Compare commits

...

10 Commits

Author SHA1 Message Date
c489f32908 fix: audio and other subsystems being dropped in App::new(), use Box::leak to ensure static ownership 2025-08-12 13:08:08 -05:00
b91f70cf2f ci: add concurrency group to 'wasm' job to prevent concurrent page deployments 2025-08-12 11:56:03 -05:00
24a207be01 chore: use steps.$.outputs in build workflow, document 1.86.0 toolchain version 2025-08-12 11:41:29 -05:00
44e31d9b21 chore: sync lockfile, add lcov.info to .gitignore 2025-08-12 10:31:10 -05:00
dependabot[bot]
b67234765a chore(deps): bump actions/checkout from 4 to 5 in the dependencies group (#1)
Bumps the dependencies group with 1 update: [actions/checkout](https://github.com/actions/checkout).


Updates `actions/checkout` from 4 to 5
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '5'
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-08-12 09:27:54 -05:00
dependabot[bot]
d07498c30e chore(deps): bump the dependencies group with 5 updates (#2)
Bumps the dependencies group with 5 updates:

| Package | From | To |
| --- | --- | --- |
| [thiserror](https://github.com/dtolnay/thiserror) | `1.0.69` | `2.0.12` |
| [anyhow](https://github.com/dtolnay/anyhow) | `1.0.98` | `1.0.99` |
| [glam](https://github.com/bitshifter/glam-rs) | `0.30.4` | `0.30.5` |
| [serde_json](https://github.com/serde-rs/json) | `1.0.141` | `1.0.142` |
| [libc](https://github.com/rust-lang/libc) | `0.2.174` | `0.2.175` |


Updates `thiserror` from 1.0.69 to 2.0.12
- [Release notes](https://github.com/dtolnay/thiserror/releases)
- [Commits](https://github.com/dtolnay/thiserror/compare/1.0.69...2.0.12)

Updates `anyhow` from 1.0.98 to 1.0.99
- [Release notes](https://github.com/dtolnay/anyhow/releases)
- [Commits](https://github.com/dtolnay/anyhow/compare/1.0.98...1.0.99)

Updates `glam` from 0.30.4 to 0.30.5
- [Changelog](https://github.com/bitshifter/glam-rs/blob/main/CHANGELOG.md)
- [Commits](https://github.com/bitshifter/glam-rs/compare/0.30.4...0.30.5)

Updates `serde_json` from 1.0.141 to 1.0.142
- [Release notes](https://github.com/serde-rs/json/releases)
- [Commits](https://github.com/serde-rs/json/compare/v1.0.141...v1.0.142)

Updates `libc` from 0.2.174 to 0.2.175
- [Release notes](https://github.com/rust-lang/libc/releases)
- [Changelog](https://github.com/rust-lang/libc/blob/0.2.175/CHANGELOG.md)
- [Commits](https://github.com/rust-lang/libc/compare/0.2.174...0.2.175)

---
updated-dependencies:
- dependency-name: thiserror
  dependency-version: 2.0.12
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: dependencies
- dependency-name: anyhow
  dependency-version: 1.0.99
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: dependencies
- dependency-name: glam
  dependency-version: 0.30.5
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: dependencies
- dependency-name: serde_json
  dependency-version: 1.0.142
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: dependencies
- dependency-name: libc
  dependency-version: 0.2.175
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Xevion <xevion@xevion.dev>
2025-08-12 09:26:46 -05:00
183a432116 test: add tests for collision, items, directional, sprite
enum macros for FruitKind
2025-08-12 09:18:53 -05:00
ead1466b2d chore: specify 'llvm-tools-preview' toolchain component for coverage in toolchain file 2025-08-12 00:22:27 -05:00
8ef09a4e3e test: drop minimal_test_board, use RAW_BOARD constant, item generation tests 2025-08-11 23:26:28 -05:00
33672d8d5a feat: implement collision detection system for entities 2025-08-11 23:24:23 -05:00
22 changed files with 653 additions and 156 deletions

View File

@@ -30,7 +30,7 @@ jobs:
runs-on: ${{ matrix.os }} runs-on: ${{ matrix.os }}
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v4 uses: actions/checkout@v5
- name: Setup Rust Toolchain - name: Setup Rust Toolchain
uses: dtolnay/rust-toolchain@master uses: dtolnay/rust-toolchain@master
@@ -64,15 +64,16 @@ jobs:
run: cargo build --release run: cargo build --release
- name: Acquire Package Version - name: Acquire Package Version
shell: bash id: get_version
shell: bash # required to prevent Windows runners from failing
run: | run: |
PACKAGE_VERSION=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r) set -euo pipefail # exit on error
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV echo "version=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)" >> $GITHUB_OUTPUT
- name: Upload Artifact - name: Upload Artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ matrix.target }}" name: "pacman-${{ steps.get_version.outputs.version }}-${{ matrix.target }}"
path: ./target/release/${{ matrix.artifact_name }} path: ./target/release/${{ matrix.artifact_name }}
retention-days: 7 retention-days: 7
if-no-files-found: error if-no-files-found: error
@@ -83,10 +84,13 @@ jobs:
permissions: permissions:
pages: write pages: write
id-token: write id-token: write
# concurrency group is used to prevent multiple page deployments from being attempted at the same time
concurrency:
group: ${{ github.workflow }}-wasm
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v4 uses: actions/checkout@v5
- name: Setup Emscripten SDK - name: Setup Emscripten SDK
uses: pyodide/setup-emsdk@v15 uses: pyodide/setup-emsdk@v15
@@ -98,7 +102,7 @@ jobs:
uses: dtolnay/rust-toolchain@master uses: dtolnay/rust-toolchain@master
with: with:
target: wasm32-unknown-emscripten target: wasm32-unknown-emscripten
toolchain: 1.86.0 # we are unfortunately pinned to 1.86.0 for some reason, bulk-memory-opt related issues toolchain: 1.86.0
- name: Rust Cache - name: Rust Cache
uses: Swatinem/rust-cache@v2 uses: Swatinem/rust-cache@v2

