mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-09 06:07:53 -06:00
Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 313ca4f3e6 | |||
| f940f01d9b | |||
| 90adaf9e84 |
@@ -11,7 +11,8 @@ pub enum Asset {
|
||||
Wav2,
|
||||
Wav3,
|
||||
Wav4,
|
||||
Atlas,
|
||||
AtlasImage,
|
||||
Font,
|
||||
}
|
||||
|
||||
impl Asset {
|
||||
@@ -23,7 +24,8 @@ impl Asset {
|
||||
Wav2 => "sound/waka/2.ogg",
|
||||
Wav3 => "sound/waka/3.ogg",
|
||||
Wav4 => "sound/waka/4.ogg",
|
||||
Atlas => "atlas.png",
|
||||
AtlasImage => "atlas.png",
|
||||
Font => "TerminalVector.ttf",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -218,11 +218,6 @@ impl Graph {
|
||||
self.nodes.get(id)
|
||||
}
|
||||
|
||||
/// Returns the total number of nodes in the graph.
|
||||
pub fn node_count(&self) -> usize {
|
||||
self.nodes.len()
|
||||
}
|
||||
|
||||
/// Returns an iterator over all nodes in the graph.
|
||||
pub fn nodes(&self) -> impl Iterator<Item = &Node> {
|
||||
self.nodes.iter()
|
||||
|
||||
@@ -19,7 +19,7 @@ use crate::systems::{
|
||||
AudioState, Collider, DeltaTime, DirectionalAnimated, EntityType, Ghost, GhostBundle, GhostCollider, GlobalState,
|
||||
ItemBundle, ItemCollider, PacmanCollider, PlayerBundle, PlayerControlled, RenderDirty, Renderable, ScoreResource,
|
||||
},
|
||||
debug::{debug_render_system, DebugState, DebugTextureResource},
|
||||
debug::{debug_render_system, DebugFontResource, DebugState, DebugTextureResource},
|
||||
ghost::ghost_movement_system,
|
||||
input::input_system,
|
||||
item::item_system,
|
||||
@@ -28,17 +28,14 @@ use crate::systems::{
|
||||
render::{directional_render_system, dirty_render_system, render_system, BackbufferResource, MapTextureResource},
|
||||
};
|
||||
use crate::texture::animated::AnimatedTexture;
|
||||
use bevy_ecs::schedule::IntoScheduleConfigs;
|
||||
use bevy_ecs::system::NonSendMut;
|
||||
use bevy_ecs::{
|
||||
event::EventRegistry,
|
||||
observer::Trigger,
|
||||
schedule::Schedule,
|
||||
system::{Res, ResMut},
|
||||
world::World,
|
||||
};
|
||||
use bevy_ecs::event::EventRegistry;
|
||||
use bevy_ecs::observer::Trigger;
|
||||
use bevy_ecs::schedule::Schedule;
|
||||
use bevy_ecs::system::{NonSendMut, Res, ResMut};
|
||||
use bevy_ecs::world::World;
|
||||
use sdl2::image::LoadTexture;
|
||||
use sdl2::render::{Canvas, ScaleMode, TextureCreator};
|
||||
use sdl2::rwops::RWops;
|
||||
use sdl2::video::{Window, WindowContext};
|
||||
use sdl2::EventPump;
|
||||
|
||||
@@ -47,7 +44,7 @@ use crate::{
|
||||
constants,
|
||||
events::GameCommand,
|
||||
map::render::MapRenderer,
|
||||
systems::input::Bindings,
|
||||
systems::input::{Bindings, CursorPosition},
|
||||
texture::sprite::{AtlasMapper, SpriteAtlas},
|
||||
};
|
||||
|
||||
@@ -70,6 +67,7 @@ impl Game {
|
||||
) -> GameResult<Game> {
|
||||
let mut world = World::default();
|
||||
let mut schedule = Schedule::default();
|
||||
let ttf_context = Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
|
||||
EventRegistry::register_event::<GameError>(&mut world);
|
||||
EventRegistry::register_event::<GameEvent>(&mut world);
|
||||
@@ -92,11 +90,18 @@ impl Game {
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
debug_texture.set_scale_mode(ScaleMode::Nearest);
|
||||
|
||||
let font_data = get_asset_bytes(Asset::Font)?;
|
||||
let static_font_data: &'static [u8] = Box::leak(font_data.to_vec().into_boxed_slice());
|
||||
let font_asset = RWops::from_bytes(static_font_data).map_err(|_| GameError::Sdl("Failed to load font".to_string()))?;
|
||||
let debug_font = ttf_context
|
||||
.load_font_from_rwops(font_asset, 12)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
// Initialize audio system
|
||||
let audio = crate::audio::Audio::new();
|
||||
|
||||
// Load atlas and create map texture
|
||||
let atlas_bytes = get_asset_bytes(Asset::Atlas)?;
|
||||
let atlas_bytes = get_asset_bytes(Asset::AtlasImage)?;
|
||||
let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
||||
