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https://github.com/Xevion/Pac-Man.git
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4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4d397bba5f | |||
| 80930ddd35 | |||
| 0133dd5329 | |||
| 635418a4da |
7
Cargo.lock
generated
7
Cargo.lock
generated
@@ -252,6 +252,12 @@ version = "1.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
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[[package]]
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name = "circular-buffer"
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version = "1.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "23bdce1da528cadbac4654b5632bfcd8c6c63e25b1d42cea919a95958790b51d"
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[[package]]
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name = "concurrent-queue"
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version = "2.5.0"
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@@ -590,6 +596,7 @@ dependencies = [
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"anyhow",
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"bevy_ecs",
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"bitflags 2.9.1",
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"circular-buffer",
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"glam 0.30.5",
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"lazy_static",
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"libc",
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@@ -31,6 +31,7 @@ micromap = "0.1.0"
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thousands = "0.2.0"
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pretty_assertions = "1.4.1"
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num-width = "0.1.0"
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circular-buffer = "1.1.0"
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[profile.release]
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lto = true
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@@ -19,6 +19,7 @@ use crate::systems::{
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control::player_system,
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debug::{debug_render_system, DebugState, DebugTextureResource},
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input::input_system,
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item::item_system,
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movement::movement_system,
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profiling::{profile, SystemTimings},
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render::{directional_render_system, dirty_render_system, render_system, BackbufferResource, MapTextureResource},
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@@ -211,6 +212,7 @@ impl Game {
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profile("player", player_system),
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profile("movement", movement_system),
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profile("collision", collision_system),
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profile("item", item_system),
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profile("blinking", blinking_system),
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profile("directional_render", directional_render_system),
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profile("dirty_render", dirty_render_system),
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@@ -80,9 +80,37 @@ fn render_timing_display(
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// Split text by newlines and render each line separately
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let lines: Vec<&str> = timing_text.lines().collect();
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if lines.is_empty() {
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return;
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}
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let line_height = 14; // Approximate line height for 12pt font
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let padding = 10;
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// Calculate background dimensions
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let max_width = lines
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.iter()
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.filter(|&&l| !l.is_empty()) // Don't consider empty lines for width
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.map(|line| font.size_of(line).unwrap().0)
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.max()
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.unwrap_or(0);
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// Only draw background if there is text to display
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if max_width > 0 {
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let total_height = (lines.len() as u32) * line_height as u32;
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let bg_padding = 5;
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// Draw background
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let bg_rect = Rect::new(
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padding - bg_padding,
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padding - bg_padding,
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max_width + (bg_padding * 2) as u32,
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total_height + bg_padding as u32,
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);
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canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
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canvas.set_draw_color(Color::RGBA(40, 40, 40, 180));
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canvas.fill_rect(bg_rect).unwrap();
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}
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for (i, line) in lines.iter().enumerate() {
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if line.is_empty() {
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continue;
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@@ -95,10 +95,6 @@ pub fn format_timing_display(timing_data: Vec<(String, Duration, Duration)>) ->
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std_unit,
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} in entries.iter()
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{
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// Add exactly 4 spaces of padding before each number
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let avg_padding = " ".repeat(4);
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let std_padding = " ".repeat(4);
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output_lines.push(format!(
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"{name:max_name_width$} : {avg_int:max_avg_int_width$}.{avg_decimal:<max_avg_decimal_width$}{avg_unit} ± {std_int:max_std_int_width$}.{std_decimal:<max_std_decimal_width$}{std_unit}"
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));
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43
src/systems/item.rs
Normal file
43
src/systems/item.rs
Normal file
@@ -0,0 +1,43 @@
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use bevy_ecs::{event::EventReader, prelude::*, query::With, system::Query};
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use crate::{
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events::GameEvent,
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systems::components::{EntityType, ItemCollider, PacmanCollider, ScoreResource},
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};
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pub fn item_system(
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mut commands: Commands,
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mut collision_events: EventReader<GameEvent>,
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mut score: ResMut<ScoreResource>,
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pacman_query: Query<Entity, With<PacmanCollider>>,
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item_query: Query<(Entity, &EntityType), With<ItemCollider>>,
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) {
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for event in collision_events.read() {
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if let GameEvent::Collision(entity1, entity2) = event {
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// Check if one is Pacman and the other is an item
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let (_pacman_entity, item_entity) = if pacman_query.get(*entity1).is_ok() && item_query.get(*entity2).is_ok() {
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(*entity1, *entity2)
