mirror of
https://github.com/Xevion/Pac-Man.git
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Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 183a432116 | |||
| ead1466b2d | |||
| 8ef09a4e3e | |||
| 33672d8d5a |
26
Cargo.lock
generated
26
Cargo.lock
generated
@@ -89,6 +89,12 @@ version = "0.15.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5971ac85611da7067dbfcabef3c70ebb5606018acd9e2a3903a0da507521e0d5"
|
||||
|
||||
[[package]]
|
||||
name = "heck"
|
||||
version = "0.5.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "2304e00983f87ffb38b55b444b5e3b60a884b5d30c0fca7d82fe33449bbe55ea"
|
||||
|
||||
[[package]]
|
||||
name = "indexmap"
|
||||
version = "2.10.0"
|
||||
@@ -194,6 +200,8 @@ dependencies = [
|
||||
"serde_json",
|
||||
"smallvec",
|
||||
"spin_sleep",
|
||||
"strum",
|
||||
"strum_macros",
|
||||
"thiserror 1.0.69",
|
||||
"tracing",
|
||||
"tracing-error",
|
||||
@@ -406,6 +414,24 @@ dependencies = [
|
||||
"windows-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "strum"
|
||||
version = "0.27.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "af23d6f6c1a224baef9d3f61e287d2761385a5b88fdab4eb4c6f11aeb54c4bcf"
|
||||
|
||||
[[package]]
|
||||
name = "strum_macros"
|
||||
version = "0.27.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7695ce3845ea4b33927c055a39dc438a45b059f7c1b3d91d38d10355fb8cbca7"
|
||||
dependencies = [
|
||||
"heck",
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "syn"
|
||||
version = "2.0.104"
|
||||
|
||||
@@ -21,6 +21,8 @@ glam = { version = "0.30.4", features = [] }
|
||||
serde = { version = "1.0.219", features = ["derive"] }
|
||||
serde_json = "1.0.141"
|
||||
smallvec = "1.15.1"
|
||||
strum = "0.27.2"
|
||||
strum_macros = "0.27.2"
|
||||
|
||||
[profile.release]
|
||||
lto = true
|
||||
|
||||
@@ -1,2 +1,3 @@
|
||||
[toolchain]
|
||||
channel = "1.86.0"
|
||||
components = ["rustfmt", "llvm-tools-preview", "clippy"]
|
||||
|
||||
128
src/entity/collision.rs
Normal file
128
src/entity/collision.rs
Normal file
@@ -0,0 +1,128 @@
|
||||
use smallvec::SmallVec;
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::entity::traversal::Position;
|
||||
|
||||
/// Trait for entities that can participate in collision detection.
|
||||
pub trait Collidable {
|
||||
/// Returns the current position of this entity.
|
||||
fn position(&self) -> Position;
|
||||
|
||||
/// Checks if this entity is colliding with another entity.
|
||||
#[allow(dead_code)]
|
||||
fn is_colliding_with(&self, other: &dyn Collidable) -> bool {
|
||||
positions_overlap(&self.position(), &other.position())
|
||||
}
|
||||
}
|
||||
|
||||
/// System for tracking entities by their positions for efficient collision detection.
