mirror of
https://github.com/Xevion/Pac-Man.git
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Compare commits
11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| fa12611c69 | |||
| 342f378860 | |||
| e8944598cc | |||
| 6af25af5f3 | |||
| f1935ad016 | |||
| 4d397bba5f | |||
| 80930ddd35 | |||
| 0133dd5329 | |||
| 635418a4da | |||
| 31193160a9 | |||
| 3086453c7b |
37
Cargo.lock
generated
37
Cargo.lock
generated
@@ -252,6 +252,12 @@ version = "1.0.0"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
|
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "circular-buffer"
|
||||||
|
version = "1.1.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "23bdce1da528cadbac4654b5632bfcd8c6c63e25b1d42cea919a95958790b51d"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "concurrent-queue"
|
name = "concurrent-queue"
|
||||||
version = "2.5.0"
|
version = "2.5.0"
|
||||||
@@ -316,6 +322,12 @@ dependencies = [
|
|||||||
"unicode-xid",
|
"unicode-xid",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "diff"
|
||||||
|
version = "0.1.13"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "56254986775e3233ffa9c4d7d3faaf6d36a2c09d30b20687e9f88bc8bafc16c8"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "disqualified"
|
name = "disqualified"
|
||||||
version = "1.0.0"
|
version = "1.0.0"
|
||||||
@@ -559,6 +571,12 @@ dependencies = [
|
|||||||
"autocfg",
|
"autocfg",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "num-width"
|
||||||
|
version = "0.1.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "faede9396d7883a8c9c989e0b53c984bf770defb5cb8ed6c345b4c0566cf32b9"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "once_cell"
|
name = "once_cell"
|
||||||
version = "1.21.3"
|
version = "1.21.3"
|
||||||
@@ -578,14 +596,17 @@ dependencies = [
|
|||||||
"anyhow",
|
"anyhow",
|
||||||
"bevy_ecs",
|
"bevy_ecs",
|
||||||
"bitflags 2.9.1",
|
"bitflags 2.9.1",
|
||||||
|
"circular-buffer",
|
||||||
"glam 0.30.5",
|
"glam 0.30.5",
|
||||||
"lazy_static",
|
"lazy_static",
|
||||||
"libc",
|
"libc",
|
||||||
"micromap",
|
"micromap",
|
||||||
|
"num-width",
|
||||||
"once_cell",
|
"once_cell",
|
||||||
"parking_lot",
|
"parking_lot",
|
||||||
"pathfinding",
|
"pathfinding",
|
||||||
"phf",
|
"phf",
|
||||||
|
"pretty_assertions",
|
||||||
"rand",
|
"rand",
|
||||||
"sdl2",
|
"sdl2",
|
||||||
"serde",
|
"serde",
|
||||||
@@ -709,6 +730,16 @@ dependencies = [
|
|||||||
"portable-atomic",
|
"portable-atomic",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "pretty_assertions"
|
||||||
|
version = "1.4.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "3ae130e2f271fbc2ac3a40fb1d07180839cdbbe443c7a27e1e3c13c5cac0116d"
|
||||||
|
dependencies = [
|
||||||
|
"diff",
|
||||||
|
"yansi",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "proc-macro2"
|
name = "proc-macro2"
|
||||||
version = "1.0.95"
|
version = "1.0.95"
|
||||||
@@ -1429,3 +1460,9 @@ checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"bitflags 2.9.1",
|
"bitflags 2.9.1",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "yansi"
|
||||||
|
version = "1.0.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "cfe53a6657fd280eaa890a3bc59152892ffa3e30101319d168b781ed6529b049"
|
||||||
|
|||||||
@@ -29,6 +29,9 @@ bitflags = "2.9.1"
|
|||||||
parking_lot = "0.12.3"
|
parking_lot = "0.12.3"
|
||||||
micromap = "0.1.0"
|
micromap = "0.1.0"
|
||||||
thousands = "0.2.0"
|
thousands = "0.2.0"
|
||||||
|
pretty_assertions = "1.4.1"
|
||||||
|
num-width = "0.1.0"
|
||||||
|
circular-buffer = "1.1.0"
|
||||||
|
|
||||||
[profile.release]
|
[profile.release]
|
||||||
lto = true
|
lto = true
|
||||||
|
|||||||
27
src/app.rs
27
src/app.rs
@@ -5,19 +5,15 @@ use sdl2::render::TextureCreator;
|
|||||||
use sdl2::ttf::Sdl2TtfContext;
|
use sdl2::ttf::Sdl2TtfContext;
|
||||||
use sdl2::video::WindowContext;
|
use sdl2::video::WindowContext;
|
||||||
use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
|
use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
|
||||||
use thousands::Separable;
|
|
||||||
use tracing::info;
|
|
||||||
|
|
||||||
use crate::error::{GameError, GameResult};
|
use crate::error::{GameError, GameResult};
|
||||||
|
|
||||||
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::platform::get_platform;
|
use crate::platform::get_platform;
|
||||||
use crate::systems::profiling::SystemTimings;
|
|
||||||
|
|
||||||
pub struct App {
|
pub struct App {
|
||||||
pub game: Game,
|
pub game: Game,
|
||||||
last_timings: Instant,
|
|
||||||
last_tick: Instant,
|
last_tick: Instant,
|
||||||
focused: bool,
|
focused: bool,
|
||||||
_cursor_pos: Vec2,
|
_cursor_pos: Vec2,
|
||||||
@@ -70,7 +66,6 @@ impl App {
|
|||||||
game,
|
game,
|
||||||
focused: true,
|
focused: true,
|
||||||
last_tick: Instant::now(),
|
last_tick: Instant::now(),
|
||||||
last_timings: Instant::now() - Duration::from_secs_f32(0.5),
|
|
||||||
_cursor_pos: Vec2::ZERO,
|
_cursor_pos: Vec2::ZERO,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@@ -113,28 +108,6 @@ impl App {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if self.last_timings.elapsed() > Duration::from_secs(1) {
|
|
||||||
// Show timing statistics over the last 90 frames
|
|
||||||
if let Some(timings) = self.game.world.get_resource::<SystemTimings>() {
|
|
||||||
let stats = timings.get_stats();
|
|
||||||
let (total_avg, total_std) = timings.get_total_stats();
|
|
||||||
|
|
||||||
let mut individual_timings = String::new();
|
|
||||||
for (name, (avg, std_dev)) in stats.iter() {
|
|
||||||
individual_timings.push_str(&format!("{}={:?} ± {:?} ", name, avg, std_dev));
|
|
||||||
}
|
|
||||||
|
|
||||||
let effective_fps = match 1.0 / total_avg.as_secs_f64() {
|
|
||||||
f if f > 100.0 => (f as u32).separate_with_commas(),
|
|
||||||
f if f < 10.0 => format!("{:.1} FPS", f),
|
|
||||||
f => format!("{:.0} FPS", f),
|
|
||||||
};
|
|
||||||
|
|
||||||
info!("({effective_fps}) {total_avg:?} ± {total_std:?} ({individual_timings})");
|
|
||||||
}
|
|
||||||
self.last_timings = Instant::now();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sleep if we still have time left
|
// Sleep if we still have time left
|
||||||
if start.elapsed() < LOOP_TIME {
|
if start.elapsed() < LOOP_TIME {
|
||||||
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
||||||
|
|||||||
168
src/game/mod.rs
168
src/game/mod.rs
@@ -10,15 +10,17 @@ use crate::map::builder::Map;
|
|||||||
use crate::systems::blinking::Blinking;
|
use crate::systems::blinking::Blinking;
|
||||||
use crate::systems::movement::{Movable, MovementState, Position};
|
use crate::systems::movement::{Movable, MovementState, Position};
|
||||||
use crate::systems::{
|
use crate::systems::{
|
||||||
|
audio::{audio_system, AudioEvent, AudioResource},
|
||||||
blinking::blinking_system,
|
blinking::blinking_system,
|
||||||
