mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 17:15:47 -06:00
Compare commits
12 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 780a33f657 | |||
| c1c5dae6f2 | |||
| c489f32908 | |||
| b91f70cf2f | |||
| 24a207be01 | |||
| 44e31d9b21 | |||
|
|
b67234765a | ||
|
|
d07498c30e | ||
| 183a432116 | |||
| ead1466b2d | |||
| 8ef09a4e3e | |||
| 33672d8d5a |
@@ -1,2 +1,5 @@
|
|||||||
[profile.default]
|
[profile.default]
|
||||||
fail-fast = false
|
fail-fast = false
|
||||||
|
|
||||||
|
[profile.coverage]
|
||||||
|
status-level = "none"
|
||||||
|
|||||||
18
.github/workflows/build.yaml
vendored
18
.github/workflows/build.yaml
vendored
@@ -30,7 +30,7 @@ jobs:
|
|||||||
runs-on: ${{ matrix.os }}
|
runs-on: ${{ matrix.os }}
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout
|
- name: Checkout
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v5
|
||||||
|
|
||||||
- name: Setup Rust Toolchain
|
- name: Setup Rust Toolchain
|
||||||
uses: dtolnay/rust-toolchain@master
|
uses: dtolnay/rust-toolchain@master
|
||||||
@@ -64,15 +64,16 @@ jobs:
|
|||||||
run: cargo build --release
|
run: cargo build --release
|
||||||
|
|
||||||
- name: Acquire Package Version
|
- name: Acquire Package Version
|
||||||
shell: bash
|
id: get_version
|
||||||
|
shell: bash # required to prevent Windows runners from failing
|
||||||
run: |
|
run: |
|
||||||
PACKAGE_VERSION=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)
|
set -euo pipefail # exit on error
|
||||||
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
|
echo "version=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)" >> $GITHUB_OUTPUT
|
||||||
|
|
||||||
- name: Upload Artifact
|
- name: Upload Artifact
|
||||||
uses: actions/upload-artifact@v4
|
uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ matrix.target }}"
|
name: "pacman-${{ steps.get_version.outputs.version }}-${{ matrix.target }}"
|
||||||
path: ./target/release/${{ matrix.artifact_name }}
|
path: ./target/release/${{ matrix.artifact_name }}
|
||||||
retention-days: 7
|
retention-days: 7
|
||||||
if-no-files-found: error
|
if-no-files-found: error
|
||||||
@@ -83,10 +84,13 @@ jobs:
|
|||||||
permissions:
|
permissions:
|
||||||
pages: write
|
pages: write
|
||||||
id-token: write
|
id-token: write
|
||||||
|
# concurrency group is used to prevent multiple page deployments from being attempted at the same time
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-wasm
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout
|
- name: Checkout
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v5
|
||||||
|
|
||||||
- name: Setup Emscripten SDK
|
- name: Setup Emscripten SDK
|
||||||
uses: pyodide/setup-emsdk@v15
|
uses: pyodide/setup-emsdk@v15
|
||||||
@@ -98,7 +102,7 @@ jobs:
|
|||||||
uses: dtolnay/rust-toolchain@master
|
uses: dtolnay/rust-toolchain@master
|
||||||
with:
|
with:
|
||||||
target: wasm32-unknown-emscripten
|
target: wasm32-unknown-emscripten
|
||||||
toolchain: 1.86.0 # we are unfortunately pinned to 1.86.0 for some reason, bulk-memory-opt related issues
|
toolchain: 1.86.0
|
||||||
|
|
||||||
- name: Rust Cache
|
- name: Rust Cache
|
||||||
uses: Swatinem/rust-cache@v2
|
uses: Swatinem/rust-cache@v2
|
||||||
|
|||||||
2
.github/workflows/coverage.yaml
vendored
2
.github/workflows/coverage.yaml
vendored
@@ -11,7 +11,7 @@ jobs:
|
|||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout code
|
- name: Checkout code
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v5
|
||||||
|
|
||||||
- name: Install Rust toolchain
|
- name: Install Rust toolchain
|
||||||
uses: dtolnay/rust-toolchain@master
|
uses: dtolnay/rust-toolchain@master
|
||||||
|
|||||||
2
.github/workflows/tests.yaml
vendored
2
.github/workflows/tests.yaml
vendored
@@ -12,7 +12,7 @@ jobs:
|
|||||||
|
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout code
|
- name: Checkout code
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v5
|
||||||
|
|
||||||
- name: Install Rust toolchain
|
- name: Install Rust toolchain
|
||||||
uses: dtolnay/rust-toolchain@master
|
uses: dtolnay/rust-toolchain@master
|
||||||
|
|||||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -5,3 +5,4 @@ emsdk/
|
|||||||
rust-sdl2-emscripten/
|
rust-sdl2-emscripten/
|
||||||
assets/site/build.css
|
assets/site/build.css
|
||||||
tailwindcss-*
|
tailwindcss-*
|
||||||
|
lcov.info
|
||||||
|
|||||||
68
Cargo.lock
generated
68
Cargo.lock
generated
@@ -13,9 +13,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "anyhow"
|
name = "anyhow"
|
||||||
version = "1.0.98"
|
version = "1.0.99"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "e16d2d3311acee920a9eb8d33b8cbc1787ce4a264e85f964c2404b969bdcd487"
|
checksum = "b0674a1ddeecb70197781e945de4b3b8ffb61fa939a5597bcf48503737663100"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "autocfg"
|
name = "autocfg"
|
||||||
@@ -79,9 +79,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "glam"
|
name = "glam"
|
||||||
version = "0.30.4"
|
version = "0.30.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "50a99dbe56b72736564cfa4b85bf9a33079f16ae8b74983ab06af3b1a3696b11"
|
checksum = "f2d1aab06663bdce00d6ca5e5ed586ec8d18033a771906c993a1e3755b368d85"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "hashbrown"
|
name = "hashbrown"
|
||||||
@@ -89,6 +89,12 @@ version = "0.15.4"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "5971ac85611da7067dbfcabef3c70ebb5606018acd9e2a3903a0da507521e0d5"
|
checksum = "5971ac85611da7067dbfcabef3c70ebb5606018acd9e2a3903a0da507521e0d5"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "heck"
|
||||||
|
version = "0.5.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "2304e00983f87ffb38b55b444b5e3b60a884b5d30c0fca7d82fe33449bbe55ea"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "indexmap"
|
name = "indexmap"
|
||||||
version = "2.10.0"
|
version = "2.10.0"
|
||||||
@@ -122,9 +128,9 @@ checksum = "bbd2bcb4c963f2ddae06a2efc7e9f3591312473c50c6685e1f298068316e66fe"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "libc"
|
name = "libc"
|
||||||
version = "0.2.174"
|
version = "0.2.175"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "1171693293099992e19cddea4e8b849964e9846f4acee11b3948bcc337be8776"
|
checksum = "6a82ae493e598baaea5209805c49bbf2ea7de956d50d7da0da1164f9c6d28543"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "log"
|
name = "log"
|
||||||
@@ -194,7 +200,9 @@ dependencies = [
|
|||||||
"serde_json",
|
"serde_json",
|
||||||
"smallvec",
|
"smallvec",
|
||||||
"spin_sleep",
|
"spin_sleep",
|
||||||
"thiserror 1.0.69",
|
"strum",
|
||||||
|
"strum_macros",
|
||||||
|
"thiserror",
|
||||||
"tracing",
|
"tracing",
|
||||||
"tracing-error",
|
"tracing-error",
|
||||||
"tracing-subscriber",
|
"tracing-subscriber",
|
||||||
@@ -212,7 +220,7 @@ dependencies = [
|
|||||||
"integer-sqrt",
|
"integer-sqrt",
|
||||||
"num-traits",
|
"num-traits",
|
||||||
"rustc-hash",
|
"rustc-hash",
|
||||||
"thiserror 2.0.12",
|
"thiserror",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -372,9 +380,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "serde_json"
|
name = "serde_json"
|
||||||
version = "1.0.141"
|
version = "1.0.142"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "30b9eff21ebe718216c6ec64e1d9ac57087aad11efc64e32002bce4a0d4c03d3"
|
checksum = "030fedb782600dcbd6f02d479bf0d817ac3bb40d644745b769d6a96bc3afc5a7"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"itoa",
|
"itoa",
|
||||||
"memchr",
|
"memchr",
|
||||||
@@ -406,6 +414,24 @@ dependencies = [
|
|||||||
"windows-sys",
|
"windows-sys",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "strum"
|
||||||
|
version = "0.27.2"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "af23d6f6c1a224baef9d3f61e287d2761385a5b88fdab4eb4c6f11aeb54c4bcf"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "strum_macros"
|
||||||
|
version = "0.27.2"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "7695ce3845ea4b33927c055a39dc438a45b059f7c1b3d91d38d10355fb8cbca7"
|
||||||
|
dependencies = [
|
||||||
|
"heck",
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "syn"
|
name = "syn"
|
||||||
version = "2.0.104"
|
version = "2.0.104"
|
||||||
@@ -417,33 +443,13 @@ dependencies = [
|
|||||||
"unicode-ident",
|
"unicode-ident",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "thiserror"
|
|
||||||
version = "1.0.69"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "b6aaf5339b578ea85b50e080feb250a3e8ae8cfcdff9a461c9ec2904bc923f52"
|
|
||||||
dependencies = [
|
|
||||||
"thiserror-impl 1.0.69",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "thiserror"
|
name = "thiserror"
|
||||||
version = "2.0.12"
|
version = "2.0.12"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708"
|
checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"thiserror-impl 2.0.12",
|
"thiserror-impl",
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "thiserror-impl"
|
|
||||||
version = "1.0.69"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "4fee6c4efc90059e10f81e6d42c60a18f76588c3d74cb83a0b242a2b6c7504c1"
|
|
||||||
dependencies = [
|
|
||||||
"proc-macro2",
|
|
||||||
"quote",
|
|
||||||
"syn",
|
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
|||||||
10
Cargo.toml
10
Cargo.toml
@@ -15,12 +15,14 @@ spin_sleep = "1.3.2"
|
|||||||
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
||||||
pathfinding = "4.14"
|
pathfinding = "4.14"
|
||||||
once_cell = "1.21.3"
|
once_cell = "1.21.3"
|
||||||
thiserror = "1.0"
|
thiserror = "2.0"
|
||||||
anyhow = "1.0"
|
anyhow = "1.0"
|
||||||
glam = { version = "0.30.4", features = [] }
|
glam = { version = "0.30.5", features = [] }
|
||||||
serde = { version = "1.0.219", features = ["derive"] }
|
serde = { version = "1.0.219", features = ["derive"] }
|
||||||
serde_json = "1.0.141"
|
serde_json = "1.0.142"
|
||||||
smallvec = "1.15.1"
|
smallvec = "1.15.1"
|
||||||
|
strum = "0.27.2"
|
||||||
|
strum_macros = "0.27.2"
|
||||||
|
|
||||||
[profile.release]
|
[profile.release]
|
||||||
lto = true
|
lto = true
|
||||||
@@ -54,4 +56,4 @@ x86_64-apple-darwin = { triplet = "x64-osx" }
|
|||||||
aarch64-apple-darwin = { triplet = "arm64-osx" }
|
aarch64-apple-darwin = { triplet = "arm64-osx" }
|
||||||
|
|
||||||
[target.'cfg(target_os = "emscripten")'.dependencies]
|
[target.'cfg(target_os = "emscripten")'.dependencies]
|
||||||
libc = "0.2.16"
|
libc = "0.2.175"
|
||||||
|
|||||||
@@ -72,6 +72,8 @@ I wanted to hit a log of goals and features, making it a 'perfect' project that
|
|||||||
|
|
||||||
Since this project is still in progress, I'm only going to cover non-obvious build details. By reading the code, build scripts, and copying the online build workflows, you should be able to replicate the build process.
|
Since this project is still in progress, I'm only going to cover non-obvious build details. By reading the code, build scripts, and copying the online build workflows, you should be able to replicate the build process.
|
||||||
|
|
||||||
|
- We use rustc 1.86.0 for the build, due to bulk-memory-opt related issues on wasm32-unknown-emscripten.
|
||||||
|
- Technically, we could probably use stable or even nightly on desktop targets, but using different versions for different targets is a pain, mainly because of clippy warnings changing between versions.
|
||||||
- Install `cargo-vcpkg` with `cargo install cargo-vcpkg`, then run `cargo vcpkg build` to build the requisite dependencies via vcpkg.
|
- Install `cargo-vcpkg` with `cargo install cargo-vcpkg`, then run `cargo vcpkg build` to build the requisite dependencies via vcpkg.
|
||||||
- For the WASM build, you need to have the Emscripten SDK cloned; you can do so with `git clone https://github.com/emscripten-core/emsdk.git`
|
- For the WASM build, you need to have the Emscripten SDK cloned; you can do so with `git clone https://github.com/emscripten-core/emsdk.git`
|
||||||
- The first time you clone, you'll need to install the appropriate SDK version with `./emsdk install 3.1.43` and then activate it with `./emsdk activate 3.1.43`. On Windows, use `./emsdk/emsdk.ps1` instead.
|
- The first time you clone, you'll need to install the appropriate SDK version with `./emsdk install 3.1.43` and then activate it with `./emsdk activate 3.1.43`. On Windows, use `./emsdk/emsdk.ps1` instead.