|
||||
#[derive(Default)]
|
||||
pub struct CollisionSystem {
|
||||
/// Maps node IDs to lists of entity IDs that are at that node
|
||||
node_entities: HashMap<usize, Vec<EntityId>>,
|
||||
/// Maps entity IDs to their current positions
|
||||
entity_positions: HashMap<EntityId, Position>,
|
||||
/// Next available entity ID
|
||||
next_id: EntityId,
|
||||
}
|
||||
|
||||
/// Unique identifier for an entity in the collision system
|
||||
pub type EntityId = u32;
|
||||
|
||||
impl CollisionSystem {
|
||||
/// Registers an entity with the collision system and returns its ID
|
||||
pub fn register_entity(&mut self, position: Position) -> EntityId {
|
||||
let id = self.next_id;
|
||||
self.next_id += 1;
|
||||
|
||||
self.entity_positions.insert(id, position);
|
||||
self.update_node_entities(id, position);
|
||||
|
||||
id
|
||||
}
|
||||
|
||||
/// Updates an entity's position
|
||||
pub fn update_position(&mut self, entity_id: EntityId, new_position: Position) {
|
||||
if let Some(old_position) = self.entity_positions.get(&entity_id) {
|
||||
// Remove from old nodes
|
||||
self.remove_from_nodes(entity_id, *old_position);
|
||||
}
|
||||
|
||||
// Update position and add to new nodes
|
||||
self.entity_positions.insert(entity_id, new_position);
|
||||
self.update_node_entities(entity_id, new_position);
|
||||
}
|
||||
|
||||
/// Removes an entity from the collision system
|
||||
#[allow(dead_code)]
|
||||
pub fn remove_entity(&mut self, entity_id: EntityId) {
|
||||
if let Some(position) = self.entity_positions.remove(&entity_id) {
|
||||
self.remove_from_nodes(entity_id, position);
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets all entity IDs at a specific node
|
||||
pub fn entities_at_node(&self, node: usize) -> &[EntityId] {
|
||||
self.node_entities.get(&node).map(|v| v.as_slice()).unwrap_or(&[])
|
||||
}
|
||||
|
||||
/// Gets all entity IDs that could collide with an entity at the given position
|
||||
pub fn potential_collisions(&self, position: &Position) -> Vec<EntityId> {
|
||||
let mut collisions = Vec::new();
|
||||
let nodes = get_nodes(position);
|
||||
|
||||
for node in nodes {
|
||||
collisions.extend(self.entities_at_node(node));
|
||||
}
|
||||
|
||||
// Remove duplicates
|
||||
collisions.sort_unstable();
|
||||
collisions.dedup();
|
||||
collisions
|
||||
}
|
||||
|
||||
/// Updates the node_entities map when an entity's position changes
|
||||
fn update_node_entities(&mut self, entity_id: EntityId, position: Position) {
|
||||
let nodes = get_nodes(&position);
|
||||
for node in nodes {
|
||||
self.node_entities.entry(node).or_default().push(entity_id);
|
||||
}
|
||||
}
|
||||
|
||||
/// Removes an entity from all nodes it was previously at
|
||||
fn remove_from_nodes(&mut self, entity_id: EntityId, position: Position) {
|
||||
let nodes = get_nodes(&position);
|
||||
for node in nodes {
|
||||
if let Some(entities) = self.node_entities.get_mut(&node) {
|
||||
entities.retain(|&id| id != entity_id);
|
||||
if entities.is_empty() {
|
||||
self.node_entities.remove(&node);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks if two positions overlap (entities are at the same location).
|
||||
fn positions_overlap(a: &Position, b: &Position) -> bool {
|
||||
let a_nodes = get_nodes(a);
|
||||
let b_nodes = get_nodes(b);
|
||||
|
||||
// Check if any nodes overlap
|
||||
a_nodes.iter().any(|a_node| b_nodes.contains(a_node))
|
||||
|
||||
// TODO: More complex overlap detection, the above is a simple check, but it could become an early filter for more precise calculations later
|
||||
}
|
||||
|
||||
/// Gets all nodes that an entity is currently at or between.
