mirror of
https://github.com/Xevion/Pac-Man.git
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Compare commits
33 Commits
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|---|---|---|---|
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| fe18eafbaf | |||
| 60eaa428ac |
@@ -1,4 +1,9 @@
|
||||
[target.wasm32-unknown-emscripten]
|
||||
# TODO: Document what the fuck this is.
|
||||
rustflags = [
|
||||
"--use-preload-plugins --preload-file assets -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s ASSERTIONS=1",
|
||||
"-O", "-C", "link-args=-O2 --profiling",
|
||||
#"-C", "link-args=-O3 --closure 1",
|
||||
"-C", "link-args=-sASYNCIFY -sALLOW_MEMORY_GROWTH=1",
|
||||
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS=['png']",
|
||||
"-C", "link-args=--preload-file assets/",
|
||||
]
|
||||
30
.github/workflows/deploy.yaml
vendored
30
.github/workflows/deploy.yaml
vendored
@@ -1,28 +1,38 @@
|
||||
name: Github Pages
|
||||
|
||||
on: [push]
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
build-github-pages:
|
||||
deploy:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
pages: write
|
||||
id-token: write
|
||||
steps:
|
||||
- uses: actions/checkout@v2 # repo checkout
|
||||
|
||||
- uses: mymindstorm/setup-emsdk@v11 # setup emscripten toolchain
|
||||
# with:
|
||||
# version: 3.1.35
|
||||
with:
|
||||
version: 1.39.20
|
||||
|
||||
- uses: actions-rs/toolchain@v1 # get rust toolchain for wasm
|
||||
with:
|
||||
toolchain: stable
|
||||
target: wasm32-unknown-emscripten
|
||||
override: true
|
||||
|
||||
# TODO: Update to v2
|
||||
- name: Rust Cache # cache the rust build artefacts
|
||||
uses: Swatinem/rust-cache@v1
|
||||
|
||||
- name: Build # build
|
||||
run: ./build.sh
|
||||
- name: Deploy
|
||||
uses: JamesIves/github-pages-deploy-action@v4
|
||||
run: ./scripts/build-wasm.sh
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-pages-artifact@v2
|
||||
with:
|
||||
folder: dist
|
||||
path: './dist/'
|
||||
retention-days: 7
|
||||
|
||||
- name: Deploy
|
||||
uses: actions/deploy-pages@v2
|
||||
7
BUILD.md
Normal file
7
BUILD.md
Normal file
@@ -0,0 +1,7 @@
|
||||
# Building Pac-Man
|
||||
|
||||
## GitHub Actions Workflow
|
||||
|
||||
1. Build workflow produces executables & WASM files for all platforms
|
||||
2. Uploaded as artifacts
|
||||
3. Deployment workflow downloads artifacts and uploads to GitHub Pages
|
||||
@@ -23,6 +23,9 @@ at.
|
||||
- More than 4 ghosts
|
||||
- Custom Level Generation
|
||||
- Multi-map tunnelling
|
||||
- Online Scoreboard
|
||||
- WebAssembly build contains a special API key for communicating with server.
|
||||
- To prevent abuse, the server will only accept scores from the WebAssembly build.
|
||||
|
||||
## Installation
|
||||
|
||||
|
||||
54
STORY.md
Normal file
54
STORY.md
Normal file
@@ -0,0 +1,54 @@
|
||||
# Story
|
||||
|
||||
This is living document that describes the story of the project, from inspiration to solution.
|
||||
When a website is available, this document will help curate it's content.
|
||||
|
||||
## Inspiration
|
||||
|
||||
I initially got the idea for this project after finding a video about another Pac-Man clone on YouTube.
|
||||
|
||||
[![Code Review Thumbnail][code-review-thumbnail]][code-review-video]
|
||||
|
||||
This implementation was written in C++, used SDL2 for graphics, and was kinda weird - but it worked.
|
||||
|
||||
- I think it was weird because the way it linked files together is extremely non-standard.
|
||||
Essentially, it was a single file that included all the other files. This is not how C++ projects are typically structured.
|
||||
- This implementation was also extremely dependent on OOP; Rust has no real counterpart for OOP code, so writing my own implementation would be a challenge.
|
||||
|
||||
## Lifetimes
|
||||
|
||||
Rust's SDL2 implementation is a wrapper around the C library, so it's not as nice as the C++ implementation.
|
||||
Additionally, lifetimes in this library are a bit weird, making them quite difficult to deal with.
|
||||
|
||||
I found a whole blog post complaining about this ([1][fighting-lifetimes-1], [2][fighting-lifetimes-2], [3][fighting-lifetimes-3]), so I'm not alone in this.
|
||||
|
||||
## Emscripten & RuggRogue
|
||||
|
||||
One of the targets for this project is to build a web-accessible version of the game. If you were watching at all during
|
||||
the Rust hype, one of it's primary selling points was a growing community of Rust-based web applications, thanks to
|
||||
WebAssembly.
|
||||
|
||||
The problem is that much of this work was done for pure-Rust applications - and SDL is C++.
|
||||
This requires a C++ WebAssembly compiler such as Emscripten; and it's a pain to get working.
|
||||
|
||||
Luckily though, someone else has done this before, and they fully documented it - [RuggRouge][ruggrouge].
