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33 changed files with 1023 additions and 2485 deletions

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@@ -104,11 +104,10 @@ jobs:
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Install pnpm
uses: pnpm/action-setup@v3
- name: Setup Bun
uses: oven-sh/setup-bun@v2
with:
version: 8
run_install: true
bun-version: latest
- name: Build with Emscripten
shell: bash
@@ -121,7 +120,7 @@ jobs:
echo "Build attempt $attempt of $MAX_RETRIES"
# Capture output and check for specific error while preserving real-time output
if cargo build --target=wasm32-unknown-emscripten --release 2>&1 | tee /tmp/build_output.log; then
if bun run web.build.ts 2>&1 | tee /tmp/build_output.log; then
echo "Build successful on attempt $attempt"
break
else
@@ -148,18 +147,6 @@ jobs:
fi
done
- name: Assemble
run: |
echo "Generating CSS"
pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css
echo "Copying WASM files"
mkdir -p dist
cp assets/site/{build.css,favicon.ico,index.html} dist
output_folder="target/wasm32-unknown-emscripten/release"
cp $output_folder/pacman.{wasm,js} $output_folder/deps/pacman.data dist
- name: Upload Artifact
uses: actions/upload-pages-artifact@v3
if: github.ref == 'refs/heads/master' && github.event_name == 'push'

2
.gitignore vendored
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@@ -3,3 +3,5 @@ dist/
emsdk/
.idea
rust-sdl2-emscripten/
assets/site/build.css
tailwindcss-*

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@@ -2,12 +2,25 @@
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Pac-Man Arcade</title>
<title>Pac-Man in Rust</title>
<link rel="stylesheet" href="build.css" />
<style>
/* Minimal fallback to prevent white flash and canvas pop-in before CSS loads */
html,
body {
background: #000;
color: #facc15;
margin: 0;
text-align: center;
}
#canvas {
display: block;
margin: 1.5rem auto;
background: #000;
}
</style>
</head>
<body class="bg-black text-yellow-400 text-center">
<body class="bg-black text-yellow-400 text-center min-h-screen">
<a
href="https://github.com/Xevion/Pac-Man"
class="absolute top-0 right-0"
@@ -17,7 +30,7 @@
width="80"
height="80"
viewBox="0 0 250 250"
class="fill-yellow-400 text-black"
class="fill-yellow-400 text-white"
aria-hidden="true"
>
<path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path>
@@ -31,33 +44,55 @@
></path>
</svg>
</a>
<h1 class="text-4xl mt-10 scaled-text">Pac-Man Arcade</h1>
<p class="text-lg mt-5 scaled-text">
Welcome to the Pac-Man Arcade! Use the controls below to play.
</p>
<div class="min-h-screen flex flex-col">
<header class="pt-10">
<h1 class="text-4xl arcade-title scaled-text">Pac-Man in Rust</h1>
</header>
<main class="flex-1 flex items-center justify-center px-4">
<div class="w-full max-w-5xl">
<canvas
id="canvas"
class="block mx-auto mt-5"
width="800"
height="600"
oncontextmenu="event.preventDefault()"
class="block bg-black w-full max-w-[90vw] h-auto rounded-xl shadow-[inset_0_0_0_2px_rgba(255,255,255,0.12),0_10px_30px_rgba(0,0,0,0.8)]"
></canvas>
<div class="mt-10">
<span
class="inline-block mx-2 px-4 py-2 bg-yellow-400 text-black rounded scaled-text"
>&larr; &uarr; &rarr; &darr; Move</span
>
<span
class="inline-block mx-2 px-4 py-2 bg-yellow-400 text-black rounded scaled-text"
>Space Change Sprite</span
>
<span
class="inline-block mx-2 px-4 py-2 bg-yellow-400 text-black rounded scaled-text"
>Shift + &uarr;&darr; Change Volume</span
<div
class="mt-8 flex flex-wrap gap-3 justify-center items-center text-sm"
>
<span class="code">&larr; &uarr; &rarr; &darr;</span>
<span class="opacity-70">Move</span>
<span class="mx-2 opacity-30">|</span>
<span class="code">Space</span>
<span class="opacity-70">Toggle Debug</span>
<span class="mx-2 opacity-30">|</span>
<span class="code">P</span>
<span class="opacity-70">Pause / Unpause</span>
<span class="mx-2 opacity-30">|</span>
<span class="code">M</span>
<span class="opacity-70">Mute / Unmute</span>
</div>
</div>
</main>
</div>
<script type="text/javascript">
const canvas = document.getElementById("canvas");
var Module = {
canvas: document.getElementById("canvas"),
canvas: canvas,
preRun: [
() => {
[...canvas.classList]
.filter((className) => className.includes("shadow-"))
.forEach((className) => canvas.classList.remove(className));
},
],
};
</script>
<script type="text/javascript" src="pacman.js"></script>

28
assets/site/styles.css Normal file
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@@ -0,0 +1,28 @@
@import "tailwindcss";
@font-face {
font-family: "TerminalVector";
src: url("TerminalVector.ttf");
font-weight: normal;
font-style: normal;
font-display: swap;
}
/* Key badge styling */
.code {
@apply px-3 py-1 rounded-md font-mono text-[0.9em] lowercase inline-block align-middle;
background: rgba(250, 204, 21, 0.08); /* yellow-400 at low opacity */
border: 1px solid rgba(250, 204, 21, 0.25);
color: #fde68a; /* lighter yellow for readability */
font-family: "TerminalVector", ui-monospace, Consolas, "Courier New",
monospace;
}
/* Title styling */
.arcade-title {
font-family: "TerminalVector", ui-monospace, Consolas, "Courier New",
monospace;
letter-spacing: 0.08em;
text-shadow: 0 0 18px rgba(250, 204, 21, 0.15),
0 0 2px rgba(255, 255, 255, 0.25);
}

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@@ -1,21 +0,0 @@
@tailwind base;
@tailwind components;
@tailwind utilities;
@font-face {
font-family: "Liberation Mono";
src:
url("LiberationMono.woff2") format("woff2"),
url("LiberationMono.woff") format("woff");
font-weight: normal;
font-style: normal;
font-display: swap;
}
canvas {
@apply w-full h-[65vh] min-h-[200px] block mx-auto bg-black;
}
.code {
@apply px-1 rounded font-mono bg-zinc-900 border border-zinc-700 lowercase;
}

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@@ -162,156 +162,3 @@ impl Audio {
self.disabled
}
}
#[cfg(test)]
mod tests {
use super::*;
use std::sync::Once;
static INIT: Once = Once::new();
fn init_sdl() -> Result<(), String> {
INIT.call_once(|| {
if let Err(e) = sdl2::init() {
eprintln!("Failed to initialize SDL2: {}", e);
}
});
Ok(())
}
#[test]
fn test_sound_assets_array() {
assert_eq!(SOUND_ASSETS.len(), 4);
assert_eq!(SOUND_ASSETS[0], Asset::Wav1);
assert_eq!(SOUND_ASSETS[1], Asset::Wav2);
assert_eq!(SOUND_ASSETS[2], Asset::Wav3);
assert_eq!(SOUND_ASSETS[3], Asset::Wav4);
}
#[test]
fn test_audio_asset_paths() {
// Test that all sound assets have valid paths
for asset in SOUND_ASSETS.iter() {
let path = asset.path();
assert!(!path.is_empty());
assert!(path.contains("sound/waka/"));
assert!(path.ends_with(".ogg"));
}
}
// Only run SDL2-dependent tests if SDL2 initialization succeeds
#[test]
fn test_audio_basic_functionality() {
if let Err(_) = init_sdl() {
eprintln!("Skipping SDL2-dependent tests due to initialization failure");
return;
}
// Test basic audio creation
let audio = Audio::new();
assert_eq!(audio.is_muted(), false);
assert_eq!(audio.next_sound_index, 0);
// Audio might be disabled if initialization failed
if !audio.is_disabled() {
assert_eq!(audio.sounds.len(), 4);
}
}
#[test]
fn test_audio_mute_functionality() {
if let Err(_) = init_sdl() {
eprintln!("Skipping SDL2-dependent tests due to initialization failure");
return;
}
let mut audio = Audio::new();
// Test mute/unmute
assert_eq!(audio.is_muted(), false);
audio.set_mute(true);
assert_eq!(audio.is_muted(), true);
audio.set_mute(false);
assert_eq!(audio.is_muted(), false);
}
#[test]
fn test_audio_sound_rotation() {
if let Err(_) = init_sdl() {
eprintln!("Skipping SDL2-dependent tests due to initialization failure");
return;
}
let mut audio = Audio::new();
// Skip test if audio is disabled
if audio.is_disabled() {
eprintln!("Skipping sound rotation test due to disabled audio");
return;
}
let initial_index = audio.next_sound_index;
// Test sound rotation
for i in 0..4 {
audio.eat();
assert_eq!(audio.next_sound_index, (initial_index + i + 1) % 4);
}
assert_eq!(audio.next_sound_index, initial_index);
}
#[test]
fn test_audio_sound_index_bounds() {
if let Err(_) = init_sdl() {
eprintln!("Skipping SDL2-dependent tests due to initialization failure");
return;
}
let audio = Audio::new();
// Skip test if audio is disabled
if audio.is_disabled() {
eprintln!("Skipping sound index bounds test due to disabled audio");
return;
}
assert!(audio.next_sound_index < audio.sounds.len());
}
#[test]
fn test_audio_default_impl() {
if let Err(_) = init_sdl() {
eprintln!("Skipping SDL2-dependent tests due to initialization failure");
return;
}
let audio = Audio::default();
assert_eq!(audio.is_muted(), false);
assert_eq!(audio.next_sound_index, 0);
// Audio might be disabled if initialization failed
if !audio.is_disabled() {
assert_eq!(audio.sounds.len(), 4);
}
}
#[test]
fn test_audio_disabled_state() {
if let Err(_) = init_sdl() {
eprintln!("Skipping SDL2-dependent tests due to initialization failure");
return;
}
// Test that disabled audio doesn't crash when calling functions
let mut audio = Audio::new();
// These should not panic even if audio is disabled
audio.eat();
audio.set_mute(true);
audio.set_mute(false);
// Test that we can check the disabled state
let _is_disabled = audio.is_disabled();
}
}