|
||||||
|
|||||||
19
bacon.toml
19
bacon.toml
@@ -34,6 +34,24 @@ command = [
|
|||||||
need_stdout = true
|
need_stdout = true
|
||||||
analyzer = "nextest"
|
analyzer = "nextest"
|
||||||
|
|
||||||
|
[jobs.coverage]
|
||||||
|
command = [
|
||||||
|
"cargo", "llvm-cov", "--profile", "coverage", "--color", "always", "--no-fail-fast", "nextest", "--no-capture", "--summary-only", "--"
|
||||||
|
]
|
||||||
|
need_stdout = true
|
||||||
|
ignored_lines = [
|
||||||
|
"info:",
|
||||||
|
"\\s+Compiling",
|
||||||
|
"test result: ok",
|
||||||
|
"^\\s*$",
|
||||||
|
"running \\d+ test",
|
||||||
|
"Nextest run ID",
|
||||||
|
"[─]+",
|
||||||
|
"test.+ok",
|
||||||
|
"PASS|START",
|
||||||
|
"Starting \\d+ test"
|
||||||
|
]
|
||||||
|
|
||||||
[jobs.doc]
|
[jobs.doc]
|
||||||
command = ["cargo", "doc", "--no-deps"]
|
command = ["cargo", "doc", "--no-deps"]
|
||||||
need_stdout = false
|
need_stdout = false
|
||||||
@@ -59,3 +77,4 @@ c = "job:clippy"
|
|||||||
alt-c = "job:check"
|
alt-c = "job:check"
|
||||||
ctrl-alt-c = "job:check-all"
|
ctrl-alt-c = "job:check-all"
|
||||||
shift-c = "job:clippy-all"
|
shift-c = "job:clippy-all"
|
||||||
|
f = "job:coverage"
|
||||||
|
|||||||
@@ -1,2 +1,4 @@
|
|||||||
[toolchain]
|
[toolchain]
|
||||||
|
# we are unfortunately pinned to 1.86.0 for some reason, bulk-memory-opt related issues on wasm32-unknown-emscripten
|
||||||
channel = "1.86.0"
|
channel = "1.86.0"
|
||||||
|
components = ["rustfmt", "llvm-tools-preview", "clippy"]
|
||||||
|
|||||||
38
src/app.rs
38
src/app.rs
@@ -4,8 +4,9 @@ use glam::Vec2;
|
|||||||
use sdl2::event::{Event, WindowEvent};
|
use sdl2::event::{Event, WindowEvent};
|
||||||
use sdl2::keyboard::Keycode;
|
use sdl2::keyboard::Keycode;
|
||||||
use sdl2::render::{Canvas, ScaleMode, Texture, TextureCreator};
|
use sdl2::render::{Canvas, ScaleMode, Texture, TextureCreator};
|
||||||
|
use sdl2::ttf::Sdl2TtfContext;
|
||||||
use sdl2::video::{Window, WindowContext};
|
use sdl2::video::{Window, WindowContext};
|
||||||
use sdl2::EventPump;
|
use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
|
||||||
use tracing::{error, event};
|
use tracing::{error, event};
|
||||||
|
|
||||||
use crate::error::{GameError, GameResult};
|
use crate::error::{GameError, GameResult};
|
||||||
@@ -14,26 +15,31 @@ use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
|||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::platform::get_platform;
|
use crate::platform::get_platform;
|
||||||
|
|
||||||
pub struct App<'a> {
|
pub struct App {
|
||||||
game: Game,
|
game: Game,
|
||||||
canvas: Canvas<Window>,
|
canvas: Canvas<Window>,
|
||||||
event_pump: EventPump,
|
event_pump: &'static mut EventPump,
|
||||||
backbuffer: Texture<'a>,
|
backbuffer: Texture<'static>,
|
||||||
paused: bool,
|
paused: bool,
|
||||||
last_tick: Instant,
|
last_tick: Instant,
|
||||||
cursor_pos: Vec2,
|
cursor_pos: Vec2,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl App<'_> {
|
impl App {
|
||||||
pub fn new() -> GameResult<Self> {
|
pub fn new() -> GameResult<Self> {
|
||||||
|
let sdl_context: &'static Sdl = Box::leak(Box::new(sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||||
|
let video_subsystem: &'static VideoSubsystem =
|
||||||
|
Box::leak(Box::new(sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||||
|
let _audio_subsystem: &'static AudioSubsystem =
|
||||||
|
Box::leak(Box::new(sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||||
|
let _ttf_context: &'static Sdl2TtfContext =
|
||||||
|
Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||||
|
let event_pump: &'static mut EventPump =
|
||||||
|
Box::leak(Box::new(sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||||
|
|
||||||
// Initialize platform-specific console
|
// Initialize platform-specific console
|
||||||
get_platform().init_console()?;
|
get_platform().init_console()?;
|
||||||
|
|
||||||
let sdl_context = sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
let video_subsystem = sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
let audio_subsystem = sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
let ttf_context = sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
|
|
||||||
let window = video_subsystem
|
let window = video_subsystem
|
||||||
.window(
|
.window(
|
||||||
"Pac-Man",
|
"Pac-Man",
|
||||||
@@ -50,18 +56,16 @@ impl App<'_> {
|
|||||||
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
let texture_creator_static: &'static TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
|
let texture_creator: &'static TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
|
||||||
|
|
||||||
let mut game = Game::new(texture_creator_static, &ttf_context, &audio_subsystem)?;
|
let mut game = Game::new(texture_creator)?;
|
||||||
game.audio.set_mute(cfg!(debug_assertions));
|
// game.audio.set_mute(cfg!(debug_assertions));
|
||||||
|
|
||||||
let mut backbuffer = texture_creator_static
|
let mut backbuffer = texture_creator
|
||||||
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
backbuffer.set_scale_mode(ScaleMode::Nearest);
|
backbuffer.set_scale_mode(ScaleMode::Nearest);
|
||||||
|
|
||||||
let event_pump = sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
|
|
||||||
// Initial draw
|
// Initial draw
|
||||||
game.draw(&mut canvas, &mut backbuffer)
|
game.draw(&mut canvas, &mut backbuffer)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
@@ -115,7 +119,7 @@ impl App<'_> {
|
|||||||
keycode: Some(Keycode::Space),
|
keycode: Some(Keycode::Space),
|
||||||
..
|
..
|
||||||
} => {
|
} => {
|
||||||
self.game.debug_mode = !self.game.debug_mode;
|
self.game.toggle_debug_mode();
|
||||||
}
|
}
|
||||||
Event::KeyDown { keycode: Some(key), .. } => {
|
Event::KeyDown { keycode: Some(key), .. } => {
|
||||||
self.game.keyboard_event(key);
|
self.game.keyboard_event(key);
|
||||||
|
|||||||
13
src/asset.rs
13
src/asset.rs
@@ -3,18 +3,6 @@
|
|||||||
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
|
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
|
||||||
|
|
||||||
use std::borrow::Cow;
|
use std::borrow::Cow;
|
||||||
use std::io;
|
|
||||||
use thiserror::Error;
|
|
||||||
|
|
||||||
#[derive(Error, Debug)]
|
|
||||||
pub enum AssetError {
|
|
||||||
#[error("IO error: {0}")]
|
|
||||||
Io(#[from] io::Error),
|
|
||||||
#[error("Asset not found: {0}")]
|
|
||||||
NotFound(String),
|
|
||||||
#[error("Invalid asset format: {0}")]
|
|
||||||
InvalidFormat(String),
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
pub enum Asset {
|
pub enum Asset {
|
||||||
@@ -44,6 +32,7 @@ impl Asset {
|
|||||||
|
|
||||||
mod imp {
|
mod imp {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
use crate::error::AssetError;
|
||||||
use crate::platform::get_platform;
|
use crate::platform::get_platform;
|
||||||
|
|
||||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
|
|||||||
128
src/entity/collision.rs
Normal file
128
src/entity/collision.rs
Normal file
@@ -0,0 +1,128 @@
|
|||||||
|
use smallvec::SmallVec;
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
use crate::entity::traversal::Position;
|
||||||
|
|
||||||
|
/// Trait for entities that can participate in collision detection.
|
||||||
|
pub trait Collidable {
|
||||||
|
/// Returns the current position of this entity.
|
||||||
|
fn position(&self) -> Position;
|
||||||
|
|
||||||
|
/// Checks if this entity is colliding with another entity.
|
||||||
|
#[allow(dead_code)]
|
||||||
|
fn is_colliding_with(&self, other: &dyn Collidable) -> bool {
|
||||||
|
positions_overlap(&self.position(), &other.position())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// System for tracking entities by their positions for efficient collision detection.
|
||||||
|
#[derive(Default)]
|
||||||
|
pub struct CollisionSystem {
|
||||||
|
/// Maps node IDs to lists of entity IDs that are at that node
|
||||||
|
node_entities: HashMap<usize, Vec<EntityId>>,
|
||||||
|
/// Maps entity IDs to their current positions
|
||||||
|
entity_positions: HashMap<EntityId, Position>,
|
||||||
|
/// Next available entity ID
|
||||||
|
next_id: EntityId,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Unique identifier for an entity in the collision system
|
||||||
|
pub type EntityId = u32;
|
||||||
|
|
||||||
|
impl CollisionSystem {
|
||||||
|
/// Registers an entity with the collision system and returns its ID
|
||||||
|
pub fn register_entity(&mut self, position: Position) -> EntityId {
|
||||||
|
let id = self.next_id;
|
||||||
|
self.next_id += 1;
|
||||||
|
|
||||||
|
self.entity_positions.insert(id, position);
|
||||||
|
self.update_node_entities(id, position);
|
||||||
|
|
||||||
|
id
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates an entity's position
|
||||||
|
pub fn update_position(&mut self, entity_id: EntityId, new_position: Position) {
|
||||||
|
if let Some(old_position) = self.entity_positions.get(&entity_id) {
|
||||||
|
// Remove from old nodes
|
||||||
|
self.remove_from_nodes(entity_id, *old_position);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update position and add to new nodes
|
||||||
|
self.entity_positions.insert(entity_id, new_position);
|
||||||
|
self.update_node_entities(entity_id, new_position);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Removes an entity from the collision system
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub fn remove_entity(&mut self, entity_id: EntityId) {
|
||||||
|
if let Some(position) = self.entity_positions.remove(&entity_id) {
|
||||||
|
self.remove_from_nodes(entity_id, position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets all entity IDs at a specific node
|
||||||
|
pub fn entities_at_node(&self, node: usize) -> &[EntityId] {
|
||||||
|
self.node_entities.get(&node).map(|v| v.as_slice()).unwrap_or(&[])
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets all entity IDs that could collide with an entity at the given position
|
||||||
|
pub fn potential_collisions(&self, position: &Position) -> Vec<EntityId> {
|
||||||
|
let mut collisions = Vec::new();
|
||||||
|
let nodes = get_nodes(position);
|
||||||
|
|
||||||
|
for node in nodes {
|
||||||
|
collisions.extend(self.entities_at_node(node));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove duplicates
|
||||||
|
collisions.sort_unstable();
|
||||||
|
collisions.dedup();
|
||||||
|
collisions
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates the node_entities map when an entity's position changes
|
||||||
|
fn update_node_entities(&mut self, entity_id: EntityId, position: Position) {
|
||||||
|
let nodes = get_nodes(&position);
|
||||||
|
for node in nodes {
|
||||||
|
self.node_entities.entry(node).or_default().push(entity_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Removes an entity from all nodes it was previously at
|
||||||
|
fn remove_from_nodes(&mut self, entity_id: EntityId, position: Position) {
|
||||||
|
let nodes = get_nodes(&position);
|
||||||
|
for node in nodes {
|
||||||
|
if let Some(entities) = self.node_entities.get_mut(&node) {
|
||||||
|
entities.retain(|&id| id != entity_id);
|
||||||
|
if entities.is_empty() {
|
||||||
|
self.node_entities.remove(&node);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Checks if two positions overlap (entities are at the same location).
|
||||||
|
fn positions_overlap(a: &Position, b: &Position) -> bool {
|
||||||
|
let a_nodes = get_nodes(a);
|
||||||
|
let b_nodes = get_nodes(b);
|
||||||
|
|
||||||
|
// Check if any nodes overlap
|
||||||
|
a_nodes.iter().any(|a_node| b_nodes.contains(a_node))
|
||||||
|
|
||||||
|
// TODO: More complex overlap detection, the above is a simple check, but it could become an early filter for more precise calculations later
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets all nodes that an entity is currently at or between.
