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10 changed files with 201 additions and 125 deletions

View File

@@ -1,11 +1,11 @@
use lazy_static::lazy_static;
pub const BOARD_WIDTH: u32 = 28;
pub const BOARD_HEIGHT: u32 = 37; // Adjusted to fit map texture?
pub const BOARD_HEIGHT: u32 = 31; // Adjusted to fit map texture?
pub const CELL_SIZE: u32 = 24;
pub const BOARD_OFFSET: (u32, u32) = (0, 3); // Relative cell offset for where map text / grid starts
pub const WINDOW_WIDTH: u32 = CELL_SIZE * BOARD_WIDTH;
pub const WINDOW_HEIGHT: u32 = CELL_SIZE * BOARD_HEIGHT;
pub const WINDOW_HEIGHT: u32 = CELL_SIZE * (BOARD_HEIGHT + 6); // Map texture is 6 cells taller (3 above, 3 below) than the grid
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum MapTile {
@@ -17,9 +17,6 @@ pub enum MapTile {
}
pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
" ",
" ",
" ",
"############################",
"#............##............#",
"#.####.#####.##.#####.####.#",
@@ -51,45 +48,4 @@ pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
"#.##########.##.##########.#",
"#..........................#",
"############################",
" ",
" ",
" ",
];
lazy_static! {
pub static ref BOARD: [[MapTile; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize] = {
let mut board = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize];
for y in 0..BOARD_HEIGHT as usize {
let line = RAW_BOARD[y];
for x in 0..BOARD_WIDTH as usize {
if x >= line.len() {
break;
}
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
let character = line
.chars()
.nth(x as usize)
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
let tile = match character {
'#' => MapTile::Wall,
'.' => MapTile::Pellet,
'o' => MapTile::PowerPellet,
' ' => MapTile::Empty,
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
},
'=' => MapTile::Empty,
_ => panic!("Unknown character in board: {}", character),
};
board[x as usize][y as usize] = tile;
}
}
board
};
}

View File

@@ -2,18 +2,20 @@
#[cfg(target_os = "emscripten")]
pub mod emscripten {
use std::cell::RefCell;
use std::ptr::null_mut;
use std::os::raw::{c_int, c_void, c_char, c_float};
use std::ffi::{CStr, CString};
use std::os::raw::{c_char, c_float, c_int, c_void};
use std::ptr::null_mut;
#[allow(non_camel_case_types)]
type em_callback_func = unsafe extern "C" fn();
extern "C" {
// void emscripten_set_main_loop(em_callback_func func, int fps, int simulate_infinite_loop)
pub fn emscripten_set_main_loop(func: em_callback_func,
pub fn emscripten_set_main_loop(
func: em_callback_func,
fps: c_int,
simulate_infinite_loop: c_int);
simulate_infinite_loop: c_int,
);
pub fn emscripten_cancel_main_loop();
pub fn emscripten_pause_main_loop();
@@ -23,17 +25,20 @@ pub mod emscripten {
thread_local!(static MAIN_LOOP_CALLBACK: RefCell<*mut c_void> = RefCell::new(null_mut()));
pub fn set_main_loop_callback<F>(callback: F)
where F: FnMut()
where
F: FnMut(),
{
MAIN_LOOP_CALLBACK
.with(|log| { *log.borrow_mut() = &callback as *const _ as *mut c_void; });
MAIN_LOOP_CALLBACK.with(|log| {
*log.borrow_mut() = &callback as *const _ as *mut c_void;
});
unsafe {
emscripten_set_main_loop(wrapper::<F>, -1, 1);
}
unsafe extern "C" fn wrapper<F>()
where F: FnMut()
where
F: FnMut(),
{
MAIN_LOOP_CALLBACK.with(|z| {
let closure = *z.borrow_mut() as *mut F;

