Compare commits
1 Commits
v0.41.3
...
68cbbd56f2
| Author | SHA1 | Date | |
|---|---|---|---|
| 68cbbd56f2 |
@@ -1,5 +1,2 @@
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[profile.default]
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[profile.default]
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fail-fast = false
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fail-fast = false
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[profile.coverage]
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status-level = "none"
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18
.github/workflows/build.yaml
vendored
@@ -30,7 +30,7 @@ jobs:
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runs-on: ${{ matrix.os }}
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runs-on: ${{ matrix.os }}
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steps:
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steps:
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- name: Checkout
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- name: Checkout
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uses: actions/checkout@v5
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uses: actions/checkout@v4
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|
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- name: Setup Rust Toolchain
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- name: Setup Rust Toolchain
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uses: dtolnay/rust-toolchain@master
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uses: dtolnay/rust-toolchain@master
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@@ -64,16 +64,15 @@ jobs:
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run: cargo build --release
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run: cargo build --release
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- name: Acquire Package Version
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- name: Acquire Package Version
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id: get_version
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shell: bash
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shell: bash # required to prevent Windows runners from failing
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run: |
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run: |
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set -euo pipefail # exit on error
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PACKAGE_VERSION=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)
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echo "version=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)" >> $GITHUB_OUTPUT
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echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
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- name: Upload Artifact
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- name: Upload Artifact
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uses: actions/upload-artifact@v4
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uses: actions/upload-artifact@v4
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with:
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with:
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name: "pacman-${{ steps.get_version.outputs.version }}-${{ matrix.target }}"
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name: "pacman-${{ env.PACKAGE_VERSION }}-${{ matrix.target }}"
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path: ./target/release/${{ matrix.artifact_name }}
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path: ./target/release/${{ matrix.artifact_name }}
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retention-days: 7
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retention-days: 7
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if-no-files-found: error
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if-no-files-found: error
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@@ -84,13 +83,10 @@ jobs:
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permissions:
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permissions:
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pages: write
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pages: write
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id-token: write
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id-token: write
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# concurrency group is used to prevent multiple page deployments from being attempted at the same time
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concurrency:
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group: ${{ github.workflow }}-wasm
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steps:
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steps:
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- name: Checkout
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- name: Checkout
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uses: actions/checkout@v5
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uses: actions/checkout@v4
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|
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- name: Setup Emscripten SDK
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- name: Setup Emscripten SDK
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uses: pyodide/setup-emsdk@v15
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uses: pyodide/setup-emsdk@v15
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@@ -102,7 +98,7 @@ jobs:
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uses: dtolnay/rust-toolchain@master
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uses: dtolnay/rust-toolchain@master
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with:
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with:
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target: wasm32-unknown-emscripten
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target: wasm32-unknown-emscripten
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toolchain: 1.86.0
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toolchain: 1.86.0 # we are unfortunately pinned to 1.86.0 for some reason, bulk-memory-opt related issues
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- name: Rust Cache
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- name: Rust Cache
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uses: Swatinem/rust-cache@v2
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uses: Swatinem/rust-cache@v2
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40
.github/workflows/coverage.yaml
vendored
@@ -11,7 +11,7 @@ jobs:
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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steps:
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steps:
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- name: Checkout code
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- name: Checkout code
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uses: actions/checkout@v5
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uses: actions/checkout@v4
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|
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- name: Install Rust toolchain
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- name: Install Rust toolchain
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uses: dtolnay/rust-toolchain@master
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uses: dtolnay/rust-toolchain@master
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@@ -42,39 +42,15 @@ jobs:
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|
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- uses: taiki-e/install-action@cargo-llvm-cov
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- uses: taiki-e/install-action@cargo-llvm-cov
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- uses: taiki-e/install-action@nextest
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- uses: taiki-e/install-action@nextest
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- uses: taiki-e/install-action@just
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# Note: We manually link zlib. This should be synchronized with the flags set for Linux in .cargo/config.toml.
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- name: Generate coverage report
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- name: Generate coverage report
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run: |
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run: |
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just coverage
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cargo llvm-cov --no-fail-fast --lcov --output-path lcov.info nextest
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- name: Download Coveralls CLI
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run: |
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# use GitHub Releases URL instead of coveralls.io because they can't maintain their own files; it 404s
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curl -L https://github.com/coverallsapp/coverage-reporter/releases/download/v0.6.15/coveralls-linux-x86_64.tar.gz | tar -xz -C /usr/local/bin
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|
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- name: Upload coverage to Coveralls
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- name: Upload coverage to Coveralls
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env:
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uses: coverallsapp/github-action@v2
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COVERALLS_REPO_TOKEN: ${{ secrets.COVERALLS_REPO_TOKEN }}
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with:
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run: |
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files: ./lcov.info
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if [ ! -f "lcov.info" ]; then
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format: lcov
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echo "Error: lcov.info file not found. Coverage generation may have failed."
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allow-empty: false
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exit 1
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fi
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|
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for i in {1..10}; do
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echo "Attempt $i: Uploading coverage to Coveralls..."
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if coveralls -n report lcov.info; then
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echo "Successfully uploaded coverage report."
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exit 0
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fi
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|
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if [ $i -lt 10 ]; then
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delay=$((2**i))
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echo "Attempt $i failed. Retrying in $delay seconds..."
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sleep $delay
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fi
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done
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echo "Failed to upload coverage report after 10 attempts."