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@@ -75,179 +75,3 @@ pub const RAW_BOARD: [&str; BOARD_CELL_SIZE.y as usize] = [
"#..........................#",
"############################",
];
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_loop_time() {
// 60 FPS = 16.67ms per frame
let expected_nanos = (1_000_000_000.0 / 60.0) as u64;
assert_eq!(LOOP_TIME.as_nanos() as u64, expected_nanos);
}
#[test]
fn test_cell_size() {
assert_eq!(CELL_SIZE, 8);
}
#[test]
fn test_board_cell_size() {
assert_eq!(BOARD_CELL_SIZE.x, 28);
assert_eq!(BOARD_CELL_SIZE.y, 31);
}
#[test]
fn test_scale() {
assert_eq!(SCALE, 2.6);
}
#[test]
fn test_board_cell_offset() {
assert_eq!(BOARD_CELL_OFFSET.x, 0);
assert_eq!(BOARD_CELL_OFFSET.y, 3);
}
#[test]
fn test_board_pixel_offset() {
let expected = UVec2::new(0 * CELL_SIZE, 3 * CELL_SIZE);
assert_eq!(BOARD_PIXEL_OFFSET, expected);
assert_eq!(BOARD_PIXEL_OFFSET.x, 0);
assert_eq!(BOARD_PIXEL_OFFSET.y, 24); // 3 * 8
}
#[test]
fn test_board_pixel_size() {
let expected = UVec2::new(28 * CELL_SIZE, 31 * CELL_SIZE);
assert_eq!(BOARD_PIXEL_SIZE, expected);
assert_eq!(BOARD_PIXEL_SIZE.x, 224); // 28 * 8
assert_eq!(BOARD_PIXEL_SIZE.y, 248); // 31 * 8
}
#[test]
fn test_canvas_size() {
let expected = UVec2::new((28 + 0) * CELL_SIZE, (31 + 3) * CELL_SIZE);
assert_eq!(CANVAS_SIZE, expected);
assert_eq!(CANVAS_SIZE.x, 224); // (28 + 0) * 8
assert_eq!(CANVAS_SIZE.y, 272); // (31 + 3) * 8
}
#[test]
fn test_map_tile_variants() {
assert_ne!(MapTile::Empty, MapTile::Wall);
assert_ne!(MapTile::Pellet, MapTile::PowerPellet);
assert_ne!(MapTile::Tunnel, MapTile::Empty);
}
#[test]
fn test_map_tile_clone() {
let original = MapTile::Wall;
let cloned = original;
assert_eq!(original, cloned);
}
#[test]
fn test_raw_board_dimensions() {
assert_eq!(RAW_BOARD.len(), BOARD_CELL_SIZE.y as usize);
assert_eq!(RAW_BOARD.len(), 31);
for row in RAW_BOARD.iter() {
assert_eq!(row.len(), BOARD_CELL_SIZE.x as usize);
assert_eq!(row.len(), 28);
}
}
#[test]
fn test_raw_board_boundaries() {
// First row should be all walls
assert!(RAW_BOARD[0].chars().all(|c| c == '#'));
// Last row should be all walls
let last_row = RAW_BOARD[RAW_BOARD.len() - 1];
assert!(last_row.chars().all(|c| c == '#'));
// First and last character of each row should be walls (except tunnel rows and rows with spaces)
for (i, row) in RAW_BOARD.iter().enumerate() {
if i != 14 && !row.starts_with(' ') {
// Skip tunnel row and rows that start with spaces
assert_eq!(row.chars().next().unwrap(), '#');
assert_eq!(row.chars().last().unwrap(), '#');
}
}
}
#[test]
fn test_raw_board_tunnel_row() {
// Row 14 should have tunnel characters 'T' at the edges
let tunnel_row = RAW_BOARD[14];
assert_eq!(tunnel_row.chars().next().unwrap(), 'T');
assert_eq!(tunnel_row.chars().last().unwrap(), 'T');
}
#[test]
fn test_raw_board_power_pellets() {
// Power pellets are represented by 'o'
let mut power_pellet_count = 0;
for row in RAW_BOARD.iter() {
power_pellet_count += row.chars().filter(|&c| c == 'o').count();
}
assert_eq!(power_pellet_count, 4); // Should have exactly 4 power pellets
}
#[test]
fn test_raw_board_starting_position() {
// Should have a starting position 'X' for Pac-Man
let mut found_starting_position = false;
for row in RAW_BOARD.iter() {
if row.contains('X') {
found_starting_position = true;
break;
}
}
assert!(found_starting_position);
}
#[test]
fn test_raw_board_ghost_house() {
// The ghost house area should be present (the == characters)
let mut found_ghost_house = false;
for row in RAW_BOARD.iter() {
if row.contains("==") {
found_ghost_house = true;
break;
}
}
assert!(found_ghost_house);
}
#[test]
fn test_raw_board_symmetry() {
// The board should be roughly symmetrical
let mid_point = RAW_BOARD[0].len() / 2;
for row in RAW_BOARD.iter() {
let left_half = &row[..mid_point];
let right_half = &row[mid_point..];
// Check that the halves are symmetrical (accounting for the center column)
assert_eq!(left_half.len(), right_half.len());
}
}
#[test]
fn test_constants_consistency() {
// Verify that derived constants are calculated correctly
let calculated_pixel_offset = UVec2::new(BOARD_CELL_OFFSET.x * CELL_SIZE, BOARD_CELL_OFFSET.y * CELL_SIZE);
assert_eq!(BOARD_PIXEL_OFFSET, calculated_pixel_offset);
let calculated_pixel_size = UVec2::new(BOARD_CELL_SIZE.x * CELL_SIZE, BOARD_CELL_SIZE.y * CELL_SIZE);
assert_eq!(BOARD_PIXEL_SIZE, calculated_pixel_size);
let calculated_canvas_size = UVec2::new(
(BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE,
(BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE,
);
assert_eq!(CANVAS_SIZE, calculated_canvas_size);
}
}

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@@ -35,67 +35,3 @@ impl From<Direction> for IVec2 {
}
pub const DIRECTIONS: [Direction; 4] = [Direction::Up, Direction::Down, Direction::Left, Direction::Right];
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_direction_opposite() {
assert_eq!(Direction::Up.opposite(), Direction::Down);
assert_eq!(Direction::Down.opposite(), Direction::Up);
assert_eq!(Direction::Left.opposite(), Direction::Right);
assert_eq!(Direction::Right.opposite(), Direction::Left);
}
#[test]
fn test_direction_as_ivec2() {
assert_eq!(Direction::Up.as_ivec2(), -IVec2::Y);
assert_eq!(Direction::Down.as_ivec2(), IVec2::Y);
assert_eq!(Direction::Left.as_ivec2(), -IVec2::X);
assert_eq!(Direction::Right.as_ivec2(), IVec2::X);
}
#[test]
fn test_direction_from_ivec2() {
assert_eq!(IVec2::from(Direction::Up), -IVec2::Y);
assert_eq!(IVec2::from(Direction::Down), IVec2::Y);
assert_eq!(IVec2::from(Direction::Left), -IVec2::X);
assert_eq!(IVec2::from(Direction::Right), IVec2::X);
}
#[test]
fn test_directions_constant() {
assert_eq!(DIRECTIONS.len(), 4);
assert!(DIRECTIONS.contains(&Direction::Up));
assert!(DIRECTIONS.contains(&Direction::Down));
assert!(DIRECTIONS.contains(&Direction::Left));
assert!(DIRECTIONS.contains(&Direction::Right));
}
#[test]
fn test_direction_equality() {
assert_eq!(Direction::Up, Direction::Up);
assert_ne!(Direction::Up, Direction::Down);
assert_ne!(Direction::Left, Direction::Right);
}
#[test]
fn test_direction_clone() {
let dir = Direction::Up;
let cloned = dir;
assert_eq!(dir, cloned);
}
#[test]
fn test_direction_hash() {
use std::collections::HashMap;
let mut map = HashMap::new();
map.insert(Direction::Up, "up");
map.insert(Direction::Down, "down");
assert_eq!(map.get(&Direction::Up), Some(&"up"));
assert_eq!(map.get(&Direction::Down), Some(&"down"));
assert_eq!(map.get(&Direction::Left), None);
}
}