|
||||
- Built with Rust
|
||||
- Uses SDL2
|
||||
- Compiling for WebAssembly with Emscripten
|
||||
- Also compiles for Windows & Linux
|
||||
|
||||
This repository has been massively helpful in getting my WebAssembly builds working.
|
||||
|
||||
## Key Capturing Extensions in WASM Build
|
||||
|
||||
Some extensions I had installed were capturing keys.
|
||||
The issue presented with some keys never being sent to the application.
|
||||
To confirm, enter safe mode or switch to a different browser without said extensions.
|
||||
If the issue disappears, it's because of an extension in your browser stealing keys in a way that is incompatible with the batshit insanity of Emscripten.
|
||||
|
||||
[code-review-video]: https://www.youtube.com/watch?v=OKs_JewEeOo
|
||||
[code-review-thumbnail]: https://img.youtube.com/vi/OKs_JewEeOo/hqdefault.jpg
|
||||
[fighting-lifetimes-1]: https://devcry.heiho.net/html/2022/20220709-rust-and-sdl2-fighting-with-lifetimes.html
|
||||
[fighting-lifetimes-2]: https://devcry.heiho.net/html/2022/20220716-rust-and-sdl2-fighting-with-lifetimes-2.html
|
||||
[fighting-lifetimes-3]: https://devcry.heiho.net/html/2022/20220724-rust-and-sdl2-fighting-with-lifetimes-3.html
|
||||
[ruggrogue]: https://tung.github.io/ruggrogue/
|
||||
27
assets/index.html
Normal file
27
assets/index.html
Normal file
@@ -0,0 +1,27 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
|
||||
</head>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
background: #000;
|
||||
}
|
||||
canvas {
|
||||
display: block;
|
||||
margin: 0 auto;
|
||||
background: #000;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="canvas"></canvas>
|
||||
<script>
|
||||
var Module = {
|
||||
'canvas': document.getElementById('canvas'),
|
||||
};
|
||||
</script>
|
||||
<script src="pacman.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,7 +0,0 @@
|
||||
& cargo build --target=wasm32-unknown-emscripten --release
|
||||
|
||||
mkdir -p dist -Force
|
||||
|
||||
cp ./target/wasm32-unknown-emscripten/release/Pac_Man.wasm ./dist
|
||||
cp ./target/wasm32-unknown-emscripten/release/Pac-Man.js ./dist
|
||||
cp index.html dist
|
||||
10
build.sh
10
build.sh
@@ -1,10 +0,0 @@
|
||||
#!/bin/sh
|
||||
set -eux
|
||||
|
||||
cargo build --target=wasm32-unknown-emscripten --release
|
||||
|
||||
mkdir -p dist
|
||||
|
||||
cp target/wasm32-unknown-emscripten/release/Pac_Man.wasm dist
|
||||
cp target/wasm32-unknown-emscripten/release/Pac-Man.js dist
|
||||
cp index.html dist
|
||||
21
index.html
21
index.html
@@ -1,21 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
|
||||
</head>
|
||||
<body>
|
||||
<canvas id="canvas"></canvas>
|
||||
<script type="text/javascript">
|
||||
let Module = {
|
||||
canvas: (function () {
|
||||
// this is how we provide a canvas to our sdl2
|
||||
return document.getElementById("canvas");
|
||||
})(),
|
||||
preRun: [function () {
|
||||
ENV.RUST_LOG = "info,wgpu=warn"
|
||||
}]
|
||||
};
|
||||
</script>
|
||||
<script src="Pac-Man.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
13
scripts/build-wasm.sh
Executable file
13
scripts/build-wasm.sh
Executable file
@@ -0,0 +1,13 @@
|
||||
#!/bin/sh
|
||||
# set -eu
|
||||
|
||||
echo "Building WASM with Emscripten"
|
||||
cargo build --target=wasm32-unknown-emscripten --release
|
||||
|
||||
echo "Copying release files to dist/"
|
||||
mkdir -p dist
|
||||
output_folder="target/wasm32-unknown-emscripten/release"
|
||||
cp $output_folder/pacman.wasm dist
|
||||
cp $output_folder/pacman.js dist
|
||||
cp $output_folder/deps/pacman.data dist
|
||||
cp assets/index.html dist
|
||||
58
scripts/build-windows.sh
Executable file
58
scripts/build-windows.sh
Executable file
@@ -0,0 +1,58 @@
|
||||
#!/bin/bash
|
||||
set -eu
|
||||
|
||||
SDL_VERSION="2.28.3"
|
||||
SDL_IMAGE_VERSION="2.6.3"
|
||||
SDL_MIXER_VERSION="2.6.3"
|
||||
SDL_TTF_VERSION="2.20.2"
|
||||
|
||||
SDL="https://github.com/libsdl-org/SDL/releases/download/release-${SDL_VERSION}/SDL2-devel-${SDL_VERSION}-mingw.tar.gz"
|
||||
SLD_IMAGE="https://github.com/libsdl-org/SDL_image/releases/download/release-${SDL_IMAGE_VERSION}/SDL2_image-devel-${SDL_IMAGE_VERSION}-mingw.tar.gz"
|
||||
SDL_MIXER="https://github.com/libsdl-org/SDL_mixer/releases/download/release-${SDL_MIXER_VERSION}/SDL2_mixer-devel-${SDL_MIXER_VERSION}-mingw.tar.gz"
|
||||
SDL_TTF="https://github.com/libsdl-org/SDL_ttf/releases/download/release-${SDL_TTF_VERSION}/SDL2_ttf-devel-${SDL_TTF_VERSION}-mingw.tar.gz"
|
||||
|
||||
EXTRACT_DIR="./target/x86_64-pc-windows-gnu/release/deps"
|
||||
|
||||
if [ ! -f $EXTRACT_DIR/libSDL2.a ]; then
|
||||
if [ ! -f ./sdl2.tar.gz ]; then
|
||||
echo "Downloading SDL2@$SDL_VERSION..."