collision::collision_system,
|
collision::collision_system,
|
||||||
components::{
|
components::{
|
||||||
Collider, CollisionLayer, DeltaTime, DirectionalAnimated, EntityType, GlobalState, ItemBundle, ItemCollider,
|
AudioState, Collider, DeltaTime, DirectionalAnimated, EntityType, GlobalState, ItemBundle, ItemCollider, PacmanCollider,
|
||||||
PacmanCollider, PlayerBundle, PlayerControlled, RenderDirty, Renderable, Score, ScoreResource,
|
PlayerBundle, PlayerControlled, RenderDirty, Renderable, ScoreResource,
|
||||||
},
|
},
|
||||||
control::player_system,
|
control::player_system,
|
||||||
debug::{debug_render_system, DebugState, DebugTextureResource},
|
debug::{debug_render_system, DebugState, DebugTextureResource},
|
||||||
input::input_system,
|
input::input_system,
|
||||||
|
item::item_system,
|
||||||
movement::movement_system,
|
movement::movement_system,
|
||||||
profiling::{profile, SystemTimings},
|
profiling::{profile, SystemTimings},
|
||||||
render::{directional_render_system, dirty_render_system, render_system, BackbufferResource, MapTextureResource},
|
render::{directional_render_system, dirty_render_system, render_system, BackbufferResource, MapTextureResource},
|
||||||
@@ -69,6 +71,7 @@ impl Game {
|
|||||||
|
|
||||||
EventRegistry::register_event::<GameError>(&mut world);
|
EventRegistry::register_event::<GameError>(&mut world);
|
||||||
EventRegistry::register_event::<GameEvent>(&mut world);
|
EventRegistry::register_event::<GameEvent>(&mut world);
|
||||||
|
EventRegistry::register_event::<AudioEvent>(&mut world);
|
||||||
|
|
||||||
let mut backbuffer = texture_creator
|
let mut backbuffer = texture_creator
|
||||||
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
@@ -87,6 +90,9 @@ impl Game {
|
|||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
debug_texture.set_scale_mode(ScaleMode::Nearest);
|
debug_texture.set_scale_mode(ScaleMode::Nearest);
|
||||||
|
|
||||||
|
// Initialize audio system
|
||||||
|
let audio = crate::audio::Audio::new();
|
||||||
|
|
||||||
// Load atlas and create map texture
|
// Load atlas and create map texture
|
||||||
let atlas_bytes = get_asset_bytes(Asset::Atlas)?;
|
let atlas_bytes = get_asset_bytes(Asset::Atlas)?;
|
||||||
let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
||||||
@@ -172,8 +178,7 @@ impl Game {
|
|||||||
},
|
},
|
||||||
entity_type: EntityType::Player,
|
entity_type: EntityType::Player,
|
||||||
collider: Collider {
|
collider: Collider {
|
||||||
size: constants::CELL_SIZE as f32 * 1.1,
|
size: constants::CELL_SIZE as f32 * 1.375,
|
||||||
layer: CollisionLayer::PACMAN,
|
|
||||||
},
|
},
|
||||||
pacman_collider: PacmanCollider,
|
pacman_collider: PacmanCollider,
|
||||||
};
|
};
|
||||||
@@ -184,6 +189,7 @@ impl Game {
|
|||||||
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
||||||
world.insert_non_send_resource(MapTextureResource(map_texture));
|
world.insert_non_send_resource(MapTextureResource(map_texture));
|
||||||
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
||||||
|
world.insert_non_send_resource(AudioResource(audio));
|
||||||
|
|
||||||
world.insert_resource(map);
|
world.insert_resource(map);
|
||||||
world.insert_resource(GlobalState { exit: false });
|
world.insert_resource(GlobalState { exit: false });
|
||||||
@@ -193,16 +199,13 @@ impl Game {
|
|||||||
world.insert_resource(DeltaTime(0f32));
|
world.insert_resource(DeltaTime(0f32));
|
||||||
world.insert_resource(RenderDirty::default());
|
world.insert_resource(RenderDirty::default());
|
||||||
world.insert_resource(DebugState::default());
|
world.insert_resource(DebugState::default());
|
||||||
|
world.insert_resource(AudioState::default());
|
||||||
|
|
||||||
world.add_observer(
|
world.add_observer(
|
||||||
|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| match *event {
|
|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| {
|
||||||
GameEvent::Command(command) => match command {
|
if matches!(*event, GameEvent::Command(GameCommand::Exit)) {
|
||||||
GameCommand::Exit => {
|
state.exit = true;
|
||||||
state.exit = true;
|
}
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
},
|
|
||||||
GameEvent::Collision(_a, _b) => {}
|
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
schedule.add_systems(
|
schedule.add_systems(
|
||||||
@@ -211,6 +214,8 @@ impl Game {
|
|||||||
profile("player", player_system),
|
profile("player", player_system),
|
||||||
profile("movement", movement_system),
|
profile("movement", movement_system),
|
||||||
profile("collision", collision_system),
|
profile("collision", collision_system),
|
||||||
|
profile("item", item_system),
|
||||||
|
profile("audio", audio_system),
|
||||||
profile("blinking", blinking_system),
|
profile("blinking", blinking_system),
|
||||||
profile("directional_render", directional_render_system),
|
profile("directional_render", directional_render_system),
|
||||||
profile("dirty_render", dirty_render_system),
|
profile("dirty_render", dirty_render_system),
|
||||||
@@ -222,7 +227,7 @@ impl Game {
|
|||||||
backbuffer: NonSendMut<BackbufferResource>,
|
backbuffer: NonSendMut<BackbufferResource>,
|
||||||
debug_state: Res<DebugState>,
|
debug_state: Res<DebugState>,
|
||||||
mut dirty: ResMut<RenderDirty>| {
|
mut dirty: ResMut<RenderDirty>| {
|
||||||
if dirty.0 {
|
if dirty.0 || *debug_state != DebugState::Off {
|
||||||
// Only copy backbuffer to main canvas if debug rendering is off
|
// Only copy backbuffer to main canvas if debug rendering is off
|
||||||
// (debug rendering draws directly to main canvas)
|
// (debug rendering draws directly to main canvas)
|
||||||
if *debug_state == DebugState::Off {
|
if *debug_state == DebugState::Off {
|
||||||
@@ -236,6 +241,7 @@ impl Game {
|
|||||||
)
|
)
|
||||||
.chain(),
|
.chain(),
|
||||||
);
|
);
|
||||||
|
|
||||||
// Spawn player
|
// Spawn player
|
||||||
world.spawn(player);
|
world.spawn(player);
|
||||||
|
|
||||||
@@ -248,14 +254,11 @@ impl Game {
|
|||||||
let nodes: Vec<_> = world.resource::<Map>().iter_nodes().map(|(id, tile)| (*id, *tile)).collect();
|
let nodes: Vec<_> = world.resource::<Map>().iter_nodes().map(|(id, tile)| (*id, *tile)).collect();
|
||||||
|
|
||||||
for (node_id, tile) in nodes {
|
for (node_id, tile) in nodes {
|
||||||
let (item_type, score, sprite, size) = match tile {
|
let (item_type, sprite, size) = match tile {
|
||||||
crate::constants::MapTile::Pellet => (EntityType::Pellet, 10, pellet_sprite, constants::CELL_SIZE as f32 * 0.2),
|
crate::constants::MapTile::Pellet => (EntityType::Pellet, pellet_sprite, constants::CELL_SIZE as f32 * 0.4),
|
||||||
crate::constants::MapTile::PowerPellet => (
|
crate::constants::MapTile::PowerPellet => {
|
||||||
EntityType::PowerPellet,
|
(EntityType::PowerPellet, energizer_sprite, constants::CELL_SIZE as f32 * 0.95)
|
||||||
50,
|
}
|
||||||
