mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 15:15:48 -06:00
Compare commits
14 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 43ce8a4e01 | |||
| 1529a64588 | |||
| be5eec64c9 | |||
| 780a33f657 | |||
| c1c5dae6f2 | |||
| c489f32908 | |||
| b91f70cf2f | |||
| 24a207be01 | |||
| 44e31d9b21 | |||
|
|
b67234765a | ||
|
|
d07498c30e | ||
| 183a432116 | |||
| ead1466b2d | |||
| 8ef09a4e3e |
@@ -1,2 +1,5 @@
|
||||
[profile.default]
|
||||
fail-fast = false
|
||||
|
||||
[profile.coverage]
|
||||
status-level = "none"
|
||||
|
||||
18
.github/workflows/build.yaml
vendored
18
.github/workflows/build.yaml
vendored
@@ -30,7 +30,7 @@ jobs:
|
||||
runs-on: ${{ matrix.os }}
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Setup Rust Toolchain
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
@@ -64,15 +64,16 @@ jobs:
|
||||
run: cargo build --release
|
||||
|
||||
- name: Acquire Package Version
|
||||
shell: bash
|
||||
id: get_version
|
||||
shell: bash # required to prevent Windows runners from failing
|
||||
run: |
|
||||
PACKAGE_VERSION=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)
|
||||
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
|
||||
set -euo pipefail # exit on error
|
||||
echo "version=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ matrix.target }}"
|
||||
name: "pacman-${{ steps.get_version.outputs.version }}-${{ matrix.target }}"
|
||||
path: ./target/release/${{ matrix.artifact_name }}
|
||||
retention-days: 7
|
||||
if-no-files-found: error
|
||||
@@ -83,10 +84,13 @@ jobs:
|
||||
permissions:
|
||||
pages: write
|
||||
id-token: write
|
||||
# concurrency group is used to prevent multiple page deployments from being attempted at the same time
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-wasm
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Setup Emscripten SDK
|
||||
uses: pyodide/setup-emsdk@v15
|
||||
@@ -98,7 +102,7 @@ jobs:
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
target: wasm32-unknown-emscripten
|
||||
toolchain: 1.86.0 # we are unfortunately pinned to 1.86.0 for some reason, bulk-memory-opt related issues
|
||||
toolchain: 1.86.0
|
||||
|
||||
- name: Rust Cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
|
||||
6
.github/workflows/coverage.yaml
vendored
6
.github/workflows/coverage.yaml
vendored
@@ -11,7 +11,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Install Rust toolchain
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
@@ -42,11 +42,11 @@ jobs:
|
||||
|
||||
- uses: taiki-e/install-action@cargo-llvm-cov
|
||||
- uses: taiki-e/install-action@nextest
|
||||
- uses: taiki-e/install-action@just
|
||||
|
||||
# Note: We manually link zlib. This should be synchronized with the flags set for Linux in .cargo/config.toml.
|
||||
- name: Generate coverage report
|
||||
run: |
|
||||
cargo llvm-cov --no-fail-fast --lcov --output-path lcov.info nextest
|
||||
just coverage
|
||||
|
||||
- name: Upload coverage to Coveralls
|
||||
uses: coverallsapp/github-action@v2
|
||||
|
||||
2
.github/workflows/tests.yaml
vendored
2
.github/workflows/tests.yaml
vendored
@@ -12,7 +12,7 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Install Rust toolchain
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -5,3 +5,4 @@ emsdk/
|
||||
rust-sdl2-emscripten/
|
||||
assets/site/build.css
|
||||
tailwindcss-*
|
||||
lcov.info
|
||||
|
||||
68
Cargo.lock
generated
68
Cargo.lock
generated
@@ -13,9 +13,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "anyhow"
|
||||
version = "1.0.98"
|
||||
version = "1.0.99"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e16d2d3311acee920a9eb8d33b8cbc1787ce4a264e85f964c2404b969bdcd487"
|
||||
checksum = "b0674a1ddeecb70197781e945de4b3b8ffb61fa939a5597bcf48503737663100"
|
||||
|
||||
[[package]]
|
||||
name = "autocfg"
|
||||
@@ -79,9 +79,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "glam"
|
||||
version = "0.30.4"
|
||||
version = "0.30.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "50a99dbe56b72736564cfa4b85bf9a33079f16ae8b74983ab06af3b1a3696b11"
|
||||
checksum = "f2d1aab06663bdce00d6ca5e5ed586ec8d18033a771906c993a1e3755b368d85"
|
||||
|
||||
[[package]]
|
||||
name = "hashbrown"
|
||||
@@ -89,6 +89,12 @@ version = "0.15.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5971ac85611da7067dbfcabef3c70ebb5606018acd9e2a3903a0da507521e0d5"
|
||||
|
||||
[[package]]
|
||||
name = "heck"
|
||||
version = "0.5.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "2304e00983f87ffb38b55b444b5e3b60a884b5d30c0fca7d82fe33449bbe55ea"
|
||||
|
||||
[[package]]
|
||||
name = "indexmap"
|
||||
version = "2.10.0"
|
||||
@@ -122,9 +128,9 @@ checksum = "bbd2bcb4c963f2ddae06a2efc7e9f3591312473c50c6685e1f298068316e66fe"
|
||||
|
||||
[[package]]
|
||||
name = "libc"
|
||||
version = "0.2.174"
|
||||
version = "0.2.175"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1171693293099992e19cddea4e8b849964e9846f4acee11b3948bcc337be8776"
|
||||
checksum = "6a82ae493e598baaea5209805c49bbf2ea7de956d50d7da0da1164f9c6d28543"
|
||||
|
||||
[[package]]
|
||||
name = "log"
|
||||
@@ -194,7 +200,9 @@ dependencies = [
|
||||
"serde_json",
|
||||
"smallvec",
|
||||
"spin_sleep",
|
||||
"thiserror 1.0.69",
|
||||
"strum",
|
||||
"strum_macros",
|
||||
"thiserror",
|
||||
"tracing",
|
||||
"tracing-error",
|
||||
"tracing-subscriber",
|
||||
@@ -212,7 +220,7 @@ dependencies = [
|
||||
"integer-sqrt",
|
||||
"num-traits",
|
||||
"rustc-hash",
|
||||
"thiserror 2.0.12",
|
||||
"thiserror",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -372,9 +380,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "serde_json"
|
||||
version = "1.0.141"
|
||||
version = "1.0.142"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "30b9eff21ebe718216c6ec64e1d9ac57087aad11efc64e32002bce4a0d4c03d3"
|
||||
checksum = "030fedb782600dcbd6f02d479bf0d817ac3bb40d644745b769d6a96bc3afc5a7"
|
||||
dependencies = [
|
||||
"itoa",
|
||||
"memchr",
|
||||
@@ -406,6 +414,24 @@ dependencies = [
|
||||
"windows-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "strum"
|
||||
version = "0.27.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "af23d6f6c1a224baef9d3f61e287d2761385a5b88fdab4eb4c6f11aeb54c4bcf"
|
||||
|
||||
[[package]]
|
||||
name = "strum_macros"
|
||||
version = "0.27.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7695ce3845ea4b33927c055a39dc438a45b059f7c1b3d91d38d10355fb8cbca7"
|
||||
dependencies = [
|
||||
"heck",
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "syn"
|
||||
version = "2.0.104"
|
||||
@@ -417,33 +443,13 @@ dependencies = [
|
||||
"unicode-ident",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "thiserror"
|
||||
version = "1.0.69"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b6aaf5339b578ea85b50e080feb250a3e8ae8cfcdff9a461c9ec2904bc923f52"
|
||||
dependencies = [
|
||||
"thiserror-impl 1.0.69",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "thiserror"
|
||||
version = "2.0.12"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708"
|
||||
dependencies = [
|
||||
"thiserror-impl 2.0.12",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "thiserror-impl"
|
||||
version = "1.0.69"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "4fee6c4efc90059e10f81e6d42c60a18f76588c3d74cb83a0b242a2b6c7504c1"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
"thiserror-impl",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
|
||||
10
Cargo.toml
10
Cargo.toml
@@ -15,12 +15,14 @@ spin_sleep = "1.3.2"
|
||||
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
||||
pathfinding = "4.14"
|
||||
once_cell = "1.21.3"
|
||||
thiserror = "1.0"
|
||||
thiserror = "2.0"
|
||||
anyhow = "1.0"
|
||||
glam = { version = "0.30.4", features = [] }
|
||||
glam = { version = "0.30.5", features = [] }
|
||||
serde = { version = "1.0.219", features = ["derive"] }
|
||||
serde_json = "1.0.141"
|
||||
serde_json = "1.0.142"
|
||||
smallvec = "1.15.1"
|
||||
strum = "0.27.2"
|
||||
strum_macros = "0.27.2"
|
||||
|
||||
[profile.release]
|
||||
lto = true
|
||||
@@ -54,4 +56,4 @@ x86_64-apple-darwin = { triplet = "x64-osx" }
|
||||
aarch64-apple-darwin = { triplet = "arm64-osx" }
|
||||
|
||||
[target.'cfg(target_os = "emscripten")'.dependencies]
|
||||
libc = "0.2.16"
|
||||
libc = "0.2.175"
|
||||
|
||||
18
Justfile
Normal file
18
Justfile
Normal file
@@ -0,0 +1,18 @@
|
||||
set shell := ["bash", "-c"]
|
||||
set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
|
||||
|
||||
coverage_exclude_pattern := "app.rs|audio.rs"
|
||||
|
||||
# Display report (for humans)
|
||||
report-coverage: coverage
|
||||
cargo llvm-cov report \
|
||||
--ignore-filename-regex "{{ coverage_exclude_pattern }}"
|
||||
|
||||
# Run & generate report (for CI)
|
||||
coverage:
|
||||
cargo llvm-cov \
|
||||
--lcov \
|
||||
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
|
||||
--output-path lcov.info \
|
||||
--profile coverage \
|
||||
--no-fail-fast nextest
|
||||
@@ -72,6 +72,8 @@ I wanted to hit a log of goals and features, making it a 'perfect' project that
|
||||
|
||||
Since this project is still in progress, I'm only going to cover non-obvious build details. By reading the code, build scripts, and copying the online build workflows, you should be able to replicate the build process.
|
||||
|
||||
- We use rustc 1.86.0 for the build, due to bulk-memory-opt related issues on wasm32-unknown-emscripten.
|
||||
- Technically, we could probably use stable or even nightly on desktop targets, but using different versions for different targets is a pain, mainly because of clippy warnings changing between versions.
|
||||
- Install `cargo-vcpkg` with `cargo install cargo-vcpkg`, then run `cargo vcpkg build` to build the requisite dependencies via vcpkg.
|
||||
- For the WASM build, you need to have the Emscripten SDK cloned; you can do so with `git clone https://github.com/emscripten-core/emsdk.git`
|
||||
- The first time you clone, you'll need to install the appropriate SDK version with `./emsdk install 3.1.43` and then activate it with `./emsdk activate 3.1.43`. On Windows, use `./emsdk/emsdk.ps1` instead.
