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1 Commits
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| 443afb1223 |
41
src/pacman.rs
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41
src/pacman.rs
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use sdl2::{render::{Canvas, Texture}, video::Window};
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use crate::{direction::Direction, entity::Entity, animation::AnimatedTexture};
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pub struct Pacman<'a> {
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// Absolute position on the board (precise)
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pub position: (i32, i32),
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pub direction: Direction,
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sprite: AnimatedTexture<'a>,
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}
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impl Pacman<'_> {
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pub fn new<'a>(starting_position: Option<(i32, i32)>, atlas: &'a Texture<'a>) -> Pacman<'a> {
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Pacman {
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position: starting_position.unwrap_or((0i32, 0i32)),
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direction: Direction::Right,
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sprite: AnimatedTexture::new(atlas, 2, 24, 24),
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}
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}
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pub fn render(&mut self, canvas: &mut Canvas<Window>) {
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self.sprite.render(canvas, self.position);
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}
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}
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impl Entity for Pacman<'_> {
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fn is_colliding(&self, other: &dyn Entity) -> bool {
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let (x, y) = self.position();
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let (other_x, other_y) = other.position();
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x == other_x && y == other_y
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}
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fn position(&self) -> (i32, i32) {
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self.position
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}
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fn cell_position(&self) -> (u32, u32) {
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let (x, y) = self.position();
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(x as u32 / 24, y as u32 / 24)
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}
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}
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