mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 13:15:47 -06:00
Compare commits
15 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c489f32908 | |||
| b91f70cf2f | |||
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| 44e31d9b21 | |||
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| 183a432116 | |||
| ead1466b2d | |||
| 8ef09a4e3e | |||
| 33672d8d5a | |||
| 1dc8aca373 | |||
| 02089a78da | |||
| 1f8e7c6d71 | |||
| 27079e127d | |||
| 5e9bb3535e |
20
.github/dependabot.yml
vendored
Normal file
20
.github/dependabot.yml
vendored
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
# https://docs.github.com/github/administering-a-repository/configuration-options-for-dependency-updates
|
||||||
|
|
||||||
|
version: 2
|
||||||
|
updates:
|
||||||
|
- package-ecosystem: "cargo"
|
||||||
|
directory: "/"
|
||||||
|
schedule:
|
||||||
|
interval: "monthly"
|
||||||
|
groups:
|
||||||
|
dependencies:
|
||||||
|
patterns:
|
||||||
|
- "*"
|
||||||
|
- package-ecosystem: "github-actions"
|
||||||
|
directory: "/"
|
||||||
|
schedule:
|
||||||
|
interval: "monthly"
|
||||||
|
groups:
|
||||||
|
dependencies:
|
||||||
|
patterns:
|
||||||
|
- "*"
|
||||||
26
.github/workflows/build.yaml
vendored
26
.github/workflows/build.yaml
vendored
@@ -14,23 +14,23 @@ jobs:
|
|||||||
- os: ubuntu-latest
|
- os: ubuntu-latest
|
||||||
target: x86_64-unknown-linux-gnu
|
target: x86_64-unknown-linux-gnu
|
||||||
artifact_name: pacman
|
artifact_name: pacman
|
||||||
toolchain: 1.88.0
|
toolchain: 1.86.0
|
||||||
- os: macos-13
|
- os: macos-13
|
||||||
target: x86_64-apple-darwin
|
target: x86_64-apple-darwin
|
||||||
artifact_name: pacman
|
artifact_name: pacman
|
||||||
toolchain: 1.88.0
|
toolchain: 1.86.0
|
||||||
- os: macos-latest
|
- os: macos-latest
|
||||||
target: aarch64-apple-darwin
|
target: aarch64-apple-darwin
|
||||||
artifact_name: pacman
|
artifact_name: pacman
|
||||||
toolchain: 1.88.0
|
toolchain: 1.86.0
|
||||||
- os: windows-latest
|
- os: windows-latest
|
||||||
target: x86_64-pc-windows-gnu
|
target: x86_64-pc-windows-gnu
|
||||||
artifact_name: pacman.exe
|
artifact_name: pacman.exe
|
||||||
toolchain: 1.88.0
|
toolchain: 1.86.0
|
||||||
runs-on: ${{ matrix.os }}
|
runs-on: ${{ matrix.os }}
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout
|
- name: Checkout
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v5
|
||||||
|
|
||||||
- name: Setup Rust Toolchain
|
- name: Setup Rust Toolchain
|
||||||
uses: dtolnay/rust-toolchain@master
|
uses: dtolnay/rust-toolchain@master
|
||||||
@@ -64,15 +64,16 @@ jobs:
|
|||||||
run: cargo build --release
|
run: cargo build --release
|
||||||
|
|
||||||
- name: Acquire Package Version
|
- name: Acquire Package Version
|
||||||
shell: bash
|
id: get_version
|
||||||
|
shell: bash # required to prevent Windows runners from failing
|
||||||
run: |
|
run: |
|
||||||
PACKAGE_VERSION=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)
|
set -euo pipefail # exit on error
|
||||||
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
|
echo "version=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)" >> $GITHUB_OUTPUT
|
||||||
|
|
||||||
- name: Upload Artifact
|
- name: Upload Artifact
|
||||||
uses: actions/upload-artifact@v4
|
uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ matrix.target }}"
|
name: "pacman-${{ steps.get_version.outputs.version }}-${{ matrix.target }}"
|
||||||
path: ./target/release/${{ matrix.artifact_name }}
|
path: ./target/release/${{ matrix.artifact_name }}
|
||||||
retention-days: 7
|
retention-days: 7
|
||||||
if-no-files-found: error
|
if-no-files-found: error
|
||||||
@@ -83,10 +84,13 @@ jobs:
|
|||||||
permissions:
|
permissions:
|
||||||
pages: write
|
pages: write
|
||||||
id-token: write
|
id-token: write
|
||||||
|
# concurrency group is used to prevent multiple page deployments from being attempted at the same time
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-wasm
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout
|
- name: Checkout
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v5
|
||||||
|
|
||||||
- name: Setup Emscripten SDK
|
- name: Setup Emscripten SDK
|
||||||
uses: pyodide/setup-emsdk@v15
|
uses: pyodide/setup-emsdk@v15
|
||||||
@@ -98,7 +102,7 @@ jobs:
|
|||||||
uses: dtolnay/rust-toolchain@master
|
uses: dtolnay/rust-toolchain@master
|
||||||
with:
|
with:
|
||||||
target: wasm32-unknown-emscripten
|
target: wasm32-unknown-emscripten
|
||||||
toolchain: 1.86.0 # we are unfortunately pinned to 1.86.0 for some reason, bulk-memory-opt related issues
|
toolchain: 1.86.0
|
||||||
|
|
||||||
- name: Rust Cache
|
- name: Rust Cache
|
||||||
uses: Swatinem/rust-cache@v2
|
uses: Swatinem/rust-cache@v2
|
||||||
|
|||||||
2
.github/workflows/coverage.yaml
vendored
2
.github/workflows/coverage.yaml
vendored
@@ -11,7 +11,7 @@ jobs:
|
|||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout code
|
- name: Checkout code
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v5
|
||||||
|
|
||||||
- name: Install Rust toolchain
|
- name: Install Rust toolchain
|
||||||
uses: dtolnay/rust-toolchain@master
|
uses: dtolnay/rust-toolchain@master
|
||||||
|
|||||||
4
.github/workflows/tests.yaml
vendored
4
.github/workflows/tests.yaml
vendored
@@ -4,7 +4,7 @@ on: ["push", "pull_request"]
|
|||||||
|
|
||||||
env:
|
env:
|
||||||
CARGO_TERM_COLOR: always
|
CARGO_TERM_COLOR: always
|
||||||
RUST_TOOLCHAIN: 1.88.0
|
RUST_TOOLCHAIN: 1.86.0
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
test:
|
test:
|
||||||
@@ -12,7 +12,7 @@ jobs:
|
|||||||
|
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout code
|
- name: Checkout code
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v5
|
||||||
|
|
||||||
- name: Install Rust toolchain
|
- name: Install Rust toolchain
|
||||||
uses: dtolnay/rust-toolchain@master
|
uses: dtolnay/rust-toolchain@master
|
||||||
|
|||||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -5,3 +5,4 @@ emsdk/
|
|||||||
rust-sdl2-emscripten/
|
rust-sdl2-emscripten/
|
||||||
assets/site/build.css
|
assets/site/build.css
|
||||||
tailwindcss-*
|
tailwindcss-*
|
||||||
|
lcov.info
|
||||||
|
|||||||
68
Cargo.lock
generated
68
Cargo.lock
generated
@@ -13,9 +13,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "anyhow"
|
name = "anyhow"
|
||||||
version = "1.0.98"
|
version = "1.0.99"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "e16d2d3311acee920a9eb8d33b8cbc1787ce4a264e85f964c2404b969bdcd487"
|
checksum = "b0674a1ddeecb70197781e945de4b3b8ffb61fa939a5597bcf48503737663100"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "autocfg"
|
name = "autocfg"
|
||||||
@@ -79,9 +79,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "glam"
|
name = "glam"
|
||||||
version = "0.30.4"
|
version = "0.30.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "50a99dbe56b72736564cfa4b85bf9a33079f16ae8b74983ab06af3b1a3696b11"
|
checksum = "f2d1aab06663bdce00d6ca5e5ed586ec8d18033a771906c993a1e3755b368d85"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "hashbrown"
|
name = "hashbrown"
|
||||||
@@ -89,6 +89,12 @@ version = "0.15.4"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "5971ac85611da7067dbfcabef3c70ebb5606018acd9e2a3903a0da507521e0d5"
|
checksum = "5971ac85611da7067dbfcabef3c70ebb5606018acd9e2a3903a0da507521e0d5"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "heck"
|
||||||
|
version = "0.5.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "2304e00983f87ffb38b55b444b5e3b60a884b5d30c0fca7d82fe33449bbe55ea"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "indexmap"
|
name = "indexmap"
|
||||||
version = "2.10.0"
|
version = "2.10.0"
|
||||||
@@ -122,9 +128,9 @@ checksum = "bbd2bcb4c963f2ddae06a2efc7e9f3591312473c50c6685e1f298068316e66fe"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "libc"
|
name = "libc"
|
||||||
version = "0.2.174"
|
version = "0.2.175"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "1171693293099992e19cddea4e8b849964e9846f4acee11b3948bcc337be8776"
|
checksum = "6a82ae493e598baaea5209805c49bbf2ea7de956d50d7da0da1164f9c6d28543"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "log"
|
name = "log"
|
||||||
@@ -194,7 +200,9 @@ dependencies = [
|
|||||||
"serde_json",
|
"serde_json",
|
||||||
"smallvec",
|
"smallvec",
|
||||||
"spin_sleep",
|
"spin_sleep",
|
||||||
"thiserror 1.0.69",
|
"strum",
|
||||||
|
"strum_macros",
|
||||||
|
"thiserror",
|
||||||
"tracing",
|
"tracing",
|
||||||
"tracing-error",
|
"tracing-error",
|
||||||
"tracing-subscriber",
|
"tracing-subscriber",
|
||||||
@@ -212,7 +220,7 @@ dependencies = [
|
|||||||
"integer-sqrt",
|
"integer-sqrt",
|
||||||
"num-traits",
|
"num-traits",
|
||||||
"rustc-hash",
|
"rustc-hash",
|
||||||
"thiserror 2.0.12",
|
"thiserror",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -372,9 +380,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "serde_json"
|
name = "serde_json"
|
||||||
version = "1.0.141"
|
version = "1.0.142"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "30b9eff21ebe718216c6ec64e1d9ac57087aad11efc64e32002bce4a0d4c03d3"
|
checksum = "030fedb782600dcbd6f02d479bf0d817ac3bb40d644745b769d6a96bc3afc5a7"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"itoa",
|
"itoa",
|
||||||
"memchr",
|
"memchr",
|
||||||
@@ -406,6 +414,24 @@ dependencies = [
|
|||||||
"windows-sys",
|
"windows-sys",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "strum"
|
||||||
|
version = "0.27.2"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "af23d6f6c1a224baef9d3f61e287d2761385a5b88fdab4eb4c6f11aeb54c4bcf"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "strum_macros"
|
||||||
|
version = "0.27.2"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "7695ce3845ea4b33927c055a39dc438a45b059f7c1b3d91d38d10355fb8cbca7"
|
||||||
|
dependencies = [
|
||||||
|
"heck",
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "syn"
|
name = "syn"
|
||||||
version = "2.0.104"
|
version = "2.0.104"
|
||||||
@@ -417,33 +443,13 @@ dependencies = [
|
|||||||
"unicode-ident",
|
"unicode-ident",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "thiserror"
|
|
||||||
version = "1.0.69"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "b6aaf5339b578ea85b50e080feb250a3e8ae8cfcdff9a461c9ec2904bc923f52"
|
|
||||||
dependencies = [
|
|
||||||
"thiserror-impl 1.0.69",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "thiserror"
|
name = "thiserror"
|
||||||
version = "2.0.12"
|
version = "2.0.12"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708"
|
checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"thiserror-impl 2.0.12",
|
"thiserror-impl",
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "thiserror-impl"
|
|
||||||
version = "1.0.69"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "4fee6c4efc90059e10f81e6d42c60a18f76588c3d74cb83a0b242a2b6c7504c1"
|
|
||||||
dependencies = [
|
|
||||||
"proc-macro2",
|
|
||||||
"quote",
|
|
||||||
"syn",
|
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
|||||||
10
Cargo.toml
10
Cargo.toml
@@ -15,12 +15,14 @@ spin_sleep = "1.3.2"
|
|||||||
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
||||||
pathfinding = "4.14"
|
pathfinding = "4.14"
|
||||||
once_cell = "1.21.3"
|
once_cell = "1.21.3"
|
||||||
thiserror = "1.0"
|
thiserror = "2.0"
|
||||||
anyhow = "1.0"
|
anyhow = "1.0"
|
||||||
glam = { version = "0.30.4", features = [] }
|
glam = { version = "0.30.5", features = [] }
|
||||||
serde = { version = "1.0.219", features = ["derive"] }
|
serde = { version = "1.0.219", features = ["derive"] }
|
||||||
serde_json = "1.0.141"
|
serde_json = "1.0.142"
|
||||||
smallvec = "1.15.1"
|
smallvec = "1.15.1"
|
||||||
|
strum = "0.27.2"
|
||||||
|
strum_macros = "0.27.2"
|
||||||
|
|
||||||
[profile.release]
|
[profile.release]
|
||||||
lto = true
|
lto = true
|
||||||
@@ -54,4 +56,4 @@ x86_64-apple-darwin = { triplet = "x64-osx" }
|
|||||||
aarch64-apple-darwin = { triplet = "arm64-osx" }
|
aarch64-apple-darwin = { triplet = "arm64-osx" }
|
||||||
|
|
||||||
[target.'cfg(target_os = "emscripten")'.dependencies]
|
[target.'cfg(target_os = "emscripten")'.dependencies]
|
||||||
libc = "0.2.16"
|
libc = "0.2.175"
|
||||||
|
|||||||
@@ -72,6 +72,8 @@ I wanted to hit a log of goals and features, making it a 'perfect' project that
|
|||||||
|
|
||||||
Since this project is still in progress, I'm only going to cover non-obvious build details. By reading the code, build scripts, and copying the online build workflows, you should be able to replicate the build process.
|
Since this project is still in progress, I'm only going to cover non-obvious build details. By reading the code, build scripts, and copying the online build workflows, you should be able to replicate the build process.
|
||||||
|
|
||||||
|
- We use rustc 1.86.0 for the build, due to bulk-memory-opt related issues on wasm32-unknown-emscripten.
|
||||||
|
- Technically, we could probably use stable or even nightly on desktop targets, but using different versions for different targets is a pain, mainly because of clippy warnings changing between versions.
|
||||||
- Install `cargo-vcpkg` with `cargo install cargo-vcpkg`, then run `cargo vcpkg build` to build the requisite dependencies via vcpkg.
|
- Install `cargo-vcpkg` with `cargo install cargo-vcpkg`, then run `cargo vcpkg build` to build the requisite dependencies via vcpkg.
|
||||||
- For the WASM build, you need to have the Emscripten SDK cloned; you can do so with `git clone https://github.com/emscripten-core/emsdk.git`
|
- For the WASM build, you need to have the Emscripten SDK cloned; you can do so with `git clone https://github.com/emscripten-core/emsdk.git`
|
||||||
- The first time you clone, you'll need to install the appropriate SDK version with `./emsdk install 3.1.43` and then activate it with `./emsdk activate 3.1.43`. On Windows, use `./emsdk/emsdk.ps1` instead.
|
- The first time you clone, you'll need to install the appropriate SDK version with `./emsdk install 3.1.43` and then activate it with `./emsdk activate 3.1.43`. On Windows, use `./emsdk/emsdk.ps1` instead.
