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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| fa12611c69 | |||
| 342f378860 | |||
| e8944598cc |
162
src/game/mod.rs
162
src/game/mod.rs
@@ -10,11 +10,12 @@ use crate::map::builder::Map;
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use crate::systems::blinking::Blinking;
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use crate::systems::blinking::Blinking;
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use crate::systems::movement::{Movable, MovementState, Position};
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use crate::systems::movement::{Movable, MovementState, Position};
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use crate::systems::{
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use crate::systems::{
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audio::{audio_system, AudioEvent, AudioResource},
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blinking::blinking_system,
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blinking::blinking_system,
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collision::collision_system,
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collision::collision_system,
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components::{
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components::{
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Collider, CollisionLayer, DeltaTime, DirectionalAnimated, EntityType, GlobalState, ItemBundle, ItemCollider,
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AudioState, Collider, DeltaTime, DirectionalAnimated, EntityType, GlobalState, ItemBundle, ItemCollider, PacmanCollider,
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PacmanCollider, PlayerBundle, PlayerControlled, RenderDirty, Renderable, Score, ScoreResource,
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PlayerBundle, PlayerControlled, RenderDirty, Renderable, ScoreResource,
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},
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},
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control::player_system,
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control::player_system,
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debug::{debug_render_system, DebugState, DebugTextureResource},
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debug::{debug_render_system, DebugState, DebugTextureResource},
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@@ -70,6 +71,7 @@ impl Game {
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EventRegistry::register_event::<GameError>(&mut world);
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EventRegistry::register_event::<GameError>(&mut world);
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EventRegistry::register_event::<GameEvent>(&mut world);
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EventRegistry::register_event::<GameEvent>(&mut world);
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EventRegistry::register_event::<AudioEvent>(&mut world);
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let mut backbuffer = texture_creator
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let mut backbuffer = texture_creator
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.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
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.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
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@@ -88,6 +90,9 @@ impl Game {
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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debug_texture.set_scale_mode(ScaleMode::Nearest);
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debug_texture.set_scale_mode(ScaleMode::Nearest);
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// Initialize audio system
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let audio = crate::audio::Audio::new();
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// Load atlas and create map texture
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// Load atlas and create map texture
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let atlas_bytes = get_asset_bytes(Asset::Atlas)?;
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let atlas_bytes = get_asset_bytes(Asset::Atlas)?;
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let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
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let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
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@@ -174,7 +179,6 @@ impl Game {
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entity_type: EntityType::Player,
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entity_type: EntityType::Player,
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collider: Collider {
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collider: Collider {
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size: constants::CELL_SIZE as f32 * 1.375,
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size: constants::CELL_SIZE as f32 * 1.375,
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layer: CollisionLayer::PACMAN,
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},
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},
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pacman_collider: PacmanCollider,
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pacman_collider: PacmanCollider,
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};
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};
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@@ -185,6 +189,7 @@ impl Game {
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world.insert_non_send_resource(BackbufferResource(backbuffer));
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world.insert_non_send_resource(BackbufferResource(backbuffer));
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world.insert_non_send_resource(MapTextureResource(map_texture));
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world.insert_non_send_resource(MapTextureResource(map_texture));
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world.insert_non_send_resource(DebugTextureResource(debug_texture));
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world.insert_non_send_resource(DebugTextureResource(debug_texture));
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world.insert_non_send_resource(AudioResource(audio));
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world.insert_resource(map);
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world.insert_resource(map);
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world.insert_resource(GlobalState { exit: false });
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world.insert_resource(GlobalState { exit: false });
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@@ -194,16 +199,13 @@ impl Game {
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world.insert_resource(DeltaTime(0f32));
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world.insert_resource(DeltaTime(0f32));
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world.insert_resource(RenderDirty::default());
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world.insert_resource(RenderDirty::default());
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world.insert_resource(DebugState::default());
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world.insert_resource(DebugState::default());
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world.insert_resource(AudioState::default());
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world.add_observer(
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world.add_observer(
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|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| match *event {
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|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| {
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GameEvent::Command(command) => match command {
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if matches!(*event, GameEvent::Command(GameCommand::Exit)) {
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GameCommand::Exit => {
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state.exit = true;
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state.exit = true;
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}
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}
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_ => {}
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},
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GameEvent::Collision(_a, _b) => {}
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},
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},
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);
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);
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schedule.add_systems(
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schedule.add_systems(
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@@ -213,6 +215,7 @@ impl Game {
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profile("movement", movement_system),
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profile("movement", movement_system),
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profile("collision", collision_system),
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profile("collision", collision_system),
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profile("item", item_system),
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profile("item", item_system),
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profile("audio", audio_system),
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profile("blinking", blinking_system),
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profile("blinking", blinking_system),
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profile("directional_render", directional_render_system),
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profile("directional_render", directional_render_system),
