mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-07 11:15:47 -06:00
Compare commits
19 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 5f0ee87dd9 | |||
| b88895e82f | |||
| 2f0c734d13 | |||
| e96b3159d7 | |||
| 8c95ecc547 | |||
| 02a98c9f32 | |||
| 7f95c0233e | |||
| a531228b95 | |||
| de86f383bf | |||
| bd811ee783 | |||
| 57d7f75940 | |||
| c5d6ea28e1 | |||
| 730daed20a | |||
| b9bae99a4c | |||
| 2c65048fb0 | |||
| 3388d77ec5 | |||
| 242da2e263 | |||
| 70fb2b9503 | |||
| 0aa056a0ae |
62
Cargo.lock
generated
62
Cargo.lock
generated
@@ -528,6 +528,12 @@ version = "2.7.5"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "32a282da65faaf38286cf3be983213fcf1d2e2a58700e808f83f4ea9a4804bc0"
|
checksum = "32a282da65faaf38286cf3be983213fcf1d2e2a58700e808f83f4ea9a4804bc0"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "micromap"
|
||||||
|
version = "0.1.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "18c087666f377f857b49564f8791b481260c67825d6b337e1e38ddf54a985a88"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "nonmax"
|
name = "nonmax"
|
||||||
version = "0.5.5"
|
version = "0.5.5"
|
||||||
@@ -571,13 +577,16 @@ version = "0.2.0"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"anyhow",
|
"anyhow",
|
||||||
"bevy_ecs",
|
"bevy_ecs",
|
||||||
|
"bitflags 2.9.1",
|
||||||
"glam 0.30.5",
|
"glam 0.30.5",
|
||||||
"lazy_static",
|
"lazy_static",
|
||||||
"libc",
|
"libc",
|
||||||
|
"micromap",
|
||||||
"once_cell",
|
"once_cell",
|
||||||
|
"parking_lot",
|
||||||
"pathfinding",
|
"pathfinding",
|
||||||
"phf",
|
"phf",
|
||||||
"rand 0.9.2",
|
"rand",
|
||||||
"sdl2",
|
"sdl2",
|
||||||
"serde",
|
"serde",
|
||||||
"serde_json",
|
"serde_json",
|
||||||
@@ -586,6 +595,7 @@ dependencies = [
|
|||||||
"strum",
|
"strum",
|
||||||
"strum_macros",
|
"strum_macros",
|
||||||
"thiserror",
|
"thiserror",
|
||||||
|
"thousands",
|
||||||
"tracing",
|
"tracing",
|
||||||
"tracing-error",
|
"tracing-error",
|
||||||
"tracing-subscriber",
|
"tracing-subscriber",
|
||||||
@@ -637,29 +647,30 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "phf"
|
name = "phf"
|
||||||
version = "0.11.3"
|
version = "0.12.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "1fd6780a80ae0c52cc120a26a1a42c1ae51b247a253e4e06113d23d2c2edd078"
|
checksum = "913273894cec178f401a31ec4b656318d95473527be05c0752cc41cdc32be8b7"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"phf_macros",
|
"phf_macros",
|
||||||
"phf_shared",
|
"phf_shared",
|
||||||
|
"serde",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "phf_generator"
|
name = "phf_generator"
|
||||||
version = "0.11.3"
|
version = "0.12.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "3c80231409c20246a13fddb31776fb942c38553c51e871f8cbd687a4cfb5843d"
|
checksum = "2cbb1126afed61dd6368748dae63b1ee7dc480191c6262a3b4ff1e29d86a6c5b"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
|
"fastrand",
|
||||||
"phf_shared",
|
"phf_shared",
|
||||||
"rand 0.8.5",
|
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "phf_macros"
|
name = "phf_macros"
|
||||||
version = "0.11.3"
|
version = "0.12.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "f84ac04429c13a7ff43785d75ad27569f2951ce0ffd30a3321230db2fc727216"
|
checksum = "d713258393a82f091ead52047ca779d37e5766226d009de21696c4e667044368"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"phf_generator",
|
"phf_generator",
|
||||||
"phf_shared",
|
"phf_shared",
|
||||||
@@ -670,9 +681,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "phf_shared"
|
name = "phf_shared"
|
||||||
version = "0.11.3"
|
version = "0.12.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "67eabc2ef2a60eb7faa00097bd1ffdb5bd28e62bf39990626a582201b7a754e5"
|
checksum = "06005508882fb681fd97892ecff4b7fd0fee13ef1aa569f8695dae7ab9099981"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"siphasher",
|
"siphasher",
|
||||||
]
|
]
|
||||||
@@ -722,30 +733,15 @@ version = "5.3.0"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "69cdb34c158ceb288df11e18b4bd39de994f6657d83847bdffdbd7f346754b0f"
|
checksum = "69cdb34c158ceb288df11e18b4bd39de994f6657d83847bdffdbd7f346754b0f"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "rand"
|
|
||||||
version = "0.8.5"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
|
|
||||||
dependencies = [
|
|
||||||
"rand_core 0.6.4",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "rand"
|
name = "rand"
|
||||||
version = "0.9.2"
|
version = "0.9.2"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
|
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"rand_core 0.9.3",
|
"rand_core",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "rand_core"
|
|
||||||
version = "0.6.4"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "rand_core"
|
name = "rand_core"
|
||||||
version = "0.9.3"
|
version = "0.9.3"
|
||||||
@@ -986,24 +982,30 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "thiserror"
|
name = "thiserror"
|
||||||
version = "2.0.12"
|
version = "2.0.14"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708"
|
checksum = "0b0949c3a6c842cbde3f1686d6eea5a010516deb7085f79db747562d4102f41e"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"thiserror-impl",
|
"thiserror-impl",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "thiserror-impl"
|
name = "thiserror-impl"
|
||||||
version = "2.0.12"
|
version = "2.0.14"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "7f7cf42b4507d8ea322120659672cf1b9dbb93f8f2d4ecfd6e51350ff5b17a1d"
|
checksum = "cc5b44b4ab9c2fdd0e0512e6bece8388e214c0749f5862b114cc5b7a25daf227"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn",
|
"syn",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "thousands"
|
||||||
|
version = "0.2.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "3bf63baf9f5039dadc247375c29eb13706706cfde997d0330d05aa63a77d8820"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "thread_local"
|
name = "thread_local"
|
||||||
version = "1.1.7"
|
version = "1.1.7"
|
||||||
|
|||||||
14
Cargo.toml
14
Cargo.toml
@@ -6,7 +6,7 @@ edition = "2021"
|
|||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
tracing = { version = "0.1.40", features = ["max_level_debug", "release_max_level_debug"]}
|
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
||||||
tracing-error = "0.2.0"
|
tracing-error = "0.2.0"
|
||||||
tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
|
tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
|
||||||
lazy_static = "1.5.0"
|
lazy_static = "1.5.0"
|
||||||
@@ -15,16 +15,20 @@ spin_sleep = "1.3.2"
|
|||||||
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
||||||
pathfinding = "4.14"
|
pathfinding = "4.14"
|
||||||
once_cell = "1.21.3"
|
once_cell = "1.21.3"
|
||||||
thiserror = "2.0"
|
thiserror = "2.0.14"
|
||||||
anyhow = "1.0"
|
anyhow = "1.0"
|
||||||
glam = { version = "0.30.5", features = [] }
|
glam = "0.30.5"
|
||||||
serde = { version = "1.0.219", features = ["derive"] }
|
serde = { version = "1.0.219", features = ["derive"] }
|
||||||
serde_json = "1.0.142"
|
serde_json = "1.0.142"
|
||||||
smallvec = "1.15.1"
|
smallvec = "1.15.1"
|
||||||
strum = "0.27.2"
|
strum = "0.27.2"
|
||||||
strum_macros = "0.27.2"
|
strum_macros = "0.27.2"
|
||||||
phf = { version = "0.11", features = ["macros"] }
|
phf = { version = "0.12.1", features = ["macros"] }
|
||||||
bevy_ecs = "0.16.1"
|
bevy_ecs = "0.16.1"
|
||||||
|
bitflags = "2.9.1"
|
||||||
|
parking_lot = "0.12.3"
|
||||||
|
micromap = "0.1.0"
|
||||||
|
thousands = "0.2.0"
|
||||||
|
|
||||||
[profile.release]
|
[profile.release]
|
||||||
lto = true
|
lto = true
|
||||||
@@ -63,4 +67,4 @@ libc = "0.2.175"
|
|||||||
[build-dependencies]
|
[build-dependencies]
|
||||||
serde = { version = "1.0", features = ["derive"] }
|
serde = { version = "1.0", features = ["derive"] }
|
||||||
serde_json = "1.0"
|
serde_json = "1.0"
|
||||||
phf = { version = "0.11", features = ["macros"] }
|
phf = { version = "0.12.1", features = ["macros"] }
|
||||||
|
|||||||
50
src/app.rs
50
src/app.rs
@@ -1,23 +1,26 @@
|
|||||||
use std::time::{Duration, Instant};
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
use sdl2::render::{Canvas, ScaleMode, Texture, TextureCreator};
|
use sdl2::render::TextureCreator;
|
||||||
use sdl2::ttf::Sdl2TtfContext;
|
use sdl2::ttf::Sdl2TtfContext;
|
||||||
use sdl2::video::{Window, WindowContext};
|
use sdl2::video::WindowContext;
|
||||||
use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
|
use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
|
||||||
use tracing::{error, warn};
|
use thousands::Separable;
|
||||||
|
use tracing::info;
|
||||||
|
|
||||||
use crate::error::{GameError, GameResult};
|
use crate::error::{GameError, GameResult};
|
||||||
|
|
||||||
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::platform::get_platform;
|
use crate::platform::get_platform;
|
||||||
|
use crate::systems::profiling::SystemTimings;
|
||||||
|
|
||||||
pub struct App {
|
pub struct App {
|
||||||
pub game: Game,
|
pub game: Game,
|
||||||
|
last_timings: Instant,
|
||||||
last_tick: Instant,
|
last_tick: Instant,
|
||||||
focused: bool,
|
focused: bool,
|
||||||
cursor_pos: Vec2,
|
_cursor_pos: Vec2,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl App {
|
impl App {
|
||||||
@@ -46,11 +49,10 @@ impl App {
|
|||||||
.build()
|
.build()
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
let mut canvas = Box::leak(Box::new(
|
let canvas = Box::leak(Box::new(
|
||||||
window
|
window
|
||||||
.into_canvas()
|
.into_canvas()
|
||||||
.accelerated()
|
.accelerated()
|
||||||
.present_vsync()
|
|
||||||
.build()
|
.build()
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?,
|
.map_err(|e| GameError::Sdl(e.to_string()))?,
|
||||||
));
|
));
|
||||||
@@ -64,17 +66,12 @@ impl App {
|
|||||||
let game = Game::new(canvas, texture_creator, event_pump)?;
|
let game = Game::new(canvas, texture_creator, event_pump)?;
|
||||||
// game.audio.set_mute(cfg!(debug_assertions));
|
// game.audio.set_mute(cfg!(debug_assertions));
|
||||||
|
|
||||||
// Initial draw
|
|
||||||
// game.draw(&mut canvas, &mut backbuffer)
|
|
||||||
// .map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
// game.present_backbuffer(&mut canvas, &backbuffer, glam::Vec2::ZERO)
|
|
||||||
// .map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
|
|
||||||
Ok(App {
|
Ok(App {
|
||||||
game,
|
game,
|
||||||
focused: true,
|
focused: true,
|
||||||
last_tick: Instant::now(),
|
last_tick: Instant::now(),
|
||||||
cursor_pos: Vec2::ZERO,
|
last_timings: Instant::now() - Duration::from_secs_f32(0.5),
|
||||||
|
_cursor_pos: Vec2::ZERO,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -116,17 +113,34 @@ impl App {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// if let Err(e) = self.game.draw(&mut self.canvas, &mut self.backbuffer) {
|
if self.last_timings.elapsed() > Duration::from_secs(1) {
|
||||||
// error!("Failed to draw game: {}", e);
|
// Show timing statistics over the last 90 frames
|
||||||
// }
|
if let Some(timings) = self.game.world.get_resource::<SystemTimings>() {
|
||||||
|
let stats = timings.get_stats();
|
||||||
|
let (total_avg, total_std) = timings.get_total_stats();
|
||||||
|
|
||||||
|
let mut individual_timings = String::new();
|
||||||
|
for (name, (avg, std_dev)) in stats.iter() {
|
||||||
|
individual_timings.push_str(&format!("{}={:?} ± {:?} ", name, avg, std_dev));
|
||||||
|
}
|
||||||
|
|
||||||
|
let effective_fps = match 1.0 / total_avg.as_secs_f64() {
|
||||||
|
f if f > 100.0 => (f as u32).separate_with_commas(),
|
||||||
|
f if f < 10.0 => format!("{:.1} FPS", f),
|
||||||
|
f => format!("{:.0} FPS", f),
|
||||||
|
};
|
||||||
|
|
||||||
|
info!("({effective_fps}) {total_avg:?} ± {total_std:?} ({individual_timings})");
|
||||||
|
}
|
||||||
|
self.last_timings = Instant::now();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sleep if we still have time left
|
||||||
if start.elapsed() < LOOP_TIME {
|
if start.elapsed() < LOOP_TIME {
|
||||||
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
||||||
if time != Duration::ZERO {
|
if time != Duration::ZERO {
|
||||||
get_platform().sleep(time, self.focused);
|
get_platform().sleep(time, self.focused);
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
warn!("Game loop behind schedule by: {:?}", start.elapsed() - LOOP_TIME);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
true
|
true
|
||||||
|
|||||||
@@ -1,44 +0,0 @@
|
|||||||
use bevy_ecs::{
|
|
||||||
event::{EventReader, EventWriter},
|
|
||||||
query::With,
|
|
||||||
system::{Query, ResMut},
|
|
||||||
};
|
|
||||||
|
|
||||||
use crate::{
|
|
||||||
ecs::{GlobalState, PlayerControlled, Velocity},
|
|
||||||
error::GameError,
|
|
||||||
game::events::GameEvent,
|
|
||||||
input::commands::GameCommand,
|
|
||||||
};
|
|
||||||
|
|
||||||
// Handles
|
|
||||||
pub fn interact_system(
|
|
||||||
mut events: EventReader<GameEvent>,
|
|
||||||
mut state: ResMut<GlobalState>,
|
|
||||||
mut players: Query<(&PlayerControlled, &mut Velocity)>,
|
|
||||||
mut errors: EventWriter<GameError>,
|
|
||||||
) {
|
|
||||||
// Get the player's velocity (handling to ensure there is only one player)
|
|
||||||
let mut velocity = match players.single_mut() {
|
|
||||||
Ok((_, velocity)) => velocity,
|
|
||||||
Err(e) => {
|
|
||||||
errors.write(GameError::InvalidState(format!("Player not found: {}", e)).into());
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
// Handle events
|
|
||||||
for event in events.read() {
|
|
||||||
match event {
|
|
||||||
GameEvent::Command(command) => match command {
|
|
||||||
GameCommand::MovePlayer(direction) => {
|
|
||||||
velocity.direction = *direction;
|
|
||||||
}
|
|
||||||
GameCommand::Exit => {
|
|
||||||
state.exit = true;
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
149
src/ecs/mod.rs
149
src/ecs/mod.rs
@@ -1,149 +0,0 @@
|
|||||||
//! The Entity-Component-System (ECS) module.
|
|
||||||
//!
|
|
||||||
//! This module contains all the ECS-related logic, including components, systems,
|
|
||||||
//! and resources.
|
|
||||||
|
|
||||||
use bevy_ecs::{bundle::Bundle, component::Component, resource::Resource};
|
|
||||||
use glam::Vec2;
|
|
||||||
|
|
||||||
use crate::{
|
|
||||||
entity::{direction::Direction, graph::Graph, traversal},
|
|
||||||
error::{EntityError, GameResult},
|
|
||||||
texture::{
|
|
||||||
animated::AnimatedTexture,
|
|
||||||
directional::DirectionalAnimatedTexture,
|
|
||||||
sprite::{AtlasTile, Sprite},
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
/// A tag component for entities that are controlled by the player.
|
|
||||||
#[derive(Default, Component)]
|
|
||||||
pub struct PlayerControlled;
|
|
||||||
|
|
||||||
/// A component for entities that have a sprite, with a layer for ordering.
|
|
||||||
///
|
|
||||||
/// This is intended to be modified by other entities allowing animation.
|
|
||||||
#[derive(Component)]
|
|
||||||
pub struct Renderable {
|
|
||||||
pub sprite: AtlasTile,
|
|
||||||
pub layer: u8,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// A component for entities that have a directional animated texture.