|
||||||
|
|||||||
4
rust-toolchain.toml
Normal file
4
rust-toolchain.toml
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
[toolchain]
|
||||||
|
# we are unfortunately pinned to 1.86.0 for some reason, bulk-memory-opt related issues on wasm32-unknown-emscripten
|
||||||
|
channel = "1.86.0"
|
||||||
|
components = ["rustfmt", "llvm-tools-preview", "clippy"]
|
||||||
68
src/app.rs
68
src/app.rs
@@ -1,37 +1,44 @@
|
|||||||
use std::time::{Duration, Instant};
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
use anyhow::{anyhow, Result};
|
|
||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
use sdl2::event::{Event, WindowEvent};
|
use sdl2::event::{Event, WindowEvent};
|
||||||
use sdl2::keyboard::Keycode;
|
use sdl2::keyboard::Keycode;
|
||||||
use sdl2::render::{Canvas, ScaleMode, Texture, TextureCreator};
|
use sdl2::render::{Canvas, ScaleMode, Texture, TextureCreator};
|
||||||
|
use sdl2::ttf::Sdl2TtfContext;
|
||||||
use sdl2::video::{Window, WindowContext};
|
use sdl2::video::{Window, WindowContext};
|
||||||
use sdl2::EventPump;
|
use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
|
||||||
use tracing::{error, event};
|
use tracing::{error, event};
|
||||||
|
|
||||||
|
use crate::error::{GameError, GameResult};
|
||||||
|
|
||||||
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::platform::get_platform;
|
use crate::platform::get_platform;
|
||||||
|
|
||||||
pub struct App<'a> {
|
pub struct App {
|
||||||
game: Game,
|
game: Game,
|
||||||
canvas: Canvas<Window>,
|
canvas: Canvas<Window>,
|
||||||
event_pump: EventPump,
|
event_pump: &'static mut EventPump,
|
||||||
backbuffer: Texture<'a>,
|
backbuffer: Texture<'static>,
|
||||||
paused: bool,
|
paused: bool,
|
||||||
last_tick: Instant,
|
last_tick: Instant,
|
||||||
cursor_pos: Vec2,
|
cursor_pos: Vec2,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl App<'_> {
|
impl App {
|
||||||
pub fn new() -> Result<Self> {
|
pub fn new() -> GameResult<Self> {
|
||||||
// Initialize platform-specific console
|
let sdl_context: &'static Sdl = Box::leak(Box::new(sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||||
get_platform().init_console().map_err(|e| anyhow!(e))?;
|
let video_subsystem: &'static VideoSubsystem =
|
||||||
|
Box::leak(Box::new(sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||||
|
let audio_subsystem: &'static AudioSubsystem =
|
||||||
|
Box::leak(Box::new(sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||||
|
let ttf_context: &'static Sdl2TtfContext =
|
||||||
|
Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||||
|
let event_pump: &'static mut EventPump =
|
||||||
|
Box::leak(Box::new(sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||||
|
|
||||||
let sdl_context = sdl2::init().map_err(|e| anyhow!(e))?;
|
// Initialize platform-specific console
|
||||||
let video_subsystem = sdl_context.video().map_err(|e| anyhow!(e))?;
|
get_platform().init_console()?;
|
||||||
let audio_subsystem = sdl_context.audio().map_err(|e| anyhow!(e))?;
|
|
||||||
let ttf_context = sdl2::ttf::init().map_err(|e| anyhow!(e.to_string()))?;
|
|
||||||
|
|
||||||
let window = video_subsystem
|
let window = video_subsystem
|
||||||
.window(
|
.window(
|
||||||
@@ -41,24 +48,29 @@ impl App<'_> {
|
|||||||
)
|
)
|
||||||
.resizable()
|
.resizable()
|
||||||
.position_centered()
|
.position_centered()
|
||||||
.build()?;
|
.build()
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
let mut canvas = window.into_canvas().build()?;
|
let mut canvas = window.into_canvas().build().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
canvas.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)?;
|
canvas
|
||||||
|
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
let texture_creator_static: &'static TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
|
let texture_creator: &'static TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
|
||||||
|
|
||||||
let mut game = Game::new(texture_creator_static, &ttf_context, &audio_subsystem);
|
let mut game = Game::new(texture_creator, ttf_context, audio_subsystem)?;
|
||||||
game.audio.set_mute(cfg!(debug_assertions));
|
// game.audio.set_mute(cfg!(debug_assertions));
|
||||||
|
|
||||||
let mut backbuffer = texture_creator_static.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)?;
|
let mut backbuffer = texture_creator
|
||||||
|
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
backbuffer.set_scale_mode(ScaleMode::Nearest);
|
backbuffer.set_scale_mode(ScaleMode::Nearest);
|
||||||
|
|
||||||
let event_pump = sdl_context.event_pump().map_err(|e| anyhow!(e))?;
|
|
||||||
|
|
||||||
// Initial draw
|
// Initial draw
|
||||||
game.draw(&mut canvas, &mut backbuffer)?;
|
game.draw(&mut canvas, &mut backbuffer)
|
||||||
game.present_backbuffer(&mut canvas, &backbuffer, glam::Vec2::ZERO)?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
game.present_backbuffer(&mut canvas, &backbuffer, glam::Vec2::ZERO)
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
Ok(Self {
|
Ok(Self {
|
||||||
game,
|
game,
|
||||||
@@ -109,8 +121,8 @@ impl App<'_> {
|
|||||||
} => {
|
} => {
|
||||||
self.game.debug_mode = !self.game.debug_mode;
|
self.game.debug_mode = !self.game.debug_mode;
|
||||||
}
|
}
|
||||||
Event::KeyDown { keycode, .. } => {
|
Event::KeyDown { keycode: Some(key), .. } => {
|
||||||
self.game.keyboard_event(keycode.unwrap());
|
self.game.keyboard_event(key);
|
||||||
}
|
}
|
||||||
Event::MouseMotion { x, y, .. } => {
|
Event::MouseMotion { x, y, .. } => {
|
||||||
// Convert window coordinates to logical coordinates
|
// Convert window coordinates to logical coordinates
|
||||||
@@ -126,13 +138,13 @@ impl App<'_> {
|
|||||||
if !self.paused {
|
if !self.paused {
|
||||||
self.game.tick(dt);
|
self.game.tick(dt);
|
||||||
if let Err(e) = self.game.draw(&mut self.canvas, &mut self.backbuffer) {
|
if let Err(e) = self.game.draw(&mut self.canvas, &mut self.backbuffer) {
|
||||||
error!("Failed to draw game: {e}");
|
error!("Failed to draw game: {}", e);
|
||||||
}
|
}
|
||||||
if let Err(e) = self
|
if let Err(e) = self
|
||||||
.game
|
.game
|
||||||
.present_backbuffer(&mut self.canvas, &self.backbuffer, self.cursor_pos)
|
.present_backbuffer(&mut self.canvas, &self.backbuffer, self.cursor_pos)
|
||||||
{
|
{
|
||||||
error!("Failed to present backbuffer: {e}");
|
error!("Failed to present backbuffer: {}", e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
128
src/entity/collision.rs
Normal file
128
src/entity/collision.rs
Normal file
@@ -0,0 +1,128 @@
|
|||||||
|
use smallvec::SmallVec;
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
use crate::entity::traversal::Position;
|
||||||
|
|
||||||
|
/// Trait for entities that can participate in collision detection.
|
||||||
|
pub trait Collidable {
|
||||||
|
/// Returns the current position of this entity.
|
||||||
|
fn position(&self) -> Position;
|
||||||
|
|
||||||
|
/// Checks if this entity is colliding with another entity.
|
||||||
|
#[allow(dead_code)]
|
||||||
|
fn is_colliding_with(&self, other: &dyn Collidable) -> bool {
|
||||||
|
positions_overlap(&self.position(), &other.position())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// System for tracking entities by their positions for efficient collision detection.
|
||||||
|
#[derive(Default)]
|
||||||
|
pub struct CollisionSystem {
|
||||||
|
/// Maps node IDs to lists of entity IDs that are at that node
|
||||||
|
node_entities: HashMap<usize, Vec<EntityId>>,
|
||||||
|
/// Maps entity IDs to their current positions
|
||||||
|
entity_positions: HashMap<EntityId, Position>,
|
||||||
|
/// Next available entity ID
|
||||||
|
next_id: EntityId,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Unique identifier for an entity in the collision system
|
||||||
|
pub type EntityId = u32;
|
||||||
|
|
||||||
|
impl CollisionSystem {
|
||||||
|
/// Registers an entity with the collision system and returns its ID
|
||||||
|
pub fn register_entity(&mut self, position: Position) -> EntityId {
|
||||||
|
let id = self.next_id;
|
||||||
|
self.next_id += 1;
|
||||||
|
|
||||||
|
self.entity_positions.insert(id, position);
|
||||||
|
self.update_node_entities(id, position);
|
||||||
|
|
||||||
|
id
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates an entity's position
|
||||||
|
pub fn update_position(&mut self, entity_id: EntityId, new_position: Position) {
|
||||||
|
if let Some(old_position) = self.entity_positions.get(&entity_id) {
|
||||||
|
// Remove from old nodes
|
||||||
|
self.remove_from_nodes(entity_id, *old_position);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update position and add to new nodes
|
||||||
|
self.entity_positions.insert(entity_id, new_position);
|
||||||
|
self.update_node_entities(entity_id, new_position);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Removes an entity from the collision system
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub fn remove_entity(&mut self, entity_id: EntityId) {
|
||||||
|
if let Some(position) = self.entity_positions.remove(&entity_id) {
|
||||||
|
self.remove_from_nodes(entity_id, position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets all entity IDs at a specific node
|
||||||
|
pub fn entities_at_node(&self, node: usize) -> &[EntityId] {
|
||||||
|
self.node_entities.get(&node).map(|v| v.as_slice()).unwrap_or(&[])
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets all entity IDs that could collide with an entity at the given position
|
||||||
|
pub fn potential_collisions(&self, position: &Position) -> Vec<EntityId> {
|
||||||
|
let mut collisions = Vec::new();
|
||||||
|
let nodes = get_nodes(position);
|
||||||
|
|
||||||
|
for node in nodes {
|
||||||
|
collisions.extend(self.entities_at_node(node));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove duplicates
|
||||||
|
collisions.sort_unstable();
|
||||||
|
collisions.dedup();
|
||||||
|
collisions
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates the node_entities map when an entity's position changes
|
||||||
|
fn update_node_entities(&mut self, entity_id: EntityId, position: Position) {
|
||||||
|
let nodes = get_nodes(&position);
|
||||||
|
for node in nodes {
|
||||||
|
self.node_entities.entry(node).or_default().push(entity_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Removes an entity from all nodes it was previously at
|
||||||
|
fn remove_from_nodes(&mut self, entity_id: EntityId, position: Position) {
|
||||||
|
let nodes = get_nodes(&position);
|
||||||
|
for node in nodes {
|
||||||
|
if let Some(entities) = self.node_entities.get_mut(&node) {
|
||||||
|
entities.retain(|&id| id != entity_id);
|
||||||
|
if entities.is_empty() {
|
||||||
|
self.node_entities.remove(&node);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Checks if two positions overlap (entities are at the same location).
|
||||||
|
fn positions_overlap(a: &Position, b: &Position) -> bool {
|
||||||
|
let a_nodes = get_nodes(a);
|
||||||
|
let b_nodes = get_nodes(b);
|
||||||
|
|
||||||
|
// Check if any nodes overlap
|
||||||
|
a_nodes.iter().any(|a_node| b_nodes.contains(a_node))
|
||||||
|
|
||||||
|
// TODO: More complex overlap detection, the above is a simple check, but it could become an early filter for more precise calculations later
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets all nodes that an entity is currently at or between.
|
||||||
|
fn get_nodes(pos: &Position) -> SmallVec<[usize; 2]> {
|
||||||
|
let mut nodes = SmallVec::new();
|
||||||
|
match pos {
|
||||||
|
Position::AtNode(node) => nodes.push(*node),
|
||||||
|
Position::BetweenNodes { from, to, .. } => {
|
||||||
|
nodes.push(*from);
|
||||||
|
nodes.push(*to);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
nodes
|
||||||
|
}
|
||||||
@@ -7,15 +7,21 @@
|
|||||||
use pathfinding::prelude::dijkstra;
|
use pathfinding::prelude::dijkstra;
|
||||||
use rand::prelude::*;
|
use rand::prelude::*;
|
||||||
use smallvec::SmallVec;
|
use smallvec::SmallVec;
|
||||||
|
use tracing::error;
|
||||||
|
|
||||||
use crate::entity::direction::Direction;
|
use crate::entity::{
|
||||||
use crate::entity::graph::{Edge, EdgePermissions, Graph, NodeId};
|
collision::Collidable,
|
||||||
use crate::entity::r#trait::Entity;
|
direction::Direction,
|
||||||
use crate::entity::traversal::Traverser;
|
graph::{Edge, EdgePermissions, Graph, NodeId},
|
||||||
|
r#trait::Entity,
|
||||||
|
traversal::Traverser,
|
||||||
|
};
|
||||||
use crate::texture::animated::AnimatedTexture;
|
use crate::texture::animated::AnimatedTexture;
|
||||||
use crate::texture::directional::DirectionalAnimatedTexture;
|
use crate::texture::directional::DirectionalAnimatedTexture;
|
||||||
use crate::texture::sprite::SpriteAtlas;
|
use crate::texture::sprite::SpriteAtlas;
|
||||||
|
|
||||||
|
use crate::error::{EntityError, GameError, GameResult, TextureError};
|
||||||
|
|
||||||
/// Determines if a ghost can traverse a given edge.
|
/// Determines if a ghost can traverse a given edge.
|
||||||
///
|
///
|
||||||
/// Ghosts can move through edges that allow all entities or ghost-only edges.
|
/// Ghosts can move through edges that allow all entities or ghost-only edges.
|
||||||
@@ -101,7 +107,9 @@ impl Entity for Ghost {
|
|||||||
self.choose_random_direction(graph);
|
self.choose_random_direction(graph);
|
||||||
}
|
}
|
||||||
|
|
||||||
self.traverser.advance(graph, dt * 60.0 * self.speed, &can_ghost_traverse);
|
if let Err(e) = self.traverser.advance(graph, dt * 60.0 * self.speed, &can_ghost_traverse) {
|
||||||
|
error!("Ghost movement error: {}", e);
|
||||||
|
}
|
||||||
self.texture.tick(dt);
|
self.texture.tick(dt);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -111,7 +119,7 @@ impl Ghost {
|
|||||||
///
|
///
|
||||||
/// Sets up animated textures for all four directions with moving and stopped states.
|
/// Sets up animated textures for all four directions with moving and stopped states.
|
||||||
/// The moving animation cycles through two sprite variants.
|
/// The moving animation cycles through two sprite variants.
|
||||||
pub fn new(graph: &Graph, start_node: NodeId, ghost_type: GhostType, atlas: &SpriteAtlas) -> Self {
|
pub fn new(graph: &Graph, start_node: NodeId, ghost_type: GhostType, atlas: &SpriteAtlas) -> GameResult<Self> {
|
||||||
let mut textures = [None, None, None, None];
|
let mut textures = [None, None, None, None];
|
||||||
let mut stopped_textures = [None, None, None, None];
|
let mut stopped_textures = [None, None, None, None];
|
||||||
|
|
||||||
@@ -123,27 +131,51 @@ impl Ghost {
|
|||||||
Direction::Right => "right",
|
Direction::Right => "right",
|
||||||
};
|
};
|
||||||
let moving_tiles = vec![
|
let moving_tiles = vec![
|
||||||
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a")).unwrap(),
|
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"))
|
||||||
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "b")).unwrap(),
|
.ok_or_else(|| {
|
||||||
|
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||||
|
"ghost/{}/{}_{}.png",
|
||||||
|
ghost_type.as_str(),
|
||||||
|
moving_prefix,
|
||||||
|
"a"
|
||||||
|
)))
|
||||||
|
})?,
|
||||||
|
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "b"))
|
||||||
|
.ok_or_else(|| {
|
||||||
|
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||||
|
"ghost/{}/{}_{}.png",
|
||||||
|
ghost_type.as_str(),
|
||||||
|
moving_prefix,
|
||||||
|
"b"
|
||||||
|
)))
|
||||||
|
})?,
|
||||||
];
|
];
|
||||||
|
|
||||||
let stopped_tiles =
|
let stopped_tiles =
|
||||||
vec![
|
vec![
|
||||||
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"))
|
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"))
|
||||||
.unwrap(),
|
.ok_or_else(|| {
|
||||||
|
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||||
|
"ghost/{}/{}_{}.png",
|
||||||
|
ghost_type.as_str(),
|
||||||
|
moving_prefix,
|
||||||
|
"a"
|
||||||
|
)))
|
||||||
|
})?,
|
||||||
];
|
];
|
||||||
|
|
||||||
textures[direction.as_usize()] = Some(AnimatedTexture::new(moving_tiles, 0.2).expect("Invalid frame duration"));
|
textures[direction.as_usize()] =
|
||||||
|
Some(AnimatedTexture::new(moving_tiles, 0.2).map_err(|e| GameError::Texture(TextureError::Animated(e)))?);
|
||||||
stopped_textures[direction.as_usize()] =
|
stopped_textures[direction.as_usize()] =
|
||||||
Some(AnimatedTexture::new(stopped_tiles, 0.1).expect("Invalid frame duration"));
|
Some(AnimatedTexture::new(stopped_tiles, 0.1).map_err(|e| GameError::Texture(TextureError::Animated(e)))?);
|
||||||
}
|
}
|
||||||
|
|
||||||
Self {
|
Ok(Self {
|
||||||
traverser: Traverser::new(graph, start_node, Direction::Left, &can_ghost_traverse),
|
traverser: Traverser::new(graph, start_node, Direction::Left, &can_ghost_traverse),
|
||||||
ghost_type,
|
ghost_type,
|
||||||
texture: DirectionalAnimatedTexture::new(textures, stopped_textures),
|
texture: DirectionalAnimatedTexture::new(textures, stopped_textures),
|
||||||
speed: ghost_type.base_speed(),
|
speed: ghost_type.base_speed(),
|
||||||
}
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Chooses a random available direction at the current intersection.
|
/// Chooses a random available direction at the current intersection.
|
||||||
@@ -179,9 +211,9 @@ impl Ghost {
|
|||||||
|
|
||||||
/// Calculates the shortest path from the ghost's current position to a target node using Dijkstra's algorithm.
|
/// Calculates the shortest path from the ghost's current position to a target node using Dijkstra's algorithm.
|
||||||
///
|
///
|
||||||
/// Returns a vector of NodeIds representing the path, or None if no path exists.
|
/// Returns a vector of NodeIds representing the path, or an error if pathfinding fails.
|
||||||
/// The path includes the current node and the target node.
|
/// The path includes the current node and the target node.
|
||||||
pub fn calculate_path_to_target(&self, graph: &Graph, target: NodeId) -> Option<Vec<NodeId>> {
|
pub fn calculate_path_to_target(&self, graph: &Graph, target: NodeId) -> GameResult<Vec<NodeId>> {
|
||||||
let start_node = self.traverser.position.from_node_id();
|
let start_node = self.traverser.position.from_node_id();
|
||||||
|
|
||||||
// Use Dijkstra's algorithm to find the shortest path
|
// Use Dijkstra's algorithm to find the shortest path
|
||||||
@@ -198,7 +230,12 @@ impl Ghost {
|
|||||||
|&node_id| node_id == target,
|
|&node_id| node_id == target,
|
||||||
);
|
);
|
||||||
|
|
||||||
result.map(|(path, _cost)| path)
|
result.map(|(path, _cost)| path).ok_or_else(|| {
|
||||||
|
GameError::Entity(EntityError::PathfindingFailed(format!(
|
||||||
|
"No path found from node {} to target {}",
|
||||||
|
start_node, target
|
||||||
|
)))
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the ghost's color for debug rendering.
|
/// Returns the ghost's color for debug rendering.