|
||||
fn get_nodes(pos: &Position) -> SmallVec<[usize; 2]> {
|
||||
let mut nodes = SmallVec::new();
|
||||
match pos {
|
||||
Position::AtNode(node) => nodes.push(*node),
|
||||
Position::BetweenNodes { from, to, .. } => {
|
||||
nodes.push(*from);
|
||||
nodes.push(*to);
|
||||
}
|
||||
}
|
||||
nodes
|
||||
}
|
||||
@@ -9,10 +9,13 @@ use rand::prelude::*;
|
||||
use smallvec::SmallVec;
|
||||
use tracing::error;
|
||||
|
||||
use crate::entity::direction::Direction;
|
||||
use crate::entity::graph::{Edge, EdgePermissions, Graph, NodeId};
|
||||
use crate::entity::r#trait::Entity;
|
||||
use crate::entity::traversal::Traverser;
|
||||
use crate::entity::{
|
||||
collision::Collidable,
|
||||
direction::Direction,
|
||||
graph::{Edge, EdgePermissions, Graph, NodeId},
|
||||
r#trait::Entity,
|
||||
traversal::Traverser,
|
||||
};
|
||||
use crate::texture::animated::AnimatedTexture;
|
||||
use crate::texture::directional::DirectionalAnimatedTexture;
|
||||
use crate::texture::sprite::SpriteAtlas;
|
||||
@@ -245,3 +248,9 @@ impl Ghost {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Collidable for Ghost {
|
||||
fn position(&self) -> crate::entity::traversal::Position {
|
||||
self.traverser.position
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
use crate::{
|
||||
constants,
|
||||
entity::graph::Graph,
|
||||
entity::{collision::Collidable, graph::Graph},
|
||||
error::EntityError,
|
||||
texture::sprite::{Sprite, SpriteAtlas},
|
||||
};
|
||||
use sdl2::render::{Canvas, RenderTarget};
|
||||
use strum_macros::{EnumCount, EnumIter};
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum ItemType {
|
||||
@@ -26,7 +27,7 @@ impl ItemType {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, EnumIter, EnumCount)]
|
||||
#[allow(dead_code)]
|
||||
pub enum FruitKind {
|
||||
Apple,
|
||||
@@ -39,6 +40,19 @@ pub enum FruitKind {
|
||||
}
|
||||
|
||||
impl FruitKind {
|
||||
#[allow(dead_code)]
|
||||
pub fn index(self) -> u8 {
|
||||
match self {
|
||||
FruitKind::Apple => 0,
|
||||
FruitKind::Strawberry => 1,
|
||||
FruitKind::Orange => 2,
|
||||
FruitKind::Melon => 3,
|
||||
FruitKind::Bell => 4,
|
||||
FruitKind::Key => 5,
|
||||
FruitKind::Galaxian => 6,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_score(self) -> u32 {
|
||||
match self {
|
||||
FruitKind::Apple => 100,
|
||||
@@ -93,3 +107,9 @@ impl Item {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Collidable for Item {
|
||||
fn position(&self) -> crate::entity::traversal::Position {
|
||||
crate::entity::traversal::Position::AtNode(self.node_index)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
pub mod collision;
|
||||
pub mod direction;
|
||||
pub mod ghost;
|
||||
pub mod graph;
|
||||
|
||||
@@ -4,10 +4,13 @@
|
||||
//! animation, and rendering. Pac-Man moves through the game graph using
|
||||
//! a traverser and displays directional animated textures.
|
||||
|
||||
use crate::entity::direction::Direction;
|
||||
use crate::entity::graph::{Edge, EdgePermissions, Graph, NodeId};
|
||||
use crate::entity::r#trait::Entity;
|
||||
use crate::entity::traversal::Traverser;
|
||||
use crate::entity::{
|
||||
collision::Collidable,
|
||||
direction::Direction,
|
||||
graph::{Edge, EdgePermissions, Graph, NodeId},
|
||||
r#trait::Entity,
|
||||
traversal::Traverser,
|
||||
};
|
||||
use crate::texture::animated::AnimatedTexture;
|
||||
use crate::texture::directional::DirectionalAnimatedTexture;
|
||||
use crate::texture::sprite::SpriteAtlas;
|
||||