View File

@@ -441,366 +441,3 @@ impl Traverser {
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::entity::direction::Direction;
fn create_test_graph() -> Graph {
let mut graph = Graph::new();
let node1 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 0.0),
});
let node2 = graph.add_node(Node {
position: glam::Vec2::new(16.0, 0.0),
});
let node3 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 16.0),
});
graph.connect(node1, node2, false, None, Direction::Right).unwrap();
graph.connect(node1, node3, false, None, Direction::Down).unwrap();
graph
}
#[test]
fn test_graph_new() {
let graph = Graph::new();
assert_eq!(graph.node_count(), 0);
assert!(graph.adjacency_list.is_empty());
}
#[test]
fn test_graph_add_node() {
let mut graph = Graph::new();
let node = Node {
position: glam::Vec2::new(10.0, 20.0),
};
let id = graph.add_node(node);
assert_eq!(id, 0);
assert_eq!(graph.node_count(), 1);
assert_eq!(graph.adjacency_list.len(), 1);
let retrieved_node = graph.get_node(id).unwrap();
assert_eq!(retrieved_node.position, glam::Vec2::new(10.0, 20.0));
}
#[test]
fn test_graph_node_count() {
let mut graph = Graph::new();
assert_eq!(graph.node_count(), 0);
graph.add_node(Node {
position: glam::Vec2::new(0.0, 0.0),
});
assert_eq!(graph.node_count(), 1);
graph.add_node(Node {
position: glam::Vec2::new(1.0, 1.0),
});
assert_eq!(graph.node_count(), 2);
}
#[test]
fn test_graph_get_node() {
let mut graph = Graph::new();
let node = Node {
position: glam::Vec2::new(5.0, 10.0),
};
let id = graph.add_node(node);
let retrieved = graph.get_node(id).unwrap();
assert_eq!(retrieved.position, glam::Vec2::new(5.0, 10.0));
assert!(graph.get_node(999).is_none());
}
#[test]
fn test_graph_connect() {
let mut graph = Graph::new();
let node1 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 0.0),
});
let node2 = graph.add_node(Node {
position: glam::Vec2::new(16.0, 0.0),
});
let result = graph.connect(node1, node2, false, None, Direction::Right);
assert!(result.is_ok());
// Check that edges were added in both directions
let edge1 = graph.find_edge_in_direction(node1, Direction::Right);
let edge2 = graph.find_edge_in_direction(node2, Direction::Left);
assert!(edge1.is_some());
assert!(edge2.is_some());
assert_eq!(edge1.unwrap().target, node2);
assert_eq!(edge2.unwrap().target, node1);
}
#[test]
fn test_graph_connect_invalid_nodes() {
let mut graph = Graph::new();
let node1 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 0.0),
});
// Try to connect to non-existent node
let result = graph.connect(node1, 999, false, None, Direction::Right);
assert!(result.is_err());
// Try to connect from non-existent node
let result = graph.connect(999, node1, false, None, Direction::Right);
assert!(result.is_err());
}
#[test]
fn test_graph_find_edge() {
let mut graph = Graph::new();
let node1 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 0.0),
});
let node2 = graph.add_node(Node {
position: glam::Vec2::new(16.0, 0.0),
});
graph.connect(node1, node2, false, None, Direction::Right).unwrap();
let edge = graph.find_edge(node1, node2);
assert!(edge.is_some());
assert_eq!(edge.unwrap().target, node2);
// Test non-existent edge
assert!(graph.find_edge(node1, 999).is_none());
}
#[test]
fn test_graph_find_edge_in_direction() {
let mut graph = Graph::new();
let node1 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 0.0),
});
let node2 = graph.add_node(Node {
position: glam::Vec2::new(16.0, 0.0),
});
graph.connect(node1, node2, false, None, Direction::Right).unwrap();
let edge = graph.find_edge_in_direction(node1, Direction::Right);
assert!(edge.is_some());
assert_eq!(edge.unwrap().target, node2);
// Test non-existent direction
assert!(graph.find_edge_in_direction(node1, Direction::Up).is_none());
}
#[test]
fn test_intersection_edges() {
let mut intersection = Intersection::default();
intersection.set(
Direction::Up,
Edge {
target: 1,
distance: 10.0,
direction: Direction::Up,
permissions: EdgePermissions::All,
},
);
intersection.set(
Direction::Right,
Edge {
target: 2,
distance: 15.0,
direction: Direction::Right,
permissions: EdgePermissions::All,
},
);
let edges: Vec<_> = intersection.edges().collect();
assert_eq!(edges.len(), 2);
let up_edge = edges.iter().find(|e| e.direction == Direction::Up).unwrap();
let right_edge = edges.iter().find(|e| e.direction == Direction::Right).unwrap();
assert_eq!(up_edge.target, 1);
assert_eq!(up_edge.distance, 10.0);
assert_eq!(right_edge.target, 2);
assert_eq!(right_edge.distance, 15.0);
}
#[test]
fn test_intersection_get() {
let mut intersection = Intersection::default();
let edge = Edge {
target: 1,
distance: 10.0,
direction: Direction::Up,
permissions: EdgePermissions::All,
};
intersection.set(Direction::Up, edge);
let retrieved = intersection.get(Direction::Up);
assert!(retrieved.is_some());
assert_eq!(retrieved.unwrap().target, 1);
assert!(intersection.get(Direction::Down).is_none());
}
#[test]
fn test_intersection_set() {
let mut intersection = Intersection::default();
let edge = Edge {
target: 1,
distance: 10.0,
direction: Direction::Left,
permissions: EdgePermissions::All,
};
intersection.set(Direction::Left, edge);
let retrieved = intersection.get(Direction::Left);
assert!(retrieved.is_some());
assert_eq!(retrieved.unwrap().target, 1);
}
#[test]
fn test_position_is_at_node() {
let pos = Position::AtNode(5);
assert!(pos.is_at_node());
let pos = Position::BetweenNodes {
from: 1,
to: 2,
traversed: 5.0,
};
assert!(!pos.is_at_node());
}
#[test]
fn test_position_from_node_id() {
let pos = Position::AtNode(5);
assert_eq!(pos.from_node_id(), 5);
let pos = Position::BetweenNodes {
from: 1,
to: 2,
traversed: 5.0,
};
assert_eq!(pos.from_node_id(), 1);
}
#[test]
fn test_position_to_node_id() {
let pos = Position::AtNode(5);
assert_eq!(pos.to_node_id(), None);
let pos = Position::BetweenNodes {
from: 1,
to: 2,
traversed: 5.0,
};
assert_eq!(pos.to_node_id(), Some(2));
}
#[test]
fn test_position_is_stopped() {
let pos = Position::AtNode(5);
assert!(pos.is_stopped());
let pos = Position::BetweenNodes {
from: 1,
to: 2,
traversed: 5.0,
};
assert!(!pos.is_stopped());
}
#[test]
fn test_traverser_new() {
let graph = create_test_graph();
let traverser = Traverser::new(&graph, 0, Direction::Left, &|_| true);
assert_eq!(traverser.direction, Direction::Left);
// The next_direction might be consumed immediately when the traverser starts moving
// So we just check that the direction is set correctly
assert_eq!(traverser.direction, Direction::Left);
}
#[test]
fn test_traverser_set_next_direction() {
let graph = create_test_graph();
let mut traverser = Traverser::new(&graph, 0, Direction::Left, &|_| true);
traverser.set_next_direction(Direction::Up);
assert!(traverser.next_direction.is_some());
assert_eq!(traverser.next_direction.unwrap().0, Direction::Up);
// Setting same direction should not change anything
traverser.set_next_direction(Direction::Up);
assert_eq!(traverser.next_direction.unwrap().0, Direction::Up);
}
#[test]
fn test_traverser_advance_at_node() {
let graph = create_test_graph();
let mut traverser = Traverser::new(&graph, 0, Direction::Right, &|_| true);
// Should start moving in the initial direction
traverser.advance(&graph, 5.0, &|_| true);
match traverser.position {
Position::BetweenNodes { from, to, traversed } => {
assert_eq!(from, 0);
assert_eq!(to, 1);
assert_eq!(traversed, 5.0);
}
_ => panic!("Expected to be between nodes"),
}
}
#[test]
fn test_traverser_advance_between_nodes() {
let graph = create_test_graph();
let mut traverser = Traverser::new(&graph, 0, Direction::Right, &|_| true);
// Move to between nodes
traverser.advance(&graph, 5.0, &|_| true);
// Advance further
traverser.advance(&graph, 3.0, &|_| true);
match traverser.position {
Position::BetweenNodes { from, to, traversed } => {
assert_eq!(from, 0);
assert_eq!(to, 1);
assert_eq!(traversed, 8.0);
}
_ => panic!("Expected to be between nodes"),
}
}
#[test]
fn test_edge_structure() {
let edge = Edge {
target: 5,
distance: 10.5,
direction: Direction::Up,
permissions: EdgePermissions::All,
};
assert_eq!(edge.target, 5);
assert_eq!(edge.distance, 10.5);
assert_eq!(edge.direction, Direction::Up);
}
#[test]
fn test_node_structure() {
let node = Node {
position: glam::Vec2::new(10.0, 20.0),
};
assert_eq!(node.position, glam::Vec2::new(10.0, 20.0));
}
}

View File

@@ -100,219 +100,3 @@ impl Pacman {
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::entity::graph::{Graph, Node};
use crate::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
use sdl2::keyboard::Keycode;
use std::collections::HashMap;
fn create_test_graph() -> Graph {
let mut graph = Graph::new();
let node1 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 0.0),
});
let node2 = graph.add_node(Node {
position: glam::Vec2::new(16.0, 0.0),
});
let node3 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 16.0),
});
graph.connect(node1, node2, false, None, Direction::Right).unwrap();
graph.connect(node1, node3, false, None, Direction::Down).unwrap();
graph
}
fn create_test_atlas() -> SpriteAtlas {
// Create a minimal test atlas with required tiles
let mut frames = HashMap::new();
frames.insert(
"pacman/up_a.png".to_string(),
MapperFrame {
x: 0,
y: 0,
width: 16,
height: 16,
},
);
frames.insert(
"pacman/up_b.png".to_string(),
MapperFrame {
x: 16,
y: 0,
width: 16,
height: 16,
},
);
frames.insert(
"pacman/down_a.png".to_string(),
MapperFrame {
x: 32,
y: 0,
width: 16,
height: 16,
},
);
frames.insert(
"pacman/down_b.png".to_string(),
MapperFrame {
x: 48,
y: 0,
width: 16,
height: 16,
},
);
frames.insert(
"pacman/left_a.png".to_string(),
MapperFrame {
x: 64,
y: 0,
width: 16,
height: 16,
},
);
frames.insert(
"pacman/left_b.png".to_string(),
MapperFrame {
x: 80,
y: 0,
width: 16,
height: 16,
},
);
frames.insert(
"pacman/right_a.png".to_string(),
MapperFrame {
x: 96,
y: 0,
width: 16,
height: 16,
},
);
frames.insert(
"pacman/right_b.png".to_string(),
MapperFrame {
x: 112,
y: 0,
width: 16,
height: 16,
},
);
frames.insert(
"pacman/full.png".to_string(),
MapperFrame {
x: 128,
y: 0,
width: 16,
height: 16,
},
);
let mapper = AtlasMapper { frames };
// Create a dummy texture (we won't actually render, just test the logic)
let dummy_texture = unsafe { std::mem::zeroed() };
SpriteAtlas::new(dummy_texture, mapper)
}
#[test]
fn test_pacman_new() {
let graph = create_test_graph();
let atlas = create_test_atlas();
let pacman = Pacman::new(&graph, 0, &atlas);
assert_eq!(pacman.traverser.direction, Direction::Left);
assert!(matches!(pacman.traverser.position, crate::entity::graph::Position::AtNode(0)));
}
#[test]
fn test_handle_key_valid_directions() {
let graph = create_test_graph();
let atlas = create_test_atlas();
let mut pacman = Pacman::new(&graph, 0, &atlas);
// Test that direction keys are handled correctly
// The traverser might consume next_direction immediately, so we check the actual direction
pacman.handle_key(Keycode::Up);
// Check that the direction was set (either in next_direction or current direction)
assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Up);
pacman.handle_key(Keycode::Down);
assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Down);
pacman.handle_key(Keycode::Left);
assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Left);
pacman.handle_key(Keycode::Right);
assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Right);
}
#[test]
fn test_handle_key_invalid_direction() {
let graph = create_test_graph();
let atlas = create_test_atlas();
let mut pacman = Pacman::new(&graph, 0, &atlas);
let original_direction = pacman.traverser.direction;
let original_next_direction = pacman.traverser.next_direction;
// Test invalid key
pacman.handle_key(Keycode::Space);
// Should not change direction
assert_eq!(pacman.traverser.direction, original_direction);
assert_eq!(pacman.traverser.next_direction, original_next_direction);
}
#[test]
fn test_get_pixel_pos_at_node() {
let graph = create_test_graph();
let atlas = create_test_atlas();
let pacman = Pacman::new(&graph, 0, &atlas);
let pos = pacman.get_pixel_pos(&graph);
assert_eq!(pos, glam::Vec2::new(0.0, 0.0));
}
#[test]
fn test_get_pixel_pos_between_nodes() {
let graph = create_test_graph();
let atlas = create_test_atlas();
let mut pacman = Pacman::new(&graph, 0, &atlas);
// Move pacman between nodes - need to advance with a larger distance to ensure movement
pacman.traverser.advance(&graph, 5.0, &can_pacman_traverse); // Larger advance to ensure movement
let pos = pacman.get_pixel_pos(&graph);
// Should be between (0,0) and (16,0), but not exactly at (8,0) due to advance distance
assert!(pos.x >= 0.0 && pos.x <= 16.0);
assert_eq!(pos.y, 0.0);
}
#[test]
fn test_tick_updates_texture() {
let graph = create_test_graph();
let atlas = create_test_atlas();
let mut pacman = Pacman::new(&graph, 0, &atlas);
// Test that tick doesn't panic
pacman.tick(0.016, &graph); // 60 FPS frame time
}
#[test]
fn test_pacman_initial_direction() {
let graph = create_test_graph();
let atlas = create_test_atlas();
let pacman = Pacman::new(&graph, 0, &atlas);
// Pacman should start with the initial direction (Left)
assert_eq!(pacman.traverser.direction, Direction::Left);
// The next_direction might be consumed immediately when the traverser starts moving
// So we just check that the direction is set correctly
assert_eq!(pacman.traverser.direction, Direction::Left);
}
}