|
||||
|
||||
25
bacon.toml
25
bacon.toml
@@ -34,6 +34,30 @@ command = [
|
||||
need_stdout = true
|
||||
analyzer = "nextest"
|
||||
|
||||
[jobs.coverage]
|
||||
command = [
|
||||
"just", "report-coverage"
|
||||
]
|
||||
need_stdout = true
|
||||
ignored_lines = [
|
||||
"info:",
|
||||
"\\s+Compiling",
|
||||
"test result: ok",
|
||||
"^\\s*$",
|
||||
"running \\d+ test",
|
||||
"Nextest run ID",
|
||||
"[─]+",
|
||||
"test.+ok",
|
||||
"PASS|START",
|
||||
"Starting \\d+ test",
|
||||
"\\s*#",
|
||||
"\\s*Finished.+in \\d+",
|
||||
"\\s*Summary\\s+\\[",
|
||||
"\\s*Blocking",
|
||||
"Finished report saved to"
|
||||
]
|
||||
on_change_strategy = "wait_then_restart"
|
||||
|
||||
[jobs.doc]
|
||||
command = ["cargo", "doc", "--no-deps"]
|
||||
need_stdout = false
|
||||
@@ -59,3 +83,4 @@ c = "job:clippy"
|
||||
alt-c = "job:check"
|
||||
ctrl-alt-c = "job:check-all"
|
||||
shift-c = "job:clippy-all"
|
||||
f = "job:coverage"
|
||||
|
||||
@@ -1,2 +1,4 @@
|
||||
[toolchain]
|
||||
# we are unfortunately pinned to 1.86.0 for some reason, bulk-memory-opt related issues on wasm32-unknown-emscripten
|
||||
channel = "1.86.0"
|
||||
components = ["rustfmt", "llvm-tools-preview", "clippy"]
|
||||
|
||||
38
src/app.rs
38
src/app.rs
@@ -4,8 +4,9 @@ use glam::Vec2;
|
||||
use sdl2::event::{Event, WindowEvent};
|
||||
use sdl2::keyboard::Keycode;
|
||||
use sdl2::render::{Canvas, ScaleMode, Texture, TextureCreator};
|
||||
use sdl2::ttf::Sdl2TtfContext;
|
||||
use sdl2::video::{Window, WindowContext};
|
||||
use sdl2::EventPump;
|
||||
use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
|
||||
use tracing::{error, event};
|
||||
|
||||
use crate::error::{GameError, GameResult};
|
||||
@@ -14,26 +15,31 @@ use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
||||
use crate::game::Game;
|
||||
use crate::platform::get_platform;
|
||||
|
||||
pub struct App<'a> {
|
||||
pub struct App {
|
||||
game: Game,
|
||||
canvas: Canvas<Window>,
|
||||
event_pump: EventPump,
|
||||
backbuffer: Texture<'a>,
|
||||
event_pump: &'static mut EventPump,
|
||||
backbuffer: Texture<'static>,
|
||||
paused: bool,
|
||||
last_tick: Instant,
|
||||
cursor_pos: Vec2,
|
||||
}
|
||||
|
||||
impl App<'_> {
|
||||
impl App {
|
||||
pub fn new() -> GameResult<Self> {
|
||||
let sdl_context: &'static Sdl = Box::leak(Box::new(sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
let video_subsystem: &'static VideoSubsystem =
|
||||
Box::leak(Box::new(sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
let _audio_subsystem: &'static AudioSubsystem =
|
||||
Box::leak(Box::new(sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
let _ttf_context: &'static Sdl2TtfContext =
|
||||
Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
let event_pump: &'static mut EventPump =
|
||||
Box::leak(Box::new(sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
|
||||
// Initialize platform-specific console
|
||||
get_platform().init_console()?;
|
||||
|
||||
let sdl_context = sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let video_subsystem = sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let audio_subsystem = sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let ttf_context = sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let window = video_subsystem
|
||||
.window(
|
||||
"Pac-Man",
|
||||
@@ -50,18 +56,16 @@ impl App<'_> {
|
||||
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let texture_creator_static: &'static TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
|
||||
let texture_creator: &'static TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
|
||||
|
||||
let mut game = Game::new(texture_creator_static, &ttf_context, &audio_subsystem)?;
|
||||
game.audio.set_mute(cfg!(debug_assertions));
|
||||
let mut game = Game::new(texture_creator)?;
|
||||
// game.audio.set_mute(cfg!(debug_assertions));
|
||||
|
||||
let mut backbuffer = texture_creator_static
|
||||
let mut backbuffer = texture_creator
|
||||
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
backbuffer.set_scale_mode(ScaleMode::Nearest);
|
||||
|
||||
let event_pump = sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
// Initial draw
|
||||
game.draw(&mut canvas, &mut backbuffer)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
@@ -115,7 +119,7 @@ impl App<'_> {
|
||||
keycode: Some(Keycode::Space),
|
||||
..
|
||||
} => {
|
||||
self.game.debug_mode = !self.game.debug_mode;
|
||||
self.game.toggle_debug_mode();
|
||||
}
|
||||
Event::KeyDown { keycode: Some(key), .. } => {
|
||||
self.game.keyboard_event(key);
|
||||
|
||||
16
src/asset.rs
16
src/asset.rs
@@ -3,20 +3,9 @@
|
||||
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
|
||||
|
||||
use std::borrow::Cow;
|
||||
use std::io;
|
||||
use thiserror::Error;
|
||||
use strum_macros::EnumIter;
|
||||
|
||||
#[derive(Error, Debug)]
|
||||
pub enum AssetError {
|
||||
#[error("IO error: {0}")]
|
||||
Io(#[from] io::Error),
|
||||
#[error("Asset not found: {0}")]
|
||||
NotFound(String),
|
||||
#[error("Invalid asset format: {0}")]
|
||||
InvalidFormat(String),
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, EnumIter)]
|
||||
pub enum Asset {
|
||||
Wav1,
|
||||
Wav2,
|
||||
@@ -44,6 +33,7 @@ impl Asset {
|
||||
|
||||
mod imp {
|
||||
use super::*;
|
||||
use crate::error::AssetError;
|
||||
use crate::platform::get_platform;
|
||||
|
||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
|
||||
@@ -164,10 +164,8 @@ impl Ghost {
|
||||
})?,
|
||||
];
|
||||
|
||||
textures[direction.as_usize()] =
|
||||
Some(AnimatedTexture::new(moving_tiles, 0.2).map_err(|e| GameError::Texture(TextureError::Animated(e)))?);
|
||||
stopped_textures[direction.as_usize()] =
|
||||
Some(AnimatedTexture::new(stopped_tiles, 0.1).map_err(|e| GameError::Texture(TextureError::Animated(e)))?);
|
||||
textures[direction.as_usize()] = Some(AnimatedTexture::new(moving_tiles, 0.2)?);
|
||||
stopped_textures[direction.as_usize()] = Some(AnimatedTexture::new(stopped_tiles, 0.1)?);
|
||||
}
|
||||
|
||||
Ok(Self {
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
use crate::{
|
||||
constants,
|
||||
entity::{collision::Collidable, graph::Graph},
|
||||
error::EntityError,
|
||||
error::{EntityError, GameResult},
|
||||
texture::sprite::{Sprite, SpriteAtlas},
|
||||
};
|
||||
use sdl2::render::{Canvas, RenderTarget};
|
||||
use strum_macros::{EnumCount, EnumIter};
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum ItemType {
|
||||
@@ -26,7 +27,7 @@ impl ItemType {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, EnumIter, EnumCount)]
|
||||
#[allow(dead_code)]
|
||||
pub enum FruitKind {
|
||||
Apple,
|
||||
@@ -39,6 +40,19 @@ pub enum FruitKind {
|
||||
}
|
||||
|
||||
impl FruitKind {
|
||||
#[allow(dead_code)]
|
||||
pub fn index(self) -> u8 {
|
||||
match self {
|
||||
FruitKind::Apple => 0,
|
||||
FruitKind::Strawberry => 1,
|
||||
FruitKind::Orange => 2,
|
||||
FruitKind::Melon => 3,
|
||||
FruitKind::Bell => 4,
|
||||
FruitKind::Key => 5,
|
||||
FruitKind::Galaxian => 6,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_score(self) -> u32 {
|
||||
match self {
|
||||
FruitKind::Apple => 100,
|
||||
@@ -81,17 +95,19 @@ impl Item {
|
||||
self.item_type.get_score()
|
||||
}
|
||||
|
||||
pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, graph: &Graph) -> anyhow::Result<()> {
|
||||
if !self.collected {
|
||||
pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, graph: &Graph) -> GameResult<()> {
|
||||
if self.collected {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
let node = graph
|
||||
.get_node(self.node_index)
|
||||
.ok_or(EntityError::NodeNotFound(self.node_index))?;
|
||||
let position = node.position + constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||
self.sprite.render(canvas, atlas, position)
|
||||
} else {
|
||||
|
||||
self.sprite.render(canvas, atlas, position)?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Collidable for Item {
|
||||
|
||||
@@ -98,10 +98,8 @@ impl Pacman {
|
||||
let stopped_tiles = vec![SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_b.png"))
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_b.png"))))?];
|
||||
|
||||
textures[direction.as_usize()] =
|
||||
Some(AnimatedTexture::new(moving_tiles, 0.08).map_err(|e| GameError::Texture(TextureError::Animated(e)))?);
|
||||
stopped_textures[direction.as_usize()] =
|
||||
Some(AnimatedTexture::new(stopped_tiles, 0.1).map_err(|e| GameError::Texture(TextureError::Animated(e)))?);
|
||||
textures[direction.as_usize()] = Some(AnimatedTexture::new(moving_tiles, 0.08)?);
|
||||
stopped_textures[direction.as_usize()] = Some(AnimatedTexture::new(stopped_tiles, 0.1)?);
|
||||
}
|
||||
|
||||
Ok(Self {
|
||||
|
||||
57
src/error.rs
57
src/error.rs
@@ -3,22 +3,22 @@
|
||||
//! This module defines all error types used throughout the application,
|
||||
//! providing a consistent error handling approach.
|
||||
|
||||
use thiserror::Error;
|
||||
use std::io;
|
||||
|
||||
/// Main error type for the Pac-Man game.
|
||||
///
|
||||
/// This is the primary error type that should be used in public APIs.
|
||||
/// It can represent any error that can occur during game operation.
|
||||
#[derive(Error, Debug)]
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum GameError {
|
||||
#[error("Asset error: {0}")]
|
||||
Asset(#[from] crate::asset::AssetError),
|
||||
Asset(#[from] AssetError),
|
||||
|
||||
#[error("Platform error: {0}")]
|
||||
Platform(#[from] crate::platform::PlatformError),
|
||||
Platform(#[from] PlatformError),
|
||||
|
||||
#[error("Map parsing error: {0}")]
|
||||
MapParse(#[from] crate::map::parser::ParseError),
|
||||
MapParse(#[from] ParseError),
|
||||
|
||||
#[error("Map error: {0}")]
|
||||
Map(#[from] MapError),
|
||||
@@ -36,26 +36,49 @@ pub enum GameError {
|
||||
Sdl(String),
|
||||
|
||||
#[error("IO error: {0}")]
|
||||
Io(#[from] std::io::Error),
|
||||
Io(#[from] io::Error),
|
||||
|
||||
#[error("Serialization error: {0}")]
|
||||
Serialization(#[from] serde_json::Error),
|
||||
|
||||
#[error("Invalid state: {0}")]
|
||||
InvalidState(String),
|
||||
}
|
||||
|
||||
#[error("Resource not found: {0}")]
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum AssetError {
|
||||
#[error("IO error: {0}")]
|
||||
Io(#[from] io::Error),
|
||||
#[error("Asset not found: {0}")]
|
||||
NotFound(String),
|
||||
}
|
||||
|
||||
#[error("Configuration error: {0}")]
|
||||
Config(String),
|
||||
/// Platform-specific errors.
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
#[allow(dead_code)]
|
||||
pub enum PlatformError {
|
||||
#[error("Console initialization failed: {0}")]
|
||||
ConsoleInit(String),
|
||||
#[error("Platform-specific error: {0}")]
|
||||
Other(String),
|
||||
}
|
||||
|
||||
/// Error type for map parsing operations.