if e.to_string().contains("format") || e.to_string().contains("unsupported") {
|
||||
GameError::Texture(crate::error::TextureError::InvalidFormat(format!(
|
||||
@@ -187,6 +192,7 @@ impl Game {
|
||||
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
||||
world.insert_non_send_resource(MapTextureResource(map_texture));
|
||||
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
||||
world.insert_non_send_resource(DebugFontResource(debug_font));
|
||||
world.insert_non_send_resource(AudioResource(audio));
|
||||
|
||||
world.insert_resource(map);
|
||||
@@ -198,6 +204,7 @@ impl Game {
|
||||
world.insert_resource(RenderDirty::default());
|
||||
world.insert_resource(DebugState::default());
|
||||
world.insert_resource(AudioState::default());
|
||||
world.insert_resource(CursorPosition::default());
|
||||
|
||||
world.add_observer(
|
||||
|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| {
|
||||
@@ -206,40 +213,37 @@ impl Game {
|
||||
}
|
||||
},
|
||||
);
|
||||
schedule.add_systems(
|
||||
(
|
||||
profile(SystemId::Input, input_system),
|
||||
profile(SystemId::PlayerControls, player_control_system),
|
||||
profile(SystemId::PlayerMovement, player_movement_system),
|
||||
profile(SystemId::Ghost, ghost_movement_system),
|
||||
profile(SystemId::Collision, collision_system),
|
||||
profile(SystemId::Item, item_system),
|
||||
profile(SystemId::Audio, audio_system),
|
||||
profile(SystemId::Blinking, blinking_system),
|
||||
profile(SystemId::DirectionalRender, directional_render_system),
|
||||
profile(SystemId::DirtyRender, dirty_render_system),
|
||||
profile(SystemId::Render, render_system),
|
||||
profile(SystemId::DebugRender, debug_render_system),
|
||||
profile(
|
||||
SystemId::Present,
|
||||
|mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||
backbuffer: NonSendMut<BackbufferResource>,
|
||||
debug_state: Res<DebugState>,
|
||||
mut dirty: ResMut<RenderDirty>| {
|
||||
if dirty.0 || *debug_state != DebugState::Off {
|
||||
// Only copy backbuffer to main canvas if debug rendering is off
|
||||
// (debug rendering draws directly to main canvas)
|
||||
if *debug_state == DebugState::Off {
|
||||
canvas.copy(&backbuffer.0, None, None).unwrap();
|
||||
}
|
||||
dirty.0 = false;
|
||||
canvas.present();
|
||||
schedule.add_systems((
|
||||
profile(SystemId::Input, input_system),
|
||||
profile(SystemId::PlayerControls, player_control_system),
|
||||
profile(SystemId::PlayerMovement, player_movement_system),
|
||||
profile(SystemId::Ghost, ghost_movement_system),
|
||||
profile(SystemId::Collision, collision_system),
|
||||
profile(SystemId::Item, item_system),
|
||||
profile(SystemId::Audio, audio_system),
|
||||
profile(SystemId::Blinking, blinking_system),
|
||||
profile(SystemId::DirectionalRender, directional_render_system),
|
||||
profile(SystemId::DirtyRender, dirty_render_system),
|
||||
profile(SystemId::Render, render_system),
|
||||
profile(SystemId::DebugRender, debug_render_system),
|
||||
profile(
|
||||
SystemId::Present,
|
||||
|mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||
backbuffer: NonSendMut<BackbufferResource>,
|
||||
debug_state: Res<DebugState>,
|
||||
mut dirty: ResMut<RenderDirty>| {
|
||||
if dirty.0 || *debug_state != DebugState::Off {
|
||||
// Only copy backbuffer to main canvas if debug rendering is off
|
||||
// (debug rendering draws directly to main canvas)
|
||||
if *debug_state == DebugState::Off {
|
||||
canvas.copy(&backbuffer.0, None, None).unwrap();
|
||||
}
|
||||
},
|
||||
),
|
||||
)
|
||||
.chain(),
|
||||
);
|
||||
dirty.0 = false;
|
||||
canvas.present();
|
||||
}
|
||||
},
|
||||
),
|
||||
));
|
||||
|
||||
// Spawn player
|
||||
world.spawn(player);
|
||||
@@ -287,7 +291,7 @@ impl Game {
|
||||
Ok(Game { world, schedule })
|
||||
}
|
||||
|
||||
/// Spawns all four ghosts at their starting positions with appropriate textures.
|
||||
/// Spowns all four ghosts at their starting positions with appropriate textures.