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exit 1
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2
.github/workflows/tests.yaml
vendored
@@ -12,7 +12,7 @@ jobs:
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|
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steps:
|
steps:
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- name: Checkout code
|
- name: Checkout code
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uses: actions/checkout@v5
|
uses: actions/checkout@v4
|
||||||
|
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||||||
- name: Install Rust toolchain
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- name: Install Rust toolchain
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uses: dtolnay/rust-toolchain@master
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uses: dtolnay/rust-toolchain@master
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16
.gitignore
vendored
@@ -1,17 +1,7 @@
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# IDE, Other files
|
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.vscode
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.idea
|
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rust-sdl2-emscripten/
|
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|
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# Build files
|
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target/
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target/
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dist/
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dist/
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emsdk/
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emsdk/
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|
.idea
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# Site build f iles
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rust-sdl2-emscripten/
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tailwindcss-*
|
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assets/site/build.css
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assets/site/build.css
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|
tailwindcss-*
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# Coverage reports
|
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lcov.info
|
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coverage.html
|
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805
Cargo.lock
generated
19
Cargo.toml
@@ -6,7 +6,7 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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|
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[dependencies]
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[dependencies]
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tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
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tracing = { version = "0.1.40", features = ["max_level_debug", "release_max_level_debug"]}
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tracing-error = "0.2.0"
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tracing-error = "0.2.0"
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tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
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tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
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lazy_static = "1.5.0"
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lazy_static = "1.5.0"
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@@ -15,18 +15,14 @@ spin_sleep = "1.3.2"
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rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
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rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
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pathfinding = "4.14"
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pathfinding = "4.14"
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once_cell = "1.21.3"
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once_cell = "1.21.3"
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thiserror = "2.0.14"
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thiserror = "1.0"
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anyhow = "1.0"
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anyhow = "1.0"
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glam = "0.30.5"
|
glam = { version = "0.30.4", features = [] }
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serde = { version = "1.0.219", features = ["derive"] }
|
serde = { version = "1.0.219", features = ["derive"] }
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serde_json = "1.0.142"
|
serde_json = "1.0.141"
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smallvec = "1.15.1"
|
smallvec = "1.15.1"
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strum = "0.27.2"
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strum = "0.27.2"
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strum_macros = "0.27.2"
|
strum_macros = "0.27.2"
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phf = { version = "0.12.1", features = ["macros"] }
|
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bevy_ecs = "0.16.1"
|
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bitflags = "2.9.1"
|
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||||||
parking_lot = "0.12.3"
|
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||||||
|
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||||||
[profile.release]
|
[profile.release]
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||||||
lto = true
|
lto = true
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||||||
@@ -60,9 +56,4 @@ x86_64-apple-darwin = { triplet = "x64-osx" }
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aarch64-apple-darwin = { triplet = "arm64-osx" }
|
aarch64-apple-darwin = { triplet = "arm64-osx" }
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|
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[target.'cfg(target_os = "emscripten")'.dependencies]
|
[target.'cfg(target_os = "emscripten")'.dependencies]
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libc = "0.2.175"
|
libc = "0.2.16"
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||||||
|
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||||||
[build-dependencies]
|
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||||||
serde = { version = "1.0", features = ["derive"] }
|
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||||||
serde_json = "1.0"
|
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||||||
phf = { version = "0.12.1", features = ["macros"] }
|
|
||||||
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|||||||
33
Justfile
@@ -1,33 +0,0 @@
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set shell := ["bash", "-c"]
|
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||||||
set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
|
|
||||||
|
|
||||||
# Regex to exclude files from coverage report, double escapes for Justfile + CLI
|
|
||||||
# You can use src\\\\..., but the filename alone is acceptable too
|
|
||||||
coverage_exclude_pattern := "src\\\\app.rs|audio.rs|src\\\\error.rs|platform\\\\emscripten.rs"
|
|
||||||
|
|
||||||
# !!! --ignore-filename-regex should be used on both reports & coverage testing
|
|
||||||
# !!! --remap-path-prefix prevents the absolute path from being used in the generated report
|
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||||||
|
|
||||||
# Generate HTML report (for humans, source line inspection)
|
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||||||
html: coverage
|
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cargo llvm-cov report \
|
|
||||||
--remap-path-prefix \
|
|
||||||
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
|
|
||||||
--html \
|
|
||||||
--open
|
|
||||||
|
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||||||
# Display report (for humans)
|
|
||||||
report-coverage: coverage
|
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||||||
cargo llvm-cov report \
|
|
||||||
--remap-path-prefix \
|
|
||||||
--ignore-filename-regex "{{ coverage_exclude_pattern }}"
|
|
||||||
|
|
||||||
# Run & generate report (for CI)
|
|
||||||
coverage:
|
|
||||||
cargo llvm-cov \
|
|
||||||
--lcov \
|
|
||||||
--remap-path-prefix \
|
|
||||||
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
|
|
||||||
--output-path lcov.info \
|
|
||||||
--profile coverage \
|
|
||||||
--no-fail-fast nextest
|
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
# Pac-Man
|
# Pac-Man
|
||||||
|
|
||||||
[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![If you're seeing this, Coveralls.io is broken again and it's not my fault.][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
|
[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![Code Coverage][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
|
||||||
|
|
||||||
[badge-test]: https://github.com/Xevion/Pac-Man/actions/workflows/tests.yaml/badge.svg
|
[badge-test]: https://github.com/Xevion/Pac-Man/actions/workflows/tests.yaml/badge.svg
|
||||||
[badge-build]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml/badge.svg
|
[badge-build]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml/badge.svg
|
||||||
@@ -72,8 +72,6 @@ I wanted to hit a log of goals and features, making it a 'perfect' project that
|
|||||||
|
|
||||||
Since this project is still in progress, I'm only going to cover non-obvious build details. By reading the code, build scripts, and copying the online build workflows, you should be able to replicate the build process.
|
Since this project is still in progress, I'm only going to cover non-obvious build details. By reading the code, build scripts, and copying the online build workflows, you should be able to replicate the build process.
|
||||||
|
|
||||||
- We use rustc 1.86.0 for the build, due to bulk-memory-opt related issues on wasm32-unknown-emscripten.
|
|
||||||
- Technically, we could probably use stable or even nightly on desktop targets, but using different versions for different targets is a pain, mainly because of clippy warnings changing between versions.
|
|
||||||
- Install `cargo-vcpkg` with `cargo install cargo-vcpkg`, then run `cargo vcpkg build` to build the requisite dependencies via vcpkg.
|
- Install `cargo-vcpkg` with `cargo install cargo-vcpkg`, then run `cargo vcpkg build` to build the requisite dependencies via vcpkg.
|
||||||
- For the WASM build, you need to have the Emscripten SDK cloned; you can do so with `git clone https://github.com/emscripten-core/emsdk.git`