@@ -125,3 +128,9 @@ impl Pacman {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Collidable for Pacman {
|
||||
fn position(&self) -> crate::entity::traversal::Position {
|
||||
self.traverser.position
|
||||
}
|
||||
}
|
||||
|
||||
109
src/game.rs
109
src/game.rs
@@ -17,6 +17,7 @@ use crate::{
|
||||
audio::Audio,
|
||||
constants::{CELL_SIZE, RAW_BOARD},
|
||||
entity::{
|
||||
collision::{Collidable, CollisionSystem, EntityId},
|
||||
ghost::{Ghost, GhostType},
|
||||
item::Item,
|
||||
pacman::Pacman,
|
||||
@@ -41,6 +42,12 @@ pub struct Game {
|
||||
pub items: Vec<Item>,
|
||||
pub debug_mode: bool,
|
||||
|
||||
// Collision system
|
||||
collision_system: CollisionSystem,
|
||||
pacman_id: EntityId,
|
||||
ghost_ids: Vec<EntityId>,
|
||||
item_ids: Vec<EntityId>,
|
||||
|
||||
// Rendering resources
|
||||
atlas: SpriteAtlas,
|
||||
map_texture: AtlasTile,
|
||||
@@ -109,6 +116,26 @@ impl Game {
|
||||
ghosts.push(ghost);
|
||||
}
|
||||
|
||||
// Initialize collision system
|
||||
let mut collision_system = CollisionSystem::default();
|
||||
|
||||
// Register Pac-Man
|
||||
let pacman_id = collision_system.register_entity(pacman.position());
|
||||
|
||||
// Register items
|
||||
let mut item_ids = Vec::new();
|
||||
for item in &items {
|
||||
let item_id = collision_system.register_entity(item.position());
|
||||
item_ids.push(item_id);
|
||||
}
|
||||
|
||||
// Register ghosts
|
||||
let mut ghost_ids = Vec::new();
|
||||
for ghost in &ghosts {
|
||||
let ghost_id = collision_system.register_entity(ghost.position());
|
||||
ghost_ids.push(ghost_id);
|
||||
}
|
||||
|
||||
Ok(Game {
|
||||
score: 0,
|
||||
map,
|
||||
@@ -116,6 +143,10 @@ impl Game {
|
||||
ghosts,
|
||||
items,
|
||||
debug_mode: false,
|
||||
collision_system,
|
||||
pacman_id,
|
||||
ghost_ids,
|
||||
item_ids,
|
||||
map_texture,
|
||||
text_texture,
|
||||
audio,
|
||||
@@ -164,6 +195,26 @@ impl Game {
|
||||
*ghost = Ghost::new(&self.map.graph, random_node, ghost_types[i], &self.atlas)?;
|
||||
}
|
||||
|
||||
// Reset collision system
|
||||
self.collision_system = CollisionSystem::default();
|
||||
|
||||
// Re-register Pac-Man
|
||||
self.pacman_id = self.collision_system.register_entity(self.pacman.position());
|
||||
|
||||
// Re-register items
|
||||
self.item_ids.clear();
|
||||
for item in &self.items {
|
||||
let item_id = self.collision_system.register_entity(item.position());
|
||||
self.item_ids.push(item_id);
|
||||
}
|
||||
|
||||
// Re-register ghosts
|
||||
self.ghost_ids.clear();
|
||||
for ghost in &self.ghosts {
|
||||
let ghost_id = self.collision_system.register_entity(ghost.position());
|
||||
self.ghost_ids.push(ghost_id);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -175,27 +226,61 @@ impl Game {
|
||||
ghost.tick(dt, &self.map.graph);
|
||||
}
|
||||
|
||||
// Check for item collisions
|
||||
self.check_item_collisions();
|
||||
// Update collision system positions
|
||||
self.update_collision_positions();
|
||||
|
||||
// Check for collisions
|
||||
self.check_collisions();
|
||||
}
|
||||
|
||||
fn check_item_collisions(&mut self) {
|
||||
let pacman_node = self.pacman.current_node_id();
|
||||
fn update_collision_positions(&mut self) {
|
||||
// Update Pac-Man's position
|
||||
self.collision_system.update_position(self.pacman_id, self.pacman.position());
|
||||
|
||||
for item in &mut self.items {
|
||||
if !item.is_collected() && item.node_index == pacman_node {
|
||||
item.collect();
|
||||
self.score += item.get_score();
|
||||
// Update ghost positions
|
||||