|
||||||
|
fn get_nodes(pos: &Position) -> SmallVec<[usize; 2]> {
|
||||||
|
let mut nodes = SmallVec::new();
|
||||||
|
match pos {
|
||||||
|
Position::AtNode(node) => nodes.push(*node),
|
||||||
|
Position::BetweenNodes { from, to, .. } => {
|
||||||
|
nodes.push(*from);
|
||||||
|
nodes.push(*to);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
nodes
|
||||||
|
}
|
||||||
@@ -9,10 +9,13 @@ use rand::prelude::*;
|
|||||||
use smallvec::SmallVec;
|
use smallvec::SmallVec;
|
||||||
use tracing::error;
|
use tracing::error;
|
||||||
|
|
||||||
use crate::entity::direction::Direction;
|
use crate::entity::{
|
||||||
use crate::entity::graph::{Edge, EdgePermissions, Graph, NodeId};
|
collision::Collidable,
|
||||||
use crate::entity::r#trait::Entity;
|
direction::Direction,
|
||||||
use crate::entity::traversal::Traverser;
|
graph::{Edge, EdgePermissions, Graph, NodeId},
|
||||||
|
r#trait::Entity,
|
||||||
|
traversal::Traverser,
|
||||||
|
};
|
||||||
use crate::texture::animated::AnimatedTexture;
|
use crate::texture::animated::AnimatedTexture;
|
||||||
use crate::texture::directional::DirectionalAnimatedTexture;
|
use crate::texture::directional::DirectionalAnimatedTexture;
|
||||||
use crate::texture::sprite::SpriteAtlas;
|
use crate::texture::sprite::SpriteAtlas;
|
||||||
@@ -161,10 +164,8 @@ impl Ghost {
|
|||||||
})?,
|
})?,
|
||||||
];
|
];
|
||||||
|
|
||||||
textures[direction.as_usize()] =
|
textures[direction.as_usize()] = Some(AnimatedTexture::new(moving_tiles, 0.2)?);
|
||||||
Some(AnimatedTexture::new(moving_tiles, 0.2).map_err(|e| GameError::Texture(TextureError::Animated(e)))?);
|
stopped_textures[direction.as_usize()] = Some(AnimatedTexture::new(stopped_tiles, 0.1)?);
|
||||||
stopped_textures[direction.as_usize()] =
|
|
||||||
Some(AnimatedTexture::new(stopped_tiles, 0.1).map_err(|e| GameError::Texture(TextureError::Animated(e)))?);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Ok(Self {
|
Ok(Self {
|
||||||
@@ -245,3 +246,9 @@ impl Ghost {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Collidable for Ghost {
|
||||||
|
fn position(&self) -> crate::entity::traversal::Position {
|
||||||
|
self.traverser.position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,10 +1,11 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
constants,
|
constants,
|
||||||
entity::graph::Graph,
|
entity::{collision::Collidable, graph::Graph},
|
||||||
error::EntityError,
|
error::{EntityError, GameResult},
|
||||||
texture::sprite::{Sprite, SpriteAtlas},
|
texture::sprite::{Sprite, SpriteAtlas},
|
||||||
};
|
};
|
||||||
use sdl2::render::{Canvas, RenderTarget};
|
use sdl2::render::{Canvas, RenderTarget};
|
||||||
|
use strum_macros::{EnumCount, EnumIter};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
pub enum ItemType {
|
pub enum ItemType {
|
||||||
@@ -26,7 +27,7 @@ impl ItemType {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, EnumIter, EnumCount)]
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
pub enum FruitKind {
|
pub enum FruitKind {
|
||||||
Apple,
|
Apple,
|
||||||
@@ -39,6 +40,19 @@ pub enum FruitKind {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl FruitKind {
|
impl FruitKind {
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub fn index(self) -> u8 {
|
||||||
|
match self {
|
||||||
|
FruitKind::Apple => 0,
|
||||||
|
FruitKind::Strawberry => 1,
|
||||||
|
FruitKind::Orange => 2,
|
||||||
|
FruitKind::Melon => 3,
|
||||||
|
FruitKind::Bell => 4,
|
||||||
|
FruitKind::Key => 5,
|
||||||
|
FruitKind::Galaxian => 6,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn get_score(self) -> u32 {
|
pub fn get_score(self) -> u32 {
|
||||||
match self {
|
match self {
|
||||||
FruitKind::Apple => 100,
|
FruitKind::Apple => 100,
|
||||||
@@ -81,15 +95,23 @@ impl Item {
|
|||||||
self.item_type.get_score()
|
self.item_type.get_score()
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, graph: &Graph) -> anyhow::Result<()> {
|
pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, graph: &Graph) -> GameResult<()> {
|
||||||
if !self.collected {
|
if self.collected {
|
||||||
let node = graph
|
return Ok(());
|
||||||
.get_node(self.node_index)
|
|
||||||
.ok_or(EntityError::NodeNotFound(self.node_index))?;
|
|
||||||
let position = node.position + constants::BOARD_PIXEL_OFFSET.as_vec2();
|
|
||||||
self.sprite.render(canvas, atlas, position)
|
|
||||||
} else {
|
|
||||||
Ok(())
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let node = graph
|
||||||
|
.get_node(self.node_index)
|
||||||
|
.ok_or(EntityError::NodeNotFound(self.node_index))?;
|
||||||
|
let position = node.position + constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||||
|
|
||||||
|
self.sprite.render(canvas, atlas, position)?;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Collidable for Item {
|
||||||
|
fn position(&self) -> crate::entity::traversal::Position {
|
||||||
|
crate::entity::traversal::Position::AtNode(self.node_index)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
pub mod collision;
|
||||||
pub mod direction;
|
pub mod direction;
|
||||||
pub mod ghost;
|
pub mod ghost;
|
||||||
pub mod graph;
|
pub mod graph;
|
||||||
|
|||||||
@@ -4,10 +4,13 @@
|
|||||||
//! animation, and rendering. Pac-Man moves through the game graph using
|
//! animation, and rendering. Pac-Man moves through the game graph using
|
||||||
//! a traverser and displays directional animated textures.
|
//! a traverser and displays directional animated textures.
|
||||||
|
|
||||||
use crate::entity::direction::Direction;
|
use crate::entity::{
|
||||||
use crate::entity::graph::{Edge, EdgePermissions, Graph, NodeId};
|
collision::Collidable,
|
||||||
use crate::entity::r#trait::Entity;
|
direction::Direction,
|
||||||
use crate::entity::traversal::Traverser;
|
graph::{Edge, EdgePermissions, Graph, NodeId},
|
||||||
|
r#trait::Entity,
|
||||||
|
traversal::Traverser,
|
||||||
|
};
|
||||||
use crate::texture::animated::AnimatedTexture;
|
use crate::texture::animated::AnimatedTexture;
|
||||||
use crate::texture::directional::DirectionalAnimatedTexture;
|
use crate::texture::directional::DirectionalAnimatedTexture;
|
||||||
use crate::texture::sprite::SpriteAtlas;
|
use crate::texture::sprite::SpriteAtlas;
|
||||||
@@ -95,10 +98,8 @@ impl Pacman {
|
|||||||
let stopped_tiles = vec![SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_b.png"))
|
let stopped_tiles = vec![SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_b.png"))
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_b.png"))))?];
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_b.png"))))?];
|
||||||
|
|
||||||
textures[direction.as_usize()] =
|
textures[direction.as_usize()] = Some(AnimatedTexture::new(moving_tiles, 0.08)?);
|
||||||
Some(AnimatedTexture::new(moving_tiles, 0.08).map_err(|e| GameError::Texture(TextureError::Animated(e)))?);
|
stopped_textures[direction.as_usize()] = Some(AnimatedTexture::new(stopped_tiles, 0.1)?);
|
||||||
stopped_textures[direction.as_usize()] =
|
|
||||||
Some(AnimatedTexture::new(stopped_tiles, 0.1).map_err(|e| GameError::Texture(TextureError::Animated(e)))?);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Ok(Self {
|
Ok(Self {
|
||||||
@@ -125,3 +126,9 @@ impl Pacman {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Collidable for Pacman {
|
||||||
|
fn position(&self) -> crate::entity::traversal::Position {
|
||||||
|
self.traverser.position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
57
src/error.rs
57
src/error.rs
@@ -3,22 +3,22 @@
|
|||||||
//! This module defines all error types used throughout the application,
|
//! This module defines all error types used throughout the application,
|
||||||
//! providing a consistent error handling approach.
|
//! providing a consistent error handling approach.
|
||||||
|
|
||||||
use thiserror::Error;
|
use std::io;
|
||||||
|
|
||||||
/// Main error type for the Pac-Man game.
|
/// Main error type for the Pac-Man game.
|
||||||
///
|
///
|
||||||
/// This is the primary error type that should be used in public APIs.
|
/// This is the primary error type that should be used in public APIs.
|
||||||
/// It can represent any error that can occur during game operation.
|
/// It can represent any error that can occur during game operation.
|
||||||
#[derive(Error, Debug)]
|
#[derive(thiserror::Error, Debug)]
|
||||||
pub enum GameError {
|
pub enum GameError {
|
||||||
#[error("Asset error: {0}")]
|
#[error("Asset error: {0}")]
|
||||||
Asset(#[from] crate::asset::AssetError),
|
Asset(#[from] AssetError),
|
||||||
|
|
||||||
#[error("Platform error: {0}")]
|
#[error("Platform error: {0}")]
|
||||||
Platform(#[from] crate::platform::PlatformError),
|
Platform(#[from] PlatformError),
|
||||||
|
|
||||||
#[error("Map parsing error: {0}")]
|
#[error("Map parsing error: {0}")]
|
||||||
MapParse(#[from] crate::map::parser::ParseError),
|
MapParse(#[from] ParseError),
|
||||||
|
|
||||||
#[error("Map error: {0}")]
|
#[error("Map error: {0}")]
|
||||||
Map(#[from] MapError),
|
Map(#[from] MapError),
|
||||||
@@ -36,26 +36,49 @@ pub enum GameError {
|
|||||||
Sdl(String),
|
Sdl(String),
|
||||||
|
|
||||||
#[error("IO error: {0}")]
|
#[error("IO error: {0}")]
|
||||||
Io(#[from] std::io::Error),
|
Io(#[from] io::Error),
|
||||||
|
|
||||||
#[error("Serialization error: {0}")]
|
#[error("Serialization error: {0}")]
|
||||||
Serialization(#[from] serde_json::Error),
|
Serialization(#[from] serde_json::Error),
|
||||||
|
|
||||||
#[error("Invalid state: {0}")]
|
#[error("Invalid state: {0}")]
|
||||||
InvalidState(String),
|
InvalidState(String),
|
||||||
|
}
|
||||||
|
|
||||||
#[error("Resource not found: {0}")]
|
#[derive(thiserror::Error, Debug)]
|
||||||
|
pub enum AssetError {
|
||||||
|
#[error("IO error: {0}")]
|
||||||
|
Io(#[from] io::Error),
|
||||||
|
#[error("Asset not found: {0}")]
|
||||||
NotFound(String),
|
NotFound(String),
|
||||||
|
}
|
||||||
|
|
||||||
#[error("Configuration error: {0}")]
|
/// Platform-specific errors.
|
||||||
Config(String),
|
#[derive(thiserror::Error, Debug)]
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub enum PlatformError {
|
||||||
|
#[error("Console initialization failed: {0}")]
|
||||||
|
ConsoleInit(String),
|
||||||
|
#[error("Platform-specific error: {0}")]
|
||||||
|
Other(String),
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Error type for map parsing operations.
|
||||||
|
#[derive(thiserror::Error, Debug)]
|
||||||
|
pub enum ParseError {
|
||||||
|
#[error("Unknown character in board: {0}")]
|
||||||
|
UnknownCharacter(char),
|
||||||
|
#[error("House door must have exactly 2 positions, found {0}")]
|
||||||
|
InvalidHouseDoorCount(usize),
|
||||||
|
#[error("Map parsing failed: {0}")]
|
||||||
|
ParseFailed(String),
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Errors related to texture operations.
|
/// Errors related to texture operations.
|
||||||
#[derive(Error, Debug)]
|
#[derive(thiserror::Error, Debug)]
|
||||||
pub enum TextureError {
|
pub enum TextureError {
|
||||||
#[error("Animated texture error: {0}")]
|
#[error("Animated texture error: {0}")]
|
||||||
Animated(#[from] crate::texture::animated::AnimatedTextureError),
|
Animated(#[from] AnimatedTextureError),
|
||||||
|
|
||||||
#[error("Failed to load texture: {0}")]
|
#[error("Failed to load texture: {0}")]
|
||||||
LoadFailed(String),
|
LoadFailed(String),
|
||||||
@@ -70,8 +93,14 @@ pub enum TextureError {
|
|||||||
RenderFailed(String),
|
RenderFailed(String),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(thiserror::Error, Debug)]
|
||||||
|
pub enum AnimatedTextureError {
|
||||||
|
#[error("Frame duration must be positive, got {0}")]
|
||||||
|
InvalidFrameDuration(f32),
|
||||||
|
}
|
||||||
|
|
||||||
/// Errors related to entity operations.
|
/// Errors related to entity operations.
|
||||||
#[derive(Error, Debug)]
|
#[derive(thiserror::Error, Debug)]
|
||||||
pub enum EntityError {
|
pub enum EntityError {
|
||||||
#[error("Node not found in graph: {0}")]
|
#[error("Node not found in graph: {0}")]
|
||||||
NodeNotFound(usize),
|
NodeNotFound(usize),
|
||||||
@@ -87,11 +116,11 @@ pub enum EntityError {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Errors related to game state operations.
|
/// Errors related to game state operations.
|
||||||
#[derive(Error, Debug)]
|
#[derive(thiserror::Error, Debug)]
|
||||||
pub enum GameStateError {}
|
pub enum GameStateError {}
|
||||||
|
|
||||||
/// Errors related to map operations.
|
/// Errors related to map operations.
|
||||||
#[derive(Error, Debug)]
|
#[derive(thiserror::Error, Debug)]
|
||||||
pub enum MapError {
|
pub enum MapError {
|
||||||
#[error("Node not found: {0}")]
|
#[error("Node not found: {0}")]
|
||||||
NodeNotFound(usize),
|
NodeNotFound(usize),
|
||||||
|
|||||||
352
src/game.rs
352
src/game.rs
@@ -1,352 +0,0 @@
|
|||||||
//! This module contains the main game logic and state.
|
|
||||||
|
|
||||||
use glam::{UVec2, Vec2};
|
|
||||||
use rand::{rngs::SmallRng, Rng, SeedableRng};
|
|
||||||
use sdl2::{
|
|
||||||
image::LoadTexture,
|
|
||||||
keyboard::Keycode,
|
|
||||||
pixels::Color,
|
|
||||||
render::{Canvas, RenderTarget, Texture, TextureCreator},
|
|
||||||
video::WindowContext,
|
|
||||||
};
|
|
||||||
|
|
||||||
use crate::error::{EntityError, GameError, GameResult, TextureError};
|
|
||||||
|
|
||||||
use crate::{
|
|
||||||
asset::{get_asset_bytes, Asset},
|
|
||||||
audio::Audio,
|
|
||||||
constants::{CELL_SIZE, RAW_BOARD},
|
|
||||||
entity::{
|
|
||||||
ghost::{Ghost, GhostType},
|
|
||||||
item::Item,
|
|
||||||
pacman::Pacman,
|
|
||||||
r#trait::Entity,
|
|
||||||
},
|
|
||||||
map::Map,
|
|
||||||
texture::{
|
|
||||||
sprite::{self, AtlasMapper, AtlasTile, SpriteAtlas},
|
|
||||||
text::TextTexture,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
/// The main game state.
|
|
||||||
///
|
|
||||||
/// Contains all the information necessary to run the game, including
|
|
||||||
/// the game state, rendering resources, and audio.
