||
use pacman::asset::Asset;
|
||||
use speculoos::prelude::*;
|
||||
use strum::IntoEnumIterator;
|
||||
|
||||
#[test]
|
||||
fn all_asset_paths_exist() {
|
||||
for asset in Asset::iter() {
|
||||
let path = asset.path();
|
||||
let full_path = format!("assets/game/{}", path);
|
||||
|
||||
let metadata = std::fs::metadata(&full_path)
|
||||
.map_err(|e| format!("Error getting metadata for {}: {}", full_path, e))
|
||||
.unwrap();
|
||||
assert_that(&metadata.is_file()).is_true();
|
||||
assert_that(&metadata.len()).is_greater_than(1024);
|
||||
}
|
||||
}
|
||||
@@ -1,49 +1,316 @@
|
||||
use glam::U16Vec2;
|
||||
use pacman::texture::blinking::BlinkingTexture;
|
||||
use pacman::texture::sprite::AtlasTile;
|
||||
use sdl2::pixels::Color;
|
||||
use bevy_ecs::{entity::Entity, system::RunSystemOnce, world::World};
|
||||
use pacman::systems::{
|
||||
blinking::{blinking_system, Blinking},
|
||||
components::{DeltaTime, Renderable},
|
||||
Frozen, Hidden,
|
||||
};
|
||||
use speculoos::prelude::*;
|
||||
|
||||
fn mock_atlas_tile(id: u32) -> AtlasTile {
|
||||
AtlasTile {
|
||||
pos: U16Vec2::new(0, 0),
|
||||
size: U16Vec2::new(16, 16),
|
||||
color: Some(Color::RGB(id as u8, 0, 0)),
|
||||
}
|
||||
mod common;
|
||||
|
||||
/// Creates a test world with blinking system resources
|
||||
fn create_blinking_test_world() -> World {
|
||||
let mut world = World::new();
|
||||
world.insert_resource(DeltaTime::from_ticks(1));
|
||||
world
|
||||
}
|
||||
|
||||
/// Spawns a test entity with blinking and renderable components
|
||||
fn spawn_blinking_entity(world: &mut World, interval_ticks: u32) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Blinking::new(interval_ticks),
|
||||
Renderable {
|
||||
sprite: common::mock_atlas_tile(1),
|
||||
layer: 0,
|
||||
},
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
/// Spawns a test entity with blinking, renderable, and hidden components
|
||||
fn spawn_hidden_blinking_entity(world: &mut World, interval_ticks: u32) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Blinking::new(interval_ticks),
|
||||
Renderable {
|
||||
sprite: common::mock_atlas_tile(1),
|
||||
layer: 0,
|
||||
},
|
||||
Hidden,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
/// Spawns a test entity with blinking, renderable, and frozen components
|
||||
fn spawn_frozen_blinking_entity(world: &mut World, interval_ticks: u32) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Blinking::new(interval_ticks),
|
||||
Renderable {
|
||||
sprite: common::mock_atlas_tile(1),
|
||||
layer: 0,
|
||||
},
|
||||
Frozen,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
/// Spawns a test entity with blinking, renderable, hidden, and frozen components
|
||||
fn spawn_frozen_hidden_blinking_entity(world: &mut World, interval_ticks: u32) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Blinking::new(interval_ticks),
|
||||
Renderable {
|
||||
sprite: common::mock_atlas_tile(1),
|
||||
layer: 0,
|
||||
},
|
||||
Hidden,
|
||||
Frozen,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
/// Runs the blinking system with the given delta time
|
||||
fn run_blinking_system(world: &mut World, delta_ticks: u32) {
|
||||
world.resource_mut::<DeltaTime>().ticks = delta_ticks;
|
||||
world.run_system_once(blinking_system).unwrap();
|
||||
}
|
||||
|
||||
/// Checks if an entity has the Hidden component
|
||||
fn has_hidden_component(world: &World, entity: Entity) -> bool {
|
||||
world.entity(entity).contains::<Hidden>()
|
||||
}
|
||||
|
||||
/// Checks if an entity has the Frozen component
|
||||
fn has_frozen_component(world: &World, entity: Entity) -> bool {
|
||||
world.entity(entity).contains::<Frozen>()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_texture() {
|
||||
let tile = mock_atlas_tile(1);
|
||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||
fn test_blinking_component_creation() {
|
||||
let blinking = Blinking::new(10);
|
||||
|
||||
assert!(texture.is_on());
|
||||
|
||||
texture.tick(0.5);
|
||||
assert!(!texture.is_on());
|
||||
|
||||
texture.tick(0.5);
|
||||
assert!(texture.is_on());
|
||||
|
||||
texture.tick(0.5);
|
||||
assert!(!texture.is_on());
|
||||
assert_that(&blinking.tick_timer).is_equal_to(0);
|
||||
assert_that(&blinking.interval_ticks).is_equal_to(10);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_texture_partial_duration() {
|
||||
let tile = mock_atlas_tile(1);
|
||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||
fn test_blinking_system_normal_interval_no_toggle() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 5);
|
||||
|
||||
texture.tick(0.625);
|
||||
assert!(!texture.is_on());
|
||||
assert_eq!(texture.time_bank(), 0.125);
|
||||
// Run system with 3 ticks (less than interval)
|
||||
run_blinking_system(&mut world, 3);
|
||||
|
||||
// Entity should not be hidden yet
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
|
||||
// Check that timer was updated
|
||||
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||
assert_that(&blinking.tick_timer).is_equal_to(3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_texture_negative_time() {
|
||||
let tile = mock_atlas_tile(1);
|
||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||
fn test_blinking_system_normal_interval_first_toggle() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 5);
|
||||
|
||||
texture.tick(-0.1);
|
||||
assert!(texture.is_on());
|
||||
assert_eq!(texture.time_bank(), -0.1);
|
||||
// Run system with 5 ticks (exactly one interval)
|
||||
run_blinking_system(&mut world, 5);
|
||||
|
||||
// Entity should now be hidden
|
||||
assert_that(&has_hidden_component(&world, entity)).is_true();
|
||||
|
||||
// Check that timer was reset
|
||||
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||
assert_that(&blinking.tick_timer).is_equal_to(0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_normal_interval_second_toggle() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 5);
|
||||
|
||||
// First toggle: 5 ticks
|
||||
run_blinking_system(&mut world, 5);
|
||||
assert_that(&has_hidden_component(&world, entity)).is_true();
|
||||
|
||||
// Second toggle: another 5 ticks
|
||||
run_blinking_system(&mut world, 5);
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_normal_interval_multiple_intervals() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 3);
|
||||
|
||||
// Run system with 7 ticks (2 complete intervals + 1 remainder)
|
||||
run_blinking_system(&mut world, 7);
|
||||
|
||||
// Should toggle twice (even number), so back to original state (not hidden)
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
|
||||
// Check that timer was updated to remainder
|
||||
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||
assert_that(&blinking.tick_timer).is_equal_to(1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_normal_interval_odd_intervals() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 2);
|
||||
|
||||
// Run system with 5 ticks (2 complete intervals + 1 remainder)
|
||||
run_blinking_system(&mut world, 5);
|
||||
|
||||
// Should toggle twice (even number), so back to original state (not hidden)
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
|
||||
// Check that timer was updated to remainder
|
||||
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||
assert_that(&blinking.tick_timer).is_equal_to(1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_zero_interval_with_ticks() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 0);
|
||||
|
||||
// Run system with any positive ticks
|
||||
run_blinking_system(&mut world, 1);
|
||||
|
||||
// Entity should be hidden immediately
|
||||
assert_that(&has_hidden_component(&world, entity)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_zero_interval_no_ticks() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 0);
|
||||
|
||||
// Run system with 0 ticks
|
||||
run_blinking_system(&mut world, 0);
|
||||
|
||||
// Entity should not be hidden (no time passed)
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_zero_interval_toggle_back() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_hidden_blinking_entity(&mut world, 0);
|
||||
|
||||
// Run system with any positive ticks
|
||||
run_blinking_system(&mut world, 1);
|
||||
|
||||
// Entity should be unhidden
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_frozen_entity_unhidden() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_frozen_hidden_blinking_entity(&mut world, 5);
|
||||
|
||||
// Run system with ticks
|
||||
run_blinking_system(&mut world, 10);
|
||||
|
||||
// Frozen entity should be unhidden and stay unhidden
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
assert_that(&has_frozen_component(&world, entity)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_frozen_entity_no_blinking() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_frozen_blinking_entity(&mut world, 5);
|
||||
|
||||
// Run system with ticks
|
||||
run_blinking_system(&mut world, 10);
|
||||
|
||||
// Frozen entity should not be hidden (blinking disabled)
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
assert_that(&has_frozen_component(&world, entity)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_frozen_entity_timer_not_updated() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_frozen_blinking_entity(&mut world, 5);
|
||||
|
||||
// Run system with ticks
|
||||
run_blinking_system(&mut world, 10);
|
||||
|
||||
// Timer should not be updated for frozen entities
|
||||
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||
assert_that(&blinking.tick_timer).is_equal_to(0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_entity_without_renderable_ignored() {
|
||||
let mut world = create_blinking_test_world();
|
||||
|
||||
// Spawn entity with only Blinking component (no Renderable)
|
||||
let entity = world.spawn(Blinking::new(5)).id();
|
||||
|
||||
// Run system
|
||||
run_blinking_system(&mut world, 10);
|
||||
|
||||
// Entity should not be affected (not in query)
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_entity_without_blinking_ignored() {
|
||||
let mut world = create_blinking_test_world();
|
||||
|
||||
// Spawn entity with only Renderable component (no Blinking)
|
||||
let entity = world
|
||||
.spawn(Renderable {
|
||||
sprite: common::mock_atlas_tile(1),
|
||||
layer: 0,
|
||||
})
|
||||
.id();
|
||||
|
||||
// Run system
|
||||
run_blinking_system(&mut world, 10);
|
||||
|
||||
// Entity should not be affected (not in query)
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_large_interval() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 1000);
|
||||
|
||||
// Run system with 500 ticks (less than interval)
|
||||
run_blinking_system(&mut world, 500);
|
||||
|
||||
// Entity should not be hidden yet
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
|
||||
// Check that timer was updated
|
||||
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||
assert_that(&blinking.tick_timer).is_equal_to(500);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_very_small_interval() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 1);
|
||||
|
||||
// Run system with 1 tick
|
||||
run_blinking_system(&mut world, 1);
|
||||
|
||||
// Entity should be hidden
|
||||
assert_that(&has_hidden_component(&world, entity)).is_true();
|
||||
|
||||
// Run system with another 1 tick
|
||||
run_blinking_system(&mut world, 1);
|
||||
|
||||
// Entity should be unhidden
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
}
|
||||
|
||||
@@ -1,73 +1,8 @@
|
||||
use bevy_ecs::{entity::Entity, event::Events, system::RunSystemOnce, world::World};
|
||||
use bevy_ecs::system::RunSystemOnce;
|
||||
use pacman::systems::{check_collision, collision_system, Collider, EntityType, GhostState, Position};
|
||||
use speculoos::prelude::*;
|
||||
|
||||
use pacman::{
|
||||
error::GameError,
|
||||
events::GameEvent,
|
||||
map::builder::Map,
|
||||
systems::{
|
||||
check_collision, collision_system, Collider, EntityType, Ghost, GhostCollider, ItemCollider, NodeId, PacmanCollider,
|
||||
Position,
|
||||
},
|
||||
};
|
||||
|
||||
fn create_test_world() -> World {
|
||||
let mut world = World::new();
|
||||
|
||||
// Add required resources
|
||||
world.insert_resource(Events::<GameEvent>::default());
|
||||
world.insert_resource(Events::<GameError>::default());
|
||||
|
||||
// Add a minimal test map
|
||||
world.insert_resource(create_test_map());
|
||||
|
||||
world
|
||||
}
|
||||
|
||||
fn create_test_map() -> Map {
|
||||
use pacman::constants::RAW_BOARD;
|
||||
Map::new(RAW_BOARD).expect("Failed to create test map")
|
||||
}
|
||||
|
||||
fn spawn_test_pacman(world: &mut World) -> Entity {
|
||||
world
|
||||
.spawn((Position::Stopped { node: 0 }, Collider { size: 10.0 }, PacmanCollider))
|
||||
.id()
|
||||
}
|
||||
|
||||
fn spawn_test_item(world: &mut World) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Position::Stopped { node: 0 },
|
||||
Collider { size: 8.0 },
|
||||
ItemCollider,
|
||||
EntityType::Pellet,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
fn spawn_test_ghost(world: &mut World) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Position::Stopped { node: 0 },
|
||||
Collider { size: 12.0 },
|
||||
GhostCollider,
|
||||
Ghost::Blinky,
|
||||
EntityType::Ghost,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
fn spawn_test_ghost_at_node(world: &mut World, node: usize) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Position::Stopped { node: node as NodeId },
|
||||
Collider { size: 12.0 },
|
||||
GhostCollider,
|
||||
Ghost::Blinky,
|
||||
EntityType::Ghost,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
mod common;
|
||||
|
||||
#[test]
|
||||
fn test_collider_collision_detection() {
|
||||
@@ -75,13 +10,13 @@ fn test_collider_collision_detection() {
|
||||
let collider2 = Collider { size: 8.0 };
|
||||
|
||||
// Test collision detection
|
||||
assert!(collider1.collides_with(collider2.size, 5.0)); // Should collide (distance < 9.0)
|
||||
assert!(!collider1.collides_with(collider2.size, 15.0)); // Should not collide (distance > 9.0)
|
||||
assert_that(&collider1.collides_with(collider2.size, 5.0)).is_true(); // Should collide (distance < 9.0)
|
||||
assert_that(&collider1.collides_with(collider2.size, 15.0)).is_false(); // Should not collide (distance > 9.0)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_check_collision_helper() {
|
||||
let map = create_test_map();
|
||||
let map = common::create_test_map();
|
||||
let pos1 = Position::Stopped { node: 0 };
|
||||
let pos2 = Position::Stopped { node: 0 }; // Same position
|
||||
let collider1 = Collider { size: 10.0 };
|
||||
@@ -89,21 +24,21 @@ fn test_check_collision_helper() {
|
||||
|
||||
// Test collision at same position
|
||||
let result = check_collision(&pos1, &collider1, &pos2, &collider2, &map);
|
||||
assert!(result.is_ok());
|
||||
assert!(result.unwrap()); // Should collide at same position
|
||||
assert_that(&result.is_ok()).is_true();
|
||||
assert_that(&result.unwrap()).is_true(); // Should collide at same position
|
||||
|
||||
// Test collision at different positions
|
||||
let pos3 = Position::Stopped { node: 1 }; // Different position
|
||||
let result = check_collision(&pos1, &collider1, &pos3, &collider2, &map);
|
||||
assert!(result.is_ok());
|
||||
assert_that(&result.is_ok()).is_true();
|
||||
// May or may not collide depending on actual node positions
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_pacman_item() {
|
||||
let mut world = create_test_world();
|
||||
let _pacman = spawn_test_pacman(&mut world);
|
||||
let _item = spawn_test_item(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let _item = common::spawn_test_item(&mut world, 0, EntityType::Pellet);
|
||||
|
||||