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum ParseError {
|
||||
#[error("Unknown character in board: {0}")]
|
||||
UnknownCharacter(char),
|
||||
#[error("House door must have exactly 2 positions, found {0}")]
|
||||
InvalidHouseDoorCount(usize),
|
||||
#[error("Map parsing failed: {0}")]
|
||||
ParseFailed(String),
|
||||
}
|
||||
|
||||
/// Errors related to texture operations.
|
||||
#[derive(Error, Debug)]
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum TextureError {
|
||||
#[error("Animated texture error: {0}")]
|
||||
Animated(#[from] crate::texture::animated::AnimatedTextureError),
|
||||
Animated(#[from] AnimatedTextureError),
|
||||
|
||||
#[error("Failed to load texture: {0}")]
|
||||
LoadFailed(String),
|
||||
@@ -70,8 +93,14 @@ pub enum TextureError {
|
||||
RenderFailed(String),
|
||||
}
|
||||
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum AnimatedTextureError {
|
||||
#[error("Frame duration must be positive, got {0}")]
|
||||
InvalidFrameDuration(f32),
|
||||
}
|
||||
|
||||
/// Errors related to entity operations.
|
||||
#[derive(Error, Debug)]
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum EntityError {
|
||||
#[error("Node not found in graph: {0}")]
|
||||
NodeNotFound(usize),
|
||||
@@ -87,11 +116,11 @@ pub enum EntityError {
|
||||
}
|
||||
|
||||
/// Errors related to game state operations.
|
||||
#[derive(Error, Debug)]
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum GameStateError {}
|
||||
|
||||
/// Errors related to map operations.
|
||||
#[derive(Error, Debug)]
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum MapError {
|
||||
#[error("Node not found: {0}")]
|
||||
NodeNotFound(usize),
|
||||
|
||||
437
src/game.rs
437
src/game.rs
@@ -1,437 +0,0 @@
|
||||
//! This module contains the main game logic and state.
|
||||
|
||||
use glam::{UVec2, Vec2};
|
||||
use rand::{rngs::SmallRng, Rng, SeedableRng};
|
||||
use sdl2::{
|
||||
image::LoadTexture,
|
||||
keyboard::Keycode,
|
||||
pixels::Color,
|
||||
render::{Canvas, RenderTarget, Texture, TextureCreator},
|
||||
video::WindowContext,
|
||||
};
|
||||
|
||||
use crate::error::{EntityError, GameError, GameResult, TextureError};
|
||||
|
||||
use crate::{
|
||||
asset::{get_asset_bytes, Asset},
|
||||
audio::Audio,
|
||||
constants::{CELL_SIZE, RAW_BOARD},
|
||||
entity::{
|
||||
collision::{Collidable, CollisionSystem, EntityId},
|
||||
ghost::{Ghost, GhostType},
|
||||
item::Item,
|
||||
pacman::Pacman,
|
||||
r#trait::Entity,
|
||||
},
|
||||
map::Map,
|
||||
texture::{
|
||||
sprite::{self, AtlasMapper, AtlasTile, SpriteAtlas},
|
||||
text::TextTexture,
|
||||
},
|
||||
};
|
||||
|
||||
/// The main game state.
|
||||
///
|
||||
/// Contains all the information necessary to run the game, including
|
||||
/// the game state, rendering resources, and audio.
|
||||
pub struct Game {
|
||||
pub score: u32,
|
||||
pub map: Map,
|
||||
pub pacman: Pacman,
|
||||
pub ghosts: Vec<Ghost>,
|
||||
pub items: Vec<Item>,
|
||||
pub debug_mode: bool,
|
||||
|
||||
// Collision system
|
||||
collision_system: CollisionSystem,
|
||||
pacman_id: EntityId,
|
||||
ghost_ids: Vec<EntityId>,
|
||||
item_ids: Vec<EntityId>,
|
||||
|
||||
// Rendering resources
|
||||
atlas: SpriteAtlas,
|
||||
map_texture: AtlasTile,
|
||||
text_texture: TextTexture,
|
||||
|
||||
// Audio
|
||||
pub audio: Audio,
|
||||
}
|
||||
|
||||
impl Game {
|
||||
pub fn new(
|
||||
texture_creator: &TextureCreator<WindowContext>,
|
||||
_ttf_context: &sdl2::ttf::Sdl2TtfContext,
|
||||
_audio_subsystem: &sdl2::AudioSubsystem,
|
||||
) -> GameResult<Game> {
|
||||
let map = Map::new(RAW_BOARD)?;
|
||||
|
||||
let pacman_start_pos = map
|
||||
.find_starting_position(0)
|
||||
.ok_or_else(|| GameError::NotFound("Pac-Man starting position".to_string()))?;
|
||||
let pacman_start_node = *map
|
||||
.grid_to_node
|
||||
.get(&glam::IVec2::new(pacman_start_pos.x as i32, pacman_start_pos.y as i32))
|
||||
.ok_or_else(|| GameError::NotFound("Pac-Man starting position not found in graph".to_string()))?;
|
||||
|
||||
let atlas_bytes = get_asset_bytes(Asset::Atlas)?;
|
||||
let atlas_texture = unsafe {
|
||||
let texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
||||
if e.to_string().contains("format") || e.to_string().contains("unsupported") {
|
||||
GameError::Texture(TextureError::InvalidFormat(format!("Unsupported texture format: {e}")))
|
||||
} else {
|
||||
GameError::Texture(TextureError::LoadFailed(e.to_string()))
|
||||
}
|
||||
})?;
|
||||
sprite::texture_to_static(texture)
|
||||
};
|
||||
let atlas_json = get_asset_bytes(Asset::AtlasJson)?;
|
||||
let atlas_mapper: AtlasMapper = serde_json::from_slice(&atlas_json)?;
|
||||
let atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
|
||||
|
||||
let mut map_texture = SpriteAtlas::get_tile(&atlas, "maze/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/full.png".to_string())))?;
|
||||
map_texture.color = Some(Color::RGB(0x20, 0x20, 0xf9));
|
||||
|
||||
let text_texture = TextTexture::new(1.0);
|
||||
let audio = Audio::new();
|
||||
let pacman = Pacman::new(&map.graph, pacman_start_node, &atlas)?;
|
||||
|
||||
// Generate items (pellets and energizers)
|
||||
let items = map.generate_items(&atlas)?;
|
||||
|
||||
// Create ghosts at random positions
|
||||
let mut ghosts = Vec::new();
|
||||
let ghost_types = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde];
|
||||
let mut rng = SmallRng::from_os_rng();
|
||||
|
||||
if map.graph.node_count() == 0 {
|
||||
return Err(GameError::Config("Game map has no nodes - invalid configuration".to_string()));
|
||||
// TODO: This is a bug, we should handle this better
|
||||
}
|
||||
|
||||
for &ghost_type in &ghost_types {
|
||||
// Find a random node for the ghost to start at
|
||||
let random_node = rng.random_range(0..map.graph.node_count());
|
||||
let ghost = Ghost::new(&map.graph, random_node, ghost_type, &atlas)?;
|
||||
ghosts.push(ghost);
|
||||
}
|
||||
|
||||
// Initialize collision system
|
||||
let mut collision_system = CollisionSystem::default();
|
||||
|
||||
// Register Pac-Man
|
||||
let pacman_id = collision_system.register_entity(pacman.position());
|
||||
|
||||
// Register items
|
||||
let mut item_ids = Vec::new();
|
||||
for item in &items {
|
||||
let item_id = collision_system.register_entity(item.position());
|
||||
item_ids.push(item_id);
|
||||
}
|
||||
|
||||
// Register ghosts
|
||||
let mut ghost_ids = Vec::new();
|
||||
for ghost in &ghosts {
|
||||
let ghost_id = collision_system.register_entity(ghost.position());
|
||||
ghost_ids.push(ghost_id);
|
||||
}
|
||||
|
||||
Ok(Game {
|
||||
score: 0,
|
||||
map,
|
||||
pacman,
|
||||
ghosts,
|
||||
items,
|
||||
debug_mode: false,
|
||||
collision_system,
|
||||
pacman_id,
|
||||
ghost_ids,
|
||||
item_ids,
|
||||
map_texture,
|
||||
text_texture,
|
||||
audio,
|
||||
atlas,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
||||
self.pacman.handle_key(keycode);
|
||||
|
||||
if keycode == Keycode::M {
|
||||
self.audio.set_mute(!self.audio.is_muted());
|
||||
}
|
||||
|
||||
if keycode == Keycode::R {
|
||||
if let Err(e) = self.reset_game_state() {
|
||||
tracing::error!("Failed to reset game state: {}", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Resets the game state, randomizing ghost positions and resetting Pac-Man
|
||||
fn reset_game_state(&mut self) -> GameResult<()> {
|
||||
// Reset Pac-Man to starting position
|
||||
let pacman_start_pos = self
|
||||
.map
|
||||
.find_starting_position(0)
|
||||
.ok_or_else(|| GameError::NotFound("Pac-Man starting position".to_string()))?;
|
||||
let pacman_start_node = *self
|
||||
.map
|
||||
.grid_to_node
|
||||
.get(&glam::IVec2::new(pacman_start_pos.x as i32, pacman_start_pos.y as i32))
|
||||
.ok_or_else(|| GameError::NotFound("Pac-Man starting position not found in graph".to_string()))?;
|
||||
|
||||
self.pacman = Pacman::new(&self.map.graph, pacman_start_node, &self.atlas)?;
|
||||
|
||||
// Reset items
|
||||
self.items = self.map.generate_items(&self.atlas)?;
|
||||
|
||||
// Randomize ghost positions
|
||||
let ghost_types = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde];
|
||||
let mut rng = SmallRng::from_os_rng();
|
||||
|
||||
for (i, ghost) in self.ghosts.iter_mut().enumerate() {
|
||||
let random_node = rng.random_range(0..self.map.graph.node_count());
|
||||
*ghost = Ghost::new(&self.map.graph, random_node, ghost_types[i], &self.atlas)?;
|
||||
}
|
||||
|
||||
// Reset collision system
|
||||
self.collision_system = CollisionSystem::default();
|
||||
|
||||
// Re-register Pac-Man
|
||||
self.pacman_id = self.collision_system.register_entity(self.pacman.position());
|
||||
|
||||
// Re-register items
|
||||
self.item_ids.clear();
|
||||
for item in &self.items {
|
||||
let item_id = self.collision_system.register_entity(item.position());
|
||||
self.item_ids.push(item_id);
|
||||
}
|
||||
|
||||
// Re-register ghosts
|
||||
self.ghost_ids.clear();
|
||||
for ghost in &self.ghosts {
|
||||
let ghost_id = self.collision_system.register_entity(ghost.position());
|
||||
self.ghost_ids.push(ghost_id);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn tick(&mut self, dt: f32) {
|
||||
self.pacman.tick(dt, &self.map.graph);
|
||||
|
||||
// Update all ghosts
|
||||
for ghost in &mut self.ghosts {
|
||||
ghost.tick(dt, &self.map.graph);
|
||||
}
|
||||
|
||||
// Update collision system positions
|
||||
self.update_collision_positions();
|
||||
|
||||
// Check for collisions
|
||||
self.check_collisions();
|
||||
}
|
||||
|
||||
fn update_collision_positions(&mut self) {
|
||||
// Update Pac-Man's position
|
||||
self.collision_system.update_position(self.pacman_id, self.pacman.position());
|
||||
|
||||
// Update ghost positions
|
||||
for (ghost, &ghost_id) in self.ghosts.iter().zip(&self.ghost_ids) {
|
||||
self.collision_system.update_position(ghost_id, ghost.position());
|
||||
}
|
||||
}
|
||||
|
||||
fn check_collisions(&mut self) {
|
||||
// Check Pac-Man vs Items
|
||||
let potential_collisions = self.collision_system.potential_collisions(&self.pacman.position());
|
||||
|
||||
for entity_id in potential_collisions {
|
||||
if entity_id != self.pacman_id {
|
||||
// Check if this is an item collision
|
||||
if let Some(item_index) = self.find_item_by_id(entity_id) {
|
||||
let item = &mut self.items[item_index];
|
||||
if !item.is_collected() {
|
||||
item.collect();
|
||||
self.score += item.get_score();
|
||||
|
||||
// Handle energizer effects
|
||||
if matches!(item.item_type, crate::entity::item::ItemType::Energizer) {
|
||||
// TODO: Make ghosts frightened
|
||||
tracing::info!("Energizer collected! Ghosts should become frightened.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if this is a ghost collision
|
||||
if let Some(_ghost_index) = self.find_ghost_by_id(entity_id) {
|
||||
// TODO: Handle Pac-Man being eaten by ghost
|
||||
tracing::info!("Pac-Man collided with ghost!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn find_item_by_id(&self, entity_id: EntityId) -> Option<usize> {
|
||||
self.item_ids.iter().position(|&id| id == entity_id)
|
||||
}
|
||||
|
||||
fn find_ghost_by_id(&self, entity_id: EntityId) -> Option<usize> {
|
||||
self.ghost_ids.iter().position(|&id| id == entity_id)
|
||||
}
|
||||
|
||||
pub fn draw<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>, backbuffer: &mut Texture) -> GameResult<()> {
|
||||
canvas
|
||||
.with_texture_canvas(backbuffer, |canvas| {
|
||||
canvas.set_draw_color(Color::BLACK);
|
||||
canvas.clear();
|
||||
self.map.render(canvas, &mut self.atlas, &mut self.map_texture);
|
||||
|
||||
// Render all items
|
||||
for item in &self.items {
|
||||
if let Err(e) = item.render(canvas, &mut self.atlas, &self.map.graph) {
|
||||
tracing::error!("Failed to render item: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
// Render all ghosts
|
||||
for ghost in &self.ghosts {
|
||||
if let Err(e) = ghost.render(canvas, &mut self.atlas, &self.map.graph) {
|
||||
tracing::error!("Failed to render ghost: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
if let Err(e) = self.pacman.render(canvas, &mut self.atlas, &self.map.graph) {
|
||||
tracing::error!("Failed to render pacman: {}", e);
|
||||
}
|
||||
})
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn present_backbuffer<T: RenderTarget>(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<T>,
|
||||
backbuffer: &Texture,
|
||||
cursor_pos: glam::Vec2,
|
||||
) -> GameResult<()> {
|
||||
canvas
|
||||
.copy(backbuffer, None, None)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
if self.debug_mode {
|
||||
if let Err(e) = self
|
||||
.map
|
||||
.debug_render_with_cursor(canvas, &mut self.text_texture, &mut self.atlas, cursor_pos)
|
||||
{
|
||||
tracing::error!("Failed to render debug cursor: {}", e);
|
||||
}
|
||||
self.render_pathfinding_debug(canvas)?;
|
||||
}
|
||||
self.draw_hud(canvas)?;
|
||||
canvas.present();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Renders pathfinding debug lines from each ghost to Pac-Man.
