mirror of
https://github.com/Xevion/Pac-Man.git
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Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 1dc8aca373 | |||
| 02089a78da | |||
| 1f8e7c6d71 |
8
.github/workflows/build.yaml
vendored
8
.github/workflows/build.yaml
vendored
@@ -14,19 +14,19 @@ jobs:
|
||||
- os: ubuntu-latest
|
||||
target: x86_64-unknown-linux-gnu
|
||||
artifact_name: pacman
|
||||
toolchain: 1.88.0
|
||||
toolchain: 1.86.0
|
||||
- os: macos-13
|
||||
target: x86_64-apple-darwin
|
||||
artifact_name: pacman
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||||
toolchain: 1.88.0
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||||
toolchain: 1.86.0
|
||||
- os: macos-latest
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||||
target: aarch64-apple-darwin
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||||
artifact_name: pacman
|
||||
toolchain: 1.88.0
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||||
toolchain: 1.86.0
|
||||
- os: windows-latest
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||||
target: x86_64-pc-windows-gnu
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||||
artifact_name: pacman.exe
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||||
toolchain: 1.88.0
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||||
toolchain: 1.86.0
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||||
runs-on: ${{ matrix.os }}
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||||
steps:
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||||
- name: Checkout
|
||||
|
||||
2
.github/workflows/tests.yaml
vendored
2
.github/workflows/tests.yaml
vendored
@@ -4,7 +4,7 @@ on: ["push", "pull_request"]
|
||||
|
||||
env:
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||||
CARGO_TERM_COLOR: always
|
||||
RUST_TOOLCHAIN: 1.88.0
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||||
RUST_TOOLCHAIN: 1.86.0
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||||
|
||||
jobs:
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test:
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||||
|
||||
2
rust-toolchain.toml
Normal file
2
rust-toolchain.toml
Normal file
@@ -0,0 +1,2 @@
|
||||
[toolchain]
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||||
channel = "1.86.0"
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||||
@@ -7,6 +7,7 @@
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||||
use pathfinding::prelude::dijkstra;
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||||
use rand::prelude::*;
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||||
use smallvec::SmallVec;
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||||
use tracing::error;
|
||||
|
||||
use crate::entity::direction::Direction;
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use crate::entity::graph::{Edge, EdgePermissions, Graph, NodeId};
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@@ -104,7 +105,7 @@ impl Entity for Ghost {
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}
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if let Err(e) = self.traverser.advance(graph, dt * 60.0 * self.speed, &can_ghost_traverse) {
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eprintln!("Ghost movement error: {}", e);
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||||
error!("Ghost movement error: {}", e);
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||||
}
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self.texture.tick(dt);
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}
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||||
|
||||
95
src/entity/item.rs
Normal file
95
src/entity/item.rs
Normal file
@@ -0,0 +1,95 @@
|
||||
use crate::{
|
||||
constants,
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||||
entity::graph::Graph,
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||||
error::EntityError,
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||||
texture::sprite::{Sprite, SpriteAtlas},
|
||||
};
|
||||
use sdl2::render::{Canvas, RenderTarget};
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||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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||||
pub enum ItemType {
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Pellet,
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Energizer,
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#[allow(dead_code)]
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Fruit {
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kind: FruitKind,
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},
|
||||
}
|
||||
|
||||
impl ItemType {
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pub fn get_score(self) -> u32 {
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match self {
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ItemType::Pellet => 10,
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ItemType::Energizer => 50,
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||||
ItemType::Fruit { kind } => kind.get_score(),
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}
|
||||
}
|
||||
}
|
||||
|
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[allow(dead_code)]
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pub enum FruitKind {
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Apple,
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Strawberry,
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Orange,
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Melon,
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Bell,
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Key,
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Galaxian,