// Run collision system - should not panic
|
||||
world
|
||||
@@ -113,9 +48,9 @@ fn test_collision_system_pacman_item() {
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_pacman_ghost() {
|
||||
let mut world = create_test_world();
|
||||
let _pacman = spawn_test_pacman(&mut world);
|
||||
let _ghost = spawn_test_ghost(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let _ghost = common::spawn_test_ghost(&mut world, 0, GhostState::Normal);
|
||||
|
||||
// Run collision system - should not panic
|
||||
world
|
||||
@@ -125,9 +60,9 @@ fn test_collision_system_pacman_ghost() {
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_no_collision() {
|
||||
let mut world = create_test_world();
|
||||
let _pacman = spawn_test_pacman(&mut world);
|
||||
let _ghost = spawn_test_ghost_at_node(&mut world, 1); // Different node
|
||||
let mut world = common::create_test_world();
|
||||
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let _ghost = common::spawn_test_ghost(&mut world, 1, GhostState::Normal); // Different node
|
||||
|
||||
// Run collision system - should not panic
|
||||
world
|
||||
@@ -137,10 +72,10 @@ fn test_collision_system_no_collision() {
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_multiple_entities() {
|
||||
let mut world = create_test_world();
|
||||
let _pacman = spawn_test_pacman(&mut world);
|
||||
let _item = spawn_test_item(&mut world);
|
||||
let _ghost = spawn_test_ghost(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let _item = common::spawn_test_item(&mut world, 0, EntityType::Pellet);
|
||||
let _ghost = common::spawn_test_ghost(&mut world, 0, GhostState::Normal);
|
||||
|
||||
// Run collision system - should not panic
|
||||
world
|
||||
|
||||
@@ -1,13 +1,27 @@
|
||||
#![allow(dead_code)]
|
||||
|
||||
use bevy_ecs::{entity::Entity, event::Events, world::World};
|
||||
use glam::{U16Vec2, Vec2};
|
||||
use pacman::{
|
||||
asset::{get_asset_bytes, Asset},
|
||||
constants::RAW_BOARD,
|
||||
events::GameEvent,
|
||||
game::ATLAS_FRAMES,
|
||||
texture::sprite::{AtlasMapper, SpriteAtlas},
|
||||
map::{
|
||||
builder::Map,
|
||||
direction::Direction,
|
||||
graph::{Graph, Node},
|
||||
},
|
||||
systems::{
|
||||
AudioEvent, AudioState, BufferedDirection, Collider, DebugState, DeltaTime, EntityType, Ghost, GhostCollider, GhostState,
|
||||
GlobalState, ItemCollider, MovementModifiers, PacmanCollider, PlayerControlled, Position, ScoreResource, Velocity,
|
||||
},
|
||||
texture::sprite::{AtlasMapper, AtlasTile, SpriteAtlas},
|
||||
};
|
||||
use sdl2::{
|
||||
image::LoadTexture,
|
||||
render::{Canvas, Texture, TextureCreator},
|
||||
pixels::Color,
|
||||
render::{Canvas, TextureCreator},
|
||||
video::{Window, WindowContext},
|
||||
Sdl,
|
||||
};
|
||||
@@ -31,7 +45,6 @@ pub fn create_atlas(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) -> S
|
||||
let atlas_bytes = get_asset_bytes(Asset::AtlasImage).unwrap();
|
||||
|
||||
let texture = texture_creator.load_texture_bytes(&atlas_bytes).unwrap();
|
||||
let texture: Texture<'static> = unsafe { std::mem::transmute(texture) };
|
||||
|
||||
let atlas_mapper = AtlasMapper {
|
||||
frames: ATLAS_FRAMES.into_iter().map(|(k, v)| (k.to_string(), *v)).collect(),
|
||||
@@ -39,3 +52,125 @@ pub fn create_atlas(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) -> S
|
||||
|
||||
SpriteAtlas::new(texture, atlas_mapper)
|
||||
}
|
||||
|
||||
/// Creates a simple test graph with 3 connected nodes for testing
|
||||
pub fn create_test_graph() -> Graph {
|
||||
let mut graph = Graph::new();
|
||||
|
||||
let node0 = graph.add_node(Node {
|
||||
position: Vec2::new(0.0, 0.0),
|
||||
});
|
||||
let node1 = graph.add_node(Node {
|
||||
position: Vec2::new(16.0, 0.0),
|
||||
});
|
||||
let node2 = graph.add_node(Node {
|
||||
position: Vec2::new(0.0, 16.0),
|
||||
});
|
||||
|
||||
graph.connect(node0, node1, false, None, Direction::Right).unwrap();
|
||||
graph.connect(node0, node2, false, None, Direction::Down).unwrap();
|
||||
|
||||
graph
|
||||
}
|
||||
|
||||
/// Creates a basic test world with required resources for ECS systems
|
||||
pub fn create_test_world() -> World {
|
||||
let mut world = World::new();
|
||||
|
||||
// Add required resources
|
||||
world.insert_resource(Events::<GameEvent>::default());
|
||||
world.insert_resource(Events::<pacman::error::GameError>::default());
|
||||
world.insert_resource(Events::<AudioEvent>::default());
|
||||
world.insert_resource(ScoreResource(0));
|
||||
world.insert_resource(AudioState::default());
|
||||
world.insert_resource(GlobalState { exit: false });
|
||||
world.insert_resource(DebugState::default());
|
||||
world.insert_resource(DeltaTime {
|
||||
seconds: 1.0 / 60.0,
|
||||
ticks: 1,
|
||||
}); // 60 FPS
|
||||
world.insert_resource(create_test_map());
|
||||
|
||||
world
|
||||
}
|
||||
|
||||
/// Creates a test map using the default RAW_BOARD
|
||||
pub fn create_test_map() -> Map {
|
||||
Map::new(RAW_BOARD).expect("Failed to create test map")
|
||||
}
|
||||
|
||||
/// Spawns a test Pac-Man entity at the specified node
|
||||
pub fn spawn_test_pacman(world: &mut World, node: usize) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Position::Stopped { node: node as u16 },
|
||||
Collider { size: 10.0 },
|
||||
PacmanCollider,
|
||||
EntityType::Player,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
/// Spawns a controllable test player entity
|
||||
pub fn spawn_test_player(world: &mut World, node: usize) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
PlayerControlled,
|
||||
Position::Stopped { node: node as u16 },
|
||||
Velocity {
|
||||
speed: 1.0,
|
||||
direction: Direction::Right,
|
||||
},
|
||||
BufferedDirection::None,
|
||||
EntityType::Player,
|
||||
MovementModifiers::default(),
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
/// Spawns a test item entity at the specified node
|
||||
pub fn spawn_test_item(world: &mut World, node: usize, item_type: EntityType) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Position::Stopped { node: node as u16 },
|
||||
Collider { size: 8.0 },
|
||||
ItemCollider,
|
||||
item_type,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
/// Spawns a test ghost entity at the specified node
|
||||
pub fn spawn_test_ghost(world: &mut World, node: usize, ghost_state: GhostState) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Position::Stopped { node: node as u16 },
|
||||
Collider { size: 12.0 },
|
||||
GhostCollider,
|
||||
Ghost::Blinky,
|
||||
EntityType::Ghost,
|
||||
ghost_state,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
/// Sends a game event to the world
|
||||
pub fn send_game_event(world: &mut World, event: GameEvent) {
|
||||
let mut events = world.resource_mut::<Events<GameEvent>>();
|
||||
events.send(event);
|
||||
}
|
||||
|
||||
/// Sends a collision event between two entities
|
||||
pub fn send_collision_event(world: &mut World, entity1: Entity, entity2: Entity) {
|
||||
let mut events = world.resource_mut::<Events<GameEvent>>();
|
||||
events.send(GameEvent::Collision(entity1, entity2));
|
||||
}
|
||||
|
||||
/// Creates a mock atlas tile for testing
|
||||
pub fn mock_atlas_tile(id: u32) -> AtlasTile {
|
||||
AtlasTile {
|
||||
pos: U16Vec2::new(0, 0),
|
||||
size: U16Vec2::new(16, 16),
|
||||
color: Some(Color::RGB(id as u8, 0, 0)),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
use pacman::constants::*;
|
||||
|
||||
#[test]
|
||||
fn test_raw_board_structure() {
|
||||
// Test board dimensions match expected size
|
||||
assert_eq!(RAW_BOARD.len(), BOARD_CELL_SIZE.y as usize);
|
||||
for row in RAW_BOARD.iter() {
|
||||
assert_eq!(row.len(), BOARD_CELL_SIZE.x as usize);
|
||||
}
|
||||
|
||||
// Test boundaries are properly walled
|
||||
assert!(RAW_BOARD[0].chars().all(|c| c == '#'));
|
||||
assert!(RAW_BOARD[RAW_BOARD.len() - 1].chars().all(|c| c == '#'));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_raw_board_contains_required_elements() {
|
||||
// Test that essential game elements are present
|
||||
assert!(
|
||||
RAW_BOARD.iter().any(|row| row.contains('X')),
|
||||
"Board should contain Pac-Man start position"
|
||||
);
|
||||
assert!(
|
||||
RAW_BOARD.iter().any(|row| row.contains("==")),
|
||||
"Board should contain ghost house door"
|
||||
);
|
||||
assert!(
|
||||
RAW_BOARD.iter().any(|row| row.chars().any(|c| c == 'T')),
|
||||
"Board should contain tunnel entrances"
|
||||
);
|
||||
assert!(
|
||||
RAW_BOARD.iter().any(|row| row.chars().any(|c| c == 'o')),
|
||||
"Board should contain power pellets"
|
||||
);
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
use glam::I8Vec2;
|
||||
use pacman::map::direction::*;
|
||||
use speculoos::prelude::*;
|
||||
|
||||
#[test]
|
||||
fn test_direction_opposite() {
|
||||
@@ -11,21 +11,47 @@ fn test_direction_opposite() {
|
||||
];
|
||||
|
||||
for (dir, expected) in test_cases {
|
||||
assert_eq!(dir.opposite(), expected);
|
||||
assert_that(&dir.opposite()).is_equal_to(expected);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_direction_as_ivec2() {
|
||||
let test_cases = [
|
||||
(Direction::Up, -I8Vec2::Y),
|
||||
(Direction::Down, I8Vec2::Y),
|
||||
(Direction::Left, -I8Vec2::X),
|
||||
(Direction::Right, I8Vec2::X),
|
||||
];
|
||||
|
||||
for (dir, expected) in test_cases {
|
||||
assert_eq!(dir.as_ivec2(), expected);
|
||||
assert_eq!(I8Vec2::from(dir), expected);
|
||||
fn test_direction_opposite_symmetry() {
|
||||
// Test that opposite() is symmetric: opposite(opposite(d)) == d
|
||||
for &dir in &Direction::DIRECTIONS {
|
||||
assert_that(&dir.opposite().opposite()).is_equal_to(dir);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_direction_opposite_exhaustive() {
|
||||
// Test that every direction has a unique opposite
|
||||
let mut opposites = std::collections::HashSet::new();
|
||||
for &dir in &Direction::DIRECTIONS {
|
||||
let opposite = dir.opposite();
|
||||
assert_that(&opposites.insert(opposite)).is_true();
|
||||
}
|
||||
assert_that(&opposites).has_length(4);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_direction_as_usize_exhaustive() {
|
||||
// Test that as_usize() returns unique values for all directions
|
||||
let mut usizes = std::collections::HashSet::new();
|
||||
for &dir in &Direction::DIRECTIONS {
|
||||
let usize_val = dir.as_usize();
|
||||
assert_that(&usizes.insert(usize_val)).is_true();
|
||||
}
|
||||
assert_that(&usizes).has_length(4);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_direction_as_ivec2_exhaustive() {
|
||||
// Test that as_ivec2() returns unique values for all directions
|
||||
let mut ivec2s = std::collections::HashSet::new();
|
||||
for &dir in &Direction::DIRECTIONS {
|
||||
let ivec2_val = dir.as_ivec2();
|
||||
assert_that(&ivec2s.insert(ivec2_val)).is_true();
|
||||
}
|
||||
assert_that(&ivec2s).has_length(4);
|
||||
}
|
||||
|
||||
114
tests/error.rs
114
tests/error.rs
@@ -1,97 +1,15 @@
|
||||
use pacman::error::{
|
||||
AnimatedTextureError, AssetError, EntityError, GameError, GameResult, IntoGameError, MapError, OptionExt, ParseError,
|
||||
ResultExt, TextureError,
|
||||
};
|
||||
use pacman::error::{GameError, GameResult, IntoGameError, OptionExt, ResultExt};
|
||||
use speculoos::prelude::*;
|
||||
use std::io;
|
||||
|
||||
#[test]
|
||||
fn test_game_error_from_asset_error() {
|
||||
let asset_error = AssetError::NotFound("test.png".to_string());
|
||||
let game_error: GameError = asset_error.into();
|
||||
assert!(matches!(game_error, GameError::Asset(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_game_error_from_parse_error() {
|
||||
let parse_error = ParseError::UnknownCharacter('Z');
|
||||
let game_error: GameError = parse_error.into();
|
||||
assert!(matches!(game_error, GameError::MapParse(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_game_error_from_map_error() {
|
||||
let map_error = MapError::NodeNotFound(42);
|
||||
let game_error: GameError = map_error.into();
|
||||
assert!(matches!(game_error, GameError::Map(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_game_error_from_texture_error() {
|
||||
let texture_error = TextureError::LoadFailed("Failed to load".to_string());
|
||||
let game_error: GameError = texture_error.into();
|
||||
assert!(matches!(game_error, GameError::Texture(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_game_error_from_entity_error() {
|
||||
let entity_error = EntityError::NodeNotFound(10);
|
||||
let game_error: GameError = entity_error.into();
|
||||
assert!(matches!(game_error, GameError::Entity(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_game_error_from_io_error() {
|
||||
let io_error = io::Error::new(io::ErrorKind::NotFound, "File not found");
|
||||
let game_error: GameError = io_error.into();
|
||||
assert!(matches!(game_error, GameError::Io(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_texture_error_from_animated_error() {
|
||||
let animated_error = AnimatedTextureError::InvalidFrameDuration(-1.0);
|
||||
let texture_error: TextureError = animated_error.into();
|
||||
assert!(matches!(texture_error, TextureError::Animated(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_asset_error_from_io_error() {
|
||||
let io_error = io::Error::new(io::ErrorKind::PermissionDenied, "Permission denied");
|
||||
let asset_error: AssetError = io_error.into();
|
||||
assert!(matches!(asset_error, AssetError::Io(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_parse_error_display() {
|
||||
let error = ParseError::UnknownCharacter('!');
|
||||
assert_eq!(error.to_string(), "Unknown character in board: !");
|
||||
|
||||
let error = ParseError::InvalidHouseDoorCount(3);
|
||||
assert_eq!(error.to_string(), "House door must have exactly 2 positions, found 3");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_entity_error_display() {
|
||||
let error = EntityError::NodeNotFound(42);
|
||||
assert_eq!(error.to_string(), "Node not found in graph: 42");
|
||||
|
||||
let error = EntityError::EdgeNotFound { from: 1, to: 2 };
|
||||
assert_eq!(error.to_string(), "Edge not found: from 1 to 2");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_animated_texture_error_display() {
|
||||
let error = AnimatedTextureError::InvalidFrameDuration(0.0);
|
||||
assert_eq!(error.to_string(), "Frame duration must be positive, got 0");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_into_game_error_trait() {
|
||||
let result: Result<i32, io::Error> = Err(io::Error::new(io::ErrorKind::Other, "test error"));
|
||||
let game_result: GameResult<i32> = result.into_game_error();
|
||||
|
||||
assert!(game_result.is_err());
|
||||
assert_that(&game_result.is_err()).is_true();
|
||||
if let Err(GameError::InvalidState(msg)) = game_result {
|
||||
assert!(msg.contains("test error"));
|
||||
assert_that(&msg.contains("test error")).is_true();
|
||||
} else {
|
||||
panic!("Expected InvalidState error");
|
||||
}
|
||||
@@ -102,7 +20,7 @@ fn test_into_game_error_trait_success() {
|
||||
let result: Result<i32, io::Error> = Ok(42);
|
||||
let game_result: GameResult<i32> = result.into_game_error();
|
||||
|
||||
assert_eq!(game_result.unwrap(), 42);
|
||||
assert_that(&game_result.unwrap()).is_equal_to(42);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -110,7 +28,7 @@ fn test_option_ext_some() {
|
||||
let option: Option<i32> = Some(42);
|
||||
let result: GameResult<i32> = option.ok_or_game_error(|| GameError::InvalidState("Not found".to_string()));
|
||||
|
||||
assert_eq!(result.unwrap(), 42);
|
||||
assert_that(&result.unwrap()).is_equal_to(42);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -118,9 +36,9 @@ fn test_option_ext_none() {
|
||||
let option: Option<i32> = None;
|
||||
let result: GameResult<i32> = option.ok_or_game_error(|| GameError::InvalidState("Not found".to_string()));