|
||||
///
|
||||
/// Each ghost's path is drawn in its respective color with a small offset
|
||||
/// to prevent overlapping lines.
|
||||
fn render_pathfinding_debug<T: RenderTarget>(&self, canvas: &mut Canvas<T>) -> GameResult<()> {
|
||||
let pacman_node = self.pacman.current_node_id();
|
||||
|
||||
for ghost in self.ghosts.iter() {
|
||||
if let Ok(path) = ghost.calculate_path_to_target(&self.map.graph, pacman_node) {
|
||||
if path.len() < 2 {
|
||||
continue; // Skip if path is too short
|
||||
}
|
||||
|
||||
// Set the ghost's color
|
||||
canvas.set_draw_color(ghost.debug_color());
|
||||
|
||||
// Calculate offset based on ghost index to prevent overlapping lines
|
||||
// let offset = (i as f32) * 2.0 - 3.0; // Offset range: -3.0 to 3.0
|
||||
|
||||
// Calculate a consistent offset direction for the entire path
|
||||
// let first_node = self.map.graph.get_node(path[0]).unwrap();
|
||||
// let last_node = self.map.graph.get_node(path[path.len() - 1]).unwrap();
|
||||
|
||||
// Use the overall direction from start to end to determine the perpendicular offset
|
||||
let offset = match ghost.ghost_type {
|
||||
GhostType::Blinky => Vec2::new(0.25, 0.5),
|
||||
GhostType::Pinky => Vec2::new(-0.25, -0.25),
|
||||
GhostType::Inky => Vec2::new(0.5, -0.5),
|
||||
GhostType::Clyde => Vec2::new(-0.5, 0.25),
|
||||
} * 5.0;
|
||||
|
||||
// Calculate offset positions for all nodes using the same perpendicular direction
|
||||
let mut offset_positions = Vec::new();
|
||||
for &node_id in &path {
|
||||
let node = self
|
||||
.map
|
||||
.graph
|
||||
.get_node(node_id)
|
||||
.ok_or(GameError::Entity(EntityError::NodeNotFound(node_id)))?;
|
||||
let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||
offset_positions.push(pos + offset);
|
||||
}
|
||||
|
||||
// Draw lines between the offset positions
|
||||
for window in offset_positions.windows(2) {
|
||||
if let (Some(from), Some(to)) = (window.first(), window.get(1)) {
|
||||
// Skip if the distance is too far (used for preventing lines between tunnel portals)
|
||||
if from.distance_squared(*to) > (CELL_SIZE * 16).pow(2) as f32 {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Draw the line
|
||||
canvas
|
||||
.draw_line((from.x as i32, from.y as i32), (to.x as i32, to.y as i32))
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn draw_hud<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>) -> GameResult<()> {
|
||||
let lives = 3;
|
||||
let score_text = format!("{:02}", self.score);
|
||||
let x_offset = 4;
|
||||
let y_offset = 2;
|
||||
let lives_offset = 3;
|
||||
let score_offset = 7 - (score_text.len() as i32);
|
||||
self.text_texture.set_scale(1.0);
|
||||
if let Err(e) = self.text_texture.render(
|
||||
canvas,
|
||||
&mut self.atlas,
|
||||
&format!("{lives}UP HIGH SCORE "),
|
||||
UVec2::new(8 * lives_offset as u32 + x_offset, y_offset),
|
||||
) {
|
||||
tracing::error!("Failed to render HUD text: {}", e);
|
||||
}
|
||||
if let Err(e) = self.text_texture.render(
|
||||
canvas,
|
||||
&mut self.atlas,
|
||||
&score_text,
|
||||
UVec2::new(8 * score_offset as u32 + x_offset, 8 + y_offset),
|
||||
) {
|
||||
tracing::error!("Failed to render score text: {}", e);
|
||||
}
|
||||
|
||||
// Display FPS information in top-left corner
|
||||
// let fps_text = format!("FPS: {:.1} (1s) / {:.1} (10s)", self.fps_1s, self.fps_10s);
|
||||
// self.render_text_on(
|
||||
// canvas,
|
||||
// &*texture_creator,
|
||||
// &fps_text,
|
||||
// IVec2::new(10, 10),
|
||||
// Color::RGB(255, 255, 0), // Yellow color for FPS display
|
||||
// );
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
327
src/game/mod.rs
Normal file
327
src/game/mod.rs
Normal file
@@ -0,0 +1,327 @@
|
||||
//! This module contains the main game logic and state.
|
||||
|
||||
use glam::{UVec2, Vec2};
|
||||
use rand::{rngs::SmallRng, Rng, SeedableRng};
|
||||
use sdl2::{
|
||||
keyboard::Keycode,
|
||||
pixels::Color,
|
||||
render::{Canvas, RenderTarget, Texture, TextureCreator},
|
||||
video::WindowContext,
|
||||
};
|
||||
|
||||
use crate::error::{EntityError, GameError, GameResult};
|
||||
|
||||
use crate::entity::{
|
||||
collision::{Collidable, CollisionSystem, EntityId},
|
||||
ghost::{Ghost, GhostType},
|
||||
pacman::Pacman,
|
||||
r#trait::Entity,
|
||||
};
|
||||
|
||||
pub mod state;
|
||||
use state::GameState;
|
||||
|
||||
/// The `Game` struct is the main entry point for the game.
|
||||
///
|
||||
/// It contains the game's state and logic, and is responsible for
|
||||
/// handling user input, updating the game state, and rendering the game.
|
||||
pub struct Game {
|
||||
state: GameState,
|
||||
}
|
||||
|
||||
impl Game {
|
||||
pub fn new(texture_creator: &'static TextureCreator<WindowContext>) -> GameResult<Game> {
|
||||
let state = GameState::new(texture_creator)?;
|
||||
|
||||
Ok(Game { state })
|
||||
}
|
||||
|
||||
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
||||
self.state.pacman.handle_key(keycode);
|
||||
|
||||
if keycode == Keycode::M {
|
||||
self.state.audio.set_mute(!self.state.audio.is_muted());
|
||||
}
|
||||
|
||||
if keycode == Keycode::R {
|
||||
if let Err(e) = self.reset_game_state() {
|
||||
tracing::error!("Failed to reset game state: {}", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Resets the game state, randomizing ghost positions and resetting Pac-Man
|
||||
fn reset_game_state(&mut self) -> GameResult<()> {
|
||||
let pacman_start_node = self.state.map.start_positions.pacman;
|
||||
self.state.pacman = Pacman::new(&self.state.map.graph, pacman_start_node, &self.state.atlas)?;
|
||||
|
||||
// Reset items
|
||||
self.state.items = self.state.map.generate_items(&self.state.atlas)?;
|
||||
|
||||
// Randomize ghost positions
|
||||
let ghost_types = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde];
|
||||
let mut rng = SmallRng::from_os_rng();
|
||||
|
||||
for (i, ghost) in self.state.ghosts.iter_mut().enumerate() {
|
||||
let random_node = rng.random_range(0..self.state.map.graph.node_count());
|
||||
*ghost = Ghost::new(&self.state.map.graph, random_node, ghost_types[i], &self.state.atlas)?;
|
||||
}
|
||||
|
||||
// Reset collision system
|
||||
self.state.collision_system = CollisionSystem::default();
|
||||
|
||||
// Re-register Pac-Man
|
||||
self.state.pacman_id = self.state.collision_system.register_entity(self.state.pacman.position());
|
||||
|
||||
// Re-register items
|
||||
self.state.item_ids.clear();
|
||||
for item in &self.state.items {
|
||||
let item_id = self.state.collision_system.register_entity(item.position());
|
||||
self.state.item_ids.push(item_id);
|
||||
}
|
||||
|
||||
// Re-register ghosts
|
||||
self.state.ghost_ids.clear();
|
||||
for ghost in &self.state.ghosts {
|
||||
let ghost_id = self.state.collision_system.register_entity(ghost.position());
|
||||
self.state.ghost_ids.push(ghost_id);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn tick(&mut self, dt: f32) {
|
||||
self.state.pacman.tick(dt, &self.state.map.graph);
|
||||
|
||||
// Update all ghosts
|
||||
for ghost in &mut self.state.ghosts {
|
||||
ghost.tick(dt, &self.state.map.graph);
|
||||
}
|
||||
|
||||
// Update collision system positions
|
||||
self.update_collision_positions();
|
||||
|
||||
// Check for collisions
|
||||
self.check_collisions();
|
||||
}
|
||||
|
||||
/// Toggles the debug mode on and off.