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profile("dirty_render", dirty_render_system),
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profile("dirty_render", dirty_render_system),
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@@ -238,6 +241,7 @@ impl Game {
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)
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)
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.chain(),
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.chain(),
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);
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);
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// Spawn player
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// Spawn player
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world.spawn(player);
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world.spawn(player);
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@@ -250,14 +254,11 @@ impl Game {
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let nodes: Vec<_> = world.resource::<Map>().iter_nodes().map(|(id, tile)| (*id, *tile)).collect();
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let nodes: Vec<_> = world.resource::<Map>().iter_nodes().map(|(id, tile)| (*id, *tile)).collect();
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for (node_id, tile) in nodes {
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for (node_id, tile) in nodes {
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let (item_type, score, sprite, size) = match tile {
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let (item_type, sprite, size) = match tile {
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crate::constants::MapTile::Pellet => (EntityType::Pellet, 10, pellet_sprite, constants::CELL_SIZE as f32 * 0.4),
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crate::constants::MapTile::Pellet => (EntityType::Pellet, pellet_sprite, constants::CELL_SIZE as f32 * 0.4),
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crate::constants::MapTile::PowerPellet => (
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crate::constants::MapTile::PowerPellet => {
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EntityType::PowerPellet,
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(EntityType::PowerPellet, energizer_sprite, constants::CELL_SIZE as f32 * 0.95)
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50,
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}
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energizer_sprite,
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constants::CELL_SIZE as f32 * 0.95,
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),
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_ => continue,
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_ => continue,
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};
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};
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@@ -272,11 +273,7 @@ impl Game {
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visible: true,
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visible: true,
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},
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},
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entity_type: item_type,
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entity_type: item_type,
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score: Score(score),
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collider: Collider { size },
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collider: Collider {
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size,
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layer: CollisionLayer::ITEM,
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},
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item_collider: ItemCollider,
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item_collider: ItemCollider,
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});
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});
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@@ -291,78 +288,6 @@ impl Game {
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Ok(Game { world, schedule })
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Ok(Game { world, schedule })
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}
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}
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// fn handle_command(&mut self, command: crate::input::commands::GameCommand) {
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// use crate::input::commands::GameCommand;
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// match command {
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// GameCommand::MovePlayer(direction) => {
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// self.state.pacman.set_next_direction(direction);
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// }
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// GameCommand::ToggleDebug => {
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// self.toggle_debug_mode();
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// }
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// GameCommand::MuteAudio => {
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// let is_muted = self.state.audio.is_muted();
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// self.state.audio.set_mute(!is_muted);
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// }
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// GameCommand::ResetLevel => {
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// if let Err(e) = self.reset_game_state() {
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// tracing::error!("Failed to reset game state: {}", e);
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// }
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// }
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// GameCommand::TogglePause => {
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// self.state.paused = !self.state.paused;
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// }
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// GameCommand::Exit => {}
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// }
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// }
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// fn process_events(&mut self) {
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// while let Some(event) = self.state.event_queue.pop_front() {
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// match event {
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// GameEvent::Command(command) => self.handle_command(command),
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// }
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// }
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// /// Resets the game state, randomizing ghost positions and resetting Pac-Man
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// fn reset_game_state(&mut self) -> GameResult<()> {
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// let pacman_start_node = self.state.map.start_positions.pacman;
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// self.state.pacman = Pacman::new(&self.state.map.graph, pacman_start_node, &self.state.atlas)?;
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// // Reset items
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// self.state.items = self.state.map.generate_items(&self.state.atlas)?;
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// // Randomize ghost positions
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// let ghost_types = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde];
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// let mut rng = SmallRng::from_os_rng();
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// for (i, ghost) in self.state.ghosts.iter_mut().enumerate() {
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// let random_node = rng.random_range(0..self.state.map.graph.node_count());
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// *ghost = Ghost::new(&self.state.map.graph, random_node, ghost_types[i], &self.state.atlas)?;
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// }
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// // Reset collision system
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// self.state.collision_system = CollisionSystem::default();
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// // Re-register Pac-Man
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// self.state.pacman_id = self.state.collision_system.register_entity(self.state.pacman.position());
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|
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// // Re-register items
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// self.state.item_ids.clear();
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// for item in &self.state.items {
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// let item_id = self.state.collision_system.register_entity(item.position());
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// self.state.item_ids.push(item_id);
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// }
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|
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// // Re-register ghosts
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// self.state.ghost_ids.clear();
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// for ghost in &self.state.ghosts {
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// let ghost_id = self.state.collision_system.register_entity(ghost.position());
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// self.state.ghost_ids.push(ghost_id);
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// }
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|
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// Ok(())
|
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// }
|
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|
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/// Ticks the game state.