|
||||
fn spawn_ghosts(world: &mut World) -> GameResult<()> {
|
||||
// Extract the data we need first to avoid borrow conflicts
|
||||
let ghost_start_positions = {
|
||||
|
||||
@@ -3,12 +3,9 @@ use crate::constants::{MapTile, BOARD_CELL_SIZE, CELL_SIZE};
|
||||
use crate::entity::direction::Direction;
|
||||
use crate::entity::graph::{Graph, Node, TraversalFlags};
|
||||
use crate::map::parser::MapTileParser;
|
||||
use crate::map::render::MapRenderer;
|
||||
use crate::systems::movement::NodeId;
|
||||
use crate::texture::sprite::SpriteAtlas;
|
||||
use bevy_ecs::resource::Resource;
|
||||
use glam::{IVec2, Vec2};
|
||||
use sdl2::render::{Canvas, RenderTarget};
|
||||
use std::collections::{HashMap, VecDeque};
|
||||
use tracing::debug;
|
||||
|
||||
@@ -165,20 +162,6 @@ impl Map {
|
||||
})
|
||||
}
|
||||
|
||||
/// Renders a debug visualization with cursor-based highlighting.
|
||||
///
|
||||
/// This function provides interactive debugging by highlighting the nearest node
|
||||
/// to the cursor, showing its ID, and highlighting its connections.
|
||||
pub fn debug_render_with_cursor<T: RenderTarget>(
|
||||
&self,
|
||||
canvas: &mut Canvas<T>,
|
||||
text_renderer: &mut crate::texture::text::TextTexture,
|
||||
atlas: &mut SpriteAtlas,
|
||||
cursor_pos: glam::Vec2,
|
||||
) -> GameResult<()> {
|
||||
MapRenderer::debug_render_with_cursor(&self.graph, canvas, text_renderer, atlas, cursor_pos)
|
||||
}
|
||||
|
||||
/// Builds the house structure in the graph.
|
||||
fn build_house(
|
||||
graph: &mut Graph,
|
||||
|
||||
@@ -3,14 +3,10 @@
|
||||
use crate::constants::{BOARD_CELL_OFFSET, CELL_SIZE};
|
||||
use crate::map::layout::TILE_MAP;
|
||||
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
||||
use crate::texture::text::TextTexture;
|
||||
use glam::Vec2;
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::rect::{Point, Rect};
|
||||
use sdl2::rect::Rect;
|
||||
use sdl2::render::{Canvas, RenderTarget};
|
||||
|
||||
use crate::error::{EntityError, GameError, GameResult};
|
||||
|
||||
/// Handles rendering operations for the map.
|
||||
pub struct MapRenderer;
|
||||
|
||||
@@ -37,111 +33,4 @@ impl MapRenderer {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Renders a debug visualization with cursor-based highlighting.
|
||||
///
|
||||
/// This function provides interactive debugging by highlighting the nearest node
|
||||
/// to the cursor, showing its ID, and highlighting its connections.
|
||||
pub fn debug_render_with_cursor<T: RenderTarget>(
|
||||
graph: &crate::entity::graph::Graph,
|
||||
canvas: &mut Canvas<T>,
|
||||
text_renderer: &mut TextTexture,
|
||||
atlas: &mut SpriteAtlas,
|
||||
cursor_pos: Vec2,
|
||||
) -> GameResult<()> {
|
||||
// Find the nearest node to the cursor
|
||||
let nearest_node = Self::find_nearest_node(graph, cursor_pos);
|
||||
|
||||
// Draw all connections in blue
|
||||
canvas.set_draw_color(Color::RGB(0, 0, 128)); // Dark blue for regular connections
|
||||
for i in 0..graph.node_count() {
|
||||
let node = graph.get_node(i).ok_or(GameError::Entity(EntityError::NodeNotFound(i)))?;
|
||||
let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||
|
||||
for edge in graph.adjacency_list[i].edges() {
|
||||
let end_pos = graph
|
||||
.get_node(edge.target)
|
||||
.ok_or(GameError::Entity(EntityError::NodeNotFound(edge.target)))?
|
||||
.position
|
||||
+ crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||
canvas
|
||||
.draw_line((pos.x as i32, pos.y as i32), (end_pos.x as i32, end_pos.y as i32))
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
}
|
||||
}
|
||||
|
||||
// Draw all nodes in green
|
||||
canvas.set_draw_color(Color::RGB(0, 128, 0)); // Dark green for regular nodes
|
||||
for i in 0..graph.node_count() {
|
||||
let node = graph.get_node(i).ok_or(GameError::Entity(EntityError::NodeNotFound(i)))?;
|
||||
let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||
|
||||
canvas
|
||||
.fill_rect(Rect::new(0, 0, 3, 3).centered_on(Point::new(pos.x as i32, pos.y as i32)))
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
}
|
||||
|
||||
// Highlight connections from the nearest node in bright blue
|
||||
if let Some(nearest_id) = nearest_node {
|
||||
let nearest_pos = graph
|
||||
.get_node(nearest_id)
|
||||
.ok_or(GameError::Entity(EntityError::NodeNotFound(nearest_id)))?
|
||||
.position
|
||||
+ crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||
|
||||
canvas.set_draw_color(Color::RGB(0, 255, 255)); // Bright cyan for highlighted connections
|
||||
for edge in graph.adjacency_list[nearest_id].edges() {
|
||||
let end_pos = graph
|
||||
.get_node(edge.target)
|
||||
.ok_or(GameError::Entity(EntityError::NodeNotFound(edge.target)))?