View File

@@ -11,7 +11,7 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout code - name: Checkout code
uses: actions/checkout@v4 uses: actions/checkout@v5
- name: Install Rust toolchain - name: Install Rust toolchain
uses: dtolnay/rust-toolchain@master uses: dtolnay/rust-toolchain@master

View File

@@ -12,7 +12,7 @@ jobs:
steps: steps:
- name: Checkout code - name: Checkout code
uses: actions/checkout@v4 uses: actions/checkout@v5
- name: Install Rust toolchain - name: Install Rust toolchain
uses: dtolnay/rust-toolchain@master uses: dtolnay/rust-toolchain@master

1
.gitignore vendored
View File

@@ -5,3 +5,4 @@ emsdk/
rust-sdl2-emscripten/ rust-sdl2-emscripten/
assets/site/build.css assets/site/build.css
tailwindcss-* tailwindcss-*
lcov.info

68
Cargo.lock generated
View File

@@ -13,9 +13,9 @@ dependencies = [
[[package]] [[package]]
name = "anyhow" name = "anyhow"
version = "1.0.98" version = "1.0.99"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e16d2d3311acee920a9eb8d33b8cbc1787ce4a264e85f964c2404b969bdcd487" checksum = "b0674a1ddeecb70197781e945de4b3b8ffb61fa939a5597bcf48503737663100"
[[package]] [[package]]
name = "autocfg" name = "autocfg"
@@ -79,9 +79,9 @@ dependencies = [
[[package]] [[package]]
name = "glam" name = "glam"
version = "0.30.4" version = "0.30.5"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "50a99dbe56b72736564cfa4b85bf9a33079f16ae8b74983ab06af3b1a3696b11" checksum = "f2d1aab06663bdce00d6ca5e5ed586ec8d18033a771906c993a1e3755b368d85"
[[package]] [[package]]
name = "hashbrown" name = "hashbrown"
@@ -89,6 +89,12 @@ version = "0.15.4"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5971ac85611da7067dbfcabef3c70ebb5606018acd9e2a3903a0da507521e0d5" checksum = "5971ac85611da7067dbfcabef3c70ebb5606018acd9e2a3903a0da507521e0d5"
[[package]]
name = "heck"
version = "0.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2304e00983f87ffb38b55b444b5e3b60a884b5d30c0fca7d82fe33449bbe55ea"
[[package]] [[package]]
name = "indexmap" name = "indexmap"
version = "2.10.0" version = "2.10.0"
@@ -122,9 +128,9 @@ checksum = "bbd2bcb4c963f2ddae06a2efc7e9f3591312473c50c6685e1f298068316e66fe"
[[package]] [[package]]
name = "libc" name = "libc"
version = "0.2.174" version = "0.2.175"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1171693293099992e19cddea4e8b849964e9846f4acee11b3948bcc337be8776" checksum = "6a82ae493e598baaea5209805c49bbf2ea7de956d50d7da0da1164f9c6d28543"
[[package]] [[package]]
name = "log" name = "log"
@@ -194,7 +200,9 @@ dependencies = [
"serde_json", "serde_json",
"smallvec", "smallvec",
"spin_sleep", "spin_sleep",
"thiserror 1.0.69", "strum",
"strum_macros",
"thiserror",
"tracing", "tracing",
"tracing-error", "tracing-error",
"tracing-subscriber", "tracing-subscriber",
@@ -212,7 +220,7 @@ dependencies = [
"integer-sqrt", "integer-sqrt",
"num-traits", "num-traits",
"rustc-hash", "rustc-hash",
"thiserror 2.0.12", "thiserror",
] ]
[[package]] [[package]]
@@ -372,9 +380,9 @@ dependencies = [
[[package]] [[package]]
name = "serde_json" name = "serde_json"
version = "1.0.141" version = "1.0.142"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "30b9eff21ebe718216c6ec64e1d9ac57087aad11efc64e32002bce4a0d4c03d3" checksum = "030fedb782600dcbd6f02d479bf0d817ac3bb40d644745b769d6a96bc3afc5a7"
dependencies = [ dependencies = [
"itoa", "itoa",
"memchr", "memchr",
@@ -406,6 +414,24 @@ dependencies = [
"windows-sys", "windows-sys",
] ]
[[package]]
name = "strum"
version = "0.27.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "af23d6f6c1a224baef9d3f61e287d2761385a5b88fdab4eb4c6f11aeb54c4bcf"
[[package]]
name = "strum_macros"
version = "0.27.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7695ce3845ea4b33927c055a39dc438a45b059f7c1b3d91d38d10355fb8cbca7"
dependencies = [
"heck",
"proc-macro2",
"quote",
"syn",
]
[[package]] [[package]]
name = "syn" name = "syn"
version = "2.0.104" version = "2.0.104"
@@ -417,33 +443,13 @@ dependencies = [
"unicode-ident", "unicode-ident",
] ]
[[package]]
name = "thiserror"
version = "1.0.69"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b6aaf5339b578ea85b50e080feb250a3e8ae8cfcdff9a461c9ec2904bc923f52"
dependencies = [
"thiserror-impl 1.0.69",
]
[[package]] [[package]]
name = "thiserror" name = "thiserror"
version = "2.0.12" version = "2.0.12"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708" checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708"
dependencies = [ dependencies = [
"thiserror-impl 2.0.12", "thiserror-impl",
]
[[package]]
name = "thiserror-impl"
version = "1.0.69"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4fee6c4efc90059e10f81e6d42c60a18f76588c3d74cb83a0b242a2b6c7504c1"
dependencies = [
"proc-macro2",
"quote",
"syn",
] ]
[[package]] [[package]]