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||||
}
|
||||
|
||||
impl FruitKind {
|
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pub fn get_score(self) -> u32 {
|
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match self {
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FruitKind::Apple => 100,
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||||
FruitKind::Strawberry => 300,
|
||||
FruitKind::Orange => 500,
|
||||
FruitKind::Melon => 700,
|
||||
FruitKind::Bell => 1000,
|
||||
FruitKind::Key => 2000,
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FruitKind::Galaxian => 3000,
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||||
}
|
||||
}
|
||||
}
|
||||
|
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pub struct Item {
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pub node_index: usize,
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pub item_type: ItemType,
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pub sprite: Sprite,
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pub collected: bool,
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||||
}
|
||||
|
||||
impl Item {
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||||
pub fn new(node_index: usize, item_type: ItemType, sprite: Sprite) -> Self {
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||||
Self {
|
||||
node_index,
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||||
item_type,
|
||||
sprite,
|
||||
collected: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_collected(&self) -> bool {
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||||
self.collected
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||||
}
|
||||
|
||||
pub fn collect(&mut self) {
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self.collected = true;
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||||
}
|
||||
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||||
pub fn get_score(&self) -> u32 {
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self.item_type.get_score()
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}
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||||
|
||||
pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, graph: &Graph) -> anyhow::Result<()> {
|
||||
if !self.collected {
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let node = graph
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.get_node(self.node_index)
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||||
.ok_or(EntityError::NodeNotFound(self.node_index))?;
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||||
let position = node.position + constants::BOARD_PIXEL_OFFSET.as_vec2();
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self.sprite.render(canvas, atlas, position)
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||||
} else {
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||||
Ok(())
|
||||
}
|
||||
}
|
||||
}
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||||
@@ -1,6 +1,7 @@
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||||
pub mod direction;
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||||
pub mod ghost;
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||||
pub mod graph;
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||||
pub mod item;
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||||
pub mod pacman;
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pub mod r#trait;
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pub mod traversal;
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||||
|
||||
@@ -12,6 +12,7 @@ use crate::texture::animated::AnimatedTexture;
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use crate::texture::directional::DirectionalAnimatedTexture;
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||||
use crate::texture::sprite::SpriteAtlas;
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||||
use sdl2::keyboard::Keycode;
|
||||
use tracing::error;
|
||||
|
||||
use crate::error::{GameError, GameResult, TextureError};
|
||||
|
||||
@@ -60,7 +61,7 @@ impl Entity for Pacman {
|
||||
|
||||
fn tick(&mut self, dt: f32, graph: &Graph) {
|
||||
if let Err(e) = self.traverser.advance(graph, dt * 60.0 * 1.125, &can_pacman_traverse) {
|
||||
eprintln!("Pac-Man movement error: {}", e);
|
||||
error!("Pac-Man movement error: {}", e);
|
||||
}
|
||||
self.texture.tick(dt);
|
||||
}
|
||||
|
||||
39
src/game.rs
39
src/game.rs
@@ -18,6 +18,7 @@ use crate::{
|
||||
constants::{CELL_SIZE, RAW_BOARD},
|
||||
entity::{
|
||||
ghost::{Ghost, GhostType},
|
||||
item::Item,
|
||||
pacman::Pacman,
|
||||
r#trait::Entity,
|
||||
},
|
||||
@@ -37,6 +38,7 @@ pub struct Game {
|
||||
pub map: Map,
|
||||
pub pacman: Pacman,
|
||||
pub ghosts: Vec<Ghost>,
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||||
pub items: Vec<Item>,
|
||||
pub debug_mode: bool,
|
||||
|
||||
// Rendering resources
|
||||
@@ -68,7 +70,7 @@ impl Game {
|
||||
let atlas_texture = unsafe {
|
||||
let texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
||||
if e.to_string().contains("format") || e.to_string().contains("unsupported") {
|
||||
GameError::Texture(TextureError::InvalidFormat(format!("Unsupported texture format: {}", e)))
|
||||
GameError::Texture(TextureError::InvalidFormat(format!("Unsupported texture format: {e}")))
|
||||
} else {
|
||||
GameError::Texture(TextureError::LoadFailed(e.to_string()))
|
||||
}
|
||||
@@ -87,6 +89,9 @@ impl Game {
|
||||
let audio = Audio::new();
|
||||
let pacman = Pacman::new(&map.graph, pacman_start_node, &atlas)?;
|
||||
|
||||
// Generate items (pellets and energizers)
|
||||
let items = map.generate_items(&atlas)?;
|