|
||||
///
|
||||
/// When debug mode is enabled, the game will render additional information
|
||||
/// that is useful for debugging, such as the collision grid and entity paths.
|
||||
pub fn toggle_debug_mode(&mut self) {
|
||||
self.state.debug_mode = !self.state.debug_mode;
|
||||
}
|
||||
|
||||
fn update_collision_positions(&mut self) {
|
||||
// Update Pac-Man's position
|
||||
self.state
|
||||
.collision_system
|
||||
.update_position(self.state.pacman_id, self.state.pacman.position());
|
||||
|
||||
// Update ghost positions
|
||||
for (ghost, &ghost_id) in self.state.ghosts.iter().zip(&self.state.ghost_ids) {
|
||||
self.state.collision_system.update_position(ghost_id, ghost.position());
|
||||
}
|
||||
}
|
||||
|
||||
fn check_collisions(&mut self) {
|
||||
// Check Pac-Man vs Items
|
||||
let potential_collisions = self
|
||||
.state
|
||||
.collision_system
|
||||
.potential_collisions(&self.state.pacman.position());
|
||||
|
||||
for entity_id in potential_collisions {
|
||||
if entity_id != self.state.pacman_id {
|
||||
// Check if this is an item collision
|
||||
if let Some(item_index) = self.find_item_by_id(entity_id) {
|
||||
let item = &mut self.state.items[item_index];
|
||||
if !item.is_collected() {
|
||||
item.collect();
|
||||
self.state.score += item.get_score();
|
||||
self.state.audio.eat();
|
||||
|
||||
// Handle energizer effects
|
||||
if matches!(item.item_type, crate::entity::item::ItemType::Energizer) {
|
||||
// TODO: Make ghosts frightened
|
||||
tracing::info!("Energizer collected! Ghosts should become frightened.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if this is a ghost collision
|
||||
if let Some(_ghost_index) = self.find_ghost_by_id(entity_id) {
|
||||
// TODO: Handle Pac-Man being eaten by ghost
|
||||
tracing::info!("Pac-Man collided with ghost!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn find_item_by_id(&self, entity_id: EntityId) -> Option<usize> {
|
||||
self.state.item_ids.iter().position(|&id| id == entity_id)
|
||||
}
|
||||
|
||||
fn find_ghost_by_id(&self, entity_id: EntityId) -> Option<usize> {
|
||||
self.state.ghost_ids.iter().position(|&id| id == entity_id)
|
||||
}
|
||||
|
||||
pub fn draw<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>, backbuffer: &mut Texture) -> GameResult<()> {
|
||||
canvas
|
||||
.with_texture_canvas(backbuffer, |canvas| {
|
||||
canvas.set_draw_color(Color::BLACK);
|
||||
canvas.clear();
|
||||
self.state
|
||||
.map
|
||||
.render(canvas, &mut self.state.atlas, &mut self.state.map_texture);
|
||||
|
||||
// Render all items
|
||||
for item in &self.state.items {
|
||||
if let Err(e) = item.render(canvas, &mut self.state.atlas, &self.state.map.graph) {
|
||||
tracing::error!("Failed to render item: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
// Render all ghosts
|
||||
for ghost in &self.state.ghosts {
|
||||
if let Err(e) = ghost.render(canvas, &mut self.state.atlas, &self.state.map.graph) {
|
||||
tracing::error!("Failed to render ghost: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
if let Err(e) = self.state.pacman.render(canvas, &mut self.state.atlas, &self.state.map.graph) {
|
||||
tracing::error!("Failed to render pacman: {}", e);
|
||||
}
|
||||
})
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn present_backbuffer<T: RenderTarget>(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<T>,
|
||||
backbuffer: &Texture,
|
||||
cursor_pos: glam::Vec2,
|
||||
) -> GameResult<()> {
|
||||
canvas
|
||||
.copy(backbuffer, None, None)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
if self.state.debug_mode {
|
||||
if let Err(e) =
|
||||
self.state
|
||||
.map
|
||||
.debug_render_with_cursor(canvas, &mut self.state.text_texture, &mut self.state.atlas, cursor_pos)
|
||||
{
|
||||
tracing::error!("Failed to render debug cursor: {}", e);
|
||||
}
|
||||
self.render_pathfinding_debug(canvas)?;
|
||||
}
|
||||
self.draw_hud(canvas)?;
|
||||
canvas.present();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Renders pathfinding debug lines from each ghost to Pac-Man.
|
||||
///
|
||||
/// Each ghost's path is drawn in its respective color with a small offset
|
||||
/// to prevent overlapping lines.
|
||||
fn render_pathfinding_debug<T: RenderTarget>(&self, canvas: &mut Canvas<T>) -> GameResult<()> {
|
||||
let pacman_node = self.state.pacman.current_node_id();
|
||||
|
||||
for ghost in self.state.ghosts.iter() {
|
||||
if let Ok(path) = ghost.calculate_path_to_target(&self.state.map.graph, pacman_node) {
|
||||
if path.len() < 2 {
|
||||
continue; // Skip if path is too short
|
||||
}
|
||||
|
||||
// Set the ghost's color
|
||||
canvas.set_draw_color(ghost.debug_color());
|
||||
|
||||
// Calculate offset based on ghost index to prevent overlapping lines
|
||||
// let offset = (i as f32) * 2.0 - 3.0; // Offset range: -3.0 to 3.0
|
||||
|
||||
// Calculate a consistent offset direction for the entire path
|
||||
// let first_node = self.map.graph.get_node(path[0]).unwrap();
|
||||
// let last_node = self.map.graph.get_node(path[path.len() - 1]).unwrap();
|
||||
|
||||
// Use the overall direction from start to end to determine the perpendicular offset
|
||||
let offset = match ghost.ghost_type {
|
||||
GhostType::Blinky => Vec2::new(0.25, 0.5),
|
||||
GhostType::Pinky => Vec2::new(-0.25, -0.25),
|
||||
GhostType::Inky => Vec2::new(0.5, -0.5),
|
||||
GhostType::Clyde => Vec2::new(-0.5, 0.25),
|
||||
} * 5.0;
|
||||
|
||||
// Calculate offset positions for all nodes using the same perpendicular direction
|
||||
let mut offset_positions = Vec::new();
|
||||
for &node_id in &path {
|
||||
let node = self
|
||||
.state
|
||||
.map
|
||||
.graph
|
||||
.get_node(node_id)
|
||||
.ok_or(GameError::Entity(EntityError::NodeNotFound(node_id)))?;
|
||||
let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||
offset_positions.push(pos + offset);
|
||||
}
|
||||
|
||||
// Draw lines between the offset positions
|
||||
for window in offset_positions.windows(2) {
|
||||
if let (Some(from), Some(to)) = (window.first(), window.get(1)) {
|
||||
// Skip if the distance is too far (used for preventing lines between tunnel portals)
|
||||
if from.distance_squared(*to) > (crate::constants::CELL_SIZE * 16).pow(2) as f32 {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Draw the line
|
||||
canvas
|
||||
.draw_line((from.x as i32, from.y as i32), (to.x as i32, to.y as i32))
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn draw_hud<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>) -> GameResult<()> {
|
||||
let lives = 3;
|
||||
let score_text = format!("{:02}", self.state.score);
|
||||
let x_offset = 4;
|
||||
let y_offset = 2;
|
||||
let lives_offset = 3;
|
||||
let score_offset = 7 - (score_text.len() as i32);
|
||||
self.state.text_texture.set_scale(1.0);
|
||||
if let Err(e) = self.state.text_texture.render(
|
||||
canvas,
|
||||
&mut self.state.atlas,
|
||||
&format!("{lives}UP HIGH SCORE "),
|
||||
UVec2::new(8 * lives_offset as u32 + x_offset, y_offset),
|
||||
) {
|
||||
tracing::error!("Failed to render HUD text: {}", e);
|
||||
}
|
||||
if let Err(e) = self.state.text_texture.render(
|
||||
canvas,
|
||||
&mut self.state.atlas,
|
||||
&score_text,
|
||||
UVec2::new(8 * score_offset as u32 + x_offset, 8 + y_offset),
|
||||
) {
|
||||
tracing::error!("Failed to render score text: {}", e);
|
||||
}
|
||||
|
||||
// Display FPS information in top-left corner
|
||||
// let fps_text = format!("FPS: {:.1} (1s) / {:.1} (10s)", self.fps_1s, self.fps_10s);
|
||||
// self.render_text_on(
|
||||
// canvas,
|
||||
// &*texture_creator,
|
||||
// &fps_text,
|
||||
// IVec2::new(10, 10),
|
||||
// Color::RGB(255, 255, 0), // Yellow color for FPS display
|
||||
// );
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
135
src/game/state.rs
Normal file
135
src/game/state.rs
Normal file
@@ -0,0 +1,135 @@
|
||||
use sdl2::{image::LoadTexture, pixels::Color, render::TextureCreator, video::WindowContext};
|
||||
use smallvec::SmallVec;
|
||||
|
||||
use crate::{
|
||||
asset::{get_asset_bytes, Asset},
|
||||
audio::Audio,
|
||||
constants::RAW_BOARD,
|
||||
entity::{
|
||||
collision::{Collidable, CollisionSystem, EntityId},
|
||||
ghost::{Ghost, GhostType},
|
||||
item::Item,
|
||||
pacman::Pacman,
|
||||
},
|
||||
error::{GameError, GameResult, TextureError},
|
||||
map::Map,
|
||||
texture::{
|
||||
sprite::{AtlasMapper, AtlasTile, SpriteAtlas},
|
||||
text::TextTexture,
|
||||
},
|
||||
};
|
||||
|
||||
/// The `GameState` struct holds all the essential data for the game.
|
||||
///
|
||||
/// This includes the score, map, entities (Pac-Man, ghosts, items),
|
||||
/// collision system, and rendering resources. By centralizing the game's state,
|
||||
/// we can cleanly separate it from the game's logic, making it easier to manage
|
||||
/// and reason about.
|
||||
pub struct GameState {
|
||||
pub score: u32,
|
||||
pub map: Map,
|
||||
pub pacman: Pacman,
|
||||
pub ghosts: SmallVec<[Ghost; 4]>,
|
||||
pub items: Vec<Item>,
|
||||
pub debug_mode: bool,
|
||||
|
||||
// Collision system
|
||||
pub(crate) collision_system: CollisionSystem,
|
||||
pub(crate) pacman_id: EntityId,
|
||||
pub(crate) ghost_ids: SmallVec<[EntityId; 4]>,
|
||||
pub(crate) item_ids: Vec<EntityId>,
|
||||
|
||||
// Rendering resources
|
||||
pub(crate) atlas: SpriteAtlas,
|
||||
pub(crate) map_texture: AtlasTile,
|
||||
pub(crate) text_texture: TextTexture,
|
||||
|
||||
// Audio
|
||||
pub audio: Audio,
|
||||
}
|
||||
|
||||
impl GameState {
|
||||
/// Creates a new `GameState` by initializing all the game's data.
|
||||
///
|
||||
/// This function sets up the map, Pac-Man, ghosts, items, collision system,
|
||||
/// and all rendering resources required to start the game. It returns a `GameResult`
|
||||
/// to handle any potential errors during initialization.