|
|
||||||
pub struct Game {
|
|
||||||
pub score: u32,
|
|
||||||
pub map: Map,
|
|
||||||
pub pacman: Pacman,
|
|
||||||
pub ghosts: Vec<Ghost>,
|
|
||||||
pub items: Vec<Item>,
|
|
||||||
pub debug_mode: bool,
|
|
||||||
|
|
||||||
// Rendering resources
|
|
||||||
atlas: SpriteAtlas,
|
|
||||||
map_texture: AtlasTile,
|
|
||||||
text_texture: TextTexture,
|
|
||||||
|
|
||||||
// Audio
|
|
||||||
pub audio: Audio,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Game {
|
|
||||||
pub fn new(
|
|
||||||
texture_creator: &TextureCreator<WindowContext>,
|
|
||||||
_ttf_context: &sdl2::ttf::Sdl2TtfContext,
|
|
||||||
_audio_subsystem: &sdl2::AudioSubsystem,
|
|
||||||
) -> GameResult<Game> {
|
|
||||||
let map = Map::new(RAW_BOARD)?;
|
|
||||||
|
|
||||||
let pacman_start_pos = map
|
|
||||||
.find_starting_position(0)
|
|
||||||
.ok_or_else(|| GameError::NotFound("Pac-Man starting position".to_string()))?;
|
|
||||||
let pacman_start_node = *map
|
|
||||||
.grid_to_node
|
|
||||||
.get(&glam::IVec2::new(pacman_start_pos.x as i32, pacman_start_pos.y as i32))
|
|
||||||
.ok_or_else(|| GameError::NotFound("Pac-Man starting position not found in graph".to_string()))?;
|
|
||||||
|
|
||||||
let atlas_bytes = get_asset_bytes(Asset::Atlas)?;
|
|
||||||
let atlas_texture = unsafe {
|
|
||||||
let texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
|
||||||
if e.to_string().contains("format") || e.to_string().contains("unsupported") {
|
|
||||||
GameError::Texture(TextureError::InvalidFormat(format!("Unsupported texture format: {e}")))
|
|
||||||
} else {
|
|
||||||
GameError::Texture(TextureError::LoadFailed(e.to_string()))
|
|
||||||
}
|
|
||||||
})?;
|
|
||||||
sprite::texture_to_static(texture)
|
|
||||||
};
|
|
||||||
let atlas_json = get_asset_bytes(Asset::AtlasJson)?;
|
|
||||||
let atlas_mapper: AtlasMapper = serde_json::from_slice(&atlas_json)?;
|
|
||||||
let atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
|
|
||||||
|
|
||||||
let mut map_texture = SpriteAtlas::get_tile(&atlas, "maze/full.png")
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/full.png".to_string())))?;
|
|
||||||
map_texture.color = Some(Color::RGB(0x20, 0x20, 0xf9));
|
|
||||||
|
|
||||||
let text_texture = TextTexture::new(1.0);
|
|
||||||
let audio = Audio::new();
|
|
||||||
let pacman = Pacman::new(&map.graph, pacman_start_node, &atlas)?;
|
|
||||||
|
|
||||||
// Generate items (pellets and energizers)
|
|
||||||
let items = map.generate_items(&atlas)?;
|
|
||||||
|
|
||||||
// Create ghosts at random positions
|
|
||||||
let mut ghosts = Vec::new();
|
|
||||||
let ghost_types = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde];
|
|
||||||
let mut rng = SmallRng::from_os_rng();
|
|
||||||
|
|
||||||
if map.graph.node_count() == 0 {
|
|
||||||
return Err(GameError::Config("Game map has no nodes - invalid configuration".to_string()));
|
|
||||||
// TODO: This is a bug, we should handle this better
|
|
||||||
}
|
|
||||||
|
|
||||||
for &ghost_type in &ghost_types {
|
|
||||||
// Find a random node for the ghost to start at
|
|
||||||
let random_node = rng.random_range(0..map.graph.node_count());
|
|
||||||
let ghost = Ghost::new(&map.graph, random_node, ghost_type, &atlas)?;
|
|
||||||
ghosts.push(ghost);
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(Game {
|
|
||||||
score: 0,
|
|
||||||
map,
|
|
||||||
pacman,
|
|
||||||
ghosts,
|
|
||||||
items,
|
|
||||||
debug_mode: false,
|
|
||||||
map_texture,
|
|
||||||
text_texture,
|
|
||||||
audio,
|
|
||||||
atlas,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
|
||||||
self.pacman.handle_key(keycode);
|
|
||||||
|
|
||||||
if keycode == Keycode::M {
|
|
||||||
self.audio.set_mute(!self.audio.is_muted());
|
|
||||||
}
|
|
||||||
|
|
||||||
if keycode == Keycode::R {
|
|
||||||
if let Err(e) = self.reset_game_state() {
|
|
||||||
tracing::error!("Failed to reset game state: {}", e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Resets the game state, randomizing ghost positions and resetting Pac-Man
|
|
||||||
fn reset_game_state(&mut self) -> GameResult<()> {
|
|
||||||
// Reset Pac-Man to starting position
|
|
||||||
let pacman_start_pos = self
|
|
||||||
.map
|
|
||||||
.find_starting_position(0)
|
|
||||||
.ok_or_else(|| GameError::NotFound("Pac-Man starting position".to_string()))?;
|
|
||||||
let pacman_start_node = *self
|
|
||||||
.map
|
|
||||||
.grid_to_node
|
|
||||||
.get(&glam::IVec2::new(pacman_start_pos.x as i32, pacman_start_pos.y as i32))
|
|
||||||
.ok_or_else(|| GameError::NotFound("Pac-Man starting position not found in graph".to_string()))?;
|
|
||||||
|
|
||||||
self.pacman = Pacman::new(&self.map.graph, pacman_start_node, &self.atlas)?;
|
|
||||||
|
|
||||||
// Reset items
|
|
||||||
self.items = self.map.generate_items(&self.atlas)?;
|
|
||||||
|
|
||||||
// Randomize ghost positions
|
|
||||||
let ghost_types = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde];
|
|
||||||
let mut rng = SmallRng::from_os_rng();
|
|
||||||
|
|
||||||
for (i, ghost) in self.ghosts.iter_mut().enumerate() {
|
|
||||||
let random_node = rng.random_range(0..self.map.graph.node_count());
|
|
||||||
*ghost = Ghost::new(&self.map.graph, random_node, ghost_types[i], &self.atlas)?;
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn tick(&mut self, dt: f32) {
|
|
||||||
self.pacman.tick(dt, &self.map.graph);
|
|
||||||
|
|
||||||
// Update all ghosts
|
|
||||||
for ghost in &mut self.ghosts {
|
|
||||||
ghost.tick(dt, &self.map.graph);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check for item collisions
|
|
||||||
self.check_item_collisions();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn check_item_collisions(&mut self) {
|
|
||||||
let pacman_node = self.pacman.current_node_id();
|
|
||||||
|
|
||||||
for item in &mut self.items {
|
|
||||||
if !item.is_collected() && item.node_index == pacman_node {
|
|
||||||
item.collect();
|
|
||||||
self.score += item.get_score();
|
|
||||||
|
|
||||||
// Handle energizer effects
|
|
||||||
if matches!(item.item_type, crate::entity::item::ItemType::Energizer) {
|
|
||||||
// TODO: Make ghosts frightened
|
|
||||||
tracing::info!("Energizer collected! Ghosts should become frightened.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn draw<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>, backbuffer: &mut Texture) -> GameResult<()> {
|
|
||||||
canvas
|
|
||||||
.with_texture_canvas(backbuffer, |canvas| {
|
|
||||||
canvas.set_draw_color(Color::BLACK);
|
|
||||||
canvas.clear();
|
|
||||||
self.map.render(canvas, &mut self.atlas, &mut self.map_texture);
|
|
||||||
|
|
||||||
// Render all items
|
|
||||||
for item in &self.items {
|
|
||||||
if let Err(e) = item.render(canvas, &mut self.atlas, &self.map.graph) {
|
|
||||||
tracing::error!("Failed to render item: {}", e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Render all ghosts
|
|
||||||
for ghost in &self.ghosts {
|
|
||||||
if let Err(e) = ghost.render(canvas, &mut self.atlas, &self.map.graph) {
|
|
||||||
tracing::error!("Failed to render ghost: {}", e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if let Err(e) = self.pacman.render(canvas, &mut self.atlas, &self.map.graph) {
|
|
||||||
tracing::error!("Failed to render pacman: {}", e);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn present_backbuffer<T: RenderTarget>(
|
|
||||||
&mut self,
|
|
||||||
canvas: &mut Canvas<T>,
|
|
||||||
backbuffer: &Texture,
|
|
||||||
cursor_pos: glam::Vec2,
|
|
||||||
) -> GameResult<()> {
|
|
||||||
canvas
|
|
||||||
.copy(backbuffer, None, None)
|
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
if self.debug_mode {
|
|
||||||
if let Err(e) = self
|
|
||||||
.map
|
|
||||||
.debug_render_with_cursor(canvas, &mut self.text_texture, &mut self.atlas, cursor_pos)
|
|
||||||
{
|
|
||||||
tracing::error!("Failed to render debug cursor: {}", e);
|
|
||||||
}
|
|
||||||
self.render_pathfinding_debug(canvas)?;
|
|
||||||
}
|
|
||||||
self.draw_hud(canvas)?;
|
|
||||||
canvas.present();
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Renders pathfinding debug lines from each ghost to Pac-Man.
|
|
||||||
///
|
|
||||||
/// Each ghost's path is drawn in its respective color with a small offset
|
|
||||||
/// to prevent overlapping lines.
|
|
||||||
fn render_pathfinding_debug<T: RenderTarget>(&self, canvas: &mut Canvas<T>) -> GameResult<()> {
|
|
||||||
let pacman_node = self.pacman.current_node_id();
|
|
||||||
|
|
||||||
for ghost in self.ghosts.iter() {
|
|
||||||
if let Ok(path) = ghost.calculate_path_to_target(&self.map.graph, pacman_node) {
|
|
||||||
if path.len() < 2 {
|
|
||||||
continue; // Skip if path is too short
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set the ghost's color
|
|
||||||
canvas.set_draw_color(ghost.debug_color());
|
|
||||||
|
|
||||||
// Calculate offset based on ghost index to prevent overlapping lines
|
|
||||||
// let offset = (i as f32) * 2.0 - 3.0; // Offset range: -3.0 to 3.0
|
|
||||||
|
|
||||||
// Calculate a consistent offset direction for the entire path
|
|
||||||
// let first_node = self.map.graph.get_node(path[0]).unwrap();
|
|
||||||
// let last_node = self.map.graph.get_node(path[path.len() - 1]).unwrap();
|
|
||||||
|
|
||||||
// Use the overall direction from start to end to determine the perpendicular offset
|
|
||||||
let offset = match ghost.ghost_type {
|
|
||||||
GhostType::Blinky => Vec2::new(0.25, 0.5),
|
|
||||||
GhostType::Pinky => Vec2::new(-0.25, -0.25),
|
|
||||||
GhostType::Inky => Vec2::new(0.5, -0.5),
|
|
||||||
GhostType::Clyde => Vec2::new(-0.5, 0.25),
|
|
||||||
} * 5.0;
|
|
||||||
|
|
||||||
// Calculate offset positions for all nodes using the same perpendicular direction
|
|
||||||
let mut offset_positions = Vec::new();
|
|
||||||
for &node_id in &path {
|
|
||||||
let node = self
|
|
||||||
.map
|
|
||||||
.graph
|
|
||||||
.get_node(node_id)
|
|
||||||
.ok_or(GameError::Entity(EntityError::NodeNotFound(node_id)))?;
|
|
||||||
let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
|
||||||
offset_positions.push(pos + offset);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw lines between the offset positions
|
|
||||||
for window in offset_positions.windows(2) {
|
|
||||||
if let (Some(from), Some(to)) = (window.first(), window.get(1)) {
|
|
||||||
// Skip if the distance is too far (used for preventing lines between tunnel portals)
|
|
||||||
if from.distance_squared(*to) > (CELL_SIZE * 16).pow(2) as f32 {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw the line
|
|
||||||
canvas
|
|
||||||
.draw_line((from.x as i32, from.y as i32), (to.x as i32, to.y as i32))
|
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
fn draw_hud<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>) -> GameResult<()> {
|
|
||||||
let lives = 3;
|
|
||||||
let score_text = format!("{:02}", self.score);
|
|
||||||
let x_offset = 4;
|
|
||||||
let y_offset = 2;
|
|
||||||
let lives_offset = 3;
|
|
||||||
let score_offset = 7 - (score_text.len() as i32);
|
|
||||||
self.text_texture.set_scale(1.0);
|
|
||||||
if let Err(e) = self.text_texture.render(
|
|
||||||
canvas,
|
|
||||||
&mut self.atlas,
|
|
||||||
&format!("{lives}UP HIGH SCORE "),
|
|
||||||
UVec2::new(8 * lives_offset as u32 + x_offset, y_offset),
|
|
||||||
) {
|
|
||||||
tracing::error!("Failed to render HUD text: {}", e);
|
|
||||||
}
|
|
||||||
if let Err(e) = self.text_texture.render(
|
|
||||||
canvas,
|
|
||||||
&mut self.atlas,
|
|
||||||
&score_text,
|
|
||||||
UVec2::new(8 * score_offset as u32 + x_offset, 8 + y_offset),
|
|
||||||
) {
|
|
||||||
tracing::error!("Failed to render score text: {}", e);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Display FPS information in top-left corner
|
|
||||||
// let fps_text = format!("FPS: {:.1} (1s) / {:.1} (10s)", self.fps_1s, self.fps_10s);
|
|
||||||
// self.render_text_on(
|
|
||||||
// canvas,
|
|
||||||
// &*texture_creator,
|
|
||||||
// &fps_text,
|
|
||||||
// IVec2::new(10, 10),
|
|
||||||
// Color::RGB(255, 255, 0), // Yellow color for FPS display
|
|
||||||
// );
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
327
src/game/mod.rs
Normal file
327
src/game/mod.rs
Normal file
@@ -0,0 +1,327 @@
|
|||||||
|
//! This module contains the main game logic and state.
|
||||||
|
|
||||||
|
use glam::{UVec2, Vec2};
|
||||||
|
use rand::{rngs::SmallRng, Rng, SeedableRng};
|
||||||
|
use sdl2::{
|
||||||
|
keyboard::Keycode,
|
||||||
|
pixels::Color,
|
||||||
|
render::{Canvas, RenderTarget, Texture, TextureCreator},
|
||||||
|
video::WindowContext,
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::error::{EntityError, GameError, GameResult};
|
||||||
|
|
||||||
|
use crate::entity::{
|
||||||
|
collision::{Collidable, CollisionSystem, EntityId},
|
||||||
|
ghost::{Ghost, GhostType},
|
||||||
|
pacman::Pacman,
|
||||||
|
r#trait::Entity,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub mod state;
|
||||||
|
use state::GameState;
|
||||||
|
|
||||||
|
/// The `Game` struct is the main entry point for the game.
|
||||||
|
///
|
||||||
|
/// It contains the game's state and logic, and is responsible for
|
||||||
|
/// handling user input, updating the game state, and rendering the game.