View File

@@ -152,233 +152,3 @@ impl Game {
Ok(())
}
}
#[cfg(test)]
mod tests {
use super::*;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
fn create_test_game() -> Game {
// Create a minimal test game without SDL dependencies
// This is a simplified version for testing basic logic
let map = Map::new(RAW_BOARD);
let pacman_start_pos = map.find_starting_position(0).unwrap();
let pacman_start_node = *map
.grid_to_node
.get(&glam::IVec2::new(pacman_start_pos.x as i32, pacman_start_pos.y as i32))
.expect("Pac-Man starting position not found in graph");
// Create a dummy atlas for testing
let mut mapper = std::collections::HashMap::new();
mapper.insert(
"pacman/up_a.png".to_string(),
crate::texture::sprite::MapperFrame {
x: 0,
y: 0,
width: 16,
height: 16,
},
);
mapper.insert(
"pacman/up_b.png".to_string(),
crate::texture::sprite::MapperFrame {
x: 16,
y: 0,
width: 16,
height: 16,
},
);
mapper.insert(
"pacman/down_a.png".to_string(),
crate::texture::sprite::MapperFrame {
x: 32,
y: 0,
width: 16,
height: 16,
},
);
mapper.insert(
"pacman/down_b.png".to_string(),
crate::texture::sprite::MapperFrame {
x: 48,
y: 0,
width: 16,
height: 16,
},
);
mapper.insert(
"pacman/left_a.png".to_string(),
crate::texture::sprite::MapperFrame {
x: 64,
y: 0,
width: 16,
height: 16,
},
);
mapper.insert(
"pacman/left_b.png".to_string(),
crate::texture::sprite::MapperFrame {
x: 80,
y: 0,
width: 16,
height: 16,
},
);
mapper.insert(
"pacman/right_a.png".to_string(),
crate::texture::sprite::MapperFrame {
x: 96,
y: 0,
width: 16,
height: 16,
},
);
mapper.insert(
"pacman/right_b.png".to_string(),
crate::texture::sprite::MapperFrame {
x: 112,
y: 0,
width: 16,
height: 16,
},
);
mapper.insert(
"pacman/full.png".to_string(),
crate::texture::sprite::MapperFrame {
x: 128,
y: 0,
width: 16,
height: 16,
},
);
mapper.insert(
"maze/full.png".to_string(),
crate::texture::sprite::MapperFrame {
x: 0,
y: 0,
width: 224,
height: 248,
},
);
let atlas_mapper = crate::texture::sprite::AtlasMapper { frames: mapper };
let dummy_texture = unsafe { std::mem::zeroed() };
let atlas = crate::texture::sprite::SpriteAtlas::new(dummy_texture, atlas_mapper);
let mut map_texture = crate::texture::sprite::SpriteAtlas::get_tile(&atlas, "maze/full.png").unwrap();
map_texture.color = Some(Color::RGB(0x20, 0x20, 0xf9));
let text_texture = TextTexture::new(1.0);
let audio = Audio::new();
let pacman = Pacman::new(&map.graph, pacman_start_node, &atlas);
Game {
score: 0,
map,
pacman,
debug_mode: false,
map_texture,
text_texture,
audio,
atlas,
}
}
#[test]
fn test_game_keyboard_event_direction_keys() {
let mut game = create_test_game();
// Test that direction keys are handled
game.keyboard_event(Keycode::Up);
game.keyboard_event(Keycode::Down);
game.keyboard_event(Keycode::Left);
game.keyboard_event(Keycode::Right);
// Should not panic
assert!(true);
}
#[test]
fn test_game_keyboard_event_mute_toggle() {
let mut game = create_test_game();
let initial_mute_state = game.audio.is_muted();
// Toggle mute
game.keyboard_event(Keycode::M);
// Mute state should have changed
assert_eq!(game.audio.is_muted(), !initial_mute_state);
// Toggle again
game.keyboard_event(Keycode::M);
// Should be back to original state
assert_eq!(game.audio.is_muted(), initial_mute_state);
}
#[test]
fn test_game_tick() {
let mut game = create_test_game();
// Test that tick doesn't panic
game.tick(0.016); // 60 FPS frame time
assert!(true);
}
#[test]
fn test_game_initial_state() {
let game = create_test_game();
assert_eq!(game.score, 0);
assert!(!game.debug_mode);
assert!(game.map.graph.node_count() > 0);
}
#[test]
fn test_game_debug_mode_toggle() {
let mut game = create_test_game();
assert!(!game.debug_mode);
// Toggle debug mode (this would normally be done via Space key in the app)
game.debug_mode = !game.debug_mode;
assert!(game.debug_mode);
}
#[test]
fn test_game_score_increment() {
let mut game = create_test_game();
let initial_score = game.score;
game.score += 10;
assert_eq!(game.score, initial_score + 10);
}
#[test]
fn test_game_pacman_initialization() {
let game = create_test_game();
// Check that Pac-Man was initialized
assert_eq!(game.pacman.traverser.direction, crate::entity::direction::Direction::Left);
// The traverser might start moving immediately, so we just check the direction
assert_eq!(game.pacman.traverser.direction, crate::entity::direction::Direction::Left);
}
#[test]
fn test_game_map_initialization() {
let game = create_test_game();
// Check that map was initialized
assert!(game.map.graph.node_count() > 0);
assert!(!game.map.grid_to_node.is_empty());
// Check that Pac-Man's starting position exists
let pacman_pos = game.map.find_starting_position(0);
assert!(pacman_pos.is_some());
}
}

View File

@@ -9,43 +9,3 @@ pub fn centered_with_size(pixel_pos: IVec2, size: UVec2) -> Rect {
size.y,
)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_centered_with_size_basic() {
let rect = centered_with_size(IVec2::new(100, 100), UVec2::new(50, 30));
assert_eq!(rect.origin(), (75, 85));
assert_eq!(rect.size(), (50, 30));
}
#[test]
fn test_centered_with_size_odd_dimensions() {
let rect = centered_with_size(IVec2::new(50, 50), UVec2::new(51, 31));
assert_eq!(rect.origin(), (25, 35));
assert_eq!(rect.size(), (51, 31));
}
#[test]
fn test_centered_with_size_zero_position() {
let rect = centered_with_size(IVec2::new(0, 0), UVec2::new(100, 100));
assert_eq!(rect.origin(), (-50, -50));
assert_eq!(rect.size(), (100, 100));
}
#[test]
fn test_centered_with_size_negative_position() {
let rect = centered_with_size(IVec2::new(-100, -50), UVec2::new(80, 40));
assert_eq!(rect.origin(), (-140, -70));
assert_eq!(rect.size(), (80, 40));
}
#[test]
fn test_centered_with_size_large_dimensions() {
let rect = centered_with_size(IVec2::new(1000, 1000), UVec2::new(1000, 1000));
assert_eq!(rect.origin(), (500, 500));
assert_eq!(rect.size(), (1000, 1000));
}
}