View File

@@ -1,18 +1,23 @@
use std::rc::Rc;
use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode;
use sdl2::render::{Texture, TextureCreator};
use sdl2::video::WindowContext;
use sdl2::{pixels::Color, render::Canvas, video::Window};
use tracing::event;
use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
use crate::constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
use crate::direction::Direction;
use crate::entity::Entity;
use crate::map::Map;
use crate::pacman::Pacman;
pub struct Game<'a> {
canvas: &'a mut Canvas<Window>,
map_texture: Texture<'a>,
pacman: Pacman<'a>,
map: Rc<Map>,
debug: bool,
}
@@ -21,44 +26,32 @@ impl Game<'_> {
canvas: &'a mut Canvas<Window>,
texture_creator: &'a TextureCreator<WindowContext>,
) -> Game<'a> {
let map = Rc::new(Map::new(RAW_BOARD));
let pacman_atlas = texture_creator
.load_texture("assets/32/pacman.png")
.expect("Could not load pacman texture");
let pacman = Pacman::new(Some(Game::cell_to_pixel((1, 4))), pacman_atlas);
let pacman = Pacman::new((1, 1), pacman_atlas, Rc::clone(&map));
Game {
canvas,
pacman: pacman,
debug: false,
map: map,
map_texture: texture_creator
.load_texture("assets/map.png")
.expect("Could not load pacman texture"),
}
}
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
((cell.0 as i32 * 24), ((cell.1) as i32 * 24))
}
pub fn keyboard_event(&mut self, keycode: Keycode) {
match keycode {
Keycode::D => {
self.pacman.next_direction = Some(Direction::Right);
}
Keycode::A => {
self.pacman.next_direction = Some(Direction::Left);
}
Keycode::W => {
self.pacman.next_direction = Some(Direction::Up);
}
Keycode::S => {
self.pacman.next_direction = Some(Direction::Down);
}
Keycode::Space => {
// Change direction
let direction = Direction::from_keycode(keycode);
self.pacman.next_direction = direction;
// Toggle debug mode
if keycode == Keycode::Space {
self.debug = !self.debug;
}
_ => {}
}
}
pub fn tick(&mut self) {
@@ -81,7 +74,10 @@ impl Game<'_> {
if self.debug {
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {
let tile = BOARD[x as usize][y as usize];
let tile = self
.map
.get_tile((x as i32, y as i32))
.unwrap_or(MapTile::Empty);
let mut color = None;
if (x, y) == self.pacman.cell_position() {
@@ -111,11 +107,12 @@ impl Game<'_> {
}
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
let position = Map::cell_to_pixel(cell);
self.canvas.set_draw_color(color);
self.canvas
.draw_rect(sdl2::rect::Rect::new(
cell.0 as i32 * 24,
cell.1 as i32 * 24,
position.0 as i32,
position.1 as i32,
24,
24,
))

View File

@@ -1,10 +1,10 @@
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
use crate::game::Game;
use tracing::{event};
use sdl2::event::{Event};
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use std::time::{Duration, Instant};
use spin_sleep::sleep;
use std::time::{Duration, Instant};
use tracing::event;
use tracing_error::ErrorLayer;
use tracing_subscriber::layer::SubscriberExt;
@@ -16,9 +16,9 @@ mod constants;
mod direction;
mod entity;
mod game;
mod pacman;
mod modulation;
mod map;
mod modulation;
mod pacman;
#[cfg(target_os = "emscripten")]
mod emscripten;
@@ -68,11 +68,17 @@ pub fn main() {
// The start of a period of time over which we average the frame time.
let mut last_averaging_time = Instant::now();
let mut sleep_time = Duration::ZERO;
let mut paused = false;
event!(tracing::Level::INFO, "Starting game loop ({:.3}ms)", loop_time.as_secs_f32() * 1000.0);
event!(
tracing::Level::INFO,
"Starting game loop ({:.3}ms)",
loop_time.as_secs_f32() * 1000.0
);
let mut main_loop = || {
let start = Instant::now();
// TODO: Fix key repeat delay issues by using VecDeque for instant key repeat
for event in event_pump.poll_iter() {
match event {
// Handle quitting keys or window close
@@ -82,8 +88,19 @@ pub fn main() {
..
} => {
event!(tracing::Level::INFO, "Exit requested. Exiting...");
return false
},
return false;
}
Event::KeyDown {
keycode: Some(Keycode::P),
..
} => {
paused = !paused;
event!(
tracing::Level::INFO,
"{}",
if paused { "Paused" } else { "Unpaused" }
);
}
Event::KeyDown { keycode, .. } => {
game.keyboard_event(keycode.unwrap());
}
@@ -91,8 +108,11 @@ pub fn main() {
}
}
// TODO: Proper pausing implementation that does not interfere with statistic gathering
if !paused {
game.tick();
game.draw();
}
if start.elapsed() < loop_time {
let time = loop_time - start.elapsed();
@@ -108,9 +128,11 @@ pub fn main() {
tick_no += 1;
if tick_no % (60 * 60) == 0 || tick_no == (60 * 2) {
let average_fps = (tick_no % (60 * 60)) as f32 / last_averaging_time.elapsed().as_secs_f32();
let average_sleep = sleep_time / tick_no;
const PERIOD: u32 = 60 * 2;
let tick_mod = tick_no % PERIOD;
if tick_mod % PERIOD == 0 || tick_no == PERIOD {
let average_fps = PERIOD as f32 / last_averaging_time.elapsed().as_secs_f32();
let average_sleep = sleep_time / PERIOD;
let average_process = loop_time - average_sleep;
event!(