|
||||||
|
pub struct Game {
|
||||||
|
state: GameState,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Game {
|
||||||
|
pub fn new(texture_creator: &'static TextureCreator<WindowContext>) -> GameResult<Game> {
|
||||||
|
let state = GameState::new(texture_creator)?;
|
||||||
|
|
||||||
|
Ok(Game { state })
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
||||||
|
self.state.pacman.handle_key(keycode);
|
||||||
|
|
||||||
|
if keycode == Keycode::M {
|
||||||
|
self.state.audio.set_mute(!self.state.audio.is_muted());
|
||||||
|
}
|
||||||
|
|
||||||
|
if keycode == Keycode::R {
|
||||||
|
if let Err(e) = self.reset_game_state() {
|
||||||
|
tracing::error!("Failed to reset game state: {}", e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Resets the game state, randomizing ghost positions and resetting Pac-Man
|
||||||
|
fn reset_game_state(&mut self) -> GameResult<()> {
|
||||||
|
let pacman_start_node = self.state.map.start_positions.pacman;
|
||||||
|
self.state.pacman = Pacman::new(&self.state.map.graph, pacman_start_node, &self.state.atlas)?;
|
||||||
|
|
||||||
|
// Reset items
|
||||||
|
self.state.items = self.state.map.generate_items(&self.state.atlas)?;
|
||||||
|
|
||||||
|
// Randomize ghost positions
|
||||||
|
let ghost_types = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde];
|
||||||
|
let mut rng = SmallRng::from_os_rng();
|
||||||
|
|
||||||
|
for (i, ghost) in self.state.ghosts.iter_mut().enumerate() {
|
||||||
|
let random_node = rng.random_range(0..self.state.map.graph.node_count());
|
||||||
|
*ghost = Ghost::new(&self.state.map.graph, random_node, ghost_types[i], &self.state.atlas)?;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset collision system
|
||||||
|
self.state.collision_system = CollisionSystem::default();
|
||||||
|
|
||||||
|
// Re-register Pac-Man
|
||||||
|
self.state.pacman_id = self.state.collision_system.register_entity(self.state.pacman.position());
|
||||||
|
|
||||||
|
// Re-register items
|
||||||
|
self.state.item_ids.clear();
|
||||||
|
for item in &self.state.items {
|
||||||
|
let item_id = self.state.collision_system.register_entity(item.position());
|
||||||
|
self.state.item_ids.push(item_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Re-register ghosts
|
||||||
|
self.state.ghost_ids.clear();
|
||||||
|
for ghost in &self.state.ghosts {
|
||||||
|
let ghost_id = self.state.collision_system.register_entity(ghost.position());
|
||||||
|
self.state.ghost_ids.push(ghost_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn tick(&mut self, dt: f32) {
|
||||||
|
self.state.pacman.tick(dt, &self.state.map.graph);
|
||||||
|
|
||||||
|
// Update all ghosts
|
||||||
|
for ghost in &mut self.state.ghosts {
|
||||||
|
ghost.tick(dt, &self.state.map.graph);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update collision system positions
|
||||||
|
self.update_collision_positions();
|
||||||
|
|
||||||
|
// Check for collisions
|
||||||
|
self.check_collisions();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Toggles the debug mode on and off.
|
||||||
|
///
|
||||||
|
/// When debug mode is enabled, the game will render additional information
|
||||||
|
/// that is useful for debugging, such as the collision grid and entity paths.
|
||||||
|
pub fn toggle_debug_mode(&mut self) {
|
||||||
|
self.state.debug_mode = !self.state.debug_mode;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update_collision_positions(&mut self) {
|
||||||
|
// Update Pac-Man's position
|
||||||
|
self.state
|
||||||
|
.collision_system
|
||||||
|
.update_position(self.state.pacman_id, self.state.pacman.position());
|
||||||
|
|
||||||
|
// Update ghost positions
|
||||||
|
for (ghost, &ghost_id) in self.state.ghosts.iter().zip(&self.state.ghost_ids) {
|
||||||
|
self.state.collision_system.update_position(ghost_id, ghost.position());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn check_collisions(&mut self) {
|
||||||
|
// Check Pac-Man vs Items
|
||||||
|
let potential_collisions = self
|
||||||
|
.state
|
||||||
|
.collision_system
|
||||||
|
.potential_collisions(&self.state.pacman.position());
|
||||||
|
|
||||||
|
for entity_id in potential_collisions {
|
||||||
|
if entity_id != self.state.pacman_id {
|
||||||
|
// Check if this is an item collision
|
||||||
|
if let Some(item_index) = self.find_item_by_id(entity_id) {
|
||||||
|
let item = &mut self.state.items[item_index];
|
||||||
|
if !item.is_collected() {
|
||||||
|
item.collect();
|
||||||
|
self.state.score += item.get_score();
|
||||||
|
self.state.audio.eat();
|
||||||
|
|
||||||
|
// Handle energizer effects
|
||||||
|
if matches!(item.item_type, crate::entity::item::ItemType::Energizer) {
|
||||||
|
// TODO: Make ghosts frightened
|
||||||
|
tracing::info!("Energizer collected! Ghosts should become frightened.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if this is a ghost collision
|
||||||
|
if let Some(_ghost_index) = self.find_ghost_by_id(entity_id) {
|
||||||
|
// TODO: Handle Pac-Man being eaten by ghost
|
||||||
|
tracing::info!("Pac-Man collided with ghost!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn find_item_by_id(&self, entity_id: EntityId) -> Option<usize> {
|
||||||
|
self.state.item_ids.iter().position(|&id| id == entity_id)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn find_ghost_by_id(&self, entity_id: EntityId) -> Option<usize> {
|
||||||
|
self.state.ghost_ids.iter().position(|&id| id == entity_id)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>, backbuffer: &mut Texture) -> GameResult<()> {
|
||||||
|
canvas
|
||||||
|
.with_texture_canvas(backbuffer, |canvas| {
|
||||||
|
canvas.set_draw_color(Color::BLACK);
|
||||||
|
canvas.clear();
|
||||||
|
self.state
|
||||||
|
.map
|
||||||
|
.render(canvas, &mut self.state.atlas, &mut self.state.map_texture);
|
||||||
|
|
||||||
|
// Render all items
|
||||||
|
for item in &self.state.items {
|
||||||
|
if let Err(e) = item.render(canvas, &mut self.state.atlas, &self.state.map.graph) {
|
||||||
|
tracing::error!("Failed to render item: {}", e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render all ghosts
|
||||||
|
for ghost in &self.state.ghosts {
|
||||||
|
if let Err(e) = ghost.render(canvas, &mut self.state.atlas, &self.state.map.graph) {
|
||||||
|
tracing::error!("Failed to render ghost: {}", e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Err(e) = self.state.pacman.render(canvas, &mut self.state.atlas, &self.state.map.graph) {
|
||||||
|
tracing::error!("Failed to render pacman: {}", e);
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn present_backbuffer<T: RenderTarget>(
|
||||||
|
&mut self,
|
||||||
|
canvas: &mut Canvas<T>,
|
||||||
|
backbuffer: &Texture,
|
||||||
|
cursor_pos: glam::Vec2,
|
||||||
|
) -> GameResult<()> {
|
||||||
|
canvas
|
||||||
|
.copy(backbuffer, None, None)
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
if self.state.debug_mode {
|
||||||
|
if let Err(e) =
|
||||||
|
self.state
|
||||||
|
.map
|
||||||
|
.debug_render_with_cursor(canvas, &mut self.state.text_texture, &mut self.state.atlas, cursor_pos)
|
||||||
|
{
|
||||||
|
tracing::error!("Failed to render debug cursor: {}", e);
|
||||||
|
}
|
||||||
|
self.render_pathfinding_debug(canvas)?;
|
||||||
|
}
|
||||||
|
self.draw_hud(canvas)?;
|
||||||
|
canvas.present();
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Renders pathfinding debug lines from each ghost to Pac-Man.
|
||||||
|
///
|
||||||
|
/// Each ghost's path is drawn in its respective color with a small offset
|
||||||
|
/// to prevent overlapping lines.
|
||||||
|
fn render_pathfinding_debug<T: RenderTarget>(&self, canvas: &mut Canvas<T>) -> GameResult<()> {
|
||||||
|
let pacman_node = self.state.pacman.current_node_id();
|
||||||
|
|
||||||
|
for ghost in self.state.ghosts.iter() {
|
||||||
|
if let Ok(path) = ghost.calculate_path_to_target(&self.state.map.graph, pacman_node) {
|
||||||
|
if path.len() < 2 {
|
||||||
|
continue; // Skip if path is too short
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set the ghost's color
|
||||||
|
canvas.set_draw_color(ghost.debug_color());
|
||||||
|
|
||||||
|
// Calculate offset based on ghost index to prevent overlapping lines
|
||||||
|
// let offset = (i as f32) * 2.0 - 3.0; // Offset range: -3.0 to 3.0
|
||||||
|
|
||||||
|
// Calculate a consistent offset direction for the entire path
|
||||||
|
// let first_node = self.map.graph.get_node(path[0]).unwrap();
|
||||||
|
// let last_node = self.map.graph.get_node(path[path.len() - 1]).unwrap();
|
||||||
|
|
||||||
|
// Use the overall direction from start to end to determine the perpendicular offset
|
||||||
|
let offset = match ghost.ghost_type {
|
||||||
|
GhostType::Blinky => Vec2::new(0.25, 0.5),
|
||||||
|
GhostType::Pinky => Vec2::new(-0.25, -0.25),
|
||||||
|
GhostType::Inky => Vec2::new(0.5, -0.5),
|
||||||
|
GhostType::Clyde => Vec2::new(-0.5, 0.25),
|
||||||
|
} * 5.0;
|
||||||
|
|
||||||
|
// Calculate offset positions for all nodes using the same perpendicular direction
|
||||||
|
let mut offset_positions = Vec::new();
|
||||||
|
for &node_id in &path {
|
||||||
|
let node = self
|
||||||
|
.state
|
||||||
|
.map
|
||||||
|
.graph
|
||||||
|
.get_node(node_id)
|
||||||
|
.ok_or(GameError::Entity(EntityError::NodeNotFound(node_id)))?;
|
||||||
|
let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||||
|
offset_positions.push(pos + offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw lines between the offset positions
|
||||||
|
for window in offset_positions.windows(2) {
|
||||||
|
if let (Some(from), Some(to)) = (window.first(), window.get(1)) {
|
||||||
|
// Skip if the distance is too far (used for preventing lines between tunnel portals)
|
||||||
|
if from.distance_squared(*to) > (crate::constants::CELL_SIZE * 16).pow(2) as f32 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw the line
|
||||||
|
canvas
|
||||||
|
.draw_line((from.x as i32, from.y as i32), (to.x as i32, to.y as i32))
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw_hud<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>) -> GameResult<()> {
|
||||||
|
let lives = 3;
|
||||||
|
let score_text = format!("{:02}", self.state.score);
|
||||||
|
let x_offset = 4;
|
||||||
|
let y_offset = 2;
|
||||||
|
let lives_offset = 3;
|
||||||
|
let score_offset = 7 - (score_text.len() as i32);
|
||||||
|
self.state.text_texture.set_scale(1.0);
|
||||||
|
if let Err(e) = self.state.text_texture.render(
|
||||||
|
canvas,
|
||||||
|
&mut self.state.atlas,
|
||||||
|
&format!("{lives}UP HIGH SCORE "),
|
||||||
|
UVec2::new(8 * lives_offset as u32 + x_offset, y_offset),
|
||||||
|
) {
|
||||||
|
tracing::error!("Failed to render HUD text: {}", e);
|
||||||
|
}
|
||||||
|
if let Err(e) = self.state.text_texture.render(
|
||||||
|
canvas,
|
||||||
|
&mut self.state.atlas,
|
||||||
|
&score_text,
|
||||||
|
UVec2::new(8 * score_offset as u32 + x_offset, 8 + y_offset),
|
||||||
|
) {
|
||||||
|
tracing::error!("Failed to render score text: {}", e);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Display FPS information in top-left corner
|
||||||
|
// let fps_text = format!("FPS: {:.1} (1s) / {:.1} (10s)", self.fps_1s, self.fps_10s);
|
||||||
|
// self.render_text_on(
|
||||||
|
// canvas,
|
||||||
|
// &*texture_creator,
|
||||||
|
// &fps_text,
|
||||||
|
// IVec2::new(10, 10),
|
||||||
|
// Color::RGB(255, 255, 0), // Yellow color for FPS display
|
||||||
|
// );
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
135
src/game/state.rs
Normal file
135
src/game/state.rs
Normal file
@@ -0,0 +1,135 @@
|
|||||||
|
use sdl2::{image::LoadTexture, pixels::Color, render::TextureCreator, video::WindowContext};
|
||||||
|
use smallvec::SmallVec;
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
asset::{get_asset_bytes, Asset},
|
||||||
|
audio::Audio,
|
||||||
|
constants::RAW_BOARD,
|
||||||
|
entity::{
|
||||||
|
collision::{Collidable, CollisionSystem, EntityId},
|
||||||
|
ghost::{Ghost, GhostType},
|
||||||
|
item::Item,
|
||||||
|
pacman::Pacman,
|
||||||
|
},
|
||||||
|
error::{GameError, GameResult, TextureError},
|
||||||
|
map::Map,
|
||||||
|
texture::{
|
||||||
|
sprite::{AtlasMapper, AtlasTile, SpriteAtlas},
|
||||||
|
text::TextTexture,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
/// The `GameState` struct holds all the essential data for the game.
|
||||||
|
///
|
||||||
|
/// This includes the score, map, entities (Pac-Man, ghosts, items),
|
||||||
|
/// collision system, and rendering resources. By centralizing the game's state,
|
||||||
|
/// we can cleanly separate it from the game's logic, making it easier to manage
|
||||||
|
/// and reason about.
|
||||||
|
pub struct GameState {
|
||||||
|
pub score: u32,
|
||||||
|
pub map: Map,
|
||||||
|
pub pacman: Pacman,
|
||||||
|
pub ghosts: SmallVec<[Ghost; 4]>,
|
||||||
|
pub items: Vec<Item>,
|
||||||
|
pub debug_mode: bool,
|
||||||
|
|
||||||
|
// Collision system
|
||||||
|
pub(crate) collision_system: CollisionSystem,
|
||||||
|
pub(crate) pacman_id: EntityId,
|
||||||
|
pub(crate) ghost_ids: SmallVec<[EntityId; 4]>,
|
||||||
|
pub(crate) item_ids: Vec<EntityId>,
|
||||||
|
|
||||||
|
// Rendering resources
|
||||||
|
pub(crate) atlas: SpriteAtlas,
|
||||||
|
pub(crate) map_texture: AtlasTile,
|
||||||
|
pub(crate) text_texture: TextTexture,
|
||||||
|
|
||||||
|
// Audio
|
||||||
|
pub audio: Audio,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl GameState {
|
||||||
|
/// Creates a new `GameState` by initializing all the game's data.