View File

@@ -368,162 +368,3 @@ impl Map {
.expect("Failed to connect left tunnel hidden node to right tunnel hidden node");
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::constants::{BOARD_CELL_SIZE, CELL_SIZE};
use glam::{IVec2, Vec2};
fn create_minimal_test_board() -> [&'static str; BOARD_CELL_SIZE.y as usize] {
let mut board = [""; BOARD_CELL_SIZE.y as usize];
// Create a minimal valid board with house doors
board[0] = "############################";
board[1] = "#............##............#";
board[2] = "#.####.#####.##.#####.####.#";
board[3] = "#o####.#####.##.#####.####o#";
board[4] = "#.####.#####.##.#####.####.#";
board[5] = "#..........................#";
board[6] = "#.####.##.########.##.####.#";
board[7] = "#.####.##.########.##.####.#";
board[8] = "#......##....##....##......#";
board[9] = "######.##### ## #####.######";
board[10] = " #.##### ## #####.# ";
board[11] = " #.## == ##.# ";
board[12] = " #.## ######## ##.# ";
board[13] = "######.## ######## ##.######";
board[14] = "T . ######## . T";
board[15] = "######.## ######## ##.######";
board[16] = " #.## ######## ##.# ";
board[17] = " #.## ##.# ";
board[18] = " #.## ######## ##.# ";
board[19] = "######.## ######## ##.######";
board[20] = "#............##............#";
board[21] = "#.####.#####.##.#####.####.#";
board[22] = "#.####.#####.##.#####.####.#";
board[23] = "#o..##.......X .......##..o#";
board[24] = "###.##.##.########.##.##.###";
board[25] = "###.##.##.########.##.##.###";
board[26] = "#......##....##....##......#";
board[27] = "#.##########.##.##########.#";
board[28] = "#.##########.##.##########.#";
board[29] = "#..........................#";
board[30] = "############################";
board
}
#[test]
fn test_map_new() {
let board = create_minimal_test_board();
let map = Map::new(board);
assert!(map.graph.node_count() > 0);
assert!(!map.grid_to_node.is_empty());
}
#[test]
fn test_find_starting_position_pacman() {
let board = create_minimal_test_board();
let map = Map::new(board);
let pacman_pos = map.find_starting_position(0);
assert!(pacman_pos.is_some());
let pos = pacman_pos.unwrap();
// Pacman should be found somewhere in the board
assert!(pos.x < BOARD_CELL_SIZE.x);
assert!(pos.y < BOARD_CELL_SIZE.y);
}
#[test]
fn test_find_starting_position_ghost() {
let board = create_minimal_test_board();
let map = Map::new(board);
// Test for ghost 1 (might not exist in this board)
let ghost_pos = map.find_starting_position(1);
// Ghost 1 might not exist, so this could be None
if let Some(pos) = ghost_pos {
assert!(pos.x < BOARD_CELL_SIZE.x);
assert!(pos.y < BOARD_CELL_SIZE.y);
}
}
#[test]
fn test_find_starting_position_nonexistent() {
let board = create_minimal_test_board();
let map = Map::new(board);
let pos = map.find_starting_position(99); // Non-existent entity
assert!(pos.is_none());
}
#[test]
fn test_map_graph_construction() {
let board = create_minimal_test_board();
let map = Map::new(board);
// Check that nodes were created
assert!(map.graph.node_count() > 0);
// Check that grid_to_node mapping was created
assert!(!map.grid_to_node.is_empty());
// Check that some connections were made
let mut has_connections = false;
for intersection in &map.graph.adjacency_list {
if intersection.edges().next().is_some() {
has_connections = true;
break;
}
}
assert!(has_connections);
}
#[test]
fn test_map_grid_to_node_mapping() {
let board = create_minimal_test_board();
let map = Map::new(board);
// Check that Pac-Man's position is mapped
let pacman_pos = map.find_starting_position(0).unwrap();
let grid_pos = IVec2::new(pacman_pos.x as i32, pacman_pos.y as i32);
assert!(map.grid_to_node.contains_key(&grid_pos));
let node_id = map.grid_to_node[&grid_pos];
assert!(map.graph.get_node(node_id).is_some());
}
#[test]
fn test_map_node_positions() {
let board = create_minimal_test_board();
let map = Map::new(board);
// Check that node positions are correctly calculated
for (grid_pos, &node_id) in &map.grid_to_node {
let node = map.graph.get_node(node_id).unwrap();
let expected_pos = Vec2::new((grid_pos.x * CELL_SIZE as i32) as f32, (grid_pos.y * CELL_SIZE as i32) as f32)
+ Vec2::splat(CELL_SIZE as f32 / 2.0);
assert_eq!(node.position, expected_pos);
}
}
#[test]
fn test_map_adjacent_connections() {
let board = create_minimal_test_board();
let map = Map::new(board);
// Check that adjacent walkable tiles are connected
// Find any node that has connections
let mut found_connected_node = false;
for &node_id in map.grid_to_node.values() {
let intersection = &map.graph.adjacency_list[node_id];
if intersection.edges().next().is_some() {
found_connected_node = true;
break;
}
}
assert!(found_connected_node);
}
}

View File

@@ -118,56 +118,3 @@ impl MapTileParser {
})
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::constants::RAW_BOARD;
#[test]
fn test_parse_character() {
assert!(matches!(MapTileParser::parse_character('#').unwrap(), MapTile::Wall));
assert!(matches!(MapTileParser::parse_character('.').unwrap(), MapTile::Pellet));
assert!(matches!(MapTileParser::parse_character('o').unwrap(), MapTile::PowerPellet));
assert!(matches!(MapTileParser::parse_character(' ').unwrap(), MapTile::Empty));
assert!(matches!(MapTileParser::parse_character('T').unwrap(), MapTile::Tunnel));
assert!(matches!(MapTileParser::parse_character('X').unwrap(), MapTile::Empty));
assert!(matches!(MapTileParser::parse_character('=').unwrap(), MapTile::Wall));
// Test invalid character
assert!(MapTileParser::parse_character('Z').is_err());
}
#[test]
fn test_parse_board() {
let result = MapTileParser::parse_board(RAW_BOARD);
assert!(result.is_ok());
let parsed = result.unwrap();
// Verify we have tiles
assert_eq!(parsed.tiles.len(), BOARD_CELL_SIZE.x as usize);
assert_eq!(parsed.tiles[0].len(), BOARD_CELL_SIZE.y as usize);
// Verify we found house door positions
assert!(parsed.house_door[0].is_some());
assert!(parsed.house_door[1].is_some());
// Verify we found tunnel ends
assert!(parsed.tunnel_ends[0].is_some());
assert!(parsed.tunnel_ends[1].is_some());
// Verify we found Pac-Man's starting position
assert!(parsed.pacman_start.is_some());
}
#[test]
fn test_parse_board_invalid_character() {
let mut invalid_board = RAW_BOARD.clone();
invalid_board[0] = "###########################Z";
let result = MapTileParser::parse_board(invalid_board);
assert!(result.is_err());
assert!(matches!(result.unwrap_err(), ParseError::UnknownCharacter('Z')));
}
}

View File

@@ -65,80 +65,3 @@ impl MapRenderer {
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::entity::graph::{Graph, Node};
use crate::texture::sprite::{AtlasMapper, MapperFrame};
use std::collections::HashMap;
fn create_test_graph() -> Graph {
let mut graph = Graph::new();
let node1 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 0.0),
});
let node2 = graph.add_node(Node {
position: glam::Vec2::new(16.0, 0.0),
});
let node3 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 16.0),
});
graph
.connect(node1, node2, false, None, crate::entity::direction::Direction::Right)
.unwrap();
graph
.connect(node1, node3, false, None, crate::entity::direction::Direction::Down)
.unwrap();
graph
}
fn create_test_atlas() -> SpriteAtlas {
let mut frames = HashMap::new();
frames.insert(
"maze/full.png".to_string(),
MapperFrame {
x: 0,
y: 0,
width: 224,
height: 248,
},
);
let mapper = AtlasMapper { frames };
let dummy_texture = unsafe { std::mem::zeroed() };
SpriteAtlas::new(dummy_texture, mapper)
}
#[test]
fn test_render_map_does_not_panic() {
// This test just ensures the function doesn't panic
// We can't easily test the actual rendering without SDL context
let atlas = create_test_atlas();
let _map_texture = SpriteAtlas::get_tile(&atlas, "maze/full.png").unwrap();
// The function should not panic even with dummy data
// Note: We can't actually call render_map without a canvas, but we can test the logic
assert!(true); // Placeholder test
}
#[test]
fn test_debug_render_nodes_does_not_panic() {
// This test just ensures the function doesn't panic
// We can't easily test the actual rendering without SDL context
let _graph = create_test_graph();
// The function should not panic even with dummy data
// Note: We can't actually call debug_render_nodes without a canvas, but we can test the logic
assert!(true); // Placeholder test
}
#[test]
fn test_map_renderer_structure() {
// Test that MapRenderer is a unit struct
let _renderer = MapRenderer;
// This should compile and not panic
assert!(true);
}
}

View File

@@ -74,127 +74,3 @@ impl AnimatedTexture {
self.tiles.len()
}
}
#[cfg(test)]
mod tests {
use super::*;
use glam::U16Vec2;
use sdl2::pixels::Color;
impl AtlasTile {
fn mock(id: u32) -> Self {
AtlasTile {
pos: U16Vec2::new(0, 0),
size: U16Vec2::new(16, 16),
color: Some(Color::RGB(id as u8, 0, 0)),
}
}
}
#[test]
fn test_new_animated_texture() {
let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2), AtlasTile::mock(3)];
let texture = AnimatedTexture::new(tiles.clone(), 0.1).unwrap();
assert_eq!(texture.current_frame(), 0);
assert_eq!(texture.time_bank(), 0.0);
assert_eq!(texture.frame_duration(), 0.1);
assert_eq!(texture.tiles_len(), 3);
}
#[test]
fn test_new_animated_texture_zero_duration() {
let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
let result = AnimatedTexture::new(tiles, 0.0);
assert!(result.is_err());
assert!(matches!(result.unwrap_err(), AnimatedTextureError::InvalidFrameDuration(0.0)));
}
#[test]
fn test_new_animated_texture_negative_duration() {
let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
let result = AnimatedTexture::new(tiles, -0.1);
assert!(result.is_err());
assert!(matches!(
result.unwrap_err(),
AnimatedTextureError::InvalidFrameDuration(-0.1)
));
}
#[test]
fn test_tick_no_frame_change() {
let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
// Tick with less than frame duration
texture.tick(0.05);
assert_eq!(texture.current_frame(), 0);
assert_eq!(texture.time_bank(), 0.05);
}
#[test]
fn test_tick_single_frame_change() {
let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
// Tick with exactly frame duration
texture.tick(0.1);
assert_eq!(texture.current_frame(), 1);
assert_eq!(texture.time_bank(), 0.0);
}
#[test]
fn test_tick_multiple_frame_changes() {
let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2), AtlasTile::mock(3)];
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
// Tick with 2.5 frame durations
texture.tick(0.25);
assert_eq!(texture.current_frame(), 2);
assert!((texture.time_bank() - 0.05).abs() < 0.001);
}
#[test]
fn test_tick_wrap_around() {
let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
// Advance to last frame
texture.tick(0.1);
assert_eq!(texture.current_frame(), 1);
// Advance again to wrap around
texture.tick(0.1);
assert_eq!(texture.current_frame(), 0);
}
#[test]
fn test_current_tile() {
let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
let texture = AnimatedTexture::new(tiles, 0.1).unwrap();
// Should return first tile initially
assert_eq!(texture.current_tile().color.unwrap().r, 1);
}
#[test]
fn test_current_tile_after_frame_change() {
let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
// Advance one frame
texture.tick(0.1);
assert_eq!(texture.current_tile().color.unwrap().r, 2);
}
#[test]
fn test_single_tile_animation() {
let tiles = vec![AtlasTile::mock(1)];
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
// Should stay on same frame
texture.tick(0.1);
assert_eq!(texture.current_frame(), 0);
assert_eq!(texture.current_tile().color.unwrap().r, 1);
}
}