|
||||
|
||||
assert!(result.is_err());
|
||||
assert_that(&result.is_err()).is_true();
|
||||
if let Err(GameError::InvalidState(msg)) = result {
|
||||
assert_eq!(msg, "Not found");
|
||||
assert_that(&msg).is_equal_to("Not found".to_string());
|
||||
} else {
|
||||
panic!("Expected InvalidState error");
|
||||
}
|
||||
@@ -131,7 +49,7 @@ fn test_result_ext_success() {
|
||||
let result: Result<i32, io::Error> = Ok(42);
|
||||
let game_result: GameResult<i32> = result.with_context(|_| GameError::InvalidState("Context".to_string()));
|
||||
|
||||
assert_eq!(game_result.unwrap(), 42);
|
||||
assert_that(&game_result.unwrap()).is_equal_to(42);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -139,20 +57,10 @@ fn test_result_ext_error() {
|
||||
let result: Result<i32, io::Error> = Err(io::Error::new(io::ErrorKind::Other, "original error"));
|
||||
let game_result: GameResult<i32> = result.with_context(|_| GameError::InvalidState("Context error".to_string()));
|
||||
|
||||
assert!(game_result.is_err());
|
||||
assert_that(&game_result.is_err()).is_true();
|
||||
if let Err(GameError::InvalidState(msg)) = game_result {
|
||||
assert_eq!(msg, "Context error");
|
||||
assert_that(&msg).is_equal_to("Context error".to_string());
|
||||
} else {
|
||||
panic!("Expected InvalidState error");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_error_chain_conversions() {
|
||||
// Test that we can convert through multiple levels
|
||||
let animated_error = AnimatedTextureError::InvalidFrameDuration(-5.0);
|
||||
let texture_error: TextureError = animated_error.into();
|
||||
let game_error: GameError = texture_error.into();
|
||||
|
||||
assert!(matches!(game_error, GameError::Texture(TextureError::Animated(_))));
|
||||
}
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
use pacman::events::{GameCommand, GameEvent};
|
||||
use pacman::map::direction::Direction;
|
||||
|
||||
#[test]
|
||||
fn test_game_command_to_game_event_conversion_all_variants() {
|
||||
let commands = vec![
|
||||
GameCommand::Exit,
|
||||
GameCommand::MovePlayer(Direction::Up),
|
||||
GameCommand::ToggleDebug,
|
||||
GameCommand::MuteAudio,
|
||||
GameCommand::ResetLevel,
|
||||
GameCommand::TogglePause,
|
||||
];
|
||||
|
||||
for command in commands {
|
||||
let event: GameEvent = command.into();
|
||||
assert_eq!(event, GameEvent::Command(command));
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,7 @@
|
||||
use pacman::systems::profiling::format_timing_display;
|
||||
use speculoos::prelude::*;
|
||||
use std::time::Duration;
|
||||
|
||||
use pretty_assertions::assert_eq;
|
||||
|
||||
fn get_timing_data() -> Vec<(String, Duration, Duration)> {
|
||||
vec![
|
||||
("total".to_string(), Duration::from_micros(1234), Duration::from_micros(570)),
|
||||
@@ -53,45 +52,25 @@ fn test_complex_formatting_alignment() {
|
||||
});
|
||||
|
||||
// Assert that all positions were found
|
||||
assert_eq!(
|
||||
[
|
||||
assert_that(
|
||||
&[
|
||||
&colon_positions,
|
||||
&first_decimal_positions,
|
||||
&second_decimal_positions,
|
||||
&first_unit_positions,
|
||||
&second_unit_positions
|
||||
&second_unit_positions,
|
||||
]
|
||||
.iter()
|
||||
.all(|p| p.len() == 6),
|
||||
true
|
||||
);
|
||||
)
|
||||
.is_true();
|
||||
|
||||
// Assert that all positions are the same
|
||||
assert!(
|
||||
colon_positions.iter().all(|&p| p == colon_positions[0]),
|
||||
"colon positions are not the same {:?}",
|
||||
colon_positions
|
||||
);
|
||||
assert!(
|
||||
first_decimal_positions.iter().all(|&p| p == first_decimal_positions[0]),
|
||||
"first decimal positions are not the same {:?}",
|
||||
first_decimal_positions
|
||||
);
|
||||
assert!(
|
||||
second_decimal_positions.iter().all(|&p| p == second_decimal_positions[0]),
|
||||
"second decimal positions are not the same {:?}",
|
||||
second_decimal_positions
|
||||
);
|
||||
assert!(
|
||||
first_unit_positions.iter().all(|&p| p == first_unit_positions[0]),
|
||||
"first unit positions are not the same {:?}",
|
||||
first_unit_positions
|
||||
);
|
||||
assert!(
|
||||
second_unit_positions.iter().all(|&p| p == second_unit_positions[0]),
|
||||
"second unit positions are not the same {:?}",
|
||||
second_unit_positions
|
||||
);
|
||||
assert_that(&colon_positions.iter().all(|&p| p == colon_positions[0])).is_true();
|
||||
assert_that(&first_decimal_positions.iter().all(|&p| p == first_decimal_positions[0])).is_true();
|
||||
assert_that(&second_decimal_positions.iter().all(|&p| p == second_decimal_positions[0])).is_true();
|
||||
assert_that(&first_unit_positions.iter().all(|&p| p == first_unit_positions[0])).is_true();
|
||||
assert_that(&second_unit_positions.iter().all(|&p| p == second_unit_positions[0])).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -105,17 +84,17 @@ fn test_format_timing_display_basic() {
|
||||
let formatted = format_timing_display(timing_data);
|
||||
|
||||
// Should have 3 lines (one for each system)
|
||||
assert_eq!(formatted.len(), 3);
|
||||
assert_that(&formatted.len()).is_equal_to(3);
|
||||
|
||||
// Each line should contain the system name
|
||||
assert!(formatted.iter().any(|line| line.contains("render")));
|
||||
assert!(formatted.iter().any(|line| line.contains("input")));
|
||||
assert!(formatted.iter().any(|line| line.contains("physics")));
|
||||
assert_that(&formatted.iter().any(|line| line.contains("render"))).is_true();
|
||||
assert_that(&formatted.iter().any(|line| line.contains("input"))).is_true();
|
||||
assert_that(&formatted.iter().any(|line| line.contains("physics"))).is_true();
|
||||
|
||||
// Each line should contain timing information with proper units
|
||||
for line in formatted.iter() {
|
||||
assert!(line.contains(":"), "Line should contain colon separator: {}", line);
|
||||
assert!(line.contains("±"), "Line should contain ± symbol: {}", line);
|
||||
assert_that(&line.contains(":")).is_true();
|
||||
assert_that(&line.contains("±")).is_true();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,10 +111,10 @@ fn test_format_timing_display_units() {
|
||||
|
||||
// Check that appropriate units are used
|
||||
let all_lines = formatted.join(" ");
|
||||
assert!(all_lines.contains("s"), "Should contain seconds unit");
|
||||
assert!(all_lines.contains("ms"), "Should contain milliseconds unit");
|
||||
assert!(all_lines.contains("µs"), "Should contain microseconds unit");
|
||||
assert!(all_lines.contains("ns"), "Should contain nanoseconds unit");
|
||||
assert_that(&all_lines.contains("s")).is_true();
|
||||
assert_that(&all_lines.contains("ms")).is_true();
|
||||
assert_that(&all_lines.contains("µs")).is_true();
|
||||
assert_that(&all_lines.contains("ns")).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -157,9 +136,6 @@ fn test_format_timing_display_alignment() {
|
||||
// All colons should be at the same position (aligned)
|
||||
if colon_positions.len() > 1 {
|
||||
let first_pos = colon_positions[0];
|
||||
assert!(
|
||||
colon_positions.iter().all(|&pos| pos == first_pos),
|
||||
"Colons should be aligned at the same position"
|
||||
);
|
||||
assert_that(&colon_positions.iter().all(|&pos| pos == first_pos)).is_true();
|
||||
}
|
||||
}
|
||||
|
||||
79
tests/game.rs
Normal file
79
tests/game.rs
Normal file
@@ -0,0 +1,79 @@
|
||||
use pacman::error::{GameError, GameResult};
|
||||
use pacman::game::Game;
|
||||
use speculoos::prelude::*;
|
||||
|
||||
mod common;
|
||||
|
||||
use common::setup_sdl;
|
||||
|
||||
#[test]
|
||||
fn test_game_30_seconds_60fps() -> GameResult<()> {
|
||||
let (canvas, texture_creator, _sdl_context) = setup_sdl().map_err(GameError::Sdl)?;
|
||||
let ttf_context = sdl2::ttf::init().map_err(GameError::Sdl)?;
|
||||
let event_pump = _sdl_context
|
||||
.event_pump()
|
||||
.map_err(|e| pacman::error::GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let mut game = Game::new(canvas, ttf_context, texture_creator, event_pump)?;
|
||||
|
||||
// Run for 30 seconds at 60 FPS = 1800 frames
|
||||
let frame_time = 1.0 / 60.0;
|
||||
let total_frames = 1800;
|
||||
let mut frame_count = 0;
|
||||
|
||||
for _ in 0..total_frames {
|
||||
let should_exit = game.tick(frame_time);
|
||||
|
||||
if should_exit {
|
||||
break;
|
||||
}
|
||||
|
||||
frame_count += 1;
|
||||
}
|
||||
|
||||
assert_eq!(
|
||||
frame_count, total_frames,
|
||||
"Should have processed exactly {} frames",
|
||||
total_frames
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Test that runs the game for 30 seconds with variable frame timing
|
||||
#[test]
|
||||
fn test_game_30_seconds_variable_timing() -> GameResult<()> {
|
||||
let (canvas, texture_creator, _sdl_context) = setup_sdl().map_err(GameError::Sdl)?;
|
||||
let ttf_context = sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let event_pump = _sdl_context
|
||||
.event_pump()
|
||||
.map_err(|e| pacman::error::GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let mut game = Game::new(canvas, ttf_context, texture_creator, event_pump)?;
|
||||
|
||||
// Simulate 30 seconds with variable frame timing
|
||||
let mut total_time = 0.0;
|
||||
let target_time = 30.0;
|
||||
let mut frame_count = 0;
|
||||
|
||||
while total_time < target_time {
|
||||
// Alternate between different frame rates to simulate real gameplay
|
||||
let frame_time = match frame_count % 4 {
|
||||
0 => 1.0 / 60.0, // 60 FPS
|
||||
1 => 1.0 / 30.0, // 30 FPS (lag spike)
|
||||
2 => 1.0 / 120.0, // 120 FPS (very fast)
|
||||
_ => 1.0 / 60.0, // 60 FPS
|
||||
};
|
||||
|
||||
let should_exit = game.tick(frame_time);
|
||||
|
||||
if should_exit {
|
||||
break;
|
||||
}
|
||||
|
||||
total_time += frame_time;
|
||||
frame_count += 1;
|
||||
}
|
||||
|
||||
assert_that(&total_time).is_greater_than_or_equal_to(target_time);
|
||||
Ok(())
|
||||
}
|
||||
@@ -1,23 +1,8 @@
|
||||
use pacman::map::direction::Direction;
|
||||
use pacman::map::graph::{Graph, Node, TraversalFlags};
|
||||
use speculoos::prelude::*;
|
||||
|
||||
fn create_test_graph() -> Graph {
|
||||
let mut graph = Graph::new();
|
||||
let node1 = graph.add_node(Node {
|
||||
position: glam::Vec2::new(0.0, 0.0),
|
||||
});
|
||||
let node2 = graph.add_node(Node {
|
||||
position: glam::Vec2::new(16.0, 0.0),
|
||||
});
|
||||
let node3 = graph.add_node(Node {
|
||||
position: glam::Vec2::new(0.0, 16.0),
|
||||
});
|
||||
|
||||
graph.connect(node1, node2, false, None, Direction::Right).unwrap();
|
||||
graph.connect(node1, node3, false, None, Direction::Down).unwrap();
|
||||
|
||||
graph
|
||||
}
|
||||
mod common;
|
||||
|
||||
#[test]
|
||||
fn test_graph_basic_operations() {
|
||||
@@ -29,10 +14,10 @@ fn test_graph_basic_operations() {
|
||||
position: glam::Vec2::new(16.0, 0.0),
|
||||
});
|
||||
|
||||
assert_eq!(graph.nodes().count(), 2);
|
||||
assert!(graph.get_node(node1).is_some());
|
||||
assert!(graph.get_node(node2).is_some());
|
||||
assert!(graph.get_node(999).is_none());
|
||||
assert_that(&graph.nodes().count()).is_equal_to(2);
|
||||
assert_that(&graph.get_node(node1).is_some()).is_true();
|
||||
assert_that(&graph.get_node(node2).is_some()).is_true();
|
||||
assert_that(&graph.get_node(999).is_none()).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -45,15 +30,15 @@ fn test_graph_connect() {
|
||||
position: glam::Vec2::new(16.0, 0.0),
|
||||
});
|
||||
|
||||
assert!(graph.connect(node1, node2, false, None, Direction::Right).is_ok());
|
||||
assert_that(&graph.connect(node1, node2, false, None, Direction::Right).is_ok()).is_true();
|
||||
|
||||
let edge1 = graph.find_edge_in_direction(node1, Direction::Right);
|
||||
let edge2 = graph.find_edge_in_direction(node2, Direction::Left);
|
||||
|
||||
assert!(edge1.is_some());
|
||||
assert!(edge2.is_some());
|
||||
assert_eq!(edge1.unwrap().target, node2);
|
||||
assert_eq!(edge2.unwrap().target, node1);
|
||||
assert_that(&edge1.is_some()).is_true();
|
||||
assert_that(&edge2.is_some()).is_true();
|
||||
assert_that(&edge1.unwrap().target).is_equal_to(node2);
|
||||
assert_that(&edge2.unwrap().target).is_equal_to(node1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -63,8 +48,8 @@ fn test_graph_connect_errors() {
|
||||
position: glam::Vec2::new(0.0, 0.0),
|
||||
});
|
||||
|
||||
assert!(graph.connect(node1, 999, false, None, Direction::Right).is_err());
|
||||
assert!(graph.connect(999, node1, false, None, Direction::Right).is_err());
|
||||
assert_that(&graph.connect(node1, 999, false, None, Direction::Right).is_err()).is_true();
|
||||
assert_that(&graph.connect(999, node1, false, None, Direction::Right).is_err()).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -82,7 +67,7 @@ fn test_graph_edge_permissions() {
|
||||
.unwrap();
|
||||
|
||||
let edge = graph.find_edge_in_direction(node1, Direction::Right).unwrap();
|
||||
assert_eq!(edge.traversal_flags, TraversalFlags::GHOST);
|
||||
assert_that(&edge.traversal_flags).is_equal_to(TraversalFlags::GHOST);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -102,10 +87,10 @@ fn should_add_connected_node() {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
assert_eq!(graph.nodes().count(), 2);
|
||||
assert_that(&graph.nodes().count()).is_equal_to(2);
|
||||
let edge = graph.find_edge(node1, node2);
|
||||
assert!(edge.is_some());
|
||||
assert_eq!(edge.unwrap().direction, Direction::Right);
|
||||
assert_that(&edge.is_some()).is_true();
|
||||
assert_that(&edge.unwrap().direction).is_equal_to(Direction::Right);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -119,33 +104,33 @@ fn should_error_on_negative_edge_distance() {
|
||||
});
|
||||
|
||||
let result = graph.add_edge(node1, node2, false, Some(-1.0), Direction::Right, TraversalFlags::ALL);
|
||||
assert!(result.is_err());
|
||||
assert_that(&result.is_err()).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn should_error_on_duplicate_edge_without_replace() {
|
||||
let mut graph = create_test_graph();
|
||||
let mut graph = common::create_test_graph();
|
||||
let result = graph.add_edge(0, 1, false, None, Direction::Right, TraversalFlags::ALL);
|
||||
assert!(result.is_err());
|
||||
assert_that(&result.is_err()).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn should_allow_replacing_an_edge() {
|
||||
let mut graph = create_test_graph();
|
||||
let mut graph = common::create_test_graph();
|
||||
let result = graph.add_edge(0, 1, true, Some(42.0), Direction::Right, TraversalFlags::ALL);
|
||||
assert!(result.is_ok());
|
||||
assert_that(&result.is_ok()).is_true();
|
||||
|
||||
let edge = graph.find_edge(0, 1).unwrap();
|
||||
assert_eq!(edge.distance, 42.0);
|
||||
assert_that(&edge.distance).is_equal_to(42.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn should_find_edge_between_nodes() {
|
||||
let graph = create_test_graph();
|
||||
let graph = common::create_test_graph();
|
||||
let edge = graph.find_edge(0, 1);
|
||||
assert!(edge.is_some());
|
||||
assert_eq!(edge.unwrap().target, 1);
|
||||
assert_that(&edge.is_some()).is_true();
|
||||
assert_that(&edge.unwrap().target).is_equal_to(1);
|
||||
|
||||
let non_existent_edge = graph.find_edge(0, 99);
|
||||
assert!(non_existent_edge.is_none());
|
||||
assert_that(&non_existent_edge.is_none()).is_true();
|
||||
}
|
||||
|
||||
26
tests/hud.rs
26
tests/hud.rs
@@ -1,26 +0,0 @@
|
||||
use bevy_ecs::{event::Events, world::World};
|
||||
|
||||
use pacman::{error::GameError, systems::components::ScoreResource};
|
||||
|
||||
fn create_test_world() -> World {
|
||||
let mut world = World::new();
|
||||
|
||||
// Add required resources
|
||||
world.insert_resource(Events::<GameError>::default());
|
||||
world.insert_resource(ScoreResource(1230)); // Test score
|
||||
|
||||
world
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_hud_render_system_runs_without_error() {
|
||||