|
||||||
|
///
|
||||||
|
/// This function sets up the map, Pac-Man, ghosts, items, collision system,
|
||||||
|
/// and all rendering resources required to start the game. It returns a `GameResult`
|
||||||
|
/// to handle any potential errors during initialization.
|
||||||
|
pub fn new(texture_creator: &'static TextureCreator<WindowContext>) -> GameResult<Self> {
|
||||||
|
let map = Map::new(RAW_BOARD)?;
|
||||||
|
|
||||||
|
let pacman_start_node = map.start_positions.pacman;
|
||||||
|
|
||||||
|
let atlas_bytes = get_asset_bytes(Asset::Atlas)?;
|
||||||
|
let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
||||||
|
if e.to_string().contains("format") || e.to_string().contains("unsupported") {
|
||||||
|
GameError::Texture(TextureError::InvalidFormat(format!("Unsupported texture format: {e}")))
|
||||||
|
} else {
|
||||||
|
GameError::Texture(TextureError::LoadFailed(e.to_string()))
|
||||||
|
}
|
||||||
|
})?;
|
||||||
|
let atlas_json = get_asset_bytes(Asset::AtlasJson)?;
|
||||||
|
let atlas_mapper: AtlasMapper = serde_json::from_slice(&atlas_json)?;
|
||||||
|
let atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
|
||||||
|
|
||||||
|
let mut map_texture = SpriteAtlas::get_tile(&atlas, "maze/full.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/full.png".to_string())))?;
|
||||||
|
map_texture.color = Some(Color::RGB(0x20, 0x20, 0xf9));
|
||||||
|
|
||||||
|
let text_texture = TextTexture::new(1.0);
|
||||||
|
let audio = Audio::new();
|
||||||
|
let pacman = Pacman::new(&map.graph, pacman_start_node, &atlas)?;
|
||||||
|
|
||||||
|
// Generate items (pellets and energizers)
|
||||||
|
let items = map.generate_items(&atlas)?;
|
||||||
|
|
||||||
|
// Initialize collision system
|
||||||
|
let mut collision_system = CollisionSystem::default();
|
||||||
|
|
||||||
|
// Register Pac-Man
|
||||||
|
let pacman_id = collision_system.register_entity(pacman.position());
|
||||||
|
|
||||||
|
// Register items
|
||||||
|
let mut item_ids = Vec::new();
|
||||||
|
for item in &items {
|
||||||
|
let item_id = collision_system.register_entity(item.position());
|
||||||
|
item_ids.push(item_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create and register ghosts
|
||||||
|
let ghosts = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde]
|
||||||
|
.iter()
|
||||||
|
.zip(
|
||||||
|
[
|
||||||
|
map.start_positions.blinky,
|
||||||
|
map.start_positions.pinky,
|
||||||
|
map.start_positions.inky,
|
||||||
|
map.start_positions.clyde,
|
||||||
|
]
|
||||||
|
.iter(),
|
||||||
|
)
|
||||||
|
.map(|(ghost_type, start_node)| Ghost::new(&map.graph, *start_node, *ghost_type, &atlas))
|
||||||
|
.collect::<GameResult<SmallVec<[_; 4]>>>()?;
|
||||||
|
|
||||||
|
let ghost_ids = ghosts
|
||||||
|
.iter()
|
||||||
|
.map(|ghost| collision_system.register_entity(ghost.position()))
|
||||||
|
.collect::<SmallVec<[_; 4]>>();
|
||||||
|
|
||||||
|
Ok(Self {
|
||||||
|
score: 0,
|
||||||
|
map,
|
||||||
|
pacman,
|
||||||
|
ghosts,
|
||||||
|
items,
|
||||||
|
debug_mode: false,
|
||||||
|
collision_system,
|
||||||
|
pacman_id,
|
||||||
|
ghost_ids,
|
||||||
|
item_ids,
|
||||||
|
map_texture,
|
||||||
|
text_texture,
|
||||||
|
audio,
|
||||||
|
atlas,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -7,7 +7,7 @@ use crate::entity::item::{Item, ItemType};
|
|||||||
use crate::map::parser::MapTileParser;
|
use crate::map::parser::MapTileParser;
|
||||||
use crate::map::render::MapRenderer;
|
use crate::map::render::MapRenderer;
|
||||||
use crate::texture::sprite::{AtlasTile, Sprite, SpriteAtlas};
|
use crate::texture::sprite::{AtlasTile, Sprite, SpriteAtlas};
|
||||||
use glam::{IVec2, UVec2, Vec2};
|
use glam::{IVec2, Vec2};
|
||||||
use sdl2::render::{Canvas, RenderTarget};
|
use sdl2::render::{Canvas, RenderTarget};
|
||||||
use std::collections::{HashMap, VecDeque};
|
use std::collections::{HashMap, VecDeque};
|
||||||
use tracing::debug;
|
use tracing::debug;
|
||||||
@@ -15,7 +15,6 @@ use tracing::debug;
|
|||||||
use crate::error::{GameResult, MapError};
|
use crate::error::{GameResult, MapError};
|
||||||
|
|
||||||
/// The starting positions of the entities in the game.
|
/// The starting positions of the entities in the game.
|
||||||
#[allow(dead_code)]
|
|
||||||
pub struct NodePositions {
|
pub struct NodePositions {
|
||||||
pub pacman: NodeId,
|
pub pacman: NodeId,
|
||||||
pub blinky: NodeId,
|
pub blinky: NodeId,
|
||||||
@@ -26,18 +25,12 @@ pub struct NodePositions {
|
|||||||
|
|
||||||
/// The main map structure containing the game board and navigation graph.
|
/// The main map structure containing the game board and navigation graph.
|
||||||
pub struct Map {
|
pub struct Map {
|
||||||
/// The current state of the map.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
current: [[MapTile; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize],
|
|
||||||
/// The node map for entity movement.
|
/// The node map for entity movement.
|
||||||
pub graph: Graph,
|
pub graph: Graph,
|
||||||
/// A mapping from grid positions to node IDs.
|
/// A mapping from grid positions to node IDs.
|
||||||
pub grid_to_node: HashMap<IVec2, NodeId>,
|
pub grid_to_node: HashMap<IVec2, NodeId>,
|
||||||
/// A mapping of the starting positions of the entities.
|
/// A mapping of the starting positions of the entities.
|
||||||
#[allow(dead_code)]
|
|
||||||
pub start_positions: NodePositions,
|
pub start_positions: NodePositions,
|
||||||
/// Pac-Man's starting position.
|
|
||||||
pacman_start: Option<IVec2>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Map {
|
impl Map {
|
||||||
@@ -56,7 +49,6 @@ impl Map {
|
|||||||
let map = parsed_map.tiles;
|
let map = parsed_map.tiles;
|
||||||
let house_door = parsed_map.house_door;
|
let house_door = parsed_map.house_door;
|
||||||
let tunnel_ends = parsed_map.tunnel_ends;
|
let tunnel_ends = parsed_map.tunnel_ends;
|
||||||
let pacman_start = parsed_map.pacman_start;
|
|
||||||
|
|
||||||
let mut graph = Graph::new();
|
let mut graph = Graph::new();
|
||||||
let mut grid_to_node = HashMap::new();
|
let mut grid_to_node = HashMap::new();
|
||||||
@@ -64,8 +56,9 @@ impl Map {
|
|||||||
let cell_offset = Vec2::splat(CELL_SIZE as f32 / 2.0);
|
let cell_offset = Vec2::splat(CELL_SIZE as f32 / 2.0);
|
||||||
|
|
||||||
// Find a starting point for the graph generation, preferably Pac-Man's position.
|
// Find a starting point for the graph generation, preferably Pac-Man's position.
|
||||||
let start_pos =
|
let start_pos = parsed_map
|
||||||
pacman_start.ok_or_else(|| MapError::InvalidConfig("Pac-Man's starting position not found".to_string()))?;
|
.pacman_start
|
||||||
|
.ok_or_else(|| MapError::InvalidConfig("Pac-Man's starting position not found".to_string()))?;
|
||||||
|
|
||||||
// Add the starting position to the graph/queue
|
// Add the starting position to the graph/queue
|
||||||
let mut queue = VecDeque::new();
|
let mut queue = VecDeque::new();
|
||||||
@@ -155,31 +148,12 @@ impl Map {
|
|||||||
Self::build_tunnels(&mut graph, &grid_to_node, &tunnel_ends)?;
|
Self::build_tunnels(&mut graph, &grid_to_node, &tunnel_ends)?;
|
||||||
|
|
||||||
Ok(Map {
|
Ok(Map {
|
||||||
current: map,
|
|
||||||
graph,
|
graph,
|
||||||
grid_to_node,
|
grid_to_node,
|
||||||
start_positions,
|
start_positions,
|
||||||
pacman_start,
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Finds the starting position for a given entity ID.
|
|
||||||
///
|
|
||||||
/// # Arguments
|
|
||||||
///
|
|
||||||
/// * `entity_id` - The entity ID (0 for Pac-Man, 1-4 for ghosts)
|
|
||||||
///
|
|
||||||
/// # Returns
|
|
||||||
///
|
|
||||||
/// The starting position as a grid coordinate (`UVec2`), or `None` if not found.
|
|
||||||
pub fn find_starting_position(&self, entity_id: u8) -> Option<UVec2> {
|
|
||||||
// For now, only Pac-Man (entity_id 0) is supported
|
|
||||||
if entity_id == 0 {
|
|
||||||
return self.pacman_start.map(|pos| UVec2::new(pos.x as u32, pos.y as u32));
|
|
||||||
}
|
|
||||||
None
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Renders the map to the given canvas.
|
/// Renders the map to the given canvas.
|
||||||
///
|
///
|
||||||
/// This function draws the static map texture to the screen at the correct
|
/// This function draws the static map texture to the screen at the correct
|
||||||
|
|||||||
@@ -1,19 +1,8 @@
|
|||||||
//! Map parsing functionality for converting raw board layouts into structured data.
|
//! Map parsing functionality for converting raw board layouts into structured data.
|
||||||
|
|
||||||
use crate::constants::{MapTile, BOARD_CELL_SIZE};
|
use crate::constants::{MapTile, BOARD_CELL_SIZE};
|
||||||
|
use crate::error::ParseError;
|
||||||
use glam::IVec2;
|
use glam::IVec2;
|
||||||
use thiserror::Error;
|
|
||||||
|
|
||||||
/// Error type for map parsing operations.
|
|
||||||
#[derive(Debug, Error)]
|
|
||||||
pub enum ParseError {
|
|
||||||
#[error("Unknown character in board: {0}")]
|
|
||||||
UnknownCharacter(char),
|
|
||||||
#[error("House door must have exactly 2 positions, found {0}")]
|
|
||||||
InvalidHouseDoorCount(usize),
|
|
||||||
#[error("Map parsing failed: {0}")]
|
|
||||||
ParseFailed(String),
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Represents the parsed data from a raw board layout.
|
/// Represents the parsed data from a raw board layout.
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
|
|||||||
@@ -3,8 +3,9 @@
|
|||||||
use std::borrow::Cow;
|
use std::borrow::Cow;
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
|
||||||
use crate::asset::{Asset, AssetError};
|
use crate::asset::Asset;
|
||||||
use crate::platform::{Platform, PlatformError};
|
use crate::error::{AssetError, PlatformError};
|
||||||
|
use crate::platform::Platform;
|
||||||
|
|
||||||
/// Desktop platform implementation.
|
/// Desktop platform implementation.
|
||||||
pub struct DesktopPlatform;
|
pub struct DesktopPlatform;
|
||||||
|
|||||||
@@ -3,8 +3,9 @@
|
|||||||
use std::borrow::Cow;
|
use std::borrow::Cow;
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
|
||||||
use crate::asset::{Asset, AssetError};
|
use crate::asset::Asset;
|
||||||
use crate::platform::{Platform, PlatformError};
|
use crate::error::{AssetError, PlatformError};
|
||||||
|
use crate::platform::Platform;
|
||||||
|
|
||||||
/// Emscripten platform implementation.
|
/// Emscripten platform implementation.
|
||||||
pub struct EmscriptenPlatform;
|
pub struct EmscriptenPlatform;
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
//! Platform abstraction layer for cross-platform functionality.
|
//! Platform abstraction layer for cross-platform functionality.
|
||||||
|
|
||||||
|
use crate::asset::Asset;
|
||||||
|
use crate::error::{AssetError, PlatformError};
|
||||||
use std::borrow::Cow;
|
use std::borrow::Cow;
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
|
||||||
use crate::asset::{Asset, AssetError};
|
|
||||||
|
|
||||||
pub mod desktop;
|
pub mod desktop;
|
||||||
pub mod emscripten;
|
pub mod emscripten;
|
||||||
|
|
||||||
@@ -30,16 +30,6 @@ pub trait Platform {
|
|||||||
fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError>;
|
fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError>;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Platform-specific errors.
|
|
||||||
#[derive(Debug, thiserror::Error)]
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub enum PlatformError {
|
|
||||||
#[error("Console initialization failed: {0}")]
|
|
||||||
ConsoleInit(String),
|
|
||||||
#[error("Platform-specific error: {0}")]
|
|
||||||
Other(String),
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Get the current platform implementation.
|
/// Get the current platform implementation.