View File

@@ -15,12 +15,14 @@ spin_sleep = "1.3.2"
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] } rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
pathfinding = "4.14" pathfinding = "4.14"
once_cell = "1.21.3" once_cell = "1.21.3"
thiserror = "1.0" thiserror = "2.0"
anyhow = "1.0" anyhow = "1.0"
glam = { version = "0.30.4", features = [] } glam = { version = "0.30.5", features = [] }
serde = { version = "1.0.219", features = ["derive"] } serde = { version = "1.0.219", features = ["derive"] }
serde_json = "1.0.141" serde_json = "1.0.142"
smallvec = "1.15.1" smallvec = "1.15.1"
strum = "0.27.2"
strum_macros = "0.27.2"
[profile.release] [profile.release]
lto = true lto = true
@@ -54,4 +56,4 @@ x86_64-apple-darwin = { triplet = "x64-osx" }
aarch64-apple-darwin = { triplet = "arm64-osx" } aarch64-apple-darwin = { triplet = "arm64-osx" }
[target.'cfg(target_os = "emscripten")'.dependencies] [target.'cfg(target_os = "emscripten")'.dependencies]
libc = "0.2.16" libc = "0.2.175"

View File

@@ -72,6 +72,8 @@ I wanted to hit a log of goals and features, making it a 'perfect' project that
Since this project is still in progress, I'm only going to cover non-obvious build details. By reading the code, build scripts, and copying the online build workflows, you should be able to replicate the build process. Since this project is still in progress, I'm only going to cover non-obvious build details. By reading the code, build scripts, and copying the online build workflows, you should be able to replicate the build process.
- We use rustc 1.86.0 for the build, due to bulk-memory-opt related issues on wasm32-unknown-emscripten.
- Technically, we could probably use stable or even nightly on desktop targets, but using different versions for different targets is a pain, mainly because of clippy warnings changing between versions.
- Install `cargo-vcpkg` with `cargo install cargo-vcpkg`, then run `cargo vcpkg build` to build the requisite dependencies via vcpkg. - Install `cargo-vcpkg` with `cargo install cargo-vcpkg`, then run `cargo vcpkg build` to build the requisite dependencies via vcpkg.
- For the WASM build, you need to have the Emscripten SDK cloned; you can do so with `git clone https://github.com/emscripten-core/emsdk.git` - For the WASM build, you need to have the Emscripten SDK cloned; you can do so with `git clone https://github.com/emscripten-core/emsdk.git`
- The first time you clone, you'll need to install the appropriate SDK version with `./emsdk install 3.1.43` and then activate it with `./emsdk activate 3.1.43`. On Windows, use `./emsdk/emsdk.ps1` instead. - The first time you clone, you'll need to install the appropriate SDK version with `./emsdk install 3.1.43` and then activate it with `./emsdk activate 3.1.43`. On Windows, use `./emsdk/emsdk.ps1` instead.

View File

@@ -1,2 +1,4 @@
[toolchain] [toolchain]
# we are unfortunately pinned to 1.86.0 for some reason, bulk-memory-opt related issues on wasm32-unknown-emscripten
channel = "1.86.0" channel = "1.86.0"
components = ["rustfmt", "llvm-tools-preview", "clippy"]

View File

@@ -4,8 +4,9 @@ use glam::Vec2;
use sdl2::event::{Event, WindowEvent}; use sdl2::event::{Event, WindowEvent};
use sdl2::keyboard::Keycode; use sdl2::keyboard::Keycode;
use sdl2::render::{Canvas, ScaleMode, Texture, TextureCreator}; use sdl2::render::{Canvas, ScaleMode, Texture, TextureCreator};
use sdl2::ttf::Sdl2TtfContext;
use sdl2::video::{Window, WindowContext}; use sdl2::video::{Window, WindowContext};
use sdl2::EventPump; use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
use tracing::{error, event}; use tracing::{error, event};
use crate::error::{GameError, GameResult}; use crate::error::{GameError, GameResult};
@@ -14,26 +15,31 @@ use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
use crate::game::Game; use crate::game::Game;
use crate::platform::get_platform; use crate::platform::get_platform;
pub struct App<'a> { pub struct App {
game: Game, game: Game,
canvas: Canvas<Window>, canvas: Canvas<Window>,
event_pump: EventPump, event_pump: &'static mut EventPump,
backbuffer: Texture<'a>, backbuffer: Texture<'static>,
paused: bool, paused: bool,
last_tick: Instant, last_tick: Instant,
cursor_pos: Vec2, cursor_pos: Vec2,
} }
impl App<'_> { impl App {
pub fn new() -> GameResult<Self> { pub fn new() -> GameResult<Self> {
let sdl_context: &'static Sdl = Box::leak(Box::new(sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?));
let video_subsystem: &'static VideoSubsystem =
Box::leak(Box::new(sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?));
let audio_subsystem: &'static AudioSubsystem =
Box::leak(Box::new(sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?));
let ttf_context: &'static Sdl2TtfContext =
Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
let event_pump: &'static mut EventPump =
Box::leak(Box::new(sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?));
// Initialize platform-specific console // Initialize platform-specific console
get_platform().init_console()?; get_platform().init_console()?;
let sdl_context = sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?;
let video_subsystem = sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?;
let audio_subsystem = sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?;
let ttf_context = sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?;
let window = video_subsystem let window = video_subsystem
.window( .window(
"Pac-Man", "Pac-Man",
@@ -50,18 +56,16 @@ impl App<'_> {
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y) .set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
.map_err(|e| GameError::Sdl(e.to_string()))?; .map_err(|e| GameError::Sdl(e.to_string()))?;
let texture_creator_static: &'static TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator())); let texture_creator: &'static TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
let mut game = Game::new(texture_creator_static, &ttf_context, &audio_subsystem)?; let mut game = Game::new(texture_creator, ttf_context, audio_subsystem)?;
game.audio.set_mute(cfg!(debug_assertions)); // game.audio.set_mute(cfg!(debug_assertions));
let mut backbuffer = texture_creator_static let mut backbuffer = texture_creator
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y) .create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
.map_err(|e| GameError::Sdl(e.to_string()))?; .map_err(|e| GameError::Sdl(e.to_string()))?;
backbuffer.set_scale_mode(ScaleMode::Nearest); backbuffer.set_scale_mode(ScaleMode::Nearest);
let event_pump = sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?;
// Initial draw // Initial draw
game.draw(&mut canvas, &mut backbuffer) game.draw(&mut canvas, &mut backbuffer)
.map_err(|e| GameError::Sdl(e.to_string()))?; .map_err(|e| GameError::Sdl(e.to_string()))?;