|
|
||||||
#[derive(Component)]
|
|
||||||
pub struct DirectionalAnimated {
|
|
||||||
pub textures: [Option<AnimatedTexture>; 4],
|
|
||||||
pub stopped_textures: [Option<AnimatedTexture>; 4],
|
|
||||||
}
|
|
||||||
|
|
||||||
/// A unique identifier for a node, represented by its index in the graph's storage.
|
|
||||||
pub type NodeId = usize;
|
|
||||||
|
|
||||||
/// Represents the current position of an entity traversing the graph.
|
|
||||||
///
|
|
||||||
/// This enum allows for precise tracking of whether an entity is exactly at a node
|
|
||||||
/// or moving along an edge between two nodes.
|
|
||||||
#[derive(Component, Debug, Copy, Clone, PartialEq)]
|
|
||||||
pub enum Position {
|
|
||||||
/// The traverser is located exactly at a node.
|
|
||||||
AtNode(NodeId),
|
|
||||||
/// The traverser is on an edge between two nodes.
|
|
||||||
BetweenNodes {
|
|
||||||
from: NodeId,
|
|
||||||
to: NodeId,
|
|
||||||
/// The floating-point distance traversed along the edge from the `from` node.
|
|
||||||
traversed: f32,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Position {
|
|
||||||
/// Calculates the current pixel position in the game world.
|
|
||||||
///
|
|
||||||
/// Converts the graph position to screen coordinates, accounting for
|
|
||||||
/// the board offset and centering the sprite.
|
|
||||||
pub fn get_pixel_pos(&self, graph: &Graph) -> GameResult<Vec2> {
|
|
||||||
let pos = match self {
|
|
||||||
Position::AtNode(node_id) => {
|
|
||||||
let node = graph.get_node(*node_id).ok_or(EntityError::NodeNotFound(*node_id))?;
|
|
||||||
node.position
|
|
||||||
}
|
|
||||||
Position::BetweenNodes { from, to, traversed } => {
|
|
||||||
let from_node = graph.get_node(*from).ok_or(EntityError::NodeNotFound(*from))?;
|
|
||||||
let to_node = graph.get_node(*to).ok_or(EntityError::NodeNotFound(*to))?;
|
|
||||||
let edge = graph
|
|
||||||
.find_edge(*from, *to)
|
|
||||||
.ok_or(EntityError::EdgeNotFound { from: *from, to: *to })?;
|
|
||||||
from_node.position + (to_node.position - from_node.position) * (traversed / edge.distance)
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
Ok(Vec2::new(
|
|
||||||
pos.x + crate::constants::BOARD_PIXEL_OFFSET.x as f32,
|
|
||||||
pos.y + crate::constants::BOARD_PIXEL_OFFSET.y as f32,
|
|
||||||
))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for Position {
|
|
||||||
fn default() -> Self {
|
|
||||||
Position::AtNode(0)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[allow(dead_code)]
|
|
||||||
impl Position {
|
|
||||||
/// Returns `true` if the position is exactly at a node.
|
|
||||||
pub fn is_at_node(&self) -> bool {
|
|
||||||
matches!(self, Position::AtNode(_))
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the `NodeId` of the current or most recently departed node.
|
|
||||||
#[allow(clippy::wrong_self_convention)]
|
|
||||||
pub fn from_node_id(&self) -> NodeId {
|
|
||||||
match self {
|
|
||||||
Position::AtNode(id) => *id,
|
|
||||||
Position::BetweenNodes { from, .. } => *from,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the `NodeId` of the destination node, if currently on an edge.
|
|
||||||
#[allow(clippy::wrong_self_convention)]
|
|
||||||
pub fn to_node_id(&self) -> Option<NodeId> {
|
|
||||||
match self {
|
|
||||||
Position::AtNode(_) => None,
|
|
||||||
Position::BetweenNodes { to, .. } => Some(*to),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns `true` if the traverser is stopped at a node.
|
|
||||||
pub fn is_stopped(&self) -> bool {
|
|
||||||
matches!(self, Position::AtNode(_))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// A component for entities that have a velocity, with a direction and speed.
|
|
||||||
#[derive(Default, Component)]
|
|
||||||
pub struct Velocity {
|
|
||||||
pub direction: Direction,
|
|
||||||
pub speed: Option<f32>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Bundle)]
|
|
||||||
pub struct PlayerBundle {
|
|
||||||
pub player: PlayerControlled,
|
|
||||||
pub position: Position,
|
|
||||||
pub velocity: Velocity,
|
|
||||||
pub sprite: Renderable,
|
|
||||||
pub directional_animated: DirectionalAnimated,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Resource)]
|
|
||||||
pub struct GlobalState {
|
|
||||||
pub exit: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Resource)]
|
|
||||||
pub struct DeltaTime(pub f32);
|
|
||||||
|
|
||||||
pub mod interact;
|
|
||||||
pub mod render;
|
|
||||||
@@ -1,17 +1,21 @@
|
|||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
|
|
||||||
use crate::ecs::NodeId;
|
use crate::systems::movement::NodeId;
|
||||||
|
|
||||||
use super::direction::Direction;
|
use super::direction::Direction;
|
||||||
|
|
||||||
/// Defines who can traverse a given edge.
|
use bitflags::bitflags;
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
|
||||||
pub enum EdgePermissions {
|
bitflags! {
|
||||||
/// Anyone can use this edge.
|
/// Defines who can traverse a given edge using flags for fast checking.
|
||||||
#[default]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||||
All,
|
pub struct TraversalFlags: u8 {
|
||||||
/// Only ghosts can use this edge.
|
const PACMAN = 1 << 0;
|
||||||
GhostsOnly,
|
const GHOST = 1 << 1;
|
||||||
|
|
||||||
|
/// Convenience flag for edges that all entities can use
|
||||||
|
const ALL = Self::PACMAN.bits() | Self::GHOST.bits();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Represents a directed edge from one node to another with a given weight (e.g., distance).
|
/// Represents a directed edge from one node to another with a given weight (e.g., distance).
|
||||||
@@ -24,7 +28,7 @@ pub struct Edge {
|
|||||||
/// The cardinal direction of this edge.
|
/// The cardinal direction of this edge.
|
||||||
pub direction: Direction,
|
pub direction: Direction,
|
||||||
/// Defines who is allowed to traverse this edge.
|
/// Defines who is allowed to traverse this edge.
|
||||||
pub permissions: EdgePermissions,
|
pub traversal_flags: TraversalFlags,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Represents a node in the graph, defined by its position.
|
/// Represents a node in the graph, defined by its position.
|
||||||
@@ -132,8 +136,8 @@ impl Graph {
|
|||||||
return Err("To node does not exist.");
|
return Err("To node does not exist.");
|
||||||
}
|
}
|
||||||
|
|
||||||
let edge_a = self.add_edge(from, to, replace, distance, direction, EdgePermissions::default());
|
let edge_a = self.add_edge(from, to, replace, distance, direction, TraversalFlags::ALL);
|
||||||
let edge_b = self.add_edge(to, from, replace, distance, direction.opposite(), EdgePermissions::default());
|
let edge_b = self.add_edge(to, from, replace, distance, direction.opposite(), TraversalFlags::ALL);
|
||||||
|
|
||||||
if edge_a.is_err() && edge_b.is_err() {
|
if edge_a.is_err() && edge_b.is_err() {
|
||||||
return Err("Failed to connect nodes in both directions.");
|
return Err("Failed to connect nodes in both directions.");
|
||||||
@@ -161,7 +165,7 @@ impl Graph {
|
|||||||
replace: bool,
|
replace: bool,
|
||||||
distance: Option<f32>,
|
distance: Option<f32>,
|
||||||
direction: Direction,
|
direction: Direction,
|
||||||
permissions: EdgePermissions,
|
traversal_flags: TraversalFlags,
|
||||||
) -> Result<(), &'static str> {
|
) -> Result<(), &'static str> {
|
||||||
let edge = Edge {
|
let edge = Edge {
|
||||||
target: to,
|
target: to,
|
||||||
@@ -180,7 +184,7 @@ impl Graph {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
direction,
|
direction,
|
||||||
permissions,
|
traversal_flags,
|
||||||
};
|
};
|
||||||
|
|
||||||
if from >= self.adjacency_list.len() {
|
if from >= self.adjacency_list.len() {
|
||||||
|
|||||||
@@ -5,4 +5,3 @@ pub mod graph;
|
|||||||
pub mod item;
|
pub mod item;
|
||||||
pub mod pacman;
|
pub mod pacman;
|
||||||
pub mod r#trait;
|
pub mod r#trait;
|
||||||
pub mod traversal;
|
|
||||||
|
|||||||
@@ -1,181 +0,0 @@
|
|||||||
// use tracing::error;
|
|
||||||
|
|
||||||
// use crate::error::GameResult;
|
|
||||||
|
|
||||||
// use super::direction::Direction;
|
|
||||||
// use super::graph::{Edge, Graph, NodeId};
|
|
||||||
|
|
||||||
// /// Manages an entity's movement through the graph.
|
|
||||||
// ///
|
|
||||||
// /// A `Traverser` encapsulates the state of an entity's position and direction,
|
|
||||||
// /// providing a way to advance along the graph's paths based on a given distance.
|
|
||||||
// /// It also handles direction changes, buffering the next intended direction.
|
|
||||||
// pub struct Traverser {
|
|
||||||
// /// The current position of the traverser in the graph.
|
|
||||||
// pub position: Position,
|
|
||||||
// /// The current direction of movement.
|
|
||||||
// pub direction: Direction,
|
|
||||||
// /// Buffered direction change with remaining frame count for timing.
|
|
||||||
// ///
|
|
||||||
// /// The `u8` value represents the number of frames remaining before
|
|
||||||
// /// the buffered direction expires. This allows for responsive controls
|
|
||||||
// /// by storing direction changes for a limited time.
|
|
||||||
// pub next_direction: Option<(Direction, u8)>,
|
|
||||||
// }
|
|
||||||
|
|
||||||
// impl Traverser {
|
|
||||||
// /// Creates a new traverser starting at the given node ID.
|
|
||||||
// ///
|
|
||||||
// /// The traverser will immediately attempt to start moving in the initial direction.
|
|
||||||
// pub fn new<F>(graph: &Graph, start_node: NodeId, initial_direction: Direction, can_traverse: &F) -> Self
|
|
||||||
// where
|
|
||||||
// F: Fn(Edge) -> bool,
|
|
||||||
// {
|
|
||||||
// let mut traverser = Traverser {
|
|
||||||
// position: Position::AtNode(start_node),
|
|
||||||
// direction: initial_direction,
|
|
||||||
// next_direction: Some((initial_direction, 1)),
|
|
||||||
// };
|
|
||||||
|
|
||||||
// // This will kickstart the traverser into motion
|
|
||||||
// if let Err(e) = traverser.advance(graph, 0.0, can_traverse) {
|
|
||||||
// error!("Traverser initialization error: {}", e);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// traverser
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Sets the next direction for the traverser to take.
|
|
||||||
// ///
|
|
||||||
// /// The direction is buffered and will be applied at the next opportunity,
|
|
||||||
// /// typically when the traverser reaches a new node. This allows for responsive
|
|
||||||
// /// controls, as the new direction is stored for a limited time.
|
|
||||||
// pub fn set_next_direction(&mut self, new_direction: Direction) {
|
|
||||||
// if self.direction != new_direction {
|
|
||||||
// self.next_direction = Some((new_direction, 30));
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Advances the traverser along the graph by a specified distance.
|
|
||||||
// ///
|
|
||||||
// /// This method updates the traverser's position based on its current state
|
|
||||||
// /// and the distance to travel.
|
|
||||||
// ///
|
|
||||||
// /// - If at a node, it checks for a buffered direction to start moving.
|
|
||||||
// /// - If between nodes, it moves along the current edge.
|
|
||||||
// /// - If it reaches a node, it attempts to transition to a new edge based on
|
|
||||||
// /// the buffered direction or by continuing straight.
|
|
||||||
// /// - If no valid move is possible, it stops at the node.
|
|
||||||
// ///
|
|
||||||
// /// Returns an error if the movement is invalid (e.g., trying to move in an impossible direction).
|
|
||||||
// pub fn advance<F>(&mut self, graph: &Graph, distance: f32, can_traverse: &F) -> GameResult<()>
|
|
||||||
// where
|
|
||||||
// F: Fn(Edge) -> bool,
|
|
||||||
// {
|
|
||||||
// // Decrement the remaining frames for the next direction
|
|
||||||
// if let Some((direction, remaining)) = self.next_direction {
|
|
||||||
// if remaining > 0 {
|
|
||||||
// self.next_direction = Some((direction, remaining - 1));
|
|
||||||
// } else {
|
|
||||||
// self.next_direction = None;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// match self.position {
|
|
||||||
// Position::AtNode(node_id) => {
|
|
||||||
// // We're not moving, but a buffered direction is available.
|
|
||||||
// if let Some((next_direction, _)) = self.next_direction {
|
|
||||||
// if let Some(edge) = graph.find_edge_in_direction(node_id, next_direction) {
|
|
||||||
// if can_traverse(edge) {
|
|
||||||
// // Start moving in that direction
|
|
||||||
// self.position = Position::BetweenNodes {
|
|
||||||
// from: node_id,
|
|
||||||
// to: edge.target,
|
|
||||||
// traversed: distance.max(0.0),
|
|
||||||
// };
|
|
||||||
// self.direction = next_direction;
|
|
||||||
// } else {
|
|
||||||
// return Err(crate::error::GameError::Entity(crate::error::EntityError::InvalidMovement(
|
|
||||||
// format!(
|
|
||||||
// "Cannot traverse edge from {} to {} in direction {:?}",
|
|
||||||
// node_id, edge.target, next_direction
|
|
||||||
// ),
|
|
||||||
// )));
|
|
||||||
// }
|
|
||||||
// } else {
|
|
||||||
// return Err(crate::error::GameError::Entity(crate::error::EntityError::InvalidMovement(
|
|
||||||
// format!("No edge found in direction {:?} from node {}", next_direction, node_id),
|
|
||||||
// )));
|
|
||||||
// }
|
|
||||||
|
|
||||||
// self.next_direction = None; // Consume the buffered direction regardless of whether we started moving with it
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// Position::BetweenNodes { from, to, traversed } => {
|
|
||||||
// // There is no point in any of the next logic if we don't travel at all
|
|
||||||
// if distance <= 0.0 {
|
|
||||||
// return Ok(());
|
|
||||||
// }
|
|
||||||
|
|
||||||
// let edge = graph.find_edge(from, to).ok_or_else(|| {
|
|
||||||
// crate::error::GameError::Entity(crate::error::EntityError::InvalidMovement(format!(
|
|
||||||
// "Inconsistent state: Traverser is on a non-existent edge from {} to {}.",
|
|
||||||
// from, to
|
|
||||||
// )))
|
|
||||||
// })?;
|
|
||||||
|
|
||||||
// let new_traversed = traversed + distance;
|
|
||||||
|
|
||||||
// if new_traversed < edge.distance {
|
|
||||||
// // Still on the same edge, just update the distance.