energizer_sprite,
|
|
||||||
constants::CELL_SIZE as f32 * 0.9,
|
|
||||||
),
|
|
||||||
_ => continue,
|
_ => continue,
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -270,11 +273,7 @@ impl Game {
|
|||||||
visible: true,
|
visible: true,
|
||||||
},
|
},
|
||||||
entity_type: item_type,
|
entity_type: item_type,
|
||||||
score: Score(score),
|
collider: Collider { size },
|
||||||
collider: Collider {
|
|
||||||
size,
|
|
||||||
layer: CollisionLayer::ITEM,
|
|
||||||
},
|
|
||||||
item_collider: ItemCollider,
|
item_collider: ItemCollider,
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -289,78 +288,6 @@ impl Game {
|
|||||||
Ok(Game { world, schedule })
|
Ok(Game { world, schedule })
|
||||||
}
|
}
|
||||||
|
|
||||||
// fn handle_command(&mut self, command: crate::input::commands::GameCommand) {
|
|
||||||
// use crate::input::commands::GameCommand;
|
|
||||||
// match command {
|
|
||||||
// GameCommand::MovePlayer(direction) => {
|
|
||||||
// self.state.pacman.set_next_direction(direction);
|
|
||||||
// }
|
|
||||||
// GameCommand::ToggleDebug => {
|
|
||||||
// self.toggle_debug_mode();
|
|
||||||
// }
|
|
||||||
// GameCommand::MuteAudio => {
|
|
||||||
// let is_muted = self.state.audio.is_muted();
|
|
||||||
// self.state.audio.set_mute(!is_muted);
|
|
||||||
// }
|
|
||||||
// GameCommand::ResetLevel => {
|
|
||||||
// if let Err(e) = self.reset_game_state() {
|
|
||||||
// tracing::error!("Failed to reset game state: {}", e);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// GameCommand::TogglePause => {
|
|
||||||
// self.state.paused = !self.state.paused;
|
|
||||||
// }
|
|
||||||
// GameCommand::Exit => {}
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn process_events(&mut self) {
|
|
||||||
// while let Some(event) = self.state.event_queue.pop_front() {
|
|
||||||
// match event {
|
|
||||||
// GameEvent::Command(command) => self.handle_command(command),
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Resets the game state, randomizing ghost positions and resetting Pac-Man
|
|
||||||
// fn reset_game_state(&mut self) -> GameResult<()> {
|
|
||||||
// let pacman_start_node = self.state.map.start_positions.pacman;
|
|
||||||
// self.state.pacman = Pacman::new(&self.state.map.graph, pacman_start_node, &self.state.atlas)?;
|
|
||||||
|
|
||||||
// // Reset items
|
|
||||||
// self.state.items = self.state.map.generate_items(&self.state.atlas)?;
|
|
||||||
|
|
||||||
// // Randomize ghost positions
|
|
||||||
// let ghost_types = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde];
|
|
||||||
// let mut rng = SmallRng::from_os_rng();
|
|
||||||
|
|
||||||
// for (i, ghost) in self.state.ghosts.iter_mut().enumerate() {
|
|
||||||
// let random_node = rng.random_range(0..self.state.map.graph.node_count());
|
|
||||||
// *ghost = Ghost::new(&self.state.map.graph, random_node, ghost_types[i], &self.state.atlas)?;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Reset collision system
|
|
||||||
// self.state.collision_system = CollisionSystem::default();
|
|
||||||
|
|
||||||
// // Re-register Pac-Man
|
|
||||||
// self.state.pacman_id = self.state.collision_system.register_entity(self.state.pacman.position());
|
|
||||||
|
|
||||||
// // Re-register items
|
|
||||||
// self.state.item_ids.clear();
|
|
||||||
// for item in &self.state.items {
|
|
||||||
// let item_id = self.state.collision_system.register_entity(item.position());
|
|
||||||
// self.state.item_ids.push(item_id);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Re-register ghosts
|
|
||||||
// self.state.ghost_ids.clear();
|
|
||||||
// for ghost in &self.state.ghosts {
|
|
||||||
// let ghost_id = self.state.collision_system.register_entity(ghost.position());
|
|
||||||
// self.state.ghost_ids.push(ghost_id);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// Ok(())
|
|
||||||
// }
|
|
||||||
|
|
||||||
/// Ticks the game state.
|
/// Ticks the game state.
|
||||||
///
|
///
|
||||||
/// Returns true if the game should exit.
|
/// Returns true if the game should exit.
|
||||||
@@ -375,52 +302,9 @@ impl Game {
|
|||||||
.get_resource::<GlobalState>()
|
.get_resource::<GlobalState>()
|
||||||
.expect("GlobalState could not be acquired");
|
.expect("GlobalState could not be acquired");
|
||||||
|
|
||||||
return state.exit;
|
state.exit
|
||||||
|
|
||||||
// // Process any events that have been posted (such as unpausing)
|
|
||||||
// self.process_events();
|
|
||||||
|
|
||||||
// // If the game is paused, we don't need to do anything beyond returning
|
|
||||||
// if self.state.paused {
|
|
||||||
// return false;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// self.schedule.run(&mut self.world);
|
|
||||||
|
|
||||||
// self.state.pacman.tick(dt, &self.state.map.graph);
|
|
||||||
|
|
||||||
// // Update all ghosts
|
|
||||||
// for ghost in &mut self.state.ghosts {
|
|
||||||
// ghost.tick(dt, &self.state.map.graph);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Update collision system positions
|
|
||||||
// self.update_collision_positions();
|
|
||||||
|
|
||||||
// // Check for collisions
|
|
||||||
// self.check_collisions();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// /// Toggles the debug mode on and off.
|
|
||||||
// ///
|
|
||||||
// /// When debug mode is enabled, the game will render additional information
|
|
||||||
// /// that is useful for debugging, such as the collision grid and entity paths.
|
|
||||||
// pub fn toggle_debug_mode(&mut self) {
|
|
||||||
// self.state.debug_mode = !self.state.debug_mode;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn update_collision_positions(&mut self) {
|
|
||||||
// // Update Pac-Man's position
|
|
||||||
// self.state
|
|
||||||
// .collision_system
|
|
||||||
// .update_position(self.state.pacman_id, self.state.pacman.position());
|
|
||||||
|
|
||||||
// // Update ghost positions
|
|
||||||
// for (ghost, &ghost_id) in self.state.ghosts.iter().zip(&self.state.ghost_ids) {
|
|
||||||
// self.state.collision_system.update_position(ghost_id, ghost.position());
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn check_collisions(&mut self) {
|
// fn check_collisions(&mut self) {
|
||||||
// // Check Pac-Man vs Items
|
// // Check Pac-Man vs Items
|
||||||
// let potential_collisions = self
|
// let potential_collisions = self
|
||||||
|
|||||||
54
src/systems/audio.rs
Normal file
54
src/systems/audio.rs
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
//! Audio system for handling sound playback in the Pac-Man game.
|
||||||
|
//!
|
||||||
|
//! This module provides an ECS-based audio system that integrates with SDL2_mixer
|
||||||
|
//! for playing sound effects. The system uses NonSendMut resources to handle SDL2's
|
||||||
|
//! main-thread requirements while maintaining Bevy ECS compatibility.