|
- For the WASM build, you need to have the Emscripten SDK cloned; you can do so with `git clone https://github.com/emscripten-core/emsdk.git`
|
||||||
- The first time you clone, you'll need to install the appropriate SDK version with `./emsdk install 3.1.43` and then activate it with `./emsdk activate 3.1.43`. On Windows, use `./emsdk/emsdk.ps1` instead.
|
- The first time you clone, you'll need to install the appropriate SDK version with `./emsdk install 3.1.43` and then activate it with `./emsdk activate 3.1.43`. On Windows, use `./emsdk/emsdk.ps1` instead.
|
||||||
|
|||||||
|
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assets/unpacked/maze/maze_2_9.png
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|
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|
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BIN
assets/unpacked/maze/wall/maze_0_0.png
Normal file
|
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BIN
assets/unpacked/maze/wall/maze_0_1.png
Normal file
|
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BIN
assets/unpacked/maze/wall/maze_0_2.png
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|
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BIN
assets/unpacked/maze/wall/maze_0_3.png
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|
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BIN
assets/unpacked/maze/wall/maze_0_4.png
Normal file
|
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BIN
assets/unpacked/maze/wall/maze_0_5.png
Normal file
|
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assets/unpacked/maze/wall/maze_0_6.png
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|
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25
bacon.toml
@@ -34,30 +34,6 @@ command = [
|
|||||||
need_stdout = true
|
need_stdout = true
|
||||||
analyzer = "nextest"
|
analyzer = "nextest"
|
||||||
|
|
||||||
[jobs.coverage]
|
|
||||||
command = [
|
|
||||||
"just", "report-coverage"
|
|
||||||
]
|
|
||||||
need_stdout = true
|
|
||||||
ignored_lines = [
|
|
||||||
"info:",
|
|
||||||
"\\s+Compiling",
|
|
||||||
"test result: ok",
|
|
||||||
"^\\s*$",
|
|
||||||
"running \\d+ test",
|
|
||||||
"Nextest run ID",
|
|
||||||
"[─]+",
|
|
||||||
"test.+ok",
|
|
||||||
"PASS|START",
|
|
||||||
"Starting \\d+ test",
|
|
||||||
"\\s*#",
|
|
||||||
"\\s*Finished.+in \\d+",
|
|
||||||
"\\s*Summary\\s+\\[",
|
|
||||||
"\\s*Blocking",
|
|
||||||
"Finished report saved to"
|
|
||||||
]
|
|
||||||
on_change_strategy = "wait_then_restart"
|
|
||||||
|
|
||||||
[jobs.doc]
|
[jobs.doc]
|
||||||
command = ["cargo", "doc", "--no-deps"]
|
command = ["cargo", "doc", "--no-deps"]
|
||||||
need_stdout = false
|
need_stdout = false
|
||||||
@@ -83,4 +59,3 @@ c = "job:clippy"
|
|||||||
alt-c = "job:check"
|
alt-c = "job:check"
|
||||||
ctrl-alt-c = "job:check-all"
|
ctrl-alt-c = "job:check-all"
|
||||||
shift-c = "job:clippy-all"
|
shift-c = "job:clippy-all"
|
||||||
f = "job:coverage"
|
|
||||||
|
|||||||
50
build.rs
@@ -1,50 +0,0 @@
|
|||||||
use std::collections::HashMap;
|
|
||||||
use std::env;
|
|
||||||
use std::fs::File;
|
|
||||||
use std::io::{BufWriter, Write};
|
|
||||||
use std::path::Path;
|
|
||||||
|
|
||||||
use serde::Deserialize;
|
|
||||||
|
|
||||||
#[derive(Debug, Deserialize)]
|
|
||||||
struct AtlasMapper {
|
|
||||||
frames: HashMap<String, MapperFrame>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, Deserialize)]
|
|
||||||
struct MapperFrame {
|
|
||||||
x: u16,
|
|
||||||
y: u16,
|
|
||||||
width: u16,
|
|
||||||
height: u16,
|
|
||||||
}
|
|
||||||
|
|
||||||
fn main() {
|
|
||||||
let path = Path::new(&env::var("OUT_DIR").unwrap()).join("atlas_data.rs");
|
|
||||||
let mut file = BufWriter::new(File::create(&path).unwrap());
|
|
||||||
|
|
||||||
let atlas_json = include_str!("./assets/game/atlas.json");
|
|
||||||
let atlas_mapper: AtlasMapper = serde_json::from_str(atlas_json).unwrap();
|
|
||||||
|
|
||||||
writeln!(&mut file, "use phf::phf_map;").unwrap();
|
|
||||||
|
|
||||||
writeln!(&mut file, "use crate::texture::sprite::MapperFrame;").unwrap();
|
|
||||||
|
|
||||||
writeln!(
|
|
||||||
&mut file,
|
|
||||||
"pub static ATLAS_FRAMES: phf::Map<&'static str, MapperFrame> = phf_map! {{"
|
|
||||||
)
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
for (name, frame) in atlas_mapper.frames {
|
|
||||||
writeln!(
|
|
||||||
&mut file,
|
|
||||||
" \"{}\" => MapperFrame {{ x: {}, y: {}, width: {}, height: {} }},",
|
|
||||||
name, frame.x, frame.y, frame.width, frame.height
|
|
||||||
)
|
|
||||||
.unwrap();
|
|
||||||
}
|
|
||||||
|
|
||||||
writeln!(&mut file, "}};").unwrap();
|
|
||||||
println!("cargo:rerun-if-changed=assets/game/atlas.json");
|
|
||||||
}
|
|
||||||
@@ -1,4 +1,3 @@
|
|||||||
[toolchain]
|
[toolchain]
|
||||||
# we are unfortunately pinned to 1.86.0 for some reason, bulk-memory-opt related issues on wasm32-unknown-emscripten
|
|
||||||
channel = "1.86.0"
|
channel = "1.86.0"
|
||||||
components = ["rustfmt", "llvm-tools-preview", "clippy"]
|
components = ["rustfmt", "llvm-tools-preview", "clippy"]
|
||||||
|
|||||||
178
src/app.rs
@@ -1,41 +1,39 @@
|
|||||||
use std::time::{Duration, Instant};
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
use sdl2::render::TextureCreator;
|
use sdl2::event::{Event, WindowEvent};
|
||||||
use sdl2::ttf::Sdl2TtfContext;
|
use sdl2::keyboard::Keycode;
|
||||||
use sdl2::video::WindowContext;
|
use sdl2::render::{Canvas, ScaleMode, Texture, TextureCreator};
|
||||||
use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
|
use sdl2::video::{Window, WindowContext};
|
||||||
use tracing::{field, info, warn};
|
use sdl2::EventPump;
|
||||||
|
use tracing::{error, event};
|
||||||
|
|
||||||
use crate::error::{GameError, GameResult};
|
use crate::error::{GameError, GameResult};
|
||||||
|
|
||||||
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::platform::get_platform;
|
use crate::platform::get_platform;
|
||||||
use crate::systems::profiling::SystemTimings;
|
|
||||||
|
|
||||||
pub struct App {
|
pub struct App<'a> {
|
||||||
pub game: Game,
|
game: Game,
|
||||||
|
canvas: Canvas<Window>,
|
||||||
|
event_pump: EventPump,
|
||||||
|
backbuffer: Texture<'a>,
|
||||||
|
paused: bool,
|
||||||
last_tick: Instant,
|
last_tick: Instant,
|
||||||
focused: bool,
|
cursor_pos: Vec2,
|
||||||
_cursor_pos: Vec2,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl App {
|
impl App<'_> {
|
||||||
pub fn new() -> GameResult<Self> {
|
pub fn new() -> GameResult<Self> {
|
||||||
let sdl_context: &'static Sdl = Box::leak(Box::new(sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
|
||||||
let video_subsystem: &'static VideoSubsystem =
|
|
||||||
Box::leak(Box::new(sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?));
|
|
||||||
let _audio_subsystem: &'static AudioSubsystem =
|
|
||||||
Box::leak(Box::new(sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?));
|
|
||||||
let _ttf_context: &'static Sdl2TtfContext =
|
|
||||||
Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
|
||||||
let event_pump: &'static mut EventPump =
|
|
||||||
Box::leak(Box::new(sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?));
|
|
||||||
|
|
||||||
// Initialize platform-specific console
|
// Initialize platform-specific console
|
||||||
get_platform().init_console()?;
|
get_platform().init_console()?;
|
||||||
|
|
||||||
|
let sdl_context = sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
let video_subsystem = sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
let audio_subsystem = sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
let ttf_context = sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
let window = video_subsystem
|
let window = video_subsystem
|
||||||
.window(
|
.window(
|
||||||
"Pac-Man",
|
"Pac-Man",
|
||||||
@@ -47,28 +45,37 @@ impl App {
|
|||||||
.build()
|
.build()
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
let canvas = Box::leak(Box::new(
|
let mut canvas = window.into_canvas().build().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
window
|
|
||||||
.into_canvas()
|
|
||||||
.accelerated()
|
|
||||||
.build()
|
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?,
|
|
||||||
));
|
|
||||||
|
|
||||||
canvas
|
canvas
|
||||||
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
let texture_creator: &'static mut TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
|
let texture_creator_static: &'static TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
|
||||||
|
|
||||||
let game = Game::new(canvas, texture_creator, event_pump)?;
|
let mut game = Game::new(texture_creator_static, &ttf_context, &audio_subsystem)?;
|
||||||
// game.audio.set_mute(cfg!(debug_assertions));
|
game.audio.set_mute(cfg!(debug_assertions));
|
||||||
|
|
||||||
Ok(App {
|
let mut backbuffer = texture_creator_static
|
||||||
|
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
backbuffer.set_scale_mode(ScaleMode::Nearest);
|
||||||
|
|
||||||
|
let event_pump = sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
|
// Initial draw
|
||||||
|
game.draw(&mut canvas, &mut backbuffer)
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
game.present_backbuffer(&mut canvas, &backbuffer, glam::Vec2::ZERO)
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
|
Ok(Self {
|
||||||
game,
|
game,
|
||||||
focused: true,
|
canvas,
|
||||||
|
event_pump,
|
||||||
|
backbuffer,
|
||||||
|
paused: false,
|
||||||
last_tick: Instant::now(),
|
last_tick: Instant::now(),
|
||||||
_cursor_pos: Vec2::ZERO,
|
cursor_pos: Vec2::ZERO,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -76,57 +83,78 @@ impl App {
|
|||||||
{
|
{
|
||||||
let start = Instant::now();
|
let start = Instant::now();
|
||||||
|
|
||||||
// for event in self
|
for event in self.event_pump.poll_iter() {
|
||||||
// .game
|
match event {
|
||||||
// .world
|
Event::Window { win_event, .. } => match win_event {
|
||||||
// .get_non_send_resource_mut::<&'static mut EventPump>()
|
WindowEvent::Hidden => {
|
||||||
// .unwrap()
|
event!(tracing::Level::DEBUG, "Window hidden");
|
||||||
// .poll_iter()
|
}
|
||||||
// {
|
WindowEvent::Shown => {
|
||||||
// match event {
|
event!(tracing::Level::DEBUG, "Window shown");
|
||||||
// Event::Window { win_event, .. } => match win_event {
|
}
|
||||||
// WindowEvent::FocusGained => {
|
_ => {}
|
||||||
// self.focused = true;
|
},
|
||||||
// }
|
// It doesn't really make sense to have this available in the browser
|
||||||
// WindowEvent::FocusLost => {
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
// self.focused = false;
|
Event::Quit { .. }
|
||||||
// }
|
| Event::KeyDown {
|
||||||
// _ => {}
|
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
|
||||||
// },
|
..