|
||||
.position
|
||||
+ crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||
canvas
|
||||
.draw_line(
|
||||
(nearest_pos.x as i32, nearest_pos.y as i32),
|
||||
(end_pos.x as i32, end_pos.y as i32),
|
||||
)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
}
|
||||
|
||||
// Highlight the nearest node in bright green
|
||||
canvas.set_draw_color(Color::RGB(0, 255, 0)); // Bright green for highlighted node
|
||||
canvas
|
||||
.fill_rect(Rect::new(0, 0, 5, 5).centered_on(Point::new(nearest_pos.x as i32, nearest_pos.y as i32)))
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
// Draw node ID text (small, offset to top right)
|
||||
text_renderer.set_scale(0.5); // Small text
|
||||
let id_text = format!("#{nearest_id}");
|
||||
let text_pos = glam::UVec2::new(
|
||||
(nearest_pos.x + 4.0) as u32, // Offset to the right
|
||||
(nearest_pos.y - 6.0) as u32, // Offset to the top
|
||||
);
|
||||
if let Err(e) = text_renderer.render(canvas, atlas, &id_text, text_pos) {
|
||||
tracing::error!("Failed to render node ID text: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Finds the nearest node to the given cursor position.
|
||||
pub fn find_nearest_node(graph: &crate::entity::graph::Graph, cursor_pos: Vec2) -> Option<usize> {
|
||||
let mut nearest_id = None;
|
||||
let mut nearest_distance = f32::INFINITY;
|
||||
|
||||
for i in 0..graph.node_count() {
|
||||
if let Some(node) = graph.get_node(i) {
|
||||
let node_pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||
let distance = cursor_pos.distance(node_pos);
|
||||
|
||||
if distance < nearest_distance {
|
||||
nearest_distance = distance;
|
||||
nearest_id = Some(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nearest_id
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,12 +5,12 @@ use std::time::Duration;
|
||||
|
||||
use crate::asset::Asset;
|
||||
use crate::error::{AssetError, PlatformError};
|
||||
use crate::platform::Platform;
|
||||
use crate::platform::CommonPlatform;
|
||||
|
||||
/// Desktop platform implementation.
|
||||
pub struct DesktopPlatform;
|
||||
pub struct Platform;
|
||||
|
||||
impl Platform for DesktopPlatform {
|
||||
impl CommonPlatform for Platform {
|
||||
fn sleep(&self, duration: Duration, focused: bool) {
|
||||
if focused {
|
||||
spin_sleep::sleep(duration);
|
||||
@@ -75,7 +75,8 @@ impl Platform for DesktopPlatform {
|
||||
Asset::Wav2 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/2.ogg"))),
|
||||
Asset::Wav3 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/3.ogg"))),
|
||||
Asset::Wav4 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/4.ogg"))),
|
||||
Asset::Atlas => Ok(Cow::Borrowed(include_bytes!("../../assets/game/atlas.png"))),
|
||||
Asset::AtlasImage => Ok(Cow::Borrowed(include_bytes!("../../assets/game/atlas.png"))),
|
||||
Asset::Font => Ok(Cow::Borrowed(include_bytes!("../../assets/game/TerminalVector.ttf"))),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,12 +5,12 @@ use std::time::Duration;
|
||||
|
||||
use crate::asset::Asset;
|
||||
use crate::error::{AssetError, PlatformError};
|
||||
use crate::platform::Platform;
|
||||
use crate::platform::CommonPlatform;
|
||||
|
||||
/// Emscripten platform implementation.
|
||||
pub struct EmscriptenPlatform;
|
||||
pub struct Platform;
|
||||
|
||||
impl Platform for EmscriptenPlatform {
|
||||
impl CommonPlatform for Platform {
|
||||
fn sleep(&self, duration: Duration, _focused: bool) {
|
||||
unsafe {
|
||||
emscripten_sleep(duration.as_millis() as u32);
|
||||
|
||||
@@ -5,11 +5,13 @@ use crate::error::{AssetError, PlatformError};
|
||||
use std::borrow::Cow;
|
||||
use std::time::Duration;
|
||||
|
||||
pub mod desktop;
|
||||
pub mod emscripten;
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
mod desktop;
|
||||
#[cfg(target_os = "emscripten")]
|
||||
mod emscripten;
|
||||
|
||||
/// Platform abstraction trait that defines cross-platform functionality.
|
||||
pub trait Platform {
|
||||
pub trait CommonPlatform {
|
||||
/// Sleep for the specified duration using platform-appropriate method.
|
||||
fn sleep(&self, duration: Duration, focused: bool);
|
||||
|
||||
@@ -32,17 +34,14 @@ pub trait Platform {
|
||||
|
||||
/// Get the current platform implementation.