|
|
||||||
// self.position = Position::BetweenNodes {
|
|
||||||
// from,
|
|
||||||
// to,
|
|
||||||
// traversed: new_traversed,
|
|
||||||
// };
|
|
||||||
// } else {
|
|
||||||
// let overflow = new_traversed - edge.distance;
|
|
||||||
// let mut moved = false;
|
|
||||||
|
|
||||||
// // If we buffered a direction, try to find an edge in that direction
|
|
||||||
// if let Some((next_dir, _)) = self.next_direction {
|
|
||||||
// if let Some(edge) = graph.find_edge_in_direction(to, next_dir) {
|
|
||||||
// if can_traverse(edge) {
|
|
||||||
// self.position = Position::BetweenNodes {
|
|
||||||
// from: to,
|
|
||||||
// to: edge.target,
|
|
||||||
// traversed: overflow,
|
|
||||||
// };
|
|
||||||
|
|
||||||
// self.direction = next_dir; // Remember our new direction
|
|
||||||
// self.next_direction = None; // Consume the buffered direction
|
|
||||||
// moved = true;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // If we didn't move, try to continue in the current direction
|
|
||||||
// if !moved {
|
|
||||||
// if let Some(edge) = graph.find_edge_in_direction(to, self.direction) {
|
|
||||||
// if can_traverse(edge) {
|
|
||||||
// self.position = Position::BetweenNodes {
|
|
||||||
// from: to,
|
|
||||||
// to: edge.target,
|
|
||||||
// traversed: overflow,
|
|
||||||
// };
|
|
||||||
// } else {
|
|
||||||
// self.position = Position::AtNode(to);
|
|
||||||
// self.next_direction = None;
|
|
||||||
// }
|
|
||||||
// } else {
|
|
||||||
// self.position = Position::AtNode(to);
|
|
||||||
// self.next_direction = None;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// Ok(())
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
23
src/events.rs
Normal file
23
src/events.rs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
use bevy_ecs::prelude::*;
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||||
|
pub enum GameCommand {
|
||||||
|
Exit,
|
||||||
|
MovePlayer(crate::entity::direction::Direction),
|
||||||
|
ToggleDebug,
|
||||||
|
MuteAudio,
|
||||||
|
ResetLevel,
|
||||||
|
TogglePause,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Event, Clone, Copy, Debug, PartialEq, Eq)]
|
||||||
|
pub enum GameEvent {
|
||||||
|
Command(GameCommand),
|
||||||
|
Collision(Entity, Entity),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<GameCommand> for GameEvent {
|
||||||
|
fn from(command: GameCommand) -> Self {
|
||||||
|
GameEvent::Command(command)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
use bevy_ecs::event::Event;
|
|
||||||
|
|
||||||
use crate::input::commands::GameCommand;
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, Event)]
|
|
||||||
pub enum GameEvent {
|
|
||||||
Command(GameCommand),
|
|
||||||
}
|
|
||||||
|
|
||||||
impl From<GameCommand> for GameEvent {
|
|
||||||
fn from(command: GameCommand) -> Self {
|
|
||||||
GameEvent::Command(command)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
144
src/game/mod.rs
144
src/game/mod.rs
@@ -3,38 +3,42 @@
|
|||||||
include!(concat!(env!("OUT_DIR"), "/atlas_data.rs"));
|
include!(concat!(env!("OUT_DIR"), "/atlas_data.rs"));
|
||||||
|
|
||||||
use crate::constants::CANVAS_SIZE;
|
use crate::constants::CANVAS_SIZE;
|
||||||
use crate::ecs::interact::interact_system;
|
|
||||||
use crate::ecs::render::{directional_render_system, render_system, BackbufferResource, MapTextureResource};
|
|
||||||
use crate::ecs::{DeltaTime, DirectionalAnimated, GlobalState, PlayerBundle, PlayerControlled, Position, Renderable, Velocity};
|
|
||||||
use crate::entity::direction::Direction;
|
use crate::entity::direction::Direction;
|
||||||
use crate::entity::{graph, traversal};
|
|
||||||
use crate::error::{GameError, GameResult, TextureError};
|
use crate::error::{GameError, GameResult, TextureError};
|
||||||
use crate::input::commands::GameCommand;
|
use crate::events::GameEvent;
|
||||||
use crate::map::builder::Map;
|
use crate::map::builder::Map;
|
||||||
|
use crate::systems::blinking::Blinking;
|
||||||
|
use crate::systems::movement::{Movable, MovementState, Position};
|
||||||
|
use crate::systems::{
|
||||||
|
blinking::blinking_system,
|
||||||
|
collision::collision_system,
|
||||||
|
components::{
|
||||||
|
Collider, CollisionLayer, DeltaTime, DirectionalAnimated, EntityType, GlobalState, ItemBundle, ItemCollider,
|
||||||
|
PacmanCollider, PlayerBundle, PlayerControlled, RenderDirty, Renderable, Score, ScoreResource,
|
||||||
|
},
|
||||||
|
control::player_system,
|
||||||
|
input::input_system,
|
||||||
|
movement::movement_system,
|
||||||
|
profiling::{profile, SystemTimings},
|
||||||
|
render::{directional_render_system, dirty_render_system, render_system, BackbufferResource, MapTextureResource},
|
||||||
|
};
|
||||||
use crate::texture::animated::AnimatedTexture;
|
use crate::texture::animated::AnimatedTexture;
|
||||||
use crate::texture::directional::DirectionalAnimatedTexture;
|
|
||||||
use crate::texture::sprite::Sprite;
|
|
||||||
use bevy_ecs::event::EventRegistry;
|
|
||||||
use bevy_ecs::observer::Trigger;
|
|
||||||
use bevy_ecs::schedule::IntoScheduleConfigs;
|
use bevy_ecs::schedule::IntoScheduleConfigs;
|
||||||
use bevy_ecs::system::{Commands, ResMut};
|
use bevy_ecs::{event::EventRegistry, observer::Trigger, schedule::Schedule, system::ResMut, world::World};
|
||||||
use bevy_ecs::{schedule::Schedule, world::World};
|
|
||||||
use sdl2::image::LoadTexture;
|
use sdl2::image::LoadTexture;
|
||||||
use sdl2::render::{Canvas, ScaleMode, Texture, TextureCreator};
|
use sdl2::render::{Canvas, ScaleMode, TextureCreator};
|
||||||
use sdl2::video::{Window, WindowContext};
|
use sdl2::video::{Window, WindowContext};
|
||||||
use sdl2::EventPump;
|
use sdl2::EventPump;
|
||||||
|
|
||||||
use crate::asset::{get_asset_bytes, Asset};
|
|
||||||
use crate::input::{handle_input, Bindings};
|
|
||||||
use crate::map::render::MapRenderer;
|
|
||||||
use crate::{
|
use crate::{
|
||||||
|
asset::{get_asset_bytes, Asset},
|
||||||
constants,
|
constants,
|
||||||
texture::sprite::{AtlasMapper, AtlasTile, SpriteAtlas},
|
events::GameCommand,
|
||||||
|
map::render::MapRenderer,
|
||||||
|
systems::input::Bindings,
|
||||||
|
texture::sprite::{AtlasMapper, SpriteAtlas},
|
||||||
};
|
};
|
||||||
|
|
||||||
use self::events::GameEvent;
|
|
||||||
|
|
||||||
pub mod events;
|
|
||||||
pub mod state;
|
pub mod state;
|
||||||
|
|
||||||
/// The `Game` struct is the main entry point for the game.
|
/// The `Game` struct is the main entry point for the game.
|
||||||
@@ -96,7 +100,7 @@ impl Game {
|
|||||||
// Render map to texture
|
// Render map to texture
|
||||||
canvas
|
canvas
|
||||||
.with_texture_canvas(&mut map_texture, |map_canvas| {
|
.with_texture_canvas(&mut map_texture, |map_canvas| {
|
||||||
MapRenderer::render_map(map_canvas, &mut atlas, &mut map_tiles);
|
MapRenderer::render_map(map_canvas, &mut atlas, &map_tiles);
|
||||||
})
|
})
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
@@ -131,17 +135,32 @@ impl Game {
|
|||||||
|
|
||||||
let player = PlayerBundle {
|
let player = PlayerBundle {
|
||||||
player: PlayerControlled,
|
player: PlayerControlled,
|
||||||
position: Position::AtNode(pacman_start_node),
|
position: Position {
|
||||||
velocity: Velocity::default(),
|
node: pacman_start_node,
|
||||||
|
edge_progress: None,
|
||||||
|
},
|
||||||
|
movement_state: MovementState::Stopped,
|
||||||
|
movable: Movable {
|
||||||
|
speed: 1.15,
|
||||||
|
current_direction: Direction::Left,
|
||||||
|
requested_direction: Some(Direction::Left), // Start moving left immediately
|
||||||
|
},
|
||||||
sprite: Renderable {
|
sprite: Renderable {
|
||||||
sprite: SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
sprite: SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||||
layer: 0,
|
layer: 0,
|
||||||
|
visible: true,
|
||||||
},
|
},
|
||||||
directional_animated: DirectionalAnimated {
|
directional_animated: DirectionalAnimated {
|
||||||
textures,
|
textures,
|
||||||
stopped_textures,
|
stopped_textures,
|
||||||
},
|
},
|
||||||
|
entity_type: EntityType::Player,
|
||||||
|
collider: Collider {
|
||||||
|
size: constants::CELL_SIZE as f32 * 1.25,
|
||||||
|
layer: CollisionLayer::PACMAN,
|
||||||
|
},
|
||||||
|
pacman_collider: PacmanCollider,
|
||||||
};
|
};
|
||||||
|
|
||||||
world.insert_non_send_resource(atlas);
|
world.insert_non_send_resource(atlas);
|
||||||
@@ -152,23 +171,87 @@ impl Game {
|
|||||||
|
|
||||||
world.insert_resource(map);
|
world.insert_resource(map);
|
||||||
world.insert_resource(GlobalState { exit: false });
|
world.insert_resource(GlobalState { exit: false });
|
||||||
|
world.insert_resource(ScoreResource(0));
|
||||||
|
world.insert_resource(SystemTimings::default());
|
||||||
world.insert_resource(Bindings::default());
|
world.insert_resource(Bindings::default());
|
||||||
world.insert_resource(DeltaTime(0f32));
|
world.insert_resource(DeltaTime(0f32));
|
||||||
|
world.insert_resource(RenderDirty::default());
|
||||||
|
|
||||||
world.add_observer(|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>| match *event {
|
world.add_observer(
|
||||||
GameEvent::Command(command) => match command {
|
|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| match *event {
|
||||||
GameCommand::Exit => {
|
GameEvent::Command(command) => match command {
|
||||||
state.exit = true;
|
GameCommand::Exit => {
|
||||||
}
|
state.exit = true;
|
||||||
_ => {}
|
}
|
||||||
|
_ => {}
|
||||||
|
},
|
||||||
|
GameEvent::Collision(_a, _b) => {}
|
||||||
},
|
},
|
||||||
});
|
);
|
||||||
|
|
||||||
schedule.add_systems((handle_input, interact_system, directional_render_system, render_system).chain());
|
schedule.add_systems(
|
||||||
|
(
|
||||||
|
profile("input", input_system),
|
||||||
|
profile("player", player_system),
|
||||||
|
profile("movement", movement_system),
|
||||||
|
profile("collision", collision_system),
|
||||||
|
profile("blinking", blinking_system),
|
||||||
|
profile("directional_render", directional_render_system),
|
||||||
|
)
|
||||||
|
.chain(),
|
||||||
|
);
|
||||||
|
schedule.add_systems((profile("dirty_render", dirty_render_system), profile("render", render_system)).chain());
|
||||||
|
|
||||||
// Spawn player
|
// Spawn player
|
||||||
world.spawn(player);
|
world.spawn(player);
|
||||||
|
|
||||||
|
// Spawn items
|
||||||
|
let pellet_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/pellet.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/pellet.png".to_string())))?;
|
||||||
|
let energizer_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/energizer.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/energizer.png".to_string())))?;
|
||||||
|
|
||||||
|
let nodes: Vec<_> = world.resource::<Map>().iter_nodes().map(|(id, tile)| (*id, *tile)).collect();
|
||||||
|
|
||||||
|
for (node_id, tile) in nodes {
|
||||||
|
let (item_type, score, sprite, size) = match tile {
|
||||||
|
crate::constants::MapTile::Pellet => (EntityType::Pellet, 10, pellet_sprite, constants::CELL_SIZE as f32 * 0.2),
|
||||||
|
crate::constants::MapTile::PowerPellet => (
|
||||||
|
EntityType::PowerPellet,
|
||||||
|
50,
|
||||||
|
energizer_sprite,
|
||||||
|
constants::CELL_SIZE as f32 * 0.9,
|
||||||
|
),
|
||||||
|
_ => continue,
|
||||||
|
};
|
||||||
|
|
||||||
|
let mut item = world.spawn(ItemBundle {
|
||||||
|
position: Position {
|
||||||
|
node: node_id,
|
||||||
|
edge_progress: None,
|
||||||
|
},
|
||||||
|
sprite: Renderable {
|
||||||
|
sprite,
|
||||||
|
layer: 1,
|
||||||
|
visible: true,
|
||||||
|
},
|
||||||
|
entity_type: item_type,
|
||||||
|
score: Score(score),
|
||||||
|
collider: Collider {
|
||||||
|
size,
|
||||||
|
layer: CollisionLayer::ITEM,
|
||||||
|
},
|
||||||
|
item_collider: ItemCollider,
|
||||||
|
});
|
||||||
|
|
||||||
|
if item_type == EntityType::PowerPellet {
|
||||||
|
item.insert(Blinking {
|
||||||
|
timer: 0.0,
|
||||||
|
interval: 0.2,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Ok(Game { world, schedule })
|
Ok(Game { world, schedule })
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -202,7 +285,6 @@ impl Game {
|
|||||||
// match event {
|
// match event {
|
||||||
// GameEvent::Command(command) => self.handle_command(command),
|
// GameEvent::Command(command) => self.handle_command(command),
|
||||||
// }
|
// }
|
||||||
// }
|
|
||||||
// }
|
// }
|
||||||
|
|
||||||
// /// Resets the game state, randomizing ghost positions and resetting Pac-Man
|
// /// Resets the game state, randomizing ghost positions and resetting Pac-Man
|
||||||
|
|||||||
@@ -1,11 +0,0 @@
|
|||||||
use crate::entity::direction::Direction;
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy)]
|
|
||||||
pub enum GameCommand {
|
|
||||||
MovePlayer(Direction),
|
|
||||||
Exit,
|
|
||||||
TogglePause,
|
|
||||||
ToggleDebug,
|
|
||||||
MuteAudio,
|
|
||||||
ResetLevel,
|
|
||||||
}
|
|
||||||
@@ -4,12 +4,12 @@ pub mod app;
|
|||||||
pub mod asset;
|
pub mod asset;
|
||||||
pub mod audio;
|
pub mod audio;
|
||||||
pub mod constants;
|
pub mod constants;
|
||||||
pub mod ecs;
|
|
||||||
pub mod entity;
|
pub mod entity;
|
||||||
pub mod error;
|
pub mod error;
|
||||||
|
pub mod events;
|
||||||
pub mod game;
|
pub mod game;
|
||||||
pub mod helpers;
|
pub mod helpers;
|
||||||
pub mod input;
|
|
||||||
pub mod map;
|
pub mod map;
|
||||||
pub mod platform;
|
pub mod platform;
|
||||||
|
pub mod systems;
|
||||||
pub mod texture;
|
pub mod texture;
|
||||||
|
|||||||
@@ -10,14 +10,14 @@ mod asset;
|
|||||||
mod audio;
|
mod audio;
|
||||||
mod constants;
|
mod constants;
|
||||||
|
|
||||||
mod ecs;
|
|
||||||
mod entity;
|
mod entity;
|
||||||
mod error;
|
mod error;
|
||||||
|
mod events;
|
||||||
mod game;
|
mod game;
|
||||||
mod helpers;
|
mod helpers;
|
||||||
mod input;
|
|
||||||
mod map;
|
mod map;
|
||||||
mod platform;
|
mod platform;
|
||||||
|
mod systems;
|
||||||
mod texture;
|
mod texture;
|
||||||
|
|
||||||
/// The main entry point of the application.
|
/// The main entry point of the application.
|
||||||
|
|||||||
@@ -1,12 +1,11 @@
|
|||||||
//! Map construction and building functionality.
|
//! Map construction and building functionality.
|
||||||
|
use crate::constants::{MapTile, BOARD_CELL_SIZE, CELL_SIZE};
|
||||||
use crate::constants::{MapTile, BOARD_CELL_SIZE, CELL_SIZE, RAW_BOARD};
|
|
||||||
use crate::ecs::NodeId;
|
|
||||||
use crate::entity::direction::Direction;
|
use crate::entity::direction::Direction;
|
||||||
use crate::entity::graph::{EdgePermissions, Graph, Node};
|
use crate::entity::graph::{Graph, Node, TraversalFlags};
|
||||||
use crate::map::parser::MapTileParser;
|
use crate::map::parser::MapTileParser;
|
||||||
use crate::map::render::MapRenderer;
|
use crate::map::render::MapRenderer;
|
||||||
use crate::texture::sprite::{Sprite, SpriteAtlas};
|
use crate::systems::movement::NodeId;
|
||||||
|
use crate::texture::sprite::SpriteAtlas;
|
||||||
use bevy_ecs::resource::Resource;
|
use bevy_ecs::resource::Resource;
|
||||||
use glam::{IVec2, Vec2};
|
use glam::{IVec2, Vec2};
|
||||||
use sdl2::render::{Canvas, RenderTarget};
|
use sdl2::render::{Canvas, RenderTarget};
|
||||||
@@ -33,6 +32,8 @@ pub struct Map {
|
|||||||
pub grid_to_node: HashMap<IVec2, NodeId>,
|
pub grid_to_node: HashMap<IVec2, NodeId>,
|
||||||
/// A mapping of the starting positions of the entities.
|
/// A mapping of the starting positions of the entities.
|
||||||
pub start_positions: NodePositions,
|
pub start_positions: NodePositions,
|
||||||
|
/// The raw tile data for the map.
|
||||||
|
tiles: [[MapTile; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize],
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Map {
|
impl Map {
|
||||||
@@ -153,46 +154,16 @@ impl Map {
|
|||||||
graph,
|
graph,
|
||||||
grid_to_node,
|
grid_to_node,
|
||||||
start_positions,
|
start_positions,
|
||||||
|
tiles: map,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Generates Item entities for pellets and energizers from the parsed map.