||||
|
||||
// Create ghosts at random positions
|
||||
let mut ghosts = Vec::new();
|
||||
let ghost_types = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde];
|
||||
@@ -94,6 +99,7 @@ impl Game {
|
||||
|
||||
if map.graph.node_count() == 0 {
|
||||
return Err(GameError::Config("Game map has no nodes - invalid configuration".to_string()));
|
||||
// TODO: This is a bug, we should handle this better
|
||||
}
|
||||
|
||||
for &ghost_type in &ghost_types {
|
||||
@@ -108,6 +114,7 @@ impl Game {
|
||||
map,
|
||||
pacman,
|
||||
ghosts,
|
||||
items,
|
||||
debug_mode: false,
|
||||
map_texture,
|
||||
text_texture,
|
||||
@@ -145,6 +152,9 @@ impl Game {
|
||||
|
||||
self.pacman = Pacman::new(&self.map.graph, pacman_start_node, &self.atlas)?;
|
||||
|
||||
// Reset items
|
||||
self.items = self.map.generate_items(&self.atlas)?;
|
||||
|
||||
// Randomize ghost positions
|
||||
let ghost_types = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde];
|
||||
let mut rng = SmallRng::from_os_rng();
|
||||
@@ -164,6 +174,26 @@ impl Game {
|
||||
for ghost in &mut self.ghosts {
|
||||
ghost.tick(dt, &self.map.graph);
|
||||
}
|
||||
|
||||
// Check for item collisions
|
||||
self.check_item_collisions();
|
||||
}
|
||||
|
||||
fn check_item_collisions(&mut self) {
|
||||
let pacman_node = self.pacman.current_node_id();
|
||||
|
||||
for item in &mut self.items {
|
||||
if !item.is_collected() && item.node_index == pacman_node {
|
||||
item.collect();
|
||||
self.score += item.get_score();
|
||||
|
||||
// Handle energizer effects
|
||||
if matches!(item.item_type, crate::entity::item::ItemType::Energizer) {
|
||||
// TODO: Make ghosts frightened
|
||||
tracing::info!("Energizer collected! Ghosts should become frightened.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>, backbuffer: &mut Texture) -> GameResult<()> {
|
||||
@@ -173,6 +203,13 @@ impl Game {
|
||||
canvas.clear();
|
||||
self.map.render(canvas, &mut self.atlas, &mut self.map_texture);
|
||||
|
||||
// Render all items
|
||||
for item in &self.items {
|
||||
if let Err(e) = item.render(canvas, &mut self.atlas, &self.map.graph) {
|
||||
tracing::error!("Failed to render item: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
// Render all ghosts
|
||||
for ghost in &self.ghosts {
|
||||
if let Err(e) = ghost.render(canvas, &mut self.atlas, &self.map.graph) {
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
//! Map construction and building functionality.
|
||||
|
||||
use crate::constants::{MapTile, BOARD_CELL_SIZE, CELL_SIZE};
|
||||
use crate::constants::{MapTile, BOARD_CELL_SIZE, CELL_SIZE, RAW_BOARD};
|
||||
use crate::entity::direction::Direction;
|
||||
use crate::entity::graph::{EdgePermissions, Graph, Node, NodeId};
|
||||
use crate::entity::item::{Item, ItemType};
|
||||
use crate::map::parser::MapTileParser;
|
||||
use crate::map::render::MapRenderer;
|
||||
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
||||
use crate::texture::sprite::{AtlasTile, Sprite, SpriteAtlas};
|
||||
use glam::{IVec2, UVec2, Vec2};
|
||||
use sdl2::render::{Canvas, RenderTarget};
|
||||
use std::collections::{HashMap, VecDeque};
|
||||
@@ -117,7 +118,7 @@ impl Map {
|
||||
// Connect the new node to the source node
|
||||
graph
|
||||
.connect(*source_node_id, new_node_id, false, None, dir)
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to add edge: {}", e)))?;
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to add edge: {e}")))?;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -132,7 +133,7 @@ impl Map {
|
||||
if let Some(&neighbor_id) = grid_to_node.get(&neighbor) {
|
||||
graph
|
||||
.connect(node_id, neighbor_id, false, None, dir)
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to add edge: {}", e)))?;
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to add edge: {e}")))?;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -187,6 +188,44 @@ impl Map {
|
||||
MapRenderer::render_map(canvas, atlas, map_texture);
|
||||
}
|
||||
|
||||
/// Generates Item entities for pellets and energizers from the parsed map.
|
||||
pub fn generate_items(&self, atlas: &SpriteAtlas) -> GameResult<Vec<Item>> {
|
||||
// Pre-load sprites to avoid repeated texture lookups
|
||||
let pellet_sprite = SpriteAtlas::get_tile(atlas, "maze/pellet.png")
|
||||
.ok_or_else(|| MapError::InvalidConfig("Pellet texture not found".to_string()))?;
|
||||
let energizer_sprite = SpriteAtlas::get_tile(atlas, "maze/energizer.png")
|
||||
.ok_or_else(|| MapError::InvalidConfig("Energizer texture not found".to_string()))?;
|
||||
|
||||
// Pre-allocate with estimated capacity (typical Pac-Man maps have ~240 pellets + 4 energizers)
|
||||
let mut items = Vec::with_capacity(250);
|
||||
|
||||
// Parse the raw board once
|
||||
let parsed_map = MapTileParser::parse_board(RAW_BOARD)?;
|
||||
let map = parsed_map.tiles;
|
||||
|
||||
// Iterate through the map and collect items more efficiently
|
||||
for (x, row) in map.iter().enumerate() {
|
||||
for (y, tile) in row.iter().enumerate() {
|
||||
match tile {
|
||||
MapTile::Pellet | MapTile::PowerPellet => {
|
||||
let grid_pos = IVec2::new(x as i32, y as i32);
|
||||
if let Some(&node_id) = self.grid_to_node.get(&grid_pos) {
|
||||
let (item_type, sprite) = match tile {
|
||||
MapTile::Pellet => (ItemType::Pellet, Sprite::new(pellet_sprite)),
|
||||
MapTile::PowerPellet => (ItemType::Energizer, Sprite::new(energizer_sprite)),
|
||||
_ => unreachable!(), // We already filtered for these types
|
||||
};
|
||||
items.push(Item::new(node_id, item_type, sprite));
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(items)
|
||||
}
|
||||
|
||||
/// Renders a debug visualization with cursor-based highlighting.