let world = create_test_world();
|
||||
|
||||
// The HUD render system requires SDL2 resources that aren't available in tests,
|
||||
// but we can at least verify it doesn't panic when called
|
||||
// In a real test environment, we'd need to mock the SDL2 canvas and atlas
|
||||
|
||||
// For now, just verify the score resource is accessible
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 1230);
|
||||
}
|
||||
333
tests/input.rs
333
tests/input.rs
@@ -1,38 +1,321 @@
|
||||
use glam::Vec2;
|
||||
use pacman::events::{GameCommand, GameEvent};
|
||||
use pacman::map::direction::Direction;
|
||||
use pacman::systems::input::{process_simple_key_events, Bindings, SimpleKeyEvent};
|
||||
use pacman::systems::input::{
|
||||
calculate_direction_from_delta, process_simple_key_events, update_touch_reference_position, Bindings, CursorPosition,
|
||||
SimpleKeyEvent, TouchData, TouchState, TOUCH_DIRECTION_THRESHOLD, TOUCH_EASING_DISTANCE_THRESHOLD,
|
||||
};
|
||||
use sdl2::keyboard::Keycode;
|
||||
use speculoos::prelude::*;
|
||||
|
||||
#[test]
|
||||
fn resumes_previous_direction_when_secondary_key_released() {
|
||||
let mut bindings = Bindings::default();
|
||||
// Test modules for better organization
|
||||
mod keyboard_tests {
|
||||
use super::*;
|
||||
|
||||
// Frame 1: Press W (Up) => emits Move Up
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::W)]);
|
||||
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Up))));
|
||||
#[test]
|
||||
fn key_down_emits_bound_command() {
|
||||
let mut bindings = Bindings::default();
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::W)]);
|
||||
assert_that(&events).contains(GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||
}
|
||||
|
||||
// Frame 2: Press D (Right) => emits Move Right
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::D)]);
|
||||
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Right))));
|
||||
#[test]
|
||||
fn key_down_emits_non_movement_commands() {
|
||||
let mut bindings = Bindings::default();
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::P)]);
|
||||
assert_that(&events).contains(GameEvent::Command(GameCommand::TogglePause));
|
||||
}
|
||||
|
||||
// Frame 3: Release D, no new key this frame => should continue previous key W (Up)
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyUp(Keycode::D)]);
|
||||
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Up))));
|
||||
#[test]
|
||||
fn unbound_key_emits_nothing() {
|
||||
let mut bindings = Bindings::default();
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::Z)]);
|
||||
assert_that(&events).is_empty();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn movement_key_held_continues_across_frames() {
|
||||
let mut bindings = Bindings::default();
|
||||
process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::Left)]);
|
||||
let events = process_simple_key_events(&mut bindings, &[]);
|
||||
assert_that(&events).contains(GameEvent::Command(GameCommand::MovePlayer(Direction::Left)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn releasing_movement_key_stops_continuation() {
|
||||
let mut bindings = Bindings::default();
|
||||
process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::Up)]);
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyUp(Keycode::Up)]);
|
||||
assert_that(&events).is_empty();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn multiple_movement_keys_resumes_previous_when_current_released() {
|
||||
let mut bindings = Bindings::default();
|
||||
process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::W)]);
|
||||
process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::D)]);
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyUp(Keycode::D)]);
|
||||
assert_that(&events).contains(GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn holds_last_pressed_key_across_frames_when_no_new_input() {
|
||||
let mut bindings = Bindings::default();
|
||||
mod direction_calculation_tests {
|
||||
use super::*;
|
||||
|
||||
// Frame 1: Press Left
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::Left)]);
|
||||
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Left))));
|
||||
#[test]
|
||||
fn prioritizes_horizontal_movement() {
|
||||
let test_cases = vec![
|
||||
(Vec2::new(6.0, 5.0), Direction::Right),
|
||||
(Vec2::new(-6.0, 5.0), Direction::Left),
|
||||
];
|
||||
|
||||
// Frame 2: No input => continues Left
|
||||
let events = process_simple_key_events(&mut bindings, &[]);
|
||||
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Left))));
|
||||
for (delta, expected) in test_cases {
|
||||
assert_that(&calculate_direction_from_delta(delta)).is_equal_to(expected);
|
||||
}
|
||||
}
|
||||
|
||||
// Frame 3: Release Left, no input remains => nothing emitted
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyUp(Keycode::Left)]);
|
||||
assert!(events.is_empty());
|
||||
#[test]
|
||||
fn uses_vertical_when_dominant() {
|
||||
let test_cases = vec![
|
||||
(Vec2::new(3.0, 10.0), Direction::Down),
|
||||
(Vec2::new(3.0, -10.0), Direction::Up),
|
||||
];
|
||||
|
||||
for (delta, expected) in test_cases {
|
||||
assert_that(&calculate_direction_from_delta(delta)).is_equal_to(expected);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn handles_zero_delta() {
|
||||
let delta = Vec2::ZERO;
|
||||
// Should default to Up when both components are zero
|
||||
assert_that(&calculate_direction_from_delta(delta)).is_equal_to(Direction::Up);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn handles_equal_magnitudes() {
|
||||
// When x and y have equal absolute values, should prioritize vertical
|
||||
let delta = Vec2::new(5.0, 5.0);
|
||||
assert_that(&calculate_direction_from_delta(delta)).is_equal_to(Direction::Down);
|
||||
|
||||
let delta = Vec2::new(-5.0, 5.0);
|
||||
assert_that(&calculate_direction_from_delta(delta)).is_equal_to(Direction::Down);
|
||||
}
|
||||
}
|
||||
|
||||
mod touch_easing_tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn easing_within_threshold_does_nothing() {
|
||||
let mut touch_data = TouchData::new(0, Vec2::new(100.0, 100.0));
|
||||
touch_data.current_pos = Vec2::new(100.0 + TOUCH_EASING_DISTANCE_THRESHOLD - 0.1, 100.0);
|
||||
|
||||
let (_delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||
|
||||
assert_that(&distance).is_less_than(TOUCH_EASING_DISTANCE_THRESHOLD);
|
||||
assert_that(&touch_data.start_pos).is_equal_to(Vec2::new(100.0, 100.0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn easing_beyond_threshold_moves_towards_target() {
|
||||
let mut touch_data = TouchData::new(0, Vec2::new(100.0, 100.0));
|
||||
touch_data.current_pos = Vec2::new(150.0, 100.0);
|
||||
|
||||
let original_start_pos = touch_data.start_pos;
|
||||
let (_delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||
|
||||
assert_that(&distance).is_greater_than(TOUCH_EASING_DISTANCE_THRESHOLD);
|
||||
assert_that(&touch_data.start_pos.x).is_greater_than(original_start_pos.x);
|
||||
assert_that(&touch_data.start_pos.x).is_less_than(touch_data.current_pos.x);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn easing_overshoot_sets_to_target() {
|
||||
let mut touch_data = TouchData::new(0, Vec2::new(100.0, 100.0));
|
||||
touch_data.current_pos = Vec2::new(101.0, 100.0);
|
||||
|
||||
let (_delta, _distance) = update_touch_reference_position(&mut touch_data, 10.0);
|
||||
|
||||
assert_that(&touch_data.start_pos).is_equal_to(touch_data.current_pos);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn easing_returns_correct_delta() {
|
||||
let mut touch_data = TouchData::new(0, Vec2::new(100.0, 100.0));
|
||||
touch_data.current_pos = Vec2::new(120.0, 110.0);
|
||||
|
||||
let (delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||
|
||||
let expected_delta = Vec2::new(20.0, 10.0);
|
||||
let expected_distance = expected_delta.length();
|
||||
|
||||
assert_that(&delta).is_equal_to(expected_delta);
|
||||
assert_that(&distance).is_equal_to(expected_distance);
|
||||
}
|
||||
}
|
||||
|
||||
// Integration tests for the full input system
|
||||
mod integration_tests {
|
||||
use super::*;
|
||||
|
||||
fn mouse_motion_event(x: i32, y: i32) -> sdl2::event::Event {
|
||||
sdl2::event::Event::MouseMotion {
|
||||
x,
|
||||
y,
|
||||
xrel: 0,
|
||||
yrel: 0,
|
||||
mousestate: sdl2::mouse::MouseState::from_sdl_state(0),
|
||||
which: 0,
|
||||
window_id: 0,
|
||||
timestamp: 0,
|
||||
}
|
||||
}
|
||||
|
||||
fn mouse_button_down_event(x: i32, y: i32) -> sdl2::event::Event {
|
||||
sdl2::event::Event::MouseButtonDown {
|
||||
x,
|
||||
y,
|
||||
mouse_btn: sdl2::mouse::MouseButton::Left,
|
||||
clicks: 1,
|
||||
which: 0,
|
||||
window_id: 0,
|
||||
timestamp: 0,
|
||||
}
|
||||
}
|
||||
|
||||
fn mouse_button_up_event(x: i32, y: i32) -> sdl2::event::Event {
|
||||
sdl2::event::Event::MouseButtonUp {
|
||||
x,
|
||||
y,
|
||||
mouse_btn: sdl2::mouse::MouseButton::Left,
|
||||
clicks: 1,
|
||||
which: 0,
|
||||
window_id: 0,
|
||||
timestamp: 0,
|
||||
}
|
||||
}
|
||||
|
||||
// Simplified helper for testing SDL integration
|
||||
fn run_input_system_with_events(events: Vec<sdl2::event::Event>, delta_time: f32) -> (CursorPosition, TouchState) {
|
||||
use bevy_ecs::{event::Events, system::RunSystemOnce, world::World};
|
||||
use pacman::systems::components::DeltaTime;
|
||||
use pacman::systems::input::input_system;
|
||||
|
||||
let sdl_context = sdl2::init().expect("Failed to initialize SDL");
|
||||
let event_subsystem = sdl_context.event().expect("Failed to get event subsystem");
|
||||
let event_pump = sdl_context.event_pump().expect("Failed to create event pump");
|
||||
|
||||
let mut world = World::new();
|
||||
world.insert_resource(Events::<GameEvent>::default());
|
||||
world.insert_resource(DeltaTime {
|
||||
seconds: delta_time,
|
||||
ticks: 1,
|
||||
});
|
||||
world.insert_resource(Bindings::default());
|
||||
world.insert_resource(CursorPosition::None);
|
||||
world.insert_resource(TouchState::default());
|
||||
world.insert_non_send_resource(event_pump);
|
||||
|
||||
// Inject events into SDL's event queue
|
||||
for event in events {
|
||||
event_subsystem.push_event(event).expect("Failed to push event");
|
||||
}
|
||||
|
||||
// Run the real input system
|
||||
world
|
||||
.run_system_once(input_system)
|
||||
.expect("Input system should run successfully");
|
||||
|
||||
let cursor = *world.resource::<CursorPosition>();
|
||||
let touch_state = world.resource::<TouchState>().clone();
|
||||
|
||||
(cursor, touch_state)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn mouse_motion_updates_cursor_position() {
|
||||
let events = vec![mouse_motion_event(100, 200)];
|
||||
let (cursor, _touch_state) = run_input_system_with_events(events, 0.016);
|
||||
|
||||
match cursor {
|
||||
CursorPosition::Some {
|
||||
position,
|
||||
remaining_time,
|
||||
} => {
|
||||
assert_that(&position).is_equal_to(Vec2::new(100.0, 200.0));
|
||||
assert_that(&remaining_time).is_equal_to(0.20);
|
||||
}
|
||||
CursorPosition::None => panic!("Expected cursor position to be set"),
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn mouse_button_down_starts_touch() {
|
||||
let events = vec![mouse_button_down_event(150, 250)];
|
||||
let (_cursor, touch_state) = run_input_system_with_events(events, 0.016);
|
||||
|
||||
assert_that(&touch_state.active_touch).is_some();
|
||||
if let Some(touch_data) = &touch_state.active_touch {
|
||||
assert_that(&touch_data.finger_id).is_equal_to(0);
|
||||
assert_that(&touch_data.start_pos).is_equal_to(Vec2::new(150.0, 250.0));
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn mouse_button_up_ends_touch() {
|
||||
let events = vec![mouse_button_down_event(150, 250), mouse_button_up_event(150, 250)];
|
||||
let (_cursor, touch_state) = run_input_system_with_events(events, 0.016);
|
||||
|
||||
assert_that(&touch_state.active_touch).is_none();
|
||||
}
|
||||
}
|
||||
|
||||
// Touch direction tests
|
||||
mod touch_direction_tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn movement_above_threshold_emits_direction() {
|
||||
let mut touch_data = TouchData::new(1, Vec2::new(100.0, 100.0));
|
||||
touch_data.current_pos = Vec2::new(100.0 + TOUCH_DIRECTION_THRESHOLD + 5.0, 100.0);
|
||||
|
||||
let (delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||
|
||||
assert_that(&distance).is_greater_than_or_equal_to(TOUCH_DIRECTION_THRESHOLD);
|
||||
let direction = calculate_direction_from_delta(delta);
|
||||
assert_that(&direction).is_equal_to(Direction::Right);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn movement_below_threshold_no_direction() {
|
||||
let mut touch_data = TouchData::new(1, Vec2::new(100.0, 100.0));
|
||||
touch_data.current_pos = Vec2::new(100.0 + TOUCH_DIRECTION_THRESHOLD - 1.0, 100.0);
|
||||
|
||||
let (_delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||
|
||||
assert_that(&distance).is_less_than(TOUCH_DIRECTION_THRESHOLD);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn all_directions_work_correctly() {
|
||||
let test_cases = vec![
|
||||
(Vec2::new(TOUCH_DIRECTION_THRESHOLD + 5.0, 0.0), Direction::Right),
|
||||
(Vec2::new(-TOUCH_DIRECTION_THRESHOLD - 5.0, 0.0), Direction::Left),
|
||||
(Vec2::new(0.0, TOUCH_DIRECTION_THRESHOLD + 5.0), Direction::Down),
|
||||
(Vec2::new(0.0, -TOUCH_DIRECTION_THRESHOLD - 5.0), Direction::Up),
|
||||
];
|
||||
|
||||
for (offset, expected_direction) in test_cases {
|
||||
let mut touch_data = TouchData::new(1, Vec2::new(100.0, 100.0));
|
||||
touch_data.current_pos = Vec2::new(100.0, 100.0) + offset;
|
||||
|
||||
let (delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||
|
||||
assert_that(&distance).is_greater_than_or_equal_to(TOUCH_DIRECTION_THRESHOLD);
|
||||
let direction = calculate_direction_from_delta(delta);
|
||||
assert_that(&direction).is_equal_to(expected_direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
204
tests/item.rs
204
tests/item.rs
@@ -1,100 +1,59 @@
|
||||
use bevy_ecs::{entity::Entity, event::Events, system::RunSystemOnce, world::World};
|
||||
use bevy_ecs::{entity::Entity, system::RunSystemOnce};
|
||||
use pacman::systems::{is_valid_item_collision, item_system, EntityType, GhostState, Position, ScoreResource};
|
||||
use speculoos::prelude::*;
|
||||
|
||||
use pacman::{
|
||||
events::GameEvent,
|
||||
map::builder::Map,
|
||||
systems::{
|
||||
is_valid_item_collision, item_system, AudioEvent, AudioState, EntityType, ItemCollider, PacmanCollider, Position,
|
||||
ScoreResource,
|
||||
},
|
||||
};
|
||||
mod common;
|
||||
|
||||
#[test]
|
||||
fn test_calculate_score_for_item() {
|
||||
assert!(EntityType::Pellet.score_value() < EntityType::PowerPellet.score_value());
|
||||
assert!(EntityType::Pellet.score_value().is_some());
|
||||
assert!(EntityType::PowerPellet.score_value().is_some());
|
||||
assert!(EntityType::Player.score_value().is_none());
|
||||
assert!(EntityType::Ghost.score_value().is_none());
|
||||
assert_that(&(EntityType::Pellet.score_value() < EntityType::PowerPellet.score_value())).is_true();
|
||||
assert_that(&EntityType::Pellet.score_value().is_some()).is_true();
|
||||
assert_that(&EntityType::PowerPellet.score_value().is_some()).is_true();
|
||||
assert_that(&EntityType::Player.score_value().is_none()).is_true();
|
||||
assert_that(&EntityType::Ghost.score_value().is_none()).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_collectible_item() {
|
||||
// Collectible
|
||||
assert!(EntityType::Pellet.is_collectible());
|
||||
assert!(EntityType::PowerPellet.is_collectible());
|
||||
assert_that(&EntityType::Pellet.is_collectible()).is_true();
|
||||
assert_that(&EntityType::PowerPellet.is_collectible()).is_true();
|
||||
|
||||
// Non-collectible
|
||||
assert!(!EntityType::Player.is_collectible());
|