|
/// Ticks the game state.
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///
|
///
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/// Returns true if the game should exit.
|
/// Returns true if the game should exit.
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@@ -377,52 +302,9 @@ impl Game {
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.get_resource::<GlobalState>()
|
.get_resource::<GlobalState>()
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.expect("GlobalState could not be acquired");
|
.expect("GlobalState could not be acquired");
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|
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return state.exit;
|
state.exit
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|
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// // Process any events that have been posted (such as unpausing)
|
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// self.process_events();
|
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|
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// // If the game is paused, we don't need to do anything beyond returning
|
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// if self.state.paused {
|
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// return false;
|
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// }
|
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|
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// self.schedule.run(&mut self.world);
|
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|
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// self.state.pacman.tick(dt, &self.state.map.graph);
|
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|
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// // Update all ghosts
|
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// for ghost in &mut self.state.ghosts {
|
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// ghost.tick(dt, &self.state.map.graph);
|
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// }
|
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|
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// // Update collision system positions
|
|
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// self.update_collision_positions();
|
|
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|
|
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// // Check for collisions
|
|
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// self.check_collisions();
|
|
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}
|
}
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|
|
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// /// Toggles the debug mode on and off.
|
|
||||||
// ///
|
|
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// /// When debug mode is enabled, the game will render additional information
|
|
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// /// that is useful for debugging, such as the collision grid and entity paths.
|
|
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// pub fn toggle_debug_mode(&mut self) {
|
|
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// self.state.debug_mode = !self.state.debug_mode;
|
|
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// }
|
|
||||||
|
|
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// fn update_collision_positions(&mut self) {
|
|
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// // Update Pac-Man's position
|
|
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// self.state
|
|
||||||
// .collision_system
|
|
||||||
// .update_position(self.state.pacman_id, self.state.pacman.position());
|
|
||||||
|
|
||||||
// // Update ghost positions
|
|
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// for (ghost, &ghost_id) in self.state.ghosts.iter().zip(&self.state.ghost_ids) {
|
|
||||||
// self.state.collision_system.update_position(ghost_id, ghost.position());
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn check_collisions(&mut self) {
|
// fn check_collisions(&mut self) {
|
||||||
// // Check Pac-Man vs Items
|
// // Check Pac-Man vs Items
|
||||||
// let potential_collisions = self
|
// let potential_collisions = self
|
||||||
|
|||||||
54
src/systems/audio.rs
Normal file
54
src/systems/audio.rs
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
//! Audio system for handling sound playback in the Pac-Man game.
|
||||||
|
//!
|
||||||
|
//! This module provides an ECS-based audio system that integrates with SDL2_mixer
|
||||||
|
//! for playing sound effects. The system uses NonSendMut resources to handle SDL2's
|
||||||
|
//! main-thread requirements while maintaining Bevy ECS compatibility.
|
||||||
|
|
||||||
|
use bevy_ecs::{
|
||||||
|
event::{Event, EventReader, EventWriter},
|
||||||
|
system::{NonSendMut, ResMut},
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::{audio::Audio, error::GameError, systems::components::AudioState};
|
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|
|
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|
/// Events for triggering audio playback
|
||||||
|
#[derive(Event, Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
|
pub enum AudioEvent {
|
||||||
|
/// Play the "eat" sound when Pac-Man consumes a pellet
|
||||||
|
PlayEat,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Non-send resource wrapper for SDL2 audio system
|
||||||
|
///
|
||||||
|
/// This wrapper is needed because SDL2 audio components are not Send,
|
||||||
|
/// but Bevy ECS requires Send for regular resources. Using NonSendMut
|
||||||
|
/// allows us to use SDL2 audio on the main thread while integrating
|
||||||
|
/// with the ECS system.