|
||||
///
|
||||
/// This function provides interactive debugging by highlighting the nearest node
|
||||
@@ -241,10 +280,10 @@ impl Map {
|
||||
// Connect the house door to the left and right nodes
|
||||
graph
|
||||
.connect(node_id, *left_node, true, None, Direction::Left)
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house door to left node: {}", e)))?;
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house door to left node: {e}")))?;
|
||||
graph
|
||||
.connect(node_id, *right_node, true, None, Direction::Right)
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house door to right node: {}", e)))?;
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house door to right node: {e}")))?;
|
||||
|
||||
(node_id, node_position)
|
||||
};
|
||||
@@ -263,10 +302,10 @@ impl Map {
|
||||
// Connect the center node to the top and bottom nodes
|
||||
graph
|
||||
.connect(center_node_id, top_node_id, false, None, Direction::Up)
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house line to top node: {}", e)))?;
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house line to top node: {e}")))?;
|
||||
graph
|
||||
.connect(center_node_id, bottom_node_id, false, None, Direction::Down)
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house line to bottom node: {}", e)))?;
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house line to bottom node: {e}")))?;
|
||||
|
||||
Ok((center_node_id, top_node_id))
|
||||
};
|
||||
@@ -289,7 +328,7 @@ impl Map {
|
||||
Direction::Down,
|
||||
EdgePermissions::GhostsOnly,
|
||||
)
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to create ghost-only entrance to house: {}", e)))?;
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to create ghost-only entrance to house: {e}")))?;
|
||||
|
||||
graph
|
||||
.add_edge(
|
||||
@@ -300,7 +339,7 @@ impl Map {
|
||||
Direction::Up,
|
||||
EdgePermissions::GhostsOnly,
|
||||
)
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to create ghost-only exit from house: {}", e)))?;
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to create ghost-only exit from house: {e}")))?;
|
||||
|
||||
// Create the left line
|
||||
let (left_center_node_id, _) = create_house_line(
|
||||
@@ -319,11 +358,11 @@ impl Map {
|
||||
// Connect the center line to the left and right lines
|
||||
graph
|
||||
.connect(center_center_node_id, left_center_node_id, false, None, Direction::Left)
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house entrance to left top line: {}", e)))?;
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house entrance to left top line: {e}")))?;
|
||||
|
||||
graph
|
||||
.connect(center_center_node_id, right_center_node_id, false, None, Direction::Right)
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house entrance to right top line: {}", e)))?;
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house entrance to right top line: {e}")))?;
|
||||
|
||||
debug!("House entrance node id: {house_entrance_node_id}");
|
||||
|
||||
|
||||
@@ -6,6 +6,27 @@ use sdl2::render::{Canvas, RenderTarget, Texture};
|
||||
use serde::Deserialize;
|
||||
use std::collections::HashMap;
|
||||
|
||||
/// A simple sprite for stationary items like pellets and energizers.
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Sprite {
|
||||
pub atlas_tile: AtlasTile,
|
||||
}
|
||||
|
||||
impl Sprite {
|
||||
pub fn new(atlas_tile: AtlasTile) -> Self {
|
||||
Self { atlas_tile }
|
||||
}
|
||||
|
||||
pub fn render<C: RenderTarget>(&self, canvas: &mut Canvas<C>, atlas: &mut SpriteAtlas, position: glam::Vec2) -> Result<()> {
|
||||
let dest = crate::helpers::centered_with_size(
|
||||
glam::IVec2::new(position.x as i32, position.y as i32),
|
||||
glam::UVec2::new(self.atlas_tile.size.x as u32, self.atlas_tile.size.y as u32),
|
||||
);
|
||||
let mut tile = self.atlas_tile;
|
||||
tile.render(canvas, atlas, dest)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Deserialize)]
|
||||
pub struct AtlasMapper {
|
||||
pub frames: HashMap<String, MapperFrame>,
|
||||
|
||||
Reference in New Issue
Block a user