128
src/entity/collision.rs Normal file
View File

@@ -0,0 +1,128 @@
use smallvec::SmallVec;
use std::collections::HashMap;
use crate::entity::traversal::Position;
/// Trait for entities that can participate in collision detection.
pub trait Collidable {
/// Returns the current position of this entity.
fn position(&self) -> Position;
/// Checks if this entity is colliding with another entity.
#[allow(dead_code)]
fn is_colliding_with(&self, other: &dyn Collidable) -> bool {
positions_overlap(&self.position(), &other.position())
}
}
/// System for tracking entities by their positions for efficient collision detection.
#[derive(Default)]
pub struct CollisionSystem {
/// Maps node IDs to lists of entity IDs that are at that node
node_entities: HashMap<usize, Vec<EntityId>>,
/// Maps entity IDs to their current positions
entity_positions: HashMap<EntityId, Position>,
/// Next available entity ID
next_id: EntityId,
}
/// Unique identifier for an entity in the collision system
pub type EntityId = u32;
impl CollisionSystem {
/// Registers an entity with the collision system and returns its ID
pub fn register_entity(&mut self, position: Position) -> EntityId {
let id = self.next_id;
self.next_id += 1;
self.entity_positions.insert(id, position);
self.update_node_entities(id, position);
id
}
/// Updates an entity's position
pub fn update_position(&mut self, entity_id: EntityId, new_position: Position) {
if let Some(old_position) = self.entity_positions.get(&entity_id) {
// Remove from old nodes
self.remove_from_nodes(entity_id, *old_position);
}
// Update position and add to new nodes
self.entity_positions.insert(entity_id, new_position);
self.update_node_entities(entity_id, new_position);
}
/// Removes an entity from the collision system
#[allow(dead_code)]
pub fn remove_entity(&mut self, entity_id: EntityId) {
if let Some(position) = self.entity_positions.remove(&entity_id) {
self.remove_from_nodes(entity_id, position);
}
}
/// Gets all entity IDs at a specific node
pub fn entities_at_node(&self, node: usize) -> &[EntityId] {
self.node_entities.get(&node).map(|v| v.as_slice()).unwrap_or(&[])
}
/// Gets all entity IDs that could collide with an entity at the given position
pub fn potential_collisions(&self, position: &Position) -> Vec<EntityId> {
let mut collisions = Vec::new();
let nodes = get_nodes(position);
for node in nodes {
collisions.extend(self.entities_at_node(node));
}
// Remove duplicates
collisions.sort_unstable();
collisions.dedup();
collisions
}
/// Updates the node_entities map when an entity's position changes
fn update_node_entities(&mut self, entity_id: EntityId, position: Position) {
let nodes = get_nodes(&position);
for node in nodes {
self.node_entities.entry(node).or_default().push(entity_id);
}
}
/// Removes an entity from all nodes it was previously at
fn remove_from_nodes(&mut self, entity_id: EntityId, position: Position) {
let nodes = get_nodes(&position);
for node in nodes {
if let Some(entities) = self.node_entities.get_mut(&node) {
entities.retain(|&id| id != entity_id);
if entities.is_empty() {
self.node_entities.remove(&node);
}
}
}
}
}
/// Checks if two positions overlap (entities are at the same location).
fn positions_overlap(a: &Position, b: &Position) -> bool {
let a_nodes = get_nodes(a);
let b_nodes = get_nodes(b);
// Check if any nodes overlap
a_nodes.iter().any(|a_node| b_nodes.contains(a_node))
// TODO: More complex overlap detection, the above is a simple check, but it could become an early filter for more precise calculations later
}
/// Gets all nodes that an entity is currently at or between.
fn get_nodes(pos: &Position) -> SmallVec<[usize; 2]> {
let mut nodes = SmallVec::new();
match pos {
Position::AtNode(node) => nodes.push(*node),
Position::BetweenNodes { from, to, .. } => {
nodes.push(*from);
nodes.push(*to);
}
}
nodes
}

View File

@@ -9,10 +9,13 @@ use rand::prelude::*;
use smallvec::SmallVec; use smallvec::SmallVec;
use tracing::error; use tracing::error;
use crate::entity::direction::Direction; use crate::entity::{
use crate::entity::graph::{Edge, EdgePermissions, Graph, NodeId}; collision::Collidable,
use crate::entity::r#trait::Entity; direction::Direction,
use crate::entity::traversal::Traverser; graph::{Edge, EdgePermissions, Graph, NodeId},
r#trait::Entity,
traversal::Traverser,
};
use crate::texture::animated::AnimatedTexture; use crate::texture::animated::AnimatedTexture;
use crate::texture::directional::DirectionalAnimatedTexture; use crate::texture::directional::DirectionalAnimatedTexture;
use crate::texture::sprite::SpriteAtlas; use crate::texture::sprite::SpriteAtlas;
@@ -245,3 +248,9 @@ impl Ghost {
} }
} }
} }
impl Collidable for Ghost {
fn position(&self) -> crate::entity::traversal::Position {
self.traverser.position
}
}