||||
assert!(!EntityType::Ghost.is_collectible());
|
||||
assert_that(&EntityType::Player.is_collectible()).is_false();
|
||||
assert_that(&EntityType::Ghost.is_collectible()).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_valid_item_collision() {
|
||||
// Player-item collisions should be valid
|
||||
assert!(is_valid_item_collision(EntityType::Player, EntityType::Pellet));
|
||||
assert!(is_valid_item_collision(EntityType::Player, EntityType::PowerPellet));
|
||||
assert!(is_valid_item_collision(EntityType::Pellet, EntityType::Player));
|
||||
assert!(is_valid_item_collision(EntityType::PowerPellet, EntityType::Player));
|
||||
assert_that(&is_valid_item_collision(EntityType::Player, EntityType::Pellet)).is_true();
|
||||
assert_that(&is_valid_item_collision(EntityType::Player, EntityType::PowerPellet)).is_true();
|
||||
assert_that(&is_valid_item_collision(EntityType::Pellet, EntityType::Player)).is_true();
|
||||
assert_that(&is_valid_item_collision(EntityType::PowerPellet, EntityType::Player)).is_true();
|
||||
|
||||
// Non-player-item collisions should be invalid
|
||||
assert!(!is_valid_item_collision(EntityType::Player, EntityType::Ghost));
|
||||
assert!(!is_valid_item_collision(EntityType::Ghost, EntityType::Pellet));
|
||||
assert!(!is_valid_item_collision(EntityType::Pellet, EntityType::PowerPellet));
|
||||
assert!(!is_valid_item_collision(EntityType::Player, EntityType::Player));
|
||||
}
|
||||
|
||||
fn create_test_world() -> World {
|
||||
let mut world = World::new();
|
||||
|
||||
// Add required resources
|
||||
world.insert_resource(ScoreResource(0));
|
||||
world.insert_resource(AudioState::default());
|
||||
world.insert_resource(Events::<GameEvent>::default());
|
||||
world.insert_resource(Events::<AudioEvent>::default());
|
||||
world.insert_resource(Events::<pacman::error::GameError>::default());
|
||||
|
||||
// Add a minimal test map
|
||||
world.insert_resource(create_test_map());
|
||||
|
||||
world
|
||||
}
|
||||
|
||||
fn create_test_map() -> Map {
|
||||
use pacman::constants::RAW_BOARD;
|
||||
Map::new(RAW_BOARD).expect("Failed to create test map")
|
||||
}
|
||||
|
||||
fn spawn_test_pacman(world: &mut World) -> Entity {
|
||||
world
|
||||
.spawn((Position::Stopped { node: 0 }, EntityType::Player, PacmanCollider))
|
||||
.id()
|
||||
}
|
||||
|
||||
fn spawn_test_item(world: &mut World, item_type: EntityType) -> Entity {
|
||||
world.spawn((Position::Stopped { node: 1 }, item_type, ItemCollider)).id()
|
||||
}
|
||||
|
||||
fn send_collision_event(world: &mut World, entity1: Entity, entity2: Entity) {
|
||||
let mut events = world.resource_mut::<Events<GameEvent>>();
|
||||
events.send(GameEvent::Collision(entity1, entity2));
|
||||
assert_that(&is_valid_item_collision(EntityType::Player, EntityType::Ghost)).is_false();
|
||||
assert_that(&is_valid_item_collision(EntityType::Ghost, EntityType::Pellet)).is_false();
|
||||
assert_that(&is_valid_item_collision(EntityType::Pellet, EntityType::PowerPellet)).is_false();
|
||||
assert_that(&is_valid_item_collision(EntityType::Player, EntityType::Player)).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_item_system_pellet_collection() {
|
||||
let mut world = create_test_world();
|
||||
let pacman = spawn_test_pacman(&mut world);
|
||||
let pellet = spawn_test_item(&mut world, EntityType::Pellet);
|
||||
let mut world = common::create_test_world();
|
||||
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||
|
||||
// Send collision event
|
||||
send_collision_event(&mut world, pacman, pellet);
|
||||
common::send_collision_event(&mut world, pacman, pellet);
|
||||
|
||||
// Run the item system
|
||||
world.run_system_once(item_system).expect("System should run successfully");
|
||||
|
||||
// Check that score was updated
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 10);
|
||||
assert_that(&score.0).is_equal_to(10);
|
||||
|
||||
// Check that the pellet was despawned (query should return empty)
|
||||
let item_count = world
|
||||
@@ -102,22 +61,22 @@ fn test_item_system_pellet_collection() {
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::Pellet))
|
||||
.count();
|
||||
assert_eq!(item_count, 0);
|
||||
assert_that(&item_count).is_equal_to(0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_item_system_power_pellet_collection() {
|
||||
let mut world = create_test_world();
|
||||
let pacman = spawn_test_pacman(&mut world);
|
||||
let power_pellet = spawn_test_item(&mut world, EntityType::PowerPellet);
|
||||
let mut world = common::create_test_world();
|
||||
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let power_pellet = common::spawn_test_item(&mut world, 1, EntityType::PowerPellet);
|
||||
|
||||
send_collision_event(&mut world, pacman, power_pellet);
|
||||
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||
|
||||
world.run_system_once(item_system).expect("System should run successfully");
|
||||
|
||||
// Check that score was updated with power pellet value
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 50);
|
||||
assert_that(&score.0).is_equal_to(50);
|
||||
|
||||
// Check that the power pellet was despawned (query should return empty)
|
||||
let item_count = world
|
||||
@@ -125,27 +84,27 @@ fn test_item_system_power_pellet_collection() {
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::PowerPellet))
|
||||
.count();
|
||||
assert_eq!(item_count, 0);
|
||||
assert_that(&item_count).is_equal_to(0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_item_system_multiple_collections() {
|
||||
let mut world = create_test_world();
|
||||
let pacman = spawn_test_pacman(&mut world);
|
||||
let pellet1 = spawn_test_item(&mut world, EntityType::Pellet);
|
||||
let pellet2 = spawn_test_item(&mut world, EntityType::Pellet);
|
||||
let power_pellet = spawn_test_item(&mut world, EntityType::PowerPellet);
|
||||
let mut world = common::create_test_world();
|
||||
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let pellet1 = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||
let pellet2 = common::spawn_test_item(&mut world, 2, EntityType::Pellet);
|
||||
let power_pellet = common::spawn_test_item(&mut world, 3, EntityType::PowerPellet);
|
||||
|
||||
// Send multiple collision events
|
||||
send_collision_event(&mut world, pacman, pellet1);
|
||||
send_collision_event(&mut world, pacman, pellet2);
|
||||
send_collision_event(&mut world, pacman, power_pellet);
|
||||
common::send_collision_event(&mut world, pacman, pellet1);
|
||||
common::send_collision_event(&mut world, pacman, pellet2);
|
||||
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||
|
||||
world.run_system_once(item_system).expect("System should run successfully");
|
||||
|
||||
// Check final score: 2 pellets (20) + 1 power pellet (50) = 70
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 70);
|
||||
assert_that(&score.0).is_equal_to(70);
|
||||
|
||||
// Check that all items were despawned
|
||||
let pellet_count = world
|
||||
@@ -158,14 +117,14 @@ fn test_item_system_multiple_collections() {
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::PowerPellet))
|
||||
.count();
|
||||
assert_eq!(pellet_count, 0);
|
||||
assert_eq!(power_pellet_count, 0);
|
||||
assert_that(&pellet_count).is_equal_to(0);
|
||||
assert_that(&power_pellet_count).is_equal_to(0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_item_system_ignores_non_item_collisions() {
|
||||
let mut world = create_test_world();
|
||||
let pacman = spawn_test_pacman(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
|
||||
// Create a ghost entity (not an item)
|
||||
let ghost = world.spawn((Position::Stopped { node: 2 }, EntityType::Ghost)).id();
|
||||
@@ -174,13 +133,13 @@ fn test_item_system_ignores_non_item_collisions() {
|
||||
let initial_score = world.resource::<ScoreResource>().0;
|
||||
|
||||
// Send collision event between pacman and ghost
|
||||
send_collision_event(&mut world, pacman, ghost);
|
||||
common::send_collision_event(&mut world, pacman, ghost);
|
||||
|
||||
world.run_system_once(item_system).expect("System should run successfully");
|
||||
|
||||
// Score should remain unchanged
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, initial_score);
|
||||
assert_that(&score.0).is_equal_to(initial_score);
|
||||
|
||||
// Ghost should still exist (not despawned)
|
||||
let ghost_count = world
|
||||
@@ -188,14 +147,14 @@ fn test_item_system_ignores_non_item_collisions() {
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::Ghost))
|
||||
.count();
|
||||
assert_eq!(ghost_count, 1);
|
||||
assert_that(&ghost_count).is_equal_to(1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_item_system_no_collision_events() {
|
||||
let mut world = create_test_world();
|
||||
let _pacman = spawn_test_pacman(&mut world);
|
||||
let _pellet = spawn_test_item(&mut world, EntityType::Pellet);
|
||||
let mut world = common::create_test_world();
|
||||
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let _pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||
|
||||
let initial_score = world.resource::<ScoreResource>().0;
|
||||
|
||||
@@ -204,24 +163,24 @@ fn test_item_system_no_collision_events() {
|
||||
|
||||
// Nothing should change
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, initial_score);
|
||||
assert_that(&score.0).is_equal_to(initial_score);
|
||||
let pellet_count = world
|
||||
.query::<&EntityType>()
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::Pellet))
|
||||
.count();
|
||||
assert_eq!(pellet_count, 1);
|
||||
assert_that(&pellet_count).is_equal_to(1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_item_system_collision_with_missing_entity() {
|
||||
let mut world = create_test_world();
|
||||
let pacman = spawn_test_pacman(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
|
||||
// Create a fake entity ID that doesn't exist
|
||||
let fake_entity = Entity::from_raw(999);
|
||||
|
||||
send_collision_event(&mut world, pacman, fake_entity);
|
||||
common::send_collision_event(&mut world, pacman, fake_entity);
|
||||
|
||||
// System should handle gracefully and not crash
|
||||
world
|
||||
@@ -230,24 +189,61 @@ fn test_item_system_collision_with_missing_entity() {
|
||||
|
||||
// Score should remain unchanged
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 0);
|
||||
assert_that(&score.0).is_equal_to(0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_item_system_preserves_existing_score() {
|
||||
let mut world = create_test_world();
|
||||
let mut world = common::create_test_world();
|
||||
|
||||
// Set initial score
|
||||
world.insert_resource(ScoreResource(100));
|
||||
|
||||
let pacman = spawn_test_pacman(&mut world);
|
||||
let pellet = spawn_test_item(&mut world, EntityType::Pellet);
|
||||
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||
|
||||
send_collision_event(&mut world, pacman, pellet);
|
||||
common::send_collision_event(&mut world, pacman, pellet);
|
||||
|
||||
world.run_system_once(item_system).expect("System should run successfully");
|
||||
|
||||
// Score should be initial + pellet value
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 110);
|
||||
assert_that(&score.0).is_equal_to(110);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_power_pellet_does_not_affect_ghosts_in_eyes_state() {
|
||||
let mut world = common::create_test_world();
|
||||
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let power_pellet = common::spawn_test_item(&mut world, 1, EntityType::PowerPellet);
|
||||
|
||||
// Spawn a ghost in Eyes state (returning to ghost house)
|
||||
let eyes_ghost = common::spawn_test_ghost(&mut world, 2, GhostState::Eyes);
|
||||
|
||||
// Spawn a ghost in Normal state
|
||||
let normal_ghost = common::spawn_test_ghost(&mut world, 3, GhostState::Normal);
|
||||
|
||||
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||
|
||||
world.run_system_once(item_system).expect("System should run successfully");
|
||||
|
||||
// Check that the power pellet was collected and score updated
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_that(&score.0).is_equal_to(50);
|
||||
|
||||
// Check that the power pellet was despawned
|
||||
let power_pellet_count = world
|
||||
.query::<&EntityType>()
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::PowerPellet))
|
||||
.count();
|
||||
assert_that(&power_pellet_count).is_equal_to(0);
|
||||
|
||||
// Check that the Eyes ghost state was not changed
|
||||
let eyes_ghost_state = world.entity(eyes_ghost).get::<GhostState>().unwrap();
|
||||
assert_that(&matches!(*eyes_ghost_state, GhostState::Eyes)).is_true();
|
||||
|
||||
// Check that the Normal ghost state was changed to Frightened
|
||||
let normal_ghost_state = world.entity(normal_ghost).get::<GhostState>().unwrap();
|
||||
assert_that(&matches!(*normal_ghost_state, GhostState::Frightened { .. })).is_true();
|
||||
}
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
use glam::Vec2;
|
||||
use pacman::constants::{CELL_SIZE, RAW_BOARD};
|
||||
use pacman::map::builder::Map;
|
||||
use pacman::map::graph::TraversalFlags;
|
||||
use speculoos::prelude::*;
|
||||
|
||||
#[test]
|
||||
fn test_map_creation() {
|
||||
fn test_map_creation_success() {
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
assert!(map.graph.nodes().count() > 0);
|
||||
assert!(!map.grid_to_node.is_empty());
|
||||
assert_that(&map.graph.nodes().count()).is_greater_than(0);
|
||||
assert_that(&map.grid_to_node.is_empty()).is_false();
|
||||
|
||||
// Check that some connections were made
|
||||
let mut has_connections = false;
|
||||
@@ -17,11 +19,11 @@ fn test_map_creation() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert!(has_connections);
|
||||
assert_that(&has_connections).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_map_node_positions() {
|
||||
fn test_map_node_positions_accuracy() {
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
for (grid_pos, &node_id) in &map.grid_to_node {
|
||||
@@ -31,64 +33,57 @@ fn test_map_node_positions() {
|
||||
(grid_pos.y as i32 * CELL_SIZE as i32) as f32,
|
||||
) + Vec2::splat(CELL_SIZE as f32 / 2.0);
|
||||
|
||||
assert_eq!(node.position, expected_pos);
|
||||
assert_that(&node.position).is_equal_to(expected_pos);
|
||||
}
|
||||
}
|
||||
|
||||
// #[test]
|
||||
// fn test_generate_items() {
|
||||
// use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
||||
// use std::collections::HashMap;
|
||||
#[test]
|
||||
fn test_start_positions_are_valid() {
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
let positions = &map.start_positions;
|
||||
|
||||
// let map = Map::new(RAW_BOARD).unwrap();
|
||||
// All start positions should exist in the graph
|
||||
assert_that(&map.graph.get_node(positions.pacman)).is_some();
|
||||
assert_that(&map.graph.get_node(positions.blinky)).is_some();
|
||||
assert_that(&map.graph.get_node(positions.pinky)).is_some();
|
||||
assert_that(&map.graph.get_node(positions.inky)).is_some();
|
||||
assert_that(&map.graph.get_node(positions.clyde)).is_some();
|
||||
}
|
||||
|
||||
// // Create a minimal atlas for testing
|
||||
// let mut frames = HashMap::new();
|
||||
// frames.insert(
|
||||
// "maze/pellet.png".to_string(),
|
||||
// MapperFrame {
|
||||
// x: 0,
|
||||
// y: 0,
|
||||
// width: 8,
|
||||
// height: 8,
|
||||
// },
|
||||
// );
|
||||
// frames.insert(
|
||||
// "maze/energizer.png".to_string(),
|
||||
// MapperFrame {
|
||||
// x: 8,
|
||||
// y: 0,
|
||||
// width: 8,
|
||||
// height: 8,
|
||||
// },
|
||||
// );
|
||||
#[test]
|
||||
fn test_ghost_house_has_ghost_only_entrance() {
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
// let mapper = AtlasMapper { frames };
|
||||
// let texture = unsafe { std::mem::transmute::<usize, Texture<'static>>(0usize) };