|
pub fn iter_nodes(&self) -> impl Iterator<Item = (&NodeId, &MapTile)> {
|
||||||
// pub fn generate_items(&self, atlas: &SpriteAtlas) -> GameResult<Vec<Item>> {
|
self.grid_to_node.iter().map(move |(pos, node_id)| {
|
||||||
// // Pre-load sprites to avoid repeated texture lookups
|
let tile = &self.tiles[pos.x as usize][pos.y as usize];
|
||||||
// let pellet_sprite = SpriteAtlas::get_tile(atlas, "maze/pellet.png")
|
(node_id, tile)
|
||||||
// .ok_or_else(|| MapError::InvalidConfig("Pellet texture not found".to_string()))?;
|
})
|
||||||
// let energizer_sprite = SpriteAtlas::get_tile(atlas, "maze/energizer.png")
|
}
|
||||||
// .ok_or_else(|| MapError::InvalidConfig("Energizer texture not found".to_string()))?;
|
|
||||||
|
|
||||||
// // Pre-allocate with estimated capacity (typical Pac-Man maps have ~240 pellets + 4 energizers)
|
|
||||||
// let mut items = Vec::with_capacity(250);
|
|
||||||
|
|
||||||
// // Parse the raw board once
|
|
||||||
// let parsed_map = MapTileParser::parse_board(RAW_BOARD)?;
|
|
||||||
// let map = parsed_map.tiles;
|
|
||||||
|
|
||||||
// // Iterate through the map and collect items more efficiently
|
|
||||||
// for (x, row) in map.iter().enumerate() {
|
|
||||||
// for (y, tile) in row.iter().enumerate() {
|
|
||||||
// match tile {
|
|
||||||
// MapTile::Pellet | MapTile::PowerPellet => {
|
|
||||||
// let grid_pos = IVec2::new(x as i32, y as i32);
|
|
||||||
// if let Some(&node_id) = self.grid_to_node.get(&grid_pos) {
|
|
||||||
// let (item_type, sprite) = match tile {
|
|
||||||
// MapTile::Pellet => (ItemType::Pellet, Sprite::new(pellet_sprite)),
|
|
||||||
// MapTile::PowerPellet => (ItemType::Energizer, Sprite::new(energizer_sprite)),
|
|
||||||
// _ => unreachable!(), // We already filtered for these types
|
|
||||||
// };
|
|
||||||
// items.push(Item::new(node_id, item_type, sprite));
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// _ => {}
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// Ok(items)
|
|
||||||
// }
|
|
||||||
|
|
||||||
/// Renders a debug visualization with cursor-based highlighting.
|
/// Renders a debug visualization with cursor-based highlighting.
|
||||||
///
|
///
|
||||||
@@ -294,7 +265,7 @@ impl Map {
|
|||||||
false,
|
false,
|
||||||
None,
|
None,
|
||||||
Direction::Down,
|
Direction::Down,
|
||||||
EdgePermissions::GhostsOnly,
|
TraversalFlags::GHOST,
|
||||||
)
|
)
|
||||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to create ghost-only entrance to house: {e}")))?;
|
.map_err(|e| MapError::InvalidConfig(format!("Failed to create ghost-only entrance to house: {e}")))?;
|
||||||
|
|
||||||
@@ -305,7 +276,7 @@ impl Map {
|
|||||||
false,
|
false,
|
||||||
None,
|
None,
|
||||||
Direction::Up,
|
Direction::Up,
|
||||||
EdgePermissions::GhostsOnly,
|
TraversalFlags::GHOST,
|
||||||
)
|
)
|
||||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to create ghost-only exit from house: {e}")))?;
|
.map_err(|e| MapError::InvalidConfig(format!("Failed to create ghost-only exit from house: {e}")))?;
|
||||||
|
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ impl MapRenderer {
|
|||||||
///
|
///
|
||||||
/// This function draws the static map texture to the screen at the correct
|
/// This function draws the static map texture to the screen at the correct
|
||||||
/// position and scale.
|
/// position and scale.
|
||||||
pub fn render_map<T: RenderTarget>(canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, map_tiles: &mut [AtlasTile]) {
|
pub fn render_map<T: RenderTarget>(canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, map_tiles: &[AtlasTile]) {
|
||||||
for (y, row) in TILE_MAP.iter().enumerate() {
|
for (y, row) in TILE_MAP.iter().enumerate() {
|
||||||
for (x, &tile_index) in row.iter().enumerate() {
|
for (x, &tile_index) in row.iter().enumerate() {
|
||||||
let mut tile = map_tiles[tile_index];
|
let mut tile = map_tiles[tile_index];
|
||||||
|
|||||||
27
src/systems/blinking.rs
Normal file
27
src/systems/blinking.rs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
use bevy_ecs::{
|
||||||
|
component::Component,
|
||||||
|
system::{Query, Res},
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::systems::components::{DeltaTime, Renderable};
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct Blinking {
|
||||||
|
pub timer: f32,
|
||||||
|
pub interval: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates blinking entities by toggling their visibility at regular intervals.
|
||||||
|
///
|
||||||
|
/// This system manages entities that have both `Blinking` and `Renderable` components,
|
||||||
|
/// accumulating time and toggling visibility when the specified interval is reached.
|
||||||
|
pub fn blinking_system(time: Res<DeltaTime>, mut query: Query<(&mut Blinking, &mut Renderable)>) {
|
||||||
|
for (mut blinking, mut renderable) in query.iter_mut() {
|
||||||
|
blinking.timer += time.0;
|
||||||
|
|
||||||
|
if blinking.timer >= blinking.interval {
|
||||||
|
blinking.timer = 0.0;
|
||||||
|
renderable.visible = !renderable.visible;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
48
src/systems/collision.rs
Normal file
48
src/systems/collision.rs
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
use bevy_ecs::entity::Entity;
|
||||||
|
use bevy_ecs::event::EventWriter;
|
||||||
|
use bevy_ecs::query::With;
|
||||||
|
use bevy_ecs::system::{Query, Res};
|
||||||
|
|
||||||
|
use crate::error::GameError;
|
||||||
|
use crate::events::GameEvent;
|
||||||
|
use crate::map::builder::Map;
|
||||||
|
use crate::systems::components::{Collider, ItemCollider, PacmanCollider};
|
||||||
|
use crate::systems::movement::Position;
|
||||||
|
|
||||||
|
pub fn collision_system(
|
||||||
|
map: Res<Map>,
|
||||||
|
pacman_query: Query<(Entity, &Position, &Collider), With<PacmanCollider>>,
|
||||||
|
item_query: Query<(Entity, &Position, &Collider), With<ItemCollider>>,
|
||||||
|
mut events: EventWriter<GameEvent>,
|
||||||
|
mut errors: EventWriter<GameError>,
|
||||||
|
) {
|
||||||
|
// Check PACMAN × ITEM collisions
|
||||||
|
for (pacman_entity, pacman_pos, pacman_collider) in pacman_query.iter() {
|
||||||
|
for (item_entity, item_pos, item_collider) in item_query.iter() {
|
||||||
|
match (pacman_pos.get_pixel_pos(&map.graph), item_pos.get_pixel_pos(&map.graph)) {
|
||||||
|
(Ok(pacman_pixel), Ok(item_pixel)) => {
|
||||||
|
// Calculate the distance between the two entities's precise pixel positions
|
||||||
|
let distance = pacman_pixel.distance(item_pixel);
|
||||||
|
// Calculate the distance at which the two entities will collide
|
||||||
|
let collision_distance = (pacman_collider.size + item_collider.size) / 2.0;
|
||||||
|
|
||||||
|
// If the distance between the two entities is less than the collision distance, then the two entities are colliding
|
||||||
|
if distance < collision_distance {
|
||||||
|
events.write(GameEvent::Collision(pacman_entity, item_entity));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Either or both of the pixel positions failed to get, so we need to report the error
|
||||||
|
(result_a, result_b) => {
|
||||||
|
for result in [result_a, result_b] {
|
||||||
|
if let Err(e) = result {
|
||||||
|
errors.write(GameError::InvalidState(format!(
|
||||||
|
"Collision system failed to get pixel positions for entities {:?} and {:?}: {}",
|
||||||
|
pacman_entity, item_entity, e
|
||||||
|
)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
114
src/systems/components.rs
Normal file
114
src/systems/components.rs
Normal file
@@ -0,0 +1,114 @@
|
|||||||
|
use bevy_ecs::{bundle::Bundle, component::Component, resource::Resource};
|
||||||
|
use bitflags::bitflags;
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
entity::graph::TraversalFlags,
|
||||||
|
systems::movement::{Movable, MovementState, Position},
|
||||||
|
texture::{animated::AnimatedTexture, sprite::AtlasTile},
|
||||||
|
};
|
||||||
|
|
||||||
|
/// A tag component for entities that are controlled by the player.
|
||||||
|
#[derive(Default, Component)]
|
||||||
|
pub struct PlayerControlled;
|
||||||
|
|
||||||
|
/// A tag component denoting the type of entity.
|
||||||
|
#[derive(Component, Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
pub enum EntityType {
|
||||||
|
Player,
|
||||||
|
Ghost,
|
||||||
|
Pellet,
|
||||||
|
PowerPellet,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl EntityType {
|
||||||
|
/// Returns the traversal flags for this entity type.
|
||||||
|
pub fn traversal_flags(&self) -> TraversalFlags {
|
||||||
|
match self {
|
||||||
|
EntityType::Player => TraversalFlags::PACMAN,
|
||||||
|
EntityType::Ghost => TraversalFlags::GHOST,
|
||||||
|
_ => TraversalFlags::empty(), // Static entities don't traverse
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A component for entities that have a sprite, with a layer for ordering.
|
||||||
|
///
|
||||||
|
/// This is intended to be modified by other entities allowing animation.
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct Renderable {
|
||||||
|
pub sprite: AtlasTile,
|
||||||
|
pub layer: u8,
|
||||||
|
pub visible: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A component for entities that have a directional animated texture.
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct DirectionalAnimated {
|
||||||
|
pub textures: [Option<AnimatedTexture>; 4],
|
||||||
|
pub stopped_textures: [Option<AnimatedTexture>; 4],
|
||||||
|
}
|
||||||
|
|
||||||
|
bitflags! {
|
||||||
|
#[derive(Component, Default, Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
|
||||||
|
pub struct CollisionLayer: u8 {
|
||||||
|
const PACMAN = 1 << 0;
|
||||||
|
const GHOST = 1 << 1;
|
||||||
|
const ITEM = 1 << 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct Collider {
|
||||||
|
pub size: f32,
|
||||||
|
pub layer: CollisionLayer,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Marker components for collision filtering optimization
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct PacmanCollider;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct GhostCollider;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct ItemCollider;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct Score(pub u32);
|
||||||
|
|
||||||
|
#[derive(Bundle)]
|
||||||
|
pub struct PlayerBundle {
|
||||||
|
pub player: PlayerControlled,
|
||||||
|
pub position: Position,
|
||||||
|
pub movement_state: MovementState,
|
||||||
|
pub movable: Movable,
|
||||||
|
pub sprite: Renderable,
|
||||||
|
pub directional_animated: DirectionalAnimated,
|
||||||
|
pub entity_type: EntityType,
|
||||||
|
pub collider: Collider,
|
||||||
|
pub pacman_collider: PacmanCollider,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Bundle)]
|
||||||
|
pub struct ItemBundle {
|
||||||
|
pub position: Position,
|
||||||
|
pub sprite: Renderable,
|
||||||
|
pub entity_type: EntityType,
|
||||||
|
pub score: Score,
|
||||||
|
pub collider: Collider,
|
||||||
|
pub item_collider: ItemCollider,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Resource)]
|
||||||
|
pub struct GlobalState {
|
||||||
|
pub exit: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Resource)]
|
||||||
|
pub struct ScoreResource(pub u32);
|
||||||
|
|
||||||
|
#[derive(Resource)]
|
||||||
|
pub struct DeltaTime(pub f32);
|
||||||
|
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
pub struct RenderDirty(pub bool);
|
||||||
45
src/systems/control.rs
Normal file
45
src/systems/control.rs
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
use bevy_ecs::{
|
||||||
|
event::{EventReader, EventWriter},
|
||||||
|
prelude::ResMut,
|
||||||
|
query::With,
|
||||||
|
system::Query,
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
error::GameError,
|
||||||
|
events::{GameCommand, GameEvent},
|
||||||
|
systems::components::{GlobalState, PlayerControlled},
|
||||||
|
systems::movement::Movable,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Handles player input and control
|
||||||
|
pub fn player_system(
|
||||||
|
mut events: EventReader<GameEvent>,
|
||||||
|
mut state: ResMut<GlobalState>,
|
||||||
|
mut players: Query<&mut Movable, With<PlayerControlled>>,
|
||||||
|
mut errors: EventWriter<GameError>,
|
||||||
|
) {
|
||||||
|
// Get the player's movable component (ensuring there is only one player)
|
||||||
|
let mut movable = match players.single_mut() {
|
||||||
|
Ok(movable) => movable,
|
||||||
|
Err(e) => {
|
||||||
|
errors.write(GameError::InvalidState(format!("No/multiple entities queried for player system: {}", e)).into());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Handle events
|
||||||
|
for event in events.read() {
|
||||||
|
if let GameEvent::Command(command) = event {
|
||||||
|
match command {
|
||||||
|
GameCommand::MovePlayer(direction) => {
|
||||||
|
movable.requested_direction = Some(*direction);
|
||||||
|
}
|
||||||
|
GameCommand::Exit => {
|
||||||
|
state.exit = true;
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,15 +1,12 @@
|
|||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use bevy_ecs::{
|
use bevy_ecs::{event::EventWriter, prelude::Res, resource::Resource, system::NonSendMut};
|
||||||
event::EventWriter,
|
|
||||||
resource::Resource,
|
|
||||||
system::{Commands, NonSendMut, Res},
|
|
||||||
};
|
|
||||||
use sdl2::{event::Event, keyboard::Keycode, EventPump};
|
use sdl2::{event::Event, keyboard::Keycode, EventPump};
|
||||||
|
|
||||||
use crate::{entity::direction::Direction, game::events::GameEvent, input::commands::GameCommand};
|
use crate::{
|
||||||
|
entity::direction::Direction,
|
||||||
pub mod commands;
|
events::{GameCommand, GameEvent},
|
||||||
|
};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Resource)]
|
#[derive(Debug, Clone, Resource)]
|
||||||
pub struct Bindings {
|
pub struct Bindings {
|
||||||
@@ -42,7 +39,7 @@ impl Default for Bindings {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn handle_input(bindings: Res<Bindings>, mut writer: EventWriter<GameEvent>, mut pump: NonSendMut<&'static mut EventPump>) {
|
pub fn input_system(bindings: Res<Bindings>, mut writer: EventWriter<GameEvent>, mut pump: NonSendMut<&'static mut EventPump>) {
|
||||||
for event in pump.poll_iter() {
|
for event in pump.poll_iter() {
|
||||||
match event {
|
match event {
|
||||||
Event::Quit { .. } => {
|
Event::Quit { .. } => {
|
||||||
13
src/systems/mod.rs
Normal file
13
src/systems/mod.rs
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
//! The Entity-Component-System (ECS) module.
|
||||||
|
//!
|
||||||
|
//! This module contains all the ECS-related logic, including components, systems,
|
||||||
|
//! and resources.
|
||||||
|
|
||||||
|
pub mod blinking;
|
||||||
|
pub mod collision;
|
||||||
|
pub mod components;
|
||||||
|
pub mod control;
|
||||||
|
pub mod input;
|
||||||
|
pub mod movement;
|
||||||
|
pub mod profiling;
|
||||||
|
pub mod render;
|
||||||
272
src/systems/movement.rs
Normal file
272
src/systems/movement.rs
Normal file
@@ -0,0 +1,272 @@
|
|||||||
|
use crate::entity::graph::Graph;
|
||||||
|
use crate::entity::{direction::Direction, graph::Edge};
|
||||||
|
use crate::error::{EntityError, GameError, GameResult};
|
||||||
|
use crate::map::builder::Map;
|
||||||
|
use crate::systems::components::{DeltaTime, EntityType};
|
||||||
|
use bevy_ecs::component::Component;
|
||||||
|
use bevy_ecs::event::EventWriter;
|
||||||
|
use bevy_ecs::system::{Query, Res};
|
||||||
|
use glam::Vec2;
|
||||||
|
|
||||||
|
/// A unique identifier for a node, represented by its index in the graph's storage.