|
||||||
@@ -211,3 +248,9 @@ impl Ghost {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Collidable for Ghost {
|
||||||
|
fn position(&self) -> crate::entity::traversal::Position {
|
||||||
|
self.traverser.position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
115
src/entity/item.rs
Normal file
115
src/entity/item.rs
Normal file
@@ -0,0 +1,115 @@
|
|||||||
|
use crate::{
|
||||||
|
constants,
|
||||||
|
entity::{collision::Collidable, graph::Graph},
|
||||||
|
error::EntityError,
|
||||||
|
texture::sprite::{Sprite, SpriteAtlas},
|
||||||
|
};
|
||||||
|
use sdl2::render::{Canvas, RenderTarget};
|
||||||
|
use strum_macros::{EnumCount, EnumIter};
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
|
pub enum ItemType {
|
||||||
|
Pellet,
|
||||||
|
Energizer,
|
||||||
|
#[allow(dead_code)]
|
||||||
|
Fruit {
|
||||||
|
kind: FruitKind,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ItemType {
|
||||||
|
pub fn get_score(self) -> u32 {
|
||||||
|
match self {
|
||||||
|
ItemType::Pellet => 10,
|
||||||
|
ItemType::Energizer => 50,
|
||||||
|
ItemType::Fruit { kind } => kind.get_score(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, EnumIter, EnumCount)]
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub enum FruitKind {
|
||||||
|
Apple,
|
||||||
|
Strawberry,
|
||||||
|
Orange,
|
||||||
|
Melon,
|
||||||
|
Bell,
|
||||||
|
Key,
|
||||||
|
Galaxian,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FruitKind {
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub fn index(self) -> u8 {
|
||||||
|
match self {
|
||||||
|
FruitKind::Apple => 0,
|
||||||
|
FruitKind::Strawberry => 1,
|
||||||
|
FruitKind::Orange => 2,
|
||||||
|
FruitKind::Melon => 3,
|
||||||
|
FruitKind::Bell => 4,
|
||||||
|
FruitKind::Key => 5,
|
||||||
|
FruitKind::Galaxian => 6,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_score(self) -> u32 {
|
||||||
|
match self {
|
||||||
|
FruitKind::Apple => 100,
|
||||||
|
FruitKind::Strawberry => 300,
|
||||||
|
FruitKind::Orange => 500,
|
||||||
|
FruitKind::Melon => 700,
|
||||||
|
FruitKind::Bell => 1000,
|
||||||
|
FruitKind::Key => 2000,
|
||||||
|
FruitKind::Galaxian => 3000,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct Item {
|
||||||
|
pub node_index: usize,
|
||||||
|
pub item_type: ItemType,
|
||||||
|
pub sprite: Sprite,
|
||||||
|
pub collected: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Item {
|
||||||
|
pub fn new(node_index: usize, item_type: ItemType, sprite: Sprite) -> Self {
|
||||||
|
Self {
|
||||||
|
node_index,
|
||||||
|
item_type,
|
||||||
|
sprite,
|
||||||
|
collected: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_collected(&self) -> bool {
|
||||||
|
self.collected
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn collect(&mut self) {
|
||||||
|
self.collected = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_score(&self) -> u32 {
|
||||||
|
self.item_type.get_score()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, graph: &Graph) -> anyhow::Result<()> {
|
||||||
|
if !self.collected {
|
||||||
|
let node = graph
|
||||||
|
.get_node(self.node_index)
|
||||||
|
.ok_or(EntityError::NodeNotFound(self.node_index))?;
|
||||||
|
let position = node.position + constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||||
|
self.sprite.render(canvas, atlas, position)
|
||||||
|
} else {
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Collidable for Item {
|
||||||
|
fn position(&self) -> crate::entity::traversal::Position {
|
||||||
|
crate::entity::traversal::Position::AtNode(self.node_index)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,8 @@
|
|||||||
|
pub mod collision;
|
||||||
pub mod direction;
|
pub mod direction;
|
||||||
pub mod ghost;
|
pub mod ghost;
|
||||||
pub mod graph;
|
pub mod graph;
|
||||||
|
pub mod item;
|
||||||
pub mod pacman;
|
pub mod pacman;
|
||||||
pub mod r#trait;
|
pub mod r#trait;
|
||||||
pub mod traversal;
|
pub mod traversal;
|
||||||
|
|||||||
@@ -4,14 +4,20 @@
|
|||||||
//! animation, and rendering. Pac-Man moves through the game graph using
|
//! animation, and rendering. Pac-Man moves through the game graph using
|
||||||
//! a traverser and displays directional animated textures.
|
//! a traverser and displays directional animated textures.
|
||||||
|
|
||||||
use crate::entity::direction::Direction;
|
use crate::entity::{
|
||||||
use crate::entity::graph::{Edge, EdgePermissions, Graph, NodeId};
|
collision::Collidable,
|
||||||
use crate::entity::r#trait::Entity;
|
direction::Direction,
|
||||||
use crate::entity::traversal::Traverser;
|
graph::{Edge, EdgePermissions, Graph, NodeId},
|
||||||
|
r#trait::Entity,
|
||||||
|
traversal::Traverser,
|
||||||
|
};
|
||||||
use crate::texture::animated::AnimatedTexture;
|
use crate::texture::animated::AnimatedTexture;
|
||||||
use crate::texture::directional::DirectionalAnimatedTexture;
|
use crate::texture::directional::DirectionalAnimatedTexture;
|
||||||
use crate::texture::sprite::SpriteAtlas;
|
use crate::texture::sprite::SpriteAtlas;
|
||||||
use sdl2::keyboard::Keycode;
|
use sdl2::keyboard::Keycode;
|
||||||
|
use tracing::error;
|
||||||
|
|
||||||
|
use crate::error::{GameError, GameResult, TextureError};
|
||||||
|
|
||||||
/// Determines if Pac-Man can traverse a given edge.
|
/// Determines if Pac-Man can traverse a given edge.
|
||||||
///
|
///
|
||||||
@@ -57,7 +63,9 @@ impl Entity for Pacman {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn tick(&mut self, dt: f32, graph: &Graph) {
|
fn tick(&mut self, dt: f32, graph: &Graph) {
|
||||||
self.traverser.advance(graph, dt * 60.0 * 1.125, &can_pacman_traverse);
|
if let Err(e) = self.traverser.advance(graph, dt * 60.0 * 1.125, &can_pacman_traverse) {
|
||||||
|
error!("Pac-Man movement error: {}", e);
|
||||||
|
}
|
||||||
self.texture.tick(dt);
|
self.texture.tick(dt);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -67,7 +75,7 @@ impl Pacman {
|
|||||||
///
|
///
|
||||||
/// Sets up animated textures for all four directions with moving and stopped states.
|
/// Sets up animated textures for all four directions with moving and stopped states.
|
||||||
/// The moving animation cycles through open mouth, closed mouth, and full sprites.
|
/// The moving animation cycles through open mouth, closed mouth, and full sprites.
|
||||||
pub fn new(graph: &Graph, start_node: NodeId, atlas: &SpriteAtlas) -> Self {
|
pub fn new(graph: &Graph, start_node: NodeId, atlas: &SpriteAtlas) -> GameResult<Self> {
|
||||||
let mut textures = [None, None, None, None];
|
let mut textures = [None, None, None, None];
|
||||||
let mut stopped_textures = [None, None, None, None];
|
let mut stopped_textures = [None, None, None, None];
|
||||||
|
|
||||||
@@ -79,22 +87,27 @@ impl Pacman {
|
|||||||
Direction::Right => "pacman/right",
|
Direction::Right => "pacman/right",
|
||||||
};
|
};
|
||||||
let moving_tiles = vec![
|
let moving_tiles = vec![
|
||||||
SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_a.png")).unwrap(),
|
SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_a.png"))
|
||||||
SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_b.png")).unwrap(),
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_a.png"))))?,
|
||||||
SpriteAtlas::get_tile(atlas, "pacman/full.png").unwrap(),
|
SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_b.png"))
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_b.png"))))?,
|
||||||
|
SpriteAtlas::get_tile(atlas, "pacman/full.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||||
];
|
];
|
||||||
|
|
||||||
let stopped_tiles = vec![SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_b.png")).unwrap()];
|
let stopped_tiles = vec![SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_b.png"))
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_b.png"))))?];
|
||||||
|
|
||||||
textures[direction.as_usize()] = Some(AnimatedTexture::new(moving_tiles, 0.08).expect("Invalid frame duration"));
|
textures[direction.as_usize()] =
|
||||||
|
Some(AnimatedTexture::new(moving_tiles, 0.08).map_err(|e| GameError::Texture(TextureError::Animated(e)))?);
|
||||||
stopped_textures[direction.as_usize()] =
|
stopped_textures[direction.as_usize()] =
|
||||||
Some(AnimatedTexture::new(stopped_tiles, 0.1).expect("Invalid frame duration"));
|
Some(AnimatedTexture::new(stopped_tiles, 0.1).map_err(|e| GameError::Texture(TextureError::Animated(e)))?);
|
||||||
}
|
}
|
||||||
|
|
||||||
Self {
|
Ok(Self {
|
||||||
traverser: Traverser::new(graph, start_node, Direction::Left, &can_pacman_traverse),
|
traverser: Traverser::new(graph, start_node, Direction::Left, &can_pacman_traverse),
|
||||||
texture: DirectionalAnimatedTexture::new(textures, stopped_textures),
|
texture: DirectionalAnimatedTexture::new(textures, stopped_textures),
|
||||||
}
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Handles keyboard input to change Pac-Man's direction.
|
/// Handles keyboard input to change Pac-Man's direction.
|
||||||
@@ -115,3 +128,9 @@ impl Pacman {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Collidable for Pacman {
|
||||||
|
fn position(&self) -> crate::entity::traversal::Position {
|
||||||
|
self.traverser.position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ use sdl2::render::{Canvas, RenderTarget};
|
|||||||
use crate::entity::direction::Direction;
|
use crate::entity::direction::Direction;
|
||||||
use crate::entity::graph::{Edge, Graph, NodeId};
|
use crate::entity::graph::{Edge, Graph, NodeId};
|
||||||
use crate::entity::traversal::{Position, Traverser};
|
use crate::entity::traversal::{Position, Traverser};
|
||||||
|
use crate::error::{EntityError, GameError, GameResult, TextureError};
|
||||||
use crate::texture::directional::DirectionalAnimatedTexture;
|
use crate::texture::directional::DirectionalAnimatedTexture;
|
||||||
use crate::texture::sprite::SpriteAtlas;
|
use crate::texture::sprite::SpriteAtlas;
|
||||||
|
|
||||||
@@ -48,21 +49,24 @@ pub trait Entity {
|
|||||||
///
|
///
|
||||||
/// Converts the graph position to screen coordinates, accounting for
|
/// Converts the graph position to screen coordinates, accounting for
|
||||||
/// the board offset and centering the sprite.
|
/// the board offset and centering the sprite.
|
||||||
fn get_pixel_pos(&self, graph: &Graph) -> Vec2 {
|
fn get_pixel_pos(&self, graph: &Graph) -> GameResult<Vec2> {
|
||||||
let pos = match self.traverser().position {
|
let pos = match self.traverser().position {
|
||||||
Position::AtNode(node_id) => graph.get_node(node_id).unwrap().position,
|
Position::AtNode(node_id) => {
|
||||||
|
let node = graph.get_node(node_id).ok_or(EntityError::NodeNotFound(node_id))?;
|
||||||
|
node.position
|
||||||
|
}
|
||||||
Position::BetweenNodes { from, to, traversed } => {
|
Position::BetweenNodes { from, to, traversed } => {
|
||||||
let from_pos = graph.get_node(from).unwrap().position;
|
let from_node = graph.get_node(from).ok_or(EntityError::NodeNotFound(from))?;
|
||||||
let to_pos = graph.get_node(to).unwrap().position;
|
let to_node = graph.get_node(to).ok_or(EntityError::NodeNotFound(to))?;
|
||||||
let edge = graph.find_edge(from, to).unwrap();
|
let edge = graph.find_edge(from, to).ok_or(EntityError::EdgeNotFound { from, to })?;
|
||||||
from_pos + (to_pos - from_pos) * (traversed / edge.distance)
|
from_node.position + (to_node.position - from_node.position) * (traversed / edge.distance)
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
Vec2::new(
|
Ok(Vec2::new(
|
||||||
pos.x + crate::constants::BOARD_PIXEL_OFFSET.x as f32,
|
pos.x + crate::constants::BOARD_PIXEL_OFFSET.x as f32,
|
||||||
pos.y + crate::constants::BOARD_PIXEL_OFFSET.y as f32,
|
pos.y + crate::constants::BOARD_PIXEL_OFFSET.y as f32,
|
||||||
)
|
))
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the current node ID that the entity is at or moving towards.
|
/// Returns the current node ID that the entity is at or moving towards.
|
||||||
@@ -88,8 +92,8 @@ pub trait Entity {
|
|||||||
///
|
///
|
||||||
/// Draws the appropriate directional sprite based on the entity's
|
/// Draws the appropriate directional sprite based on the entity's
|
||||||
/// current movement state and direction.
|
/// current movement state and direction.
|
||||||
fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, graph: &Graph) {
|
fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, graph: &Graph) -> GameResult<()> {
|
||||||
let pixel_pos = self.get_pixel_pos(graph);
|
let pixel_pos = self.get_pixel_pos(graph)?;
|
||||||
let dest = crate::helpers::centered_with_size(
|
let dest = crate::helpers::centered_with_size(
|
||||||
glam::IVec2::new(pixel_pos.x as i32, pixel_pos.y as i32),
|
glam::IVec2::new(pixel_pos.x as i32, pixel_pos.y as i32),
|
||||||
glam::UVec2::new(16, 16),
|
glam::UVec2::new(16, 16),
|
||||||
@@ -98,11 +102,13 @@ pub trait Entity {
|
|||||||
if self.traverser().position.is_stopped() {
|
if self.traverser().position.is_stopped() {
|
||||||
self.texture()
|
self.texture()
|
||||||
.render_stopped(canvas, atlas, dest, self.traverser().direction)
|
.render_stopped(canvas, atlas, dest, self.traverser().direction)
|
||||||
.expect("Failed to render entity");
|
.map_err(|e| GameError::Texture(TextureError::RenderFailed(e.to_string())))?;
|
||||||
} else {
|
} else {
|
||||||
self.texture()
|
self.texture()
|
||||||
.render(canvas, atlas, dest, self.traverser().direction)
|
.render(canvas, atlas, dest, self.traverser().direction)
|
||||||
.expect("Failed to render entity");
|
.map_err(|e| GameError::Texture(TextureError::RenderFailed(e.to_string())))?;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +1,7 @@
|
|||||||
|
use tracing::error;
|
||||||
|
|
||||||
|
use crate::error::GameResult;
|
||||||
|
|
||||||
use super::direction::Direction;
|
use super::direction::Direction;
|
||||||
use super::graph::{Edge, Graph, NodeId};
|
use super::graph::{Edge, Graph, NodeId};
|
||||||
|
|
||||||
@@ -82,7 +86,9 @@ impl Traverser {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// This will kickstart the traverser into motion
|
// This will kickstart the traverser into motion
|
||||||
traverser.advance(graph, 0.0, can_traverse);
|
if let Err(e) = traverser.advance(graph, 0.0, can_traverse) {
|
||||||
|
error!("Traverser initialization error: {}", e);
|
||||||
|
}
|
||||||
|
|
||||||
traverser
|
traverser
|
||||||
}
|
}
|
||||||
@@ -108,7 +114,9 @@ impl Traverser {
|
|||||||
/// - If it reaches a node, it attempts to transition to a new edge based on
|
/// - If it reaches a node, it attempts to transition to a new edge based on
|
||||||
/// the buffered direction or by continuing straight.
|
/// the buffered direction or by continuing straight.
|
||||||
/// - If no valid move is possible, it stops at the node.
|
/// - If no valid move is possible, it stops at the node.
|
||||||
pub fn advance<F>(&mut self, graph: &Graph, distance: f32, can_traverse: &F)
|
///
|
||||||
|
/// Returns an error if the movement is invalid (e.g., trying to move in an impossible direction).
|
||||||
|
pub fn advance<F>(&mut self, graph: &Graph, distance: f32, can_traverse: &F) -> GameResult<()>
|
||||||
where
|
where
|
||||||
F: Fn(Edge) -> bool,
|
F: Fn(Edge) -> bool,
|
||||||
{
|
{
|
||||||
@@ -134,7 +142,18 @@ impl Traverser {
|
|||||||
traversed: distance.max(0.0),
|
traversed: distance.max(0.0),
|
||||||
};
|
};
|
||||||
self.direction = next_direction;
|
self.direction = next_direction;
|
||||||
|
} else {
|
||||||
|
return Err(crate::error::GameError::Entity(crate::error::EntityError::InvalidMovement(
|
||||||
|
format!(
|
||||||
|
"Cannot traverse edge from {} to {} in direction {:?}",
|
||||||
|
node_id, edge.target, next_direction
|
||||||
|
),
|
||||||
|
)));
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
return Err(crate::error::GameError::Entity(crate::error::EntityError::InvalidMovement(
|
||||||
|
format!("No edge found in direction {:?} from node {}", next_direction, node_id),
|
||||||
|
)));
|
||||||
}
|
}
|
||||||
|
|
||||||
self.next_direction = None; // Consume the buffered direction regardless of whether we started moving with it
|
self.next_direction = None; // Consume the buffered direction regardless of whether we started moving with it
|
||||||
@@ -143,12 +162,15 @@ impl Traverser {
|
|||||||
Position::BetweenNodes { from, to, traversed } => {
|
Position::BetweenNodes { from, to, traversed } => {
|
||||||
// There is no point in any of the next logic if we don't travel at all
|
// There is no point in any of the next logic if we don't travel at all
|
||||||
if distance <= 0.0 {
|
if distance <= 0.0 {
|
||||||
return;
|
return Ok(());
|
||||||
}
|
}
|
||||||
|
|
||||||
let edge = graph
|
let edge = graph.find_edge(from, to).ok_or_else(|| {
|
||||||
.find_edge(from, to)
|
crate::error::GameError::Entity(crate::error::EntityError::InvalidMovement(format!(
|
||||||
.expect("Inconsistent state: Traverser is on a non-existent edge.");
|
"Inconsistent state: Traverser is on a non-existent edge from {} to {}.",
|
||||||
|
from, to
|
||||||
|
)))
|
||||||
|
})?;
|
||||||
|
|
||||||
let new_traversed = traversed + distance;
|
let new_traversed = traversed + distance;
|
||||||
|
|
||||||
@@ -201,5 +223,7 @@ impl Traverser {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
156
src/error.rs
Normal file
156
src/error.rs
Normal file
@@ -0,0 +1,156 @@
|
|||||||
|
//! Centralized error types for the Pac-Man game.
|
||||||
|
//!
|
||||||
|
//! This module defines all error types used throughout the application,
|
||||||
|
//! providing a consistent error handling approach.
|
||||||
|
|
||||||
|
use thiserror::Error;
|
||||||
|
|
||||||
|
/// Main error type for the Pac-Man game.
|
||||||
|
///
|
||||||
|
/// This is the primary error type that should be used in public APIs.
|
||||||
|
/// It can represent any error that can occur during game operation.
|
||||||
|
#[derive(Error, Debug)]
|
||||||
|
pub enum GameError {
|
||||||
|
#[error("Asset error: {0}")]
|
||||||
|
Asset(#[from] crate::asset::AssetError),
|
||||||
|
|
||||||
|
#[error("Platform error: {0}")]
|
||||||
|
Platform(#[from] crate::platform::PlatformError),
|
||||||
|
|
||||||
|
#[error("Map parsing error: {0}")]
|
||||||
|
MapParse(#[from] crate::map::parser::ParseError),
|
||||||
|
|
||||||
|
#[error("Map error: {0}")]
|
||||||
|
Map(#[from] MapError),
|
||||||
|
|
||||||
|
#[error("Texture error: {0}")]
|
||||||
|
Texture(#[from] TextureError),
|
||||||
|
|
||||||
|
#[error("Entity error: {0}")]
|
||||||
|
Entity(#[from] EntityError),
|
||||||
|
|
||||||
|
#[error("Game state error: {0}")]
|
||||||
|
GameState(#[from] GameStateError),
|
||||||
|
|
||||||
|
#[error("SDL error: {0}")]
|
||||||
|
Sdl(String),
|
||||||
|
|
||||||
|
#[error("IO error: {0}")]
|
||||||
|
Io(#[from] std::io::Error),
|
||||||
|
|
||||||
|
#[error("Serialization error: {0}")]
|
||||||
|
Serialization(#[from] serde_json::Error),
|
||||||
|
|
||||||
|
#[error("Invalid state: {0}")]
|
||||||
|
InvalidState(String),
|
||||||
|
|
||||||
|
#[error("Resource not found: {0}")]
|
||||||
|
NotFound(String),
|
||||||
|
|
||||||
|
#[error("Configuration error: {0}")]
|
||||||
|
Config(String),
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Errors related to texture operations.