|
||||||
|
|
||||||
|
use bevy_ecs::{
|
||||||
|
event::{Event, EventReader, EventWriter},
|
||||||
|
system::{NonSendMut, ResMut},
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::{audio::Audio, error::GameError, systems::components::AudioState};
|
||||||
|
|
||||||
|
/// Events for triggering audio playback
|
||||||
|
#[derive(Event, Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
|
pub enum AudioEvent {
|
||||||
|
/// Play the "eat" sound when Pac-Man consumes a pellet
|
||||||
|
PlayEat,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Non-send resource wrapper for SDL2 audio system
|
||||||
|
///
|
||||||
|
/// This wrapper is needed because SDL2 audio components are not Send,
|
||||||
|
/// but Bevy ECS requires Send for regular resources. Using NonSendMut
|
||||||
|
/// allows us to use SDL2 audio on the main thread while integrating
|
||||||
|
/// with the ECS system.
|
||||||
|
pub struct AudioResource(pub Audio);
|
||||||
|
|
||||||
|
/// System that processes audio events and plays sounds
|
||||||
|
pub fn audio_system(
|
||||||
|
mut audio: NonSendMut<AudioResource>,
|
||||||
|
mut audio_state: ResMut<AudioState>,
|
||||||
|
mut audio_events: EventReader<AudioEvent>,
|
||||||
|
_errors: EventWriter<GameError>,
|
||||||
|
) {
|
||||||
|
// Set mute state if it has changed
|
||||||
|
if audio.0.is_muted() != audio_state.muted {
|
||||||
|
audio.0.set_mute(audio_state.muted);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Process audio events
|
||||||
|
for event in audio_events.read() {
|
||||||
|
match event {
|
||||||
|
AudioEvent::PlayEat => {
|
||||||
|
if !audio.0.is_disabled() && !audio_state.muted {
|
||||||
|
audio.0.eat();
|
||||||
|
// Update the sound index for cycling through sounds
|
||||||
|
audio_state.sound_index = (audio_state.sound_index + 1) % 4;
|
||||||
|
// 4 eat sounds available
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -60,7 +60,6 @@ bitflags! {
|
|||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub struct Collider {
|
pub struct Collider {
|
||||||
pub size: f32,
|
pub size: f32,
|
||||||
pub layer: CollisionLayer,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Marker components for collision filtering optimization
|
/// Marker components for collision filtering optimization
|
||||||
@@ -73,9 +72,6 @@ pub struct GhostCollider;
|
|||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub struct ItemCollider;
|
pub struct ItemCollider;
|
||||||
|
|
||||||
#[derive(Component)]
|
|
||||||
pub struct Score(pub u32);
|
|
||||||
|
|
||||||
#[derive(Bundle)]
|
#[derive(Bundle)]
|
||||||
pub struct PlayerBundle {
|
pub struct PlayerBundle {
|
||||||
pub player: PlayerControlled,
|
pub player: PlayerControlled,
|
||||||
@@ -94,7 +90,6 @@ pub struct ItemBundle {
|
|||||||
pub position: Position,
|
pub position: Position,
|
||||||
pub sprite: Renderable,
|
pub sprite: Renderable,
|
||||||
pub entity_type: EntityType,
|
pub entity_type: EntityType,
|
||||||
pub score: Score,
|
|
||||||
pub collider: Collider,
|
pub collider: Collider,
|
||||||
pub item_collider: ItemCollider,
|
pub item_collider: ItemCollider,
|
||||||
}
|
}
|
||||||
@@ -112,3 +107,12 @@ pub struct DeltaTime(pub f32);
|
|||||||
|
|
||||||
#[derive(Resource, Default)]
|
#[derive(Resource, Default)]
|
||||||
pub struct RenderDirty(pub bool);
|
pub struct RenderDirty(pub bool);
|
||||||
|
|
||||||
|
/// Resource for tracking audio state
|
||||||
|
#[derive(Resource, Debug, Clone, Default)]
|
||||||
|
pub struct AudioState {
|
||||||
|
/// Whether audio is currently muted
|
||||||
|
pub muted: bool,
|
||||||
|
/// Current sound index for cycling through eat sounds
|
||||||
|
pub sound_index: usize,
|
||||||
|
}
|
||||||
|
|||||||
@@ -25,7 +25,10 @@ pub fn player_system(
|
|||||||
let mut movable = match players.single_mut() {
|
let mut movable = match players.single_mut() {
|
||||||
Ok(movable) => movable,
|
Ok(movable) => movable,
|
||||||
Err(e) => {
|
Err(e) => {
|
||||||
errors.write(GameError::InvalidState(format!("No/multiple entities queried for player system: {}", e)).into());
|
errors.write(GameError::InvalidState(format!(
|
||||||
|
"No/multiple entities queried for player system: {}",
|
||||||
|
e
|
||||||
|
)));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -3,12 +3,13 @@ use crate::constants::BOARD_PIXEL_OFFSET;
|
|||||||
use crate::map::builder::Map;
|
use crate::map::builder::Map;
|
||||||
use crate::systems::components::Collider;
|
use crate::systems::components::Collider;
|
||||||
use crate::systems::movement::Position;
|
use crate::systems::movement::Position;
|
||||||
|
use crate::systems::profiling::SystemTimings;
|
||||||
use crate::systems::render::BackbufferResource;
|
use crate::systems::render::BackbufferResource;
|
||||||
use bevy_ecs::prelude::*;
|
use bevy_ecs::prelude::*;
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
use sdl2::rect::Rect;
|
use sdl2::rect::Rect;
|
||||||
use sdl2::render::{Canvas, Texture};
|
use sdl2::render::{Canvas, Texture, TextureCreator};
|
||||||
use sdl2::video::Window;
|
use sdl2::video::{Window, WindowContext};
|
||||||
|
|
||||||
#[derive(Resource, Default, Debug, Copy, Clone, PartialEq)]
|
#[derive(Resource, Default, Debug, Copy, Clone, PartialEq)]
|
||||||
pub enum DebugState {
|
pub enum DebugState {
|
||||||
@@ -62,11 +63,76 @@ fn transform_size(size: f32, output_size: (u32, u32), logical_size: (u32, u32))
|
|||||||
(size * scale) as u32
|
(size * scale) as u32
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Renders timing information in the top-left corner of the screen
|
||||||
|
fn render_timing_display(
|
||||||
|
canvas: &mut Canvas<Window>,
|
||||||
|
texture_creator: &mut TextureCreator<WindowContext>,
|
||||||
|
timings: &SystemTimings,
|
||||||
|
) {
|
||||||
|
// Get TTF context
|
||||||
|
let ttf_context = sdl2::ttf::init().unwrap();
|
||||||
|
|
||||||
|
// Load font
|
||||||
|
let font = ttf_context.load_font("assets/site/TerminalVector.ttf", 12).unwrap();
|
||||||
|
|
||||||
|
// Format timing information using the formatting module
|
||||||
|
let timing_text = timings.format_timing_display();
|
||||||
|
|
||||||
|
// Split text by newlines and render each line separately
|
||||||
|
let lines: Vec<&str> = timing_text.lines().collect();
|
||||||
|
if lines.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let line_height = 14; // Approximate line height for 12pt font
|
||||||
|
let padding = 10;
|
||||||
|
|
||||||
|
// Calculate background dimensions
|
||||||
|
let max_width = lines
|
||||||
|
.iter()
|
||||||
|
.filter(|&&l| !l.is_empty()) // Don't consider empty lines for width
|
||||||
|
.map(|line| font.size_of(line).unwrap().0)
|
||||||
|
.max()
|
||||||
|
.unwrap_or(0);
|
||||||
|
|
||||||
|
// Only draw background if there is text to display
|
||||||
|
if max_width > 0 {
|
||||||
|
let total_height = (lines.len() as u32) * line_height as u32;
|
||||||
|
let bg_padding = 5;