View File

@@ -44,135 +44,3 @@ impl BlinkingTexture {
self.blink_duration
}
}
#[cfg(test)]
mod tests {
use super::*;
use glam::U16Vec2;
use sdl2::pixels::Color;
fn mock_atlas_tile(id: u32) -> AtlasTile {
AtlasTile {
pos: U16Vec2::new(0, 0),
size: U16Vec2::new(16, 16),
color: Some(Color::RGB(id as u8, 0, 0)),
}
}
#[test]
fn test_new_blinking_texture() {
let tile = mock_atlas_tile(1);
let texture = BlinkingTexture::new(tile, 0.5);
assert_eq!(texture.is_on(), true);
assert_eq!(texture.time_bank(), 0.0);
assert_eq!(texture.blink_duration(), 0.5);
assert_eq!(texture.tile().color.unwrap().r, 1);
}
#[test]
fn test_tick_no_blink_change() {
let tile = mock_atlas_tile(1);
let mut texture = BlinkingTexture::new(tile, 0.5);
// Tick with less than blink duration
texture.tick(0.25);
assert_eq!(texture.is_on(), true);
assert_eq!(texture.time_bank(), 0.25);
}
#[test]
fn test_tick_single_blink_change() {
let tile = mock_atlas_tile(1);
let mut texture = BlinkingTexture::new(tile, 0.5);
// Tick with exactly blink duration
texture.tick(0.5);
assert_eq!(texture.is_on(), false);
assert_eq!(texture.time_bank(), 0.0);
}
#[test]
fn test_tick_multiple_blink_changes() {
let tile = mock_atlas_tile(1);
let mut texture = BlinkingTexture::new(tile, 0.5);
// First blink
texture.tick(0.5);
assert_eq!(texture.is_on(), false);
// Second blink (back to on)
texture.tick(0.5);
assert_eq!(texture.is_on(), true);
// Third blink (back to off)
texture.tick(0.5);
assert_eq!(texture.is_on(), false);
}
#[test]
fn test_tick_partial_blink_duration() {
let tile = mock_atlas_tile(1);
let mut texture = BlinkingTexture::new(tile, 0.5);
// Tick with 1.25 blink durations
texture.tick(0.625);
assert_eq!(texture.is_on(), false);
assert_eq!(texture.time_bank(), 0.125);
}
#[test]
fn test_tick_with_zero_duration() {
let tile = mock_atlas_tile(1);
let mut texture = BlinkingTexture::new(tile, 0.0);
// Should not cause issues - skip the test if blink_duration is 0
if texture.blink_duration() > 0.0 {
texture.tick(0.1);
assert_eq!(texture.is_on(), true);
}
}
#[test]
fn test_tick_with_negative_duration() {
let tile = mock_atlas_tile(1);
let mut texture = BlinkingTexture::new(tile, -0.5);
// Should not cause issues - skip the test if blink_duration is negative
if texture.blink_duration() > 0.0 {
texture.tick(0.1);
assert_eq!(texture.is_on(), true);
}
}
#[test]
fn test_tick_with_negative_delta_time() {
let tile = mock_atlas_tile(1);
let mut texture = BlinkingTexture::new(tile, 0.5);
// Should not cause issues
texture.tick(-0.1);
assert_eq!(texture.is_on(), true);
assert_eq!(texture.time_bank(), -0.1);
}
#[test]
fn test_tile_access() {
let tile = mock_atlas_tile(42);
let texture = BlinkingTexture::new(tile, 0.5);
assert_eq!(texture.tile().color.unwrap().r, 42);
}
#[test]
fn test_clone() {
let tile = mock_atlas_tile(1);
let texture = BlinkingTexture::new(tile, 0.5);
let cloned = texture.clone();
assert_eq!(texture.is_on(), cloned.is_on());
assert_eq!(texture.time_bank(), cloned.time_bank());
assert_eq!(texture.blink_duration(), cloned.blink_duration());
assert_eq!(texture.tile().color.unwrap().r, cloned.tile().color.unwrap().r);
}
}

View File

@@ -79,112 +79,3 @@ impl DirectionalAnimatedTexture {
self.stopped_textures.len()
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::texture::sprite::AtlasTile;
use glam::U16Vec2;
use sdl2::pixels::Color;
fn mock_atlas_tile(id: u32) -> AtlasTile {
AtlasTile {
pos: U16Vec2::new(0, 0),
size: U16Vec2::new(16, 16),
color: Some(Color::RGB(id as u8, 0, 0)),
}
}
fn mock_animated_texture(id: u32) -> AnimatedTexture {
AnimatedTexture::new(vec![mock_atlas_tile(id)], 0.1).expect("Invalid frame duration")
}
#[test]
fn test_new_directional_animated_texture() {
let mut textures = HashMap::new();
let mut stopped_textures = HashMap::new();
textures.insert(Direction::Up, mock_animated_texture(1));
textures.insert(Direction::Down, mock_animated_texture(2));
stopped_textures.insert(Direction::Up, mock_animated_texture(3));
stopped_textures.insert(Direction::Down, mock_animated_texture(4));
let texture = DirectionalAnimatedTexture::new(textures, stopped_textures);
assert_eq!(texture.texture_count(), 2);
assert_eq!(texture.stopped_texture_count(), 2);
assert!(texture.has_direction(Direction::Up));
assert!(texture.has_direction(Direction::Down));
assert!(!texture.has_direction(Direction::Left));
assert!(texture.has_stopped_direction(Direction::Up));
assert!(texture.has_stopped_direction(Direction::Down));
assert!(!texture.has_stopped_direction(Direction::Left));
}
#[test]
fn test_tick() {
let mut textures = HashMap::new();
textures.insert(Direction::Up, mock_animated_texture(1));
textures.insert(Direction::Down, mock_animated_texture(2));
let mut texture = DirectionalAnimatedTexture::new(textures, HashMap::new());
// Should not panic
texture.tick(0.1);
assert_eq!(texture.texture_count(), 2);
}
#[test]
fn test_empty_texture() {
let texture = DirectionalAnimatedTexture::new(HashMap::new(), HashMap::new());
assert_eq!(texture.texture_count(), 0);
assert_eq!(texture.stopped_texture_count(), 0);
assert!(!texture.has_direction(Direction::Up));
assert!(!texture.has_stopped_direction(Direction::Up));
}
#[test]
fn test_partial_directions() {
let mut textures = HashMap::new();
textures.insert(Direction::Up, mock_animated_texture(1));
let texture = DirectionalAnimatedTexture::new(textures, HashMap::new());
assert_eq!(texture.texture_count(), 1);
assert!(texture.has_direction(Direction::Up));
assert!(!texture.has_direction(Direction::Down));
assert!(!texture.has_direction(Direction::Left));
assert!(!texture.has_direction(Direction::Right));
}
#[test]
fn test_clone() {
let mut textures = HashMap::new();
textures.insert(Direction::Up, mock_animated_texture(1));
let texture = DirectionalAnimatedTexture::new(textures, HashMap::new());
let cloned = texture.clone();
assert_eq!(texture.texture_count(), cloned.texture_count());
assert_eq!(texture.stopped_texture_count(), cloned.stopped_texture_count());
assert_eq!(texture.has_direction(Direction::Up), cloned.has_direction(Direction::Up));
}
#[test]
fn test_all_directions() {
let mut textures = HashMap::new();
textures.insert(Direction::Up, mock_animated_texture(1));
textures.insert(Direction::Down, mock_animated_texture(2));
textures.insert(Direction::Left, mock_animated_texture(3));
textures.insert(Direction::Right, mock_animated_texture(4));
let texture = DirectionalAnimatedTexture::new(textures, HashMap::new());
assert_eq!(texture.texture_count(), 4);
assert!(texture.has_direction(Direction::Up));
assert!(texture.has_direction(Direction::Down));
assert!(texture.has_direction(Direction::Left));
assert!(texture.has_direction(Direction::Right));
}
}