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
pub fn get_platform() -> &'static dyn Platform {
|
pub fn get_platform() -> &'static dyn Platform {
|
||||||
|
|||||||
@@ -1,16 +1,9 @@
|
|||||||
use anyhow::Result;
|
|
||||||
use sdl2::rect::Rect;
|
use sdl2::rect::Rect;
|
||||||
use sdl2::render::{Canvas, RenderTarget};
|
use sdl2::render::{Canvas, RenderTarget};
|
||||||
use thiserror::Error;
|
|
||||||
|
|
||||||
|
use crate::error::{AnimatedTextureError, GameError, GameResult, TextureError};
|
||||||
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
||||||
|
|
||||||
#[derive(Error, Debug)]
|
|
||||||
pub enum AnimatedTextureError {
|
|
||||||
#[error("Frame duration must be positive, got {0}")]
|
|
||||||
InvalidFrameDuration(f32),
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone)]
|
#[derive(Debug, Clone)]
|
||||||
pub struct AnimatedTexture {
|
pub struct AnimatedTexture {
|
||||||
tiles: Vec<AtlasTile>,
|
tiles: Vec<AtlasTile>,
|
||||||
@@ -20,9 +13,11 @@ pub struct AnimatedTexture {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl AnimatedTexture {
|
impl AnimatedTexture {
|
||||||
pub fn new(tiles: Vec<AtlasTile>, frame_duration: f32) -> Result<Self, AnimatedTextureError> {
|
pub fn new(tiles: Vec<AtlasTile>, frame_duration: f32) -> GameResult<Self> {
|
||||||
if frame_duration <= 0.0 {
|
if frame_duration <= 0.0 {
|
||||||
return Err(AnimatedTextureError::InvalidFrameDuration(frame_duration));
|
return Err(GameError::Texture(TextureError::Animated(
|
||||||
|
AnimatedTextureError::InvalidFrameDuration(frame_duration),
|
||||||
|
)));
|
||||||
}
|
}
|
||||||
|
|
||||||
Ok(Self {
|
Ok(Self {
|
||||||
@@ -45,9 +40,10 @@ impl AnimatedTexture {
|
|||||||
&self.tiles[self.current_frame]
|
&self.tiles[self.current_frame]
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, dest: Rect) -> Result<()> {
|
pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, dest: Rect) -> GameResult<()> {
|
||||||
let mut tile = *self.current_tile();
|
let mut tile = *self.current_tile();
|
||||||
tile.render(canvas, atlas, dest)
|
tile.render(canvas, atlas, dest)?;
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the current frame index.
|
/// Returns the current frame index.
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
use anyhow::Result;
|
|
||||||
use sdl2::rect::Rect;
|
use sdl2::rect::Rect;
|
||||||
use sdl2::render::{Canvas, RenderTarget};
|
use sdl2::render::{Canvas, RenderTarget};
|
||||||
|
|
||||||
use crate::entity::direction::Direction;
|
use crate::entity::direction::Direction;
|
||||||
|
use crate::error::GameResult;
|
||||||
use crate::texture::animated::AnimatedTexture;
|
use crate::texture::animated::AnimatedTexture;
|
||||||
use crate::texture::sprite::SpriteAtlas;
|
use crate::texture::sprite::SpriteAtlas;
|
||||||
|
|
||||||
@@ -32,7 +32,7 @@ impl DirectionalAnimatedTexture {
|
|||||||
atlas: &mut SpriteAtlas,
|
atlas: &mut SpriteAtlas,
|
||||||
dest: Rect,
|
dest: Rect,
|
||||||
direction: Direction,
|
direction: Direction,
|
||||||
) -> Result<()> {
|
) -> GameResult<()> {
|
||||||
if let Some(texture) = &self.textures[direction.as_usize()] {
|
if let Some(texture) = &self.textures[direction.as_usize()] {
|
||||||
texture.render(canvas, atlas, dest)
|
texture.render(canvas, atlas, dest)
|
||||||
} else {
|
} else {
|
||||||
@@ -46,7 +46,7 @@ impl DirectionalAnimatedTexture {
|
|||||||
atlas: &mut SpriteAtlas,
|
atlas: &mut SpriteAtlas,
|
||||||
dest: Rect,
|
dest: Rect,
|
||||||
direction: Direction,
|
direction: Direction,
|
||||||
) -> Result<()> {
|
) -> GameResult<()> {
|
||||||
if let Some(texture) = &self.stopped_textures[direction.as_usize()] {
|
if let Some(texture) = &self.stopped_textures[direction.as_usize()] {
|
||||||
texture.render(canvas, atlas, dest)
|
texture.render(canvas, atlas, dest)
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -6,6 +6,8 @@ use sdl2::render::{Canvas, RenderTarget, Texture};
|
|||||||
use serde::Deserialize;
|
use serde::Deserialize;
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
use crate::error::TextureError;
|
||||||
|
|
||||||
/// A simple sprite for stationary items like pellets and energizers.
|
/// A simple sprite for stationary items like pellets and energizers.
|
||||||
#[derive(Clone, Debug)]
|
#[derive(Clone, Debug)]
|
||||||
pub struct Sprite {
|
pub struct Sprite {
|
||||||
@@ -17,13 +19,19 @@ impl Sprite {
|
|||||||
Self { atlas_tile }
|
Self { atlas_tile }
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render<C: RenderTarget>(&self, canvas: &mut Canvas<C>, atlas: &mut SpriteAtlas, position: glam::Vec2) -> Result<()> {
|
pub fn render<C: RenderTarget>(
|
||||||
|
&self,
|
||||||
|
canvas: &mut Canvas<C>,
|
||||||
|
atlas: &mut SpriteAtlas,
|
||||||
|
position: glam::Vec2,
|
||||||
|
) -> Result<(), TextureError> {
|
||||||
let dest = crate::helpers::centered_with_size(
|
let dest = crate::helpers::centered_with_size(
|
||||||
glam::IVec2::new(position.x as i32, position.y as i32),
|
glam::IVec2::new(position.x as i32, position.y as i32),
|
||||||
glam::UVec2::new(self.atlas_tile.size.x as u32, self.atlas_tile.size.y as u32),
|
glam::UVec2::new(self.atlas_tile.size.x as u32, self.atlas_tile.size.y as u32),
|
||||||
);
|
);
|
||||||
let mut tile = self.atlas_tile;
|
let mut tile = self.atlas_tile;
|
||||||
tile.render(canvas, atlas, dest)
|
tile.render(canvas, atlas, dest)?;
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -48,9 +56,15 @@ pub struct AtlasTile {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl AtlasTile {
|
impl AtlasTile {
|
||||||
pub fn render<C: RenderTarget>(&mut self, canvas: &mut Canvas<C>, atlas: &mut SpriteAtlas, dest: Rect) -> Result<()> {
|
pub fn render<C: RenderTarget>(
|
||||||
|
&mut self,
|
||||||
|
canvas: &mut Canvas<C>,
|
||||||
|
atlas: &mut SpriteAtlas,
|
||||||
|
dest: Rect,
|
||||||
|
) -> Result<(), TextureError> {
|
||||||
let color = self.color.unwrap_or(atlas.default_color.unwrap_or(Color::WHITE));
|
let color = self.color.unwrap_or(atlas.default_color.unwrap_or(Color::WHITE));
|
||||||
self.render_with_color(canvas, atlas, dest, color)
|
self.render_with_color(canvas, atlas, dest, color)?;
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render_with_color<C: RenderTarget>(
|
pub fn render_with_color<C: RenderTarget>(
|
||||||
@@ -59,7 +73,7 @@ impl AtlasTile {
|
|||||||
atlas: &mut SpriteAtlas,
|
atlas: &mut SpriteAtlas,
|
||||||
dest: Rect,
|
dest: Rect,
|
||||||
color: Color,
|
color: Color,
|
||||||
) -> Result<()> {
|
) -> Result<(), TextureError> {
|
||||||
let src = Rect::new(self.pos.x as i32, self.pos.y as i32, self.size.x as u32, self.size.y as u32);
|
let src = Rect::new(self.pos.x as i32, self.pos.y as i32, self.size.x as u32, self.size.y as u32);
|
||||||
|
|
||||||
if atlas.last_modulation != Some(color) {
|
if atlas.last_modulation != Some(color) {
|
||||||
@@ -67,7 +81,7 @@ impl AtlasTile {
|
|||||||
atlas.last_modulation = Some(color);
|
atlas.last_modulation = Some(color);
|
||||||
}
|
}
|
||||||
|
|
||||||
canvas.copy(&atlas.texture, src, dest).map_err(anyhow::Error::msg)?;
|
canvas.copy(&atlas.texture, src, dest).map_err(TextureError::RenderFailed)?;
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -138,20 +152,3 @@ impl SpriteAtlas {
|
|||||||
self.default_color
|
self.default_color
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Converts a `Texture` to a `Texture<'static>` using transmute.
|
|
||||||
///
|
|
||||||
/// # Safety
|
|
||||||
///
|
|
||||||
/// This function is unsafe because it uses `std::mem::transmute` to change the lifetime
|
|
||||||
/// of the texture from the original lifetime to `'static`. The caller must ensure that:
|
|
||||||
///
|
|
||||||
/// - The original `Texture` will live for the entire duration of the program
|
|
||||||
/// - No references to the original texture exist that could become invalid
|
|
||||||
/// - The texture is not dropped while still being used as a `'static` reference
|
|
||||||
///
|
|
||||||
/// This is typically used when you have a texture that you know will live for the entire
|
|
||||||
/// program duration and need to store it in a structure that requires a `'static` lifetime.
|
|
||||||
pub unsafe fn texture_to_static(texture: Texture) -> Texture<'static> {
|
|
||||||
std::mem::transmute(texture)
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
use glam::U16Vec2;
|
use glam::U16Vec2;
|
||||||
use pacman::texture::animated::{AnimatedTexture, AnimatedTextureError};
|
use pacman::error::{AnimatedTextureError, GameError, TextureError};
|
||||||
|
use pacman::texture::animated::AnimatedTexture;
|
||||||
use pacman::texture::sprite::AtlasTile;
|
use pacman::texture::sprite::AtlasTile;
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
|
|
||||||
@@ -17,12 +18,12 @@ fn test_animated_texture_creation_errors() {
|
|||||||
|
|
||||||
assert!(matches!(
|
assert!(matches!(
|
||||||
AnimatedTexture::new(tiles.clone(), 0.0).unwrap_err(),
|
AnimatedTexture::new(tiles.clone(), 0.0).unwrap_err(),
|
||||||
AnimatedTextureError::InvalidFrameDuration(0.0)
|
GameError::Texture(TextureError::Animated(AnimatedTextureError::InvalidFrameDuration(0.0)))
|
||||||
));
|
));
|
||||||
|
|
||||||
assert!(matches!(
|
assert!(matches!(
|
||||||
AnimatedTexture::new(tiles, -0.1).unwrap_err(),
|
AnimatedTexture::new(tiles, -0.1).unwrap_err(),
|
||||||
AnimatedTextureError::InvalidFrameDuration(-0.1)
|
GameError::Texture(TextureError::Animated(AnimatedTextureError::InvalidFrameDuration(-0.1)))
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
119
tests/collision.rs
Normal file
119
tests/collision.rs
Normal file
@@ -0,0 +1,119 @@
|
|||||||
|
use pacman::entity::collision::{Collidable, CollisionSystem};
|
||||||
|
use pacman::entity::traversal::Position;
|
||||||
|
|
||||||
|
struct MockCollidable {
|
||||||
|
pos: Position,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Collidable for MockCollidable {
|
||||||
|
fn position(&self) -> Position {
|
||||||
|
self.pos
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_is_colliding_with() {
|
||||||
|
let entity1 = MockCollidable {
|
||||||
|
pos: Position::AtNode(1),
|
||||||
|
};
|
||||||
|
let entity2 = MockCollidable {
|
||||||
|
pos: Position::AtNode(1),
|
||||||
|
};
|
||||||
|
let entity3 = MockCollidable {
|
||||||
|
pos: Position::AtNode(2),
|
||||||
|
};
|
||||||
|
let entity4 = MockCollidable {
|
||||||
|
pos: Position::BetweenNodes {
|
||||||
|
from: 1,
|
||||||
|
to: 2,
|
||||||
|
traversed: 0.5,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
assert!(entity1.is_colliding_with(&entity2));
|
||||||
|
assert!(!entity1.is_colliding_with(&entity3));
|
||||||
|
assert!(entity1.is_colliding_with(&entity4));
|
||||||
|
assert!(entity3.is_colliding_with(&entity4));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_collision_system_register_and_query() {
|
||||||
|
let mut collision_system = CollisionSystem::default();
|
||||||
|
|
||||||
|
let pos1 = Position::AtNode(1);
|
||||||
|
let entity1 = collision_system.register_entity(pos1);
|
||||||
|
|
||||||
|
let pos2 = Position::BetweenNodes {
|
||||||
|
from: 1,
|
||||||
|
to: 2,
|
||||||
|
traversed: 0.5,
|
||||||
|
};
|
||||||
|
let entity2 = collision_system.register_entity(pos2);
|
||||||
|
|
||||||
|
let pos3 = Position::AtNode(3);
|
||||||
|
let entity3 = collision_system.register_entity(pos3);
|
||||||
|
|
||||||
|
// Test entities_at_node
|
||||||
|
assert_eq!(collision_system.entities_at_node(1), &[entity1, entity2]);
|
||||||
|
assert_eq!(collision_system.entities_at_node(2), &[entity2]);
|
||||||
|
assert_eq!(collision_system.entities_at_node(3), &[entity3]);
|
||||||
|
assert_eq!(collision_system.entities_at_node(4), &[] as &[u32]);
|
||||||
|
|
||||||
|
// Test potential_collisions
|
||||||
|
let mut collisions1 = collision_system.potential_collisions(&pos1);
|
||||||
|
collisions1.sort_unstable();
|
||||||
|
assert_eq!(collisions1, vec![entity1, entity2]);
|
||||||
|
|
||||||
|
let mut collisions2 = collision_system.potential_collisions(&pos2);
|
||||||
|
collisions2.sort_unstable();
|
||||||
|
assert_eq!(collisions2, vec![entity1, entity2]);
|
||||||
|
|
||||||
|
let mut collisions3 = collision_system.potential_collisions(&pos3);
|
||||||
|
collisions3.sort_unstable();
|
||||||
|
assert_eq!(collisions3, vec![entity3]);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_collision_system_update() {
|
||||||
|
let mut collision_system = CollisionSystem::default();
|
||||||
|
|
||||||
|
let entity1 = collision_system.register_entity(Position::AtNode(1));
|
||||||
|
|
||||||
|
assert_eq!(collision_system.entities_at_node(1), &[entity1]);
|
||||||
|
assert_eq!(collision_system.entities_at_node(2), &[] as &[u32]);
|
||||||
|
|
||||||
|
collision_system.update_position(entity1, Position::AtNode(2));
|
||||||
|
|
||||||
|
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
|
||||||
|
assert_eq!(collision_system.entities_at_node(2), &[entity1]);
|
||||||
|
|
||||||
|
collision_system.update_position(
|
||||||
|
entity1,
|
||||||
|
Position::BetweenNodes {
|
||||||
|
from: 2,
|
||||||
|
to: 3,
|
||||||
|
traversed: 0.1,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
|
||||||
|
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
|
||||||
|
assert_eq!(collision_system.entities_at_node(2), &[entity1]);
|
||||||
|
assert_eq!(collision_system.entities_at_node(3), &[entity1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_collision_system_remove() {
|
||||||
|
let mut collision_system = CollisionSystem::default();
|
||||||
|
|
||||||
|
let entity1 = collision_system.register_entity(Position::AtNode(1));
|
||||||
|
let entity2 = collision_system.register_entity(Position::AtNode(1));
|
||||||
|
|
||||||
|
assert_eq!(collision_system.entities_at_node(1), &[entity1, entity2]);
|
||||||
|
|
||||||
|
collision_system.remove_entity(entity1);
|
||||||
|
|
||||||
|
assert_eq!(collision_system.entities_at_node(1), &[entity2]);
|
||||||
|
|
||||||
|
collision_system.remove_entity(entity2);
|
||||||
|
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
|
||||||
|
}
|
||||||
@@ -52,3 +52,26 @@ fn test_directional_texture_all_directions() {
|
|||||||
assert!(texture.has_direction(*direction));
|
assert!(texture.has_direction(*direction));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_directional_texture_stopped() {
|
||||||
|
let mut stopped_textures = [None, None, None, None];
|
||||||
|
stopped_textures[Direction::Up.as_usize()] = Some(mock_animated_texture(1));
|
||||||
|
|
||||||
|
let texture = DirectionalAnimatedTexture::new([None, None, None, None], stopped_textures);
|
||||||
|
|
||||||
|
assert_eq!(texture.stopped_texture_count(), 1);
|
||||||
|
assert!(texture.has_stopped_direction(Direction::Up));
|
||||||
|
assert!(!texture.has_stopped_direction(Direction::Down));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_directional_texture_tick() {
|
||||||
|
let mut textures = [None, None, None, None];
|
||||||
|
textures[Direction::Up.as_usize()] = Some(mock_animated_texture(1));
|
||||||
|
let mut texture = DirectionalAnimatedTexture::new(textures, [None, None, None, None]);
|
||||||
|
|
||||||
|
// This is a bit of a placeholder, since we can't inspect the inner state easily.