|
||||||
// Event::MouseMotion { x, y, .. } => {
|
} => {
|
||||||
// // Convert window coordinates to logical coordinates
|
event!(tracing::Level::INFO, "Exit requested. Exiting...");
|
||||||
// self.cursor_pos = Vec2::new(x as f32, y as f32);
|
return false;
|
||||||
// }
|
}
|
||||||
// _ => {}
|
Event::KeyDown {
|
||||||
// }
|
keycode: Some(Keycode::P),
|
||||||
// }
|
..
|
||||||
|
} => {
|
||||||
|
self.paused = !self.paused;
|
||||||
|
event!(tracing::Level::INFO, "{}", if self.paused { "Paused" } else { "Unpaused" });
|
||||||
|
}
|
||||||
|
Event::KeyDown {
|
||||||
|
keycode: Some(Keycode::Space),
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
self.game.debug_mode = !self.game.debug_mode;
|
||||||
|
}
|
||||||
|
Event::KeyDown { keycode: Some(key), .. } => {
|
||||||
|
self.game.keyboard_event(key);
|
||||||
|
}
|
||||||
|
Event::MouseMotion { x, y, .. } => {
|
||||||
|
// Convert window coordinates to logical coordinates
|
||||||
|
self.cursor_pos = Vec2::new(x as f32, y as f32);
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
let dt = self.last_tick.elapsed().as_secs_f32();
|
let dt = self.last_tick.elapsed().as_secs_f32();
|
||||||
self.last_tick = Instant::now();
|
self.last_tick = Instant::now();
|
||||||
|
|
||||||
let exit = self.game.tick(dt);
|
if !self.paused {
|
||||||
|
self.game.tick(dt);
|
||||||
if exit {
|
if let Err(e) = self.game.draw(&mut self.canvas, &mut self.backbuffer) {
|
||||||
return false;
|
error!("Failed to draw game: {}", e);
|
||||||
}
|
}
|
||||||
|
if let Err(e) = self
|
||||||
// Show timings if the loop took more than 25% of the loop time
|
.game
|
||||||
let show_timings = start.elapsed() > (LOOP_TIME / 4);
|
.present_backbuffer(&mut self.canvas, &self.backbuffer, self.cursor_pos)
|
||||||
if show_timings || true {
|
{
|
||||||
if let Some(timings) = self.game.world.get_resource::<SystemTimings>() {
|
error!("Failed to present backbuffer: {}", e);
|
||||||
let mut timings = timings.timings.lock();
|
|
||||||
let total = timings.values().sum::<Duration>();
|
|
||||||
info!("Total: {:?}, Timings: {:?}", total, field::debug(&timings));
|
|
||||||
timings.clear();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sleep if we still have time left
|
|
||||||
if start.elapsed() < LOOP_TIME {
|
if start.elapsed() < LOOP_TIME {
|
||||||
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
||||||
if time != Duration::ZERO {
|
if time != Duration::ZERO {
|
||||||
get_platform().sleep(time, self.focused);
|
get_platform().sleep(time);
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
event!(
|
||||||
|
tracing::Level::WARN,
|
||||||
|
"Game loop behind schedule by: {:?}",
|
||||||
|
start.elapsed() - LOOP_TIME
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
true
|
true
|
||||||
|
|||||||
20
src/asset.rs
@@ -3,15 +3,28 @@
|
|||||||
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
|
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
|
||||||
|
|
||||||
use std::borrow::Cow;
|
use std::borrow::Cow;
|
||||||
use strum_macros::EnumIter;
|
use std::io;
|
||||||
|
use thiserror::Error;
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, EnumIter)]
|
#[derive(Error, Debug)]
|
||||||
|
pub enum AssetError {
|
||||||
|
#[error("IO error: {0}")]
|
||||||
|
Io(#[from] io::Error),
|
||||||
|
#[error("Asset not found: {0}")]
|
||||||
|
NotFound(String),
|
||||||
|
#[error("Invalid asset format: {0}")]
|
||||||
|
InvalidFormat(String),
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
pub enum Asset {
|
pub enum Asset {
|
||||||
Wav1,
|
Wav1,
|
||||||
Wav2,
|
Wav2,
|
||||||
Wav3,
|
Wav3,
|
||||||
Wav4,
|
Wav4,
|
||||||
Atlas,
|
Atlas,
|
||||||
|
AtlasJson,
|
||||||
|
// Add more as needed
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Asset {
|
impl Asset {
|
||||||
@@ -24,16 +37,15 @@ impl Asset {
|
|||||||
Wav3 => "sound/waka/3.ogg",
|
Wav3 => "sound/waka/3.ogg",
|
||||||
Wav4 => "sound/waka/4.ogg",
|
Wav4 => "sound/waka/4.ogg",
|
||||||
Atlas => "atlas.png",
|
Atlas => "atlas.png",
|
||||||
|
AtlasJson => "atlas.json",
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
mod imp {
|
mod imp {
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::error::AssetError;
|
|
||||||
use crate::platform::get_platform;
|
use crate::platform::get_platform;
|
||||||
|
|
||||||
/// Returns the raw bytes of the given asset.
|
|
||||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
get_platform().get_asset_bytes(asset)
|
get_platform().get_asset_bytes(asset)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,6 +18,8 @@ pub const SCALE: f32 = 2.6;
|
|||||||
pub const BOARD_CELL_OFFSET: UVec2 = UVec2::new(0, 3);
|
pub const BOARD_CELL_OFFSET: UVec2 = UVec2::new(0, 3);
|
||||||
/// The offset of the game board from the top-left corner of the window, in pixels.
|
/// The offset of the game board from the top-left corner of the window, in pixels.
|
||||||
pub const BOARD_PIXEL_OFFSET: UVec2 = UVec2::new(BOARD_CELL_OFFSET.x * CELL_SIZE, BOARD_CELL_OFFSET.y * CELL_SIZE);
|
pub const BOARD_PIXEL_OFFSET: UVec2 = UVec2::new(BOARD_CELL_OFFSET.x * CELL_SIZE, BOARD_CELL_OFFSET.y * CELL_SIZE);
|
||||||
|
/// The size of the game board, in pixels.
|
||||||
|
pub const BOARD_PIXEL_SIZE: UVec2 = UVec2::new(BOARD_CELL_SIZE.x * CELL_SIZE, BOARD_CELL_SIZE.y * CELL_SIZE);
|
||||||
/// The size of the canvas, in pixels.
|
/// The size of the canvas, in pixels.