View File

@@ -134,236 +134,3 @@ impl SpriteAtlas {
pub unsafe fn texture_to_static(texture: Texture) -> Texture<'static> {
std::mem::transmute(texture)
}
#[cfg(test)]
mod tests {
use super::*;
use sdl2::pixels::Color;
// Mock texture for testing - we'll use a dummy approach since we can't create real SDL2 textures
fn mock_texture() -> Texture<'static> {
// This is unsafe and only for testing - in real usage this would be a proper texture
unsafe { std::mem::transmute(0usize) }
}
#[test]
fn test_atlas_tile_new() {
let pos = U16Vec2::new(10, 20);
let size = U16Vec2::new(32, 32);
let tile = AtlasTile::new(pos, size, None);
assert_eq!(tile.pos, pos);
assert_eq!(tile.size, size);
assert_eq!(tile.color, None);
}
#[test]
fn test_atlas_tile_with_color() {
let pos = U16Vec2::new(10, 20);
let size = U16Vec2::new(32, 32);
let color = Color::RGB(255, 0, 0);
let tile = AtlasTile::new(pos, size, None).with_color(color);
assert_eq!(tile.pos, pos);
assert_eq!(tile.size, size);
assert_eq!(tile.color, Some(color));
}
#[test]
fn test_mapper_frame() {
let frame = MapperFrame {
x: 10,
y: 20,
width: 32,
height: 32,
};
assert_eq!(frame.x, 10);
assert_eq!(frame.y, 20);
assert_eq!(frame.width, 32);
assert_eq!(frame.height, 32);
}
#[test]
fn test_atlas_mapper_new() {
let mut frames = HashMap::new();
frames.insert(
"test".to_string(),
MapperFrame {
x: 0,
y: 0,
width: 32,
height: 32,
},
);
let mapper = AtlasMapper { frames };
assert_eq!(mapper.frames.len(), 1);
assert!(mapper.frames.contains_key("test"));
}
#[test]
fn test_sprite_atlas_new() {
let mut frames = HashMap::new();
frames.insert(
"test".to_string(),
MapperFrame {
x: 0,
y: 0,
width: 32,
height: 32,
},
);
let mapper = AtlasMapper { frames };
let texture = mock_texture();
let atlas = SpriteAtlas::new(texture, mapper);
assert_eq!(atlas.tiles_count(), 1);
assert!(atlas.has_tile("test"));
assert_eq!(atlas.default_color(), None);
}
#[test]
fn test_sprite_atlas_get_tile() {
let mut frames = HashMap::new();
frames.insert(
"test".to_string(),
MapperFrame {
x: 10,
y: 20,
width: 32,
height: 64,
},
);
let mapper = AtlasMapper { frames };
let texture = mock_texture();
let atlas = SpriteAtlas::new(texture, mapper);
let tile = atlas.get_tile("test");
assert!(tile.is_some());
let tile = tile.unwrap();
assert_eq!(tile.pos, U16Vec2::new(10, 20));
assert_eq!(tile.size, U16Vec2::new(32, 64));
assert_eq!(tile.color, None);
}
#[test]
fn test_sprite_atlas_get_tile_nonexistent() {
let mapper = AtlasMapper { frames: HashMap::new() };
let texture = mock_texture();
let atlas = SpriteAtlas::new(texture, mapper);
let tile = atlas.get_tile("nonexistent");
assert!(tile.is_none());
}
#[test]
fn test_sprite_atlas_set_color() {
let mapper = AtlasMapper { frames: HashMap::new() };
let texture = mock_texture();
let mut atlas = SpriteAtlas::new(texture, mapper);
assert_eq!(atlas.default_color(), None);
let color = Color::RGB(255, 0, 0);
atlas.set_color(color);
assert_eq!(atlas.default_color(), Some(color));
}
#[test]
fn test_sprite_atlas_empty() {
let mapper = AtlasMapper { frames: HashMap::new() };
let texture = mock_texture();
let atlas = SpriteAtlas::new(texture, mapper);
assert_eq!(atlas.tiles_count(), 0);
assert!(!atlas.has_tile("any"));
}
#[test]
fn test_sprite_atlas_multiple_tiles() {
let mut frames = HashMap::new();
frames.insert(
"tile1".to_string(),
MapperFrame {
x: 0,
y: 0,
width: 32,
height: 32,
},
);
frames.insert(
"tile2".to_string(),
MapperFrame {
x: 32,
y: 0,
width: 64,
height: 64,
},
);
let mapper = AtlasMapper { frames };
let texture = mock_texture();
let atlas = SpriteAtlas::new(texture, mapper);
assert_eq!(atlas.tiles_count(), 2);
assert!(atlas.has_tile("tile1"));
assert!(atlas.has_tile("tile2"));
assert!(!atlas.has_tile("tile3"));
}
#[test]
fn test_atlas_tile_clone() {
let pos = U16Vec2::new(10, 20);
let size = U16Vec2::new(32, 32);
let color = Color::RGB(255, 0, 0);
let tile = AtlasTile::new(pos, size, Some(color));
let cloned = tile;
assert_eq!(tile.pos, cloned.pos);
assert_eq!(tile.size, cloned.size);
assert_eq!(tile.color, cloned.color);
}
#[test]
fn test_mapper_frame_clone() {
let frame = MapperFrame {
x: 10,
y: 20,
width: 32,
height: 64,
};
let cloned = frame;
assert_eq!(frame.x, cloned.x);
assert_eq!(frame.y, cloned.y);
assert_eq!(frame.width, cloned.width);
assert_eq!(frame.height, cloned.height);
}
#[test]
fn test_atlas_mapper_clone() {
let mut frames = HashMap::new();
frames.insert(
"test".to_string(),
MapperFrame {
x: 0,
y: 0,
width: 32,
height: 32,
},
);
let mapper = AtlasMapper { frames };
let cloned = mapper.clone();
assert_eq!(mapper.frames.len(), cloned.frames.len());
assert!(mapper.frames.contains_key("test"));
assert!(cloned.frames.contains_key("test"));
}
}

View File

@@ -151,228 +151,3 @@ impl TextTexture {
(8.0 * self.scale) as u32
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
use std::collections::HashMap;
fn create_mock_atlas() -> SpriteAtlas {
let mut frames = HashMap::new();
frames.insert(
"text/A.png".to_string(),
MapperFrame {
x: 0,
y: 0,
width: 8,
height: 8,
},
);
frames.insert(
"text/1.png".to_string(),
MapperFrame {
x: 8,
y: 0,
width: 8,
height: 8,
},
);
frames.insert(
"text/!.png".to_string(),
MapperFrame {
x: 16,
y: 0,
width: 8,
height: 8,
},
);
frames.insert(
"text/-.png".to_string(),
MapperFrame {
x: 24,
y: 0,
width: 8,
height: 8,
},
);
frames.insert(
"text/_double_quote.png".to_string(),
MapperFrame {
x: 32,
y: 0,
width: 8,
height: 8,
},
);
frames.insert(
"text/_forward_slash.png".to_string(),
MapperFrame {
x: 40,
y: 0,
width: 8,
height: 8,
},
);
let mapper = AtlasMapper { frames };
// Note: In real tests, we'd need a proper texture, but for unit tests we can work around this
unsafe { SpriteAtlas::new(std::mem::zeroed(), mapper) }
}
#[test]
fn test_text_texture_new() {
let text_texture = TextTexture::new(1.0);
assert_eq!(text_texture.scale(), 1.0);
assert!(text_texture.char_map.is_empty());
}
#[test]
fn test_text_texture_new_with_scale() {
let text_texture = TextTexture::new(2.5);
assert_eq!(text_texture.scale(), 2.5);
}
#[test]
fn test_char_to_tile_name_letters() {
let text_texture = TextTexture::new(1.0);
assert_eq!(text_texture.char_to_tile_name('A'), Some("text/A.png".to_string()));
assert_eq!(text_texture.char_to_tile_name('Z'), Some("text/Z.png".to_string()));
assert_eq!(text_texture.char_to_tile_name('a'), None); // lowercase not supported
}
#[test]
fn test_char_to_tile_name_numbers() {
let text_texture = TextTexture::new(1.0);
assert_eq!(text_texture.char_to_tile_name('0'), Some("text/0.png".to_string()));
assert_eq!(text_texture.char_to_tile_name('9'), Some("text/9.png".to_string()));
}
#[test]
fn test_char_to_tile_name_special_characters() {
let text_texture = TextTexture::new(1.0);
assert_eq!(text_texture.char_to_tile_name('!'), Some("text/!.png".to_string()));
assert_eq!(text_texture.char_to_tile_name('-'), Some("text/-.png".to_string()));
assert_eq!(
text_texture.char_to_tile_name('"'),
Some("text/_double_quote.png".to_string())
);
assert_eq!(
text_texture.char_to_tile_name('/'),
Some("text/_forward_slash.png".to_string())
);
}
#[test]
fn test_char_to_tile_name_unsupported() {
let text_texture = TextTexture::new(1.0);
assert_eq!(text_texture.char_to_tile_name(' '), None);
assert_eq!(text_texture.char_to_tile_name('@'), None);
assert_eq!(text_texture.char_to_tile_name('a'), None);
assert_eq!(text_texture.char_to_tile_name('z'), None);
}
#[test]
fn test_set_scale() {
let mut text_texture = TextTexture::new(1.0);
assert_eq!(text_texture.scale(), 1.0);
text_texture.set_scale(3.0);
assert_eq!(text_texture.scale(), 3.0);
text_texture.set_scale(0.5);
assert_eq!(text_texture.scale(), 0.5);
}
#[test]
fn test_text_width_empty_string() {
let text_texture = TextTexture::new(1.0);
assert_eq!(text_texture.text_width(""), 0);
}
#[test]
fn test_text_width_single_character() {
let text_texture = TextTexture::new(1.0);
assert_eq!(text_texture.text_width("A"), 8); // 8 pixels per character at scale 1.0
}
#[test]
fn test_text_width_multiple_characters() {
let text_texture = TextTexture::new(1.0);
assert_eq!(text_texture.text_width("ABC"), 24); // 3 * 8 = 24 pixels
}
#[test]
fn test_text_width_with_scale() {
let text_texture = TextTexture::new(2.0);
assert_eq!(text_texture.text_width("A"), 16); // 8 * 2 = 16 pixels
assert_eq!(text_texture.text_width("ABC"), 48); // 3 * 16 = 48 pixels
}
#[test]
fn test_text_width_with_unsupported_characters() {
let text_texture = TextTexture::new(1.0);
// Only supported characters should be counted
assert_eq!(text_texture.text_width("A B"), 16); // A and B only, space ignored
assert_eq!(text_texture.text_width("A@B"), 16); // A and B only, @ ignored
}
#[test]
fn test_text_height() {
let text_texture = TextTexture::new(1.0);
assert_eq!(text_texture.text_height(), 8); // 8 pixels per character at scale 1.0
}
#[test]
fn test_text_height_with_scale() {
let text_texture = TextTexture::new(2.0);
assert_eq!(text_texture.text_height(), 16); // 8 * 2 = 16 pixels
}
#[test]
fn test_text_height_with_fractional_scale() {
let text_texture = TextTexture::new(1.5);
assert_eq!(text_texture.text_height(), 12); // 8 * 1.5 = 12 pixels
}
#[test]
fn test_get_char_tile_caching() {
let mut text_texture = TextTexture::new(1.0);
let atlas = create_mock_atlas();
// First call should cache the tile
let tile1 = text_texture.get_char_tile(&atlas, 'A');
assert!(tile1.is_some());
// Second call should use cached tile
let tile2 = text_texture.get_char_tile(&atlas, 'A');
assert!(tile2.is_some());
// Both should be the same tile
assert_eq!(tile1.unwrap().pos, tile2.unwrap().pos);
assert_eq!(tile1.unwrap().size, tile2.unwrap().size);
}
#[test]
fn test_get_char_tile_unsupported_character() {
let mut text_texture = TextTexture::new(1.0);
let atlas = create_mock_atlas();
let tile = text_texture.get_char_tile(&atlas, ' ');
assert!(tile.is_none());
}
#[test]
fn test_get_char_tile_missing_from_atlas() {
let mut text_texture = TextTexture::new(1.0);
let atlas = create_mock_atlas();
// 'B' is not in our mock atlas
let tile = text_texture.get_char_tile(&atlas, 'B');
assert!(tile.is_none());
}
}