|
||||||
|
// We're just ensuring the tick method runs without panicking.
|
||||||
|
texture.tick(0.1);
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,21 +1,13 @@
|
|||||||
use pacman::constants::RAW_BOARD;
|
use pacman::constants::RAW_BOARD;
|
||||||
use pacman::map::Map;
|
use pacman::map::Map;
|
||||||
|
|
||||||
|
mod collision;
|
||||||
|
mod item;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_game_map_creation() {
|
fn test_game_map_creation() {
|
||||||
let map = Map::new(RAW_BOARD).unwrap();
|
let map = Map::new(RAW_BOARD).unwrap();
|
||||||
|
|
||||||
assert!(map.graph.node_count() > 0);
|
assert!(map.graph.node_count() > 0);
|
||||||
assert!(!map.grid_to_node.is_empty());
|
assert!(!map.grid_to_node.is_empty());
|
||||||
|
|
||||||
// Should find Pac-Man's starting position
|
|
||||||
let pacman_pos = map.find_starting_position(0);
|
|
||||||
assert!(pacman_pos.is_some());
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_game_score_initialization() {
|
|
||||||
// This would require creating a full Game instance, but we can test the concept
|
|
||||||
let map = Map::new(RAW_BOARD).unwrap();
|
|
||||||
assert!(map.find_starting_position(0).is_some());
|
|
||||||
}
|
}
|
||||||
|
|||||||
53
tests/item.rs
Normal file
53
tests/item.rs
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
use glam::U16Vec2;
|
||||||
|
use pacman::{
|
||||||
|
entity::{
|
||||||
|
collision::Collidable,
|
||||||
|
item::{FruitKind, Item, ItemType},
|
||||||
|
},
|
||||||
|
texture::sprite::{AtlasTile, Sprite},
|
||||||
|
};
|
||||||
|
use strum::{EnumCount, IntoEnumIterator};
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_item_type_get_score() {
|
||||||
|
assert_eq!(ItemType::Pellet.get_score(), 10);
|
||||||
|
assert_eq!(ItemType::Energizer.get_score(), 50);
|
||||||
|
|
||||||
|
let fruit = ItemType::Fruit { kind: FruitKind::Apple };
|
||||||
|
assert_eq!(fruit.get_score(), 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_fruit_kind_increasing_score() {
|
||||||
|
// Build a list of fruit kinds, sorted by their index
|
||||||
|
let mut kinds = FruitKind::iter()
|
||||||
|
.map(|kind| (kind.index(), kind.get_score()))
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
kinds.sort_unstable_by_key(|(index, _)| *index);
|
||||||
|
|
||||||
|
assert_eq!(kinds.len(), FruitKind::COUNT);
|
||||||
|
|
||||||
|
// Check that the score increases as expected
|
||||||
|
for window in kinds.windows(2) {
|
||||||
|
let ((_, prev), (_, next)) = (window[0], window[1]);
|
||||||
|
assert!(prev < next, "Fruits should have increasing scores, but {prev:?} < {next:?}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_item_creation_and_collection() {
|
||||||
|
let atlas_tile = AtlasTile {
|
||||||
|
pos: U16Vec2::new(0, 0),
|
||||||
|
size: U16Vec2::new(16, 16),
|
||||||
|
color: None,
|
||||||
|
};
|
||||||
|
let sprite = Sprite::new(atlas_tile);
|
||||||
|
let mut item = Item::new(0, ItemType::Pellet, sprite);
|
||||||
|
|
||||||
|
assert!(!item.is_collected());
|
||||||
|
assert_eq!(item.get_score(), 10);
|
||||||
|
assert_eq!(item.position().from_node_id(), 0);
|
||||||
|
|
||||||
|
item.collect();
|
||||||
|
assert!(item.is_collected());
|
||||||
|
}
|
||||||
@@ -1,47 +1,11 @@
|
|||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
use pacman::constants::{BOARD_CELL_SIZE, CELL_SIZE};
|
use pacman::constants::{CELL_SIZE, RAW_BOARD};
|
||||||
use pacman::map::Map;
|
use pacman::map::Map;
|
||||||
|
use sdl2::render::Texture;
|
||||||
fn create_minimal_test_board() -> [&'static str; BOARD_CELL_SIZE.y as usize] {
|
|
||||||
let mut board = [""; BOARD_CELL_SIZE.y as usize];
|
|
||||||
board[0] = "############################";
|
|
||||||
board[1] = "#............##............#";
|
|
||||||
board[2] = "#.####.#####.##.#####.####.#";
|
|
||||||
board[3] = "#o####.#####.##.#####.####o#";
|
|
||||||
board[4] = "#.####.#####.##.#####.####.#";
|
|
||||||
board[5] = "#..........................#";
|
|
||||||
board[6] = "#.####.##.########.##.####.#";
|
|
||||||
board[7] = "#.####.##.########.##.####.#";
|
|
||||||
board[8] = "#......##....##....##......#";
|
|
||||||
board[9] = "######.##### ## #####.######";
|
|
||||||
board[10] = " #.##### ## #####.# ";
|
|
||||||
board[11] = " #.## == ##.# ";
|
|
||||||
board[12] = " #.## ######## ##.# ";
|
|
||||||
board[13] = "######.## ######## ##.######";
|
|
||||||
board[14] = "T . ######## . T";
|
|
||||||
board[15] = "######.## ######## ##.######";
|
|
||||||
board[16] = " #.## ######## ##.# ";
|
|
||||||
board[17] = " #.## ##.# ";
|
|
||||||
board[18] = " #.## ######## ##.# ";
|
|
||||||
board[19] = "######.## ######## ##.######";
|
|
||||||
board[20] = "#............##............#";
|
|
||||||
board[21] = "#.####.#####.##.#####.####.#";
|
|
||||||
board[22] = "#.####.#####.##.#####.####.#";
|
|
||||||
board[23] = "#o..##.......X .......##..o#";
|
|
||||||
board[24] = "###.##.##.########.##.##.###";
|
|
||||||
board[25] = "###.##.##.########.##.##.###";
|
|
||||||
board[26] = "#......##....##....##......#";
|
|
||||||
board[27] = "#.##########.##.##########.#";
|
|
||||||
board[28] = "#.##########.##.##########.#";
|
|
||||||
board[29] = "#..........................#";
|
|
||||||
board[30] = "############################";
|
|
||||||
board
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_map_creation() {
|
fn test_map_creation() {
|
||||||
let board = create_minimal_test_board();
|
let map = Map::new(RAW_BOARD).unwrap();
|
||||||
let map = Map::new(board).unwrap();
|
|
||||||
|
|
||||||
assert!(map.graph.node_count() > 0);
|
assert!(map.graph.node_count() > 0);
|
||||||
assert!(!map.grid_to_node.is_empty());
|
assert!(!map.grid_to_node.is_empty());
|
||||||
@@ -57,24 +21,9 @@ fn test_map_creation() {
|
|||||||
assert!(has_connections);
|
assert!(has_connections);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_map_starting_positions() {
|
|
||||||
let board = create_minimal_test_board();
|
|
||||||
let map = Map::new(board).unwrap();
|
|
||||||
|
|
||||||
let pacman_pos = map.find_starting_position(0);
|
|
||||||
assert!(pacman_pos.is_some());
|
|
||||||
assert!(pacman_pos.unwrap().x < BOARD_CELL_SIZE.x);
|
|
||||||
assert!(pacman_pos.unwrap().y < BOARD_CELL_SIZE.y);
|
|
||||||
|
|
||||||
let nonexistent_pos = map.find_starting_position(99);
|
|
||||||
assert_eq!(nonexistent_pos, None);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_map_node_positions() {
|
fn test_map_node_positions() {
|
||||||
let board = create_minimal_test_board();
|
let map = Map::new(RAW_BOARD).unwrap();
|
||||||
let map = Map::new(board).unwrap();
|
|
||||||
|
|
||||||
for (grid_pos, &node_id) in &map.grid_to_node {
|
for (grid_pos, &node_id) in &map.grid_to_node {
|
||||||
let node = map.graph.get_node(node_id).unwrap();
|
let node = map.graph.get_node(node_id).unwrap();
|
||||||
@@ -84,3 +33,61 @@ fn test_map_node_positions() {
|
|||||||
assert_eq!(node.position, expected_pos);
|
assert_eq!(node.position, expected_pos);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_generate_items() {
|
||||||
|
use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
let map = Map::new(RAW_BOARD).unwrap();
|
||||||
|
|
||||||
|
// Create a minimal atlas for testing
|
||||||
|
let mut frames = HashMap::new();
|
||||||
|
frames.insert(
|
||||||
|
"maze/pellet.png".to_string(),
|
||||||
|
MapperFrame {
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
width: 8,
|
||||||
|
height: 8,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
frames.insert(
|
||||||
|
"maze/energizer.png".to_string(),
|
||||||
|
MapperFrame {
|
||||||
|
x: 8,
|
||||||
|
y: 0,
|
||||||
|
width: 8,
|
||||||
|
height: 8,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
|
||||||
|
let mapper = AtlasMapper { frames };
|
||||||
|
let texture = unsafe { std::mem::transmute::<usize, Texture<'static>>(0usize) };
|
||||||
|
let atlas = SpriteAtlas::new(texture, mapper);
|
||||||
|
|
||||||
|
let items = map.generate_items(&atlas).unwrap();
|
||||||
|
|
||||||
|
// Verify we have items
|
||||||
|
assert!(!items.is_empty());
|
||||||
|
|
||||||
|
// Count different types
|
||||||
|
let pellet_count = items
|
||||||
|
.iter()
|
||||||
|
.filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Pellet))
|
||||||
|
.count();
|
||||||
|
let energizer_count = items
|
||||||
|
.iter()
|
||||||
|
.filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Energizer))
|
||||||
|
.count();
|
||||||
|
|
||||||
|
// Should have both types
|
||||||
|
assert_eq!(pellet_count, 240);
|
||||||
|
assert_eq!(energizer_count, 4);
|
||||||
|
|
||||||
|
// All items should be uncollected initially
|
||||||
|
assert!(items.iter().all(|item| !item.is_collected()));
|
||||||
|
|
||||||
|
// All items should have valid node indices
|
||||||
|
assert!(items.iter().all(|item| item.node_index < map.graph.node_count()));
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
use pacman::constants::{BOARD_CELL_SIZE, RAW_BOARD};
|
use pacman::constants::{BOARD_CELL_SIZE, RAW_BOARD};
|
||||||
use pacman::map::parser::{MapTileParser, ParseError};
|
use pacman::error::ParseError;
|
||||||
|
use pacman::map::parser::MapTileParser;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_parse_character() {
|
fn test_parse_character() {
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
use glam::U16Vec2;
|
||||||
|
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame, Sprite, SpriteAtlas};
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
@@ -76,3 +77,27 @@ fn test_sprite_atlas_color() {
|
|||||||
atlas.set_color(color);
|
atlas.set_color(color);
|
||||||
assert_eq!(atlas.default_color(), Some(color));
|
assert_eq!(atlas.default_color(), Some(color));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_atlas_tile_new_and_with_color() {
|
||||||
|
let pos = U16Vec2::new(10, 20);
|
||||||
|
let size = U16Vec2::new(30, 40);
|
||||||
|
let color = Color::RGB(100, 150, 200);
|
||||||
|
|
||||||
|
let tile = AtlasTile::new(pos, size, None);
|
||||||
|
assert_eq!(tile.pos, pos);
|
||||||
|
assert_eq!(tile.size, size);
|
||||||
|
assert_eq!(tile.color, None);
|
||||||
|
|
||||||
|
let tile_with_color = tile.with_color(color);
|
||||||
|
assert_eq!(tile_with_color.color, Some(color));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_sprite_new() {
|
||||||
|
let atlas_tile = AtlasTile::new(U16Vec2::new(0, 0), U16Vec2::new(16, 16), None);
|
||||||
|
let sprite = Sprite::new(atlas_tile);
|
||||||
|
|
||||||
|
assert_eq!(sprite.atlas_tile.pos, atlas_tile.pos);
|
||||||
|
assert_eq!(sprite.atlas_tile.size, atlas_tile.size);
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user