|
||||||
|
#[derive(Error, Debug)]
|
||||||
|
pub enum TextureError {
|
||||||
|
#[error("Animated texture error: {0}")]
|
||||||
|
Animated(#[from] crate::texture::animated::AnimatedTextureError),
|
||||||
|
|
||||||
|
#[error("Failed to load texture: {0}")]
|
||||||
|
LoadFailed(String),
|
||||||
|
|
||||||
|
#[error("Texture not found in atlas: {0}")]
|
||||||
|
AtlasTileNotFound(String),
|
||||||
|
|
||||||
|
#[error("Invalid texture format: {0}")]
|
||||||
|
InvalidFormat(String),
|
||||||
|
|
||||||
|
#[error("Rendering failed: {0}")]
|
||||||
|
RenderFailed(String),
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Errors related to entity operations.
|
||||||
|
#[derive(Error, Debug)]
|
||||||
|
pub enum EntityError {
|
||||||
|
#[error("Node not found in graph: {0}")]
|
||||||
|
NodeNotFound(usize),
|
||||||
|
|
||||||
|
#[error("Edge not found: from {from} to {to}")]
|
||||||
|
EdgeNotFound { from: usize, to: usize },
|
||||||
|
|
||||||
|
#[error("Invalid movement: {0}")]
|
||||||
|
InvalidMovement(String),
|
||||||
|
|
||||||
|
#[error("Pathfinding failed: {0}")]
|
||||||
|
PathfindingFailed(String),
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Errors related to game state operations.
|
||||||
|
#[derive(Error, Debug)]
|
||||||
|
pub enum GameStateError {}
|
||||||
|
|
||||||
|
/// Errors related to map operations.
|
||||||
|
#[derive(Error, Debug)]
|
||||||
|
pub enum MapError {
|
||||||
|
#[error("Node not found: {0}")]
|
||||||
|
NodeNotFound(usize),
|
||||||
|
|
||||||
|
#[error("Invalid map configuration: {0}")]
|
||||||
|
InvalidConfig(String),
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Result type for game operations.
|
||||||
|
pub type GameResult<T> = Result<T, GameError>;
|
||||||
|
|
||||||
|
/// Helper trait for converting other error types to GameError.
|
||||||
|
pub trait IntoGameError<T> {
|
||||||
|
#[allow(dead_code)]
|
||||||
|
fn into_game_error(self) -> GameResult<T>;
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T, E> IntoGameError<T> for Result<T, E>
|
||||||
|
where
|
||||||
|
E: std::error::Error + Send + Sync + 'static,
|
||||||
|
{
|
||||||
|
fn into_game_error(self) -> GameResult<T> {
|
||||||
|
self.map_err(|e| GameError::InvalidState(e.to_string()))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Helper trait for converting Option to GameResult with a custom error.
|
||||||
|
pub trait OptionExt<T> {
|
||||||
|
#[allow(dead_code)]
|
||||||
|
fn ok_or_game_error<F>(self, f: F) -> GameResult<T>
|
||||||
|
where
|
||||||
|
F: FnOnce() -> GameError;
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T> OptionExt<T> for Option<T> {
|
||||||
|
fn ok_or_game_error<F>(self, f: F) -> GameResult<T>
|
||||||
|
where
|
||||||
|
F: FnOnce() -> GameError,
|
||||||
|
{
|
||||||
|
self.ok_or_else(f)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Helper trait for converting Result to GameResult with context.
|
||||||
|
pub trait ResultExt<T, E> {
|
||||||
|
#[allow(dead_code)]
|
||||||
|
fn with_context<F>(self, f: F) -> GameResult<T>
|
||||||
|
where
|
||||||
|
F: FnOnce(&E) -> GameError;
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T, E> ResultExt<T, E> for Result<T, E>
|
||||||
|
where
|
||||||
|
E: std::error::Error + Send + Sync + 'static,
|
||||||
|
{
|
||||||
|
fn with_context<F>(self, f: F) -> GameResult<T>
|
||||||
|
where
|
||||||
|
F: FnOnce(&E) -> GameError,
|
||||||
|
{
|
||||||
|
self.map_err(|e| f(&e))
|
||||||
|
}
|
||||||
|
}
|
||||||
255
src/game.rs
255
src/game.rs
@@ -1,6 +1,5 @@
|
|||||||
//! This module contains the main game logic and state.
|
//! This module contains the main game logic and state.
|
||||||
|
|
||||||
use anyhow::Result;
|
|
||||||
use glam::{UVec2, Vec2};
|
use glam::{UVec2, Vec2};
|
||||||
use rand::{rngs::SmallRng, Rng, SeedableRng};
|
use rand::{rngs::SmallRng, Rng, SeedableRng};
|
||||||
use sdl2::{
|
use sdl2::{
|
||||||
@@ -11,18 +10,22 @@ use sdl2::{
|
|||||||
video::WindowContext,
|
video::WindowContext,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
use crate::error::{EntityError, GameError, GameResult, TextureError};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
asset::{get_asset_bytes, Asset},
|
asset::{get_asset_bytes, Asset},
|
||||||
audio::Audio,
|
audio::Audio,
|
||||||
constants::{CELL_SIZE, RAW_BOARD},
|
constants::{CELL_SIZE, RAW_BOARD},
|
||||||
entity::{
|
entity::{
|
||||||
|
collision::{Collidable, CollisionSystem, EntityId},
|
||||||
ghost::{Ghost, GhostType},
|
ghost::{Ghost, GhostType},
|
||||||
|
item::Item,
|
||||||
pacman::Pacman,
|
pacman::Pacman,
|
||||||
r#trait::Entity,
|
r#trait::Entity,
|
||||||
},
|
},
|
||||||
map::Map,
|
map::Map,
|
||||||
texture::{
|
texture::{
|
||||||
sprite::{self, AtlasMapper, AtlasTile, SpriteAtlas},
|
sprite::{AtlasMapper, AtlasTile, SpriteAtlas},
|
||||||
text::TextTexture,
|
text::TextTexture,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
@@ -36,8 +39,15 @@ pub struct Game {
|
|||||||
pub map: Map,
|
pub map: Map,
|
||||||
pub pacman: Pacman,
|
pub pacman: Pacman,
|
||||||
pub ghosts: Vec<Ghost>,
|
pub ghosts: Vec<Ghost>,
|
||||||
|
pub items: Vec<Item>,
|
||||||
pub debug_mode: bool,
|
pub debug_mode: bool,
|
||||||
|
|
||||||
|
// Collision system
|
||||||
|
collision_system: CollisionSystem,
|
||||||
|
pacman_id: EntityId,
|
||||||
|
ghost_ids: Vec<EntityId>,
|
||||||
|
item_ids: Vec<EntityId>,
|
||||||
|
|
||||||
// Rendering resources
|
// Rendering resources
|
||||||
atlas: SpriteAtlas,
|
atlas: SpriteAtlas,
|
||||||
map_texture: AtlasTile,
|
map_texture: AtlasTile,
|
||||||
@@ -49,59 +59,96 @@ pub struct Game {
|
|||||||
|
|
||||||
impl Game {
|
impl Game {
|
||||||
pub fn new(
|
pub fn new(
|
||||||
texture_creator: &TextureCreator<WindowContext>,
|
texture_creator: &'static TextureCreator<WindowContext>,
|
||||||
_ttf_context: &sdl2::ttf::Sdl2TtfContext,
|
_ttf_context: &sdl2::ttf::Sdl2TtfContext,
|
||||||
_audio_subsystem: &sdl2::AudioSubsystem,
|
_audio_subsystem: &sdl2::AudioSubsystem,
|
||||||
) -> Game {
|
) -> GameResult<Game> {
|
||||||
let map = Map::new(RAW_BOARD);
|
let map = Map::new(RAW_BOARD)?;
|
||||||
|
|
||||||
let pacman_start_pos = map.find_starting_position(0).unwrap();
|
let pacman_start_pos = map
|
||||||
|
.find_starting_position(0)
|
||||||
|
.ok_or_else(|| GameError::NotFound("Pac-Man starting position".to_string()))?;
|
||||||
let pacman_start_node = *map
|
let pacman_start_node = *map
|
||||||
.grid_to_node
|
.grid_to_node
|
||||||
.get(&glam::IVec2::new(pacman_start_pos.x as i32, pacman_start_pos.y as i32))
|
.get(&glam::IVec2::new(pacman_start_pos.x as i32, pacman_start_pos.y as i32))
|
||||||
.expect("Pac-Man starting position not found in graph");
|
.ok_or_else(|| GameError::NotFound("Pac-Man starting position not found in graph".to_string()))?;
|
||||||
|
|
||||||
let atlas_bytes = get_asset_bytes(Asset::Atlas).expect("Failed to load asset");
|
let atlas_bytes = get_asset_bytes(Asset::Atlas)?;
|
||||||
let atlas_texture = unsafe {
|
let atlas_texture = Box::leak(Box::new(texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
||||||
let texture = texture_creator
|
if e.to_string().contains("format") || e.to_string().contains("unsupported") {
|
||||||
.load_texture_bytes(&atlas_bytes)
|
GameError::Texture(TextureError::InvalidFormat(format!("Unsupported texture format: {e}")))
|
||||||
.expect("Could not load atlas texture from asset API");
|
} else {
|
||||||
sprite::texture_to_static(texture)
|
GameError::Texture(TextureError::LoadFailed(e.to_string()))
|
||||||
};
|
}
|
||||||
let atlas_json = get_asset_bytes(Asset::AtlasJson).expect("Failed to load asset");
|
})?));
|
||||||
let atlas_mapper: AtlasMapper = serde_json::from_slice(&atlas_json).expect("Could not parse atlas JSON");
|
let atlas_json = get_asset_bytes(Asset::AtlasJson)?;
|
||||||
let atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
|
let atlas_mapper: AtlasMapper = serde_json::from_slice(&atlas_json)?;
|
||||||
|
let atlas = SpriteAtlas::new(unsafe { std::mem::transmute_copy(atlas_texture) }, atlas_mapper);
|
||||||
|
|
||||||
let mut map_texture = SpriteAtlas::get_tile(&atlas, "maze/full.png").expect("Failed to load map tile");
|
let mut map_texture = SpriteAtlas::get_tile(&atlas, "maze/full.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/full.png".to_string())))?;
|
||||||
map_texture.color = Some(Color::RGB(0x20, 0x20, 0xf9));
|
map_texture.color = Some(Color::RGB(0x20, 0x20, 0xf9));
|
||||||
|
|
||||||
let text_texture = TextTexture::new(1.0);
|
let text_texture = TextTexture::new(1.0);
|
||||||
let audio = Audio::new();
|
let audio = Audio::new();
|
||||||
let pacman = Pacman::new(&map.graph, pacman_start_node, &atlas);
|
let pacman = Pacman::new(&map.graph, pacman_start_node, &atlas)?;
|
||||||
|
|
||||||
|
// Generate items (pellets and energizers)
|
||||||
|
let items = map.generate_items(&atlas)?;
|
||||||
|
|
||||||
// Create ghosts at random positions
|
// Create ghosts at random positions
|
||||||
let mut ghosts = Vec::new();
|
let mut ghosts = Vec::new();
|
||||||
let ghost_types = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde];
|
let ghost_types = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde];
|
||||||
let mut rng = SmallRng::from_os_rng();
|
let mut rng = SmallRng::from_os_rng();
|
||||||
|
|
||||||
|
if map.graph.node_count() == 0 {
|
||||||
|
return Err(GameError::Config("Game map has no nodes - invalid configuration".to_string()));
|
||||||
|
// TODO: This is a bug, we should handle this better
|
||||||
|
}
|
||||||
|
|
||||||
for &ghost_type in &ghost_types {
|
for &ghost_type in &ghost_types {
|
||||||
// Find a random node for the ghost to start at
|
// Find a random node for the ghost to start at
|
||||||
let random_node = rng.random_range(0..map.graph.node_count());
|
let random_node = rng.random_range(0..map.graph.node_count());
|
||||||
let ghost = Ghost::new(&map.graph, random_node, ghost_type, &atlas);
|
let ghost = Ghost::new(&map.graph, random_node, ghost_type, &atlas)?;
|
||||||
ghosts.push(ghost);
|
ghosts.push(ghost);
|
||||||
}
|
}
|
||||||
|
|
||||||
Game {
|
// Initialize collision system
|
||||||
|
let mut collision_system = CollisionSystem::default();
|
||||||
|
|
||||||
|
// Register Pac-Man
|
||||||
|
let pacman_id = collision_system.register_entity(pacman.position());
|
||||||
|
|
||||||
|
// Register items
|
||||||
|
let mut item_ids = Vec::new();
|
||||||
|
for item in &items {
|
||||||
|
let item_id = collision_system.register_entity(item.position());
|
||||||
|
item_ids.push(item_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Register ghosts
|
||||||
|
let mut ghost_ids = Vec::new();
|
||||||
|
for ghost in &ghosts {
|
||||||
|
let ghost_id = collision_system.register_entity(ghost.position());
|
||||||
|
ghost_ids.push(ghost_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(Game {
|
||||||
score: 0,
|
score: 0,
|
||||||
map,
|
map,
|
||||||
pacman,
|
pacman,
|
||||||
ghosts,
|
ghosts,
|
||||||
|
items,
|
||||||
debug_mode: false,
|
debug_mode: false,
|
||||||
|
collision_system,
|
||||||
|
pacman_id,
|
||||||
|
ghost_ids,
|
||||||
|
item_ids,
|
||||||
map_texture,
|
map_texture,
|
||||||
text_texture,
|
text_texture,
|
||||||
audio,
|
audio,
|
||||||
atlas,
|
atlas,
|
||||||
}
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
||||||
@@ -112,21 +159,29 @@ impl Game {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if keycode == Keycode::R {
|
if keycode == Keycode::R {
|
||||||
self.reset_game_state();
|
if let Err(e) = self.reset_game_state() {
|
||||||
|
tracing::error!("Failed to reset game state: {}", e);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Resets the game state, randomizing ghost positions and resetting Pac-Man
|
/// Resets the game state, randomizing ghost positions and resetting Pac-Man
|
||||||
fn reset_game_state(&mut self) {
|
fn reset_game_state(&mut self) -> GameResult<()> {
|
||||||
// Reset Pac-Man to starting position
|
// Reset Pac-Man to starting position
|
||||||
let pacman_start_pos = self.map.find_starting_position(0).unwrap();
|
let pacman_start_pos = self
|
||||||
|
.map
|
||||||
|
.find_starting_position(0)
|
||||||
|
.ok_or_else(|| GameError::NotFound("Pac-Man starting position".to_string()))?;
|
||||||
let pacman_start_node = *self
|
let pacman_start_node = *self
|
||||||
.map
|
.map
|
||||||
.grid_to_node
|
.grid_to_node
|
||||||
.get(&glam::IVec2::new(pacman_start_pos.x as i32, pacman_start_pos.y as i32))
|
.get(&glam::IVec2::new(pacman_start_pos.x as i32, pacman_start_pos.y as i32))
|
||||||
.expect("Pac-Man starting position not found in graph");
|
.ok_or_else(|| GameError::NotFound("Pac-Man starting position not found in graph".to_string()))?;
|
||||||
|
|
||||||
self.pacman = Pacman::new(&self.map.graph, pacman_start_node, &self.atlas);
|
self.pacman = Pacman::new(&self.map.graph, pacman_start_node, &self.atlas)?;
|
||||||
|
|
||||||
|
// Reset items
|
||||||
|
self.items = self.map.generate_items(&self.atlas)?;
|
||||||
|
|
||||||
// Randomize ghost positions
|
// Randomize ghost positions
|
||||||
let ghost_types = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde];
|
let ghost_types = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde];
|
||||||
@@ -134,8 +189,30 @@ impl Game {
|
|||||||
|
|
||||||
for (i, ghost) in self.ghosts.iter_mut().enumerate() {
|
for (i, ghost) in self.ghosts.iter_mut().enumerate() {
|
||||||
let random_node = rng.random_range(0..self.map.graph.node_count());
|
let random_node = rng.random_range(0..self.map.graph.node_count());
|
||||||
*ghost = Ghost::new(&self.map.graph, random_node, ghost_types[i], &self.atlas);
|
*ghost = Ghost::new(&self.map.graph, random_node, ghost_types[i], &self.atlas)?;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Reset collision system
|
||||||
|
self.collision_system = CollisionSystem::default();
|
||||||
|
|
||||||
|
// Re-register Pac-Man
|
||||||
|
self.pacman_id = self.collision_system.register_entity(self.pacman.position());
|
||||||
|
|
||||||
|
// Re-register items
|
||||||
|
self.item_ids.clear();
|
||||||
|
for item in &self.items {
|
||||||
|
let item_id = self.collision_system.register_entity(item.position());
|
||||||
|
self.item_ids.push(item_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Re-register ghosts
|
||||||
|
self.ghost_ids.clear();
|
||||||
|
for ghost in &self.ghosts {
|
||||||
|
let ghost_id = self.collision_system.register_entity(ghost.position());
|
||||||
|
self.ghost_ids.push(ghost_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn tick(&mut self, dt: f32) {
|
pub fn tick(&mut self, dt: f32) {
|
||||||
@@ -145,21 +222,89 @@ impl Game {
|
|||||||
for ghost in &mut self.ghosts {
|
for ghost in &mut self.ghosts {
|
||||||
ghost.tick(dt, &self.map.graph);
|
ghost.tick(dt, &self.map.graph);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Update collision system positions
|
||||||
|
self.update_collision_positions();
|
||||||
|
|
||||||
|
// Check for collisions
|
||||||
|
self.check_collisions();
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn draw<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>, backbuffer: &mut Texture) -> Result<()> {
|
fn update_collision_positions(&mut self) {
|
||||||
canvas.with_texture_canvas(backbuffer, |canvas| {
|
// Update Pac-Man's position
|
||||||
|
self.collision_system.update_position(self.pacman_id, self.pacman.position());
|
||||||
|
|
||||||
|
// Update ghost positions
|
||||||
|
for (ghost, &ghost_id) in self.ghosts.iter().zip(&self.ghost_ids) {
|
||||||
|
self.collision_system.update_position(ghost_id, ghost.position());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn check_collisions(&mut self) {
|
||||||
|
// Check Pac-Man vs Items
|
||||||
|
let potential_collisions = self.collision_system.potential_collisions(&self.pacman.position());
|
||||||
|
|
||||||
|
for entity_id in potential_collisions {
|
||||||
|
if entity_id != self.pacman_id {
|
||||||
|
// Check if this is an item collision
|
||||||
|
if let Some(item_index) = self.find_item_by_id(entity_id) {
|
||||||
|
let item = &mut self.items[item_index];
|
||||||
|
if !item.is_collected() {
|
||||||
|
item.collect();
|
||||||
|
self.score += item.get_score();
|
||||||
|
self.audio.eat();
|
||||||
|
|
||||||
|
// Handle energizer effects
|
||||||
|
if matches!(item.item_type, crate::entity::item::ItemType::Energizer) {
|
||||||
|
// TODO: Make ghosts frightened
|
||||||
|
tracing::info!("Energizer collected! Ghosts should become frightened.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if this is a ghost collision
|
||||||
|
if let Some(_ghost_index) = self.find_ghost_by_id(entity_id) {
|
||||||
|
// TODO: Handle Pac-Man being eaten by ghost
|
||||||
|
tracing::info!("Pac-Man collided with ghost!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn find_item_by_id(&self, entity_id: EntityId) -> Option<usize> {
|
||||||
|
self.item_ids.iter().position(|&id| id == entity_id)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn find_ghost_by_id(&self, entity_id: EntityId) -> Option<usize> {
|
||||||
|
self.ghost_ids.iter().position(|&id| id == entity_id)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>, backbuffer: &mut Texture) -> GameResult<()> {
|
||||||
|
canvas
|
||||||
|
.with_texture_canvas(backbuffer, |canvas| {
|
||||||
canvas.set_draw_color(Color::BLACK);
|
canvas.set_draw_color(Color::BLACK);
|
||||||
canvas.clear();
|
canvas.clear();
|
||||||
self.map.render(canvas, &mut self.atlas, &mut self.map_texture);
|
self.map.render(canvas, &mut self.atlas, &mut self.map_texture);
|
||||||
|
|
||||||
// Render all ghosts
|
// Render all items
|
||||||
for ghost in &self.ghosts {
|
for item in &self.items {
|
||||||
ghost.render(canvas, &mut self.atlas, &self.map.graph);
|
if let Err(e) = item.render(canvas, &mut self.atlas, &self.map.graph) {
|
||||||
|
tracing::error!("Failed to render item: {}", e);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
self.pacman.render(canvas, &mut self.atlas, &self.map.graph);
|
// Render all ghosts
|
||||||
})?;
|
for ghost in &self.ghosts {
|
||||||
|
if let Err(e) = ghost.render(canvas, &mut self.atlas, &self.map.graph) {
|
||||||
|
tracing::error!("Failed to render ghost: {}", e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Err(e) = self.pacman.render(canvas, &mut self.atlas, &self.map.graph) {
|
||||||
|
tracing::error!("Failed to render pacman: {}", e);
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
@@ -169,11 +314,17 @@ impl Game {
|
|||||||
canvas: &mut Canvas<T>,
|
canvas: &mut Canvas<T>,
|
||||||
backbuffer: &Texture,
|
backbuffer: &Texture,
|
||||||
cursor_pos: glam::Vec2,
|
cursor_pos: glam::Vec2,
|
||||||
) -> Result<()> {
|
) -> GameResult<()> {
|
||||||
canvas.copy(backbuffer, None, None).map_err(anyhow::Error::msg)?;
|
canvas
|
||||||
|
.copy(backbuffer, None, None)
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
if self.debug_mode {
|
if self.debug_mode {
|
||||||
self.map
|
if let Err(e) = self
|
||||||
.debug_render_with_cursor(canvas, &mut self.text_texture, &mut self.atlas, cursor_pos);
|
.map
|
||||||
|
.debug_render_with_cursor(canvas, &mut self.text_texture, &mut self.atlas, cursor_pos)
|
||||||
|
{
|
||||||
|
tracing::error!("Failed to render debug cursor: {}", e);
|
||||||
|
}
|
||||||
self.render_pathfinding_debug(canvas)?;
|
self.render_pathfinding_debug(canvas)?;
|
||||||
}
|
}
|
||||||
self.draw_hud(canvas)?;
|
self.draw_hud(canvas)?;
|
||||||
@@ -185,11 +336,11 @@ impl Game {
|
|||||||
///
|
///
|
||||||
/// Each ghost's path is drawn in its respective color with a small offset
|
/// Each ghost's path is drawn in its respective color with a small offset
|
||||||
/// to prevent overlapping lines.