|
||||
// let atlas = SpriteAtlas::new(texture, mapper);
|
||||
// Find the house entrance node
|
||||
let house_entrance = map.start_positions.blinky;
|
||||
|
||||
// let items = map.generate_items(&atlas).unwrap();
|
||||
// Check that there's a ghost-only connection from the house entrance
|
||||
let mut has_ghost_only_connection = false;
|
||||
for edge in map.graph.adjacency_list[house_entrance as usize].edges() {
|
||||
if edge.traversal_flags == TraversalFlags::GHOST {
|
||||
has_ghost_only_connection = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert_that(&has_ghost_only_connection).is_true();
|
||||
}
|
||||
|
||||
// // Verify we have items
|
||||
// assert!(!items.is_empty());
|
||||
#[test]
|
||||
fn test_tunnel_connections_exist() {
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
// // Count different types
|
||||
// let pellet_count = items
|
||||
// .iter()
|
||||
// .filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Pellet))
|
||||
// .count();
|
||||
// let energizer_count = items
|
||||
// .iter()
|
||||
// .filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Energizer))
|
||||
// .count();
|
||||
|
||||
// // Should have both types
|
||||
// assert_eq!(pellet_count, 240);
|
||||
// assert_eq!(energizer_count, 4);
|
||||
|
||||
// // All items should be uncollected initially
|
||||
// assert!(items.iter().all(|item| !item.is_collected()));
|
||||
|
||||
// // All items should have valid node indices
|
||||
// assert!(items.iter().all(|item| item.node_index < map.graph.node_count()));
|
||||
// }
|
||||
// Find tunnel nodes by looking for nodes with zero-distance connections
|
||||
let mut has_tunnel_connection = false;
|
||||
for intersection in &map.graph.adjacency_list {
|
||||
for edge in intersection.edges() {
|
||||
if edge.distance == 0.0f32 {
|
||||
has_tunnel_connection = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if has_tunnel_connection {
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert_that(&has_tunnel_connection).is_true();
|
||||
}
|
||||
|
||||
@@ -1,28 +1,9 @@
|
||||
use glam::Vec2;
|
||||
use pacman::map::direction::Direction;
|
||||
use pacman::map::graph::{Graph, Node};
|
||||
use pacman::systems::movement::{BufferedDirection, Position, Velocity};
|
||||
use speculoos::prelude::*;
|
||||
|
||||
fn create_test_graph() -> Graph {
|
||||
let mut graph = Graph::new();
|
||||
|
||||
// Add a few test nodes
|
||||
let node0 = graph.add_node(Node {
|
||||
position: Vec2::new(0.0, 0.0),
|
||||
});
|
||||
let node1 = graph.add_node(Node {
|
||||
position: Vec2::new(16.0, 0.0),
|
||||
});
|
||||
let node2 = graph.add_node(Node {
|
||||
position: Vec2::new(0.0, 16.0),
|
||||
});
|
||||
|
||||
// Connect them
|
||||
graph.connect(node0, node1, false, None, Direction::Right).unwrap();
|
||||
graph.connect(node0, node2, false, None, Direction::Down).unwrap();
|
||||
|
||||
graph
|
||||
}
|
||||
mod common;
|
||||
|
||||
#[test]
|
||||
fn test_position_is_at_node() {
|
||||
@@ -33,8 +14,8 @@ fn test_position_is_at_node() {
|
||||
remaining_distance: 8.0,
|
||||
};
|
||||
|
||||
assert!(stopped_pos.is_at_node());
|
||||
assert!(!moving_pos.is_at_node());
|
||||
assert_that(&stopped_pos.is_at_node()).is_true();
|
||||
assert_that(&moving_pos.is_at_node()).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -46,8 +27,8 @@ fn test_position_current_node() {
|
||||
remaining_distance: 12.0,
|
||||
};
|
||||
|
||||
assert_eq!(stopped_pos.current_node(), 5);
|
||||
assert_eq!(moving_pos.current_node(), 3);
|
||||
assert_that(&stopped_pos.current_node()).is_equal_to(5);
|
||||
assert_that(&moving_pos.current_node()).is_equal_to(3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -55,8 +36,8 @@ fn test_position_tick_no_movement_when_stopped() {
|
||||
let mut pos = Position::Stopped { node: 0 };
|
||||
let result = pos.tick(5.0);
|
||||
|
||||
assert!(result.is_none());
|
||||
assert_eq!(pos, Position::Stopped { node: 0 });
|
||||
assert_that(&result.is_none()).is_true();
|
||||
assert_that(&pos).is_equal_to(Position::Stopped { node: 0 });
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -68,15 +49,12 @@ fn test_position_tick_no_movement_when_zero_distance() {
|
||||
};
|
||||
let result = pos.tick(0.0);
|
||||
|
||||
assert!(result.is_none());
|
||||
assert_eq!(
|
||||
pos,
|
||||
Position::Moving {
|
||||
from: 0,
|
||||
to: 1,
|
||||
remaining_distance: 10.0,
|
||||
}
|
||||
);
|
||||
assert_that(&result.is_none()).is_true();
|
||||
assert_that(&pos).is_equal_to(Position::Moving {
|
||||
from: 0,
|
||||
to: 1,
|
||||
remaining_distance: 10.0,
|
||||
});
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -88,15 +66,12 @@ fn test_position_tick_partial_movement() {
|
||||
};
|
||||
let result = pos.tick(3.0);
|
||||
|
||||
assert!(result.is_none());
|
||||
assert_eq!(
|
||||
pos,
|
||||
Position::Moving {
|
||||
from: 0,
|
||||
to: 1,
|
||||
remaining_distance: 7.0,
|
||||
}
|
||||
);
|
||||
assert_that(&result.is_none()).is_true();
|
||||
assert_that(&pos).is_equal_to(Position::Moving {
|
||||
from: 0,
|
||||
to: 1,
|
||||
remaining_distance: 7.0,
|
||||
});
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -108,8 +83,8 @@ fn test_position_tick_exact_arrival() {
|
||||
};
|
||||
let result = pos.tick(5.0);
|
||||
|
||||
assert!(result.is_none());
|
||||
assert_eq!(pos, Position::Stopped { node: 1 });
|
||||
assert_that(&result.is_none()).is_true();
|
||||
assert_that(&pos).is_equal_to(Position::Stopped { node: 1 });
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -121,13 +96,13 @@ fn test_position_tick_overshoot_with_overflow() {
|
||||
};
|
||||
let result = pos.tick(8.0);
|
||||
|
||||
assert_eq!(result, Some(5.0));
|
||||
assert_eq!(pos, Position::Stopped { node: 1 });
|
||||
assert_that(&result).is_equal_to(Some(5.0));
|
||||
assert_that(&pos).is_equal_to(Position::Stopped { node: 1 });
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_position_get_pixel_position_stopped() {
|
||||
let graph = create_test_graph();
|
||||
let graph = common::create_test_graph();
|
||||
let pos = Position::Stopped { node: 0 };
|
||||
|
||||
let pixel_pos = pos.get_pixel_position(&graph).unwrap();
|
||||
@@ -136,12 +111,12 @@ fn test_position_get_pixel_position_stopped() {
|
||||
0.0 + pacman::constants::BOARD_PIXEL_OFFSET.y as f32,
|
||||
);
|
||||
|
||||
assert_eq!(pixel_pos, expected);
|
||||
assert_that(&pixel_pos).is_equal_to(expected);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_position_get_pixel_position_moving() {
|
||||
let graph = create_test_graph();
|
||||
let graph = common::create_test_graph();
|
||||
let pos = Position::Moving {
|
||||
from: 0,
|
||||
to: 1,
|
||||
@@ -155,7 +130,7 @@ fn test_position_get_pixel_position_moving() {
|
||||
0.0 + pacman::constants::BOARD_PIXEL_OFFSET.y as f32,
|
||||
);
|
||||
|
||||
assert_eq!(pixel_pos, expected);
|
||||
assert_that(&pixel_pos).is_equal_to(expected);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -165,14 +140,14 @@ fn test_velocity_basic_properties() {
|
||||
direction: Direction::Up,
|
||||
};
|
||||
|
||||
assert_eq!(velocity.speed, 2.5);
|
||||
assert_eq!(velocity.direction, Direction::Up);
|
||||
assert_that(&velocity.speed).is_equal_to(2.5);
|
||||
assert_that(&velocity.direction).is_equal_to(Direction::Up);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_buffered_direction_none() {
|
||||
let buffered = BufferedDirection::None;
|
||||
assert_eq!(buffered, BufferedDirection::None);
|
||||
assert_that(&buffered).is_equal_to(BufferedDirection::None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -187,8 +162,8 @@ fn test_buffered_direction_some() {
|
||||
remaining_time,
|
||||
} = buffered
|
||||
{
|
||||
assert_eq!(direction, Direction::Left);
|
||||
assert_eq!(remaining_time, 0.5);
|
||||
assert_that(&direction).is_equal_to(Direction::Left);
|
||||
assert_that(&remaining_time).is_equal_to(0.5);
|
||||
} else {
|
||||
panic!("Expected BufferedDirection::Some");
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
use pacman::constants::{BOARD_CELL_SIZE, RAW_BOARD};
|
||||
use pacman::error::ParseError;
|
||||
use pacman::map::parser::MapTileParser;
|
||||
use speculoos::prelude::*;
|
||||
|
||||
#[test]
|
||||
fn test_parse_character() {
|
||||
@@ -15,25 +16,25 @@ fn test_parse_character() {
|
||||
];
|
||||
|
||||
for (char, _expected) in test_cases {
|
||||
assert!(matches!(MapTileParser::parse_character(char).unwrap(), _expected));
|
||||
assert_that(&matches!(MapTileParser::parse_character(char).unwrap(), _expected)).is_true();
|
||||
}
|
||||
|
||||
assert!(MapTileParser::parse_character('Z').is_err());
|
||||
assert_that(&MapTileParser::parse_character('Z').is_err()).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_parse_board() {
|
||||
let result = MapTileParser::parse_board(RAW_BOARD);
|
||||
assert!(result.is_ok());
|
||||
assert_that(&result.is_ok()).is_true();
|
||||
|
||||
let parsed = result.unwrap();
|
||||
assert_eq!(parsed.tiles.len(), BOARD_CELL_SIZE.x as usize);
|
||||
assert_eq!(parsed.tiles[0].len(), BOARD_CELL_SIZE.y as usize);
|
||||
assert!(parsed.house_door[0].is_some());
|
||||
assert!(parsed.house_door[1].is_some());
|
||||
assert!(parsed.tunnel_ends[0].is_some());
|
||||
assert!(parsed.tunnel_ends[1].is_some());
|
||||
assert!(parsed.pacman_start.is_some());
|
||||
assert_that(&parsed.tiles.len()).is_equal_to(BOARD_CELL_SIZE.x as usize);
|
||||
assert_that(&parsed.tiles[0].len()).is_equal_to(BOARD_CELL_SIZE.y as usize);
|
||||
assert_that(&parsed.house_door[0].is_some()).is_true();
|
||||
assert_that(&parsed.house_door[1].is_some()).is_true();
|
||||
assert_that(&parsed.tunnel_ends[0].is_some()).is_true();
|
||||
assert_that(&parsed.tunnel_ends[1].is_some()).is_true();
|
||||
assert_that(&parsed.pacman_start.is_some()).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -42,6 +43,6 @@ fn test_parse_board_invalid_character() {
|
||||
invalid_board[0] = "###########################Z".to_string();
|
||||
|
||||
let result = MapTileParser::parse_board(invalid_board.each_ref().map(|s| s.as_str()));
|
||||
assert!(result.is_err());
|
||||
assert!(matches!(result.unwrap_err(), ParseError::UnknownCharacter('Z')));
|
||||
assert_that(&result.is_err()).is_true();
|
||||
assert_that(&matches!(result.unwrap_err(), ParseError::UnknownCharacter('Z'))).is_true();
|
||||
}
|
||||
|
||||
216
tests/player.rs
216
tests/player.rs
@@ -1,63 +1,18 @@
|
||||
use bevy_ecs::{entity::Entity, event::Events, system::RunSystemOnce, world::World};
|
||||
|
||||
use bevy_ecs::{event::Events, system::RunSystemOnce};
|
||||
use pacman::{
|
||||
events::{GameCommand, GameEvent},
|
||||
map::{
|
||||
builder::Map,
|
||||
direction::Direction,
|
||||
graph::{Edge, TraversalFlags},
|
||||
},
|
||||
systems::{
|
||||
can_traverse, player_control_system, player_movement_system, AudioState, BufferedDirection, DebugState, DeltaTime,
|
||||
EntityType, GlobalState, MovementModifiers, PlayerControlled, Position, Velocity,
|
||||
EntityType, GlobalState, Position, Velocity,
|
||||
},
|
||||
};
|
||||
use speculoos::prelude::*;
|
||||
|
||||
// Test helper functions for ECS setup
|
||||
fn create_test_world() -> World {
|
||||
let mut world = World::new();
|
||||
|
||||
// Add resources
|
||||
world.insert_resource(GlobalState { exit: false });
|
||||
world.insert_resource(DebugState::default());
|
||||
world.insert_resource(AudioState::default());
|
||||
world.insert_resource(DeltaTime(1.0 / 60.0)); // 60 FPS
|
||||
world.insert_resource(Events::<GameEvent>::default());
|
||||
world.insert_resource(Events::<pacman::error::GameError>::default());
|
||||
|
||||
// Create a simple test map with nodes and edges
|
||||
let test_map = create_test_map();
|
||||
world.insert_resource(test_map);
|
||||
|
||||
world
|
||||
}
|
||||
|
||||
fn create_test_map() -> Map {
|
||||
// Use the actual RAW_BOARD from constants.rs
|
||||
use pacman::constants::RAW_BOARD;
|
||||
Map::new(RAW_BOARD).expect("Failed to create test map")
|
||||
}
|
||||
|
||||
fn spawn_test_player(world: &mut World) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
PlayerControlled,
|
||||
Position::Stopped { node: 0 },
|
||||
Velocity {
|
||||
speed: 1.0,
|
||||
direction: Direction::Right,
|
||||
},
|
||||
BufferedDirection::None,
|
||||
EntityType::Player,
|
||||
MovementModifiers::default(),
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
fn send_game_event(world: &mut World, command: GameCommand) {
|
||||
let mut events = world.resource_mut::<Events<GameEvent>>();
|
||||
events.send(GameEvent::Command(command));
|
||||
}
|
||||
mod common;
|
||||
|
||||
#[test]
|
||||
fn test_can_traverse_player_on_all_edges() {
|
||||
@@ -68,7 +23,7 @@ fn test_can_traverse_player_on_all_edges() {
|
||||
traversal_flags: TraversalFlags::ALL,
|
||||
};
|
||||
|
||||
assert!(can_traverse(EntityType::Player, edge));
|
||||
assert_that(&can_traverse(EntityType::Player, edge)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -80,7 +35,7 @@ fn test_can_traverse_player_on_pacman_only_edges() {
|
||||
traversal_flags: TraversalFlags::PACMAN,
|
||||
};
|
||||
|
||||
assert!(can_traverse(EntityType::Player, edge));
|
||||
assert_that(&can_traverse(EntityType::Player, edge)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -92,7 +47,7 @@ fn test_can_traverse_player_blocked_on_ghost_only_edges() {
|
||||
traversal_flags: TraversalFlags::GHOST,
|
||||
};
|
||||
|
||||
assert!(!can_traverse(EntityType::Player, edge));
|
||||
assert_that(&can_traverse(EntityType::Player, edge)).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -104,7 +59,7 @@ fn test_can_traverse_ghost_on_all_edges() {
|
||||
traversal_flags: TraversalFlags::ALL,
|
||||
};
|
||||
|
||||
assert!(can_traverse(EntityType::Ghost, edge));
|
||||
assert_that(&can_traverse(EntityType::Ghost, edge)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -116,7 +71,7 @@ fn test_can_traverse_ghost_on_ghost_only_edges() {
|
||||
traversal_flags: TraversalFlags::GHOST,
|
||||
};
|
||||
|
||||
assert!(can_traverse(EntityType::Ghost, edge));
|
||||
assert_that(&can_traverse(EntityType::Ghost, edge)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -128,7 +83,7 @@ fn test_can_traverse_ghost_blocked_on_pacman_only_edges() {
|
||||
traversal_flags: TraversalFlags::PACMAN,
|
||||
};
|
||||
|
||||
assert!(!can_traverse(EntityType::Ghost, edge));
|
||||
assert_that(&can_traverse(EntityType::Ghost, edge)).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -143,29 +98,25 @@ fn test_can_traverse_static_entities_flags() {
|
||||
// Static entities have empty traversal flags but can still "traverse"
|
||||
// in the sense that empty flags are contained in any flag set
|
||||
// This is the expected behavior since empty ⊆ any set
|
||||
assert!(can_traverse(EntityType::Pellet, edge));
|
||||
assert!(can_traverse(EntityType::PowerPellet, edge));
|
||||
assert_that(&can_traverse(EntityType::Pellet, edge)).is_true();
|
||||
assert_that(&can_traverse(EntityType::PowerPellet, edge)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_entity_type_traversal_flags() {
|
||||
assert_eq!(EntityType::Player.traversal_flags(), TraversalFlags::PACMAN);
|
||||
assert_eq!(EntityType::Ghost.traversal_flags(), TraversalFlags::GHOST);
|
||||
assert_eq!(EntityType::Pellet.traversal_flags(), TraversalFlags::empty());
|
||||
assert_eq!(EntityType::PowerPellet.traversal_flags(), TraversalFlags::empty());
|
||||
assert_that(&EntityType::Player.traversal_flags()).is_equal_to(TraversalFlags::PACMAN);
|
||||
assert_that(&EntityType::Ghost.traversal_flags()).is_equal_to(TraversalFlags::GHOST);
|
||||
assert_that(&EntityType::Pellet.traversal_flags()).is_equal_to(TraversalFlags::empty());
|
||||
assert_that(&EntityType::PowerPellet.traversal_flags()).is_equal_to(TraversalFlags::empty());