|
||||||
|
|
||||||
|
// Draw background
|
||||||
|
let bg_rect = Rect::new(
|
||||||
|
padding - bg_padding,
|
||||||
|
padding - bg_padding,
|
||||||
|
max_width + (bg_padding * 2) as u32,
|
||||||
|
total_height + bg_padding as u32,
|
||||||
|
);
|
||||||
|
canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
|
||||||
|
canvas.set_draw_color(Color::RGBA(40, 40, 40, 180));
|
||||||
|
canvas.fill_rect(bg_rect).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i, line) in lines.iter().enumerate() {
|
||||||
|
if line.is_empty() {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render each line
|
||||||
|
let surface = font.render(line).blended(Color::RGBA(255, 255, 255, 200)).unwrap();
|
||||||
|
let texture = texture_creator.create_texture_from_surface(&surface).unwrap();
|
||||||
|
|
||||||
|
// Position each line below the previous one
|
||||||
|
let y_pos = padding + (i * line_height) as i32;
|
||||||
|
let dest = Rect::new(padding, y_pos, texture.query().width, texture.query().height);
|
||||||
|
canvas.copy(&texture, None, dest).unwrap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn debug_render_system(
|
pub fn debug_render_system(
|
||||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||||
backbuffer: NonSendMut<BackbufferResource>,
|
backbuffer: NonSendMut<BackbufferResource>,
|
||||||
mut debug_texture: NonSendMut<DebugTextureResource>,
|
mut debug_texture: NonSendMut<DebugTextureResource>,
|
||||||
debug_state: Res<DebugState>,
|
debug_state: Res<DebugState>,
|
||||||
|
timings: Res<SystemTimings>,
|
||||||
map: Res<Map>,
|
map: Res<Map>,
|
||||||
colliders: Query<(&Collider, &Position)>,
|
colliders: Query<(&Collider, &Position)>,
|
||||||
) {
|
) {
|
||||||
@@ -90,51 +156,59 @@ pub fn debug_render_system(
|
|||||||
})
|
})
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
||||||
|
// Get texture creator before entering the closure to avoid borrowing conflicts
|
||||||
|
let mut texture_creator = canvas.texture_creator();
|
||||||
|
|
||||||
// Draw debug info on the high-resolution debug texture
|
// Draw debug info on the high-resolution debug texture
|
||||||
canvas
|
canvas
|
||||||
.with_texture_canvas(&mut debug_texture.0, |debug_canvas| match *debug_state {
|
.with_texture_canvas(&mut debug_texture.0, |debug_canvas| {
|
||||||
DebugState::Graph => {
|
match *debug_state {
|
||||||
debug_canvas.set_draw_color(Color::RED);
|
DebugState::Graph => {
|
||||||
for (start_node, end_node) in map.graph.edges() {
|
debug_canvas.set_draw_color(Color::RED);
|
||||||
let start_node = map.graph.get_node(start_node).unwrap().position;
|
for (start_node, end_node) in map.graph.edges() {
|
||||||
let end_node = map.graph.get_node(end_node.target).unwrap().position;
|
let start_node = map.graph.get_node(start_node).unwrap().position;
|
||||||
|
let end_node = map.graph.get_node(end_node.target).unwrap().position;
|
||||||
|
|
||||||
// Transform positions using common method
|
// Transform positions using common method
|
||||||
let (start_x, start_y) =
|
let (start_x, start_y) =
|
||||||
transform_position_with_offset((start_node.x, start_node.y), output_size, logical_size);
|
transform_position_with_offset((start_node.x, start_node.y), output_size, logical_size);
|
||||||
let (end_x, end_y) = transform_position_with_offset((end_node.x, end_node.y), output_size, logical_size);
|
let (end_x, end_y) = transform_position_with_offset((end_node.x, end_node.y), output_size, logical_size);
|
||||||
|
|
||||||
debug_canvas.draw_line((start_x, start_y), (end_x, end_y)).unwrap();
|
debug_canvas.draw_line((start_x, start_y), (end_x, end_y)).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
debug_canvas.set_draw_color(Color::BLUE);
|
||||||
|
for node in map.graph.nodes() {
|
||||||
|
let pos = node.position;
|
||||||
|
|
||||||
|
// Transform position using common method
|
||||||
|
let (x, y) = transform_position_with_offset((pos.x, pos.y), output_size, logical_size);
|
||||||
|
let size = transform_size(4.0, output_size, logical_size);
|
||||||
|
|
||||||
|
debug_canvas
|
||||||
|
.fill_rect(Rect::new(x - (size as i32 / 2), y - (size as i32 / 2), size, size))
|
||||||
|
.unwrap();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
DebugState::Collision => {
|
||||||
|
debug_canvas.set_draw_color(Color::GREEN);
|
||||||
|
for (collider, position) in colliders.iter() {
|
||||||
|
let pos = position.get_pixel_pos(&map.graph).unwrap();
|
||||||
|
|
||||||
debug_canvas.set_draw_color(Color::BLUE);
|
// Transform position and size using common methods
|
||||||
for node in map.graph.nodes() {
|
let (x, y) = transform_position((pos.x, pos.y), output_size, logical_size);
|
||||||
let pos = node.position;
|
let size = transform_size(collider.size, output_size, logical_size);
|
||||||
|
|
||||||
// Transform position using common method
|
// Center the collision box on the entity
|
||||||
let (x, y) = transform_position_with_offset((pos.x, pos.y), output_size, logical_size);
|
let rect = Rect::new(x - (size as i32 / 2), y - (size as i32 / 2), size, size);
|
||||||
let size = transform_size(4.0, output_size, logical_size);
|
debug_canvas.draw_rect(rect).unwrap();
|
||||||
|
}
|
||||||
debug_canvas
|
|
||||||
.fill_rect(Rect::new(x - (size as i32 / 2), y - (size as i32 / 2), size, size))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
|
_ => {}
|
||||||
}
|
}
|
||||||
DebugState::Collision => {
|
|
||||||
debug_canvas.set_draw_color(Color::GREEN);
|
|
||||||
for (collider, position) in colliders.iter() {
|
|
||||||
let pos = position.get_pixel_pos(&map.graph).unwrap();
|
|
||||||
|
|
||||||
// Transform position and size using common methods
|
// Render timing information in the top-left corner
|
||||||
let (x, y) = transform_position((pos.x, pos.y), output_size, logical_size);
|
render_timing_display(debug_canvas, &mut texture_creator, &timings);
|
||||||
let size = transform_size(collider.size, output_size, logical_size);
|
|
||||||
|
|
||||||
// Center the collision box on the entity
|
|
||||||
let rect = Rect::new(x - (size as i32 / 2), y - (size as i32 / 2), size, size);
|
|
||||||
debug_canvas.draw_rect(rect).unwrap();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
})
|
})
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
||||||
|
|||||||
102
src/systems/formatting.rs
Normal file
102
src/systems/formatting.rs
Normal file
@@ -0,0 +1,102 @@
|
|||||||
|
use num_width::NumberWidth;
|
||||||
|
use smallvec::SmallVec;
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
// Helper to split a duration into a integer, decimal, and unit
|
||||||
|
fn get_value(duration: &Duration) -> (u64, u32, &'static str) {
|
||||||
|
let (int, decimal, unit) = match duration {
|
||||||
|
// if greater than 1 second, return as seconds
|
||||||
|
n if n >= &Duration::from_secs(1) => {
|
||||||
|
let secs = n.as_secs();
|
||||||
|
let decimal = n.as_millis() as u64 % 1000;
|
||||||
|