for (ghost, &ghost_id) in self.ghosts.iter().zip(&self.ghost_ids) {
|
||||
self.collision_system.update_position(ghost_id, ghost.position());
|
||||
}
|
||||
}
|
||||
|
||||
// Handle energizer effects
|
||||
if matches!(item.item_type, crate::entity::item::ItemType::Energizer) {
|
||||
// TODO: Make ghosts frightened
|
||||
tracing::info!("Energizer collected! Ghosts should become frightened.");
|
||||
fn check_collisions(&mut self) {
|
||||
// Check Pac-Man vs Items
|
||||
let potential_collisions = self.collision_system.potential_collisions(&self.pacman.position());
|
||||
|
||||
for entity_id in potential_collisions {
|
||||
if entity_id != self.pacman_id {
|
||||
// Check if this is an item collision
|
||||
if let Some(item_index) = self.find_item_by_id(entity_id) {
|
||||
let item = &mut self.items[item_index];
|
||||
if !item.is_collected() {
|
||||
item.collect();
|
||||
self.score += item.get_score();
|
||||
|
||||
// Handle energizer effects
|
||||
if matches!(item.item_type, crate::entity::item::ItemType::Energizer) {
|
||||
// TODO: Make ghosts frightened
|
||||
tracing::info!("Energizer collected! Ghosts should become frightened.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if this is a ghost collision
|
||||
if let Some(_ghost_index) = self.find_ghost_by_id(entity_id) {
|
||||
// TODO: Handle Pac-Man being eaten by ghost
|
||||
tracing::info!("Pac-Man collided with ghost!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn find_item_by_id(&self, entity_id: EntityId) -> Option<usize> {
|
||||
self.item_ids.iter().position(|&id| id == entity_id)
|
||||
}
|
||||
|
||||
fn find_ghost_by_id(&self, entity_id: EntityId) -> Option<usize> {
|
||||
self.ghost_ids.iter().position(|&id| id == entity_id)
|
||||
}
|
||||
|
||||
pub fn draw<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>, backbuffer: &mut Texture) -> GameResult<()> {
|
||||
canvas
|
||||
.with_texture_canvas(backbuffer, |canvas| {
|
||||
|
||||
119
tests/collision.rs
Normal file
119
tests/collision.rs
Normal file
@@ -0,0 +1,119 @@
|
||||
use pacman::entity::collision::{Collidable, CollisionSystem};
|
||||
use pacman::entity::traversal::Position;
|
||||
|
||||
struct MockCollidable {
|
||||
pos: Position,
|
||||
}
|
||||
|
||||
impl Collidable for MockCollidable {
|
||||
fn position(&self) -> Position {
|
||||
self.pos
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_colliding_with() {
|
||||
let entity1 = MockCollidable {
|
||||
pos: Position::AtNode(1),
|
||||
};
|
||||
let entity2 = MockCollidable {
|
||||
pos: Position::AtNode(1),
|
||||
};
|
||||
let entity3 = MockCollidable {
|
||||
pos: Position::AtNode(2),
|
||||
};
|
||||
let entity4 = MockCollidable {
|
||||
pos: Position::BetweenNodes {
|
||||
from: 1,
|
||||
to: 2,
|
||||
traversed: 0.5,
|
||||
},
|
||||
};
|
||||
|
||||
assert!(entity1.is_colliding_with(&entity2));
|
||||
assert!(!entity1.is_colliding_with(&entity3));
|
||||
assert!(entity1.is_colliding_with(&entity4));
|
||||
assert!(entity3.is_colliding_with(&entity4));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_register_and_query() {
|
||||
let mut collision_system = CollisionSystem::default();
|
||||
|
||||
let pos1 = Position::AtNode(1);
|
||||
let entity1 = collision_system.register_entity(pos1);
|
||||
|
||||
let pos2 = Position::BetweenNodes {
|
||||
from: 1,
|
||||
to: 2,
|
||||
traversed: 0.5,
|
||||
};
|
||||
let entity2 = collision_system.register_entity(pos2);
|
||||
|
||||
let pos3 = Position::AtNode(3);
|
||||
let entity3 = collision_system.register_entity(pos3);
|
||||
|
||||