|
/// to prevent overlapping lines.
|
||||||
fn render_pathfinding_debug<T: RenderTarget>(&self, canvas: &mut Canvas<T>) -> Result<()> {
|
fn render_pathfinding_debug<T: RenderTarget>(&self, canvas: &mut Canvas<T>) -> GameResult<()> {
|
||||||
let pacman_node = self.pacman.current_node_id();
|
let pacman_node = self.pacman.current_node_id();
|
||||||
|
|
||||||
for ghost in self.ghosts.iter() {
|
for ghost in self.ghosts.iter() {
|
||||||
if let Some(path) = ghost.calculate_path_to_target(&self.map.graph, pacman_node) {
|
if let Ok(path) = ghost.calculate_path_to_target(&self.map.graph, pacman_node) {
|
||||||
if path.len() < 2 {
|
if path.len() < 2 {
|
||||||
continue; // Skip if path is too short
|
continue; // Skip if path is too short
|
||||||
}
|
}
|
||||||
@@ -215,7 +366,11 @@ impl Game {
|
|||||||
// Calculate offset positions for all nodes using the same perpendicular direction
|
// Calculate offset positions for all nodes using the same perpendicular direction
|
||||||
let mut offset_positions = Vec::new();
|
let mut offset_positions = Vec::new();
|
||||||
for &node_id in &path {
|
for &node_id in &path {
|
||||||
let node = self.map.graph.get_node(node_id).unwrap();
|
let node = self
|
||||||
|
.map
|
||||||
|
.graph
|
||||||
|
.get_node(node_id)
|
||||||
|
.ok_or(GameError::Entity(EntityError::NodeNotFound(node_id)))?;
|
||||||
let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||||
offset_positions.push(pos + offset);
|
offset_positions.push(pos + offset);
|
||||||
}
|
}
|
||||||
@@ -231,7 +386,7 @@ impl Game {
|
|||||||
// Draw the line
|
// Draw the line
|
||||||
canvas
|
canvas
|
||||||
.draw_line((from.x as i32, from.y as i32), (to.x as i32, to.y as i32))
|
.draw_line((from.x as i32, from.y as i32), (to.x as i32, to.y as i32))
|
||||||
.map_err(anyhow::Error::msg)?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -240,7 +395,7 @@ impl Game {
|
|||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
fn draw_hud<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>) -> Result<()> {
|
fn draw_hud<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>) -> GameResult<()> {
|
||||||
let lives = 3;
|
let lives = 3;
|
||||||
let score_text = format!("{:02}", self.score);
|
let score_text = format!("{:02}", self.score);
|
||||||
let x_offset = 4;
|
let x_offset = 4;
|
||||||
@@ -248,18 +403,22 @@ impl Game {
|
|||||||
let lives_offset = 3;
|
let lives_offset = 3;
|
||||||
let score_offset = 7 - (score_text.len() as i32);
|
let score_offset = 7 - (score_text.len() as i32);
|
||||||
self.text_texture.set_scale(1.0);
|
self.text_texture.set_scale(1.0);
|
||||||
let _ = self.text_texture.render(
|
if let Err(e) = self.text_texture.render(
|
||||||
canvas,
|
canvas,
|
||||||
&mut self.atlas,
|
&mut self.atlas,
|
||||||
&format!("{lives}UP HIGH SCORE "),
|
&format!("{lives}UP HIGH SCORE "),
|
||||||
UVec2::new(8 * lives_offset as u32 + x_offset, y_offset),
|
UVec2::new(8 * lives_offset as u32 + x_offset, y_offset),
|
||||||
);
|
) {
|
||||||
let _ = self.text_texture.render(
|
tracing::error!("Failed to render HUD text: {}", e);
|
||||||
|
}
|
||||||
|
if let Err(e) = self.text_texture.render(
|
||||||
canvas,
|
canvas,
|
||||||
&mut self.atlas,
|
&mut self.atlas,
|
||||||
&score_text,
|
&score_text,
|
||||||
UVec2::new(8 * score_offset as u32 + x_offset, 8 + y_offset),
|
UVec2::new(8 * score_offset as u32 + x_offset, 8 + y_offset),
|
||||||
);
|
) {
|
||||||
|
tracing::error!("Failed to render score text: {}", e);
|
||||||
|
}
|
||||||
|
|
||||||
// Display FPS information in top-left corner
|
// Display FPS information in top-left corner
|
||||||
// let fps_text = format!("FPS: {:.1} (1s) / {:.1} (10s)", self.fps_1s, self.fps_10s);
|
// let fps_text = format!("FPS: {:.1} (1s) / {:.1} (10s)", self.fps_1s, self.fps_10s);
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ pub mod asset;
|
|||||||
pub mod audio;
|
pub mod audio;
|
||||||
pub mod constants;
|
pub mod constants;
|
||||||
pub mod entity;
|
pub mod entity;
|
||||||
|
pub mod error;
|
||||||
pub mod game;
|
pub mod game;
|
||||||
pub mod helpers;
|
pub mod helpers;
|
||||||
pub mod map;
|
pub mod map;
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ mod audio;
|
|||||||
mod constants;
|
mod constants;
|
||||||
|
|
||||||
mod entity;
|
mod entity;
|
||||||
|
mod error;
|
||||||
mod game;
|
mod game;
|
||||||
mod helpers;
|
mod helpers;
|
||||||
mod map;
|
mod map;
|
||||||
|
|||||||
@@ -1,16 +1,19 @@
|
|||||||
//! Map construction and building functionality.
|
//! Map construction and building functionality.
|
||||||
|
|
||||||
use crate::constants::{MapTile, BOARD_CELL_SIZE, CELL_SIZE};
|
use crate::constants::{MapTile, BOARD_CELL_SIZE, CELL_SIZE, RAW_BOARD};
|
||||||
use crate::entity::direction::Direction;
|
use crate::entity::direction::Direction;
|
||||||
use crate::entity::graph::{EdgePermissions, Graph, Node, NodeId};
|
use crate::entity::graph::{EdgePermissions, Graph, Node, NodeId};
|
||||||
|
use crate::entity::item::{Item, ItemType};
|
||||||
use crate::map::parser::MapTileParser;
|
use crate::map::parser::MapTileParser;
|
||||||
use crate::map::render::MapRenderer;
|
use crate::map::render::MapRenderer;
|
||||||
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
use crate::texture::sprite::{AtlasTile, Sprite, SpriteAtlas};
|
||||||
use glam::{IVec2, UVec2, Vec2};
|
use glam::{IVec2, UVec2, Vec2};
|
||||||
use sdl2::render::{Canvas, RenderTarget};
|
use sdl2::render::{Canvas, RenderTarget};
|
||||||
use std::collections::{HashMap, VecDeque};
|
use std::collections::{HashMap, VecDeque};
|
||||||
use tracing::debug;
|
use tracing::debug;
|
||||||
|
|
||||||
|
use crate::error::{GameResult, MapError};
|
||||||
|
|
||||||
/// The starting positions of the entities in the game.
|
/// The starting positions of the entities in the game.
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
pub struct NodePositions {
|
pub struct NodePositions {
|
||||||
@@ -47,8 +50,8 @@ impl Map {
|
|||||||
///
|
///
|
||||||
/// This function will panic if the board layout contains unknown characters or if
|
/// This function will panic if the board layout contains unknown characters or if
|
||||||
/// the house door is not defined by exactly two '=' characters.
|
/// the house door is not defined by exactly two '=' characters.
|
||||||
pub fn new(raw_board: [&str; BOARD_CELL_SIZE.y as usize]) -> Map {
|
pub fn new(raw_board: [&str; BOARD_CELL_SIZE.y as usize]) -> GameResult<Map> {
|
||||||
let parsed_map = MapTileParser::parse_board(raw_board).expect("Failed to parse board layout");
|
let parsed_map = MapTileParser::parse_board(raw_board)?;
|
||||||
|
|
||||||
let map = parsed_map.tiles;
|
let map = parsed_map.tiles;
|
||||||
let house_door = parsed_map.house_door;
|
let house_door = parsed_map.house_door;
|
||||||
@@ -61,7 +64,8 @@ impl Map {
|
|||||||
let cell_offset = Vec2::splat(CELL_SIZE as f32 / 2.0);
|
let cell_offset = Vec2::splat(CELL_SIZE as f32 / 2.0);
|
||||||
|
|
||||||
// Find a starting point for the graph generation, preferably Pac-Man's position.
|
// Find a starting point for the graph generation, preferably Pac-Man's position.
|
||||||
let start_pos = pacman_start.expect("Pac-Man's starting position not found");
|
let start_pos =
|
||||||
|
pacman_start.ok_or_else(|| MapError::InvalidConfig("Pac-Man's starting position not found".to_string()))?;
|
||||||
|
|
||||||
// Add the starting position to the graph/queue
|
// Add the starting position to the graph/queue
|
||||||
let mut queue = VecDeque::new();
|
let mut queue = VecDeque::new();
|
||||||
@@ -114,7 +118,7 @@ impl Map {
|
|||||||
// Connect the new node to the source node
|
// Connect the new node to the source node
|
||||||
graph
|
graph
|
||||||
.connect(*source_node_id, new_node_id, false, None, dir)
|
.connect(*source_node_id, new_node_id, false, None, dir)
|
||||||
.expect("Failed to add edge");
|
.map_err(|e| MapError::InvalidConfig(format!("Failed to add edge: {e}")))?;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -129,7 +133,7 @@ impl Map {
|
|||||||
if let Some(&neighbor_id) = grid_to_node.get(&neighbor) {
|
if let Some(&neighbor_id) = grid_to_node.get(&neighbor) {
|
||||||
graph
|
graph
|
||||||
.connect(node_id, neighbor_id, false, None, dir)
|
.connect(node_id, neighbor_id, false, None, dir)
|
||||||
.expect("Failed to add edge");
|
.map_err(|e| MapError::InvalidConfig(format!("Failed to add edge: {e}")))?;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -137,7 +141,7 @@ impl Map {
|
|||||||
|
|
||||||
// Build house structure
|
// Build house structure
|
||||||
let (house_entrance_node_id, left_center_node_id, center_center_node_id, right_center_node_id) =
|
let (house_entrance_node_id, left_center_node_id, center_center_node_id, right_center_node_id) =
|
||||||
Self::build_house(&mut graph, &grid_to_node, &house_door);
|
Self::build_house(&mut graph, &grid_to_node, &house_door)?;
|
||||||
|
|
||||||
let start_positions = NodePositions {
|
let start_positions = NodePositions {
|
||||||
pacman: grid_to_node[&start_pos],
|
pacman: grid_to_node[&start_pos],
|
||||||
@@ -148,15 +152,15 @@ impl Map {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Build tunnel connections
|
// Build tunnel connections
|
||||||
Self::build_tunnels(&mut graph, &grid_to_node, &tunnel_ends);
|
Self::build_tunnels(&mut graph, &grid_to_node, &tunnel_ends)?;
|
||||||
|
|
||||||
Map {
|
Ok(Map {
|
||||||
current: map,
|
current: map,
|
||||||
graph,
|
graph,
|
||||||
grid_to_node,
|
grid_to_node,
|
||||||
start_positions,
|
start_positions,
|
||||||
pacman_start,
|
pacman_start,
|
||||||
}
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Finds the starting position for a given entity ID.
|
/// Finds the starting position for a given entity ID.
|
||||||
@@ -184,6 +188,44 @@ impl Map {
|
|||||||
MapRenderer::render_map(canvas, atlas, map_texture);
|
MapRenderer::render_map(canvas, atlas, map_texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Generates Item entities for pellets and energizers from the parsed map.
|
||||||
|
pub fn generate_items(&self, atlas: &SpriteAtlas) -> GameResult<Vec<Item>> {
|
||||||
|
// Pre-load sprites to avoid repeated texture lookups
|
||||||
|
let pellet_sprite = SpriteAtlas::get_tile(atlas, "maze/pellet.png")
|
||||||
|
.ok_or_else(|| MapError::InvalidConfig("Pellet texture not found".to_string()))?;
|
||||||
|
let energizer_sprite = SpriteAtlas::get_tile(atlas, "maze/energizer.png")
|
||||||
|
.ok_or_else(|| MapError::InvalidConfig("Energizer texture not found".to_string()))?;
|
||||||
|
|
||||||
|
// Pre-allocate with estimated capacity (typical Pac-Man maps have ~240 pellets + 4 energizers)
|
||||||
|
let mut items = Vec::with_capacity(250);
|
||||||
|
|
||||||
|
// Parse the raw board once
|
||||||
|
let parsed_map = MapTileParser::parse_board(RAW_BOARD)?;
|
||||||
|
let map = parsed_map.tiles;
|
||||||
|
|
||||||
|
// Iterate through the map and collect items more efficiently
|
||||||
|
for (x, row) in map.iter().enumerate() {
|
||||||
|
for (y, tile) in row.iter().enumerate() {
|
||||||
|
match tile {
|
||||||
|
MapTile::Pellet | MapTile::PowerPellet => {
|
||||||
|
let grid_pos = IVec2::new(x as i32, y as i32);
|
||||||
|
if let Some(&node_id) = self.grid_to_node.get(&grid_pos) {
|
||||||
|
let (item_type, sprite) = match tile {
|
||||||
|
MapTile::Pellet => (ItemType::Pellet, Sprite::new(pellet_sprite)),
|
||||||
|
MapTile::PowerPellet => (ItemType::Energizer, Sprite::new(energizer_sprite)),
|
||||||
|
_ => unreachable!(), // We already filtered for these types
|
||||||
|
};
|
||||||
|
items.push(Item::new(node_id, item_type, sprite));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(items)
|
||||||
|
}
|
||||||
|
|
||||||
/// Renders a debug visualization with cursor-based highlighting.
|
/// Renders a debug visualization with cursor-based highlighting.
|
||||||
///
|
///
|
||||||
/// This function provides interactive debugging by highlighting the nearest node
|
/// This function provides interactive debugging by highlighting the nearest node
|
||||||
@@ -194,8 +236,8 @@ impl Map {
|
|||||||
text_renderer: &mut crate::texture::text::TextTexture,
|
text_renderer: &mut crate::texture::text::TextTexture,
|
||||||
atlas: &mut SpriteAtlas,
|
atlas: &mut SpriteAtlas,
|
||||||
cursor_pos: glam::Vec2,
|
cursor_pos: glam::Vec2,
|
||||||
) {
|
) -> GameResult<()> {
|
||||||
MapRenderer::debug_render_with_cursor(&self.graph, canvas, text_renderer, atlas, cursor_pos);
|
MapRenderer::debug_render_with_cursor(&self.graph, canvas, text_renderer, atlas, cursor_pos)
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Builds the house structure in the graph.