|
||||
pub fn new(texture_creator: &'static TextureCreator<WindowContext>) -> GameResult<Self> {
|
||||
let map = Map::new(RAW_BOARD)?;
|
||||
|
||||
let pacman_start_node = map.start_positions.pacman;
|
||||
|
||||
let atlas_bytes = get_asset_bytes(Asset::Atlas)?;
|
||||
let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
||||
if e.to_string().contains("format") || e.to_string().contains("unsupported") {
|
||||
GameError::Texture(TextureError::InvalidFormat(format!("Unsupported texture format: {e}")))
|
||||
} else {
|
||||
GameError::Texture(TextureError::LoadFailed(e.to_string()))
|
||||
}
|
||||
})?;
|
||||
let atlas_json = get_asset_bytes(Asset::AtlasJson)?;
|
||||
let atlas_mapper: AtlasMapper = serde_json::from_slice(&atlas_json)?;
|
||||
let atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
|
||||
|
||||
let mut map_texture = SpriteAtlas::get_tile(&atlas, "maze/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/full.png".to_string())))?;
|
||||
map_texture.color = Some(Color::RGB(0x20, 0x20, 0xf9));
|
||||
|
||||
let text_texture = TextTexture::new(1.0);
|
||||
let audio = Audio::new();
|
||||
let pacman = Pacman::new(&map.graph, pacman_start_node, &atlas)?;
|
||||
|
||||
// Generate items (pellets and energizers)
|
||||
let items = map.generate_items(&atlas)?;
|
||||
|
||||
// Initialize collision system
|
||||
let mut collision_system = CollisionSystem::default();
|
||||
|
||||
// Register Pac-Man
|
||||
let pacman_id = collision_system.register_entity(pacman.position());
|
||||
|
||||
// Register items
|
||||
let mut item_ids = Vec::new();
|
||||
for item in &items {
|
||||
let item_id = collision_system.register_entity(item.position());
|
||||
item_ids.push(item_id);
|
||||
}
|
||||
|
||||
// Create and register ghosts
|
||||
let ghosts = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde]
|
||||
.iter()
|
||||
.zip(
|
||||
[
|
||||
map.start_positions.blinky,
|
||||
map.start_positions.pinky,
|
||||
map.start_positions.inky,
|
||||
map.start_positions.clyde,
|
||||
]
|
||||
.iter(),
|
||||
)
|
||||
.map(|(ghost_type, start_node)| Ghost::new(&map.graph, *start_node, *ghost_type, &atlas))
|
||||
.collect::<GameResult<SmallVec<[_; 4]>>>()?;
|
||||
|
||||
let ghost_ids = ghosts
|
||||
.iter()
|
||||
.map(|ghost| collision_system.register_entity(ghost.position()))
|
||||
.collect::<SmallVec<[_; 4]>>();
|
||||
|
||||
Ok(Self {
|
||||
score: 0,
|
||||
map,
|
||||
pacman,
|
||||
ghosts,
|
||||
items,
|
||||
debug_mode: false,
|
||||
collision_system,
|
||||
pacman_id,
|
||||
ghost_ids,
|
||||
item_ids,
|
||||
map_texture,
|
||||
text_texture,
|
||||
audio,
|
||||
atlas,
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -7,7 +7,7 @@ use crate::entity::item::{Item, ItemType};
|
||||
use crate::map::parser::MapTileParser;
|
||||
use crate::map::render::MapRenderer;
|
||||
use crate::texture::sprite::{AtlasTile, Sprite, SpriteAtlas};
|
||||
use glam::{IVec2, UVec2, Vec2};
|
||||
use glam::{IVec2, Vec2};
|
||||
use sdl2::render::{Canvas, RenderTarget};
|
||||
use std::collections::{HashMap, VecDeque};
|
||||
use tracing::debug;
|
||||
@@ -15,7 +15,6 @@ use tracing::debug;
|
||||
use crate::error::{GameResult, MapError};
|
||||
|
||||
/// The starting positions of the entities in the game.
|
||||
#[allow(dead_code)]
|
||||
pub struct NodePositions {
|
||||
pub pacman: NodeId,
|
||||
pub blinky: NodeId,
|
||||
@@ -26,18 +25,12 @@ pub struct NodePositions {
|
||||
|
||||
/// The main map structure containing the game board and navigation graph.
|
||||
pub struct Map {
|
||||
/// The current state of the map.
|
||||
#[allow(dead_code)]
|
||||
current: [[MapTile; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize],
|
||||
/// The node map for entity movement.
|
||||
pub graph: Graph,
|
||||
/// A mapping from grid positions to node IDs.
|
||||
pub grid_to_node: HashMap<IVec2, NodeId>,
|
||||
/// A mapping of the starting positions of the entities.
|
||||
#[allow(dead_code)]
|
||||
pub start_positions: NodePositions,
|
||||
/// Pac-Man's starting position.
|
||||
pacman_start: Option<IVec2>,
|
||||
}
|
||||
|
||||
impl Map {
|
||||
@@ -56,7 +49,6 @@ impl Map {
|
||||
let map = parsed_map.tiles;
|
||||
let house_door = parsed_map.house_door;
|
||||
let tunnel_ends = parsed_map.tunnel_ends;
|
||||
let pacman_start = parsed_map.pacman_start;
|
||||
|
||||
let mut graph = Graph::new();
|
||||
let mut grid_to_node = HashMap::new();
|
||||
@@ -64,8 +56,9 @@ impl Map {
|
||||
let cell_offset = Vec2::splat(CELL_SIZE as f32 / 2.0);
|
||||
|
||||
// Find a starting point for the graph generation, preferably Pac-Man's position.
|
||||
let start_pos =
|
||||
pacman_start.ok_or_else(|| MapError::InvalidConfig("Pac-Man's starting position not found".to_string()))?;
|
||||
let start_pos = parsed_map
|
||||
.pacman_start
|
||||
.ok_or_else(|| MapError::InvalidConfig("Pac-Man's starting position not found".to_string()))?;
|
||||
|
||||
// Add the starting position to the graph/queue
|
||||
let mut queue = VecDeque::new();
|
||||
@@ -155,31 +148,12 @@ impl Map {
|
||||
Self::build_tunnels(&mut graph, &grid_to_node, &tunnel_ends)?;
|
||||
|
||||
Ok(Map {
|
||||
current: map,
|
||||
graph,
|
||||
grid_to_node,
|
||||
start_positions,
|
||||
pacman_start,
|
||||
})
|
||||
}
|
||||
|
||||
/// Finds the starting position for a given entity ID.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `entity_id` - The entity ID (0 for Pac-Man, 1-4 for ghosts)
|
||||
///
|
||||
/// # Returns
|
||||
///
|
||||
/// The starting position as a grid coordinate (`UVec2`), or `None` if not found.
|
||||
pub fn find_starting_position(&self, entity_id: u8) -> Option<UVec2> {
|
||||
// For now, only Pac-Man (entity_id 0) is supported
|
||||
if entity_id == 0 {
|
||||
return self.pacman_start.map(|pos| UVec2::new(pos.x as u32, pos.y as u32));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
/// Renders the map to the given canvas.
|
||||
///
|
||||
/// This function draws the static map texture to the screen at the correct
|
||||
|
||||
@@ -1,19 +1,8 @@
|
||||
//! Map parsing functionality for converting raw board layouts into structured data.
|
||||
|
||||
use crate::constants::{MapTile, BOARD_CELL_SIZE};
|
||||
use crate::error::ParseError;
|
||||
use glam::IVec2;
|
||||
use thiserror::Error;
|
||||
|
||||
/// Error type for map parsing operations.
|
||||
#[derive(Debug, Error)]
|
||||
pub enum ParseError {
|
||||
#[error("Unknown character in board: {0}")]
|
||||
UnknownCharacter(char),
|
||||
#[error("House door must have exactly 2 positions, found {0}")]
|
||||
InvalidHouseDoorCount(usize),
|
||||
#[error("Map parsing failed: {0}")]
|
||||
ParseFailed(String),
|
||||
}
|
||||
|
||||
/// Represents the parsed data from a raw board layout.
|
||||
#[derive(Debug)]
|
||||
|
||||
@@ -3,8 +3,9 @@
|
||||
use std::borrow::Cow;
|
||||
use std::time::Duration;
|
||||
|
||||
use crate::asset::{Asset, AssetError};
|
||||
use crate::platform::{Platform, PlatformError};
|
||||
use crate::asset::Asset;
|
||||
use crate::error::{AssetError, PlatformError};
|
||||
use crate::platform::Platform;
|
||||
|
||||
/// Desktop platform implementation.
|
||||
pub struct DesktopPlatform;
|
||||
|
||||
@@ -3,8 +3,9 @@
|
||||
use std::borrow::Cow;
|
||||
use std::time::Duration;
|
||||
|
||||
use crate::asset::{Asset, AssetError};
|
||||
use crate::platform::{Platform, PlatformError};
|
||||
use crate::asset::Asset;
|
||||
use crate::error::{AssetError, PlatformError};
|
||||
use crate::platform::Platform;
|
||||
|
||||
/// Emscripten platform implementation.
|
||||
pub struct EmscriptenPlatform;
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
//! Platform abstraction layer for cross-platform functionality.
|
||||
|
||||
use crate::asset::Asset;
|
||||
use crate::error::{AssetError, PlatformError};
|
||||
use std::borrow::Cow;
|
||||
use std::time::Duration;
|
||||
|
||||
use crate::asset::{Asset, AssetError};
|
||||
|
||||
pub mod desktop;
|
||||
pub mod emscripten;
|
||||
|
||||
@@ -30,16 +30,6 @@ pub trait Platform {
|
||||
fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError>;
|
||||
}
|
||||
|
||||
/// Platform-specific errors.
|
||||
#[derive(Debug, thiserror::Error)]
|
||||
#[allow(dead_code)]
|
||||
pub enum PlatformError {
|
||||
#[error("Console initialization failed: {0}")]
|
||||
ConsoleInit(String),
|
||||
#[error("Platform-specific error: {0}")]
|
||||
Other(String),
|
||||
}
|
||||
|
||||
/// Get the current platform implementation.
|
||||
#[allow(dead_code)]
|
||||
pub fn get_platform() -> &'static dyn Platform {
|
||||
|
||||
@@ -1,16 +1,9 @@
|
||||
use anyhow::Result;
|
||||
use sdl2::rect::Rect;
|
||||
use sdl2::render::{Canvas, RenderTarget};
|
||||
use thiserror::Error;
|
||||
|
||||
use crate::error::{AnimatedTextureError, GameError, GameResult, TextureError};
|
||||
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
||||
|
||||
#[derive(Error, Debug)]
|
||||
pub enum AnimatedTextureError {
|
||||
#[error("Frame duration must be positive, got {0}")]
|
||||
InvalidFrameDuration(f32),
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct AnimatedTexture {
|
||||
tiles: Vec<AtlasTile>,
|
||||
@@ -20,9 +13,11 @@ pub struct AnimatedTexture {
|
||||
}
|
||||
|
||||
impl AnimatedTexture {
|
||||
pub fn new(tiles: Vec<AtlasTile>, frame_duration: f32) -> Result<Self, AnimatedTextureError> {
|
||||
pub fn new(tiles: Vec<AtlasTile>, frame_duration: f32) -> GameResult<Self> {
|
||||
if frame_duration <= 0.0 {
|
||||
return Err(AnimatedTextureError::InvalidFrameDuration(frame_duration));
|
||||
return Err(GameError::Texture(TextureError::Animated(
|
||||
AnimatedTextureError::InvalidFrameDuration(frame_duration),
|
||||
)));
|
||||
}
|
||||
|
||||
Ok(Self {
|
||||
@@ -45,9 +40,10 @@ impl AnimatedTexture {
|
||||
&self.tiles[self.current_frame]
|
||||
}
|
||||
|
||||
pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, dest: Rect) -> Result<()> {
|
||||
pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, dest: Rect) -> GameResult<()> {
|
||||
let mut tile = *self.current_tile();
|
||||
tile.render(canvas, atlas, dest)
|
||||
tile.render(canvas, atlas, dest)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Returns the current frame index.