// Test entities_at_node
|
||||
assert_eq!(collision_system.entities_at_node(1), &[entity1, entity2]);
|
||||
assert_eq!(collision_system.entities_at_node(2), &[entity2]);
|
||||
assert_eq!(collision_system.entities_at_node(3), &[entity3]);
|
||||
assert_eq!(collision_system.entities_at_node(4), &[] as &[u32]);
|
||||
|
||||
// Test potential_collisions
|
||||
let mut collisions1 = collision_system.potential_collisions(&pos1);
|
||||
collisions1.sort_unstable();
|
||||
assert_eq!(collisions1, vec![entity1, entity2]);
|
||||
|
||||
let mut collisions2 = collision_system.potential_collisions(&pos2);
|
||||
collisions2.sort_unstable();
|
||||
assert_eq!(collisions2, vec![entity1, entity2]);
|
||||
|
||||
let mut collisions3 = collision_system.potential_collisions(&pos3);
|
||||
collisions3.sort_unstable();
|
||||
assert_eq!(collisions3, vec![entity3]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_update() {
|
||||
let mut collision_system = CollisionSystem::default();
|
||||
|
||||
let entity1 = collision_system.register_entity(Position::AtNode(1));
|
||||
|
||||
assert_eq!(collision_system.entities_at_node(1), &[entity1]);
|
||||
assert_eq!(collision_system.entities_at_node(2), &[] as &[u32]);
|
||||
|
||||
collision_system.update_position(entity1, Position::AtNode(2));
|
||||
|
||||
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
|
||||
assert_eq!(collision_system.entities_at_node(2), &[entity1]);
|
||||
|
||||
collision_system.update_position(
|
||||
entity1,
|
||||
Position::BetweenNodes {
|
||||
from: 2,
|
||||
to: 3,
|
||||
traversed: 0.1,
|
||||
},
|
||||
);
|
||||
|
||||
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
|
||||
assert_eq!(collision_system.entities_at_node(2), &[entity1]);
|
||||
assert_eq!(collision_system.entities_at_node(3), &[entity1]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_remove() {
|
||||
let mut collision_system = CollisionSystem::default();
|
||||
|
||||
let entity1 = collision_system.register_entity(Position::AtNode(1));
|
||||
let entity2 = collision_system.register_entity(Position::AtNode(1));
|
||||
|
||||
assert_eq!(collision_system.entities_at_node(1), &[entity1, entity2]);
|
||||
|
||||
collision_system.remove_entity(entity1);
|
||||
|
||||
assert_eq!(collision_system.entities_at_node(1), &[entity2]);
|
||||
|
||||
collision_system.remove_entity(entity2);
|
||||
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
|
||||
}
|
||||
@@ -52,3 +52,26 @@ fn test_directional_texture_all_directions() {
|
||||
assert!(texture.has_direction(*direction));
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_directional_texture_stopped() {
|
||||
let mut stopped_textures = [None, None, None, None];
|
||||
stopped_textures[Direction::Up.as_usize()] = Some(mock_animated_texture(1));
|
||||
|
||||
let texture = DirectionalAnimatedTexture::new([None, None, None, None], stopped_textures);
|
||||
|
||||
assert_eq!(texture.stopped_texture_count(), 1);
|
||||
assert!(texture.has_stopped_direction(Direction::Up));
|
||||
assert!(!texture.has_stopped_direction(Direction::Down));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_directional_texture_tick() {
|
||||
let mut textures = [None, None, None, None];
|
||||
textures[Direction::Up.as_usize()] = Some(mock_animated_texture(1));
|
||||
let mut texture = DirectionalAnimatedTexture::new(textures, [None, None, None, None]);
|
||||
|
||||
// This is a bit of a placeholder, since we can't inspect the inner state easily.
|
||||
// We're just ensuring the tick method runs without panicking.