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// ECS System Tests
|
||||
// ============================================================================
|
||||
|
||||
#[test]
|
||||
fn test_player_control_system_move_command() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Send move command
|
||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||
|
||||
// Run the system
|
||||
world
|
||||
@@ -181,8 +132,8 @@ fn test_player_control_system_move_command() {
|
||||
direction,
|
||||
remaining_time,
|
||||
} => {
|
||||
assert_eq!(direction, Direction::Up);
|
||||
assert_eq!(remaining_time, 0.25);
|
||||
assert_that(&direction).is_equal_to(Direction::Up);
|
||||
assert_that(&remaining_time).is_equal_to(0.25);
|
||||
}
|
||||
BufferedDirection::None => panic!("Expected buffered direction to be set"),
|
||||
}
|
||||
@@ -190,11 +141,11 @@ fn test_player_control_system_move_command() {
|
||||
|
||||
#[test]
|
||||
fn test_player_control_system_exit_command() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Send exit command
|
||||
send_game_event(&mut world, GameCommand::Exit);
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::Exit));
|
||||
|
||||
// Run the system
|
||||
world
|
||||
@@ -203,16 +154,16 @@ fn test_player_control_system_exit_command() {
|
||||
|
||||
// Check that exit flag was set
|
||||
let state = world.resource::<GlobalState>();
|
||||
assert!(state.exit);
|
||||
assert_that(&state.exit).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_player_control_system_toggle_debug() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Send toggle debug command
|
||||
send_game_event(&mut world, GameCommand::ToggleDebug);
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::ToggleDebug));
|
||||
|
||||
// Run the system
|
||||
world
|
||||
@@ -221,16 +172,16 @@ fn test_player_control_system_toggle_debug() {
|
||||
|
||||
// Check that debug state changed
|
||||
let debug_state = world.resource::<DebugState>();
|
||||
assert!(debug_state.enabled);
|
||||
assert_that(&debug_state.enabled).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_player_control_system_mute_audio() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Send mute audio command
|
||||
send_game_event(&mut world, GameCommand::MuteAudio);
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||
|
||||
// Run the system
|
||||
world
|
||||
@@ -239,26 +190,26 @@ fn test_player_control_system_mute_audio() {
|
||||
|
||||
// Check that audio was muted
|
||||
let audio_state = world.resource::<AudioState>();
|
||||
assert!(audio_state.muted);
|
||||
assert_that(&audio_state.muted).is_true();
|
||||
|
||||
// Send mute audio command again to unmute - need fresh events
|
||||
world.resource_mut::<Events<GameEvent>>().clear(); // Clear previous events
|
||||
send_game_event(&mut world, GameCommand::MuteAudio);
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||
world
|
||||
.run_system_once(player_control_system)
|
||||
.expect("System should run successfully");
|
||||
|
||||
// Check that audio was unmuted
|
||||
let audio_state = world.resource::<AudioState>();
|
||||
assert!(!audio_state.muted, "Audio should be unmuted after second toggle");
|
||||
assert_that(&audio_state.muted).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_player_control_system_no_player_entity() {
|
||||
let mut world = create_test_world();
|
||||
let mut world = common::create_test_world();
|
||||
// Don't spawn a player entity
|
||||
|
||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||
|
||||
// Run the system - should write an error
|
||||
world
|
||||
@@ -272,8 +223,8 @@ fn test_player_control_system_no_player_entity() {
|
||||
|
||||
#[test]
|
||||
fn test_player_movement_system_buffered_direction_expires() {
|
||||
let mut world = create_test_world();
|
||||
let player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Set a buffered direction with short time
|
||||
world.entity_mut(player).insert(BufferedDirection::Some {
|
||||
@@ -282,7 +233,7 @@ fn test_player_movement_system_buffered_direction_expires() {
|
||||
});
|
||||
|
||||
// Set delta time to expire the buffered direction
|
||||
world.insert_resource(DeltaTime(0.02));
|
||||
world.insert_resource(DeltaTime::from_seconds(0.02));
|
||||
|
||||
// Run the system
|
||||
world
|
||||
@@ -295,18 +246,15 @@ fn test_player_movement_system_buffered_direction_expires() {
|
||||
match *buffered_direction {
|
||||
BufferedDirection::None => {} // Expected - fully expired
|
||||
BufferedDirection::Some { remaining_time, .. } => {
|
||||
assert!(
|
||||
remaining_time <= 0.0,
|
||||
"Buffered direction should be expired or have non-positive time"
|
||||
);
|
||||
assert_that(&(remaining_time <= 0.0)).is_true();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_player_movement_system_start_moving_from_stopped() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Player starts at node 0, facing right (towards node 1)
|
||||
// Should start moving when system runs
|
||||
@@ -321,7 +269,7 @@ fn test_player_movement_system_start_moving_from_stopped() {
|
||||
|
||||
match *position {
|
||||
Position::Moving { from, .. } => {
|
||||
assert_eq!(from, 0, "Player should start from node 0");
|
||||
assert_that(&from).is_equal_to(0);
|
||||
// Don't assert exact target node since the real map has different connectivity
|
||||
}
|
||||
Position::Stopped { .. } => {} // May stay stopped if no valid edge in current direction
|
||||
@@ -330,8 +278,8 @@ fn test_player_movement_system_start_moving_from_stopped() {
|
||||
|
||||
#[test]
|
||||
fn test_player_movement_system_buffered_direction_change() {
|
||||
let mut world = create_test_world();
|
||||
let player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Set a buffered direction to go down (towards node 2)
|
||||
world.entity_mut(player).insert(BufferedDirection::Some {
|
||||
@@ -349,8 +297,8 @@ fn test_player_movement_system_buffered_direction_change() {
|
||||
|
||||
match *position {
|
||||
Position::Moving { from, to, .. } => {
|
||||
assert_eq!(from, 0);
|
||||
assert_eq!(to, 2); // Should be moving to node 2 (down)
|
||||
assert_that(&from).is_equal_to(0);
|
||||
assert_that(&to).is_equal_to(2); // Should be moving to node 2 (down)
|
||||
}
|
||||
Position::Stopped { .. } => panic!("Player should have started moving"),
|
||||
}
|
||||
@@ -361,8 +309,8 @@ fn test_player_movement_system_buffered_direction_change() {
|
||||
|
||||
#[test]
|
||||
fn test_player_movement_system_no_valid_edge() {
|
||||
let mut world = create_test_world();
|
||||
let player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Set velocity to direction with no edge
|
||||
world.entity_mut(player).insert(Velocity {
|
||||
@@ -379,15 +327,15 @@ fn test_player_movement_system_no_valid_edge() {
|
||||
let position = query.single(&world).expect("Player should exist");
|
||||
|
||||
match *position {
|
||||
Position::Stopped { node } => assert_eq!(node, 0),
|
||||
Position::Stopped { node } => assert_that(&node).is_equal_to(0),
|
||||
Position::Moving { .. } => panic!("Player shouldn't be able to move without valid edge"),
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_player_movement_system_continue_moving() {
|
||||
let mut world = create_test_world();
|
||||
let player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Set player to already be moving
|
||||
world.entity_mut(player).insert(Position::Moving {
|
||||
@@ -406,7 +354,7 @@ fn test_player_movement_system_continue_moving() {
|
||||
|
||||
match *position {
|
||||
Position::Moving { remaining_distance, .. } => {
|
||||
assert!(remaining_distance < 50.0); // Should have moved
|
||||
assert_that(&(remaining_distance < 50.0)).is_true(); // Should have moved
|
||||
}
|
||||
Position::Stopped { .. } => {
|
||||
// If player reached destination, that's also valid
|
||||
@@ -414,17 +362,13 @@ fn test_player_movement_system_continue_moving() {
|
||||
}
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// Integration Tests
|
||||
// ============================================================================
|
||||
|
||||
#[test]
|
||||
fn test_full_player_input_to_movement_flow() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Send move command
|
||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Down));
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||
|
||||
// Run control system to process input
|
||||
world
|
||||
@@ -442,8 +386,8 @@ fn test_full_player_input_to_movement_flow() {
|
||||
|
||||
match *position {
|
||||
Position::Moving { from, to, .. } => {
|
||||
assert_eq!(from, 0);
|
||||
assert_eq!(to, 2); // Moving to node 2 (down)
|
||||
assert_that(&from).is_equal_to(0);
|
||||
assert_that(&to).is_equal_to(2); // Moving to node 2 (down)
|
||||
}
|
||||
Position::Stopped { .. } => panic!("Player should be moving"),
|
||||
}
|
||||
@@ -454,17 +398,17 @@ fn test_full_player_input_to_movement_flow() {
|
||||
|
||||
#[test]
|
||||
fn test_buffered_direction_timing() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Send move command
|
||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||
world
|
||||
.run_system_once(player_control_system)
|
||||
.expect("System should run successfully");
|
||||
|
||||
// Run movement system multiple times with small delta times
|
||||
world.insert_resource(DeltaTime(0.1)); // 0.1 seconds
|
||||
world.insert_resource(DeltaTime::from_seconds(0.1)); // 0.1 seconds
|
||||
|
||||
// First run - buffered direction should still be active
|
||||
world
|
||||
@@ -475,39 +419,39 @@ fn test_buffered_direction_timing() {
|
||||
|
||||
match *buffered_direction {
|
||||
BufferedDirection::Some { remaining_time, .. } => {
|
||||
assert!(remaining_time > 0.0);
|
||||
assert!(remaining_time < 0.25);
|
||||
assert_that(&(remaining_time > 0.0)).is_true();
|
||||
assert_that(&(remaining_time < 0.25)).is_true();
|
||||
}
|
||||
BufferedDirection::None => panic!("Buffered direction should still be active"),
|
||||
}
|
||||
|
||||
// Run again to fully expire the buffered direction
|
||||
world.insert_resource(DeltaTime(0.2)); // Total 0.3 seconds, should expire
|
||||
world.insert_resource(DeltaTime::from_seconds(0.2)); // Total 0.3 seconds, should expire
|
||||
world
|
||||
.run_system_once(player_movement_system)
|
||||
.expect("System should run successfully");
|
||||
|
||||
let buffered_direction = query.single(&world).expect("Player should exist");
|
||||
assert_eq!(*buffered_direction, BufferedDirection::None);
|
||||
assert_that(buffered_direction).is_equal_to(BufferedDirection::None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_multiple_rapid_direction_changes() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Send multiple rapid direction changes
|
||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||
world
|
||||
.run_system_once(player_control_system)
|
||||
.expect("System should run successfully");
|
||||
|
||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Down));
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||
world
|
||||
.run_system_once(player_control_system)
|
||||
.expect("System should run successfully");
|
||||
|
||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Left));
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Left)));
|
||||
world
|
||||
.run_system_once(player_control_system)
|
||||
.expect("System should run successfully");
|
||||
@@ -518,7 +462,7 @@ fn test_multiple_rapid_direction_changes() {
|
||||
|
||||
match *buffered_direction {
|
||||
BufferedDirection::Some { direction, .. } => {
|
||||
assert_eq!(direction, Direction::Left);
|
||||
assert_that(&direction).is_equal_to(Direction::Left);
|
||||
}
|
||||
BufferedDirection::None => panic!("Expected buffered direction"),
|
||||
}
|
||||
@@ -526,15 +470,15 @@ fn test_multiple_rapid_direction_changes() {
|
||||
|
||||
#[test]
|
||||
fn test_player_state_persistence_across_systems() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Test that multiple commands can be processed - but need to handle events properly
|
||||
// Clear any existing events first
|
||||
world.resource_mut::<Events<GameEvent>>().clear();
|
||||
|
||||
// Toggle debug mode
|
||||
send_game_event(&mut world, GameCommand::ToggleDebug);
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::ToggleDebug));
|
||||
world
|
||||
.run_system_once(player_control_system)
|
||||
.expect("System should run successfully");
|
||||
@@ -542,7 +486,7 @@ fn test_player_state_persistence_across_systems() {
|
||||
|
||||
// Clear events and mute audio
|
||||
world.resource_mut::<Events<GameEvent>>().clear();
|
||||
send_game_event(&mut world, GameCommand::MuteAudio);
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||
world
|
||||
.run_system_once(player_control_system)
|
||||
.expect("System should run successfully");
|
||||
@@ -550,7 +494,7 @@ fn test_player_state_persistence_across_systems() {
|
||||
|
||||
// Clear events and move player
|
||||
world.resource_mut::<Events<GameEvent>>().clear();
|
||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Down));
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||
world
|
||||
.run_system_once(player_control_system)
|
||||
.expect("System should run successfully");
|
||||
@@ -564,8 +508,8 @@ fn test_player_state_persistence_across_systems() {
|
||||
let position = *query.single(&world).expect("Player should exist");
|
||||
|
||||
// Check that the state changes persisted individually
|
||||
assert!(debug_state_after_toggle.enabled, "Debug state should have toggled");
|
||||
assert!(audio_muted_after_toggle, "Audio should be muted");
|
||||
assert_that(&debug_state_after_toggle.enabled).is_true();
|
||||
assert_that(&audio_muted_after_toggle).is_true();
|
||||
|
||||
// Player position depends on actual map connectivity
|
||||
match position {
|
||||
|
||||
@@ -1,60 +1,92 @@
|
||||
use pacman::systems::profiling::{SystemId, SystemTimings};
|
||||
use speculoos::prelude::*;
|
||||
use std::time::Duration;
|
||||
use strum::IntoEnumIterator;
|
||||
|
||||
macro_rules! assert_close {
|
||||
($actual:expr, $expected:expr, $concern:expr) => {
|
||||
let tolerance = Duration::from_micros(500);
|
||||
let diff = $actual.abs_diff($expected);
|
||||
assert_that(&(diff < tolerance)).is_true();
|
||||
};
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_timing_statistics() {
|
||||
let timings = SystemTimings::default();
|
||||
|
||||
// 10ms average, 2ms std dev
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(10));
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(12));
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(8));
|
||||
// Add consecutive timing measurements (no skipped ticks to avoid zero padding)
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(10), 1);
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(12), 2);
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(8), 3);
|
||||
|
||||
// 2ms average, 1ms std dev
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(3));
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(2));
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(1));
|
||||
fn close_enough(a: Duration, b: Duration) -> bool {
|
||||
if a > b {
|
||||
a - b < Duration::from_micros(500) // 0.1ms
|
||||
} else {
|
||||
b - a < Duration::from_micros(500)
|
||||
}
|
||||
// Add consecutive timing measurements for another system
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(3), 1);
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(2), 2);
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(1), 3);
|
||||
|
||||
{
|
||||
let stats = timings.get_stats(3);
|
||||
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
||||
|
||||
assert_close!(*avg, Duration::from_millis(10), "PlayerControls average timing");