|
||||
curl -L -o ./sdl2.tar.gz $SDL
|
||||
fi
|
||||
echo "Extracting SDL2..."
|
||||
tar -xzf ./sdl2.tar.gz -C $EXTRACT_DIR --strip-components=3 "SDL2-$SDL_VERSION/x86_64-w64-mingw32/lib/libSDL2.a"
|
||||
rm -f ./sdl2.tar.gz
|
||||
fi
|
||||
|
||||
if [ ! -f $EXTRACT_DIR/libSDL2_image.a ]; then
|
||||
if [ ! -f ./sdl2_image.tar.gz ]; then
|
||||
echo "Downloading SDL2_image@$SDL_IMAGE_VERSION..."
|
||||
curl -L -o ./sdl2_image.tar.gz $SLD_IMAGE
|
||||
fi
|
||||
echo "Extracting SDL2_image..."
|
||||
tar -xzf ./sdl2_image.tar.gz -C $EXTRACT_DIR --strip-components=3 "SDL2_image-$SDL_IMAGE_VERSION/x86_64-w64-mingw32/lib/libSDL2_image.a"
|
||||
fi
|
||||
rm -f ./sdl2_image.tar.gz
|
||||
|
||||
if [ ! -f $EXTRACT_DIR/libSDL2_mixer.a ]; then
|
||||
if [ ! -f ./sdl2_mixer.tar.gz ]; then
|
||||
echo "Downloading SDL2_mixer@$SDL_MIXER_VERSION..."
|
||||
curl -L -o ./sdl2_mixer.tar.gz $SDL_MIXER
|
||||
fi
|
||||
echo "Extracting SDL2_mixer..."
|
||||
tar -xzf ./sdl2_mixer.tar.gz -C $EXTRACT_DIR --strip-components=3 "SDL2_mixer-$SDL_MIXER_VERSION/x86_64-w64-mingw32/lib/libSDL2_mixer.a"
|
||||
rm -f ./sdl2_mixer.tar.gz
|
||||
fi
|
||||
|
||||
if [ ! -f $EXTRACT_DIR/libSDL2_ttf.a ]; then
|
||||
|
||||
if [ ! -f ./sdl2_ttf.tar.gz ]; then
|
||||
echo "Downloading SDL2_ttf@$SDL_TTF_VERSION..."
|
||||
curl -L -o ./sdl2_ttf.tar.gz $SDL_TTF
|
||||
fi
|
||||
echo "Extracting SDL2_ttf..."
|
||||
tar -xzf ./sdl2_ttf.tar.gz -C $EXTRACT_DIR --strip-components=3 "SDL2_ttf-$SDL_TTF_VERSION/x86_64-w64-mingw32/lib/libSDL2_ttf.a"
|
||||
rm -f ./sdl2_ttf.tar.gz
|
||||
fi
|
||||
|
||||
echo "Building..."
|
||||
cargo zigbuild --release --target x86_64-pc-windows-gnu
|
||||
9
scripts/clean-windows.sh
Executable file
9
scripts/clean-windows.sh
Executable file
@@ -0,0 +1,9 @@
|
||||
#!/bin/bash
|
||||
set -eux
|
||||
|
||||
echo "Cleaning library files from ./target/x86_64-pc-windows-gnu/release/deps"
|
||||
rm -f ./target/x86_64-pc-windows-gnu/release/deps/libSDL2.a
|
||||
rm -f ./target/x86_64-pc-windows-gnu/release/deps/libSDL2_image.a
|
||||
rm -f ./target/x86_64-pc-windows-gnu/release/deps/libSDL2_mixer.a
|
||||
rm -f ./target/x86_64-pc-windows-gnu/release/deps/libSDL2_ttf.a
|
||||
echo "Done."
|
||||
@@ -38,11 +38,13 @@ impl<'a> AnimatedTexture<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
// Get the current frame number
|
||||
fn current_frame(&self) -> u32 {
|
||||
self.ticker / self.ticks_per_frame
|
||||
}
|
||||
|
||||
fn next_frame(&mut self) {
|
||||
// Move to the next frame. If we are at the end of the animation, reverse the direction
|
||||
pub fn tick(&mut self) {
|
||||
if self.reversed {
|
||||
self.ticker -= 1;
|
||||
|
||||
@@ -58,9 +60,14 @@ impl<'a> AnimatedTexture<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
fn get_frame_rect(&self) -> Rect {
|
||||
// Calculate the frame rect (portion of the texture to render) for the given frame.