|
||||
#[allow(dead_code)]
|
||||
pub fn get_platform() -> &'static dyn Platform {
|
||||
static DESKTOP: desktop::DesktopPlatform = desktop::DesktopPlatform;
|
||||
static EMSCRIPTEN: emscripten::EmscriptenPlatform = emscripten::EmscriptenPlatform;
|
||||
|
||||
pub fn get_platform() -> &'static dyn CommonPlatform {
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
{
|
||||
&DESKTOP
|
||||
&desktop::Platform
|
||||
}
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
{
|
||||
&EMSCRIPTEN
|
||||
&emscripten::Platform
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,19 @@
|
||||
//! Debug rendering system
|
||||
use std::cmp::Ordering;
|
||||
|
||||
use crate::constants::BOARD_PIXEL_OFFSET;
|
||||
use crate::map::builder::Map;
|
||||
use crate::systems::components::Collider;
|
||||
use crate::systems::input::CursorPosition;
|
||||
use crate::systems::movement::Position;
|
||||
use crate::systems::profiling::SystemTimings;
|
||||
use crate::systems::render::BackbufferResource;
|
||||
use bevy_ecs::prelude::*;
|
||||
use glam::{IVec2, UVec2, Vec2};
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::rect::Rect;
|
||||
use sdl2::rect::{Point, Rect};
|
||||
use sdl2::render::{Canvas, Texture, TextureCreator};
|
||||
use sdl2::ttf::Font;
|
||||
use sdl2::video::{Window, WindowContext};
|
||||
|
||||
#[derive(Resource, Default, Debug, Copy, Clone, PartialEq)]
|
||||
@@ -32,35 +37,12 @@ impl DebugState {
|
||||
/// Resource to hold the debug texture for persistent rendering
|
||||
pub struct DebugTextureResource(pub Texture<'static>);
|
||||
|
||||
/// Transforms a position from logical canvas coordinates to output canvas coordinates
|
||||
fn transform_position(pos: (f32, f32), output_size: (u32, u32), logical_size: (u32, u32)) -> (i32, i32) {
|
||||
let scale_x = output_size.0 as f32 / logical_size.0 as f32;
|
||||
let scale_y = output_size.1 as f32 / logical_size.1 as f32;
|
||||
let scale = scale_x.min(scale_y); // Use the smaller scale to maintain aspect ratio
|
||||
|
||||
let x = (pos.0 * scale) as i32;
|
||||
let y = (pos.1 * scale) as i32;
|
||||
(x, y)
|
||||
}
|
||||
/// Resource to hold the debug font
|
||||
pub struct DebugFontResource(pub Font<'static, 'static>);
|
||||
|
||||
/// Transforms a position from logical canvas coordinates to output canvas coordinates (with board offset)
|
||||
fn transform_position_with_offset(pos: (f32, f32), output_size: (u32, u32), logical_size: (u32, u32)) -> (i32, i32) {
|
||||
let scale_x = output_size.0 as f32 / logical_size.0 as f32;
|
||||
let scale_y = output_size.1 as f32 / logical_size.1 as f32;
|
||||
let scale = scale_x.min(scale_y); // Use the smaller scale to maintain aspect ratio
|
||||
|
||||
let x = ((pos.0 + BOARD_PIXEL_OFFSET.x as f32) * scale) as i32;
|
||||
let y = ((pos.1 + BOARD_PIXEL_OFFSET.y as f32) * scale) as i32;
|
||||
(x, y)
|
||||
}
|
||||
|
||||
/// Transforms a size from logical canvas coordinates to output canvas coordinates
|
||||
fn transform_size(size: f32, output_size: (u32, u32), logical_size: (u32, u32)) -> u32 {
|
||||
let scale_x = output_size.0 as f32 / logical_size.0 as f32;
|
||||
let scale_y = output_size.1 as f32 / logical_size.1 as f32;
|
||||
let scale = scale_x.min(scale_y); // Use the smaller scale to maintain aspect ratio
|
||||
|
||||
(size * scale) as u32
|
||||
fn transform_position_with_offset(pos: Vec2, scale: f32) -> IVec2 {
|
||||
((pos + BOARD_PIXEL_OFFSET.as_vec2()) * scale).as_ivec2()
|
||||
}
|
||||
|
||||
/// Renders timing information in the top-left corner of the screen
|
||||
@@ -68,13 +50,8 @@ fn render_timing_display(
|
||||
canvas: &mut Canvas<Window>,
|
||||
texture_creator: &mut TextureCreator<WindowContext>,
|
||||
timings: &SystemTimings,
|
||||
font: &Font,
|
||||
) {
|
||||
// Get TTF context
|
||||
let ttf_context = sdl2::ttf::init().unwrap();
|
||||
|
||||
// Load font
|
||||
let font = ttf_context.load_font("assets/site/TerminalVector.ttf", 12).unwrap();
|
||||
|
||||
// Format timing information using the formatting module
|
||||
let lines = timings.format_timing_display();
|
||||
let line_height = 14; // Approximate line height for 12pt font
|
||||
@@ -121,22 +98,23 @@ fn render_timing_display(