(secs, decimal as u32, "s")
|
||||||
|
}
|
||||||
|
// if greater than 1 millisecond, return as milliseconds
|
||||||
|
n if n >= &Duration::from_millis(1) => {
|
||||||
|
let ms = n.as_millis() as u64;
|
||||||
|
let decimal = n.as_micros() as u64 % 1000;
|
||||||
|
(ms, decimal as u32, "ms")
|
||||||
|
}
|
||||||
|
// if greater than 1 microsecond, return as microseconds
|
||||||
|
n if n >= &Duration::from_micros(1) => {
|
||||||
|
let us = n.as_micros() as u64;
|
||||||
|
let decimal = n.as_nanos() as u64 % 1000;
|
||||||
|
(us, decimal as u32, "µs")
|
||||||
|
}
|
||||||
|
// otherwise, return as nanoseconds
|
||||||
|
n => {
|
||||||
|
let ns = n.as_nanos() as u64;
|
||||||
|
(ns, 0, "ns")
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
(int, decimal, unit)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Formats timing data into a vector of strings with proper alignment
|
||||||
|
pub fn format_timing_display(timing_data: impl IntoIterator<Item = (String, Duration, Duration)>) -> SmallVec<[String; 12]> {
|
||||||
|
let mut iter = timing_data.into_iter().peekable();
|
||||||
|
if iter.peek().is_none() {
|
||||||
|
return SmallVec::new();
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Entry {
|
||||||
|
name: String,
|
||||||
|
avg_int: u64,
|
||||||
|
avg_decimal: u32,
|
||||||
|
avg_unit: &'static str,
|
||||||
|
std_int: u64,
|
||||||
|
std_decimal: u32,
|
||||||
|
std_unit: &'static str,
|
||||||
|
}
|
||||||
|
|
||||||
|
let entries = iter
|
||||||
|
.map(|(name, avg, std_dev)| {
|
||||||
|
let (avg_int, avg_decimal, avg_unit) = get_value(&avg);
|
||||||
|
let (std_int, std_decimal, std_unit) = get_value(&std_dev);
|
||||||
|
|
||||||
|
Entry {
|
||||||
|
name: name.clone(),
|
||||||
|
avg_int,
|
||||||
|
avg_decimal,
|
||||||
|
avg_unit,
|
||||||
|
std_int,
|
||||||
|
std_decimal,
|
||||||
|
std_unit,
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.collect::<SmallVec<[Entry; 12]>>();
|
||||||
|
|
||||||
|
let (max_name_width, max_avg_int_width, max_avg_decimal_width, max_std_int_width, max_std_decimal_width) = entries
|
||||||
|
.iter()
|
||||||
|
.fold((0, 0, 3, 0, 3), |(name_w, avg_int_w, avg_dec_w, std_int_w, std_dec_w), e| {
|
||||||
|
(
|
||||||
|
name_w.max(e.name.len()),
|
||||||
|
avg_int_w.max(e.avg_int.width() as usize),
|
||||||
|
avg_dec_w.max(e.avg_decimal.width() as usize),
|
||||||
|
std_int_w.max(e.std_int.width() as usize),
|
||||||
|
std_dec_w.max(e.std_decimal.width() as usize),
|
||||||
|
)
|
||||||
|
});
|
||||||
|
|
||||||
|
entries.iter().map(|e| {
|
||||||
|
format!(
|
||||||
|
"{name:max_name_width$} : {avg_int:max_avg_int_width$}.{avg_decimal:<max_avg_decimal_width$}{avg_unit} ± {std_int:max_std_int_width$}.{std_decimal:<max_std_decimal_width$}{std_unit}",
|
||||||
|
// Content
|
||||||
|
name = e.name,
|
||||||
|
avg_int = e.avg_int,
|
||||||
|
avg_decimal = e.avg_decimal,
|
||||||
|
std_int = e.std_int,
|
||||||
|
std_decimal = e.std_decimal,
|
||||||
|
// Units
|
||||||
|
avg_unit = e.avg_unit,
|
||||||
|
std_unit = e.std_unit,
|
||||||
|
// Padding
|
||||||
|
max_name_width = max_name_width,
|
||||||
|
max_avg_int_width = max_avg_int_width,
|
||||||
|
max_avg_decimal_width = max_avg_decimal_width,
|
||||||
|
max_std_int_width = max_std_int_width,
|
||||||
|
max_std_decimal_width = max_std_decimal_width
|
||||||
|
)
|
||||||
|
}).collect::<SmallVec<[String; 12]>>()
|
||||||
|
}
|
||||||
49
src/systems/item.rs
Normal file
49
src/systems/item.rs
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
use bevy_ecs::{event::EventReader, prelude::*, query::With, system::Query};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
events::GameEvent,
|
||||||
|
systems::{
|
||||||
|
audio::AudioEvent,
|
||||||
|
components::{EntityType, ItemCollider, PacmanCollider, ScoreResource},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn item_system(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut collision_events: EventReader<GameEvent>,
|
||||||
|
mut score: ResMut<ScoreResource>,
|
||||||
|
pacman_query: Query<Entity, With<PacmanCollider>>,
|
||||||
|
item_query: Query<(Entity, &EntityType), With<ItemCollider>>,
|
||||||
|
mut events: EventWriter<AudioEvent>,
|
||||||
|
) {
|
||||||
|
for event in collision_events.read() {
|
||||||
|
if let GameEvent::Collision(entity1, entity2) = event {
|
||||||
|
// Check if one is Pacman and the other is an item
|
||||||
|
let (_pacman_entity, item_entity) = if pacman_query.get(*entity1).is_ok() && item_query.get(*entity2).is_ok() {
|
||||||
|
(*entity1, *entity2)
|
||||||
|
} else if pacman_query.get(*entity2).is_ok() && item_query.get(*entity1).is_ok() {
|
||||||
|
(*entity2, *entity1)
|
||||||
|
} else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Get the item type and update score
|
||||||
|
if let Ok((item_ent, entity_type)) = item_query.get(item_entity) {
|
||||||
|
match entity_type {
|
||||||
|
EntityType::Pellet => {
|
||||||
|
score.0 += 10;
|
||||||
|
}
|
||||||
|
EntityType::PowerPellet => {
|
||||||
|
score.0 += 50;
|
||||||
|
}
|
||||||
|
_ => continue,
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove the collected item
|
||||||
|
commands.entity(item_ent).despawn();
|
||||||
|
|
||||||
|
events.write(AudioEvent::PlayEat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -3,12 +3,15 @@
|
|||||||
//! This module contains all the ECS-related logic, including components, systems,
|
//! This module contains all the ECS-related logic, including components, systems,
|
||||||
//! and resources.
|
//! and resources.
|
||||||
|
|
||||||
|
pub mod audio;
|
||||||
pub mod blinking;
|
pub mod blinking;
|
||||||
pub mod collision;
|
pub mod collision;
|
||||||
pub mod components;
|
pub mod components;
|
||||||
pub mod control;
|
pub mod control;
|
||||||
pub mod debug;
|
pub mod debug;
|
||||||
|
pub mod formatting;
|
||||||
pub mod input;
|
pub mod input;
|
||||||
|
pub mod item;
|
||||||
pub mod movement;
|
pub mod movement;
|
||||||
pub mod profiling;
|
pub mod profiling;
|
||||||
pub mod render;
|
pub mod render;
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ pub struct EdgeProgress {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Pure spatial position component - works for both static and dynamic entities.
|
/// Pure spatial position component - works for both static and dynamic entities.
|
||||||
#[derive(Component, Debug, Copy, Clone, PartialEq)]
|
#[derive(Component, Debug, Copy, Clone, PartialEq, Default)]
|
||||||
pub struct Position {
|
pub struct Position {
|
||||||
/// The current/primary node this entity is at or traveling from
|
/// The current/primary node this entity is at or traveling from
|
||||||
pub node: NodeId,
|
pub node: NodeId,
|
||||||
@@ -29,10 +29,13 @@ pub struct Position {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Explicit movement state - only for entities that can move.
|
/// Explicit movement state - only for entities that can move.