|
||||||
pub const CANVAS_SIZE: UVec2 = UVec2::new(
|
pub const CANVAS_SIZE: UVec2 = UVec2::new(
|
||||||
(BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE,
|
(BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE,
|
||||||
|
|||||||
@@ -1,128 +1,128 @@
|
|||||||
// use smallvec::SmallVec;
|
use smallvec::SmallVec;
|
||||||
// use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
// use crate::entity::{graph::NodeId, traversal::Position};
|
use crate::entity::traversal::Position;
|
||||||
|
|
||||||
// /// Trait for entities that can participate in collision detection.
|
/// Trait for entities that can participate in collision detection.
|
||||||
// pub trait Collidable {
|
pub trait Collidable {
|
||||||
// /// Returns the current position of this entity.
|
/// Returns the current position of this entity.
|
||||||
// fn position(&self) -> Position;
|
fn position(&self) -> Position;
|
||||||
|
|
||||||
// /// Checks if this entity is colliding with another entity.
|
/// Checks if this entity is colliding with another entity.
|
||||||
// #[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
// fn is_colliding_with(&self, other: &dyn Collidable) -> bool {
|
fn is_colliding_with(&self, other: &dyn Collidable) -> bool {
|
||||||
// positions_overlap(&self.position(), &other.position())
|
positions_overlap(&self.position(), &other.position())
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
|
|
||||||
// /// System for tracking entities by their positions for efficient collision detection.
|
/// System for tracking entities by their positions for efficient collision detection.
|
||||||
// #[derive(Default)]
|
#[derive(Default)]
|
||||||
// pub struct CollisionSystem {
|
pub struct CollisionSystem {
|
||||||
// /// Maps node IDs to lists of entity IDs that are at that node
|
/// Maps node IDs to lists of entity IDs that are at that node
|
||||||
// node_entities: HashMap<NodeId, Vec<EntityId>>,
|
node_entities: HashMap<usize, Vec<EntityId>>,
|
||||||
// /// Maps entity IDs to their current positions
|
/// Maps entity IDs to their current positions
|
||||||
// entity_positions: HashMap<EntityId, Position>,
|
entity_positions: HashMap<EntityId, Position>,
|
||||||
// /// Next available entity ID
|
/// Next available entity ID
|
||||||
// next_id: EntityId,
|
next_id: EntityId,
|
||||||
// }
|
}
|
||||||
|
|
||||||
// /// Unique identifier for an entity in the collision system
|
/// Unique identifier for an entity in the collision system
|
||||||
// pub type EntityId = u32;
|
pub type EntityId = u32;
|
||||||
|
|
||||||
// impl CollisionSystem {
|
impl CollisionSystem {
|
||||||
// /// Registers an entity with the collision system and returns its ID
|
/// Registers an entity with the collision system and returns its ID
|
||||||
// pub fn register_entity(&mut self, position: Position) -> EntityId {
|
pub fn register_entity(&mut self, position: Position) -> EntityId {
|
||||||
// let id = self.next_id;
|
let id = self.next_id;
|
||||||
// self.next_id += 1;
|
self.next_id += 1;
|
||||||
|
|
||||||
// self.entity_positions.insert(id, position);
|
self.entity_positions.insert(id, position);
|
||||||
// self.update_node_entities(id, position);
|
self.update_node_entities(id, position);
|
||||||
|
|
||||||
// id
|
id
|
||||||
// }
|
}
|
||||||
|
|
||||||
// /// Updates an entity's position
|
/// Updates an entity's position
|
||||||
// pub fn update_position(&mut self, entity_id: EntityId, new_position: Position) {
|
pub fn update_position(&mut self, entity_id: EntityId, new_position: Position) {
|
||||||
// if let Some(old_position) = self.entity_positions.get(&entity_id) {
|
if let Some(old_position) = self.entity_positions.get(&entity_id) {
|
||||||
// // Remove from old nodes
|
// Remove from old nodes
|
||||||
// self.remove_from_nodes(entity_id, *old_position);
|
self.remove_from_nodes(entity_id, *old_position);
|
||||||
// }
|
}
|
||||||
|
|
||||||
// // Update position and add to new nodes
|
// Update position and add to new nodes
|
||||||
// self.entity_positions.insert(entity_id, new_position);
|
self.entity_positions.insert(entity_id, new_position);
|
||||||
// self.update_node_entities(entity_id, new_position);
|
self.update_node_entities(entity_id, new_position);
|
||||||
// }
|
}
|
||||||
|
|
||||||
// /// Removes an entity from the collision system
|
/// Removes an entity from the collision system
|
||||||
// #[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
// pub fn remove_entity(&mut self, entity_id: EntityId) {
|
pub fn remove_entity(&mut self, entity_id: EntityId) {
|
||||||
// if let Some(position) = self.entity_positions.remove(&entity_id) {
|
if let Some(position) = self.entity_positions.remove(&entity_id) {
|
||||||
// self.remove_from_nodes(entity_id, position);
|
self.remove_from_nodes(entity_id, position);
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
|
|
||||||
// /// Gets all entity IDs at a specific node
|
/// Gets all entity IDs at a specific node
|
||||||
// pub fn entities_at_node(&self, node: NodeId) -> &[EntityId] {
|
pub fn entities_at_node(&self, node: usize) -> &[EntityId] {
|
||||||
// self.node_entities.get(&node).map(|v| v.as_slice()).unwrap_or(&[])
|
self.node_entities.get(&node).map(|v| v.as_slice()).unwrap_or(&[])
|
||||||
// }
|
}
|
||||||
|
|
||||||
// /// Gets all entity IDs that could collide with an entity at the given position
|
/// Gets all entity IDs that could collide with an entity at the given position
|
||||||
// pub fn potential_collisions(&self, position: &Position) -> Vec<EntityId> {
|
pub fn potential_collisions(&self, position: &Position) -> Vec<EntityId> {
|
||||||
// let mut collisions = Vec::new();
|
let mut collisions = Vec::new();
|
||||||
// let nodes = get_nodes(position);
|
let nodes = get_nodes(position);
|
||||||
|
|
||||||
// for node in nodes {
|
for node in nodes {
|
||||||
// collisions.extend(self.entities_at_node(node));
|
collisions.extend(self.entities_at_node(node));
|
||||||
// }
|
}
|
||||||
|
|
||||||
// // Remove duplicates
|
// Remove duplicates
|
||||||
// collisions.sort_unstable();
|
collisions.sort_unstable();
|
||||||
// collisions.dedup();
|
collisions.dedup();
|
||||||
// collisions
|
collisions
|
||||||
// }
|
}
|
||||||
|
|
||||||
// /// Updates the node_entities map when an entity's position changes
|
/// Updates the node_entities map when an entity's position changes
|
||||||
// fn update_node_entities(&mut self, entity_id: EntityId, position: Position) {
|
fn update_node_entities(&mut self, entity_id: EntityId, position: Position) {
|
||||||
// let nodes = get_nodes(&position);
|
let nodes = get_nodes(&position);
|
||||||
// for node in nodes {
|
for node in nodes {
|
||||||
// self.node_entities.entry(node).or_default().push(entity_id);
|
self.node_entities.entry(node).or_default().push(entity_id);
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
|
|
||||||
// /// Removes an entity from all nodes it was previously at
|
/// Removes an entity from all nodes it was previously at
|
||||||
// fn remove_from_nodes(&mut self, entity_id: EntityId, position: Position) {
|
fn remove_from_nodes(&mut self, entity_id: EntityId, position: Position) {
|
||||||
// let nodes = get_nodes(&position);
|
let nodes = get_nodes(&position);
|
||||||
// for node in nodes {
|
for node in nodes {
|
||||||
// if let Some(entities) = self.node_entities.get_mut(&node) {
|
if let Some(entities) = self.node_entities.get_mut(&node) {
|
||||||
// entities.retain(|&id| id != entity_id);
|
entities.retain(|&id| id != entity_id);
|
||||||
// if entities.is_empty() {
|
if entities.is_empty() {
|
||||||
// self.node_entities.remove(&node);
|
self.node_entities.remove(&node);
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
|
|
||||||
// /// Checks if two positions overlap (entities are at the same location).