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn debug_render_system(
|
||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||
backbuffer: NonSendMut<BackbufferResource>,
|
||||
mut debug_texture: NonSendMut<DebugTextureResource>,
|
||||
debug_font: NonSendMut<DebugFontResource>,
|
||||
debug_state: Res<DebugState>,
|
||||
timings: Res<SystemTimings>,
|
||||
map: Res<Map>,
|
||||
colliders: Query<(&Collider, &Position)>,
|
||||
cursor: Res<CursorPosition>,
|
||||
) {
|
||||
if *debug_state == DebugState::Off {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get canvas sizes for coordinate transformation
|
||||
let output_size = canvas.output_size().unwrap();
|
||||
let logical_size = canvas.logical_size();
|
||||
let scale =
|
||||
(UVec2::from(canvas.output_size().unwrap()).as_vec2() / UVec2::from(canvas.logical_size()).as_vec2()).min_element();
|
||||
|
||||
// Copy the current backbuffer to the debug texture
|
||||
canvas
|
||||
@@ -152,37 +130,74 @@ pub fn debug_render_system(
|
||||
|
||||
// Get texture creator before entering the closure to avoid borrowing conflicts
|
||||
let mut texture_creator = canvas.texture_creator();
|
||||
let font = &debug_font.0;
|
||||
|
||||
let cursor_world_pos = match *cursor {
|
||||
CursorPosition::None => None,
|
||||
CursorPosition::Some { position, .. } => Some(position - BOARD_PIXEL_OFFSET.as_vec2()),
|
||||
};
|
||||
|
||||
// Draw debug info on the high-resolution debug texture
|
||||
canvas
|
||||
.with_texture_canvas(&mut debug_texture.0, |debug_canvas| {
|
||||
match *debug_state {
|
||||
DebugState::Graph => {
|
||||
// Find the closest node to the cursor
|
||||
|
||||
let closest_node = if let Some(cursor_world_pos) = cursor_world_pos {
|
||||
map.graph
|
||||
.nodes()
|
||||
.map(|node| node.position.distance(cursor_world_pos))
|
||||
.enumerate()
|
||||
.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
|
||||
.map(|(id, _)| id)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
debug_canvas.set_draw_color(Color::RED);
|
||||
for (start_node, end_node) in map.graph.edges() {
|
||||
let start_node = map.graph.get_node(start_node).unwrap().position;
|
||||
let start_node_model = map.graph.get_node(start_node).unwrap();
|
||||
let end_node = map.graph.get_node(end_node.target).unwrap().position;
|
||||
|
||||
// Transform positions using common method
|
||||
let (start_x, start_y) =
|
||||
transform_position_with_offset((start_node.x, start_node.y), output_size, logical_size);
|
||||
let (end_x, end_y) = transform_position_with_offset((end_node.x, end_node.y), output_size, logical_size);
|
||||
|
||||
debug_canvas.draw_line((start_x, start_y), (end_x, end_y)).unwrap();
|
||||
}
|
||||
|
||||
debug_canvas.set_draw_color(Color::BLUE);
|
||||
for node in map.graph.nodes() {
|
||||
let pos = node.position;
|
||||
|
||||
// Transform position using common method
|
||||
let (x, y) = transform_position_with_offset((pos.x, pos.y), output_size, logical_size);
|
||||
let size = transform_size(4.0, output_size, logical_size);
|
||||
let start = transform_position_with_offset(start_node_model.position, scale);
|
||||
let end = transform_position_with_offset(end_node, scale);
|
||||
|
||||
debug_canvas
|
||||
.fill_rect(Rect::new(x - (size as i32 / 2), y - (size as i32 / 2), size, size))
|
||||
.draw_line(Point::from((start.x, start.y)), Point::from((end.x, end.y)))
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
for (id, node) in map.graph.nodes().enumerate() {
|
||||
let pos = node.position;
|
||||
|
||||
// Set color based on whether the node is the closest to the cursor
|
||||
debug_canvas.set_draw_color(if Some(id) == closest_node {
|
||||
Color::YELLOW
|
||||
} else {
|
||||
Color::BLUE
|
||||
});
|
||||
|
||||
// Transform position using common method
|
||||
let pos = transform_position_with_offset(pos, scale);
|
||||
let size = (3.0 * scale) as u32;
|
||||
|
||||
debug_canvas
|
||||
.fill_rect(Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size))
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
// Render node ID if a node is highlighted
|
||||
if let Some(closest_node_id) = closest_node {
|
||||
let node = map.graph.get_node(closest_node_id).unwrap();