|
||||||
|
pub type NodeId = usize;
|
||||||
|
|
||||||
|
/// Progress along an edge between two nodes.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||||
|
pub struct EdgeProgress {
|
||||||
|
pub target_node: NodeId,
|
||||||
|
/// Progress from 0.0 (at source node) to 1.0 (at target node)
|
||||||
|
pub progress: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Pure spatial position component - works for both static and dynamic entities.
|
||||||
|
#[derive(Component, Debug, Copy, Clone, PartialEq)]
|
||||||
|
pub struct Position {
|
||||||
|
/// The current/primary node this entity is at or traveling from
|
||||||
|
pub node: NodeId,
|
||||||
|
/// If Some, entity is traveling between nodes. If None, entity is stationary at node.
|
||||||
|
pub edge_progress: Option<EdgeProgress>,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Explicit movement state - only for entities that can move.
|
||||||
|
#[derive(Component, Debug, Clone, Copy, PartialEq)]
|
||||||
|
pub enum MovementState {
|
||||||
|
Stopped,
|
||||||
|
Moving { direction: Direction },
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Movement capability and parameters - only for entities that can move.
|
||||||
|
#[derive(Component, Debug, Clone, Copy)]
|
||||||
|
pub struct Movable {
|
||||||
|
pub speed: f32,
|
||||||
|
pub current_direction: Direction,
|
||||||
|
pub requested_direction: Option<Direction>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Position {
|
||||||
|
/// Calculates the current pixel position in the game world.
|
||||||
|
///
|
||||||
|
/// Converts the graph position to screen coordinates, accounting for
|
||||||
|
/// the board offset and centering the sprite.
|
||||||
|
///
|
||||||
|
/// # Errors
|
||||||
|
///
|
||||||
|
/// Returns an `EntityError` if the node or edge is not found.
|
||||||
|
pub fn get_pixel_pos(&self, graph: &Graph) -> GameResult<Vec2> {
|
||||||
|
let pos = match &self.edge_progress {
|
||||||
|
None => {
|
||||||
|
// Entity is stationary at a node
|
||||||
|
let node = graph.get_node(self.node).ok_or(EntityError::NodeNotFound(self.node))?;
|
||||||
|
node.position
|
||||||
|
}
|
||||||
|
Some(edge_progress) => {
|
||||||
|
// Entity is traveling between nodes
|
||||||
|
let from_node = graph.get_node(self.node).ok_or(EntityError::NodeNotFound(self.node))?;
|
||||||
|
let to_node = graph
|
||||||
|
.get_node(edge_progress.target_node)
|
||||||
|
.ok_or(EntityError::NodeNotFound(edge_progress.target_node))?;
|
||||||
|
|
||||||
|
// For zero-distance edges (tunnels), progress >= 1.0 means we're at the target
|
||||||
|
if edge_progress.progress >= 1.0 {
|
||||||
|
to_node.position
|
||||||
|
} else {
|
||||||
|
// Interpolate position based on progress
|
||||||
|
from_node.position + (to_node.position - from_node.position) * edge_progress.progress
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
Ok(Vec2::new(
|
||||||
|
pos.x + crate::constants::BOARD_PIXEL_OFFSET.x as f32,
|
||||||
|
pos.y + crate::constants::BOARD_PIXEL_OFFSET.y as f32,
|
||||||
|
))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for Position {
|
||||||
|
fn default() -> Self {
|
||||||
|
Position {
|
||||||
|
node: 0,
|
||||||
|
edge_progress: None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(dead_code)]
|
||||||
|
impl Position {
|
||||||
|
/// Returns `true` if the position is exactly at a node (not traveling).
|
||||||
|
pub fn is_at_node(&self) -> bool {
|
||||||
|
self.edge_progress.is_none()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns the `NodeId` of the current node (source of travel if moving).
|
||||||
|
pub fn current_node(&self) -> NodeId {
|
||||||
|
self.node
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns the `NodeId` of the destination node, if currently traveling.
|
||||||
|
pub fn target_node(&self) -> Option<NodeId> {
|
||||||
|
self.edge_progress.as_ref().map(|ep| ep.target_node)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns `true` if the entity is traveling between nodes.
|
||||||
|
pub fn is_moving(&self) -> bool {
|
||||||
|
self.edge_progress.is_some()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn can_traverse(entity_type: EntityType, edge: Edge) -> bool {
|
||||||
|
let entity_flags = entity_type.traversal_flags();
|
||||||
|
edge.traversal_flags.contains(entity_flags)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn movement_system(
|
||||||
|
map: Res<Map>,
|
||||||
|
delta_time: Res<DeltaTime>,
|
||||||
|
mut entities: Query<(&mut MovementState, &mut Movable, &mut Position, &EntityType)>,
|
||||||
|
mut errors: EventWriter<GameError>,
|
||||||
|
) {
|
||||||
|
for (mut movement_state, mut movable, mut position, entity_type) in entities.iter_mut() {
|
||||||
|
let distance = movable.speed * 60.0 * delta_time.0;
|
||||||
|
|
||||||
|
match *movement_state {
|
||||||
|
MovementState::Stopped => {
|
||||||
|
// Check if we have a requested direction to start moving
|
||||||
|
if let Some(requested_direction) = movable.requested_direction {
|
||||||
|
if let Some(edge) = map.graph.find_edge_in_direction(position.node, requested_direction) {
|
||||||
|
if can_traverse(*entity_type, edge) {
|
||||||
|
// Start moving in the requested direction
|
||||||
|
let progress = if edge.distance > 0.0 {
|
||||||
|
distance / edge.distance
|
||||||
|
} else {
|
||||||
|
// Zero-distance edge (tunnels) - immediately teleport
|
||||||
|
tracing::debug!("Entity entering tunnel from node {} to node {}", position.node, edge.target);
|
||||||
|
1.0
|
||||||
|
};
|
||||||
|
|
||||||
|
position.edge_progress = Some(EdgeProgress {
|
||||||
|
target_node: edge.target,
|
||||||
|
progress,
|
||||||
|
});
|
||||||
|
movable.current_direction = requested_direction;
|
||||||
|
movable.requested_direction = None;
|
||||||
|
*movement_state = MovementState::Moving {
|
||||||
|
direction: requested_direction,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
errors.write(
|
||||||
|
EntityError::InvalidMovement(format!(
|
||||||
|
"No edge found in direction {:?} from node {}",
|
||||||
|
requested_direction, position.node
|
||||||
|
))
|
||||||
|
.into(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
MovementState::Moving { direction } => {
|
||||||
|
// Continue moving or handle node transitions
|
||||||
|
let current_node = position.node;
|
||||||
|
if let Some(edge_progress) = &mut position.edge_progress {
|
||||||
|
// Extract target node before mutable operations
|
||||||
|
let target_node = edge_progress.target_node;
|
||||||
|
|
||||||
|
// Get the current edge for distance calculation
|
||||||
|
let edge = map.graph.find_edge(current_node, target_node);
|
||||||
|
|
||||||
|
if let Some(edge) = edge {
|
||||||
|
// Update progress along the edge
|
||||||
|
if edge.distance > 0.0 {
|
||||||
|
edge_progress.progress += distance / edge.distance;
|
||||||
|
} else {
|
||||||
|
// Zero-distance edge (tunnels) - immediately complete
|
||||||
|
edge_progress.progress = 1.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if edge_progress.progress >= 1.0 {
|
||||||
|
// Reached the target node
|
||||||
|
let overflow = if edge.distance > 0.0 {
|
||||||
|
(edge_progress.progress - 1.0) * edge.distance
|
||||||
|
} else {
|
||||||
|
// Zero-distance edge - use remaining distance for overflow
|
||||||
|
distance
|
||||||
|
};
|
||||||
|
position.node = target_node;
|
||||||
|
position.edge_progress = None;
|
||||||
|
|
||||||
|
let mut continued_moving = false;
|
||||||
|
|
||||||
|
// Try to use requested direction first
|
||||||
|
if let Some(requested_direction) = movable.requested_direction {
|
||||||
|
if let Some(next_edge) = map.graph.find_edge_in_direction(position.node, requested_direction) {
|
||||||
|
if can_traverse(*entity_type, next_edge) {
|
||||||
|
let next_progress = if next_edge.distance > 0.0 {
|
||||||
|
overflow / next_edge.distance
|
||||||
|
} else {
|
||||||
|
// Zero-distance edge - immediately complete
|
||||||
|
1.0
|
||||||
|
};
|
||||||
|
|
||||||
|
position.edge_progress = Some(EdgeProgress {
|
||||||
|
target_node: next_edge.target,
|
||||||
|
progress: next_progress,
|
||||||
|
});
|
||||||
|
movable.current_direction = requested_direction;
|
||||||
|
movable.requested_direction = None;
|
||||||
|
*movement_state = MovementState::Moving {
|
||||||
|
direction: requested_direction,
|
||||||
|
};
|
||||||
|
continued_moving = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If no requested direction or it failed, try to continue in current direction
|
||||||
|
if !continued_moving {
|
||||||
|
if let Some(next_edge) = map.graph.find_edge_in_direction(position.node, direction) {
|
||||||
|
if can_traverse(*entity_type, next_edge) {
|
||||||
|
let next_progress = if next_edge.distance > 0.0 {
|
||||||
|
overflow / next_edge.distance
|
||||||
|
} else {
|
||||||
|
// Zero-distance edge - immediately complete
|
||||||
|
1.0
|
||||||
|
};
|
||||||
|
|
||||||
|
position.edge_progress = Some(EdgeProgress {
|
||||||
|
target_node: next_edge.target,
|
||||||
|
progress: next_progress,
|
||||||
|
});
|
||||||
|
// Keep current direction and movement state
|
||||||
|
continued_moving = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we couldn't continue moving, stop
|
||||||
|
if !continued_moving {
|
||||||
|
*movement_state = MovementState::Stopped;
|
||||||
|
movable.requested_direction = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// Edge not found - this is an inconsistent state
|
||||||
|
errors.write(
|
||||||
|
EntityError::InvalidMovement(format!(
|
||||||
|
"Inconsistent state: Moving on non-existent edge from {} to {}",
|
||||||
|
current_node, target_node
|
||||||
|
))
|
||||||
|
.into(),
|
||||||
|
);
|
||||||
|
*movement_state = MovementState::Stopped;
|
||||||
|
position.edge_progress = None;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// Movement state says moving but no edge progress - this shouldn't happen
|
||||||
|
errors.write(EntityError::InvalidMovement("Entity in Moving state but no edge progress".to_string()).into());
|
||||||
|
*movement_state = MovementState::Stopped;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
102
src/systems/profiling.rs
Normal file
102
src/systems/profiling.rs
Normal file
@@ -0,0 +1,102 @@
|
|||||||
|
use bevy_ecs::prelude::Resource;
|
||||||
|
use bevy_ecs::system::{IntoSystem, System};
|
||||||
|
use micromap::Map;
|
||||||
|
use parking_lot::Mutex;
|
||||||
|
use std::collections::VecDeque;
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
const TIMING_WINDOW_SIZE: usize = 90; // 1.5 seconds at 60 FPS
|
||||||
|
|
||||||
|
#[derive(Resource, Default, Debug)]
|
||||||
|
pub struct SystemTimings {
|
||||||
|
pub timings: Mutex<Map<&'static str, VecDeque<Duration>, 15>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl SystemTimings {
|
||||||
|
pub fn add_timing(&self, name: &'static str, duration: Duration) {
|
||||||
|
let mut timings = self.timings.lock();
|
||||||
|
let queue = timings.entry(name).or_insert_with(VecDeque::new);
|
||||||
|
|
||||||
|
queue.push_back(duration);
|
||||||
|
if queue.len() > TIMING_WINDOW_SIZE {
|
||||||
|
queue.pop_front();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_stats(&self) -> Map<&'static str, (Duration, Duration), 10> {
|
||||||
|
let timings = self.timings.lock();
|
||||||
|
let mut stats = Map::new();
|
||||||
|
|
||||||
|
for (name, queue) in timings.iter() {
|
||||||
|
if queue.is_empty() {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let durations: Vec<f64> = queue.iter().map(|d| d.as_secs_f64() * 1000.0).collect();
|
||||||
|
let count = durations.len() as f64;
|
||||||
|
|
||||||
|
let sum: f64 = durations.iter().sum();
|
||||||
|
let mean = sum / count;
|
||||||
|
|
||||||
|
let variance = durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / count;
|
||||||
|
let std_dev = variance.sqrt();
|
||||||
|
|
||||||
|
stats.insert(
|
||||||
|
*name,
|
||||||
|
(
|
||||||
|
Duration::from_secs_f64(mean / 1000.0),
|
||||||
|
Duration::from_secs_f64(std_dev / 1000.0),
|
||||||
|
),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
stats
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_total_stats(&self) -> (Duration, Duration) {
|
||||||
|
let timings = self.timings.lock();
|
||||||
|
let mut all_durations = Vec::new();
|
||||||
|
|
||||||
|
for queue in timings.values() {
|
||||||
|
all_durations.extend(queue.iter().map(|d| d.as_secs_f64() * 1000.0));
|
||||||
|
}
|
||||||
|
|
||||||
|
if all_durations.is_empty() {
|
||||||
|
return (Duration::ZERO, Duration::ZERO);
|
||||||
|
}
|
||||||
|
|
||||||
|
let count = all_durations.len() as f64;
|
||||||
|
let sum: f64 = all_durations.iter().sum();
|
||||||
|
let mean = sum / count;
|
||||||
|
|
||||||
|
let variance = all_durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / count;
|
||||||
|
let std_dev = variance.sqrt();
|
||||||
|
|
||||||
|
(
|
||||||
|
Duration::from_secs_f64(mean / 1000.0),
|
||||||
|
Duration::from_secs_f64(std_dev / 1000.0),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn profile<S, M>(name: &'static str, system: S) -> impl FnMut(&mut bevy_ecs::world::World)
|
||||||
|
where
|
||||||
|
S: IntoSystem<(), (), M> + 'static,
|
||||||
|
{
|
||||||
|
let mut system: S::System = IntoSystem::into_system(system);
|
||||||
|
let mut is_initialized = false;
|
||||||
|
move |world: &mut bevy_ecs::world::World| {
|
||||||
|
if !is_initialized {
|
||||||
|
system.initialize(world);
|
||||||
|
is_initialized = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
let start = std::time::Instant::now();
|
||||||
|
system.run((), world);
|
||||||
|
let duration = start.elapsed();
|
||||||
|
|
||||||
|
if let Some(timings) = world.get_resource::<SystemTimings>() {
|
||||||
|
timings.add_timing(name, duration);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,29 +1,51 @@
|
|||||||
use crate::ecs::{DeltaTime, DirectionalAnimated, Position, Renderable, Velocity};
|
use crate::error::{GameError, TextureError};
|
||||||
use crate::error::{EntityError, GameError, TextureError};
|
|
||||||
use crate::map::builder::Map;
|
use crate::map::builder::Map;
|
||||||
|
use crate::systems::components::{DeltaTime, DirectionalAnimated, RenderDirty, Renderable};
|
||||||
|
use crate::systems::movement::{Movable, MovementState, Position};
|
||||||
use crate::texture::sprite::SpriteAtlas;
|
use crate::texture::sprite::SpriteAtlas;
|
||||||
use bevy_ecs::entity::Entity;
|
use bevy_ecs::entity::Entity;
|
||||||
use bevy_ecs::event::EventWriter;
|
use bevy_ecs::event::EventWriter;
|
||||||
use bevy_ecs::system::{NonSendMut, Query, Res};
|
use bevy_ecs::prelude::{Changed, Or, RemovedComponents};
|
||||||
|
use bevy_ecs::system::{NonSendMut, Query, Res, ResMut};
|
||||||
use sdl2::render::{Canvas, Texture};
|
use sdl2::render::{Canvas, Texture};
|
||||||
use sdl2::video::Window;
|
use sdl2::video::Window;
|
||||||
|
|
||||||
|
pub fn dirty_render_system(
|
||||||
|
mut dirty: ResMut<RenderDirty>,
|
||||||
|
changed_renderables: Query<(), Or<(Changed<Renderable>, Changed<Position>)>>,
|
||||||
|
removed_renderables: RemovedComponents<Renderable>,
|
||||||
|
) {
|
||||||
|
if !changed_renderables.is_empty() || !removed_renderables.is_empty() {
|
||||||
|
dirty.0 = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Updates the directional animated texture of an entity.
|
/// Updates the directional animated texture of an entity.
|
||||||
|
///
|
||||||
|
/// This runs before the render system so it can update the sprite based on the current direction of travel, as well as whether the entity is moving.