|
||||
texture.tick(0.1);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
use pacman::constants::RAW_BOARD;
|
||||
use pacman::map::Map;
|
||||
|
||||
mod collision;
|
||||
mod item;
|
||||
|
||||
#[test]
|
||||
fn test_game_map_creation() {
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
53
tests/item.rs
Normal file
53
tests/item.rs
Normal file
@@ -0,0 +1,53 @@
|
||||
use glam::U16Vec2;
|
||||
use pacman::{
|
||||
entity::{
|
||||
collision::Collidable,
|
||||
item::{FruitKind, Item, ItemType},
|
||||
},
|
||||
texture::sprite::{AtlasTile, Sprite},
|
||||
};
|
||||
use strum::{EnumCount, IntoEnumIterator};
|
||||
|
||||
#[test]
|
||||
fn test_item_type_get_score() {
|
||||
assert_eq!(ItemType::Pellet.get_score(), 10);
|
||||
assert_eq!(ItemType::Energizer.get_score(), 50);
|
||||
|
||||
let fruit = ItemType::Fruit { kind: FruitKind::Apple };
|
||||
assert_eq!(fruit.get_score(), 100);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_fruit_kind_increasing_score() {
|
||||
// Build a list of fruit kinds, sorted by their index
|
||||
let mut kinds = FruitKind::iter()
|
||||
.map(|kind| (kind.index(), kind.get_score()))
|
||||
.collect::<Vec<_>>();
|
||||
kinds.sort_unstable_by_key(|(index, _)| *index);
|
||||
|
||||
assert_eq!(kinds.len(), FruitKind::COUNT as usize);
|
||||
|
||||
// Check that the score increases as expected
|
||||
for window in kinds.windows(2) {
|
||||
let ((_, prev), (_, next)) = (window[0], window[1]);
|
||||
assert!(prev < next, "Fruits should have increasing scores, but {prev:?} < {next:?}");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_item_creation_and_collection() {
|
||||
let atlas_tile = AtlasTile {
|
||||
pos: U16Vec2::new(0, 0),
|
||||
size: U16Vec2::new(16, 16),
|
||||
color: None,
|
||||
};
|
||||
let sprite = Sprite::new(atlas_tile);
|
||||
let mut item = Item::new(0, ItemType::Pellet, sprite);
|
||||
|
||||
assert!(!item.is_collected());
|
||||
assert_eq!(item.get_score(), 10);
|
||||
assert_eq!(item.position().from_node_id(), 0);
|
||||
|
||||
item.collect();
|
||||
assert!(item.is_collected());
|
||||
}
|
||||
@@ -1,47 +1,11 @@
|
||||
use glam::Vec2;
|
||||
use pacman::constants::{BOARD_CELL_SIZE, CELL_SIZE};
|
||||
use pacman::constants::{BOARD_CELL_SIZE, CELL_SIZE, RAW_BOARD};
|
||||
use pacman::map::Map;
|
||||
|
||||
fn create_minimal_test_board() -> [&'static str; BOARD_CELL_SIZE.y as usize] {
|
||||
let mut board = [""; BOARD_CELL_SIZE.y as usize];
|
||||
board[0] = "############################";
|
||||
board[1] = "#............##............#";
|
||||
board[2] = "#.####.#####.##.#####.####.#";
|
||||
board[3] = "#o####.#####.##.#####.####o#";
|
||||
board[4] = "#.####.#####.##.#####.####.#";
|
||||
board[5] = "#..........................#";
|
||||
board[6] = "#.####.##.########.##.####.#";
|
||||
board[7] = "#.####.##.########.##.####.#";
|
||||
board[8] = "#......##....##....##......#";
|
||||
board[9] = "######.##### ## #####.######";
|
||||
board[10] = " #.##### ## #####.# ";
|
||||
board[11] = " #.## == ##.# ";
|
||||
board[12] = " #.## ######## ##.# ";
|
||||
board[13] = "######.## ######## ##.######";
|
||||
board[14] = "T . ######## . T";
|
||||
board[15] = "######.## ######## ##.######";
|
||||
board[16] = " #.## ######## ##.# ";
|
||||
board[17] = " #.## ##.# ";
|
||||
board[18] = " #.## ######## ##.# ";
|
||||
board[19] = "######.## ######## ##.######";
|
||||
board[20] = "#............##............#";
|
||||
board[21] = "#.####.#####.##.#####.####.#";
|
||||
board[22] = "#.####.#####.##.#####.####.#";
|
||||
board[23] = "#o..##.......X .......##..o#";
|
||||
board[24] = "###.##.##.########.##.##.###";
|
||||
board[25] = "###.##.##.########.##.##.###";
|
||||
board[26] = "#......##....##....##......#";
|
||||
board[27] = "#.##########.##.##########.#";
|
||||
board[28] = "#.##########.##.##########.#";
|
||||
board[29] = "#..........................#";
|
||||
board[30] = "############################";
|
||||
board
|
||||
}
|
||||
use sdl2::render::Texture;
|
||||
|
||||