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
use anyhow::Result;
|
||||
use sdl2::rect::Rect;
|
||||
use sdl2::render::{Canvas, RenderTarget};
|
||||
|
||||
use crate::entity::direction::Direction;
|
||||
use crate::error::GameResult;
|
||||
use crate::texture::animated::AnimatedTexture;
|
||||
use crate::texture::sprite::SpriteAtlas;
|
||||
|
||||
@@ -32,7 +32,7 @@ impl DirectionalAnimatedTexture {
|
||||
atlas: &mut SpriteAtlas,
|
||||
dest: Rect,
|
||||
direction: Direction,
|
||||
) -> Result<()> {
|
||||
) -> GameResult<()> {
|
||||
if let Some(texture) = &self.textures[direction.as_usize()] {
|
||||
texture.render(canvas, atlas, dest)
|
||||
} else {
|
||||
@@ -46,7 +46,7 @@ impl DirectionalAnimatedTexture {
|
||||
atlas: &mut SpriteAtlas,
|
||||
dest: Rect,
|
||||
direction: Direction,
|
||||
) -> Result<()> {
|
||||
) -> GameResult<()> {
|
||||
if let Some(texture) = &self.stopped_textures[direction.as_usize()] {
|
||||
texture.render(canvas, atlas, dest)
|
||||
} else {
|
||||
|
||||
@@ -6,6 +6,8 @@ use sdl2::render::{Canvas, RenderTarget, Texture};
|
||||
use serde::Deserialize;
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::error::TextureError;
|
||||
|
||||
/// A simple sprite for stationary items like pellets and energizers.
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Sprite {
|
||||
@@ -17,13 +19,19 @@ impl Sprite {
|
||||
Self { atlas_tile }
|
||||
}
|
||||
|
||||
pub fn render<C: RenderTarget>(&self, canvas: &mut Canvas<C>, atlas: &mut SpriteAtlas, position: glam::Vec2) -> Result<()> {
|
||||
pub fn render<C: RenderTarget>(
|
||||
&self,
|
||||
canvas: &mut Canvas<C>,
|
||||
atlas: &mut SpriteAtlas,
|
||||
position: glam::Vec2,
|
||||
) -> Result<(), TextureError> {
|
||||
let dest = crate::helpers::centered_with_size(
|
||||
glam::IVec2::new(position.x as i32, position.y as i32),
|
||||
glam::UVec2::new(self.atlas_tile.size.x as u32, self.atlas_tile.size.y as u32),
|
||||
);
|
||||
let mut tile = self.atlas_tile;
|
||||
tile.render(canvas, atlas, dest)
|
||||
tile.render(canvas, atlas, dest)?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,9 +56,15 @@ pub struct AtlasTile {
|
||||
}
|
||||
|
||||
impl AtlasTile {
|
||||
pub fn render<C: RenderTarget>(&mut self, canvas: &mut Canvas<C>, atlas: &mut SpriteAtlas, dest: Rect) -> Result<()> {
|
||||
pub fn render<C: RenderTarget>(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<C>,
|
||||
atlas: &mut SpriteAtlas,
|
||||
dest: Rect,
|
||||
) -> Result<(), TextureError> {
|
||||
let color = self.color.unwrap_or(atlas.default_color.unwrap_or(Color::WHITE));
|
||||
self.render_with_color(canvas, atlas, dest, color)
|
||||
self.render_with_color(canvas, atlas, dest, color)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn render_with_color<C: RenderTarget>(
|
||||
@@ -59,7 +73,7 @@ impl AtlasTile {
|
||||
atlas: &mut SpriteAtlas,
|
||||
dest: Rect,
|
||||
color: Color,
|
||||
) -> Result<()> {
|
||||
) -> Result<(), TextureError> {
|
||||
let src = Rect::new(self.pos.x as i32, self.pos.y as i32, self.size.x as u32, self.size.y as u32);
|
||||
|
||||
if atlas.last_modulation != Some(color) {
|
||||
@@ -67,7 +81,7 @@ impl AtlasTile {
|
||||
atlas.last_modulation = Some(color);
|
||||
}
|
||||
|
||||
canvas.copy(&atlas.texture, src, dest).map_err(anyhow::Error::msg)?;
|
||||
canvas.copy(&atlas.texture, src, dest).map_err(TextureError::RenderFailed)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -138,20 +152,3 @@ impl SpriteAtlas {
|
||||
self.default_color
|
||||
}
|
||||
}
|
||||
|
||||
/// Converts a `Texture` to a `Texture<'static>` using transmute.
|
||||
///
|
||||
/// # Safety
|
||||
///
|
||||
/// This function is unsafe because it uses `std::mem::transmute` to change the lifetime
|
||||
/// of the texture from the original lifetime to `'static`. The caller must ensure that:
|
||||
///
|
||||
/// - The original `Texture` will live for the entire duration of the program
|
||||
/// - No references to the original texture exist that could become invalid
|
||||
/// - The texture is not dropped while still being used as a `'static` reference
|
||||
///
|
||||
/// This is typically used when you have a texture that you know will live for the entire
|
||||
/// program duration and need to store it in a structure that requires a `'static` lifetime.
|
||||
pub unsafe fn texture_to_static(texture: Texture) -> Texture<'static> {
|
||||
std::mem::transmute(texture)
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
use glam::U16Vec2;
|
||||
use pacman::texture::animated::{AnimatedTexture, AnimatedTextureError};
|
||||
use pacman::error::{AnimatedTextureError, GameError, TextureError};
|
||||
use pacman::texture::animated::AnimatedTexture;
|
||||
use pacman::texture::sprite::AtlasTile;
|
||||
use sdl2::pixels::Color;
|
||||
|
||||
@@ -17,12 +18,12 @@ fn test_animated_texture_creation_errors() {
|
||||
|
||||
assert!(matches!(
|
||||
AnimatedTexture::new(tiles.clone(), 0.0).unwrap_err(),
|
||||
AnimatedTextureError::InvalidFrameDuration(0.0)
|
||||
GameError::Texture(TextureError::Animated(AnimatedTextureError::InvalidFrameDuration(0.0)))
|
||||
));
|
||||
|
||||
assert!(matches!(
|
||||
AnimatedTexture::new(tiles, -0.1).unwrap_err(),
|
||||
AnimatedTextureError::InvalidFrameDuration(-0.1)
|
||||
GameError::Texture(TextureError::Animated(AnimatedTextureError::InvalidFrameDuration(-0.1)))
|
||||
));
|
||||
}
|
||||
|
||||
|
||||
14
tests/asset.rs
Normal file
14
tests/asset.rs
Normal file
@@ -0,0 +1,14 @@
|
||||
use pacman::asset::Asset;
|
||||
use std::path::Path;
|
||||
use strum::IntoEnumIterator;
|
||||
|
||||
#[test]
|
||||
fn test_asset_paths_valid() {
|
||||
let base_path = Path::new("assets/game/");
|
||||
|
||||
for asset in Asset::iter() {
|
||||
let path = base_path.join(asset.path());
|
||||
assert!(path.exists(), "Asset path does not exist: {:?}", path);
|
||||
assert!(path.is_file(), "Asset path is not a file: {:?}", path);
|
||||
}
|
||||
}
|
||||
119
tests/collision.rs
Normal file
119
tests/collision.rs
Normal file
@@ -0,0 +1,119 @@
|
||||
use pacman::entity::collision::{Collidable, CollisionSystem};
|
||||
use pacman::entity::traversal::Position;
|
||||
|
||||
struct MockCollidable {
|
||||
pos: Position,
|
||||
}
|
||||
|
||||
impl Collidable for MockCollidable {
|
||||
fn position(&self) -> Position {
|
||||
self.pos
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_colliding_with() {
|
||||
let entity1 = MockCollidable {
|
||||
pos: Position::AtNode(1),
|
||||
};
|
||||
let entity2 = MockCollidable {
|
||||
pos: Position::AtNode(1),
|
||||
};
|
||||
let entity3 = MockCollidable {
|
||||
pos: Position::AtNode(2),
|
||||
};
|
||||
let entity4 = MockCollidable {
|
||||
pos: Position::BetweenNodes {
|
||||
from: 1,
|
||||
to: 2,
|
||||
traversed: 0.5,
|
||||
},
|
||||
};
|
||||
|
||||
assert!(entity1.is_colliding_with(&entity2));
|
||||
assert!(!entity1.is_colliding_with(&entity3));
|
||||
assert!(entity1.is_colliding_with(&entity4));
|
||||
assert!(entity3.is_colliding_with(&entity4));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_register_and_query() {
|
||||
let mut collision_system = CollisionSystem::default();
|
||||
|
||||
let pos1 = Position::AtNode(1);
|
||||
let entity1 = collision_system.register_entity(pos1);
|
||||
|
||||
let pos2 = Position::BetweenNodes {
|
||||
from: 1,
|
||||
to: 2,
|
||||
traversed: 0.5,
|
||||
};
|
||||
let entity2 = collision_system.register_entity(pos2);
|
||||
|
||||
let pos3 = Position::AtNode(3);
|
||||
let entity3 = collision_system.register_entity(pos3);
|
||||
|
||||
// Test entities_at_node
|
||||
assert_eq!(collision_system.entities_at_node(1), &[entity1, entity2]);
|
||||
assert_eq!(collision_system.entities_at_node(2), &[entity2]);
|
||||
assert_eq!(collision_system.entities_at_node(3), &[entity3]);
|
||||
assert_eq!(collision_system.entities_at_node(4), &[] as &[u32]);
|
||||
|
||||
// Test potential_collisions
|
||||
let mut collisions1 = collision_system.potential_collisions(&pos1);
|
||||
collisions1.sort_unstable();
|
||||
assert_eq!(collisions1, vec![entity1, entity2]);
|
||||
|
||||
let mut collisions2 = collision_system.potential_collisions(&pos2);
|
||||
collisions2.sort_unstable();
|
||||
assert_eq!(collisions2, vec![entity1, entity2]);
|
||||
|
||||
let mut collisions3 = collision_system.potential_collisions(&pos3);
|
||||
collisions3.sort_unstable();
|
||||
assert_eq!(collisions3, vec![entity3]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_update() {
|
||||
let mut collision_system = CollisionSystem::default();
|
||||
|
||||
let entity1 = collision_system.register_entity(Position::AtNode(1));
|
||||
|
||||
assert_eq!(collision_system.entities_at_node(1), &[entity1]);
|
||||
assert_eq!(collision_system.entities_at_node(2), &[] as &[u32]);
|
||||
|
||||
collision_system.update_position(entity1, Position::AtNode(2));
|
||||
|
||||
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
|
||||
assert_eq!(collision_system.entities_at_node(2), &[entity1]);
|
||||
|
||||
collision_system.update_position(
|
||||
entity1,
|
||||
Position::BetweenNodes {
|
||||
from: 2,
|
||||
to: 3,
|
||||
traversed: 0.1,
|
||||
},
|
||||
);
|
||||
|
||||
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
|
||||
assert_eq!(collision_system.entities_at_node(2), &[entity1]);
|
||||
assert_eq!(collision_system.entities_at_node(3), &[entity1]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_remove() {
|
||||
let mut collision_system = CollisionSystem::default();
|
||||
|
||||
let entity1 = collision_system.register_entity(Position::AtNode(1));
|
||||
let entity2 = collision_system.register_entity(Position::AtNode(1));
|
||||
|
||||
assert_eq!(collision_system.entities_at_node(1), &[entity1, entity2]);
|
||||
|
||||
collision_system.remove_entity(entity1);
|
||||
|
||||
assert_eq!(collision_system.entities_at_node(1), &[entity2]);
|
||||
|
||||
collision_system.remove_entity(entity2);
|
||||
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
|
||||
}
|
||||
@@ -52,3 +52,26 @@ fn test_directional_texture_all_directions() {
|
||||
assert!(texture.has_direction(*direction));
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_directional_texture_stopped() {
|
||||
let mut stopped_textures = [None, None, None, None];
|
||||
stopped_textures[Direction::Up.as_usize()] = Some(mock_animated_texture(1));
|
||||
|
||||
let texture = DirectionalAnimatedTexture::new([None, None, None, None], stopped_textures);
|
||||
|
||||
assert_eq!(texture.stopped_texture_count(), 1);
|
||||
assert!(texture.has_stopped_direction(Direction::Up));
|
||||
assert!(!texture.has_stopped_direction(Direction::Down));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_directional_texture_tick() {
|
||||
let mut textures = [None, None, None, None];
|
||||
textures[Direction::Up.as_usize()] = Some(mock_animated_texture(1));
|
||||
let mut texture = DirectionalAnimatedTexture::new(textures, [None, None, None, None]);
|
||||
|
||||
// This is a bit of a placeholder, since we can't inspect the inner state easily.