|
||||
fn get_frame_rect(&self, frame: u32) -> Rect {
|
||||
if frame >= self.frame_count {
|
||||
panic!("Frame {} is out of bounds for this texture", frame);
|
||||
}
|
||||
|
||||
Rect::new(
|
||||
self.current_frame() as i32 * self.frame_width as i32,
|
||||
frame as i32 * self.frame_width as i32,
|
||||
0,
|
||||
self.frame_width,
|
||||
self.frame_height,
|
||||
@@ -73,7 +80,36 @@ impl<'a> AnimatedTexture<'a> {
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
) {
|
||||
let frame_rect = self.get_frame_rect();
|
||||
self.render_static(canvas, position, direction, Some(self.current_frame()));
|
||||
self.tick();
|
||||
}
|
||||
|
||||
// Functions like render, but only ticks the animation until the given frame is reached.
|
||||
pub fn render_until(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: u32,
|
||||
) {
|
||||
// TODO: If the frame we're targeting is in the opposite direction (due to self.reverse), we should pre-emptively reverse.
|
||||
let current = self.current_frame();
|
||||
self.render_static(canvas, position, direction, Some(current));
|
||||
|
||||
if frame != current {
|
||||
self.tick();
|
||||
}
|
||||
}
|
||||
|
||||
// Renders a specific frame of the animation. Defaults to the current frame.
|
||||
pub fn render_static(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: Option<u32>,
|
||||
) {
|
||||
let frame_rect = self.get_frame_rect(frame.unwrap_or(self.current_frame()));
|
||||
let position_rect = Rect::new(
|
||||
position.0 + self.offset.0,
|
||||
position.1 + self.offset.1,
|
||||
@@ -92,7 +128,5 @@ impl<'a> AnimatedTexture<'a> {
|
||||
false,
|
||||
)
|
||||
.expect("Could not render texture on canvas");
|
||||
|
||||
self.next_frame();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
use lazy_static::lazy_static;
|
||||
|
||||
pub const BOARD_WIDTH: u32 = 28;
|
||||
pub const BOARD_HEIGHT: u32 = 37; // Adjusted to fit map texture?
|
||||
pub const BOARD_HEIGHT: u32 = 31; // Adjusted to fit map texture?
|
||||
pub const CELL_SIZE: u32 = 24;
|
||||
|
||||
pub const BOARD_OFFSET: (u32, u32) = (0, 3); // Relative cell offset for where map text / grid starts
|
||||
|
||||
pub const WINDOW_WIDTH: u32 = CELL_SIZE * BOARD_WIDTH;
|
||||
pub const WINDOW_HEIGHT: u32 = CELL_SIZE * BOARD_HEIGHT;
|
||||
pub const WINDOW_HEIGHT: u32 = CELL_SIZE * (BOARD_HEIGHT + 6); // Map texture is 6 cells taller (3 above, 3 below) than the grid
|
||||
|
||||
#[derive(Debug, Copy, Clone, PartialEq)]
|
||||
pub enum MapTile {
|
||||
@@ -17,9 +17,6 @@ pub enum MapTile {
|
||||
}
|
||||
|
||||
pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
"############################",
|
||||
"#............##............#",
|
||||
"#.####.#####.##.#####.####.#",
|
||||
@@ -51,45 +48,4 @@ pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
|
||||
"#.##########.##.##########.#",
|
||||
"#..........................#",
|
||||
"############################",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
];
|
||||
|
||||
lazy_static! {
|
||||
pub static ref BOARD: [[MapTile; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize] = {
|
||||
let mut board = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize];
|
||||
|
||||
for y in 0..BOARD_HEIGHT as usize {
|
||||
let line = RAW_BOARD[y];
|
||||
|
||||
for x in 0..BOARD_WIDTH as usize {
|
||||
if x >= line.len() {
|
||||
break;
|
||||
}
|
||||
|
||||
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
|
||||
let character = line
|
||||
.chars()
|
||||
.nth(x as usize)
|
||||
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
|
||||
|
||||
let tile = match character {
|
||||
'#' => MapTile::Wall,
|
||||
'.' => MapTile::Pellet,
|
||||
'o' => MapTile::PowerPellet,
|
||||
' ' => MapTile::Empty,
|
||||
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
|
||||
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
|
||||
},
|
||||
'=' => MapTile::Empty,
|
||||
_ => panic!("Unknown character in board: {}", character),
|
||||
};
|
||||
|
||||
board[x as usize][y as usize] = tile;
|
||||
}
|
||||
}
|
||||
|
||||
board
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