View File

@@ -1,10 +1,11 @@
use crate::{ use crate::{
constants, constants,
entity::graph::Graph, entity::{collision::Collidable, graph::Graph},
error::EntityError, error::EntityError,
texture::sprite::{Sprite, SpriteAtlas}, texture::sprite::{Sprite, SpriteAtlas},
}; };
use sdl2::render::{Canvas, RenderTarget}; use sdl2::render::{Canvas, RenderTarget};
use strum_macros::{EnumCount, EnumIter};
#[derive(Debug, Clone, Copy, PartialEq, Eq)] #[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ItemType { pub enum ItemType {
@@ -26,7 +27,7 @@ impl ItemType {
} }
} }
#[derive(Debug, Clone, Copy, PartialEq, Eq)] #[derive(Debug, Clone, Copy, PartialEq, Eq, EnumIter, EnumCount)]
#[allow(dead_code)] #[allow(dead_code)]
pub enum FruitKind { pub enum FruitKind {
Apple, Apple,
@@ -39,6 +40,19 @@ pub enum FruitKind {
} }
impl FruitKind { impl FruitKind {
#[allow(dead_code)]
pub fn index(self) -> u8 {
match self {
FruitKind::Apple => 0,
FruitKind::Strawberry => 1,
FruitKind::Orange => 2,
FruitKind::Melon => 3,
FruitKind::Bell => 4,
FruitKind::Key => 5,
FruitKind::Galaxian => 6,
}
}
pub fn get_score(self) -> u32 { pub fn get_score(self) -> u32 {
match self { match self {
FruitKind::Apple => 100, FruitKind::Apple => 100,
@@ -93,3 +107,9 @@ impl Item {
} }
} }
} }
impl Collidable for Item {
fn position(&self) -> crate::entity::traversal::Position {
crate::entity::traversal::Position::AtNode(self.node_index)
}
}

View File

@@ -1,3 +1,4 @@
pub mod collision;
pub mod direction; pub mod direction;
pub mod ghost; pub mod ghost;
pub mod graph; pub mod graph;

View File

@@ -4,10 +4,13 @@
//! animation, and rendering. Pac-Man moves through the game graph using //! animation, and rendering. Pac-Man moves through the game graph using
//! a traverser and displays directional animated textures. //! a traverser and displays directional animated textures.
use crate::entity::direction::Direction; use crate::entity::{
use crate::entity::graph::{Edge, EdgePermissions, Graph, NodeId}; collision::Collidable,
use crate::entity::r#trait::Entity; direction::Direction,
use crate::entity::traversal::Traverser; graph::{Edge, EdgePermissions, Graph, NodeId},
r#trait::Entity,
traversal::Traverser,
};
use crate::texture::animated::AnimatedTexture; use crate::texture::animated::AnimatedTexture;
use crate::texture::directional::DirectionalAnimatedTexture; use crate::texture::directional::DirectionalAnimatedTexture;
use crate::texture::sprite::SpriteAtlas; use crate::texture::sprite::SpriteAtlas;
@@ -125,3 +128,9 @@ impl Pacman {
} }
} }
} }
impl Collidable for Pacman {
fn position(&self) -> crate::entity::traversal::Position {
self.traverser.position
}
}