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} else if pacman_query.get(*entity2).is_ok() && item_query.get(*entity1).is_ok() {
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(*entity2, *entity1)
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} else {
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continue;
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};
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// Get the item type and update score
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if let Ok((item_ent, entity_type)) = item_query.get(item_entity) {
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match entity_type {
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EntityType::Pellet => {
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score.0 += 10;
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}
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EntityType::PowerPellet => {
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score.0 += 50;
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}
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_ => continue,
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}
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// Remove the collected item
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commands.entity(item_ent).despawn();
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}
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}
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}
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}
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@@ -10,6 +10,7 @@ pub mod control;
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pub mod debug;
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pub mod formatting;
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pub mod input;
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pub mod item;
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pub mod movement;
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pub mod profiling;
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pub mod render;
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@@ -1,39 +1,61 @@
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use bevy_ecs::prelude::Resource;
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use bevy_ecs::system::{IntoSystem, System};
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use circular_buffer::CircularBuffer;
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use micromap::Map;
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use parking_lot::Mutex;
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use std::collections::VecDeque;
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use parking_lot::{Mutex, RwLock};
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use std::time::Duration;
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use thousands::Separable;
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/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
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const MAX_SYSTEMS: usize = 11;
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/// The number of durations to keep in the circular buffer.
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const TIMING_WINDOW_SIZE: usize = 30;
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#[derive(Resource, Default, Debug)]
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pub struct SystemTimings {
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pub timings: Mutex<Map<&'static str, VecDeque<Duration>, 15>>,
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/// Map of system names to a queue of durations, using a circular buffer.
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///
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/// Uses a RwLock to allow multiple readers for the HashMap, and a Mutex on the circular buffer for exclusive access.
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/// This is probably overkill, but it's fun to play with.
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///
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/// Also, we use a micromap::Map as the number of systems is generally quite small.
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/// Just make sure to set the capacity appropriately, or it will panic.
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pub timings: RwLock<Map<&'static str, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, MAX_SYSTEMS>>,
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}
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impl SystemTimings {
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pub fn add_timing(&self, name: &'static str, duration: Duration) {
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let mut timings = self.timings.lock();
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let queue = timings.entry(name).or_insert_with(VecDeque::new);
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// acquire a upgradable read lock
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let mut timings = self.timings.upgradable_read();
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// happy path, the name is already in the map (no need to mutate the hashmap)
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if timings.contains_key(name) {
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let queue = timings
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.get(name)
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.expect("System name not found in map after contains_key check");
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let mut queue = queue.lock();
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queue.push_back(duration);
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if queue.len() > TIMING_WINDOW_SIZE {
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queue.pop_front();
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}
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return;
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}
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pub fn get_stats(&self) -> Map<&'static str, (Duration, Duration), 10> {
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let timings = self.timings.lock();
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// otherwise, acquire a write lock and insert a new queue
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timings.with_upgraded(|timings| {
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let queue = timings.entry(name).or_insert_with(|| Mutex::new(CircularBuffer::new()));
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queue.lock().push_back(duration);
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});
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}
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pub fn get_stats(&self) -> Map<&'static str, (Duration, Duration), MAX_SYSTEMS> {
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let timings = self.timings.read();
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let mut stats = Map::new();
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for (name, queue) in timings.iter() {
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if queue.is_empty() {
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if queue.lock().is_empty() {
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continue;
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}
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let durations: Vec<f64> = queue.iter().map(|d| d.as_secs_f64() * 1000.0).collect();
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let durations: Vec<f64> = queue.lock().iter().map(|d| d.as_secs_f64() * 1000.0).collect();
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let count = durations.len() as f64;
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let sum: f64 = durations.iter().sum();
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@@ -55,11 +77,11 @@ impl SystemTimings {
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}
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pub fn get_total_stats(&self) -> (Duration, Duration) {
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let timings = self.timings.lock();
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let timings = self.timings.read();
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let mut all_durations = Vec::new();
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for queue in timings.values() {
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all_durations.extend(queue.iter().map(|d| d.as_secs_f64() * 1000.0));
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all_durations.extend(queue.lock().iter().map(|d| d.as_secs_f64() * 1000.0));
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}
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if all_durations.is_empty() {
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