|
/// Builds the house structure in the graph.
|
||||||
@@ -203,21 +245,32 @@ impl Map {
|
|||||||
graph: &mut Graph,
|
graph: &mut Graph,
|
||||||
grid_to_node: &HashMap<IVec2, NodeId>,
|
grid_to_node: &HashMap<IVec2, NodeId>,
|
||||||
house_door: &[Option<IVec2>; 2],
|
house_door: &[Option<IVec2>; 2],
|
||||||
) -> (usize, usize, usize, usize) {
|
) -> GameResult<(usize, usize, usize, usize)> {
|
||||||
// Calculate the position of the house entrance node
|
// Calculate the position of the house entrance node
|
||||||
let (house_entrance_node_id, house_entrance_node_position) = {
|
let (house_entrance_node_id, house_entrance_node_position) = {
|
||||||
// Translate the grid positions to the actual node ids
|
// Translate the grid positions to the actual node ids
|
||||||
let left_node = grid_to_node
|
let left_node = grid_to_node
|
||||||
.get(&(house_door[0].expect("First house door position not acquired") + Direction::Left.as_ivec2()))
|
.get(
|
||||||
.expect("Left house door node not found");
|
&(house_door[0]
|
||||||
|
.ok_or_else(|| MapError::InvalidConfig("First house door position not acquired".to_string()))?
|
||||||
|
+ Direction::Left.as_ivec2()),
|
||||||
|
)
|
||||||
|
.ok_or_else(|| MapError::InvalidConfig("Left house door node not found".to_string()))?;
|
||||||
let right_node = grid_to_node
|
let right_node = grid_to_node
|
||||||
.get(&(house_door[1].expect("Second house door position not acquired") + Direction::Right.as_ivec2()))
|
.get(
|
||||||
.expect("Right house door node not found");
|
&(house_door[1]
|
||||||
|
.ok_or_else(|| MapError::InvalidConfig("Second house door position not acquired".to_string()))?
|
||||||
|
+ Direction::Right.as_ivec2()),
|
||||||
|
)
|
||||||
|
.ok_or_else(|| MapError::InvalidConfig("Right house door node not found".to_string()))?;
|
||||||
|
|
||||||
// Calculate the position of the house node
|
// Calculate the position of the house node
|
||||||
let (node_id, node_position) = {
|
let (node_id, node_position) = {
|
||||||
let left_pos = graph.get_node(*left_node).unwrap().position;
|
let left_pos = graph.get_node(*left_node).ok_or(MapError::NodeNotFound(*left_node))?.position;
|
||||||
let right_pos = graph.get_node(*right_node).unwrap().position;
|
let right_pos = graph
|
||||||
|
.get_node(*right_node)
|
||||||
|
.ok_or(MapError::NodeNotFound(*right_node))?
|
||||||
|
.position;
|
||||||
let house_node = graph.add_node(Node {
|
let house_node = graph.add_node(Node {
|
||||||
position: left_pos.lerp(right_pos, 0.5),
|
position: left_pos.lerp(right_pos, 0.5),
|
||||||
});
|
});
|
||||||
@@ -227,16 +280,16 @@ impl Map {
|
|||||||
// Connect the house door to the left and right nodes
|
// Connect the house door to the left and right nodes
|
||||||
graph
|
graph
|
||||||
.connect(node_id, *left_node, true, None, Direction::Left)
|
.connect(node_id, *left_node, true, None, Direction::Left)
|
||||||
.expect("Failed to connect house door to left node");
|
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house door to left node: {e}")))?;
|
||||||
graph
|
graph
|
||||||
.connect(node_id, *right_node, true, None, Direction::Right)
|
.connect(node_id, *right_node, true, None, Direction::Right)
|
||||||
.expect("Failed to connect house door to right node");
|
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house door to right node: {e}")))?;
|
||||||
|
|
||||||
(node_id, node_position)
|
(node_id, node_position)
|
||||||
};
|
};
|
||||||
|
|
||||||
// A helper function to help create the various 'lines' of nodes within the house
|
// A helper function to help create the various 'lines' of nodes within the house
|
||||||
let create_house_line = |graph: &mut Graph, center_pos: Vec2| -> (NodeId, NodeId) {
|
let create_house_line = |graph: &mut Graph, center_pos: Vec2| -> GameResult<(NodeId, NodeId)> {
|
||||||
// Place the nodes at, above, and below the center position
|
// Place the nodes at, above, and below the center position
|
||||||
let center_node_id = graph.add_node(Node { position: center_pos });
|
let center_node_id = graph.add_node(Node { position: center_pos });
|
||||||
let top_node_id = graph.add_node(Node {
|
let top_node_id = graph.add_node(Node {
|
||||||
@@ -249,12 +302,12 @@ impl Map {
|
|||||||
// Connect the center node to the top and bottom nodes
|
// Connect the center node to the top and bottom nodes
|
||||||
graph
|
graph
|
||||||
.connect(center_node_id, top_node_id, false, None, Direction::Up)
|
.connect(center_node_id, top_node_id, false, None, Direction::Up)
|
||||||
.expect("Failed to connect house line to left node");
|
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house line to top node: {e}")))?;
|
||||||
graph
|
graph
|
||||||
.connect(center_node_id, bottom_node_id, false, None, Direction::Down)
|
.connect(center_node_id, bottom_node_id, false, None, Direction::Down)
|
||||||
.expect("Failed to connect house line to right node");
|
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house line to bottom node: {e}")))?;
|
||||||
|
|
||||||
(center_node_id, top_node_id)
|
Ok((center_node_id, top_node_id))
|
||||||
};
|
};
|
||||||
|
|
||||||
// Calculate the position of the center line's center node
|
// Calculate the position of the center line's center node
|
||||||
@@ -262,7 +315,7 @@ impl Map {
|
|||||||
house_entrance_node_position + (Direction::Down.as_ivec2() * (3 * CELL_SIZE as i32)).as_vec2();
|
house_entrance_node_position + (Direction::Down.as_ivec2() * (3 * CELL_SIZE as i32)).as_vec2();
|
||||||
|
|
||||||
// Create the center line
|
// Create the center line
|
||||||
let (center_center_node_id, center_top_node_id) = create_house_line(graph, center_line_center_position);
|
let (center_center_node_id, center_top_node_id) = create_house_line(graph, center_line_center_position)?;
|
||||||
|
|
||||||
// Create a ghost-only, two-way connection for the house door.
|
// Create a ghost-only, two-way connection for the house door.
|
||||||
// This prevents Pac-Man from entering or exiting through the door.
|
// This prevents Pac-Man from entering or exiting through the door.
|
||||||
@@ -275,7 +328,7 @@ impl Map {
|
|||||||
Direction::Down,
|
Direction::Down,
|
||||||
EdgePermissions::GhostsOnly,
|
EdgePermissions::GhostsOnly,
|
||||||
)
|
)
|
||||||
.expect("Failed to create ghost-only entrance to house");
|
.map_err(|e| MapError::InvalidConfig(format!("Failed to create ghost-only entrance to house: {e}")))?;
|
||||||
|
|
||||||
graph
|
graph
|
||||||
.add_edge(
|
.add_edge(
|
||||||
@@ -286,49 +339,54 @@ impl Map {
|
|||||||
Direction::Up,
|
Direction::Up,
|
||||||
EdgePermissions::GhostsOnly,
|
EdgePermissions::GhostsOnly,
|
||||||
)
|
)
|
||||||
.expect("Failed to create ghost-only exit from house");
|
.map_err(|e| MapError::InvalidConfig(format!("Failed to create ghost-only exit from house: {e}")))?;
|
||||||
|
|
||||||
// Create the left line
|
// Create the left line
|
||||||
let (left_center_node_id, _) = create_house_line(
|
let (left_center_node_id, _) = create_house_line(
|
||||||
graph,
|
graph,
|
||||||
center_line_center_position + (Direction::Left.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
center_line_center_position + (Direction::Left.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
||||||
);
|
)?;
|
||||||
|
|
||||||
// Create the right line
|
// Create the right line
|
||||||
let (right_center_node_id, _) = create_house_line(
|
let (right_center_node_id, _) = create_house_line(
|
||||||
graph,
|
graph,
|
||||||
center_line_center_position + (Direction::Right.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
center_line_center_position + (Direction::Right.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
||||||
);
|
)?;
|
||||||
|
|
||||||
debug!("Left center node id: {left_center_node_id}");
|
debug!("Left center node id: {left_center_node_id}");
|
||||||
|
|
||||||
// Connect the center line to the left and right lines
|
// Connect the center line to the left and right lines
|
||||||
graph
|
graph
|
||||||
.connect(center_center_node_id, left_center_node_id, false, None, Direction::Left)
|
.connect(center_center_node_id, left_center_node_id, false, None, Direction::Left)
|
||||||
.expect("Failed to connect house entrance to left top line");
|
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house entrance to left top line: {e}")))?;
|
||||||
|
|
||||||
graph
|
graph
|
||||||
.connect(center_center_node_id, right_center_node_id, false, None, Direction::Right)
|
.connect(center_center_node_id, right_center_node_id, false, None, Direction::Right)
|
||||||
.expect("Failed to connect house entrance to right top line");
|
.map_err(|e| MapError::InvalidConfig(format!("Failed to connect house entrance to right top line: {e}")))?;
|
||||||
|
|
||||||
debug!("House entrance node id: {house_entrance_node_id}");
|
debug!("House entrance node id: {house_entrance_node_id}");
|
||||||
|
|
||||||
(
|
Ok((
|
||||||
house_entrance_node_id,
|
house_entrance_node_id,
|
||||||
left_center_node_id,
|
left_center_node_id,
|
||||||
center_center_node_id,
|
center_center_node_id,
|
||||||
right_center_node_id,
|
right_center_node_id,
|
||||||
)
|
))
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Builds the tunnel connections in the graph.
|
/// Builds the tunnel connections in the graph.
|
||||||
fn build_tunnels(graph: &mut Graph, grid_to_node: &HashMap<IVec2, NodeId>, tunnel_ends: &[Option<IVec2>; 2]) {
|
fn build_tunnels(
|
||||||
|
graph: &mut Graph,
|
||||||
|
grid_to_node: &HashMap<IVec2, NodeId>,
|
||||||
|
tunnel_ends: &[Option<IVec2>; 2],
|
||||||
|
) -> GameResult<()> {
|
||||||
// Create the hidden tunnel nodes
|
// Create the hidden tunnel nodes
|
||||||
let left_tunnel_hidden_node_id = {
|
let left_tunnel_hidden_node_id = {
|
||||||
let left_tunnel_entrance_node_id = grid_to_node[&tunnel_ends[0].expect("Left tunnel end not found")];
|
let left_tunnel_entrance_node_id =
|
||||||
|
grid_to_node[&tunnel_ends[0].ok_or_else(|| MapError::InvalidConfig("Left tunnel end not found".to_string()))?];
|
||||||
let left_tunnel_entrance_node = graph
|
let left_tunnel_entrance_node = graph
|
||||||
.get_node(left_tunnel_entrance_node_id)
|
.get_node(left_tunnel_entrance_node_id)
|
||||||
.expect("Left tunnel entrance node not found");
|
.ok_or_else(|| MapError::InvalidConfig("Left tunnel entrance node not found".to_string()))?;
|
||||||
|
|
||||||
graph
|
graph
|
||||||
.add_connected(
|
.add_connected(
|
||||||
@@ -339,15 +397,21 @@ impl Map {
|
|||||||
+ (Direction::Left.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
+ (Direction::Left.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
.expect("Failed to connect left tunnel entrance to left tunnel hidden node")
|
.map_err(|e| {
|
||||||
|
MapError::InvalidConfig(format!(
|
||||||
|
"Failed to connect left tunnel entrance to left tunnel hidden node: {}",
|
||||||
|
e
|
||||||
|
))
|
||||||
|
})?
|
||||||
};
|
};
|
||||||
|
|
||||||
// Create the right tunnel nodes
|
// Create the right tunnel nodes
|
||||||
let right_tunnel_hidden_node_id = {
|
let right_tunnel_hidden_node_id = {
|
||||||
let right_tunnel_entrance_node_id = grid_to_node[&tunnel_ends[1].expect("Right tunnel end not found")];
|
let right_tunnel_entrance_node_id =
|
||||||
|
grid_to_node[&tunnel_ends[1].ok_or_else(|| MapError::InvalidConfig("Right tunnel end not found".to_string()))?];
|
||||||
let right_tunnel_entrance_node = graph
|
let right_tunnel_entrance_node = graph
|
||||||
.get_node(right_tunnel_entrance_node_id)
|
.get_node(right_tunnel_entrance_node_id)
|
||||||
.expect("Right tunnel entrance node not found");
|
.ok_or_else(|| MapError::InvalidConfig("Right tunnel entrance node not found".to_string()))?;
|
||||||
|
|
||||||
graph
|
graph
|
||||||
.add_connected(
|
.add_connected(
|
||||||
@@ -358,7 +422,12 @@ impl Map {
|
|||||||
+ (Direction::Right.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
+ (Direction::Right.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
.expect("Failed to connect right tunnel entrance to right tunnel hidden node")
|
.map_err(|e| {
|
||||||
|
MapError::InvalidConfig(format!(
|
||||||
|
"Failed to connect right tunnel entrance to right tunnel hidden node: {}",
|
||||||
|
e
|
||||||
|
))
|
||||||
|
})?
|
||||||
};
|
};
|
||||||
|
|
||||||
// Connect the left tunnel hidden node to the right tunnel hidden node
|
// Connect the left tunnel hidden node to the right tunnel hidden node
|
||||||
@@ -370,6 +439,13 @@ impl Map {
|
|||||||
Some(0.0),
|
Some(0.0),
|
||||||
Direction::Left,
|
Direction::Left,
|
||||||
)
|
)
|
||||||
.expect("Failed to connect left tunnel hidden node to right tunnel hidden node");
|
.map_err(|e| {
|
||||||
|
MapError::InvalidConfig(format!(
|
||||||
|
"Failed to connect left tunnel hidden node to right tunnel hidden node: {}",
|
||||||
|
e
|
||||||
|
))
|
||||||
|
})?;
|
||||||
|
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,6 +11,8 @@ pub enum ParseError {
|
|||||||
UnknownCharacter(char),
|
UnknownCharacter(char),
|
||||||
#[error("House door must have exactly 2 positions, found {0}")]
|
#[error("House door must have exactly 2 positions, found {0}")]
|
||||||
InvalidHouseDoorCount(usize),
|
InvalidHouseDoorCount(usize),
|
||||||
|
#[error("Map parsing failed: {0}")]
|
||||||
|
ParseFailed(String),
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Represents the parsed data from a raw board layout.
|
/// Represents the parsed data from a raw board layout.
|
||||||
@@ -67,6 +69,25 @@ impl MapTileParser {
|
|||||||
/// Returns an error if the board contains unknown characters or if the house door
|
/// Returns an error if the board contains unknown characters or if the house door
|
||||||
/// is not properly defined by exactly two '=' characters.
|
/// is not properly defined by exactly two '=' characters.
|
||||||
pub fn parse_board(raw_board: [&str; BOARD_CELL_SIZE.y as usize]) -> Result<ParsedMap, ParseError> {
|
pub fn parse_board(raw_board: [&str; BOARD_CELL_SIZE.y as usize]) -> Result<ParsedMap, ParseError> {
|
||||||
|
// Validate board dimensions
|
||||||
|
if raw_board.len() != BOARD_CELL_SIZE.y as usize {
|
||||||
|
return Err(ParseError::ParseFailed(format!(
|
||||||
|
"Invalid board height: expected {}, got {}",
|
||||||
|
BOARD_CELL_SIZE.y,
|
||||||
|
raw_board.len()
|
||||||
|
)));
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i, line) in raw_board.iter().enumerate() {
|
||||||
|
if line.len() != BOARD_CELL_SIZE.x as usize {
|
||||||
|
return Err(ParseError::ParseFailed(format!(
|
||||||
|
"Invalid board width at line {}: expected {}, got {}",
|
||||||
|
i,
|
||||||
|
BOARD_CELL_SIZE.x,
|
||||||
|
line.len()
|
||||||
|
)));
|
||||||
|
}
|
||||||
|
}
|
||||||
let mut tiles = [[MapTile::Empty; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize];
|
let mut tiles = [[MapTile::Empty; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize];
|
||||||
let mut house_door = [None; 2];
|
let mut house_door = [None; 2];
|
||||||
let mut tunnel_ends = [None; 2];
|
let mut tunnel_ends = [None; 2];
|
||||||
|
|||||||
@@ -7,6 +7,8 @@ use sdl2::pixels::Color;
|
|||||||
use sdl2::rect::{Point, Rect};
|
use sdl2::rect::{Point, Rect};
|
||||||
use sdl2::render::{Canvas, RenderTarget};
|
use sdl2::render::{Canvas, RenderTarget};
|
||||||
|
|
||||||
|
use crate::error::{EntityError, GameError, GameResult};
|
||||||
|
|
||||||
/// Handles rendering operations for the map.
|
/// Handles rendering operations for the map.
|
||||||
pub struct MapRenderer;
|
pub struct MapRenderer;
|
||||||
|
|
||||||
@@ -22,7 +24,9 @@ impl MapRenderer {
|
|||||||
crate::constants::BOARD_PIXEL_SIZE.x,
|
crate::constants::BOARD_PIXEL_SIZE.x,
|
||||||
crate::constants::BOARD_PIXEL_SIZE.y,
|
crate::constants::BOARD_PIXEL_SIZE.y,
|
||||||
);
|
);
|
||||||
let _ = map_texture.render(canvas, atlas, dest);
|
if let Err(e) = map_texture.render(canvas, atlas, dest) {
|
||||||
|
tracing::error!("Failed to render map: {}", e);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Renders a debug visualization with cursor-based highlighting.
|
/// Renders a debug visualization with cursor-based highlighting.
|
||||||
@@ -35,55 +39,67 @@ impl MapRenderer {
|
|||||||
text_renderer: &mut TextTexture,
|
text_renderer: &mut TextTexture,
|
||||||
atlas: &mut SpriteAtlas,
|
atlas: &mut SpriteAtlas,
|
||||||
cursor_pos: Vec2,
|
cursor_pos: Vec2,
|
||||||
) {
|
) -> GameResult<()> {
|
||||||
// Find the nearest node to the cursor
|
// Find the nearest node to the cursor
|
||||||
let nearest_node = Self::find_nearest_node(graph, cursor_pos);
|
let nearest_node = Self::find_nearest_node(graph, cursor_pos);
|
||||||
|
|
||||||
// Draw all connections in blue
|
// Draw all connections in blue
|
||||||
canvas.set_draw_color(Color::RGB(0, 0, 128)); // Dark blue for regular connections
|
canvas.set_draw_color(Color::RGB(0, 0, 128)); // Dark blue for regular connections
|
||||||
for i in 0..graph.node_count() {
|
for i in 0..graph.node_count() {
|
||||||
let node = graph.get_node(i).unwrap();
|
let node = graph.get_node(i).ok_or(GameError::Entity(EntityError::NodeNotFound(i)))?;
|
||||||
let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||||
|
|
||||||
for edge in graph.adjacency_list[i].edges() {
|
for edge in graph.adjacency_list[i].edges() {
|
||||||
let end_pos = graph.get_node(edge.target).unwrap().position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
let end_pos = graph
|
||||||
|
.get_node(edge.target)
|
||||||
|
.ok_or(GameError::Entity(EntityError::NodeNotFound(edge.target)))?