View File

@@ -17,6 +17,7 @@ use crate::{
audio::Audio, audio::Audio,
constants::{CELL_SIZE, RAW_BOARD}, constants::{CELL_SIZE, RAW_BOARD},
entity::{ entity::{
collision::{Collidable, CollisionSystem, EntityId},
ghost::{Ghost, GhostType}, ghost::{Ghost, GhostType},
item::Item, item::Item,
pacman::Pacman, pacman::Pacman,
@@ -24,7 +25,7 @@ use crate::{
}, },
map::Map, map::Map,
texture::{ texture::{
sprite::{self, AtlasMapper, AtlasTile, SpriteAtlas}, sprite::{AtlasMapper, AtlasTile, SpriteAtlas},
text::TextTexture, text::TextTexture,
}, },
}; };
@@ -41,6 +42,12 @@ pub struct Game {
pub items: Vec<Item>, pub items: Vec<Item>,
pub debug_mode: bool, pub debug_mode: bool,
// Collision system
collision_system: CollisionSystem,
pacman_id: EntityId,
ghost_ids: Vec<EntityId>,
item_ids: Vec<EntityId>,
// Rendering resources // Rendering resources
atlas: SpriteAtlas, atlas: SpriteAtlas,
map_texture: AtlasTile, map_texture: AtlasTile,
@@ -52,7 +59,7 @@ pub struct Game {
impl Game { impl Game {
pub fn new( pub fn new(
texture_creator: &TextureCreator<WindowContext>, texture_creator: &'static TextureCreator<WindowContext>,
_ttf_context: &sdl2::ttf::Sdl2TtfContext, _ttf_context: &sdl2::ttf::Sdl2TtfContext,
_audio_subsystem: &sdl2::AudioSubsystem, _audio_subsystem: &sdl2::AudioSubsystem,
) -> GameResult<Game> { ) -> GameResult<Game> {
@@ -67,19 +74,16 @@ impl Game {
.ok_or_else(|| GameError::NotFound("Pac-Man starting position not found in graph".to_string()))?; .ok_or_else(|| GameError::NotFound("Pac-Man starting position not found in graph".to_string()))?;
let atlas_bytes = get_asset_bytes(Asset::Atlas)?; let atlas_bytes = get_asset_bytes(Asset::Atlas)?;
let atlas_texture = unsafe { let atlas_texture = Box::leak(Box::new(texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
let texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| { if e.to_string().contains("format") || e.to_string().contains("unsupported") {
if e.to_string().contains("format") || e.to_string().contains("unsupported") { GameError::Texture(TextureError::InvalidFormat(format!("Unsupported texture format: {e}")))
GameError::Texture(TextureError::InvalidFormat(format!("Unsupported texture format: {e}"))) } else {
} else { GameError::Texture(TextureError::LoadFailed(e.to_string()))
GameError::Texture(TextureError::LoadFailed(e.to_string())) }
} })?));
})?;
sprite::texture_to_static(texture)
};
let atlas_json = get_asset_bytes(Asset::AtlasJson)?; let atlas_json = get_asset_bytes(Asset::AtlasJson)?;
let atlas_mapper: AtlasMapper = serde_json::from_slice(&atlas_json)?; let atlas_mapper: AtlasMapper = serde_json::from_slice(&atlas_json)?;
let atlas = SpriteAtlas::new(atlas_texture, atlas_mapper); let atlas = SpriteAtlas::new(unsafe { std::mem::transmute_copy(atlas_texture) }, atlas_mapper);
let mut map_texture = SpriteAtlas::get_tile(&atlas, "maze/full.png") let mut map_texture = SpriteAtlas::get_tile(&atlas, "maze/full.png")
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/full.png".to_string())))?; .ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/full.png".to_string())))?;
@@ -109,6 +113,26 @@ impl Game {
ghosts.push(ghost); ghosts.push(ghost);
} }
// Initialize collision system
let mut collision_system = CollisionSystem::default();
// Register Pac-Man
let pacman_id = collision_system.register_entity(pacman.position());
// Register items
let mut item_ids = Vec::new();
for item in &items {
let item_id = collision_system.register_entity(item.position());
item_ids.push(item_id);
}
// Register ghosts
let mut ghost_ids = Vec::new();
for ghost in &ghosts {
let ghost_id = collision_system.register_entity(ghost.position());
ghost_ids.push(ghost_id);
}
Ok(Game { Ok(Game {
score: 0, score: 0,
map, map,
@@ -116,6 +140,10 @@ impl Game {
ghosts, ghosts,
items, items,
debug_mode: false, debug_mode: false,
collision_system,
pacman_id,
ghost_ids,
item_ids,
map_texture, map_texture,
text_texture, text_texture,
audio, audio,
@@ -164,6 +192,26 @@ impl Game {
*ghost = Ghost::new(&self.map.graph, random_node, ghost_types[i], &self.atlas)?; *ghost = Ghost::new(&self.map.graph, random_node, ghost_types[i], &self.atlas)?;
} }
// Reset collision system
self.collision_system = CollisionSystem::default();
// Re-register Pac-Man
self.pacman_id = self.collision_system.register_entity(self.pacman.position());
// Re-register items
self.item_ids.clear();
for item in &self.items {
let item_id = self.collision_system.register_entity(item.position());
self.item_ids.push(item_id);
}
// Re-register ghosts
self.ghost_ids.clear();
for ghost in &self.ghosts {
let ghost_id = self.collision_system.register_entity(ghost.position());
self.ghost_ids.push(ghost_id);
}
Ok(()) Ok(())
} }
@@ -175,27 +223,62 @@ impl Game {
ghost.tick(dt, &self.map.graph); ghost.tick(dt, &self.map.graph);
} }
// Check for item collisions // Update collision system positions
self.check_item_collisions(); self.update_collision_positions();
// Check for collisions
self.check_collisions();
} }
fn check_item_collisions(&mut self) { fn update_collision_positions(&mut self) {
let pacman_node = self.pacman.current_node_id(); // Update Pac-Man's position
self.collision_system.update_position(self.pacman_id, self.pacman.position());
for item in &mut self.items { // Update ghost positions
if !item.is_collected() && item.node_index == pacman_node { for (ghost, &ghost_id) in self.ghosts.iter().zip(&self.ghost_ids) {
item.collect(); self.collision_system.update_position(ghost_id, ghost.position());
self.score += item.get_score(); }
}
// Handle energizer effects fn check_collisions(&mut self) {
if matches!(item.item_type, crate::entity::item::ItemType::Energizer) { // Check Pac-Man vs Items
// TODO: Make ghosts frightened let potential_collisions = self.collision_system.potential_collisions(&self.pacman.position());
tracing::info!("Energizer collected! Ghosts should become frightened.");
for entity_id in potential_collisions {
if entity_id != self.pacman_id {
// Check if this is an item collision
if let Some(item_index) = self.find_item_by_id(entity_id) {
let item = &mut self.items[item_index];
if !item.is_collected() {
item.collect();
self.score += item.get_score();
self.audio.eat();
// Handle energizer effects
if matches!(item.item_type, crate::entity::item::ItemType::Energizer) {
// TODO: Make ghosts frightened
tracing::info!("Energizer collected! Ghosts should become frightened.");
}
}
}
// Check if this is a ghost collision
if let Some(_ghost_index) = self.find_ghost_by_id(entity_id) {
// TODO: Handle Pac-Man being eaten by ghost
tracing::info!("Pac-Man collided with ghost!");
} }
} }
} }
} }
fn find_item_by_id(&self, entity_id: EntityId) -> Option<usize> {
self.item_ids.iter().position(|&id| id == entity_id)
}
fn find_ghost_by_id(&self, entity_id: EntityId) -> Option<usize> {
self.ghost_ids.iter().position(|&id| id == entity_id)
}
pub fn draw<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>, backbuffer: &mut Texture) -> GameResult<()> { pub fn draw<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>, backbuffer: &mut Texture) -> GameResult<()> {
canvas canvas
.with_texture_canvas(backbuffer, |canvas| { .with_texture_canvas(backbuffer, |canvas| {

View File

@@ -138,20 +138,3 @@ impl SpriteAtlas {
self.default_color self.default_color
} }
} }
/// Converts a `Texture` to a `Texture<'static>` using transmute.
///
/// # Safety
///
/// This function is unsafe because it uses `std::mem::transmute` to change the lifetime
/// of the texture from the original lifetime to `'static`. The caller must ensure that:
///
/// - The original `Texture` will live for the entire duration of the program
/// - No references to the original texture exist that could become invalid
/// - The texture is not dropped while still being used as a `'static` reference
///
/// This is typically used when you have a texture that you know will live for the entire
/// program duration and need to store it in a structure that requires a `'static` lifetime.
pub unsafe fn texture_to_static(texture: Texture) -> Texture<'static> {
std::mem::transmute(texture)
}