|
/// Checks if two positions overlap (entities are at the same location).
|
||||||
// fn positions_overlap(a: &Position, b: &Position) -> bool {
|
fn positions_overlap(a: &Position, b: &Position) -> bool {
|
||||||
// let a_nodes = get_nodes(a);
|
let a_nodes = get_nodes(a);
|
||||||
// let b_nodes = get_nodes(b);
|
let b_nodes = get_nodes(b);
|
||||||
|
|
||||||
// // Check if any nodes overlap
|
// Check if any nodes overlap
|
||||||
// a_nodes.iter().any(|a_node| b_nodes.contains(a_node))
|
a_nodes.iter().any(|a_node| b_nodes.contains(a_node))
|
||||||
|
|
||||||
// // TODO: More complex overlap detection, the above is a simple check, but it could become an early filter for more precise calculations later
|
// TODO: More complex overlap detection, the above is a simple check, but it could become an early filter for more precise calculations later
|
||||||
// }
|
}
|
||||||
|
|
||||||
// /// Gets all nodes that an entity is currently at or between.
|
/// Gets all nodes that an entity is currently at or between.
|
||||||
// fn get_nodes(pos: &Position) -> SmallVec<[NodeId; 2]> {
|
fn get_nodes(pos: &Position) -> SmallVec<[usize; 2]> {
|
||||||
// let mut nodes = SmallVec::new();
|
let mut nodes = SmallVec::new();
|
||||||
// match pos {
|
match pos {
|
||||||
// Position::AtNode(node) => nodes.push(*node),
|
Position::AtNode(node) => nodes.push(*node),
|
||||||
// Position::BetweenNodes { from, to, .. } => {
|
Position::BetweenNodes { from, to, .. } => {
|
||||||
// nodes.push(*from);
|
nodes.push(*from);
|
||||||
// nodes.push(*to);
|
nodes.push(*to);
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
// nodes
|
nodes
|
||||||
// }
|
}
|
||||||
|
|||||||
@@ -1,13 +1,11 @@
|
|||||||
use glam::IVec2;
|
use glam::IVec2;
|
||||||
|
|
||||||
/// The four cardinal directions.
|
/// The four cardinal directions.
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
|
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
|
||||||
#[repr(usize)]
|
|
||||||
pub enum Direction {
|
pub enum Direction {
|
||||||
Up,
|
Up,
|
||||||
Down,
|
Down,
|
||||||
Left,
|
Left,
|
||||||
#[default]
|
|
||||||
Right,
|
Right,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,254 +1,256 @@
|
|||||||
// //! Ghost entity implementation.
|
//! Ghost entity implementation.
|
||||||
// //!
|
//!
|
||||||
// //! This module contains the ghost character logic, including movement,
|
//! This module contains the ghost character logic, including movement,
|
||||||
// //! animation, and rendering. Ghosts move through the game graph using
|
//! animation, and rendering. Ghosts move through the game graph using
|
||||||
// //! a traverser and display directional animated textures.
|
//! a traverser and display directional animated textures.
|
||||||
|
|
||||||
// use pathfinding::prelude::dijkstra;
|
use pathfinding::prelude::dijkstra;
|
||||||
// use rand::prelude::*;
|
use rand::prelude::*;
|
||||||
// use smallvec::SmallVec;
|
use smallvec::SmallVec;
|
||||||
// use tracing::error;
|
use tracing::error;
|
||||||
|
|
||||||
// use crate::entity::{
|
use crate::entity::{
|
||||||
// collision::Collidable,
|
collision::Collidable,
|
||||||
// direction::Direction,
|
direction::Direction,
|
||||||
// graph::{Edge, EdgePermissions, Graph, NodeId},
|
graph::{Edge, EdgePermissions, Graph, NodeId},
|
||||||
// r#trait::Entity,
|
r#trait::Entity,
|
||||||
// traversal::Traverser,
|
traversal::Traverser,
|
||||||
// };
|
};
|
||||||
// use crate::texture::animated::AnimatedTexture;
|
use crate::texture::animated::AnimatedTexture;
|
||||||
// use crate::texture::directional::DirectionalAnimatedTexture;
|
use crate::texture::directional::DirectionalAnimatedTexture;
|
||||||
// use crate::texture::sprite::SpriteAtlas;
|
use crate::texture::sprite::SpriteAtlas;
|
||||||
|
|
||||||
// use crate::error::{EntityError, GameError, GameResult, TextureError};
|
use crate::error::{EntityError, GameError, GameResult, TextureError};
|
||||||
|
|
||||||
// /// Determines if a ghost can traverse a given edge.
|
/// Determines if a ghost can traverse a given edge.
|
||||||
// ///
|
///
|
||||||
// /// Ghosts can move through edges that allow all entities or ghost-only edges.
|
/// Ghosts can move through edges that allow all entities or ghost-only edges.
|
||||||
// fn can_ghost_traverse(edge: Edge) -> bool {
|
fn can_ghost_traverse(edge: Edge) -> bool {
|
||||||
// matches!(edge.permissions, EdgePermissions::All | EdgePermissions::GhostsOnly)
|
matches!(edge.permissions, EdgePermissions::All | EdgePermissions::GhostsOnly)
|
||||||
// }
|
}
|
||||||
|
|
||||||
// /// The four classic ghost types.
|
/// The four classic ghost types.
|
||||||
// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
// pub enum GhostType {
|
pub enum GhostType {
|
||||||
// Blinky,
|
Blinky,
|
||||||
// Pinky,
|
Pinky,
|
||||||
// Inky,
|
Inky,
|
||||||
// Clyde,
|
Clyde,
|
||||||
// }
|
}
|
||||||
|
|
||||||
// impl GhostType {
|
impl GhostType {
|
||||||
// /// Returns the ghost type name for atlas lookups.
|
/// Returns the ghost type name for atlas lookups.
|
||||||
// pub fn as_str(self) -> &'static str {
|
pub fn as_str(self) -> &'static str {
|
||||||
// match self {
|
match self {
|
||||||
// GhostType::Blinky => "blinky",
|
GhostType::Blinky => "blinky",
|
||||||
// GhostType::Pinky => "pinky",
|
GhostType::Pinky => "pinky",
|
||||||
// GhostType::Inky => "inky",
|
GhostType::Inky => "inky",
|
||||||
// GhostType::Clyde => "clyde",
|
GhostType::Clyde => "clyde",
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
|
|
||||||
// /// Returns the base movement speed for this ghost type.
|
/// Returns the base movement speed for this ghost type.
|
||||||
// pub fn base_speed(self) -> f32 {
|
pub fn base_speed(self) -> f32 {
|
||||||
// match self {
|
match self {
|
||||||
// GhostType::Blinky => 1.0,
|
GhostType::Blinky => 1.0,
|
||||||
// GhostType::Pinky => 0.95,
|
GhostType::Pinky => 0.95,
|
||||||
// GhostType::Inky => 0.9,
|
GhostType::Inky => 0.9,
|
||||||
// GhostType::Clyde => 0.85,
|
GhostType::Clyde => 0.85,
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
|
|
||||||
// /// A ghost entity that roams the game world.
|
/// A ghost entity that roams the game world.