|
||||||
#[derive(Component, Debug, Clone, Copy, PartialEq)]
|
#[derive(Component, Debug, Clone, Copy, PartialEq, Default)]
|
||||||
pub enum MovementState {
|
pub enum MovementState {
|
||||||
|
#[default]
|
||||||
Stopped,
|
Stopped,
|
||||||
Moving { direction: Direction },
|
Moving {
|
||||||
|
direction: Direction,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Movement capability and parameters - only for entities that can move.
|
/// Movement capability and parameters - only for entities that can move.
|
||||||
@@ -83,15 +86,6 @@ impl Position {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for Position {
|
|
||||||
fn default() -> Self {
|
|
||||||
Position {
|
|
||||||
node: 0,
|
|
||||||
edge_progress: None,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
impl Position {
|
impl Position {
|
||||||
/// Returns `true` if the position is exactly at a node (not traveling).
|
/// Returns `true` if the position is exactly at a node (not traveling).
|
||||||
|
|||||||
@@ -1,38 +1,61 @@
|
|||||||
use bevy_ecs::prelude::Resource;
|
use bevy_ecs::prelude::Resource;
|
||||||
use bevy_ecs::system::{IntoSystem, System};
|
use bevy_ecs::system::{IntoSystem, System};
|
||||||
|
use circular_buffer::CircularBuffer;
|
||||||
use micromap::Map;
|
use micromap::Map;
|
||||||
use parking_lot::Mutex;
|
use parking_lot::{Mutex, RwLock};
|
||||||
use std::collections::VecDeque;
|
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
use thousands::Separable;
|
||||||
|
|
||||||
const TIMING_WINDOW_SIZE: usize = 90; // 1.5 seconds at 60 FPS
|
/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
|
||||||
|
const MAX_SYSTEMS: usize = 12;
|
||||||
|
/// The number of durations to keep in the circular buffer.
|
||||||
|
const TIMING_WINDOW_SIZE: usize = 30;
|
||||||
|
|
||||||
#[derive(Resource, Default, Debug)]
|
#[derive(Resource, Default, Debug)]
|
||||||
pub struct SystemTimings {
|
pub struct SystemTimings {
|
||||||
pub timings: Mutex<Map<&'static str, VecDeque<Duration>, 15>>,
|
/// Map of system names to a queue of durations, using a circular buffer.
|
||||||
|
///
|
||||||
|
/// Uses a RwLock to allow multiple readers for the HashMap, and a Mutex on the circular buffer for exclusive access.
|
||||||
|
/// This is probably overkill, but it's fun to play with.
|
||||||
|
///
|
||||||
|
/// Also, we use a micromap::Map as the number of systems is generally quite small.
|
||||||
|
/// Just make sure to set the capacity appropriately, or it will panic.
|
||||||
|
pub timings: RwLock<Map<&'static str, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, MAX_SYSTEMS>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl SystemTimings {
|
impl SystemTimings {
|
||||||
pub fn add_timing(&self, name: &'static str, duration: Duration) {
|
pub fn add_timing(&self, name: &'static str, duration: Duration) {
|
||||||
let mut timings = self.timings.lock();
|
// acquire a upgradable read lock
|
||||||
let queue = timings.entry(name).or_insert_with(VecDeque::new);
|
let mut timings = self.timings.upgradable_read();
|
||||||
|
|
||||||
queue.push_back(duration);
|
// happy path, the name is already in the map (no need to mutate the hashmap)
|
||||||
if queue.len() > TIMING_WINDOW_SIZE {
|
if timings.contains_key(name) {
|
||||||
queue.pop_front();
|
let queue = timings
|
||||||
|
.get(name)
|
||||||
|
.expect("System name not found in map after contains_key check");
|
||||||
|
let mut queue = queue.lock();
|
||||||
|
|
||||||
|
queue.push_back(duration);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// otherwise, acquire a write lock and insert a new queue
|
||||||
|
timings.with_upgraded(|timings| {
|
||||||
|
let queue = timings.entry(name).or_insert_with(|| Mutex::new(CircularBuffer::new()));
|
||||||
|
queue.lock().push_back(duration);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_stats(&self) -> Map<&'static str, (Duration, Duration), 10> {
|
pub fn get_stats(&self) -> Map<&'static str, (Duration, Duration), MAX_SYSTEMS> {
|
||||||
let timings = self.timings.lock();
|
let timings = self.timings.read();
|
||||||
let mut stats = Map::new();
|
let mut stats = Map::new();
|
||||||
|
|
||||||
for (name, queue) in timings.iter() {
|
for (name, queue) in timings.iter() {
|
||||||
if queue.is_empty() {
|
if queue.lock().is_empty() {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
let durations: Vec<f64> = queue.iter().map(|d| d.as_secs_f64() * 1000.0).collect();
|
let durations: Vec<f64> = queue.lock().iter().map(|d| d.as_secs_f64() * 1000.0).collect();
|
||||||
let count = durations.len() as f64;
|
let count = durations.len() as f64;
|
||||||
|
|
||||||
let sum: f64 = durations.iter().sum();
|
let sum: f64 = durations.iter().sum();
|
||||||
@@ -54,11 +77,11 @@ impl SystemTimings {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_total_stats(&self) -> (Duration, Duration) {
|
pub fn get_total_stats(&self) -> (Duration, Duration) {
|
||||||
let timings = self.timings.lock();
|
let timings = self.timings.read();
|
||||||
let mut all_durations = Vec::new();
|
let mut all_durations = Vec::new();
|
||||||
|
|
||||||
for queue in timings.values() {
|
for queue in timings.values() {
|
||||||
all_durations.extend(queue.iter().map(|d| d.as_secs_f64() * 1000.0));
|
all_durations.extend(queue.lock().iter().map(|d| d.as_secs_f64() * 1000.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
if all_durations.is_empty() {
|
if all_durations.is_empty() {
|
||||||
@@ -77,6 +100,34 @@ impl SystemTimings {
|
|||||||
Duration::from_secs_f64(std_dev / 1000.0),
|
Duration::from_secs_f64(std_dev / 1000.0),
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn format_timing_display(&self) -> String {
|
||||||
|
let stats = self.get_stats();
|
||||||
|
let (total_avg, total_std) = self.get_total_stats();
|
||||||
|
|
||||||
|
let effective_fps = match 1.0 / total_avg.as_secs_f64() {
|
||||||
|
f if f > 100.0 => (f as u32).separate_with_commas(),
|
||||||
|
f if f < 10.0 => format!("{:.1} FPS", f),
|
||||||
|
f => format!("{:.0} FPS", f),
|
||||||
|
};
|
||||||
|
|
||||||
|
// Collect timing data for formatting
|
||||||
|
let mut timing_data = Vec::new();
|
||||||
|
|
||||||
|
// Add total stats
|
||||||
|
timing_data.push((effective_fps, total_avg, total_std));
|
||||||
|
|
||||||
|
// Add top 5 most expensive systems
|
||||||
|
let mut sorted_stats: Vec<_> = stats.iter().collect();
|
||||||
|
sorted_stats.sort_by(|a, b| b.1 .0.cmp(&a.1 .0));
|
||||||
|
|
||||||
|
for (name, (avg, std_dev)) in sorted_stats.iter().take(5) {
|
||||||
|
timing_data.push((name.to_string(), *avg, *std_dev));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use the formatting module to format the data
|
||||||
|
crate::systems::formatting::format_timing_display(timing_data).join("\n")
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn profile<S, M>(name: &'static str, system: S) -> impl FnMut(&mut bevy_ecs::world::World)
|
pub fn profile<S, M>(name: &'static str, system: S) -> impl FnMut(&mut bevy_ecs::world::World)
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ use bevy_ecs::system::{NonSendMut, Query, Res, ResMut};
|
|||||||
use sdl2::render::{Canvas, Texture};
|