119
tests/collision.rs Normal file
View File

@@ -0,0 +1,119 @@
use pacman::entity::collision::{Collidable, CollisionSystem};
use pacman::entity::traversal::Position;
struct MockCollidable {
pos: Position,
}
impl Collidable for MockCollidable {
fn position(&self) -> Position {
self.pos
}
}
#[test]
fn test_is_colliding_with() {
let entity1 = MockCollidable {
pos: Position::AtNode(1),
};
let entity2 = MockCollidable {
pos: Position::AtNode(1),
};
let entity3 = MockCollidable {
pos: Position::AtNode(2),
};
let entity4 = MockCollidable {
pos: Position::BetweenNodes {
from: 1,
to: 2,
traversed: 0.5,
},
};
assert!(entity1.is_colliding_with(&entity2));
assert!(!entity1.is_colliding_with(&entity3));
assert!(entity1.is_colliding_with(&entity4));
assert!(entity3.is_colliding_with(&entity4));
}
#[test]
fn test_collision_system_register_and_query() {
let mut collision_system = CollisionSystem::default();
let pos1 = Position::AtNode(1);
let entity1 = collision_system.register_entity(pos1);
let pos2 = Position::BetweenNodes {
from: 1,
to: 2,
traversed: 0.5,
};
let entity2 = collision_system.register_entity(pos2);
let pos3 = Position::AtNode(3);
let entity3 = collision_system.register_entity(pos3);
// Test entities_at_node
assert_eq!(collision_system.entities_at_node(1), &[entity1, entity2]);
assert_eq!(collision_system.entities_at_node(2), &[entity2]);
assert_eq!(collision_system.entities_at_node(3), &[entity3]);
assert_eq!(collision_system.entities_at_node(4), &[] as &[u32]);
// Test potential_collisions
let mut collisions1 = collision_system.potential_collisions(&pos1);
collisions1.sort_unstable();
assert_eq!(collisions1, vec![entity1, entity2]);
let mut collisions2 = collision_system.potential_collisions(&pos2);
collisions2.sort_unstable();
assert_eq!(collisions2, vec![entity1, entity2]);
let mut collisions3 = collision_system.potential_collisions(&pos3);
collisions3.sort_unstable();
assert_eq!(collisions3, vec![entity3]);
}
#[test]
fn test_collision_system_update() {
let mut collision_system = CollisionSystem::default();
let entity1 = collision_system.register_entity(Position::AtNode(1));
assert_eq!(collision_system.entities_at_node(1), &[entity1]);
assert_eq!(collision_system.entities_at_node(2), &[] as &[u32]);
collision_system.update_position(entity1, Position::AtNode(2));
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
assert_eq!(collision_system.entities_at_node(2), &[entity1]);
collision_system.update_position(
entity1,
Position::BetweenNodes {
from: 2,
to: 3,
traversed: 0.1,
},
);
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
assert_eq!(collision_system.entities_at_node(2), &[entity1]);
assert_eq!(collision_system.entities_at_node(3), &[entity1]);
}
#[test]
fn test_collision_system_remove() {
let mut collision_system = CollisionSystem::default();
let entity1 = collision_system.register_entity(Position::AtNode(1));
let entity2 = collision_system.register_entity(Position::AtNode(1));
assert_eq!(collision_system.entities_at_node(1), &[entity1, entity2]);
collision_system.remove_entity(entity1);
assert_eq!(collision_system.entities_at_node(1), &[entity2]);
collision_system.remove_entity(entity2);
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
}

View File

@@ -52,3 +52,26 @@ fn test_directional_texture_all_directions() {
assert!(texture.has_direction(*direction)); assert!(texture.has_direction(*direction));
} }
} }
#[test]
fn test_directional_texture_stopped() {
let mut stopped_textures = [None, None, None, None];
stopped_textures[Direction::Up.as_usize()] = Some(mock_animated_texture(1));
let texture = DirectionalAnimatedTexture::new([None, None, None, None], stopped_textures);
assert_eq!(texture.stopped_texture_count(), 1);
assert!(texture.has_stopped_direction(Direction::Up));
assert!(!texture.has_stopped_direction(Direction::Down));
}
#[test]
fn test_directional_texture_tick() {
let mut textures = [None, None, None, None];
textures[Direction::Up.as_usize()] = Some(mock_animated_texture(1));
let mut texture = DirectionalAnimatedTexture::new(textures, [None, None, None, None]);
// This is a bit of a placeholder, since we can't inspect the inner state easily.
// We're just ensuring the tick method runs without panicking.
texture.tick(0.1);
}

View File

@@ -1,6 +1,9 @@
use pacman::constants::RAW_BOARD; use pacman::constants::RAW_BOARD;
use pacman::map::Map; use pacman::map::Map;
mod collision;
mod item;
#[test] #[test]
fn test_game_map_creation() { fn test_game_map_creation() {
let map = Map::new(RAW_BOARD).unwrap(); let map = Map::new(RAW_BOARD).unwrap();

53
tests/item.rs Normal file
View File

@@ -0,0 +1,53 @@
use glam::U16Vec2;
use pacman::{
entity::{
collision::Collidable,
item::{FruitKind, Item, ItemType},
},
texture::sprite::{AtlasTile, Sprite},
};
use strum::{EnumCount, IntoEnumIterator};
#[test]
fn test_item_type_get_score() {
assert_eq!(ItemType::Pellet.get_score(), 10);
assert_eq!(ItemType::Energizer.get_score(), 50);
let fruit = ItemType::Fruit { kind: FruitKind::Apple };
assert_eq!(fruit.get_score(), 100);
}
#[test]
fn test_fruit_kind_increasing_score() {
// Build a list of fruit kinds, sorted by their index
let mut kinds = FruitKind::iter()
.map(|kind| (kind.index(), kind.get_score()))
.collect::<Vec<_>>();
kinds.sort_unstable_by_key(|(index, _)| *index);
assert_eq!(kinds.len(), FruitKind::COUNT);
// Check that the score increases as expected
for window in kinds.windows(2) {
let ((_, prev), (_, next)) = (window[0], window[1]);
assert!(prev < next, "Fruits should have increasing scores, but {prev:?} < {next:?}");
}
}
#[test]
fn test_item_creation_and_collection() {
let atlas_tile = AtlasTile {
pos: U16Vec2::new(0, 0),
size: U16Vec2::new(16, 16),
color: None,
};
let sprite = Sprite::new(atlas_tile);
let mut item = Item::new(0, ItemType::Pellet, sprite);
assert!(!item.is_collected());
assert_eq!(item.get_score(), 10);
assert_eq!(item.position().from_node_id(), 0);
item.collect();
assert!(item.is_collected());
}