|
||||
// We're just ensuring the tick method runs without panicking.
|
||||
texture.tick(0.1);
|
||||
}
|
||||
|
||||
@@ -1,21 +1,13 @@
|
||||
use pacman::constants::RAW_BOARD;
|
||||
use pacman::map::Map;
|
||||
|
||||
mod collision;
|
||||
mod item;
|
||||
|
||||
#[test]
|
||||
fn test_game_map_creation() {
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
assert!(map.graph.node_count() > 0);
|
||||
assert!(!map.grid_to_node.is_empty());
|
||||
|
||||
// Should find Pac-Man's starting position
|
||||
let pacman_pos = map.find_starting_position(0);
|
||||
assert!(pacman_pos.is_some());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_game_score_initialization() {
|
||||
// This would require creating a full Game instance, but we can test the concept
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
assert!(map.find_starting_position(0).is_some());
|
||||
}
|
||||
|
||||
53
tests/item.rs
Normal file
53
tests/item.rs
Normal file
@@ -0,0 +1,53 @@
|
||||
use glam::U16Vec2;
|
||||
use pacman::{
|
||||
entity::{
|
||||
collision::Collidable,
|
||||
item::{FruitKind, Item, ItemType},
|
||||
},
|
||||
texture::sprite::{AtlasTile, Sprite},
|
||||
};
|
||||
use strum::{EnumCount, IntoEnumIterator};
|
||||
|
||||
#[test]
|
||||
fn test_item_type_get_score() {
|
||||
assert_eq!(ItemType::Pellet.get_score(), 10);
|
||||
assert_eq!(ItemType::Energizer.get_score(), 50);
|
||||
|
||||
let fruit = ItemType::Fruit { kind: FruitKind::Apple };
|
||||
assert_eq!(fruit.get_score(), 100);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_fruit_kind_increasing_score() {
|
||||
// Build a list of fruit kinds, sorted by their index
|
||||
let mut kinds = FruitKind::iter()
|
||||
.map(|kind| (kind.index(), kind.get_score()))
|
||||
.collect::<Vec<_>>();
|
||||
kinds.sort_unstable_by_key(|(index, _)| *index);
|
||||
|
||||
assert_eq!(kinds.len(), FruitKind::COUNT);
|
||||
|
||||
// Check that the score increases as expected
|
||||
for window in kinds.windows(2) {
|
||||
let ((_, prev), (_, next)) = (window[0], window[1]);
|
||||
assert!(prev < next, "Fruits should have increasing scores, but {prev:?} < {next:?}");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_item_creation_and_collection() {
|
||||
let atlas_tile = AtlasTile {
|
||||
pos: U16Vec2::new(0, 0),
|
||||
size: U16Vec2::new(16, 16),
|
||||
color: None,
|
||||
};
|
||||
let sprite = Sprite::new(atlas_tile);
|
||||
let mut item = Item::new(0, ItemType::Pellet, sprite);
|
||||
|
||||
assert!(!item.is_collected());
|
||||
assert_eq!(item.get_score(), 10);
|
||||
assert_eq!(item.position().from_node_id(), 0);
|
||||
|
||||
item.collect();
|
||||
assert!(item.is_collected());
|
||||
}
|
||||
@@ -1,47 +1,11 @@
|
||||
use glam::Vec2;
|
||||
use pacman::constants::{BOARD_CELL_SIZE, CELL_SIZE};
|
||||
use pacman::constants::{CELL_SIZE, RAW_BOARD};
|
||||
use pacman::map::Map;
|
||||
|
||||
fn create_minimal_test_board() -> [&'static str; BOARD_CELL_SIZE.y as usize] {
|
||||
let mut board = [""; BOARD_CELL_SIZE.y as usize];
|
||||
board[0] = "############################";
|
||||
board[1] = "#............##............#";
|
||||
board[2] = "#.####.#####.##.#####.####.#";
|
||||
board[3] = "#o####.#####.##.#####.####o#";
|
||||
board[4] = "#.####.#####.##.#####.####.#";
|
||||
board[5] = "#..........................#";
|
||||
board[6] = "#.####.##.########.##.####.#";
|
||||
board[7] = "#.####.##.########.##.####.#";
|
||||
board[8] = "#......##....##....##......#";
|
||||
board[9] = "######.##### ## #####.######";
|
||||
board[10] = " #.##### ## #####.# ";
|
||||
board[11] = " #.## == ##.# ";
|
||||
board[12] = " #.## ######## ##.# ";
|
||||
board[13] = "######.## ######## ##.######";
|
||||
board[14] = "T . ######## . T";
|
||||
board[15] = "######.## ######## ##.######";
|
||||
board[16] = " #.## ######## ##.# ";
|
||||
board[17] = " #.## ##.# ";
|
||||
board[18] = " #.## ######## ##.# ";
|
||||
board[19] = "######.## ######## ##.######";
|
||||
board[20] = "#............##............#";
|
||||
board[21] = "#.####.#####.##.#####.####.#";
|
||||
board[22] = "#.####.#####.##.#####.####.#";
|
||||
board[23] = "#o..##.......X .......##..o#";
|
||||
board[24] = "###.##.##.########.##.##.###";
|
||||
board[25] = "###.##.##.########.##.##.###";
|
||||
board[26] = "#......##....##....##......#";
|
||||
board[27] = "#.##########.##.##########.#";
|
||||
board[28] = "#.##########.##.##########.#";
|
||||
board[29] = "#..........................#";
|
||||
board[30] = "############################";
|
||||
board
|
||||
}
|
||||
use sdl2::render::Texture;
|
||||
|
||||
#[test]
|
||||
fn test_map_creation() {
|
||||
let board = create_minimal_test_board();
|
||||
let map = Map::new(board).unwrap();
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
assert!(map.graph.node_count() > 0);
|
||||
assert!(!map.grid_to_node.is_empty());
|
||||
@@ -57,24 +21,9 @@ fn test_map_creation() {
|
||||
assert!(has_connections);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_map_starting_positions() {
|
||||
let board = create_minimal_test_board();
|
||||
let map = Map::new(board).unwrap();
|
||||
|
||||
let pacman_pos = map.find_starting_position(0);
|
||||
assert!(pacman_pos.is_some());
|
||||
assert!(pacman_pos.unwrap().x < BOARD_CELL_SIZE.x);
|
||||
assert!(pacman_pos.unwrap().y < BOARD_CELL_SIZE.y);
|
||||
|
||||
let nonexistent_pos = map.find_starting_position(99);
|
||||
assert_eq!(nonexistent_pos, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_map_node_positions() {
|
||||
let board = create_minimal_test_board();
|
||||
let map = Map::new(board).unwrap();
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
for (grid_pos, &node_id) in &map.grid_to_node {
|
||||
let node = map.graph.get_node(node_id).unwrap();
|
||||
@@ -84,3 +33,61 @@ fn test_map_node_positions() {
|
||||
assert_eq!(node.position, expected_pos);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_generate_items() {
|
||||
use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
||||
use std::collections::HashMap;
|
||||
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
// Create a minimal atlas for testing
|
||||
let mut frames = HashMap::new();
|
||||
frames.insert(
|
||||
"maze/pellet.png".to_string(),
|
||||
MapperFrame {
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: 8,
|
||||
height: 8,
|
||||
},
|
||||
);
|
||||
frames.insert(
|
||||
"maze/energizer.png".to_string(),
|
||||
MapperFrame {
|
||||
x: 8,
|
||||
y: 0,
|
||||
width: 8,
|
||||
height: 8,
|
||||
},
|
||||
);
|
||||
|
||||
let mapper = AtlasMapper { frames };
|
||||
let texture = unsafe { std::mem::transmute::<usize, Texture<'static>>(0usize) };
|
||||
let atlas = SpriteAtlas::new(texture, mapper);
|
||||
|
||||
let items = map.generate_items(&atlas).unwrap();
|
||||
|
||||
// Verify we have items
|
||||
assert!(!items.is_empty());
|
||||
|
||||
// Count different types
|
||||
let pellet_count = items
|
||||
.iter()
|
||||
.filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Pellet))
|
||||
.count();
|
||||
let energizer_count = items
|
||||
.iter()
|
||||
.filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Energizer))
|
||||
.count();
|
||||
|
||||
// Should have both types
|
||||
assert_eq!(pellet_count, 240);
|
||||
assert_eq!(energizer_count, 4);
|
||||
|
||||
// All items should be uncollected initially
|
||||
assert!(items.iter().all(|item| !item.is_collected()));
|
||||
|
||||
// All items should have valid node indices
|
||||
assert!(items.iter().all(|item| item.node_index < map.graph.node_count()));
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
use pacman::constants::{BOARD_CELL_SIZE, RAW_BOARD};
|
||||
use pacman::map::parser::{MapTileParser, ParseError};
|
||||
use pacman::error::ParseError;
|
||||
use pacman::map::parser::MapTileParser;
|
||||
|
||||
#[test]
|
||||
fn test_parse_character() {
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
||||
use glam::U16Vec2;
|
||||
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame, Sprite, SpriteAtlas};
|
||||
use sdl2::pixels::Color;
|
||||
use std::collections::HashMap;
|
||||
|
||||
@@ -76,3 +77,27 @@ fn test_sprite_atlas_color() {
|
||||
atlas.set_color(color);
|
||||
assert_eq!(atlas.default_color(), Some(color));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_atlas_tile_new_and_with_color() {
|
||||
let pos = U16Vec2::new(10, 20);
|
||||
let size = U16Vec2::new(30, 40);
|
||||
let color = Color::RGB(100, 150, 200);
|
||||
|
||||
let tile = AtlasTile::new(pos, size, None);
|
||||
assert_eq!(tile.pos, pos);
|
||||
assert_eq!(tile.size, size);
|
||||
assert_eq!(tile.color, None);
|
||||
|
||||
let tile_with_color = tile.with_color(color);
|
||||
assert_eq!(tile_with_color.color, Some(color));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_sprite_new() {
|
||||
let atlas_tile = AtlasTile::new(U16Vec2::new(0, 0), U16Vec2::new(16, 16), None);
|
||||
let sprite = Sprite::new(atlas_tile);
|
||||
|
||||
assert_eq!(sprite.atlas_tile.pos, atlas_tile.pos);
|
||||
assert_eq!(sprite.atlas_tile.size, atlas_tile.size);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user