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v0.37.0
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abdefe0af0
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| abdefe0af0 | |||
| 4f76de7c9f |
@@ -1,6 +1,6 @@
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# Pac-Man
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# Pac-Man
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[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![Code Coverage][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
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[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![If you're seeing this, Coveralls.io is broken again and it's not my fault.][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
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[badge-test]: https://github.com/Xevion/Pac-Man/actions/workflows/tests.yaml/badge.svg
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[badge-test]: https://github.com/Xevion/Pac-Man/actions/workflows/tests.yaml/badge.svg
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[badge-build]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml/badge.svg
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[badge-build]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml/badge.svg
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@@ -51,7 +51,13 @@ impl App {
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.build()
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.build()
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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let mut canvas = window.into_canvas().build().map_err(|e| GameError::Sdl(e.to_string()))?;
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let mut canvas = window
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.into_canvas()
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.accelerated()
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.present_vsync()
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.build()
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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canvas
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canvas
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.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
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.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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