|
||||
let pos = transform_position_with_offset(node.position, scale);
|
||||
|
||||
let surface = font.render(&closest_node_id.to_string()).blended(Color::WHITE).unwrap();
|
||||
let texture = texture_creator.create_texture_from_surface(&surface).unwrap();
|
||||
let dest = Rect::new(pos.x + 10, pos.y - 5, texture.query().width, texture.query().height);
|
||||
debug_canvas.copy(&texture, None, dest).unwrap();
|
||||
}
|
||||
}
|
||||
DebugState::Collision => {
|
||||
debug_canvas.set_draw_color(Color::GREEN);
|
||||
@@ -190,11 +205,10 @@ pub fn debug_render_system(
|
||||
let pos = position.get_pixel_position(&map.graph).unwrap();
|
||||
|
||||
// Transform position and size using common methods
|
||||
let (x, y) = transform_position((pos.x, pos.y), output_size, logical_size);
|
||||
let size = transform_size(collider.size, output_size, logical_size);
|
||||
let pos = (pos * scale).as_ivec2();
|
||||
let size = (collider.size * scale) as u32;
|
||||
|
||||
// Center the collision box on the entity
|
||||
let rect = Rect::new(x - (size as i32 / 2), y - (size as i32 / 2), size, size);
|
||||
let rect = Rect::from_center(Point::from((pos.x, pos.y)), size, size);
|
||||
debug_canvas.draw_rect(rect).unwrap();
|
||||
}
|
||||
}
|
||||
@@ -202,7 +216,7 @@ pub fn debug_render_system(
|
||||
}
|
||||
|
||||
// Render timing information in the top-left corner
|
||||
render_timing_display(debug_canvas, &mut texture_creator, &timings);
|
||||
render_timing_display(debug_canvas, &mut texture_creator, &timings, font);
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
|
||||
@@ -3,16 +3,28 @@ use std::collections::{HashMap, HashSet};
|
||||
use bevy_ecs::{
|
||||
event::EventWriter,
|
||||
resource::Resource,
|
||||
system::{NonSendMut, ResMut},
|
||||
system::{NonSendMut, Res, ResMut},
|
||||
};
|
||||
use glam::Vec2;
|
||||
use sdl2::{event::Event, keyboard::Keycode, EventPump};
|
||||
|
||||
use crate::systems::components::DeltaTime;
|
||||
use crate::{
|
||||
entity::direction::Direction,
|
||||
events::{GameCommand, GameEvent},
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Resource)]
|
||||
#[derive(Resource, Default, Debug, Copy, Clone)]
|
||||
pub enum CursorPosition {
|
||||
#[default]
|
||||
None,
|
||||
Some {
|
||||
position: Vec2,
|
||||
remaining_time: f32,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Resource, Debug, Clone)]
|
||||
pub struct Bindings {
|
||||
key_bindings: HashMap<Keycode, GameCommand>,
|
||||
movement_keys: HashSet<Keycode>,
|
||||
@@ -61,17 +73,27 @@ impl Default for Bindings {
|
||||
}
|
||||
|
||||
pub fn input_system(
|
||||
delta_time: Res<DeltaTime>,
|
||||
mut bindings: ResMut<Bindings>,
|
||||
mut writer: EventWriter<GameEvent>,
|
||||
mut pump: NonSendMut<&'static mut EventPump>,
|
||||
mut cursor: ResMut<CursorPosition>,
|
||||
) {
|
||||
let mut movement_key_pressed = false;
|
||||
let mut cursor_seen = false;
|
||||
|
||||
for event in pump.poll_iter() {
|
||||
match event {
|
||||
Event::Quit { .. } => {
|
||||
writer.write(GameEvent::Command(GameCommand::Exit));
|
||||
}
|
||||
Event::MouseMotion { x, y, .. } => {
|
||||
*cursor = CursorPosition::Some {
|
||||
position: Vec2::new(x as f32, y as f32),
|
||||
remaining_time: 0.20,
|
||||
};
|
||||
cursor_seen = true;
|
||||
}
|
||||
Event::KeyUp {
|
||||
repeat: false,
|
||||
keycode: Some(key),
|
||||
@@ -111,4 +133,11 @@ pub fn input_system(
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let (false, CursorPosition::Some { remaining_time, .. }) = (cursor_seen, &mut *cursor) {
|
||||
*remaining_time -= delta_time.0;
|
||||
if *remaining_time <= 0.0 {
|
||||
*cursor = CursorPosition::None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -126,19 +126,6 @@ impl Position {
|
||||
Position::Moving { from, .. } => *from,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the `NodeId` of the destination node, if currently traveling.
|
||||
pub fn target_node(&self) -> Option<NodeId> {
|
||||
match self {
|
||||
Position::Stopped { .. } => None,
|
||||
Position::Moving { to, .. } => Some(*to),
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns `true` if the entity is traveling between nodes.