|
||||||
|
.position
|
||||||
|
+ crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||||
canvas
|
canvas
|
||||||
.draw_line((pos.x as i32, pos.y as i32), (end_pos.x as i32, end_pos.y as i32))
|
.draw_line((pos.x as i32, pos.y as i32), (end_pos.x as i32, end_pos.y as i32))
|
||||||
.unwrap();
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw all nodes in green
|
// Draw all nodes in green
|
||||||
canvas.set_draw_color(Color::RGB(0, 128, 0)); // Dark green for regular nodes
|
canvas.set_draw_color(Color::RGB(0, 128, 0)); // Dark green for regular nodes
|
||||||
for i in 0..graph.node_count() {
|
for i in 0..graph.node_count() {
|
||||||
let node = graph.get_node(i).unwrap();
|
let node = graph.get_node(i).ok_or(GameError::Entity(EntityError::NodeNotFound(i)))?;
|
||||||
let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||||
|
|
||||||
canvas
|
canvas
|
||||||
.fill_rect(Rect::new(0, 0, 3, 3).centered_on(Point::new(pos.x as i32, pos.y as i32)))
|
.fill_rect(Rect::new(0, 0, 3, 3).centered_on(Point::new(pos.x as i32, pos.y as i32)))
|
||||||
.unwrap();
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Highlight connections from the nearest node in bright blue
|
// Highlight connections from the nearest node in bright blue
|
||||||
if let Some(nearest_id) = nearest_node {
|
if let Some(nearest_id) = nearest_node {
|
||||||
let nearest_pos = graph.get_node(nearest_id).unwrap().position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
let nearest_pos = graph
|
||||||
|
.get_node(nearest_id)
|
||||||
|
.ok_or(GameError::Entity(EntityError::NodeNotFound(nearest_id)))?
|
||||||
|
.position
|
||||||
|
+ crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||||
|
|
||||||
canvas.set_draw_color(Color::RGB(0, 255, 255)); // Bright cyan for highlighted connections
|
canvas.set_draw_color(Color::RGB(0, 255, 255)); // Bright cyan for highlighted connections
|
||||||
for edge in graph.adjacency_list[nearest_id].edges() {
|
for edge in graph.adjacency_list[nearest_id].edges() {
|
||||||
let end_pos = graph.get_node(edge.target).unwrap().position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
let end_pos = graph
|
||||||
|
.get_node(edge.target)
|
||||||
|
.ok_or(GameError::Entity(EntityError::NodeNotFound(edge.target)))?
|
||||||
|
.position
|
||||||
|
+ crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||||
canvas
|
canvas
|
||||||
.draw_line(
|
.draw_line(
|
||||||
(nearest_pos.x as i32, nearest_pos.y as i32),
|
(nearest_pos.x as i32, nearest_pos.y as i32),
|
||||||
(end_pos.x as i32, end_pos.y as i32),
|
(end_pos.x as i32, end_pos.y as i32),
|
||||||
)
|
)
|
||||||
.unwrap();
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Highlight the nearest node in bright green
|
// Highlight the nearest node in bright green
|
||||||
canvas.set_draw_color(Color::RGB(0, 255, 0)); // Bright green for highlighted node
|
canvas.set_draw_color(Color::RGB(0, 255, 0)); // Bright green for highlighted node
|
||||||
canvas
|
canvas
|
||||||
.fill_rect(Rect::new(0, 0, 5, 5).centered_on(Point::new(nearest_pos.x as i32, nearest_pos.y as i32)))
|
.fill_rect(Rect::new(0, 0, 5, 5).centered_on(Point::new(nearest_pos.x as i32, nearest_pos.y as i32)))
|
||||||
.unwrap();
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
// Draw node ID text (small, offset to top right)
|
// Draw node ID text (small, offset to top right)
|
||||||
text_renderer.set_scale(0.5); // Small text
|
text_renderer.set_scale(0.5); // Small text
|
||||||
@@ -92,17 +108,21 @@ impl MapRenderer {
|
|||||||
(nearest_pos.x + 4.0) as u32, // Offset to the right
|
(nearest_pos.x + 4.0) as u32, // Offset to the right
|
||||||
(nearest_pos.y - 6.0) as u32, // Offset to the top
|
(nearest_pos.y - 6.0) as u32, // Offset to the top
|
||||||
);
|
);
|
||||||
let _ = text_renderer.render(canvas, atlas, &id_text, text_pos);
|
if let Err(e) = text_renderer.render(canvas, atlas, &id_text, text_pos) {
|
||||||
|
tracing::error!("Failed to render node ID text: {}", e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
/// Finds the nearest node to the given cursor position.
|
/// Finds the nearest node to the given cursor position.
|
||||||
pub fn find_nearest_node(graph: &crate::entity::graph::Graph, cursor_pos: Vec2) -> Option<usize> {
|
pub fn find_nearest_node(graph: &crate::entity::graph::Graph, cursor_pos: Vec2) -> Option<usize> {
|
||||||
let mut nearest_id = None;
|
let mut nearest_id = None;
|
||||||
let mut nearest_distance = f32::INFINITY;
|
let mut nearest_distance = f32::INFINITY;
|
||||||
|
|
||||||
for i in 0..graph.node_count() {
|
for i in 0..graph.node_count() {
|
||||||
let node = graph.get_node(i).unwrap();
|
if let Some(node) = graph.get_node(i) {
|
||||||
let node_pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
let node_pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||||
let distance = cursor_pos.distance(node_pos);
|
let distance = cursor_pos.distance(node_pos);
|
||||||
|
|
||||||
@@ -111,6 +131,7 @@ impl MapRenderer {
|
|||||||
nearest_id = Some(i);
|
nearest_id = Some(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
nearest_id
|
nearest_id
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,27 @@ use sdl2::render::{Canvas, RenderTarget, Texture};
|
|||||||
use serde::Deserialize;
|
use serde::Deserialize;
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
/// A simple sprite for stationary items like pellets and energizers.
|
||||||
|
#[derive(Clone, Debug)]
|
||||||
|
pub struct Sprite {
|
||||||
|
pub atlas_tile: AtlasTile,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Sprite {
|
||||||
|
pub fn new(atlas_tile: AtlasTile) -> Self {
|
||||||
|
Self { atlas_tile }
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render<C: RenderTarget>(&self, canvas: &mut Canvas<C>, atlas: &mut SpriteAtlas, position: glam::Vec2) -> Result<()> {
|
||||||
|
let dest = crate::helpers::centered_with_size(
|
||||||
|
glam::IVec2::new(position.x as i32, position.y as i32),
|
||||||
|
glam::UVec2::new(self.atlas_tile.size.x as u32, self.atlas_tile.size.y as u32),
|
||||||
|
);
|
||||||
|
let mut tile = self.atlas_tile;
|
||||||
|
tile.render(canvas, atlas, dest)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug, Deserialize)]
|
#[derive(Clone, Debug, Deserialize)]
|
||||||
pub struct AtlasMapper {
|
pub struct AtlasMapper {
|
||||||
pub frames: HashMap<String, MapperFrame>,
|
pub frames: HashMap<String, MapperFrame>,
|
||||||
@@ -117,20 +138,3 @@ impl SpriteAtlas {
|
|||||||
self.default_color
|
self.default_color
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Converts a `Texture` to a `Texture<'static>` using transmute.
|
|
||||||
///
|
|
||||||
/// # Safety
|
|
||||||
///
|
|
||||||
/// This function is unsafe because it uses `std::mem::transmute` to change the lifetime
|
|
||||||
/// of the texture from the original lifetime to `'static`. The caller must ensure that:
|
|
||||||
///
|
|
||||||
/// - The original `Texture` will live for the entire duration of the program
|
|
||||||
/// - No references to the original texture exist that could become invalid
|
|
||||||
/// - The texture is not dropped while still being used as a `'static` reference
|
|
||||||
///
|
|
||||||
/// This is typically used when you have a texture that you know will live for the entire
|
|
||||||
/// program duration and need to store it in a structure that requires a `'static` lifetime.
|
|
||||||
pub unsafe fn texture_to_static(texture: Texture) -> Texture<'static> {
|
|
||||||
std::mem::transmute(texture)
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -16,16 +16,16 @@ fn test_blinking_texture() {
|
|||||||
let tile = mock_atlas_tile(1);
|
let tile = mock_atlas_tile(1);
|
||||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||||
|
|
||||||
assert_eq!(texture.is_on(), true);
|
assert!(texture.is_on());
|
||||||
|
|
||||||
texture.tick(0.5);
|
texture.tick(0.5);
|
||||||
assert_eq!(texture.is_on(), false);
|
assert!(!texture.is_on());
|
||||||
|
|
||||||
texture.tick(0.5);
|
texture.tick(0.5);
|
||||||
assert_eq!(texture.is_on(), true);
|
assert!(texture.is_on());
|
||||||
|
|
||||||
texture.tick(0.5);
|
texture.tick(0.5);
|
||||||
assert_eq!(texture.is_on(), false);
|
assert!(!texture.is_on());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -34,7 +34,7 @@ fn test_blinking_texture_partial_duration() {
|
|||||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||||
|
|
||||||
texture.tick(0.625);
|
texture.tick(0.625);
|
||||||
assert_eq!(texture.is_on(), false);
|
assert!(!texture.is_on());
|
||||||
assert_eq!(texture.time_bank(), 0.125);
|
assert_eq!(texture.time_bank(), 0.125);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -44,6 +44,6 @@ fn test_blinking_texture_negative_time() {
|
|||||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||||
|
|
||||||
texture.tick(-0.1);
|
texture.tick(-0.1);
|
||||||
assert_eq!(texture.is_on(), true);
|
assert!(texture.is_on());
|
||||||
assert_eq!(texture.time_bank(), -0.1);
|
assert_eq!(texture.time_bank(), -0.1);
|
||||||
}
|
}
|
||||||
|
|||||||
119
tests/collision.rs
Normal file
119
tests/collision.rs
Normal file
@@ -0,0 +1,119 @@
|
|||||||
|
use pacman::entity::collision::{Collidable, CollisionSystem};
|
||||||
|
use pacman::entity::traversal::Position;
|
||||||
|
|
||||||
|
struct MockCollidable {
|
||||||
|
pos: Position,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Collidable for MockCollidable {
|
||||||
|
fn position(&self) -> Position {
|
||||||
|
self.pos
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_is_colliding_with() {
|
||||||
|
let entity1 = MockCollidable {
|
||||||
|
pos: Position::AtNode(1),
|
||||||
|
};
|
||||||
|
let entity2 = MockCollidable {
|
||||||
|
pos: Position::AtNode(1),
|
||||||
|
};
|
||||||
|
let entity3 = MockCollidable {
|
||||||
|
pos: Position::AtNode(2),
|
||||||
|
};
|
||||||
|
let entity4 = MockCollidable {
|
||||||
|
pos: Position::BetweenNodes {
|
||||||
|
from: 1,
|
||||||
|
to: 2,
|
||||||
|
traversed: 0.5,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
assert!(entity1.is_colliding_with(&entity2));
|
||||||
|
assert!(!entity1.is_colliding_with(&entity3));
|
||||||
|
assert!(entity1.is_colliding_with(&entity4));
|
||||||
|
assert!(entity3.is_colliding_with(&entity4));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_collision_system_register_and_query() {
|
||||||
|
let mut collision_system = CollisionSystem::default();
|
||||||
|
|
||||||
|
let pos1 = Position::AtNode(1);
|
||||||
|
let entity1 = collision_system.register_entity(pos1);
|
||||||
|
|
||||||
|
let pos2 = Position::BetweenNodes {
|
||||||
|
from: 1,
|
||||||
|
to: 2,
|
||||||
|
traversed: 0.5,
|
||||||
|
};
|
||||||
|
let entity2 = collision_system.register_entity(pos2);
|
||||||
|
|
||||||
|
let pos3 = Position::AtNode(3);
|
||||||
|
let entity3 = collision_system.register_entity(pos3);
|
||||||
|
|
||||||
|
// Test entities_at_node
|
||||||
|
assert_eq!(collision_system.entities_at_node(1), &[entity1, entity2]);
|
||||||
|
assert_eq!(collision_system.entities_at_node(2), &[entity2]);
|
||||||
|
assert_eq!(collision_system.entities_at_node(3), &[entity3]);
|
||||||
|
assert_eq!(collision_system.entities_at_node(4), &[] as &[u32]);
|
||||||
|
|
||||||
|
// Test potential_collisions
|
||||||
|
let mut collisions1 = collision_system.potential_collisions(&pos1);
|
||||||
|
collisions1.sort_unstable();
|
||||||
|
assert_eq!(collisions1, vec![entity1, entity2]);
|
||||||
|
|
||||||
|
let mut collisions2 = collision_system.potential_collisions(&pos2);
|
||||||
|
collisions2.sort_unstable();
|
||||||
|
assert_eq!(collisions2, vec![entity1, entity2]);
|
||||||
|
|
||||||
|
let mut collisions3 = collision_system.potential_collisions(&pos3);
|
||||||
|
collisions3.sort_unstable();
|
||||||
|
assert_eq!(collisions3, vec![entity3]);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_collision_system_update() {
|
||||||
|
let mut collision_system = CollisionSystem::default();
|
||||||
|
|
||||||
|
let entity1 = collision_system.register_entity(Position::AtNode(1));
|
||||||
|
|
||||||
|
assert_eq!(collision_system.entities_at_node(1), &[entity1]);
|
||||||
|
assert_eq!(collision_system.entities_at_node(2), &[] as &[u32]);
|
||||||
|
|
||||||
|
collision_system.update_position(entity1, Position::AtNode(2));
|
||||||
|
|
||||||
|
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
|
||||||
|
assert_eq!(collision_system.entities_at_node(2), &[entity1]);
|
||||||
|
|
||||||
|
collision_system.update_position(
|
||||||
|
entity1,
|
||||||
|
Position::BetweenNodes {
|
||||||
|
from: 2,
|
||||||
|
to: 3,
|
||||||
|
traversed: 0.1,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
|
||||||
|
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
|
||||||
|
assert_eq!(collision_system.entities_at_node(2), &[entity1]);
|
||||||
|
assert_eq!(collision_system.entities_at_node(3), &[entity1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_collision_system_remove() {
|
||||||
|
let mut collision_system = CollisionSystem::default();
|
||||||
|
|
||||||
|
let entity1 = collision_system.register_entity(Position::AtNode(1));
|
||||||
|
let entity2 = collision_system.register_entity(Position::AtNode(1));
|
||||||
|
|
||||||
|
assert_eq!(collision_system.entities_at_node(1), &[entity1, entity2]);
|
||||||
|
|
||||||
|
collision_system.remove_entity(entity1);
|
||||||
|
|
||||||
|
assert_eq!(collision_system.entities_at_node(1), &[entity2]);
|
||||||
|
|
||||||
|
collision_system.remove_entity(entity2);
|
||||||
|
assert_eq!(collision_system.entities_at_node(1), &[] as &[u32]);
|
||||||
|
}
|
||||||
@@ -52,3 +52,26 @@ fn test_directional_texture_all_directions() {
|
|||||||
assert!(texture.has_direction(*direction));
|
assert!(texture.has_direction(*direction));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_directional_texture_stopped() {
|
||||||
|
let mut stopped_textures = [None, None, None, None];
|
||||||
|
stopped_textures[Direction::Up.as_usize()] = Some(mock_animated_texture(1));
|
||||||
|
|
||||||
|
let texture = DirectionalAnimatedTexture::new([None, None, None, None], stopped_textures);
|
||||||
|
|
||||||
|
assert_eq!(texture.stopped_texture_count(), 1);
|
||||||
|
assert!(texture.has_stopped_direction(Direction::Up));
|
||||||
|
assert!(!texture.has_stopped_direction(Direction::Down));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_directional_texture_tick() {
|
||||||
|
let mut textures = [None, None, None, None];
|
||||||
|
textures[Direction::Up.as_usize()] = Some(mock_animated_texture(1));
|
||||||
|
let mut texture = DirectionalAnimatedTexture::new(textures, [None, None, None, None]);
|
||||||
|
|
||||||
|
// This is a bit of a placeholder, since we can't inspect the inner state easily.
|
||||||
|
// We're just ensuring the tick method runs without panicking.