|
||||||
// ///
|
///
|
||||||
// /// Ghosts move through the game world using a graph-based navigation system
|
/// Ghosts move through the game world using a graph-based navigation system
|
||||||
// /// and display directional animated sprites. They randomly choose directions
|
/// and display directional animated sprites. They randomly choose directions
|
||||||
// /// at each intersection.
|
/// at each intersection.
|
||||||
// pub struct Ghost {
|
pub struct Ghost {
|
||||||
// /// Handles movement through the game graph
|
/// Handles movement through the game graph
|
||||||
// pub traverser: Traverser,
|
pub traverser: Traverser,
|
||||||
// /// The type of ghost (affects appearance and speed)
|
/// The type of ghost (affects appearance and speed)
|
||||||
// pub ghost_type: GhostType,
|
pub ghost_type: GhostType,
|
||||||
// /// Manages directional animated textures for different movement states
|
/// Manages directional animated textures for different movement states
|
||||||
// texture: DirectionalAnimatedTexture,
|
texture: DirectionalAnimatedTexture,
|
||||||
// /// Current movement speed
|
/// Current movement speed
|
||||||
// speed: f32,
|
speed: f32,
|
||||||
// }
|
}
|
||||||
|
|
||||||
// impl Entity for Ghost {
|
impl Entity for Ghost {
|
||||||
// fn traverser(&self) -> &Traverser {
|
fn traverser(&self) -> &Traverser {
|
||||||
// &self.traverser
|
&self.traverser
|
||||||
// }
|
}
|
||||||
|
|
||||||
// fn traverser_mut(&mut self) -> &mut Traverser {
|
fn traverser_mut(&mut self) -> &mut Traverser {
|
||||||
// &mut self.traverser
|
&mut self.traverser
|
||||||
// }
|
}
|
||||||
|
|
||||||
// fn texture(&self) -> &DirectionalAnimatedTexture {
|
fn texture(&self) -> &DirectionalAnimatedTexture {
|
||||||
// &self.texture
|
&self.texture
|
||||||
// }
|
}
|
||||||
|
|
||||||
// fn texture_mut(&mut self) -> &mut DirectionalAnimatedTexture {
|
fn texture_mut(&mut self) -> &mut DirectionalAnimatedTexture {
|
||||||
// &mut self.texture
|
&mut self.texture
|
||||||
// }
|
}
|
||||||
|
|
||||||
// fn speed(&self) -> f32 {
|
fn speed(&self) -> f32 {
|
||||||
// self.speed
|
self.speed
|
||||||
// }
|
}
|
||||||
|
|
||||||
// fn can_traverse(&self, edge: Edge) -> bool {
|
fn can_traverse(&self, edge: Edge) -> bool {
|
||||||
// can_ghost_traverse(edge)
|
can_ghost_traverse(edge)
|
||||||
// }
|
}
|
||||||
|
|
||||||
// fn tick(&mut self, dt: f32, graph: &Graph) {
|
fn tick(&mut self, dt: f32, graph: &Graph) {
|
||||||
// // Choose random direction when at a node
|
// Choose random direction when at a node
|
||||||
// if self.traverser.position.is_at_node() {
|
if self.traverser.position.is_at_node() {
|
||||||
// self.choose_random_direction(graph);
|
self.choose_random_direction(graph);
|
||||||
// }
|
}
|
||||||
|
|
||||||
// if let Err(e) = self.traverser.advance(graph, dt * 60.0 * self.speed, &can_ghost_traverse) {
|
if let Err(e) = self.traverser.advance(graph, dt * 60.0 * self.speed, &can_ghost_traverse) {
|
||||||
// error!("Ghost movement error: {}", e);
|
error!("Ghost movement error: {}", e);
|
||||||
// }
|
}
|
||||||
// self.texture.tick(dt);
|
self.texture.tick(dt);
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
|
|
||||||
// impl Ghost {
|
impl Ghost {
|
||||||
// /// Creates a new ghost instance at the specified starting node.
|
/// Creates a new ghost instance at the specified starting node.
|
||||||
// ///
|
///
|
||||||
// /// Sets up animated textures for all four directions with moving and stopped states.
|
/// Sets up animated textures for all four directions with moving and stopped states.
|
||||||
// /// The moving animation cycles through two sprite variants.
|
/// The moving animation cycles through two sprite variants.
|
||||||
// pub fn new(graph: &Graph, start_node: NodeId, ghost_type: GhostType, atlas: &SpriteAtlas) -> GameResult<Self> {
|
pub fn new(graph: &Graph, start_node: NodeId, ghost_type: GhostType, atlas: &SpriteAtlas) -> GameResult<Self> {
|
||||||
// let mut textures = [None, None, None, None];
|
let mut textures = [None, None, None, None];
|
||||||
// let mut stopped_textures = [None, None, None, None];
|
let mut stopped_textures = [None, None, None, None];
|
||||||
|
|
||||||
// for direction in Direction::DIRECTIONS {
|
for direction in Direction::DIRECTIONS {
|
||||||
// let moving_prefix = match direction {
|
let moving_prefix = match direction {
|
||||||
// Direction::Up => "up",
|
Direction::Up => "up",
|
||||||
// Direction::Down => "down",
|
Direction::Down => "down",
|
||||||
// Direction::Left => "left",
|
Direction::Left => "left",
|
||||||
// Direction::Right => "right",
|
Direction::Right => "right",
|
||||||
// };
|
};
|
||||||
// let moving_tiles = vec![
|
let moving_tiles = vec![
|
||||||
// SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"))
|
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"))
|
||||||
// .ok_or_else(|| {
|
.ok_or_else(|| {
|
||||||
// GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||||
// "ghost/{}/{}_{}.png",
|
"ghost/{}/{}_{}.png",
|
||||||
// ghost_type.as_str(),
|
ghost_type.as_str(),
|
||||||
// moving_prefix,
|
moving_prefix,
|
||||||
// "a"
|
"a"
|
||||||
// )))
|
)))
|
||||||
// })?,
|
})?,
|
||||||
// SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "b"))
|
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "b"))
|
||||||
// .ok_or_else(|| {
|
.ok_or_else(|| {
|
||||||
// GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||||
// "ghost/{}/{}_{}.png",
|
"ghost/{}/{}_{}.png",
|
||||||
// ghost_type.as_str(),
|
ghost_type.as_str(),
|
||||||
// moving_prefix,
|
moving_prefix,
|
||||||
// "b"
|
"b"
|
||||||
// )))
|
)))
|
||||||
// })?,
|
})?,
|
||||||
// ];
|
];
|
||||||
|
|
||||||
// let stopped_tiles =
|
let stopped_tiles =
|
||||||
// vec![
|
vec![
|
||||||
// SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"))
|
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"))
|
||||||
// .ok_or_else(|| {
|
.ok_or_else(|| {
|
||||||
// GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||||
// "ghost/{}/{}_{}.png",
|
"ghost/{}/{}_{}.png",
|
||||||
// ghost_type.as_str(),
|
ghost_type.as_str(),
|
||||||
// moving_prefix,
|
moving_prefix,
|
||||||
// "a"
|
"a"
|
||||||
// )))
|
)))
|
||||||
// })?,
|
})?,
|
||||||
// ];
|
];
|
||||||
|
|
||||||
// textures[direction.as_usize()] = Some(AnimatedTexture::new(moving_tiles, 0.2)?);
|
textures[direction.as_usize()] =
|
||||||
// stopped_textures[direction.as_usize()] = Some(AnimatedTexture::new(stopped_tiles, 0.1)?);
|
Some(AnimatedTexture::new(moving_tiles, 0.2).map_err(|e| GameError::Texture(TextureError::Animated(e)))?);
|
||||||
// }
|
stopped_textures[direction.as_usize()] =
|
||||||
|
Some(AnimatedTexture::new(stopped_tiles, 0.1).map_err(|e| GameError::Texture(TextureError::Animated(e)))?);
|
||||||
|
}
|
||||||
|
|
||||||
// Ok(Self {
|
Ok(Self {
|
||||||
// traverser: Traverser::new(graph, start_node, Direction::Left, &can_ghost_traverse),
|
traverser: Traverser::new(graph, start_node, Direction::Left, &can_ghost_traverse),
|
||||||
// ghost_type,
|
ghost_type,
|
||||||
// texture: DirectionalAnimatedTexture::new(textures, stopped_textures),
|
texture: DirectionalAnimatedTexture::new(textures, stopped_textures),
|
||||||
// speed: ghost_type.base_speed(),
|
speed: ghost_type.base_speed(),
|
||||||
// })
|
})
|
||||||
// }
|
}
|
||||||
|
|
||||||
// /// Chooses a random available direction at the current intersection.