use sdl2::keyboard::Keycode;
|
||||
|
||||
#[derive(Debug, Copy, Clone, PartialEq)]
|
||||
pub enum Direction {
|
||||
Up,
|
||||
@@ -24,4 +26,18 @@ impl Direction {
|
||||
Direction::Up => (0, -1),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn from_keycode(keycode: Keycode) -> Option<Direction> {
|
||||
match keycode {
|
||||
Keycode::D => Some(Direction::Right),
|
||||
Keycode::Right => Some(Direction::Right),
|
||||
Keycode::A => Some(Direction::Left),
|
||||
Keycode::Left => Some(Direction::Left),
|
||||
Keycode::W => Some(Direction::Up),
|
||||
Keycode::Up => Some(Direction::Up),
|
||||
Keycode::S => Some(Direction::Down),
|
||||
Keycode::Down => Some(Direction::Down),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
// taken from https://github.com/Gigoteur/PX8/blob/master/src/px8/emscripten.rs
|
||||
#[cfg(target_os = "emscripten")]
|
||||
pub mod emscripten {
|
||||
use std::cell::RefCell;
|
||||
use std::ptr::null_mut;
|
||||
use std::os::raw::{c_int, c_void, c_char, c_float};
|
||||
use std::ffi::{CStr, CString};
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
type em_callback_func = unsafe extern "C" fn();
|
||||
|
||||
extern "C" {
|
||||
// void emscripten_set_main_loop(em_callback_func func, int fps, int simulate_infinite_loop)
|
||||
pub fn emscripten_set_main_loop(func: em_callback_func,
|
||||
fps: c_int,
|
||||
simulate_infinite_loop: c_int);
|
||||
|
||||
pub fn emscripten_cancel_main_loop();
|
||||
pub fn emscripten_pause_main_loop();
|
||||
pub fn emscripten_get_now() -> c_float;
|
||||
}
|
||||
|
||||
thread_local!(static MAIN_LOOP_CALLBACK: RefCell<*mut c_void> = RefCell::new(null_mut()));
|
||||
|
||||
pub fn set_main_loop_callback<F>(callback: F)
|
||||
where F: FnMut()
|
||||
{
|
||||
MAIN_LOOP_CALLBACK
|
||||
.with(|log| { *log.borrow_mut() = &callback as *const _ as *mut c_void; });
|
||||
|
||||
unsafe {
|
||||
emscripten_set_main_loop(wrapper::<F>, -1, 1);
|
||||
}
|
||||
|
||||
unsafe extern "C" fn wrapper<F>()
|
||||
where F: FnMut()
|
||||
{
|
||||
MAIN_LOOP_CALLBACK.with(|z| {
|
||||
let closure = *z.borrow_mut() as *mut F;
|
||||
(*closure)();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
50
src/game.rs
50
src/game.rs
@@ -1,18 +1,22 @@
|
||||
use std::rc::Rc;
|
||||
|
||||
use sdl2::image::LoadTexture;
|
||||
use sdl2::keyboard::Keycode;
|
||||
use sdl2::render::{Texture, TextureCreator};
|
||||
use sdl2::video::WindowContext;
|
||||
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||
|
||||
use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
|
||||
use crate::constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::Entity;
|
||||
use crate::map::Map;
|
||||
use crate::pacman::Pacman;
|
||||
|
||||
pub struct Game<'a> {
|
||||
canvas: &'a mut Canvas<Window>,
|
||||
map_texture: Texture<'a>,
|
||||
pacman: Pacman<'a>,
|
||||
map: Rc<Map>,
|
||||
debug: bool,
|
||||
}
|
||||
|
||||
@@ -21,44 +25,32 @@ impl Game<'_> {
|
||||
canvas: &'a mut Canvas<Window>,
|
||||
texture_creator: &'a TextureCreator<WindowContext>,
|
||||
) -> Game<'a> {
|
||||
let map = Rc::new(Map::new(RAW_BOARD));
|
||||
let pacman_atlas = texture_creator
|
||||
.load_texture("assets/32/pacman.png")
|
||||
.expect("Could not load pacman texture");
|
||||
let pacman = Pacman::new(Some(Game::cell_to_pixel((1, 4))), pacman_atlas);
|
||||
let pacman = Pacman::new((1, 1), pacman_atlas, Rc::clone(&map));
|
||||
|
||||
Game {
|
||||
canvas,
|
||||
pacman: pacman,
|
||||
debug: false,
|
||||
map: map,
|
||||
map_texture: texture_creator
|
||||
.load_texture("assets/map.png")
|
||||
.expect("Could not load pacman texture"),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
|
||||
((cell.0 as i32 * 24), ((cell.1) as i32 * 24))
|
||||
}
|
||||
|
||||
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
||||
match keycode {
|
||||
Keycode::D => {
|
||||
self.pacman.next_direction = Some(Direction::Right);
|
||||
}
|
||||
Keycode::A => {
|
||||
self.pacman.next_direction = Some(Direction::Left);
|
||||
}
|
||||
Keycode::W => {
|
||||
self.pacman.next_direction = Some(Direction::Up);