|
||||
pub fn is_moving(&self) -> bool {
|
||||
matches!(self, Position::Moving { .. })
|
||||
}
|
||||
}
|
||||
|
||||
// pub fn movement_system(
|
||||
|
||||
@@ -28,7 +28,7 @@ pub fn setup_sdl() -> Result<(Canvas<Window>, TextureCreator<WindowContext>, Sdl
|
||||
|
||||
pub fn create_atlas(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) -> SpriteAtlas {
|
||||
let texture_creator = canvas.texture_creator();
|
||||
let atlas_bytes = get_asset_bytes(Asset::Atlas).unwrap();
|
||||
let atlas_bytes = get_asset_bytes(Asset::AtlasImage).unwrap();
|
||||
|
||||
let texture = texture_creator.load_texture_bytes(&atlas_bytes).unwrap();
|
||||
let texture: Texture<'static> = unsafe { std::mem::transmute(texture) };
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
use glam::Vec2;
|
||||
use pacman::entity::graph::{Graph, Node};
|
||||
use pacman::map::render::MapRenderer;
|
||||
|
||||
#[test]
|
||||
fn test_find_nearest_node() {
|
||||
let mut graph = Graph::new();
|
||||
|
||||
// Add some test nodes
|
||||
let node1 = graph.add_node(Node {
|
||||
position: Vec2::new(10.0, 10.0),
|
||||
});
|
||||
let node2 = graph.add_node(Node {
|
||||
position: Vec2::new(50.0, 50.0),
|
||||
});
|
||||
let node3 = graph.add_node(Node {
|
||||
position: Vec2::new(100.0, 100.0),
|
||||
});
|
||||
|
||||
// Test cursor near node1
|
||||
let cursor_pos = Vec2::new(12.0, 8.0);
|
||||
let nearest = MapRenderer::find_nearest_node(&graph, cursor_pos);
|
||||
assert_eq!(nearest, Some(node1));
|
||||
|
||||
// Test cursor near node2
|
||||
let cursor_pos = Vec2::new(45.0, 55.0);
|
||||
let nearest = MapRenderer::find_nearest_node(&graph, cursor_pos);
|
||||
assert_eq!(nearest, Some(node2));
|
||||
|
||||
// Test cursor near node3
|
||||
let cursor_pos = Vec2::new(98.0, 102.0);
|
||||
let nearest = MapRenderer::find_nearest_node(&graph, cursor_pos);
|
||||
assert_eq!(nearest, Some(node3));
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
use pacman::constants::RAW_BOARD;
|
||||
use pacman::map::builder::Map;
|
||||
|
||||
mod item;
|
||||
|
||||
#[test]
|
||||
fn test_game_map_creation() {
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
assert!(map.graph.node_count() > 0);
|
||||
assert!(!map.grid_to_node.is_empty());
|
||||
}
|
||||
@@ -29,7 +29,7 @@ fn test_graph_basic_operations() {
|
||||
position: glam::Vec2::new(16.0, 0.0),
|
||||
});
|
||||
|
||||
assert_eq!(graph.node_count(), 2);
|
||||
assert_eq!(graph.nodes().count(), 2);
|
||||
assert!(graph.get_node(node1).is_some());
|
||||
assert!(graph.get_node(node2).is_some());
|
||||
assert!(graph.get_node(999).is_none());
|
||||
@@ -102,7 +102,7 @@ fn should_add_connected_node() {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
assert_eq!(graph.node_count(), 2);
|
||||
assert_eq!(graph.nodes().count(), 2);
|
||||
let edge = graph.find_edge(node1, node2);
|
||||
assert!(edge.is_some());
|
||||
assert_eq!(edge.unwrap().direction, Direction::Right);
|
||||
|
||||
@@ -6,7 +6,7 @@ use pacman::map::builder::Map;
|
||||
fn test_map_creation() {
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
assert!(map.graph.node_count() > 0);
|
||||
assert!(map.graph.nodes().count() > 0);
|
||||
assert!(!map.grid_to_node.is_empty());
|
||||
|
||||
// Check that some connections were made
|
||||
|
||||
21
web.build.ts
21
web.build.ts
@@ -1,7 +1,7 @@
|
||||
import { $ } from "bun";
|
||||
import { existsSync, promises as fs } from "fs";
|
||||
import { platform } from "os";
|
||||
import { dirname, join, relative, resolve } from "path";
|
||||
import { basename, dirname, join, relative, resolve } from "path";
|
||||
import { match, P } from "ts-pattern";
|
||||
import { configure, getConsoleSink, getLogger } from "@logtape/logtape";
|
||||
|
||||
@@ -79,16 +79,19 @@ async function build(release: boolean, env: Record<string, string> | null) {
|
||||
|
||||
// The files to copy into 'dist'
|
||||
const files = [
|
||||
...["index.html", "favicon.ico", "build.css", "TerminalVector.ttf"].map(
|
||||
(file) => ({
|
||||
src: join(siteFolder, file),
|
||||
dest: join(dist, file),
|
||||
optional: false,
|
||||
})
|
||||
),
|
||||
...[
|
||||
"index.html",
|
||||
"favicon.ico",
|
||||
"build.css",
|
||||
"../game/TerminalVector.ttf",
|
||||
].map((file) => ({
|
||||
src: resolve(join(siteFolder, file)),
|
||||
dest: join(dist, basename(file)),
|
||||
optional: false,
|
||||
})),
|
||||
...["pacman.wasm", "pacman.js", "deps/pacman.data"].map((file) => ({
|
||||
src: join(outputFolder, file),
|
||||
dest: join(dist, file.split("/").pop() || file),
|
||||
dest: join(dist, basename(file)),
|
||||
optional: false,
|
||||
})),
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user