59
src/map.rs Normal file
View File

@@ -0,0 +1,59 @@
use crate::constants::MapTile;
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
pub struct Map {
inner: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize],
}
impl Map {
pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
let mut inner = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
for y in 0..BOARD_HEIGHT as usize {
let line = raw_board[y];
for x in 0..BOARD_WIDTH as usize {
if x >= line.len() {
break;
}
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
let character = line
.chars()
.nth(x as usize)
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
let tile = match character {
'#' => MapTile::Wall,
'.' => MapTile::Pellet,
'o' => MapTile::PowerPellet,
' ' => MapTile::Empty,
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
}
'=' => MapTile::Empty,
_ => panic!("Unknown character in board: {}", character),
};
inner[x as usize][y as usize] = tile;
}
}
Map { inner: inner }
}
pub fn get_tile(&self, cell: (i32, i32)) -> Option<MapTile> {
let x = cell.0 as usize;
let y = cell.1 as usize;
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
return None;
}
Some(self.inner[x][y])
}
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
((cell.0 as i32) * 24, ((cell.1 + 3) as i32) * 24)
}
}

View File

@@ -1,12 +1,19 @@
use std::rc::Rc;
use sdl2::{
render::{Canvas, Texture},
video::Window,
};
use tracing::event;
use crate::{
constants::{BOARD, MapTile},
animation::AnimatedTexture, constants::CELL_SIZE, direction::Direction, entity::Entity,
modulation::SpeedModulator,
animation::AnimatedTexture,
constants::MapTile,
constants::{BOARD_OFFSET, CELL_SIZE},
direction::Direction,
entity::Entity,
map::Map,
modulation::{SimpleTickModulator, TickModulator},
};
pub struct Pacman<'a> {
@@ -15,20 +22,22 @@ pub struct Pacman<'a> {
pub direction: Direction,
pub next_direction: Option<Direction>,
pub stopped: bool,
map: Rc<Map>,
speed: u32,
modulation: SpeedModulator,
modulation: SimpleTickModulator,
sprite: AnimatedTexture<'a>,
}
impl Pacman<'_> {
pub fn new<'a>(starting_position: Option<(i32, i32)>, atlas: Texture<'a>) -> Pacman<'a> {
pub fn new<'a>(starting_position: (u32, u32), atlas: Texture<'a>, map: Rc<Map>) -> Pacman<'a> {
Pacman {
position: starting_position.unwrap_or((0i32, 0i32)),
position: Map::cell_to_pixel(starting_position),
direction: Direction::Right,
next_direction: None,
speed: 2,
map,
stopped: false,
modulation: SpeedModulator::new(0.9333),
modulation: SimpleTickModulator::new(0.9333),
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
}
}
@@ -41,12 +50,33 @@ impl Pacman<'_> {
} else {
self.sprite.render(canvas, self.position, self.direction);
}
}
fn next_cell(&self) -> (i32, i32) {
let (x, y) = self.direction.offset();
pub fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
let (x, y) = direction.unwrap_or(self.direction).offset();
let cell = self.cell_position();
(cell.0 as i32 + x, cell.1 as i32 + y)
}
fn handle_requested_direction(&mut self) {
if self.next_direction.is_none() {
return;
}
if self.next_direction.unwrap() == self.direction {
self.next_direction = None;
return;
}
let proposed_next_cell = self.next_cell(self.next_direction);
let proposed_next_tile = self
.map
.get_tile(proposed_next_cell)
.unwrap_or(MapTile::Empty);
if proposed_next_tile != MapTile::Wall {
self.direction = self.next_direction.unwrap();
self.next_direction = None;
}
}
}
impl Entity for Pacman<'_> {
@@ -61,8 +91,11 @@ impl Entity for Pacman<'_> {
}
fn cell_position(&self) -> (u32, u32) {
let (x, y) = self.position();
(x as u32 / CELL_SIZE, y as u32 / CELL_SIZE)
let (x, y) = self.position;
(
(x as u32 / CELL_SIZE) - BOARD_OFFSET.0,
(y as u32 / CELL_SIZE) - BOARD_OFFSET.1,
)
}
fn internal_position(&self) -> (u32, u32) {
@@ -72,10 +105,19 @@ impl Entity for Pacman<'_> {
fn tick(&mut self) {
let can_change = self.internal_position() == (0, 0);
if can_change {
if let Some(direction) = self.next_direction {
self.direction = direction;
self.next_direction = None;
self.handle_requested_direction();
let next = self.next_cell(None);
let next_tile = self.map.get_tile(next).unwrap_or(MapTile::Empty);
if !self.stopped && next_tile == MapTile::Wall {
event!(tracing::Level::DEBUG, "Wall collision. Stopping.");
self.stopped = true;
} else if self.stopped && next_tile != MapTile::Wall {
event!(tracing::Level::DEBUG, "Wall collision resolved. Moving.");
self.stopped = false;
}
}
@@ -96,10 +138,5 @@ impl Entity for Pacman<'_> {
}
}
}
let next = self.next_cell();
if BOARD[next.1 as usize][next.0 as usize] == MapTile::Wall {
self.stopped = true;
}
}
}