|
||||||
pub fn directional_render_system(
|
pub fn directional_render_system(
|
||||||
dt: Res<DeltaTime>,
|
dt: Res<DeltaTime>,
|
||||||
mut renderables: Query<(&Velocity, &mut DirectionalAnimated, &mut Renderable)>,
|
mut renderables: Query<(&MovementState, &Movable, &mut DirectionalAnimated, &mut Renderable)>,
|
||||||
mut errors: EventWriter<GameError>,
|
mut errors: EventWriter<GameError>,
|
||||||
) {
|
) {
|
||||||
for (velocity, mut texture, mut renderable) in renderables.iter_mut() {
|
for (movement_state, movable, mut texture, mut renderable) in renderables.iter_mut() {
|
||||||
let texture = if velocity.speed.is_none() {
|
let stopped = matches!(movement_state, MovementState::Stopped);
|
||||||
texture.stopped_textures[velocity.direction.as_usize()].as_mut()
|
let current_direction = movable.current_direction;
|
||||||
|
|
||||||
|
let texture = if stopped {
|
||||||
|
texture.stopped_textures[current_direction.as_usize()].as_mut()
|
||||||
} else {
|
} else {
|
||||||
texture.textures[velocity.direction.as_usize()].as_mut()
|
texture.textures[current_direction.as_usize()].as_mut()
|
||||||
};
|
};
|
||||||
|
|
||||||
if let Some(texture) = texture {
|
if let Some(texture) = texture {
|
||||||
texture.tick(dt.0);
|
if !stopped {
|
||||||
renderable.sprite = *texture.current_tile();
|
texture.tick(dt.0);
|
||||||
|
}
|
||||||
|
let new_tile = *texture.current_tile();
|
||||||
|
if renderable.sprite != new_tile {
|
||||||
|
renderable.sprite = new_tile;
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
errors.write(TextureError::RenderFailed(format!("Entity has no texture")).into());
|
errors.write(TextureError::RenderFailed(format!("Entity has no texture")).into());
|
||||||
continue;
|
continue;
|
||||||
@@ -31,7 +53,10 @@ pub fn directional_render_system(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// A non-send resource for the map texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
||||||
pub struct MapTextureResource(pub Texture<'static>);
|
pub struct MapTextureResource(pub Texture<'static>);
|
||||||
|
|
||||||
|
/// A non-send resource for the backbuffer texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
||||||
pub struct BackbufferResource(pub Texture<'static>);
|
pub struct BackbufferResource(pub Texture<'static>);
|
||||||
|
|
||||||
pub fn render_system(
|
pub fn render_system(
|
||||||
@@ -40,9 +65,13 @@ pub fn render_system(
|
|||||||
mut backbuffer: NonSendMut<BackbufferResource>,
|
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||||
mut atlas: NonSendMut<SpriteAtlas>,
|
mut atlas: NonSendMut<SpriteAtlas>,
|
||||||
map: Res<Map>,
|
map: Res<Map>,
|
||||||
mut renderables: Query<(Entity, &mut Renderable, &Position)>,
|
mut dirty: ResMut<RenderDirty>,
|
||||||
|
renderables: Query<(Entity, &Renderable, &Position)>,
|
||||||
mut errors: EventWriter<GameError>,
|
mut errors: EventWriter<GameError>,
|
||||||
) {
|
) {
|
||||||
|
if !dirty.0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
// Clear the main canvas first
|
// Clear the main canvas first
|
||||||
canvas.set_draw_color(sdl2::pixels::Color::BLACK);
|
canvas.set_draw_color(sdl2::pixels::Color::BLACK);
|
||||||
canvas.clear();
|
canvas.clear();
|
||||||
@@ -55,13 +84,12 @@ pub fn render_system(
|
|||||||
backbuffer_canvas.clear();
|
backbuffer_canvas.clear();
|
||||||
|
|
||||||
// Copy the pre-rendered map texture to the backbuffer
|
// Copy the pre-rendered map texture to the backbuffer
|
||||||
backbuffer_canvas
|
if let Err(e) = backbuffer_canvas.copy(&map_texture.0, None, None) {
|
||||||
.copy(&map_texture.0, None, None)
|
errors.write(TextureError::RenderFailed(e.to_string()).into());
|
||||||
.err()
|
}
|
||||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
|
||||||
|
|
||||||
// Render all entities to the backbuffer
|
// Render all entities to the backbuffer
|
||||||
for (_, mut renderable, position) in renderables.iter_mut() {
|
for (_, renderable, position) in renderables.iter() {
|
||||||
let pos = position.get_pixel_pos(&map.graph);
|
let pos = position.get_pixel_pos(&map.graph);
|
||||||
match pos {
|
match pos {
|
||||||
Ok(pos) => {
|
Ok(pos) => {
|
||||||
@@ -92,4 +120,6 @@ pub fn render_system(
|
|||||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
||||||
|
|
||||||
canvas.present();
|
canvas.present();
|
||||||
|
|
||||||
|
dirty.0 = false;
|
||||||
}
|
}
|
||||||
@@ -1,8 +1,5 @@
|
|||||||
use sdl2::rect::Rect;
|
|
||||||
use sdl2::render::{Canvas, RenderTarget};
|
|
||||||
|
|
||||||
use crate::error::{AnimatedTextureError, GameError, GameResult, TextureError};
|
use crate::error::{AnimatedTextureError, GameError, GameResult, TextureError};
|
||||||
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
use crate::texture::sprite::AtlasTile;
|
||||||
|
|
||||||
#[derive(Debug, Clone)]
|
#[derive(Debug, Clone)]
|
||||||
pub struct AnimatedTexture {
|
pub struct AnimatedTexture {
|
||||||
@@ -40,12 +37,6 @@ impl AnimatedTexture {
|
|||||||
&self.tiles[self.current_frame]
|
&self.tiles[self.current_frame]
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, dest: Rect) -> GameResult<()> {
|
|
||||||
let mut tile = *self.current_tile();
|
|
||||||
tile.render(canvas, atlas, dest)?;
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the current frame index.
|
/// Returns the current frame index.
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
pub fn current_frame(&self) -> usize {
|
pub fn current_frame(&self) -> usize {
|
||||||
|
|||||||
@@ -1,80 +0,0 @@
|
|||||||
use sdl2::rect::Rect;
|
|
||||||
use sdl2::render::{Canvas, RenderTarget};
|
|
||||||
|
|
||||||
use crate::entity::direction::Direction;
|
|
||||||
use crate::error::GameResult;
|
|
||||||
use crate::texture::animated::AnimatedTexture;
|
|
||||||
use crate::texture::sprite::SpriteAtlas;
|
|
||||||
|
|
||||||
#[derive(Clone)]
|
|
||||||
pub struct DirectionalAnimatedTexture {
|
|
||||||
textures: [Option<AnimatedTexture>; 4],
|
|
||||||
stopped_textures: [Option<AnimatedTexture>; 4],
|
|
||||||
}
|
|
||||||
|
|
||||||
impl DirectionalAnimatedTexture {
|
|
||||||
pub fn new(textures: [Option<AnimatedTexture>; 4], stopped_textures: [Option<AnimatedTexture>; 4]) -> Self {
|
|
||||||
Self {
|
|
||||||
textures,
|
|
||||||
stopped_textures,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn tick(&mut self, dt: f32) {
|
|
||||||
for texture in self.textures.iter_mut().flatten() {
|
|
||||||
texture.tick(dt);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn render<T: RenderTarget>(
|
|
||||||
&self,
|
|
||||||
canvas: &mut Canvas<T>,
|
|
||||||
atlas: &mut SpriteAtlas,
|
|
||||||
dest: Rect,
|
|
||||||
direction: Direction,
|
|
||||||
) -> GameResult<()> {
|
|
||||||
if let Some(texture) = &self.textures[direction.as_usize()] {
|
|
||||||
texture.render(canvas, atlas, dest)
|
|
||||||
} else {
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn render_stopped<T: RenderTarget>(
|
|
||||||
&self,
|
|
||||||
canvas: &mut Canvas<T>,
|
|
||||||
atlas: &mut SpriteAtlas,
|
|
||||||
dest: Rect,
|
|
||||||
direction: Direction,
|
|
||||||
) -> GameResult<()> {
|
|
||||||
if let Some(texture) = &self.stopped_textures[direction.as_usize()] {
|
|
||||||
texture.render(canvas, atlas, dest)
|
|
||||||
} else {
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns true if the texture has a direction.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn has_direction(&self, direction: Direction) -> bool {
|
|
||||||
self.textures[direction.as_usize()].is_some()
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns true if the texture has a stopped direction.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn has_stopped_direction(&self, direction: Direction) -> bool {
|
|
||||||
self.stopped_textures[direction.as_usize()].is_some()
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the number of textures.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn texture_count(&self) -> usize {
|
|
||||||
self.textures.iter().filter(|t| t.is_some()).count()
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the number of stopped textures.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn stopped_texture_count(&self) -> usize {
|
|
||||||
self.stopped_textures.iter().filter(|t| t.is_some()).count()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,5 +1,4 @@
|
|||||||
pub mod animated;
|
pub mod animated;
|
||||||
pub mod blinking;
|
pub mod blinking;
|
||||||
pub mod directional;
|
|
||||||
pub mod sprite;
|
pub mod sprite;
|
||||||
pub mod text;
|
pub mod text;
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
use anyhow::Result;
|
use anyhow::Result;
|
||||||
use bevy_ecs::resource::Resource;
|
|
||||||
use glam::U16Vec2;
|
use glam::U16Vec2;
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
use sdl2::rect::Rect;
|
use sdl2::rect::Rect;
|
||||||
@@ -9,33 +8,6 @@ use std::collections::HashMap;
|
|||||||
|
|
||||||
use crate::error::TextureError;
|
use crate::error::TextureError;
|
||||||
|
|
||||||
/// A simple sprite for stationary items like pellets and energizers.
|
|
||||||
#[derive(Clone, Debug)]
|
|
||||||
pub struct Sprite {
|
|
||||||
pub atlas_tile: AtlasTile,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Sprite {
|
|
||||||
pub fn new(atlas_tile: AtlasTile) -> Self {
|
|
||||||
Self { atlas_tile }
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn render<C: RenderTarget>(
|
|
||||||
&self,
|
|
||||||
canvas: &mut Canvas<C>,
|
|
||||||
atlas: &mut SpriteAtlas,
|
|
||||||
position: glam::Vec2,
|
|
||||||
) -> Result<(), TextureError> {
|
|
||||||
let dest = crate::helpers::centered_with_size(
|
|
||||||
glam::IVec2::new(position.x as i32, position.y as i32),
|
|
||||||
glam::UVec2::new(self.atlas_tile.size.x as u32, self.atlas_tile.size.y as u32),
|
|
||||||
);
|
|
||||||
let mut tile = self.atlas_tile;
|
|
||||||
tile.render(canvas, atlas, dest)?;
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Deserialize)]
|
#[derive(Clone, Debug, Deserialize)]
|
||||||
pub struct AtlasMapper {
|
pub struct AtlasMapper {
|
||||||
pub frames: HashMap<String, MapperFrame>,
|
pub frames: HashMap<String, MapperFrame>,
|
||||||
@@ -49,7 +21,7 @@ pub struct MapperFrame {
|
|||||||
pub height: u16,
|
pub height: u16,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug)]
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
pub struct AtlasTile {
|
pub struct AtlasTile {
|
||||||
pub pos: U16Vec2,
|
pub pos: U16Vec2,
|
||||||
pub size: U16Vec2,
|
pub size: U16Vec2,
|
||||||
@@ -58,7 +30,7 @@ pub struct AtlasTile {
|
|||||||
|
|
||||||
impl AtlasTile {
|
impl AtlasTile {
|
||||||
pub fn render<C: RenderTarget>(
|
pub fn render<C: RenderTarget>(
|
||||||
&mut self,
|
&self,
|
||||||
canvas: &mut Canvas<C>,
|
canvas: &mut Canvas<C>,
|
||||||
atlas: &mut SpriteAtlas,
|
atlas: &mut SpriteAtlas,
|
||||||
dest: Rect,
|
dest: Rect,
|
||||||
@@ -69,7 +41,7 @@ impl AtlasTile {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn render_with_color<C: RenderTarget>(
|
pub fn render_with_color<C: RenderTarget>(
|
||||||
&mut self,
|
&self,
|
||||||
canvas: &mut Canvas<C>,
|
canvas: &mut Canvas<C>,
|
||||||
atlas: &mut SpriteAtlas,
|
atlas: &mut SpriteAtlas,
|
||||||
dest: Rect,
|
dest: Rect,
|
||||||
|
|||||||
@@ -103,9 +103,9 @@ impl TextTexture {
|
|||||||
&self.char_map
|
&self.char_map
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_tile(&mut self, c: char, atlas: &mut SpriteAtlas) -> Result<Option<&mut AtlasTile>> {
|
pub fn get_tile(&mut self, c: char, atlas: &mut SpriteAtlas) -> Result<Option<&AtlasTile>> {
|
||||||
if self.char_map.contains_key(&c) {
|
if self.char_map.contains_key(&c) {
|
||||||
return Ok(self.char_map.get_mut(&c));
|
return Ok(self.char_map.get(&c));
|
||||||
}
|
}
|
||||||
|
|
||||||
if let Some(tile_name) = char_to_tile_name(c) {
|
if let Some(tile_name) = char_to_tile_name(c) {
|
||||||
@@ -113,7 +113,7 @@ impl TextTexture {
|
|||||||
.get_tile(&tile_name)
|
.get_tile(&tile_name)
|
||||||
.ok_or(GameError::Texture(TextureError::AtlasTileNotFound(tile_name)))?;
|
.ok_or(GameError::Texture(TextureError::AtlasTileNotFound(tile_name)))?;
|
||||||
self.char_map.insert(c, tile);
|
self.char_map.insert(c, tile);
|
||||||
Ok(self.char_map.get_mut(&c))
|
Ok(self.char_map.get(&c))
|
||||||
} else {
|
} else {
|
||||||
Ok(None)
|
Ok(None)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,119 +0,0 @@
|
|||||||
use pacman::entity::collision::{Collidable, CollisionSystem};
|
|
||||||
use pacman::entity::traversal::Position;
|
|
||||||
|
|
||||||
struct MockCollidable {
|
|
||||||
pos: Position,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Collidable for MockCollidable {
|
|
||||||
fn position(&self) -> Position {
|
|
||||||
self.pos
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_is_colliding_with() {
|
|
||||||
let entity1 = MockCollidable {
|
|
||||||
pos: Position::AtNode(1),
|
|
||||||
};
|
|
||||||
let entity2 = MockCollidable {
|
|
||||||
pos: Position::AtNode(1),
|
|
||||||
};
|
|
||||||
let entity3 = MockCollidable {
|
|
||||||
pos: Position::AtNode(2),
|
|
||||||
};
|
|
||||||
let entity4 = MockCollidable {
|
|
||||||
pos: Position::BetweenNodes {
|
|
||||||
from: 1,
|
|
||||||
to: 2,
|
|
||||||
traversed: 0.5,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
assert!(entity1.is_colliding_with(&entity2));
|
|
||||||
assert!(!entity1.is_colliding_with(&entity3));
|
|
||||||
assert!(entity1.is_colliding_with(&entity4));
|
|
||||||
assert!(entity3.is_colliding_with(&entity4));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_collision_system_register_and_query() {
|
|
||||||
let mut collision_system = CollisionSystem::default();
|
|
||||||
|
|
||||||
let pos1 = Position::AtNode(1);
|
|
||||||
let entity1 = collision_system.register_entity(pos1);
|
|
||||||
|
|
||||||
let pos2 = Position::BetweenNodes {
|
|
||||||
from: 1,
|
|
||||||
to: 2,
|
|
||||||
traversed: 0.5,
|
|
||||||
};
|
|
||||||
let entity2 = collision_system.register_entity(pos2);
|
|
||||||
|
|
||||||
let pos3 = Position::AtNode(3);
|
|
||||||
let entity3 = collision_system.register_entity(pos3);
|
|
||||||
|
|
||||||
// Test entities_at_node
|
|
||||||
assert_eq!(collision_system.entities_at_node(1), &[entity1, entity2]);
|
|
||||||
assert_eq!(collision_system.entities_at_node(2), &[entity2]);
|
|
||||||
assert_eq!(collision_system.entities_at_node(3), &[entity3]);
|
|
||||||
assert_eq!(collision_system.entities_at_node(4), &[] as &[u32]);
|
|
||||||
|
|
||||||
// Test potential_collisions
|
|
||||||
let mut collisions1 = collision_system.potential_collisions(&pos1);
|
|
||||||
collisions1.sort_unstable();
|
|
||||||
assert_eq!(collisions1, vec![entity1, entity2]);
|
|
||||||
|
|
||||||