|
||||||
|
pub struct AudioResource(pub Audio);
|
||||||
|
|
||||||
|
/// System that processes audio events and plays sounds
|
||||||
|
pub fn audio_system(
|
||||||
|
mut audio: NonSendMut<AudioResource>,
|
||||||
|
mut audio_state: ResMut<AudioState>,
|
||||||
|
mut audio_events: EventReader<AudioEvent>,
|
||||||
|
_errors: EventWriter<GameError>,
|
||||||
|
) {
|
||||||
|
// Set mute state if it has changed
|
||||||
|
if audio.0.is_muted() != audio_state.muted {
|
||||||
|
audio.0.set_mute(audio_state.muted);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Process audio events
|
||||||
|
for event in audio_events.read() {
|
||||||
|
match event {
|
||||||
|
AudioEvent::PlayEat => {
|
||||||
|
if !audio.0.is_disabled() && !audio_state.muted {
|
||||||
|
audio.0.eat();
|
||||||
|
// Update the sound index for cycling through sounds
|
||||||
|
audio_state.sound_index = (audio_state.sound_index + 1) % 4;
|
||||||
|
// 4 eat sounds available
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -60,7 +60,6 @@ bitflags! {
|
|||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub struct Collider {
|
pub struct Collider {
|
||||||
pub size: f32,
|
pub size: f32,
|
||||||
pub layer: CollisionLayer,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Marker components for collision filtering optimization
|
/// Marker components for collision filtering optimization
|
||||||
@@ -73,9 +72,6 @@ pub struct GhostCollider;
|
|||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub struct ItemCollider;
|
pub struct ItemCollider;
|
||||||
|
|
||||||
#[derive(Component)]
|
|
||||||
pub struct Score(pub u32);
|
|
||||||
|
|
||||||
#[derive(Bundle)]
|
#[derive(Bundle)]
|
||||||
pub struct PlayerBundle {
|
pub struct PlayerBundle {
|
||||||
pub player: PlayerControlled,
|
pub player: PlayerControlled,
|
||||||
@@ -94,7 +90,6 @@ pub struct ItemBundle {
|
|||||||
pub position: Position,
|
pub position: Position,
|
||||||
pub sprite: Renderable,
|
pub sprite: Renderable,
|
||||||
pub entity_type: EntityType,
|
pub entity_type: EntityType,
|
||||||
pub score: Score,
|
|
||||||
pub collider: Collider,
|
pub collider: Collider,
|
||||||
pub item_collider: ItemCollider,
|
pub item_collider: ItemCollider,
|
||||||
}
|
}
|
||||||
@@ -112,3 +107,12 @@ pub struct DeltaTime(pub f32);
|
|||||||
|
|
||||||
#[derive(Resource, Default)]
|
#[derive(Resource, Default)]
|
||||||
pub struct RenderDirty(pub bool);
|
pub struct RenderDirty(pub bool);
|
||||||
|
|
||||||
|
/// Resource for tracking audio state
|
||||||
|
#[derive(Resource, Debug, Clone, Default)]
|
||||||
|
pub struct AudioState {
|
||||||
|
/// Whether audio is currently muted
|
||||||
|
pub muted: bool,
|
||||||
|
/// Current sound index for cycling through eat sounds
|
||||||
|
pub sound_index: usize,
|
||||||
|
}
|
||||||
|
|||||||
@@ -25,7 +25,10 @@ pub fn player_system(
|
|||||||
let mut movable = match players.single_mut() {
|
let mut movable = match players.single_mut() {
|
||||||
Ok(movable) => movable,
|
Ok(movable) => movable,
|
||||||
Err(e) => {
|
Err(e) => {
|
||||||
errors.write(GameError::InvalidState(format!("No/multiple entities queried for player system: {}", e)).into());
|
errors.write(GameError::InvalidState(format!(
|
||||||
|
"No/multiple entities queried for player system: {}",
|
||||||
|
e
|
||||||
|
)));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
use num_width::NumberWidth;
|
use num_width::NumberWidth;
|
||||||
use smallvec::SmallVec;
|
use smallvec::SmallVec;
|
||||||
use std::{iter, time::Duration};
|
use std::time::Duration;
|
||||||
|
|
||||||
// Helper to split a duration into a integer, decimal, and unit
|
// Helper to split a duration into a integer, decimal, and unit
|
||||||
fn get_value(duration: &Duration) -> (u64, u32, &'static str) {
|
fn get_value(duration: &Duration) -> (u64, u32, &'static str) {
|
||||||
@@ -50,7 +50,7 @@ pub fn format_timing_display(timing_data: impl IntoIterator<Item = (String, Dura
|
|||||||
std_unit: &'static str,
|
std_unit: &'static str,
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut entries = iter
|