|
||||
}
|
||||
Keycode::S => {
|
||||
self.pacman.next_direction = Some(Direction::Down);
|
||||
}
|
||||
Keycode::Space => {
|
||||
// Change direction
|
||||
let direction = Direction::from_keycode(keycode);
|
||||
self.pacman.next_direction = direction;
|
||||
|
||||
// Toggle debug mode
|
||||
if keycode == Keycode::Space {
|
||||
self.debug = !self.debug;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn tick(&mut self) {
|
||||
@@ -81,7 +73,10 @@ impl Game<'_> {
|
||||
if self.debug {
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = BOARD[x as usize][y as usize];
|
||||
let tile = self
|
||||
.map
|
||||
.get_tile((x as i32, y as i32))
|
||||
.unwrap_or(MapTile::Empty);
|
||||
let mut color = None;
|
||||
|
||||
if (x, y) == self.pacman.cell_position() {
|
||||
@@ -101,17 +96,22 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw the next cell
|
||||
let next_cell = self.pacman.next_cell(None);
|
||||
self.draw_cell((next_cell.0 as u32, next_cell.1 as u32), Color::YELLOW);
|
||||
}
|
||||
|
||||
self.canvas.present();
|
||||
}
|
||||
|
||||
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
|
||||
let position = Map::cell_to_pixel(cell);
|
||||
self.canvas.set_draw_color(color);
|
||||
self.canvas
|
||||
.draw_rect(sdl2::rect::Rect::new(
|
||||
cell.0 as i32 * 24,
|
||||
cell.1 as i32 * 24,
|
||||
position.0 as i32,
|
||||
position.1 as i32,
|
||||
24,
|
||||
24,
|
||||
))
|
||||
|
||||
68
src/main.rs
68
src/main.rs
@@ -1,42 +1,34 @@
|
||||
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
|
||||
use crate::game::Game;
|
||||
use tracing::{event};
|
||||
use sdl2::event::{Event};
|
||||
use sdl2::event::Event;
|
||||
use sdl2::keyboard::Keycode;
|
||||
use std::time::{Duration, Instant};
|
||||
use spin_sleep::sleep;
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
pub mod emscripten;
|
||||
use std::time::{Duration, Instant};
|
||||
use tracing::event;
|
||||
use tracing_error::ErrorLayer;
|
||||
use tracing_subscriber::layer::SubscriberExt;
|
||||
|
||||
mod animation;
|
||||
mod constants;
|
||||
mod direction;
|
||||
mod entity;
|
||||
mod game;
|
||||
mod pacman;
|
||||
mod map;
|
||||
mod modulation;
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
mod emscripten;
|
||||
mod pacman;
|
||||
|
||||
pub fn main() {
|
||||
let sdl_context = sdl2::init().unwrap();
|
||||
let video_subsystem = sdl_context.video().unwrap();
|
||||
|
||||
// Setup tracing
|
||||
#[cfg(debug_assertions)]
|
||||
{
|
||||
use tracing_error::ErrorLayer;
|
||||
use tracing_subscriber::layer::SubscriberExt;
|
||||
|
||||
let subscriber = tracing_subscriber::fmt()
|
||||
.with_ansi(cfg!(not(target_os = "emscripten")))
|
||||
.with_max_level(tracing::Level::DEBUG)
|
||||
.finish()
|
||||
.with(ErrorLayer::default());
|
||||
|
||||
tracing::subscriber::set_global_default(subscriber).expect("Could not set global default");
|
||||
}
|
||||
|
||||
let window = video_subsystem
|
||||
.window("Pac-Man", WINDOW_WIDTH, WINDOW_HEIGHT)
|
||||
@@ -71,19 +63,40 @@ pub fn main() {
|
||||
// The start of a period of time over which we average the frame time.
|
||||
let mut last_averaging_time = Instant::now();
|
||||
let mut sleep_time = Duration::ZERO;
|
||||
let mut paused = false;
|
||||
|
||||
event!(tracing::Level::INFO, "Starting game loop ({:.3}ms)", loop_time.as_secs_f32() * 1000.0);
|
||||
event!(
|
||||
tracing::Level::INFO,
|
||||
"Starting game loop ({:.3}ms)",
|
||||
loop_time.as_secs_f32() * 1000.0
|
||||
);
|
||||
let mut main_loop = || {
|
||||
let start = Instant::now();
|
||||
|
||||
// TODO: Fix key repeat delay issues by using VecDeque for instant key repeat
|
||||
for event in event_pump.poll_iter() {
|
||||
|
||||
match event {
|
||||
// Handle quitting keys or window close
|
||||
Event::Quit { .. }
|
||||
| Event::KeyDown {
|
||||
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
|
||||
..
|
||||
} => return false,
|
||||
} => {
|
||||
event!(tracing::Level::INFO, "Exit requested. Exiting...");
|
||||
return false;
|
||||
}
|
||||
Event::KeyDown {
|
||||
keycode: Some(Keycode::P),
|
||||
..