#[test]
|
||||
fn test_map_creation() {
|
||||
let board = create_minimal_test_board();
|
||||
let map = Map::new(board).unwrap();
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
assert!(map.graph.node_count() > 0);
|
||||
assert!(!map.grid_to_node.is_empty());
|
||||
@@ -59,8 +23,7 @@ fn test_map_creation() {
|
||||
|
||||
#[test]
|
||||
fn test_map_starting_positions() {
|
||||
let board = create_minimal_test_board();
|
||||
let map = Map::new(board).unwrap();
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
let pacman_pos = map.find_starting_position(0);
|
||||
assert!(pacman_pos.is_some());
|
||||
@@ -73,8 +36,7 @@ fn test_map_starting_positions() {
|
||||
|
||||
#[test]
|
||||
fn test_map_node_positions() {
|
||||
let board = create_minimal_test_board();
|
||||
let map = Map::new(board).unwrap();
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
for (grid_pos, &node_id) in &map.grid_to_node {
|
||||
let node = map.graph.get_node(node_id).unwrap();
|
||||
@@ -84,3 +46,61 @@ fn test_map_node_positions() {
|
||||
assert_eq!(node.position, expected_pos);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_generate_items() {
|
||||
use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
||||
use std::collections::HashMap;
|
||||
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
// Create a minimal atlas for testing
|
||||
let mut frames = HashMap::new();
|
||||
frames.insert(
|
||||
"maze/pellet.png".to_string(),
|
||||
MapperFrame {
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: 8,
|
||||
height: 8,
|
||||
},
|
||||
);
|
||||
frames.insert(
|
||||
"maze/energizer.png".to_string(),
|
||||
MapperFrame {
|
||||
x: 8,
|
||||
y: 0,
|
||||
width: 8,
|
||||
height: 8,
|
||||
},
|
||||
);
|
||||
|
||||
let mapper = AtlasMapper { frames };
|
||||
let texture = unsafe { std::mem::transmute::<usize, Texture<'static>>(0usize) };
|
||||
let atlas = SpriteAtlas::new(texture, mapper);
|
||||
|
||||
let items = map.generate_items(&atlas).unwrap();
|
||||
|
||||
// Verify we have items
|
||||
assert!(!items.is_empty());
|
||||
|
||||
// Count different types
|
||||
let pellet_count = items
|
||||
.iter()
|
||||
.filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Pellet))
|
||||
.count();
|
||||
let energizer_count = items
|
||||
.iter()
|
||||
.filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Energizer))
|
||||
.count();
|
||||
|
||||
// Should have both types
|
||||
assert_eq!(pellet_count, 240);
|
||||
assert_eq!(energizer_count, 4);
|
||||
|
||||
// All items should be uncollected initially
|
||||
assert!(items.iter().all(|item| !item.is_collected()));
|
||||
|
||||
// All items should have valid node indices
|
||||
assert!(items.iter().all(|item| item.node_index < map.graph.node_count()));
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
||||
use glam::U16Vec2;
|
||||
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame, Sprite, SpriteAtlas};
|
||||
use sdl2::pixels::Color;
|
||||
use std::collections::HashMap;
|
||||
|
||||
@@ -76,3 +77,27 @@ fn test_sprite_atlas_color() {
|
||||
atlas.set_color(color);
|
||||
assert_eq!(atlas.default_color(), Some(color));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_atlas_tile_new_and_with_color() {
|
||||
let pos = U16Vec2::new(10, 20);
|
||||
let size = U16Vec2::new(30, 40);
|
||||
let color = Color::RGB(100, 150, 200);
|
||||
|
||||
let tile = AtlasTile::new(pos, size, None);
|
||||
assert_eq!(tile.pos, pos);
|
||||
assert_eq!(tile.size, size);
|
||||
assert_eq!(tile.color, None);
|
||||
|
||||
let tile_with_color = tile.with_color(color);
|
||||
assert_eq!(tile_with_color.color, Some(color));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_sprite_new() {
|
||||
let atlas_tile = AtlasTile::new(U16Vec2::new(0, 0), U16Vec2::new(16, 16), None);
|
||||
let sprite = Sprite::new(atlas_tile);
|
||||
|
||||
assert_eq!(sprite.atlas_tile.pos, atlas_tile.pos);
|
||||
assert_eq!(sprite.atlas_tile.size, atlas_tile.size);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user