let entries = iter
|
||||||
.map(|(name, avg, std_dev)| {
|
.map(|(name, avg, std_dev)| {
|
||||||
let (avg_int, avg_decimal, avg_unit) = get_value(&avg);
|
let (avg_int, avg_decimal, avg_unit) = get_value(&avg);
|
||||||
let (std_int, std_decimal, std_unit) = get_value(&std_dev);
|
let (std_int, std_decimal, std_unit) = get_value(&std_dev);
|
||||||
|
|||||||
@@ -2,7 +2,10 @@ use bevy_ecs::{event::EventReader, prelude::*, query::With, system::Query};
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
events::GameEvent,
|
events::GameEvent,
|
||||||
systems::components::{EntityType, ItemCollider, PacmanCollider, ScoreResource},
|
systems::{
|
||||||
|
audio::AudioEvent,
|
||||||
|
components::{EntityType, ItemCollider, PacmanCollider, ScoreResource},
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn item_system(
|
pub fn item_system(
|
||||||
@@ -11,6 +14,7 @@ pub fn item_system(
|
|||||||
mut score: ResMut<ScoreResource>,
|
mut score: ResMut<ScoreResource>,
|
||||||
pacman_query: Query<Entity, With<PacmanCollider>>,
|
pacman_query: Query<Entity, With<PacmanCollider>>,
|
||||||
item_query: Query<(Entity, &EntityType), With<ItemCollider>>,
|
item_query: Query<(Entity, &EntityType), With<ItemCollider>>,
|
||||||
|
mut events: EventWriter<AudioEvent>,
|
||||||
) {
|
) {
|
||||||
for event in collision_events.read() {
|
for event in collision_events.read() {
|
||||||
if let GameEvent::Collision(entity1, entity2) = event {
|
if let GameEvent::Collision(entity1, entity2) = event {
|
||||||
@@ -37,6 +41,8 @@ pub fn item_system(
|
|||||||
|
|
||||||
// Remove the collected item
|
// Remove the collected item
|
||||||
commands.entity(item_ent).despawn();
|
commands.entity(item_ent).despawn();
|
||||||
|
|
||||||
|
events.write(AudioEvent::PlayEat);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
//! This module contains all the ECS-related logic, including components, systems,
|
//! This module contains all the ECS-related logic, including components, systems,
|
||||||
//! and resources.
|
//! and resources.
|
||||||
|
|
||||||
|
pub mod audio;
|
||||||
pub mod blinking;
|
pub mod blinking;
|
||||||
pub mod collision;
|
pub mod collision;
|
||||||
pub mod components;
|
pub mod components;
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ pub struct EdgeProgress {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Pure spatial position component - works for both static and dynamic entities.
|
/// Pure spatial position component - works for both static and dynamic entities.
|
||||||
#[derive(Component, Debug, Copy, Clone, PartialEq)]
|
#[derive(Component, Debug, Copy, Clone, PartialEq, Default)]
|
||||||
pub struct Position {
|
pub struct Position {
|
||||||
/// The current/primary node this entity is at or traveling from
|
/// The current/primary node this entity is at or traveling from
|
||||||
pub node: NodeId,
|
pub node: NodeId,
|
||||||
@@ -29,10 +29,13 @@ pub struct Position {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Explicit movement state - only for entities that can move.
|
/// Explicit movement state - only for entities that can move.
|
||||||
#[derive(Component, Debug, Clone, Copy, PartialEq)]
|
#[derive(Component, Debug, Clone, Copy, PartialEq, Default)]
|
||||||
pub enum MovementState {
|
pub enum MovementState {
|
||||||
|
#[default]
|
||||||
Stopped,
|
Stopped,
|
||||||
Moving { direction: Direction },
|
Moving {
|
||||||
|
direction: Direction,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Movement capability and parameters - only for entities that can move.
|
/// Movement capability and parameters - only for entities that can move.
|
||||||
@@ -83,15 +86,6 @@ impl Position {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for Position {
|
|
||||||
fn default() -> Self {
|
|
||||||
Position {
|
|
||||||
node: 0,
|
|
||||||
edge_progress: None,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
impl Position {
|
impl Position {
|
||||||
/// Returns `true` if the position is exactly at a node (not traveling).
|
/// Returns `true` if the position is exactly at a node (not traveling).