let mut collisions2 = collision_system.potential_collisions(&pos2);
|
|
||||||
collisions2.sort_unstable();
|
|
||||||
assert_eq!(collisions2, vec![entity1, entity2]);
|
|
||||||
|
|
||||||
let mut collisions3 = collision_system.potential_collisions(&pos3);
|
|
||||||
collisions3.sort_unstable();
|
|
||||||
assert_eq!(collisions3, vec![entity3]);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_collision_system_update() {
|
|
||||||
let mut collision_system = CollisionSystem::default();
|
|
||||||
|
|
||||||
let entity1 = collision_system.register_entity(Position::AtNode(1));
|
|
||||||
|
|
||||||
assert_eq!(collision_system.entities_at_node(1), &[entity1]);
|
|
||||||
assert_eq!(collision_system.entities_at_node(2), &[] as &[u32]);
|
|
||||||
|
|
||||||
collision_system.update_position(entity1, Position::AtNode(2));
|
|
||||||
|
|
||||||
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
|
|
||||||
assert_eq!(collision_system.entities_at_node(2), &[entity1]);
|
|
||||||
|
|
||||||
collision_system.update_position(
|
|
||||||
entity1,
|
|
||||||
Position::BetweenNodes {
|
|
||||||
from: 2,
|
|
||||||
to: 3,
|
|
||||||
traversed: 0.1,
|
|
||||||
},
|
|
||||||
);
|
|
||||||
|
|
||||||
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
|
|
||||||
assert_eq!(collision_system.entities_at_node(2), &[entity1]);
|
|
||||||
assert_eq!(collision_system.entities_at_node(3), &[entity1]);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_collision_system_remove() {
|
|
||||||
let mut collision_system = CollisionSystem::default();
|
|
||||||
|
|
||||||
let entity1 = collision_system.register_entity(Position::AtNode(1));
|
|
||||||
let entity2 = collision_system.register_entity(Position::AtNode(1));
|
|
||||||
|
|
||||||
assert_eq!(collision_system.entities_at_node(1), &[entity1, entity2]);
|
|
||||||
|
|
||||||
collision_system.remove_entity(entity1);
|
|
||||||
|
|
||||||
assert_eq!(collision_system.entities_at_node(1), &[entity2]);
|
|
||||||
|
|
||||||
collision_system.remove_entity(entity2);
|
|
||||||
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
|
|
||||||
}
|
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
use pacman::{
|
use pacman::{
|
||||||
asset::{get_asset_bytes, Asset},
|
asset::{get_asset_bytes, Asset},
|
||||||
game::state::ATLAS_FRAMES,
|
game::ATLAS_FRAMES,
|
||||||
texture::sprite::{AtlasMapper, SpriteAtlas},
|
texture::sprite::{AtlasMapper, SpriteAtlas},
|
||||||
};
|
};
|
||||||
use sdl2::{
|
use sdl2::{
|
||||||
|
|||||||
@@ -1,77 +0,0 @@
|
|||||||
use glam::U16Vec2;
|
|
||||||
use pacman::entity::direction::Direction;
|
|
||||||
use pacman::texture::animated::AnimatedTexture;
|
|
||||||
use pacman::texture::directional::DirectionalAnimatedTexture;
|
|
||||||
use pacman::texture::sprite::AtlasTile;
|
|
||||||
use sdl2::pixels::Color;
|
|
||||||
|
|
||||||
fn mock_atlas_tile(id: u32) -> AtlasTile {
|
|
||||||
AtlasTile {
|
|
||||||
pos: U16Vec2::new(0, 0),
|
|
||||||
size: U16Vec2::new(16, 16),
|
|
||||||
color: Some(Color::RGB(id as u8, 0, 0)),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn mock_animated_texture(id: u32) -> AnimatedTexture {
|
|
||||||
AnimatedTexture::new(vec![mock_atlas_tile(id)], 0.1).expect("Invalid frame duration")
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_directional_texture_partial_directions() {
|
|
||||||
let mut textures = [None, None, None, None];
|
|
||||||
textures[Direction::Up.as_usize()] = Some(mock_animated_texture(1));
|
|
||||||
|
|
||||||
let texture = DirectionalAnimatedTexture::new(textures, [None, None, None, None]);
|
|
||||||
|
|
||||||
assert_eq!(texture.texture_count(), 1);
|
|
||||||
assert!(texture.has_direction(Direction::Up));
|
|
||||||
assert!(!texture.has_direction(Direction::Down));
|
|
||||||
assert!(!texture.has_direction(Direction::Left));
|
|
||||||
assert!(!texture.has_direction(Direction::Right));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_directional_texture_all_directions() {
|
|
||||||
let mut textures = [None, None, None, None];
|
|
||||||
let directions = [
|
|
||||||
(Direction::Up, 1),
|
|
||||||
(Direction::Down, 2),
|
|
||||||
(Direction::Left, 3),
|
|
||||||
(Direction::Right, 4),
|
|
||||||
];
|
|
||||||
|
|
||||||
for (direction, id) in directions {
|
|
||||||
textures[direction.as_usize()] = Some(mock_animated_texture(id));
|
|
||||||
}
|
|
||||||
|
|
||||||
let texture = DirectionalAnimatedTexture::new(textures, [None, None, None, None]);
|
|
||||||
|
|
||||||
assert_eq!(texture.texture_count(), 4);
|
|
||||||
for direction in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
|
|
||||||
assert!(texture.has_direction(*direction));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_directional_texture_stopped() {
|
|
||||||
let mut stopped_textures = [None, None, None, None];
|
|
||||||
stopped_textures[Direction::Up.as_usize()] = Some(mock_animated_texture(1));
|
|
||||||
|
|
||||||
let texture = DirectionalAnimatedTexture::new([None, None, None, None], stopped_textures);
|
|
||||||
|
|
||||||
assert_eq!(texture.stopped_texture_count(), 1);
|
|
||||||
assert!(texture.has_stopped_direction(Direction::Up));
|
|
||||||
assert!(!texture.has_stopped_direction(Direction::Down));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_directional_texture_tick() {
|
|
||||||
let mut textures = [None, None, None, None];
|
|
||||||
textures[Direction::Up.as_usize()] = Some(mock_animated_texture(1));
|
|
||||||
let mut texture = DirectionalAnimatedTexture::new(textures, [None, None, None, None]);
|
|
||||||
|
|
||||||
// This is a bit of a placeholder, since we can't inspect the inner state easily.
|
|
||||||
// We're just ensuring the tick method runs without panicking.
|
|
||||||
texture.tick(0.1);
|
|
||||||
}
|
|
||||||
@@ -1,7 +1,6 @@
|
|||||||
use pacman::constants::RAW_BOARD;
|
use pacman::constants::RAW_BOARD;
|
||||||
use pacman::map::builder::Map;
|
use pacman::map::builder::Map;
|
||||||
|
|
||||||
mod collision;
|
|
||||||
mod item;
|
mod item;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|||||||
@@ -1,48 +0,0 @@
|
|||||||
use pacman::entity::ghost::{Ghost, GhostType};
|
|
||||||
use pacman::entity::graph::Graph;
|
|
||||||
use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
|
||||||
use std::collections::HashMap;
|
|
||||||
|
|
||||||
fn create_test_atlas() -> SpriteAtlas {
|
|
||||||
let mut frames = HashMap::new();
|
|
||||||
let directions = ["up", "down", "left", "right"];
|
|
||||||
let ghost_types = ["blinky", "pinky", "inky", "clyde"];
|
|
||||||
|
|
||||||
for ghost_type in &ghost_types {
|
|
||||||
for (i, dir) in directions.iter().enumerate() {
|
|
||||||
frames.insert(
|
|
||||||
format!("ghost/{}/{}_{}.png", ghost_type, dir, "a"),
|
|
||||||
MapperFrame {
|
|
||||||
x: i as u16 * 16,
|
|
||||||
y: 0,
|
|
||||||
width: 16,
|
|
||||||
height: 16,
|
|
||||||
},
|
|
||||||
);
|
|
||||||
frames.insert(
|
|
||||||
format!("ghost/{}/{}_{}.png", ghost_type, dir, "b"),
|
|
||||||
MapperFrame {
|
|
||||||
x: i as u16 * 16,
|
|
||||||
y: 16,
|
|
||||||
width: 16,
|
|
||||||
height: 16,
|
|
||||||
},
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let mapper = AtlasMapper { frames };
|
|
||||||
let dummy_texture = unsafe { std::mem::zeroed() };
|
|
||||||
SpriteAtlas::new(dummy_texture, mapper)
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_ghost_creation() {
|
|
||||||
let graph = Graph::new();
|
|
||||||
let atlas = create_test_atlas();
|
|
||||||
|
|
||||||
let ghost = Ghost::new(&graph, 0, GhostType::Blinky, &atlas).unwrap();
|
|
||||||
|
|
||||||
assert_eq!(ghost.ghost_type, GhostType::Blinky);
|
|
||||||
assert_eq!(ghost.traverser.position.from_node_id(), 0);
|
|
||||||
}
|
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
use pacman::entity::direction::Direction;
|
use pacman::entity::direction::Direction;
|
||||||
use pacman::entity::graph::{EdgePermissions, Graph, Node};
|
use pacman::entity::graph::{Graph, Node, TraversalFlags};
|
||||||
use pacman::entity::traversal::{Position, Traverser};
|
|
||||||
|
|
||||||
fn create_test_graph() -> Graph {
|
fn create_test_graph() -> Graph {
|
||||||
let mut graph = Graph::new();
|
let mut graph = Graph::new();
|
||||||
@@ -79,11 +78,11 @@ fn test_graph_edge_permissions() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
graph
|
graph
|
||||||
.add_edge(node1, node2, false, None, Direction::Right, EdgePermissions::GhostsOnly)
|
.add_edge(node1, node2, false, None, Direction::Right, TraversalFlags::GHOST)
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
||||||
let edge = graph.find_edge_in_direction(node1, Direction::Right).unwrap();
|
let edge = graph.find_edge_in_direction(node1, Direction::Right).unwrap();
|
||||||
assert_eq!(edge.permissions, EdgePermissions::GhostsOnly);
|
assert_eq!(edge.traversal_flags, TraversalFlags::GHOST);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -119,21 +118,21 @@ fn should_error_on_negative_edge_distance() {
|
|||||||
position: glam::Vec2::new(16.0, 0.0),
|
position: glam::Vec2::new(16.0, 0.0),
|
||||||
});
|
});
|
||||||
|
|
||||||
let result = graph.add_edge(node1, node2, false, Some(-1.0), Direction::Right, EdgePermissions::All);
|
let result = graph.add_edge(node1, node2, false, Some(-1.0), Direction::Right, TraversalFlags::ALL);
|
||||||
assert!(result.is_err());
|
assert!(result.is_err());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn should_error_on_duplicate_edge_without_replace() {
|
fn should_error_on_duplicate_edge_without_replace() {
|
||||||
let mut graph = create_test_graph();
|
let mut graph = create_test_graph();
|
||||||
let result = graph.add_edge(0, 1, false, None, Direction::Right, EdgePermissions::All);
|
let result = graph.add_edge(0, 1, false, None, Direction::Right, TraversalFlags::ALL);
|
||||||
assert!(result.is_err());
|
assert!(result.is_err());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn should_allow_replacing_an_edge() {
|
fn should_allow_replacing_an_edge() {
|
||||||
let mut graph = create_test_graph();
|
let mut graph = create_test_graph();
|
||||||
let result = graph.add_edge(0, 1, true, Some(42.0), Direction::Right, EdgePermissions::All);
|
let result = graph.add_edge(0, 1, true, Some(42.0), Direction::Right, TraversalFlags::ALL);
|
||||||
assert!(result.is_ok());
|
assert!(result.is_ok());
|
||||||
|
|
||||||
let edge = graph.find_edge(0, 1).unwrap();
|
let edge = graph.find_edge(0, 1).unwrap();
|
||||||
@@ -150,68 +149,3 @@ fn should_find_edge_between_nodes() {
|
|||||||
let non_existent_edge = graph.find_edge(0, 99);
|
let non_existent_edge = graph.find_edge(0, 99);
|
||||||
assert!(non_existent_edge.is_none());
|
assert!(non_existent_edge.is_none());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_traverser_basic() {
|
|
||||||
let graph = create_test_graph();
|
|
||||||
let mut traverser = Traverser::new(&graph, 0, Direction::Left, &|_| true);
|
|
||||||
|
|
||||||
traverser.set_next_direction(Direction::Up);
|
|
||||||
assert!(traverser.next_direction.is_some());
|
|
||||||
assert_eq!(traverser.next_direction.unwrap().0, Direction::Up);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_traverser_advance() {
|
|
||||||
let graph = create_test_graph();
|
|
||||||
let mut traverser = Traverser::new(&graph, 0, Direction::Right, &|_| true);
|
|
||||||
|
|
||||||
traverser.advance(&graph, 5.0, &|_| true).unwrap();
|
|
||||||
|
|
||||||
match traverser.position {
|
|
||||||
Position::BetweenNodes { from, to, traversed } => {
|
|
||||||
assert_eq!(from, 0);
|
|
||||||
assert_eq!(to, 1);
|
|
||||||
assert_eq!(traversed, 5.0);
|
|
||||||
}
|
|
||||||
_ => panic!("Expected to be between nodes"),
|
|
||||||
}
|
|
||||||
|
|
||||||
traverser.advance(&graph, 3.0, &|_| true).unwrap();
|
|
||||||
|
|
||||||
match traverser.position {
|
|
||||||
Position::BetweenNodes { from, to, traversed } => {
|
|
||||||
assert_eq!(from, 0);
|
|
||||||
assert_eq!(to, 1);
|
|
||||||
assert_eq!(traversed, 8.0);
|
|
||||||
}
|
|
||||||
_ => panic!("Expected to be between nodes"),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_traverser_with_permissions() {
|
|
||||||
let mut graph = Graph::new();
|
|
||||||
let node1 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(0.0, 0.0),
|
|
||||||
});
|
|
||||||
let node2 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(16.0, 0.0),
|
|
||||||
});
|
|
||||||
|
|
||||||
graph
|
|
||||||
.add_edge(node1, node2, false, None, Direction::Right, EdgePermissions::GhostsOnly)
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
// Pacman can't traverse ghost-only edges
|
|
||||||
let mut traverser = Traverser::new(&graph, node1, Direction::Right, &|edge| {
|
|
||||||
matches!(edge.permissions, EdgePermissions::All)
|
|
||||||
});
|
|
||||||
|
|
||||||
traverser
|
|
||||||
.advance(&graph, 5.0, &|edge| matches!(edge.permissions, EdgePermissions::All))
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
// Should still be at the node since it can't traverse
|
|
||||||
assert!(traverser.position.is_at_node());
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,53 +1,46 @@
|
|||||||
use glam::U16Vec2;
|
// use glam::U16Vec2;
|
||||||
use pacman::{
|
// use pacman::texture::sprite::{AtlasTile, Sprite};
|
||||||
entity::{
|
|
||||||
collision::Collidable,
|
|
||||||
item::{FruitKind, Item, ItemType},
|
|
||||||
},
|
|
||||||
texture::sprite::{AtlasTile, Sprite},
|
|
||||||
};
|
|
||||||
use strum::{EnumCount, IntoEnumIterator};
|
|
||||||
|
|
||||||
#[test]
|
// #[test]
|
||||||
fn test_item_type_get_score() {
|
// fn test_item_type_get_score() {
|
||||||
assert_eq!(ItemType::Pellet.get_score(), 10);
|
// assert_eq!(ItemType::Pellet.get_score(), 10);
|
||||||
assert_eq!(ItemType::Energizer.get_score(), 50);
|
// assert_eq!(ItemType::Energizer.get_score(), 50);
|
||||||
|
|
||||||
let fruit = ItemType::Fruit { kind: FruitKind::Apple };
|
// let fruit = ItemType::Fruit { kind: FruitKind::Apple };
|
||||||
assert_eq!(fruit.get_score(), 100);
|
// assert_eq!(fruit.get_score(), 100);
|
||||||
}
|
// }
|
||||||
|
|
||||||
#[test]
|
// #[test]
|
||||||
fn test_fruit_kind_increasing_score() {
|
// fn test_fruit_kind_increasing_score() {
|
||||||
// Build a list of fruit kinds, sorted by their index
|
// // Build a list of fruit kinds, sorted by their index
|
||||||
let mut kinds = FruitKind::iter()
|
// let mut kinds = FruitKind::iter()
|
||||||
.map(|kind| (kind.index(), kind.get_score()))
|
// .map(|kind| (kind.index(), kind.get_score()))
|
||||||
.collect::<Vec<_>>();
|
// .collect::<Vec<_>>();
|
||||||
kinds.sort_unstable_by_key(|(index, _)| *index);
|
// kinds.sort_unstable_by_key(|(index, _)| *index);
|
||||||
|
|
||||||
assert_eq!(kinds.len(), FruitKind::COUNT);
|
// assert_eq!(kinds.len(), FruitKind::COUNT);
|
||||||
|
|
||||||