View File

@@ -1,47 +1,11 @@
use glam::Vec2; use glam::Vec2;
use pacman::constants::{BOARD_CELL_SIZE, CELL_SIZE}; use pacman::constants::{BOARD_CELL_SIZE, CELL_SIZE, RAW_BOARD};
use pacman::map::Map; use pacman::map::Map;
use sdl2::render::Texture;
fn create_minimal_test_board() -> [&'static str; BOARD_CELL_SIZE.y as usize] {
let mut board = [""; BOARD_CELL_SIZE.y as usize];
board[0] = "############################";
board[1] = "#............##............#";
board[2] = "#.####.#####.##.#####.####.#";
board[3] = "#o####.#####.##.#####.####o#";
board[4] = "#.####.#####.##.#####.####.#";
board[5] = "#..........................#";
board[6] = "#.####.##.########.##.####.#";
board[7] = "#.####.##.########.##.####.#";
board[8] = "#......##....##....##......#";
board[9] = "######.##### ## #####.######";
board[10] = " #.##### ## #####.# ";
board[11] = " #.## == ##.# ";
board[12] = " #.## ######## ##.# ";
board[13] = "######.## ######## ##.######";
board[14] = "T . ######## . T";
board[15] = "######.## ######## ##.######";
board[16] = " #.## ######## ##.# ";
board[17] = " #.## ##.# ";
board[18] = " #.## ######## ##.# ";
board[19] = "######.## ######## ##.######";
board[20] = "#............##............#";
board[21] = "#.####.#####.##.#####.####.#";
board[22] = "#.####.#####.##.#####.####.#";
board[23] = "#o..##.......X .......##..o#";
board[24] = "###.##.##.########.##.##.###";
board[25] = "###.##.##.########.##.##.###";
board[26] = "#......##....##....##......#";
board[27] = "#.##########.##.##########.#";
board[28] = "#.##########.##.##########.#";
board[29] = "#..........................#";
board[30] = "############################";
board
}
#[test] #[test]
fn test_map_creation() { fn test_map_creation() {
let board = create_minimal_test_board(); let map = Map::new(RAW_BOARD).unwrap();
let map = Map::new(board).unwrap();
assert!(map.graph.node_count() > 0); assert!(map.graph.node_count() > 0);
assert!(!map.grid_to_node.is_empty()); assert!(!map.grid_to_node.is_empty());
@@ -59,8 +23,7 @@ fn test_map_creation() {
#[test] #[test]
fn test_map_starting_positions() { fn test_map_starting_positions() {
let board = create_minimal_test_board(); let map = Map::new(RAW_BOARD).unwrap();
let map = Map::new(board).unwrap();
let pacman_pos = map.find_starting_position(0); let pacman_pos = map.find_starting_position(0);
assert!(pacman_pos.is_some()); assert!(pacman_pos.is_some());
@@ -73,8 +36,7 @@ fn test_map_starting_positions() {
#[test] #[test]
fn test_map_node_positions() { fn test_map_node_positions() {
let board = create_minimal_test_board(); let map = Map::new(RAW_BOARD).unwrap();
let map = Map::new(board).unwrap();
for (grid_pos, &node_id) in &map.grid_to_node { for (grid_pos, &node_id) in &map.grid_to_node {
let node = map.graph.get_node(node_id).unwrap(); let node = map.graph.get_node(node_id).unwrap();
@@ -84,3 +46,61 @@ fn test_map_node_positions() {
assert_eq!(node.position, expected_pos); assert_eq!(node.position, expected_pos);
} }
} }
#[test]
fn test_generate_items() {
use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
use std::collections::HashMap;
let map = Map::new(RAW_BOARD).unwrap();
// Create a minimal atlas for testing
let mut frames = HashMap::new();
frames.insert(
"maze/pellet.png".to_string(),
MapperFrame {
x: 0,
y: 0,
width: 8,
height: 8,
},
);
frames.insert(
"maze/energizer.png".to_string(),
MapperFrame {
x: 8,
y: 0,
width: 8,
height: 8,
},
);
let mapper = AtlasMapper { frames };
let texture = unsafe { std::mem::transmute::<usize, Texture<'static>>(0usize) };
let atlas = SpriteAtlas::new(texture, mapper);
let items = map.generate_items(&atlas).unwrap();
// Verify we have items
assert!(!items.is_empty());
// Count different types
let pellet_count = items
.iter()
.filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Pellet))
.count();
let energizer_count = items
.iter()
.filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Energizer))
.count();
// Should have both types
assert_eq!(pellet_count, 240);
assert_eq!(energizer_count, 4);
// All items should be uncollected initially
assert!(items.iter().all(|item| !item.is_collected()));
// All items should have valid node indices
assert!(items.iter().all(|item| item.node_index < map.graph.node_count()));
}

View File

@@ -1,4 +1,5 @@
use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas}; use glam::U16Vec2;
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame, Sprite, SpriteAtlas};
use sdl2::pixels::Color; use sdl2::pixels::Color;
use std::collections::HashMap; use std::collections::HashMap;
@@ -76,3 +77,27 @@ fn test_sprite_atlas_color() {
atlas.set_color(color); atlas.set_color(color);
assert_eq!(atlas.default_color(), Some(color)); assert_eq!(atlas.default_color(), Some(color));
} }
#[test]
fn test_atlas_tile_new_and_with_color() {
let pos = U16Vec2::new(10, 20);
let size = U16Vec2::new(30, 40);
let color = Color::RGB(100, 150, 200);
let tile = AtlasTile::new(pos, size, None);
assert_eq!(tile.pos, pos);
assert_eq!(tile.size, size);
assert_eq!(tile.color, None);
let tile_with_color = tile.with_color(color);
assert_eq!(tile_with_color.color, Some(color));
}
#[test]
fn test_sprite_new() {
let atlas_tile = AtlasTile::new(U16Vec2::new(0, 0), U16Vec2::new(16, 16), None);
let sprite = Sprite::new(atlas_tile);
assert_eq!(sprite.atlas_tile.pos, atlas_tile.pos);
assert_eq!(sprite.atlas_tile.size, atlas_tile.size);
}