|
||||||
|
texture.tick(0.1);
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,9 +1,12 @@
|
|||||||
use pacman::constants::RAW_BOARD;
|
use pacman::constants::RAW_BOARD;
|
||||||
use pacman::map::Map;
|
use pacman::map::Map;
|
||||||
|
|
||||||
|
mod collision;
|
||||||
|
mod item;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_game_map_creation() {
|
fn test_game_map_creation() {
|
||||||
let map = Map::new(RAW_BOARD);
|
let map = Map::new(RAW_BOARD).unwrap();
|
||||||
|
|
||||||
assert!(map.graph.node_count() > 0);
|
assert!(map.graph.node_count() > 0);
|
||||||
assert!(!map.grid_to_node.is_empty());
|
assert!(!map.grid_to_node.is_empty());
|
||||||
@@ -16,6 +19,6 @@ fn test_game_map_creation() {
|
|||||||
#[test]
|
#[test]
|
||||||
fn test_game_score_initialization() {
|
fn test_game_score_initialization() {
|
||||||
// This would require creating a full Game instance, but we can test the concept
|
// This would require creating a full Game instance, but we can test the concept
|
||||||
let map = Map::new(RAW_BOARD);
|
let map = Map::new(RAW_BOARD).unwrap();
|
||||||
assert!(map.find_starting_position(0).is_some());
|
assert!(map.find_starting_position(0).is_some());
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ fn test_ghost_creation() {
|
|||||||
let graph = Graph::new();
|
let graph = Graph::new();
|
||||||
let atlas = create_test_atlas();
|
let atlas = create_test_atlas();
|
||||||
|
|
||||||
let ghost = Ghost::new(&graph, 0, GhostType::Blinky, &atlas);
|
let ghost = Ghost::new(&graph, 0, GhostType::Blinky, &atlas).unwrap();
|
||||||
|
|
||||||
assert_eq!(ghost.ghost_type, GhostType::Blinky);
|
assert_eq!(ghost.ghost_type, GhostType::Blinky);
|
||||||
assert_eq!(ghost.traverser.position.from_node_id(), 0);
|
assert_eq!(ghost.traverser.position.from_node_id(), 0);
|
||||||
|
|||||||
@@ -101,7 +101,7 @@ fn test_traverser_advance() {
|
|||||||
let graph = create_test_graph();
|
let graph = create_test_graph();
|
||||||
let mut traverser = Traverser::new(&graph, 0, Direction::Right, &|_| true);
|
let mut traverser = Traverser::new(&graph, 0, Direction::Right, &|_| true);
|
||||||
|
|
||||||
traverser.advance(&graph, 5.0, &|_| true);
|
traverser.advance(&graph, 5.0, &|_| true).unwrap();
|
||||||
|
|
||||||
match traverser.position {
|
match traverser.position {
|
||||||
Position::BetweenNodes { from, to, traversed } => {
|
Position::BetweenNodes { from, to, traversed } => {
|
||||||
@@ -112,7 +112,7 @@ fn test_traverser_advance() {
|
|||||||
_ => panic!("Expected to be between nodes"),
|
_ => panic!("Expected to be between nodes"),
|
||||||
}
|
}
|
||||||
|
|
||||||
traverser.advance(&graph, 3.0, &|_| true);
|
traverser.advance(&graph, 3.0, &|_| true).unwrap();
|
||||||
|
|
||||||
match traverser.position {
|
match traverser.position {
|
||||||
Position::BetweenNodes { from, to, traversed } => {
|
Position::BetweenNodes { from, to, traversed } => {
|
||||||
@@ -143,7 +143,9 @@ fn test_traverser_with_permissions() {
|
|||||||
matches!(edge.permissions, EdgePermissions::All)
|
matches!(edge.permissions, EdgePermissions::All)
|
||||||
});
|
});
|
||||||
|
|
||||||
traverser.advance(&graph, 5.0, &|edge| matches!(edge.permissions, EdgePermissions::All));
|
traverser
|
||||||
|
.advance(&graph, 5.0, &|edge| matches!(edge.permissions, EdgePermissions::All))
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
// Should still be at the node since it can't traverse
|
// Should still be at the node since it can't traverse
|
||||||
assert!(traverser.position.is_at_node());
|
assert!(traverser.position.is_at_node());
|
||||||
|
|||||||
53
tests/item.rs
Normal file
53
tests/item.rs
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
use glam::U16Vec2;
|
||||||
|
use pacman::{
|
||||||
|
entity::{
|
||||||
|
collision::Collidable,
|
||||||
|
item::{FruitKind, Item, ItemType},
|
||||||
|
},
|
||||||
|
texture::sprite::{AtlasTile, Sprite},
|
||||||
|
};
|
||||||
|
use strum::{EnumCount, IntoEnumIterator};
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_item_type_get_score() {
|
||||||
|
assert_eq!(ItemType::Pellet.get_score(), 10);
|
||||||
|
assert_eq!(ItemType::Energizer.get_score(), 50);
|
||||||
|
|
||||||
|
let fruit = ItemType::Fruit { kind: FruitKind::Apple };
|
||||||
|
assert_eq!(fruit.get_score(), 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_fruit_kind_increasing_score() {
|
||||||
|
// Build a list of fruit kinds, sorted by their index
|
||||||
|
let mut kinds = FruitKind::iter()
|
||||||
|
.map(|kind| (kind.index(), kind.get_score()))
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
kinds.sort_unstable_by_key(|(index, _)| *index);
|
||||||
|
|
||||||
|
assert_eq!(kinds.len(), FruitKind::COUNT);
|
||||||
|
|
||||||
|
// Check that the score increases as expected
|
||||||
|
for window in kinds.windows(2) {
|
||||||
|
let ((_, prev), (_, next)) = (window[0], window[1]);
|
||||||
|
assert!(prev < next, "Fruits should have increasing scores, but {prev:?} < {next:?}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_item_creation_and_collection() {
|
||||||
|
let atlas_tile = AtlasTile {
|
||||||
|
pos: U16Vec2::new(0, 0),
|
||||||
|
size: U16Vec2::new(16, 16),
|
||||||
|
color: None,
|
||||||
|
};
|
||||||
|
let sprite = Sprite::new(atlas_tile);
|
||||||
|
let mut item = Item::new(0, ItemType::Pellet, sprite);
|
||||||
|
|
||||||
|
assert!(!item.is_collected());
|
||||||
|
assert_eq!(item.get_score(), 10);
|
||||||
|
assert_eq!(item.position().from_node_id(), 0);
|
||||||
|
|
||||||
|
item.collect();
|
||||||
|
assert!(item.is_collected());
|
||||||
|
}
|
||||||
@@ -1,47 +1,11 @@
|
|||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
use pacman::constants::{BOARD_CELL_SIZE, CELL_SIZE};
|
use pacman::constants::{BOARD_CELL_SIZE, CELL_SIZE, RAW_BOARD};
|
||||||
use pacman::map::Map;
|
use pacman::map::Map;
|
||||||
|
use sdl2::render::Texture;
|
||||||
fn create_minimal_test_board() -> [&'static str; BOARD_CELL_SIZE.y as usize] {
|
|
||||||
let mut board = [""; BOARD_CELL_SIZE.y as usize];
|
|
||||||
board[0] = "############################";
|
|
||||||
board[1] = "#............##............#";
|
|
||||||
board[2] = "#.####.#####.##.#####.####.#";
|
|
||||||
board[3] = "#o####.#####.##.#####.####o#";
|
|
||||||
board[4] = "#.####.#####.##.#####.####.#";
|
|
||||||
board[5] = "#..........................#";
|
|
||||||
board[6] = "#.####.##.########.##.####.#";
|
|
||||||
board[7] = "#.####.##.########.##.####.#";
|
|
||||||
board[8] = "#......##....##....##......#";
|
|
||||||
board[9] = "######.##### ## #####.######";
|
|
||||||
board[10] = " #.##### ## #####.# ";
|
|
||||||
board[11] = " #.## == ##.# ";
|
|
||||||
board[12] = " #.## ######## ##.# ";
|
|
||||||
board[13] = "######.## ######## ##.######";
|
|
||||||
board[14] = "T . ######## . T";
|
|
||||||
board[15] = "######.## ######## ##.######";
|
|
||||||
board[16] = " #.## ######## ##.# ";
|
|
||||||
board[17] = " #.## ##.# ";
|
|
||||||
board[18] = " #.## ######## ##.# ";
|
|
||||||
board[19] = "######.## ######## ##.######";
|
|
||||||
board[20] = "#............##............#";
|
|
||||||
board[21] = "#.####.#####.##.#####.####.#";
|
|
||||||
board[22] = "#.####.#####.##.#####.####.#";
|
|
||||||
board[23] = "#o..##.......X .......##..o#";
|
|
||||||
board[24] = "###.##.##.########.##.##.###";
|
|
||||||
board[25] = "###.##.##.########.##.##.###";
|
|
||||||
board[26] = "#......##....##....##......#";
|
|
||||||
board[27] = "#.##########.##.##########.#";
|
|
||||||
board[28] = "#.##########.##.##########.#";
|
|
||||||
board[29] = "#..........................#";
|
|
||||||
board[30] = "############################";
|
|
||||||
board
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_map_creation() {
|
fn test_map_creation() {
|
||||||
let board = create_minimal_test_board();
|
let map = Map::new(RAW_BOARD).unwrap();
|
||||||
let map = Map::new(board);
|
|
||||||
|
|
||||||
assert!(map.graph.node_count() > 0);
|
assert!(map.graph.node_count() > 0);
|
||||||
assert!(!map.grid_to_node.is_empty());
|
assert!(!map.grid_to_node.is_empty());
|
||||||
@@ -59,8 +23,7 @@ fn test_map_creation() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_map_starting_positions() {
|
fn test_map_starting_positions() {
|
||||||
let board = create_minimal_test_board();
|
let map = Map::new(RAW_BOARD).unwrap();
|
||||||
let map = Map::new(board);
|
|
||||||
|
|
||||||
let pacman_pos = map.find_starting_position(0);
|
let pacman_pos = map.find_starting_position(0);
|
||||||
assert!(pacman_pos.is_some());
|
assert!(pacman_pos.is_some());
|
||||||
@@ -73,8 +36,7 @@ fn test_map_starting_positions() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_map_node_positions() {
|
fn test_map_node_positions() {
|
||||||
let board = create_minimal_test_board();
|
let map = Map::new(RAW_BOARD).unwrap();
|
||||||
let map = Map::new(board);
|
|
||||||
|
|
||||||
for (grid_pos, &node_id) in &map.grid_to_node {
|
for (grid_pos, &node_id) in &map.grid_to_node {
|
||||||
let node = map.graph.get_node(node_id).unwrap();
|
let node = map.graph.get_node(node_id).unwrap();
|
||||||
@@ -84,3 +46,61 @@ fn test_map_node_positions() {
|
|||||||
assert_eq!(node.position, expected_pos);
|
assert_eq!(node.position, expected_pos);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_generate_items() {
|
||||||
|
use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
let map = Map::new(RAW_BOARD).unwrap();
|
||||||
|
|
||||||
|
// Create a minimal atlas for testing
|
||||||
|
let mut frames = HashMap::new();
|
||||||
|
frames.insert(
|
||||||
|
"maze/pellet.png".to_string(),
|
||||||
|
MapperFrame {
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
width: 8,
|
||||||
|
height: 8,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
frames.insert(
|
||||||
|
"maze/energizer.png".to_string(),
|
||||||
|
MapperFrame {
|
||||||
|
x: 8,
|
||||||
|
y: 0,
|
||||||
|
width: 8,
|
||||||
|
height: 8,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
|
||||||
|
let mapper = AtlasMapper { frames };
|
||||||
|
let texture = unsafe { std::mem::transmute::<usize, Texture<'static>>(0usize) };
|
||||||
|
let atlas = SpriteAtlas::new(texture, mapper);
|
||||||
|
|
||||||
|
let items = map.generate_items(&atlas).unwrap();
|
||||||
|
|
||||||
|
// Verify we have items
|
||||||
|
assert!(!items.is_empty());
|
||||||
|
|
||||||
|
// Count different types
|
||||||
|
let pellet_count = items
|
||||||
|
.iter()
|
||||||
|
.filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Pellet))
|
||||||
|
.count();
|
||||||
|
let energizer_count = items
|
||||||
|
.iter()
|
||||||
|
.filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Energizer))
|
||||||
|
.count();
|
||||||
|
|
||||||
|
// Should have both types
|
||||||
|
assert_eq!(pellet_count, 240);
|
||||||
|
assert_eq!(energizer_count, 4);
|
||||||
|
|
||||||
|
// All items should be uncollected initially
|
||||||
|
assert!(items.iter().all(|item| !item.is_collected()));
|
||||||
|
|
||||||
|
// All items should have valid node indices
|
||||||
|
assert!(items.iter().all(|item| item.node_index < map.graph.node_count()));
|
||||||
|
}
|
||||||
|
|||||||
@@ -67,7 +67,7 @@ fn create_test_atlas() -> SpriteAtlas {
|
|||||||
fn test_pacman_creation() {
|
fn test_pacman_creation() {
|
||||||
let graph = create_test_graph();
|
let graph = create_test_graph();
|
||||||
let atlas = create_test_atlas();
|
let atlas = create_test_atlas();
|
||||||
let pacman = Pacman::new(&graph, 0, &atlas);
|
let pacman = Pacman::new(&graph, 0, &atlas).unwrap();
|
||||||
|
|
||||||
assert!(pacman.traverser.position.is_at_node());
|
assert!(pacman.traverser.position.is_at_node());
|
||||||
assert_eq!(pacman.traverser.direction, Direction::Left);
|
assert_eq!(pacman.traverser.direction, Direction::Left);
|
||||||
@@ -77,7 +77,7 @@ fn test_pacman_creation() {
|
|||||||
fn test_pacman_key_handling() {
|
fn test_pacman_key_handling() {
|
||||||
let graph = create_test_graph();
|
let graph = create_test_graph();
|
||||||
let atlas = create_test_atlas();
|
let atlas = create_test_atlas();
|
||||||
let mut pacman = Pacman::new(&graph, 0, &atlas);
|
let mut pacman = Pacman::new(&graph, 0, &atlas).unwrap();
|
||||||
|
|
||||||
let test_cases = [
|
let test_cases = [
|
||||||
(Keycode::Up, Direction::Up),
|
(Keycode::Up, Direction::Up),
|
||||||
@@ -96,7 +96,7 @@ fn test_pacman_key_handling() {
|
|||||||
fn test_pacman_invalid_key() {
|
fn test_pacman_invalid_key() {
|
||||||
let graph = create_test_graph();
|
let graph = create_test_graph();
|
||||||
let atlas = create_test_atlas();
|
let atlas = create_test_atlas();
|
||||||
let mut pacman = Pacman::new(&graph, 0, &atlas);
|
let mut pacman = Pacman::new(&graph, 0, &atlas).unwrap();
|
||||||
|
|
||||||
let original_direction = pacman.traverser.direction;
|
let original_direction = pacman.traverser.direction;
|
||||||
let original_next_direction = pacman.traverser.next_direction;
|
let original_next_direction = pacman.traverser.next_direction;
|
||||||
|
|||||||
@@ -37,10 +37,10 @@ fn test_parse_board() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_parse_board_invalid_character() {
|
fn test_parse_board_invalid_character() {
|
||||||
let mut invalid_board = RAW_BOARD.clone();
|
let mut invalid_board = RAW_BOARD.map(|s| s.to_string());
|
||||||
invalid_board[0] = "###########################Z";
|
invalid_board[0] = "###########################Z".to_string();
|
||||||
|
|
||||||
let result = MapTileParser::parse_board(invalid_board);
|
let result = MapTileParser::parse_board(invalid_board.each_ref().map(|s| s.as_str()));
|
||||||
assert!(result.is_err());
|
assert!(result.is_err());
|
||||||
assert!(matches!(result.unwrap_err(), ParseError::UnknownCharacter('Z')));
|
assert!(matches!(result.unwrap_err(), ParseError::UnknownCharacter('Z')));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -61,14 +61,17 @@ fn test_ghost_pathfinding() {
|
|||||||
let atlas = create_test_atlas();
|
let atlas = create_test_atlas();
|
||||||
|
|
||||||
// Create a ghost at node 0
|
// Create a ghost at node 0
|
||||||
let ghost = Ghost::new(&graph, node0, GhostType::Blinky, &atlas);
|
let ghost = Ghost::new(&graph, node0, GhostType::Blinky, &atlas).unwrap();
|
||||||
|
|
||||||
// Test pathfinding from node 0 to node 2
|
// Test pathfinding from node 0 to node 2
|
||||||
let path = ghost.calculate_path_to_target(&graph, node2);
|
let path = ghost.calculate_path_to_target(&graph, node2);
|
||||||
|
|
||||||
assert!(path.is_some());
|
assert!(path.is_ok());
|
||||||
let path = path.unwrap();
|
let path = path.unwrap();
|
||||||
assert_eq!(path, vec![node0, node1, node2]);
|
assert!(
|
||||||
|
path == vec![node0, node1, node2] || path == vec![node2, node1, node0],
|
||||||
|
"Path was not what was expected"
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -85,12 +88,12 @@ fn test_ghost_pathfinding_no_path() {
|
|||||||
|
|
||||||
// Don't connect the nodes
|
// Don't connect the nodes
|
||||||
let atlas = create_test_atlas();
|
let atlas = create_test_atlas();
|
||||||
let ghost = Ghost::new(&graph, node0, GhostType::Blinky, &atlas);
|
let ghost = Ghost::new(&graph, node0, GhostType::Blinky, &atlas).unwrap();
|
||||||
|
|
||||||
// Test pathfinding when no path exists
|
// Test pathfinding when no path exists
|
||||||
let path = ghost.calculate_path_to_target(&graph, node1);
|
let path = ghost.calculate_path_to_target(&graph, node1);
|
||||||
|
|
||||||
assert!(path.is_none());
|
assert!(path.is_err());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -101,10 +104,10 @@ fn test_ghost_debug_colors() {
|
|||||||
position: glam::Vec2::new(0.0, 0.0),
|
position: glam::Vec2::new(0.0, 0.0),
|
||||||
});
|
});
|
||||||
|
|
||||||
let blinky = Ghost::new(&graph, node, GhostType::Blinky, &atlas);
|
let blinky = Ghost::new(&graph, node, GhostType::Blinky, &atlas).unwrap();
|
||||||
let pinky = Ghost::new(&graph, node, GhostType::Pinky, &atlas);
|
let pinky = Ghost::new(&graph, node, GhostType::Pinky, &atlas).unwrap();
|
||||||
let inky = Ghost::new(&graph, node, GhostType::Inky, &atlas);
|
let inky = Ghost::new(&graph, node, GhostType::Inky, &atlas).unwrap();
|
||||||
let clyde = Ghost::new(&graph, node, GhostType::Clyde, &atlas);
|
let clyde = Ghost::new(&graph, node, GhostType::Clyde, &atlas).unwrap();
|
||||||
|
|
||||||
// Test that each ghost has a different debug color
|
// Test that each ghost has a different debug color
|
||||||
let colors = std::collections::HashSet::from([
|
let colors = std::collections::HashSet::from([
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
use glam::U16Vec2;
|
||||||
|
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame, Sprite, SpriteAtlas};
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
@@ -76,3 +77,27 @@ fn test_sprite_atlas_color() {
|
|||||||
atlas.set_color(color);
|
atlas.set_color(color);
|
||||||
assert_eq!(atlas.default_color(), Some(color));
|
assert_eq!(atlas.default_color(), Some(color));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_atlas_tile_new_and_with_color() {
|
||||||
|
let pos = U16Vec2::new(10, 20);
|
||||||
|
let size = U16Vec2::new(30, 40);
|
||||||
|
let color = Color::RGB(100, 150, 200);
|
||||||
|
|
||||||
|
let tile = AtlasTile::new(pos, size, None);
|
||||||
|
assert_eq!(tile.pos, pos);
|
||||||
|
assert_eq!(tile.size, size);
|
||||||
|
assert_eq!(tile.color, None);
|
||||||
|
|
||||||
|
let tile_with_color = tile.with_color(color);
|
||||||
|
assert_eq!(tile_with_color.color, Some(color));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_sprite_new() {
|
||||||
|
let atlas_tile = AtlasTile::new(U16Vec2::new(0, 0), U16Vec2::new(16, 16), None);
|
||||||
|
let sprite = Sprite::new(atlas_tile);
|
||||||
|
|
||||||
|
assert_eq!(sprite.atlas_tile.pos, atlas_tile.pos);
|
||||||
|
assert_eq!(sprite.atlas_tile.size, atlas_tile.size);
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user