|
||||
assert_close!(*std_dev, Duration::from_millis(2), "PlayerControls standard deviation timing");
|
||||
}
|
||||
|
||||
let stats = timings.get_stats();
|
||||
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
||||
|
||||
// Average should be 10ms, standard deviation should be small
|
||||
assert!(close_enough(*avg, Duration::from_millis(10)), "avg: {:?}", avg);
|
||||
assert!(close_enough(*std_dev, Duration::from_millis(2)), "std_dev: {:?}", std_dev);
|
||||
|
||||
let (total_avg, total_std) = timings.get_total_stats();
|
||||
assert!(
|
||||
close_enough(total_avg, Duration::from_millis(18)),
|
||||
"total_avg: {:?}",
|
||||
total_avg
|
||||
);
|
||||
assert!(
|
||||
close_enough(total_std, Duration::from_millis(12)),
|
||||
"total_std: {:?}",
|
||||
total_std
|
||||
);
|
||||
// Note: get_total_stats() was removed as we now use the Total system directly
|
||||
// This test now focuses on individual system statistics
|
||||
}
|
||||
|
||||
// #[test]
|
||||
// fn test_window_size_limit() {
|
||||
// let timings = SystemTimings::default();
|
||||
#[test]
|
||||
fn test_default_zero_timing_for_unused_systems() {
|
||||
let timings = SystemTimings::default();
|
||||
|
||||
// // Add more than 90 timings to test window size limit
|
||||
// for i in 0..100 {
|
||||
// timings.add_timing("test_system", Duration::from_millis(i));
|
||||
// }
|
||||
// Add timing data for only one system
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(5), 1);
|
||||
|
||||
// let stats = timings.get_stats();
|
||||
// let (avg, _) = stats.get("test_system").unwrap();
|
||||
let stats = timings.get_stats(1);
|
||||
|
||||
// // Should only keep the last 90 values, so average should be around 55ms
|
||||
// // (average of 10-99)
|
||||
// assert!((avg.as_millis() as f64 - 55.0).abs() < 5.0);
|
||||
// }
|
||||
// Verify all SystemId variants are present in the stats
|
||||
let expected_count = SystemId::iter().count();
|
||||
assert_that(&stats.len()).is_equal_to(expected_count);
|
||||
|
||||
// Verify that the system with data has non-zero timing
|
||||
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
||||
assert_close!(*avg, Duration::from_millis(5), "System with data should have correct timing");
|
||||
assert_close!(*std_dev, Duration::ZERO, "Single measurement should have zero std dev");
|
||||
|
||||
// Verify that all other systems have zero timing (excluding Total which is special)
|
||||
for id in SystemId::iter() {
|
||||
if id != SystemId::PlayerControls && id != SystemId::Total {
|
||||
let (avg, std_dev) = stats.get(&id).unwrap();
|
||||
assert_close!(
|
||||
*avg,
|
||||
Duration::ZERO,
|
||||
format!("Unused system {:?} should have zero avg timing", id)
|
||||
);
|
||||
assert_close!(
|
||||
*std_dev,
|
||||
Duration::ZERO,
|
||||
format!("Unused system {:?} should have zero std dev", id)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_total_system_timing() {
|
||||
let timings = SystemTimings::default();
|
||||
|
||||
// Add some timing data to the Total system
|
||||
timings.add_total_timing(Duration::from_millis(16), 1);
|
||||
timings.add_total_timing(Duration::from_millis(18), 2);
|
||||
timings.add_total_timing(Duration::from_millis(14), 3);
|
||||
|
||||
let stats = timings.get_stats(3);
|
||||
let (avg, std_dev) = stats.get(&SystemId::Total).unwrap();
|
||||
|
||||
// Should have 16ms average (16+18+14)/3 = 16ms
|
||||
assert_close!(*avg, Duration::from_millis(16), "Total system average timing");
|
||||
// Should have some standard deviation
|
||||
assert_that(&(*std_dev > Duration::ZERO)).is_true();
|
||||
}
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
use glam::U16Vec2;
|
||||
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame, SpriteAtlas};
|
||||
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame};
|
||||
use sdl2::pixels::Color;
|
||||
use speculoos::prelude::*;
|
||||
use std::collections::HashMap;
|
||||
|
||||
fn mock_texture() -> sdl2::render::Texture<'static> {
|
||||
unsafe { std::mem::transmute(0usize) }
|
||||
}
|
||||
mod common;
|
||||
|
||||
#[test]
|
||||
fn test_sprite_atlas_basic() {
|
||||
fn test_atlas_mapper_frame_lookup() {
|
||||
let mut frames = HashMap::new();
|
||||
frames.insert(
|
||||
"test".to_string(),
|
||||
@@ -19,19 +18,17 @@ fn test_sprite_atlas_basic() {
|
||||
);
|
||||
|
||||
let mapper = AtlasMapper { frames };
|
||||
let texture = mock_texture();
|
||||
let atlas = SpriteAtlas::new(texture, mapper);
|
||||
|
||||
let tile = atlas.get_tile("test");
|
||||
assert!(tile.is_some());
|
||||
let tile = tile.unwrap();
|
||||
assert_eq!(tile.pos, glam::U16Vec2::new(10, 20));
|
||||
assert_eq!(tile.size, glam::U16Vec2::new(32, 64));
|
||||
assert_eq!(tile.color, None);
|
||||
// Test direct frame lookup
|
||||
let frame = mapper.frames.get("test");
|
||||
assert_that(&frame.is_some()).is_true();
|
||||
let frame = frame.unwrap();
|
||||
assert_that(&frame.pos).is_equal_to(U16Vec2::new(10, 20));
|
||||
assert_that(&frame.size).is_equal_to(U16Vec2::new(32, 64));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_sprite_atlas_multiple_tiles() {
|
||||
fn test_atlas_mapper_multiple_frames() {
|
||||
let mut frames = HashMap::new();
|
||||
frames.insert(
|
||||
"tile1".to_string(),
|
||||
@@ -49,27 +46,12 @@ fn test_sprite_atlas_multiple_tiles() {
|
||||
);
|
||||
|
||||
let mapper = AtlasMapper { frames };
|
||||
let texture = mock_texture();
|
||||
let atlas = SpriteAtlas::new(texture, mapper);
|
||||
|
||||
assert_eq!(atlas.tiles_count(), 2);
|
||||
assert!(atlas.has_tile("tile1"));
|
||||
assert!(atlas.has_tile("tile2"));
|
||||
assert!(!atlas.has_tile("tile3"));
|
||||
assert!(atlas.get_tile("nonexistent").is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_sprite_atlas_color() {
|
||||
let mapper = AtlasMapper { frames: HashMap::new() };
|
||||
let texture = mock_texture();
|
||||
let mut atlas = SpriteAtlas::new(texture, mapper);
|
||||
|
||||
assert_eq!(atlas.default_color(), None);
|
||||
|
||||
let color = Color::RGB(255, 0, 0);
|
||||
atlas.set_color(color);
|
||||
assert_eq!(atlas.default_color(), Some(color));
|
||||
assert_that(&mapper.frames.len()).is_equal_to(2);
|
||||
assert_that(&mapper.frames.contains_key("tile1")).is_true();
|
||||
assert_that(&mapper.frames.contains_key("tile2")).is_true();
|
||||
assert_that(&mapper.frames.contains_key("tile3")).is_false();
|
||||
assert_that(&mapper.frames.contains_key("nonexistent")).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -79,10 +61,10 @@ fn test_atlas_tile_new_and_with_color() {
|
||||
let color = Color::RGB(100, 150, 200);
|
||||
|
||||
let tile = AtlasTile::new(pos, size, None);
|
||||
assert_eq!(tile.pos, pos);
|
||||
assert_eq!(tile.size, size);
|
||||
assert_eq!(tile.color, None);
|
||||
assert_that(&tile.pos).is_equal_to(pos);
|
||||
assert_that(&tile.size).is_equal_to(size);
|
||||
assert_that(&tile.color).is_equal_to(None);
|
||||
|
||||
let tile_with_color = tile.with_color(color);
|
||||
assert_eq!(tile_with_color.color, Some(color));
|
||||
assert_that(&tile_with_color.color).is_equal_to(Some(color));
|
||||
}
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
use pacman::texture::{sprite::SpriteAtlas, text::TextTexture};
|
||||
|
||||
use crate::common::create_atlas;
|
||||
use speculoos::prelude::*;
|
||||
|
||||
mod common;
|
||||
|
||||
use common::create_atlas;
|
||||
|
||||
/// Helper function to get all characters that should be in the atlas
|
||||
fn get_all_chars() -> String {
|
||||
let mut chars = Vec::new();
|
||||
@@ -16,22 +17,16 @@ fn get_all_chars() -> String {
|
||||
/// Helper function to check if a character is in the atlas and char_map
|
||||
fn check_char(text_texture: &mut TextTexture, atlas: &mut SpriteAtlas, c: char) {
|
||||
// Check that the character is not in the char_map yet
|
||||
assert!(
|
||||
!text_texture.get_char_map().contains_key(&c),
|
||||
"Character {c} should not yet be in char_map"
|
||||
);
|
||||
assert_that(&text_texture.get_char_map().contains_key(&c)).is_false();
|
||||
|
||||
// Get the tile from the atlas, which caches the tile in the char_map
|
||||
let tile = text_texture.get_tile(c, atlas);
|
||||
|
||||
assert!(tile.is_ok(), "Failed to get tile for character {c}");
|
||||
assert!(tile.unwrap().is_some(), "Tile for character {c} not found in atlas");
|
||||
assert_that(&tile.is_ok()).is_true();
|
||||
assert_that(&tile.unwrap().is_some()).is_true();
|
||||
|
||||
// Check that the tile is now cached in the char_map
|
||||
assert!(
|
||||
text_texture.get_char_map().contains_key(&c),
|
||||
"Tile for character {c} was not cached in char_map"
|
||||
);
|
||||
assert_that(&text_texture.get_char_map().contains_key(&c)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -74,8 +69,8 @@ fn test_text_width() -> Result<(), String> {
|
||||
let width = text_texture.text_width(&string);
|
||||
let height = text_texture.text_height();
|
||||
|
||||
assert!(width > 0, "Width for string {string} should be greater than 0");
|
||||
assert!(height > 0, "Height for string {string} should be greater than 0");
|
||||
assert_that(&(width > 0)).is_true();
|
||||
assert_that(&(height > 0)).is_true();
|
||||
}
|
||||
|
||||
Ok(())
|
||||
@@ -88,22 +83,22 @@ fn test_text_scale() -> Result<(), String> {
|
||||
|
||||
let mut text_texture = TextTexture::new(0.5);
|
||||
|
||||
assert_eq!(text_texture.scale(), 0.5);
|
||||
assert_eq!(text_texture.text_height(), 4);
|
||||
assert_eq!(text_texture.text_width(""), 0);
|
||||
assert_eq!(text_texture.text_width(string), base_width / 2);
|
||||
assert_that(&text_texture.scale()).is_equal_to(0.5);
|
||||
assert_that(&text_texture.text_height()).is_equal_to(4);
|
||||
assert_that(&text_texture.text_width("")).is_equal_to(0);
|
||||
assert_that(&text_texture.text_width(string)).is_equal_to(base_width / 2);
|
||||
|
||||
text_texture.set_scale(2.0);
|
||||
assert_eq!(text_texture.scale(), 2.0);
|
||||
assert_eq!(text_texture.text_height(), 16);
|
||||
assert_eq!(text_texture.text_width(string), base_width * 2);
|
||||
assert_eq!(text_texture.text_width(""), 0);
|
||||
assert_that(&text_texture.scale()).is_equal_to(2.0);
|
||||
assert_that(&text_texture.text_height()).is_equal_to(16);
|
||||
assert_that(&text_texture.text_width(string)).is_equal_to(base_width * 2);
|
||||
assert_that(&text_texture.text_width("")).is_equal_to(0);
|
||||
|
||||
text_texture.set_scale(1.0);
|
||||
assert_eq!(text_texture.scale(), 1.0);
|
||||
assert_eq!(text_texture.text_height(), 8);
|
||||
assert_eq!(text_texture.text_width(string), base_width);
|
||||
assert_eq!(text_texture.text_width(""), 0);
|
||||
assert_that(&text_texture.scale()).is_equal_to(1.0);
|
||||
assert_that(&text_texture.text_height()).is_equal_to(8);
|
||||
assert_that(&text_texture.text_width(string)).is_equal_to(base_width);
|
||||
assert_that(&text_texture.text_width("")).is_equal_to(0);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
@@ -113,17 +108,17 @@ fn test_text_color() -> Result<(), String> {
|
||||
let mut text_texture = TextTexture::new(1.0);
|
||||
|
||||
// Test default color (should be None initially)
|
||||
assert_eq!(text_texture.color(), None);
|
||||
assert_that(&text_texture.color()).is_equal_to(None);
|
||||
|
||||
// Test setting color
|
||||
let test_color = sdl2::pixels::Color::YELLOW;
|
||||
text_texture.set_color(test_color);
|
||||
assert_eq!(text_texture.color(), Some(test_color));
|
||||
assert_that(&text_texture.color()).is_equal_to(Some(test_color));
|
||||
|
||||
// Test changing color
|
||||
let new_color = sdl2::pixels::Color::RED;
|
||||
text_texture.set_color(new_color);
|
||||
assert_eq!(text_texture.color(), Some(new_color));
|
||||
assert_that(&text_texture.color()).is_equal_to(Some(new_color));
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
115
tests/ttf.rs
Normal file
115
tests/ttf.rs
Normal file
@@ -0,0 +1,115 @@
|
||||
use pacman::texture::ttf::{TtfAtlas, TtfRenderer};
|
||||
use sdl2::pixels::Color;
|
||||
|
||||
mod common;
|
||||
|
||||
#[test]
|
||||
fn text_width_calculates_correctly_for_empty_string() {
|
||||
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||
|
||||
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||
|
||||
let renderer = TtfRenderer::new(1.0);
|
||||
let width = renderer.text_width(&atlas, "");
|
||||
|
||||
assert_eq!(width, 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn text_width_calculates_correctly_for_single_character() {
|
||||
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||
|
||||
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||
|
||||
let renderer = TtfRenderer::new(1.0);
|
||||
let width = renderer.text_width(&atlas, "A");
|
||||
|
||||
assert!(width > 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn text_width_scales_correctly() {
|
||||
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||
|
||||
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||
|
||||
let renderer1 = TtfRenderer::new(1.0);
|
||||
let renderer2 = TtfRenderer::new(2.0);
|
||||
|
||||
let width1 = renderer1.text_width(&atlas, "Test");
|
||||
let width2 = renderer2.text_width(&atlas, "Test");
|
||||
|
||||
assert_eq!(width2, width1 * 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn text_height_returns_non_zero_for_valid_atlas() {
|
||||
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||
|
||||
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||
|
||||
let renderer = TtfRenderer::new(1.0);
|
||||
let height = renderer.text_height(&atlas);
|
||||
|
||||
assert!(height > 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn text_height_scales_correctly() {
|
||||
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||
|
||||
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||
|
||||
let renderer1 = TtfRenderer::new(1.0);
|
||||
let renderer2 = TtfRenderer::new(2.0);
|
||||
|
||||
let height1 = renderer1.text_height(&atlas);
|
||||
let height2 = renderer2.text_height(&atlas);
|
||||
|
||||
assert_eq!(height2, height1 * 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn render_text_handles_empty_string() {
|
||||
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||
|
||||
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||
|
||||
let renderer = TtfRenderer::new(1.0);
|
||||
let result = renderer.render_text(&mut canvas, &mut atlas, "", glam::Vec2::new(0.0, 0.0), Color::WHITE);
|
||||
|
||||
assert!(result.is_ok());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn render_text_handles_single_character() {
|
||||
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||
|
||||
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||
|
||||
let renderer = TtfRenderer::new(1.0);
|
||||
let result = renderer.render_text(&mut canvas, &mut atlas, "A", glam::Vec2::new(10.0, 10.0), Color::RED);
|
||||
|
||||
assert!(result.is_ok());
|
||||
}
|
||||
15
web.build.ts
15
web.build.ts
@@ -501,7 +501,6 @@ async function activateEmsdk(
|
||||
|
||||
return { vars };
|
||||
}
|
||||
|
||||
async function main() {
|
||||
// Print the OS detected
|
||||
logger.debug(
|
||||
@@ -515,7 +514,19 @@ async function main() {
|
||||
.exhaustive()
|
||||
);
|
||||
|
||||
const release = process.env.RELEASE !== "0";
|
||||
// Parse command line args for build mode
|
||||
const args = process.argv.slice(2);
|
||||
let release = true; // Default to release mode
|
||||
|
||||
for (let i = 0; i < args.length; i++) {
|
||||
const arg = args[i];
|
||||
if (arg === "-d" || arg === "--debug") {
|
||||
release = false;
|
||||
} else if (arg === "-r" || arg === "--release") {
|
||||
release = true;
|
||||
}
|
||||
}
|
||||
|
||||
const emsdkDir = resolve("./emsdk");
|
||||
|
||||
// Activate the Emscripten SDK (returns null if already activated)
|
||||
|
||||
Reference in New Issue
Block a user