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ use std::time::Duration;
|
|||||||
use thousands::Separable;
|
use thousands::Separable;
|
||||||
|
|
||||||
/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
|
/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
|
||||||
const MAX_SYSTEMS: usize = 11;
|
const MAX_SYSTEMS: usize = 12;
|
||||||
/// The number of durations to keep in the circular buffer.
|
/// The number of durations to keep in the circular buffer.
|
||||||
const TIMING_WINDOW_SIZE: usize = 30;
|
const TIMING_WINDOW_SIZE: usize = 30;
|
||||||
|
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ use bevy_ecs::system::{NonSendMut, Query, Res, ResMut};
|
|||||||
use sdl2::render::{Canvas, Texture};
|
use sdl2::render::{Canvas, Texture};
|
||||||
use sdl2::video::Window;
|
use sdl2::video::Window;
|
||||||
|
|
||||||
|
#[allow(clippy::type_complexity)]
|
||||||
pub fn dirty_render_system(
|
pub fn dirty_render_system(
|
||||||
mut dirty: ResMut<RenderDirty>,
|
mut dirty: ResMut<RenderDirty>,
|
||||||
changed_renderables: Query<(), Or<(Changed<Renderable>, Changed<Position>)>>,
|
changed_renderables: Query<(), Or<(Changed<Renderable>, Changed<Position>)>>,
|
||||||
@@ -47,7 +48,7 @@ pub fn directional_render_system(
|
|||||||
renderable.sprite = new_tile;
|
renderable.sprite = new_tile;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
errors.write(TextureError::RenderFailed(format!("Entity has no texture")).into());
|
errors.write(TextureError::RenderFailed("Entity has no texture".to_string()).into());
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -59,6 +60,7 @@ pub struct MapTextureResource(pub Texture<'static>);
|
|||||||
/// A non-send resource for the backbuffer texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
/// A non-send resource for the backbuffer texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
||||||
pub struct BackbufferResource(pub Texture<'static>);
|
pub struct BackbufferResource(pub Texture<'static>);
|
||||||
|
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
pub fn render_system(
|
pub fn render_system(
|
||||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||||
map_texture: NonSendMut<MapTextureResource>,
|
map_texture: NonSendMut<MapTextureResource>,
|
||||||
@@ -85,7 +87,11 @@ pub fn render_system(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Render all entities to the backbuffer
|
// Render all entities to the backbuffer
|
||||||
for (_, renderable, position) in renderables.iter() {
|
for (_, renderable, position) in renderables
|
||||||
|
.iter()
|
||||||
|
.sort_by_key::<(Entity, &Renderable, &Position), _>(|(_, renderable, _)| renderable.layer)
|
||||||
|
.rev()
|
||||||
|
{
|
||||||
if !renderable.visible {
|
if !renderable.visible {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -105,7 +111,7 @@ pub fn render_system(
|
|||||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
||||||
}
|
}
|
||||||
Err(e) => {
|
Err(e) => {
|
||||||
errors.write(e.into());
|
errors.write(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,4 @@
|
|||||||
use itertools::izip;
|
|
||||||
use pacman::systems::formatting::format_timing_display;
|
use pacman::systems::formatting::format_timing_display;
|
||||||
use smallvec::SmallVec;
|
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
|
||||||
use pretty_assertions::assert_eq;
|
use pretty_assertions::assert_eq;
|
||||||
@@ -56,7 +54,7 @@ fn test_formatting_alignment() {
|
|||||||
|
|
||||||
// Assert that all positions were found
|
// Assert that all positions were found
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
vec![
|
[
|
||||||
&colon_positions,
|
&colon_positions,
|
||||||
&first_decimal_positions,
|
&first_decimal_positions,
|
||||||
&second_decimal_positions,
|
&second_decimal_positions,
|
||||||
|
|||||||
Reference in New Issue
Block a user