// Check that the score increases as expected
|
// // Check that the score increases as expected
|
||||||
for window in kinds.windows(2) {
|
// for window in kinds.windows(2) {
|
||||||
let ((_, prev), (_, next)) = (window[0], window[1]);
|
// let ((_, prev), (_, next)) = (window[0], window[1]);
|
||||||
assert!(prev < next, "Fruits should have increasing scores, but {prev:?} < {next:?}");
|
// assert!(prev < next, "Fruits should have increasing scores, but {prev:?} < {next:?}");
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
#[test]
|
// #[test]
|
||||||
fn test_item_creation_and_collection() {
|
// fn test_item_creation_and_collection() {
|
||||||
let atlas_tile = AtlasTile {
|
// let atlas_tile = AtlasTile {
|
||||||
pos: U16Vec2::new(0, 0),
|
// pos: U16Vec2::new(0, 0),
|
||||||
size: U16Vec2::new(16, 16),
|
// size: U16Vec2::new(16, 16),
|
||||||
color: None,
|
// color: None,
|
||||||
};
|
// };
|
||||||
let sprite = Sprite::new(atlas_tile);
|
// let sprite = Sprite::new(atlas_tile);
|
||||||
let mut item = Item::new(0, ItemType::Pellet, sprite);
|
// let mut item = Item::new(0, ItemType::Pellet, sprite);
|
||||||
|
|
||||||
assert!(!item.is_collected());
|
// assert!(!item.is_collected());
|
||||||
assert_eq!(item.get_score(), 10);
|
// assert_eq!(item.get_score(), 10);
|
||||||
assert_eq!(item.position().from_node_id(), 0);
|
// assert_eq!(item.position().from_node_id(), 0);
|
||||||
|
|
||||||
item.collect();
|
// item.collect();
|
||||||
assert!(item.is_collected());
|
// assert!(item.is_collected());
|
||||||
}
|
// }
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
use pacman::constants::{CELL_SIZE, RAW_BOARD};
|
use pacman::constants::{CELL_SIZE, RAW_BOARD};
|
||||||
use pacman::map::builder::Map;
|
use pacman::map::builder::Map;
|
||||||
use sdl2::render::Texture;
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_map_creation() {
|
fn test_map_creation() {
|
||||||
@@ -34,60 +33,60 @@ fn test_map_node_positions() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
// #[test]
|
||||||
fn test_generate_items() {
|
// fn test_generate_items() {
|
||||||
use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
// use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
||||||
use std::collections::HashMap;
|
// use std::collections::HashMap;
|
||||||
|
|
||||||
let map = Map::new(RAW_BOARD).unwrap();
|
// let map = Map::new(RAW_BOARD).unwrap();
|
||||||
|
|
||||||
// Create a minimal atlas for testing
|
// // Create a minimal atlas for testing
|
||||||
let mut frames = HashMap::new();
|
// let mut frames = HashMap::new();
|
||||||
frames.insert(
|
// frames.insert(
|
||||||
"maze/pellet.png".to_string(),
|
// "maze/pellet.png".to_string(),
|
||||||
MapperFrame {
|
// MapperFrame {
|
||||||
x: 0,
|
// x: 0,
|
||||||
y: 0,
|
// y: 0,
|
||||||
width: 8,
|
// width: 8,
|
||||||
height: 8,
|
// height: 8,
|
||||||
},
|
// },
|
||||||
);
|
// );
|
||||||
frames.insert(
|
// frames.insert(
|
||||||
"maze/energizer.png".to_string(),
|
// "maze/energizer.png".to_string(),
|
||||||
MapperFrame {
|
// MapperFrame {
|
||||||
x: 8,
|
// x: 8,
|
||||||
y: 0,
|
// y: 0,
|
||||||
width: 8,
|
// width: 8,
|
||||||
height: 8,
|
// height: 8,
|
||||||
},
|
// },
|
||||||
);
|
// );
|
||||||
|
|
||||||
let mapper = AtlasMapper { frames };
|
// let mapper = AtlasMapper { frames };
|
||||||
let texture = unsafe { std::mem::transmute::<usize, Texture<'static>>(0usize) };
|
// let texture = unsafe { std::mem::transmute::<usize, Texture<'static>>(0usize) };
|
||||||
let atlas = SpriteAtlas::new(texture, mapper);
|
// let atlas = SpriteAtlas::new(texture, mapper);
|
||||||
|
|
||||||
let items = map.generate_items(&atlas).unwrap();
|
// let items = map.generate_items(&atlas).unwrap();
|
||||||
|
|
||||||
// Verify we have items
|
// // Verify we have items
|
||||||
assert!(!items.is_empty());
|
// assert!(!items.is_empty());
|
||||||
|
|
||||||
// Count different types
|
// // Count different types
|
||||||
let pellet_count = items
|
// let pellet_count = items
|
||||||
.iter()
|
// .iter()
|
||||||
.filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Pellet))
|
// .filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Pellet))
|
||||||
.count();
|
// .count();
|
||||||
let energizer_count = items
|
// let energizer_count = items
|
||||||
.iter()
|
// .iter()
|
||||||
.filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Energizer))
|
// .filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Energizer))
|
||||||
.count();
|
// .count();
|
||||||
|
|
||||||
// Should have both types
|
// // Should have both types
|
||||||
assert_eq!(pellet_count, 240);
|
// assert_eq!(pellet_count, 240);
|
||||||
assert_eq!(energizer_count, 4);
|
// assert_eq!(energizer_count, 4);
|
||||||
|
|
||||||
// All items should be uncollected initially
|
// // All items should be uncollected initially
|
||||||
assert!(items.iter().all(|item| !item.is_collected()));
|
// assert!(items.iter().all(|item| !item.is_collected()));
|
||||||
|
|
||||||
// All items should have valid node indices
|
// // All items should have valid node indices
|
||||||
assert!(items.iter().all(|item| item.node_index < map.graph.node_count()));
|
// assert!(items.iter().all(|item| item.node_index < map.graph.node_count()));
|
||||||
}
|
// }
|
||||||
|
|||||||
@@ -1,73 +0,0 @@
|
|||||||
use pacman::entity::direction::Direction;
|
|
||||||
use pacman::entity::graph::{Graph, Node};
|
|
||||||
use pacman::entity::pacman::Pacman;
|
|
||||||
use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
|
||||||
use std::collections::HashMap;
|
|
||||||
|
|
||||||
fn create_test_graph() -> Graph {
|
|
||||||
let mut graph = Graph::new();
|
|
||||||
let node1 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(0.0, 0.0),
|
|
||||||
});
|
|
||||||
let node2 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(16.0, 0.0),
|
|
||||||
});
|
|
||||||
let node3 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(0.0, 16.0),
|
|
||||||
});
|
|
||||||
|
|
||||||
graph.connect(node1, node2, false, None, Direction::Right).unwrap();
|
|
||||||
graph.connect(node1, node3, false, None, Direction::Down).unwrap();
|
|
||||||
|
|
||||||
graph
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_test_atlas() -> SpriteAtlas {
|
|
||||||
let mut frames = HashMap::new();
|
|
||||||
let directions = ["up", "down", "left", "right"];
|
|
||||||
|
|
||||||
for (i, dir) in directions.iter().enumerate() {
|
|
||||||
frames.insert(
|
|
||||||
format!("pacman/{dir}_a.png"),
|
|
||||||
MapperFrame {
|
|
||||||
x: i as u16 * 16,
|
|
||||||
y: 0,
|
|
||||||
width: 16,
|
|
||||||
height: 16,
|
|
||||||
},
|
|
||||||
);
|
|
||||||
frames.insert(
|
|
||||||
format!("pacman/{dir}_b.png"),
|
|
||||||
MapperFrame {
|
|
||||||
x: i as u16 * 16,
|
|
||||||
y: 16,
|
|
||||||
width: 16,
|
|
||||||
height: 16,
|
|
||||||
},
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
frames.insert(
|
|
||||||
"pacman/full.png".to_string(),
|
|
||||||
MapperFrame {
|
|
||||||
x: 64,
|
|
||||||
y: 0,
|
|
||||||
width: 16,
|
|
||||||
height: 16,
|
|
||||||
},
|
|
||||||
);
|
|
||||||
|
|
||||||
let mapper = AtlasMapper { frames };
|
|
||||||
let dummy_texture = unsafe { std::mem::zeroed() };
|
|
||||||
SpriteAtlas::new(dummy_texture, mapper)
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_pacman_creation() {
|
|
||||||
let graph = create_test_graph();
|
|
||||||
let atlas = create_test_atlas();
|
|
||||||
let pacman = Pacman::new(&graph, 0, &atlas).unwrap();
|
|
||||||
|
|
||||||
assert!(pacman.traverser.position.is_at_node());
|
|
||||||
assert_eq!(pacman.traverser.direction, Direction::Left);
|
|
||||||
}
|
|
||||||
@@ -1,120 +0,0 @@
|
|||||||
use pacman::entity::direction::Direction;
|
|
||||||
use pacman::entity::ghost::{Ghost, GhostType};
|
|
||||||
use pacman::entity::graph::{Graph, Node};
|
|
||||||
use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
|
||||||
use std::collections::HashMap;
|
|
||||||
|
|
||||||
fn create_test_atlas() -> SpriteAtlas {
|
|
||||||
let mut frames = HashMap::new();
|
|
||||||
let directions = ["up", "down", "left", "right"];
|
|
||||||
let ghost_types = ["blinky", "pinky", "inky", "clyde"];
|
|
||||||
|
|
||||||
for ghost_type in &ghost_types {
|
|
||||||
for (i, dir) in directions.iter().enumerate() {
|
|
||||||
frames.insert(
|
|
||||||
format!("ghost/{}/{}_{}.png", ghost_type, dir, "a"),
|
|
||||||
MapperFrame {
|
|
||||||
x: i as u16 * 16,
|
|
||||||
y: 0,
|
|
||||||
width: 16,
|
|
||||||
height: 16,
|
|
||||||
},
|
|
||||||
);
|
|
||||||
frames.insert(
|
|
||||||
format!("ghost/{}/{}_{}.png", ghost_type, dir, "b"),
|
|
||||||
MapperFrame {
|
|
||||||
x: i as u16 * 16,
|
|
||||||
y: 16,
|
|
||||||
width: 16,
|
|
||||||
height: 16,
|
|
||||||
},
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let mapper = AtlasMapper { frames };
|
|
||||||
let dummy_texture = unsafe { std::mem::zeroed() };
|
|
||||||
SpriteAtlas::new(dummy_texture, mapper)
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_ghost_pathfinding() {
|
|
||||||
// Create a simple test graph
|
|
||||||
let mut graph = Graph::new();
|
|
||||||
|
|
||||||
// Add nodes in a simple line: 0 -> 1 -> 2
|
|
||||||
let node0 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(0.0, 0.0),
|
|
||||||
});
|
|
||||||
let node1 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(10.0, 0.0),
|
|
||||||
});
|
|
||||||
let node2 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(20.0, 0.0),
|
|
||||||
});
|
|
||||||
|
|
||||||
// Connect the nodes
|
|
||||||
graph.connect(node0, node1, false, None, Direction::Right).unwrap();
|
|
||||||
graph.connect(node1, node2, false, None, Direction::Right).unwrap();
|
|
||||||
|
|
||||||
// Create a test atlas for the ghost
|
|
||||||
let atlas = create_test_atlas();
|
|
||||||
|
|
||||||
// Create a ghost at node 0
|
|
||||||
let ghost = Ghost::new(&graph, node0, GhostType::Blinky, &atlas).unwrap();
|
|
||||||
|
|
||||||
// Test pathfinding from node 0 to node 2
|
|
||||||
let path = ghost.calculate_path_to_target(&graph, node2);
|
|
||||||
|
|
||||||
assert!(path.is_ok());
|
|
||||||
let path = path.unwrap();
|
|
||||||
assert!(
|
|
||||||
path == vec![node0, node1, node2] || path == vec![node2, node1, node0],
|
|
||||||
"Path was not what was expected"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_ghost_pathfinding_no_path() {
|
|
||||||
// Create a test graph with disconnected components
|
|
||||||
let mut graph = Graph::new();
|
|
||||||
|
|
||||||
let node0 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(0.0, 0.0),
|
|
||||||
});
|
|
||||||
let node1 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(10.0, 0.0),
|
|
||||||
});
|
|
||||||
|
|
||||||
// Don't connect the nodes
|
|
||||||
let atlas = create_test_atlas();
|
|
||||||
let ghost = Ghost::new(&graph, node0, GhostType::Blinky, &atlas).unwrap();
|
|
||||||
|
|
||||||
// Test pathfinding when no path exists
|
|
||||||
let path = ghost.calculate_path_to_target(&graph, node1);
|
|
||||||
|
|
||||||
assert!(path.is_err());
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_ghost_debug_colors() {
|
|
||||||
let atlas = create_test_atlas();
|
|
||||||
let mut graph = Graph::new();
|
|
||||||
let node = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(0.0, 0.0),
|
|
||||||
});
|
|
||||||
|
|
||||||
let blinky = Ghost::new(&graph, node, GhostType::Blinky, &atlas).unwrap();
|
|
||||||
let pinky = Ghost::new(&graph, node, GhostType::Pinky, &atlas).unwrap();
|
|
||||||
let inky = Ghost::new(&graph, node, GhostType::Inky, &atlas).unwrap();
|
|
||||||
let clyde = Ghost::new(&graph, node, GhostType::Clyde, &atlas).unwrap();
|
|
||||||
|
|
||||||
// Test that each ghost has a different debug color
|
|
||||||
let colors = std::collections::HashSet::from([
|
|
||||||
blinky.debug_color(),
|
|
||||||
pinky.debug_color(),
|
|
||||||
inky.debug_color(),
|
|
||||||
clyde.debug_color(),
|
|
||||||
]);
|
|
||||||
assert_eq!(colors.len(), 4, "All ghost colors should be unique");
|
|
||||||
}
|
|
||||||
40
tests/profiling.rs
Normal file
40
tests/profiling.rs
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
use pacman::systems::profiling::SystemTimings;
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_timing_statistics() {
|
||||||
|
let timings = SystemTimings::default();
|
||||||
|
|
||||||
|
// Add some test data
|
||||||
|
timings.add_timing("test_system", Duration::from_millis(10));
|
||||||
|
timings.add_timing("test_system", Duration::from_millis(12));
|
||||||
|
timings.add_timing("test_system", Duration::from_millis(8));
|
||||||
|
|
||||||
|
let stats = timings.get_stats();
|
||||||
|
let (avg, std_dev) = stats.get("test_system").unwrap();
|
||||||
|
|
||||||
|
// Average should be 10ms, standard deviation should be small
|
||||||
|
assert!((avg.as_millis() as f64 - 10.0).abs() < 1.0);
|
||||||
|
assert!(std_dev.as_millis() > 0);
|
||||||
|
|
||||||
|
let (total_avg, total_std) = timings.get_total_stats();
|
||||||
|
assert!((total_avg.as_millis() as f64 - 10.0).abs() < 1.0);
|
||||||
|
assert!(total_std.as_millis() > 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_window_size_limit() {
|
||||||
|
let timings = SystemTimings::default();
|
||||||
|
|
||||||
|
// Add more than 90 timings to test window size limit
|
||||||
|
for i in 0..100 {
|
||||||
|
timings.add_timing("test_system", Duration::from_millis(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
let stats = timings.get_stats();
|
||||||
|
let (avg, _) = stats.get("test_system").unwrap();
|
||||||
|
|
||||||
|
// Should only keep the last 90 values, so average should be around 55ms
|
||||||
|
// (average of 10-99)
|
||||||
|
assert!((avg.as_millis() as f64 - 55.0).abs() < 5.0);
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
use glam::U16Vec2;
|
use glam::U16Vec2;
|
||||||
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame, Sprite, SpriteAtlas};
|
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame, SpriteAtlas};
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
@@ -92,12 +92,3 @@ fn test_atlas_tile_new_and_with_color() {
|
|||||||
let tile_with_color = tile.with_color(color);
|
let tile_with_color = tile.with_color(color);
|
||||||
assert_eq!(tile_with_color.color, Some(color));
|
assert_eq!(tile_with_color.color, Some(color));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_sprite_new() {
|
|
||||||
let atlas_tile = AtlasTile::new(U16Vec2::new(0, 0), U16Vec2::new(16, 16), None);
|
|
||||||
let sprite = Sprite::new(atlas_tile);
|
|
||||||
|
|
||||||
assert_eq!(sprite.atlas_tile.pos, atlas_tile.pos);
|
|
||||||
assert_eq!(sprite.atlas_tile.size, atlas_tile.size);
|
|
||||||
}
|
|
||||||
|
|||||||
Reference in New Issue
Block a user