|
||||
} => {
|
||||
paused = !paused;
|
||||
event!(
|
||||
tracing::Level::INFO,
|
||||
"{}",
|
||||
if paused { "Paused" } else { "Unpaused" }
|
||||
);
|
||||
}
|
||||
Event::KeyDown { keycode, .. } => {
|
||||
game.keyboard_event(keycode.unwrap());
|
||||
}
|
||||
@@ -91,8 +104,11 @@ pub fn main() {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Proper pausing implementation that does not interfere with statistic gathering
|
||||
if !paused {
|
||||
game.tick();
|
||||
game.draw();
|
||||
}
|
||||
|
||||
if start.elapsed() < loop_time {
|
||||
let time = loop_time - start.elapsed();
|
||||
@@ -108,9 +124,11 @@ pub fn main() {
|
||||
|
||||
tick_no += 1;
|
||||
|
||||
if tick_no % (60 * 5) == 0 {
|
||||
let average_fps = tick_no as f32 / last_averaging_time.elapsed().as_secs_f32();
|
||||
let average_sleep = sleep_time / tick_no;
|
||||
const PERIOD: u32 = 60 * 60;
|
||||
let tick_mod = tick_no % PERIOD;
|
||||
if tick_mod % PERIOD == 0 {
|
||||
let average_fps = PERIOD as f32 / last_averaging_time.elapsed().as_secs_f32();
|
||||
let average_sleep = sleep_time / PERIOD;
|
||||
let average_process = loop_time - average_sleep;
|
||||
|
||||
event!(
|
||||
@@ -123,19 +141,11 @@ pub fn main() {
|
||||
|
||||
sleep_time = Duration::ZERO;
|
||||
last_averaging_time = Instant::now();
|
||||
tick_no = 0;
|
||||
}
|
||||
|
||||
true
|
||||
};
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
use emscripten::emscripten;
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
emscripten::set_main_loop_callback(main_loop);
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
loop {
|
||||
if !main_loop() {
|
||||
break;
|
||||
|
||||
59
src/map.rs
Normal file
59
src/map.rs
Normal file
@@ -0,0 +1,59 @@
|
||||
use crate::constants::MapTile;
|
||||
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
|
||||
|
||||
pub struct Map {
|
||||
inner: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize],
|
||||
}
|
||||
|
||||
impl Map {
|
||||
pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
|
||||
let mut inner = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
|
||||
|
||||
for y in 0..BOARD_HEIGHT as usize {
|
||||
let line = raw_board[y];
|
||||
|
||||
for x in 0..BOARD_WIDTH as usize {
|
||||
if x >= line.len() {
|
||||
break;
|
||||
}
|
||||
|
||||
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
|
||||
let character = line
|
||||
.chars()
|
||||
.nth(x as usize)
|
||||
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
|
||||
|
||||
let tile = match character {
|
||||
'#' => MapTile::Wall,
|
||||
'.' => MapTile::Pellet,
|
||||
'o' => MapTile::PowerPellet,
|
||||
' ' => MapTile::Empty,
|
||||
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
|
||||
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
|
||||
}
|
||||
'=' => MapTile::Empty,
|
||||
_ => panic!("Unknown character in board: {}", character),
|
||||
};
|
||||
|
||||
inner[x as usize][y as usize] = tile;
|
||||
}
|
||||
}
|
||||
|
||||
Map { inner: inner }
|
||||
}
|
||||
|
||||
pub fn get_tile(&self, cell: (i32, i32)) -> Option<MapTile> {
|
||||
let x = cell.0 as usize;
|
||||
let y = cell.1 as usize;
|
||||
|
||||
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
|
||||
return None;
|
||||
}
|
||||
|
||||
Some(self.inner[x][y])
|
||||
}
|
||||
|
||||
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
|
||||
((cell.0 as i32) * 24, ((cell.1 + 3) as i32) * 24)
|
||||
}
|
||||
}
|
||||
@@ -1,22 +1,44 @@
|
||||
pub struct SpeedModulator {
|
||||
/// A tick modulator allows you to slow down operations by a percentage.
|
||||
///
|
||||
/// Unfortunately, switching to floating point numbers for entities can induce floating point errors, slow down calculations
|
||||
/// and make the game less deterministic. This is why we use a speed modulator instead.
|
||||
/// Additionally, with small integers, lowering the speed by a percentage is not possible. For example, if we have a speed of 2,
|
||||
/// and we want to slow it down by 10%, we would need to slow it down by 0.2. However, since we are using integers, we can't.
|
||||
/// The only amount you can slow it down by is 1, which is 50% of the speed.
|
||||
///
|
||||
/// The basic principle of the Speed Modulator is to instead 'skip' movement ticks every now and then.
|
||||
/// At 60 ticks per second, skips could happen several times per second, or once every few seconds.
|
||||
/// Whatever it be, as long as the tick rate is high enough, the human eye will not be able to tell the difference.
|
||||
///
|
||||
/// For example, if we want to slow down the speed by 10%, we would need to skip every 10th tick.