use sdl2::render::{Canvas, Texture};
|
||||||
use sdl2::video::Window;
|
use sdl2::video::Window;
|
||||||
|
|
||||||
|
#[allow(clippy::type_complexity)]
|
||||||
pub fn dirty_render_system(
|
pub fn dirty_render_system(
|
||||||
mut dirty: ResMut<RenderDirty>,
|
mut dirty: ResMut<RenderDirty>,
|
||||||
changed_renderables: Query<(), Or<(Changed<Renderable>, Changed<Position>)>>,
|
changed_renderables: Query<(), Or<(Changed<Renderable>, Changed<Position>)>>,
|
||||||
@@ -47,7 +48,7 @@ pub fn directional_render_system(
|
|||||||
renderable.sprite = new_tile;
|
renderable.sprite = new_tile;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
errors.write(TextureError::RenderFailed(format!("Entity has no texture")).into());
|
errors.write(TextureError::RenderFailed("Entity has no texture".to_string()).into());
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -59,6 +60,7 @@ pub struct MapTextureResource(pub Texture<'static>);
|
|||||||
/// A non-send resource for the backbuffer texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
/// A non-send resource for the backbuffer texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
||||||
pub struct BackbufferResource(pub Texture<'static>);
|
pub struct BackbufferResource(pub Texture<'static>);
|
||||||
|
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
pub fn render_system(
|
pub fn render_system(
|
||||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||||
map_texture: NonSendMut<MapTextureResource>,
|
map_texture: NonSendMut<MapTextureResource>,
|
||||||
@@ -85,7 +87,11 @@ pub fn render_system(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Render all entities to the backbuffer
|
// Render all entities to the backbuffer
|
||||||
for (_, renderable, position) in renderables.iter() {
|
for (_, renderable, position) in renderables
|
||||||
|
.iter()
|
||||||
|
.sort_by_key::<(Entity, &Renderable, &Position), _>(|(_, renderable, _)| renderable.layer)
|
||||||
|
.rev()
|
||||||
|
{
|
||||||
if !renderable.visible {
|
if !renderable.visible {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -105,7 +111,7 @@ pub fn render_system(
|
|||||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
||||||
}
|
}
|
||||||
Err(e) => {
|
Err(e) => {
|
||||||
errors.write(e.into());
|
errors.write(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
95
tests/formatting.rs
Normal file
95
tests/formatting.rs
Normal file
@@ -0,0 +1,95 @@
|
|||||||
|
use pacman::systems::formatting::format_timing_display;
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
use pretty_assertions::assert_eq;
|
||||||
|
|
||||||
|
fn get_timing_data() -> Vec<(String, Duration, Duration)> {
|
||||||
|
vec![
|
||||||
|
("total".to_string(), Duration::from_micros(1234), Duration::from_micros(570)),
|
||||||
|
("input".to_string(), Duration::from_micros(120), Duration::from_micros(45)),
|
||||||
|
("player".to_string(), Duration::from_micros(456), Duration::from_micros(123)),
|
||||||
|
("movement".to_string(), Duration::from_micros(789), Duration::from_micros(234)),
|
||||||
|
("render".to_string(), Duration::from_micros(12), Duration::from_micros(3)),
|
||||||
|
("debug".to_string(), Duration::from_nanos(460), Duration::from_nanos(557)),
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_formatted_output() -> impl IntoIterator<Item = String> {
|
||||||
|
format_timing_display(get_timing_data())
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_formatting_alignment() {
|
||||||
|
let mut colon_positions = vec![];
|
||||||
|
let mut first_decimal_positions = vec![];
|
||||||
|
let mut second_decimal_positions = vec![];
|
||||||
|
let mut first_unit_positions = vec![];
|
||||||
|
let mut second_unit_positions = vec![];
|
||||||
|
|
||||||
|
get_formatted_output().into_iter().for_each(|line| {
|
||||||
|
let (mut got_decimal, mut got_unit) = (false, false);
|
||||||
|
for (i, char) in line.chars().enumerate() {
|
||||||
|
match char {
|
||||||
|
':' => colon_positions.push(i),
|
||||||
|
'.' => {
|
||||||
|
if got_decimal {
|
||||||
|
second_decimal_positions.push(i);
|
||||||
|
} else {
|
||||||
|
first_decimal_positions.push(i);
|
||||||
|
}
|
||||||
|
got_decimal = true;
|
||||||
|
}
|
||||||
|
's' => {
|
||||||
|
if got_unit {
|
||||||
|
first_unit_positions.push(i);
|
||||||
|
} else {
|
||||||
|
second_unit_positions.push(i);
|
||||||
|
got_unit = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Assert that all positions were found
|
||||||
|
assert_eq!(
|
||||||
|
[
|
||||||
|
&colon_positions,
|
||||||
|
&first_decimal_positions,
|
||||||
|
&second_decimal_positions,
|
||||||
|
&first_unit_positions,
|
||||||
|
&second_unit_positions
|
||||||
|
]
|
||||||
|
.iter()
|
||||||
|
.all(|p| p.len() == 6),
|
||||||
|
true
|
||||||
|
);
|
||||||
|
|
||||||
|
// Assert that all positions are the same
|
||||||
|
assert!(
|
||||||
|
colon_positions.iter().all(|&p| p == colon_positions[0]),
|
||||||
|
"colon positions are not the same {:?}",
|
||||||
|
colon_positions
|
||||||
|
);
|
||||||
|
assert!(
|
||||||
|
first_decimal_positions.iter().all(|&p| p == first_decimal_positions[0]),
|
||||||
|
"first decimal positions are not the same {:?}",
|
||||||
|
first_decimal_positions
|
||||||
|
);
|
||||||
|
assert!(
|
||||||
|
second_decimal_positions.iter().all(|&p| p == second_decimal_positions[0]),
|
||||||
|
"second decimal positions are not the same {:?}",
|
||||||
|
second_decimal_positions
|
||||||
|
);
|
||||||
|
assert!(
|
||||||
|
first_unit_positions.iter().all(|&p| p == first_unit_positions[0]),
|
||||||
|
"first unit positions are not the same {:?}",
|
||||||
|
first_unit_positions
|
||||||
|
);
|
||||||
|
assert!(
|
||||||
|
second_unit_positions.iter().all(|&p| p == second_unit_positions[0]),
|
||||||
|
"second unit positions are not the same {:?}",
|
||||||
|
second_unit_positions
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -22,19 +22,19 @@ fn test_timing_statistics() {
|
|||||||
assert!(total_std.as_millis() > 0);
|
assert!(total_std.as_millis() > 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
// #[test]
|
||||||
fn test_window_size_limit() {
|
// fn test_window_size_limit() {
|
||||||
let timings = SystemTimings::default();
|
// let timings = SystemTimings::default();
|
||||||
|
|
||||||
// Add more than 90 timings to test window size limit
|
// // Add more than 90 timings to test window size limit
|
||||||
for i in 0..100 {
|
// for i in 0..100 {
|
||||||
timings.add_timing("test_system", Duration::from_millis(i));
|
// timings.add_timing("test_system", Duration::from_millis(i));
|
||||||
}
|
// }
|
||||||
|
|
||||||
let stats = timings.get_stats();
|
// let stats = timings.get_stats();
|
||||||
let (avg, _) = stats.get("test_system").unwrap();
|
// let (avg, _) = stats.get("test_system").unwrap();
|
||||||
|
|
||||||
// Should only keep the last 90 values, so average should be around 55ms
|
// // Should only keep the last 90 values, so average should be around 55ms
|
||||||
// (average of 10-99)
|
// // (average of 10-99)
|
||||||
assert!((avg.as_millis() as f64 - 55.0).abs() < 5.0);
|
// assert!((avg.as_millis() as f64 - 55.0).abs() < 5.0);
|
||||||
}
|
// }
|
||||||
|
|||||||
Reference in New Issue
Block a user