|
/// Chooses a random available direction at the current intersection.
|
||||||
// fn choose_random_direction(&mut self, graph: &Graph) {
|
fn choose_random_direction(&mut self, graph: &Graph) {
|
||||||
// let current_node = self.traverser.position.from_node_id();
|
let current_node = self.traverser.position.from_node_id();
|
||||||
// let intersection = &graph.adjacency_list[current_node];
|
let intersection = &graph.adjacency_list[current_node];
|
||||||
|
|
||||||
// // Collect all available directions
|
// Collect all available directions
|
||||||
// let mut available_directions = SmallVec::<[_; 4]>::new();
|
let mut available_directions = SmallVec::<[_; 4]>::new();
|
||||||
// for direction in Direction::DIRECTIONS {
|
for direction in Direction::DIRECTIONS {
|
||||||
// if let Some(edge) = intersection.get(direction) {
|
if let Some(edge) = intersection.get(direction) {
|
||||||
// if can_ghost_traverse(edge) {
|
if can_ghost_traverse(edge) {
|
||||||
// available_directions.push(direction);
|
available_directions.push(direction);
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
// // Choose a random direction (avoid reversing unless necessary)
|
// Choose a random direction (avoid reversing unless necessary)
|
||||||
// if !available_directions.is_empty() {
|
if !available_directions.is_empty() {
|
||||||
// let mut rng = SmallRng::from_os_rng();
|
let mut rng = SmallRng::from_os_rng();
|
||||||
|
|
||||||
// // Filter out the opposite direction if possible, but allow it if we have limited options
|
// Filter out the opposite direction if possible, but allow it if we have limited options
|
||||||
// let opposite = self.traverser.direction.opposite();
|
let opposite = self.traverser.direction.opposite();
|
||||||
// let filtered_directions: Vec<_> = available_directions
|
let filtered_directions: Vec<_> = available_directions
|
||||||
// .iter()
|
.iter()
|
||||||
// .filter(|&&dir| dir != opposite || available_directions.len() <= 2)
|
.filter(|&&dir| dir != opposite || available_directions.len() <= 2)
|
||||||
// .collect();
|
.collect();
|
||||||
|
|
||||||
// if let Some(&random_direction) = filtered_directions.choose(&mut rng) {
|
if let Some(&random_direction) = filtered_directions.choose(&mut rng) {
|
||||||
// self.traverser.set_next_direction(*random_direction);
|
self.traverser.set_next_direction(*random_direction);
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
|
|
||||||
// /// Calculates the shortest path from the ghost's current position to a target node using Dijkstra's algorithm.
|
/// Calculates the shortest path from the ghost's current position to a target node using Dijkstra's algorithm.
|
||||||
// ///
|
///
|
||||||
// /// Returns a vector of NodeIds representing the path, or an error if pathfinding fails.
|
/// Returns a vector of NodeIds representing the path, or an error if pathfinding fails.
|
||||||
// /// The path includes the current node and the target node.
|
/// The path includes the current node and the target node.
|
||||||
// pub fn calculate_path_to_target(&self, graph: &Graph, target: NodeId) -> GameResult<Vec<NodeId>> {
|
pub fn calculate_path_to_target(&self, graph: &Graph, target: NodeId) -> GameResult<Vec<NodeId>> {
|
||||||
// let start_node = self.traverser.position.from_node_id();
|
let start_node = self.traverser.position.from_node_id();
|
||||||
|
|
||||||
// // Use Dijkstra's algorithm to find the shortest path
|
// Use Dijkstra's algorithm to find the shortest path
|
||||||
// let result = dijkstra(
|
let result = dijkstra(
|
||||||
// &start_node,
|
&start_node,
|
||||||
// |&node_id| {
|
|&node_id| {
|
||||||
// // Get all edges from the current node
|
// Get all edges from the current node
|
||||||
// graph.adjacency_list[node_id]
|
graph.adjacency_list[node_id]
|
||||||
// .edges()
|
.edges()
|
||||||
// .filter(|edge| can_ghost_traverse(*edge))
|
.filter(|edge| can_ghost_traverse(*edge))
|
||||||
// .map(|edge| (edge.target, (edge.distance * 100.0) as u32))
|
.map(|edge| (edge.target, (edge.distance * 100.0) as u32))
|
||||||
// .collect::<Vec<_>>()
|
.collect::<Vec<_>>()
|
||||||
// },
|
},
|
||||||
// |&node_id| node_id == target,
|
|&node_id| node_id == target,
|
||||||
// );
|
);
|
||||||
|
|
||||||
// result.map(|(path, _cost)| path).ok_or_else(|| {
|
result.map(|(path, _cost)| path).ok_or_else(|| {
|
||||||
// GameError::Entity(EntityError::PathfindingFailed(format!(
|
GameError::Entity(EntityError::PathfindingFailed(format!(
|
||||||
// "No path found from node {} to target {}",
|
"No path found from node {} to target {}",
|
||||||
// start_node, target
|
start_node, target
|
||||||
// )))
|
)))
|
||||||
// })
|
})
|
||||||
// }
|
}
|
||||||
|
|
||||||
// /// Returns the ghost's color for debug rendering.
|
/// Returns the ghost's color for debug rendering.
|
||||||
// pub fn debug_color(&self) -> sdl2::pixels::Color {
|
pub fn debug_color(&self) -> sdl2::pixels::Color {
|
||||||
// match self.ghost_type {
|
match self.ghost_type {
|
||||||
// GhostType::Blinky => sdl2::pixels::Color::RGB(255, 0, 0), // Red
|
GhostType::Blinky => sdl2::pixels::Color::RGB(255, 0, 0), // Red
|
||||||
// GhostType::Pinky => sdl2::pixels::Color::RGB(255, 182, 255), // Pink
|
GhostType::Pinky => sdl2::pixels::Color::RGB(255, 182, 255), // Pink
|
||||||
// GhostType::Inky => sdl2::pixels::Color::RGB(0, 255, 255), // Cyan
|
GhostType::Inky => sdl2::pixels::Color::RGB(0, 255, 255), // Cyan
|
||||||
// GhostType::Clyde => sdl2::pixels::Color::RGB(255, 182, 85), // Orange
|
GhostType::Clyde => sdl2::pixels::Color::RGB(255, 182, 85), // Orange
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
|
|
||||||
// impl Collidable for Ghost {
|
impl Collidable for Ghost {
|
||||||
// fn position(&self) -> crate::entity::traversal::Position {
|
fn position(&self) -> crate::entity::traversal::Position {
|
||||||
// self.traverser.position
|
self.traverser.position
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
|
|||||||