|
||||
pub trait TickModulator {
|
||||
fn new(percent: f32) -> Self;
|
||||
fn next(&mut self) -> bool;
|
||||
}
|
||||
|
||||
pub struct SimpleTickModulator {
|
||||
tick_count: u32,
|
||||
ticks_left: u32,
|
||||
}
|
||||
|
||||
impl SpeedModulator {
|
||||
pub fn new(percent: f32) -> Self {
|
||||
// TODO: Add tests
|
||||
// TODO: Look into average precision, binary code modulation strategy
|
||||
impl TickModulator for SimpleTickModulator {
|
||||
fn new(percent: f32) -> Self {
|
||||
let ticks_required: u32 = (1f32 / (1f32 - percent)).round() as u32;
|
||||
|
||||
SpeedModulator {
|
||||
SimpleTickModulator {
|
||||
tick_count: ticks_required,
|
||||
ticks_left: ticks_required,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn next(&mut self) -> bool {
|
||||
fn next(&mut self) -> bool {
|
||||
self.ticks_left -= 1;
|
||||
|
||||
// Return whether or not we should skip this tick
|
||||
if self.ticks_left == 0 {
|
||||
// We've reached the tick to skip, reset the counter
|
||||
self.ticks_left = self.tick_count;
|
||||
false
|
||||
} else {
|
||||
|
||||
@@ -1,12 +1,19 @@
|
||||
use std::rc::Rc;
|
||||
|
||||
use sdl2::{
|
||||
render::{Canvas, Texture},
|
||||
video::Window,
|
||||
};
|
||||
use tracing::event;
|
||||
|
||||
use crate::{
|
||||
constants::{BOARD, MapTile},
|
||||
animation::AnimatedTexture, constants::CELL_SIZE, direction::Direction, entity::Entity,
|
||||
modulation::SpeedModulator,
|
||||
animation::AnimatedTexture,
|
||||
constants::MapTile,
|
||||
constants::{BOARD_OFFSET, CELL_SIZE},
|
||||
direction::Direction,
|
||||
entity::Entity,
|
||||
map::Map,
|
||||
modulation::{SimpleTickModulator, TickModulator},
|
||||
};
|
||||
|
||||
pub struct Pacman<'a> {
|
||||
@@ -15,33 +22,61 @@ pub struct Pacman<'a> {
|
||||
pub direction: Direction,
|
||||
pub next_direction: Option<Direction>,
|
||||
pub stopped: bool,
|
||||
map: Rc<Map>,
|
||||
speed: u32,
|
||||
modulation: SpeedModulator,
|
||||
modulation: SimpleTickModulator,
|
||||
sprite: AnimatedTexture<'a>,
|
||||
}
|
||||
|
||||
impl Pacman<'_> {
|
||||
pub fn new<'a>(starting_position: Option<(i32, i32)>, atlas: Texture<'a>) -> Pacman<'a> {
|
||||
pub fn new<'a>(starting_position: (u32, u32), atlas: Texture<'a>, map: Rc<Map>) -> Pacman<'a> {
|
||||
Pacman {
|
||||
position: starting_position.unwrap_or((0i32, 0i32)),
|
||||
position: Map::cell_to_pixel(starting_position),
|
||||
direction: Direction::Right,
|
||||
next_direction: None,
|
||||
speed: 2,
|
||||
map,
|
||||
stopped: false,
|
||||
modulation: SpeedModulator::new(0.9333),
|
||||
modulation: SimpleTickModulator::new(0.9333),
|
||||
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
||||
// When stopped, render the last frame of the animation
|
||||
if self.stopped {
|
||||
self.sprite
|
||||
.render_until(canvas, self.position, self.direction, 2);
|
||||
} else {
|
||||
self.sprite.render(canvas, self.position, self.direction);
|
||||
}
|
||||
}
|
||||
|
||||
fn next_cell(&self) -> (i32, i32) {
|
||||
let (x, y) = self.direction.offset();
|
||||
pub fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
let (x, y) = direction.unwrap_or(self.direction).offset();
|
||||
let cell = self.cell_position();
|
||||
(cell.0 as i32 + x, cell.1 as i32 + y)
|
||||
}
|
||||
|
||||
fn handle_requested_direction(&mut self) {
|
||||
if self.next_direction.is_none() {
|
||||
return;
|
||||
}
|
||||
if self.next_direction.unwrap() == self.direction {
|
||||
self.next_direction = None;
|
||||
return;
|
||||
}
|
||||
|
||||
let proposed_next_cell = self.next_cell(self.next_direction);
|
||||
let proposed_next_tile = self
|
||||
.map
|
||||
.get_tile(proposed_next_cell)
|
||||
.unwrap_or(MapTile::Empty);
|
||||
if proposed_next_tile != MapTile::Wall {
|
||||
self.direction = self.next_direction.unwrap();
|
||||
self.next_direction = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Entity for Pacman<'_> {
|
||||
@@ -56,8 +91,11 @@ impl Entity for Pacman<'_> {
|
||||
}
|
||||
|
||||
fn cell_position(&self) -> (u32, u32) {
|
||||
let (x, y) = self.position();
|
||||
(x as u32 / CELL_SIZE, y as u32 / CELL_SIZE)
|
||||
let (x, y) = self.position;
|
||||
(
|
||||
(x as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
||||
(y as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
||||
)
|
||||
}
|
||||
|
||||
fn internal_position(&self) -> (u32, u32) {
|
||||
@@ -67,10 +105,19 @@ impl Entity for Pacman<'_> {
|
||||
|
||||
fn tick(&mut self) {
|
||||
let can_change = self.internal_position() == (0, 0);
|
||||
|
||||
if can_change {
|
||||
if let Some(direction) = self.next_direction {
|
||||
self.direction = direction;
|
||||
self.next_direction = None;
|
||||
self.handle_requested_direction();
|
||||
|
||||
let next = self.next_cell(None);
|
||||
let next_tile = self.map.get_tile(next).unwrap_or(MapTile::Empty);
|
||||
|
||||
if !self.stopped && next_tile == MapTile::Wall {
|
||||
event!(tracing::Level::DEBUG, "Wall collision. Stopping.");
|
||||
self.stopped = true;
|
||||
} else if self.stopped && next_tile != MapTile::Wall {
|
||||
event!(tracing::Level::DEBUG, "Wall collision resolved. Moving.");
|
||||
self.stopped = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,10 +138,5 @@ impl Entity for Pacman<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let next = self.next_cell();
|
||||
if BOARD[next.1 as usize][next.0 as usize] == MapTile::Wall {
|
||||
self.stopped = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user