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use glam::U16Vec2;
use pacman::texture::animated::{AnimatedTexture, AnimatedTextureError};
use pacman::texture::sprite::AtlasTile;
use sdl2::pixels::Color;
fn mock_atlas_tile(id: u32) -> AtlasTile {
AtlasTile {
pos: U16Vec2::new(0, 0),
size: U16Vec2::new(16, 16),
color: Some(Color::RGB(id as u8, 0, 0)),
}
}
#[test]
fn test_animated_texture_creation_errors() {
let tiles = vec![mock_atlas_tile(1), mock_atlas_tile(2)];
assert!(matches!(
AnimatedTexture::new(tiles.clone(), 0.0).unwrap_err(),
AnimatedTextureError::InvalidFrameDuration(0.0)
));
assert!(matches!(
AnimatedTexture::new(tiles, -0.1).unwrap_err(),
AnimatedTextureError::InvalidFrameDuration(-0.1)
));
}
#[test]
fn test_animated_texture_advancement() {
let tiles = vec![mock_atlas_tile(1), mock_atlas_tile(2), mock_atlas_tile(3)];
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
assert_eq!(texture.current_frame(), 0);
texture.tick(0.25);
assert_eq!(texture.current_frame(), 2);
assert!((texture.time_bank() - 0.05).abs() < 0.001);
}
#[test]
fn test_animated_texture_wrap_around() {
let tiles = vec![mock_atlas_tile(1), mock_atlas_tile(2)];
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
texture.tick(0.1);
assert_eq!(texture.current_frame(), 1);
texture.tick(0.1);
assert_eq!(texture.current_frame(), 0);
}
#[test]
fn test_animated_texture_single_frame() {
let tiles = vec![mock_atlas_tile(1)];
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
texture.tick(0.1);
assert_eq!(texture.current_frame(), 0);
assert_eq!(texture.current_tile().color.unwrap().r, 1);
}

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use glam::U16Vec2;
use pacman::texture::blinking::BlinkingTexture;
use pacman::texture::sprite::AtlasTile;
use sdl2::pixels::Color;
fn mock_atlas_tile(id: u32) -> AtlasTile {
AtlasTile {
pos: U16Vec2::new(0, 0),
size: U16Vec2::new(16, 16),
color: Some(Color::RGB(id as u8, 0, 0)),
}
}
#[test]
fn test_blinking_texture() {
let tile = mock_atlas_tile(1);
let mut texture = BlinkingTexture::new(tile, 0.5);
assert_eq!(texture.is_on(), true);
texture.tick(0.5);
assert_eq!(texture.is_on(), false);
texture.tick(0.5);
assert_eq!(texture.is_on(), true);
texture.tick(0.5);
assert_eq!(texture.is_on(), false);
}
#[test]
fn test_blinking_texture_partial_duration() {
let tile = mock_atlas_tile(1);
let mut texture = BlinkingTexture::new(tile, 0.5);
texture.tick(0.625);
assert_eq!(texture.is_on(), false);
assert_eq!(texture.time_bank(), 0.125);
}
#[test]
fn test_blinking_texture_negative_time() {
let tile = mock_atlas_tile(1);
let mut texture = BlinkingTexture::new(tile, 0.5);
texture.tick(-0.1);
assert_eq!(texture.is_on(), true);
assert_eq!(texture.time_bank(), -0.1);
}

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use pacman::constants::*;
#[test]
fn test_raw_board_structure() {
assert_eq!(RAW_BOARD.len(), BOARD_CELL_SIZE.y as usize);
for row in RAW_BOARD.iter() {
assert_eq!(row.len(), BOARD_CELL_SIZE.x as usize);
}
// Test boundaries
assert!(RAW_BOARD[0].chars().all(|c| c == '#'));
assert!(RAW_BOARD[RAW_BOARD.len() - 1].chars().all(|c| c == '#'));
// Test tunnel row
let tunnel_row = RAW_BOARD[14];
assert_eq!(tunnel_row.chars().next().unwrap(), 'T');
assert_eq!(tunnel_row.chars().last().unwrap(), 'T');
}
#[test]
fn test_raw_board_content() {
let power_pellet_count = RAW_BOARD.iter().flat_map(|row| row.chars()).filter(|&c| c == 'o').count();
assert_eq!(power_pellet_count, 4);
assert!(RAW_BOARD.iter().any(|row| row.contains('X')));
assert!(RAW_BOARD.iter().any(|row| row.contains("==")));
}

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use glam::IVec2;
use pacman::entity::direction::*;
#[test]
fn test_direction_opposite() {
let test_cases = [
(Direction::Up, Direction::Down),
(Direction::Down, Direction::Up),
(Direction::Left, Direction::Right),
(Direction::Right, Direction::Left),
];
for (dir, expected) in test_cases {
assert_eq!(dir.opposite(), expected);
}
}
#[test]
fn test_direction_as_ivec2() {
let test_cases = [
(Direction::Up, -IVec2::Y),
(Direction::Down, IVec2::Y),
(Direction::Left, -IVec2::X),
(Direction::Right, IVec2::X),
];
for (dir, expected) in test_cases {
assert_eq!(dir.as_ivec2(), expected);
assert_eq!(IVec2::from(dir), expected);
}
}

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use glam::U16Vec2;
use pacman::entity::direction::Direction;
use pacman::texture::animated::AnimatedTexture;
use pacman::texture::directional::DirectionalAnimatedTexture;
use pacman::texture::sprite::AtlasTile;
use sdl2::pixels::Color;
use std::collections::HashMap;
fn mock_atlas_tile(id: u32) -> AtlasTile {
AtlasTile {
pos: U16Vec2::new(0, 0),
size: U16Vec2::new(16, 16),
color: Some(Color::RGB(id as u8, 0, 0)),
}
}
fn mock_animated_texture(id: u32) -> AnimatedTexture {
AnimatedTexture::new(vec![mock_atlas_tile(id)], 0.1).expect("Invalid frame duration")
}
#[test]
fn test_directional_texture_partial_directions() {
let mut textures = HashMap::new();
textures.insert(Direction::Up, mock_animated_texture(1));
let texture = DirectionalAnimatedTexture::new(textures, HashMap::new());
assert_eq!(texture.texture_count(), 1);
assert!(texture.has_direction(Direction::Up));
assert!(!texture.has_direction(Direction::Down));
assert!(!texture.has_direction(Direction::Left));
assert!(!texture.has_direction(Direction::Right));
}
#[test]
fn test_directional_texture_all_directions() {
let mut textures = HashMap::new();
let directions = [
(Direction::Up, 1),
(Direction::Down, 2),
(Direction::Left, 3),
(Direction::Right, 4),
];
for (direction, id) in directions {
textures.insert(direction, mock_animated_texture(id));
}
let texture = DirectionalAnimatedTexture::new(textures, HashMap::new());
assert_eq!(texture.texture_count(), 4);
for direction in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
assert!(texture.has_direction(*direction));
}
}

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use pacman::constants::RAW_BOARD;
use pacman::map::Map;
#[test]
fn test_game_map_creation() {
let map = Map::new(RAW_BOARD);
assert!(map.graph.node_count() > 0);
assert!(!map.grid_to_node.is_empty());
// Should find Pac-Man's starting position
let pacman_pos = map.find_starting_position(0);
assert!(pacman_pos.is_some());
}
#[test]
fn test_game_score_initialization() {
// This would require creating a full Game instance, but we can test the concept
let map = Map::new(RAW_BOARD);
assert!(map.find_starting_position(0).is_some());
}

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use pacman::entity::direction::Direction;
use pacman::entity::graph::{EdgePermissions, Graph, Node, Position, Traverser};
fn create_test_graph() -> Graph {
let mut graph = Graph::new();
let node1 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 0.0),
});
let node2 = graph.add_node(Node {
position: glam::Vec2::new(16.0, 0.0),
});
let node3 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 16.0),
});
graph.connect(node1, node2, false, None, Direction::Right).unwrap();
graph.connect(node1, node3, false, None, Direction::Down).unwrap();
graph
}
#[test]
fn test_graph_basic_operations() {
let mut graph = Graph::new();
let node1 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 0.0),
});
let node2 = graph.add_node(Node {
position: glam::Vec2::new(16.0, 0.0),
});
assert_eq!(graph.node_count(), 2);
assert!(graph.get_node(node1).is_some());
assert!(graph.get_node(node2).is_some());
assert!(graph.get_node(999).is_none());
}
#[test]
fn test_graph_connect() {
let mut graph = Graph::new();
let node1 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 0.0),
});
let node2 = graph.add_node(Node {
position: glam::Vec2::new(16.0, 0.0),
});
assert!(graph.connect(node1, node2, false, None, Direction::Right).is_ok());
let edge1 = graph.find_edge_in_direction(node1, Direction::Right);
let edge2 = graph.find_edge_in_direction(node2, Direction::Left);
assert!(edge1.is_some());
assert!(edge2.is_some());
assert_eq!(edge1.unwrap().target, node2);
assert_eq!(edge2.unwrap().target, node1);
}
#[test]
fn test_graph_connect_errors() {
let mut graph = Graph::new();
let node1 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 0.0),
});
assert!(graph.connect(node1, 999, false, None, Direction::Right).is_err());
assert!(graph.connect(999, node1, false, None, Direction::Right).is_err());
}
#[test]
fn test_graph_edge_permissions() {
let mut graph = Graph::new();
let node1 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 0.0),
});
let node2 = graph.add_node(Node {
position: glam::Vec2::new(16.0, 0.0),
});
graph
.add_edge(node1, node2, false, None, Direction::Right, EdgePermissions::GhostsOnly)
.unwrap();
let edge = graph.find_edge_in_direction(node1, Direction::Right).unwrap();
assert_eq!(edge.permissions, EdgePermissions::GhostsOnly);
}
#[test]
fn test_traverser_basic() {
let graph = create_test_graph();
let mut traverser = Traverser::new(&graph, 0, Direction::Left, &|_| true);
traverser.set_next_direction(Direction::Up);
assert!(traverser.next_direction.is_some());
assert_eq!(traverser.next_direction.unwrap().0, Direction::Up);
}
#[test]
fn test_traverser_advance() {
let graph = create_test_graph();
let mut traverser = Traverser::new(&graph, 0, Direction::Right, &|_| true);
traverser.advance(&graph, 5.0, &|_| true);
match traverser.position {
Position::BetweenNodes { from, to, traversed } => {
assert_eq!(from, 0);
assert_eq!(to, 1);
assert_eq!(traversed, 5.0);
}
_ => panic!("Expected to be between nodes"),
}
traverser.advance(&graph, 3.0, &|_| true);
match traverser.position {
Position::BetweenNodes { from, to, traversed } => {
assert_eq!(from, 0);
assert_eq!(to, 1);
assert_eq!(traversed, 8.0);
}
_ => panic!("Expected to be between nodes"),
}
}
#[test]
fn test_traverser_with_permissions() {
let mut graph = Graph::new();
let node1 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 0.0),
});
let node2 = graph.add_node(Node {
position: glam::Vec2::new(16.0, 0.0),
});
graph
.add_edge(node1, node2, false, None, Direction::Right, EdgePermissions::GhostsOnly)
.unwrap();
// Pacman can't traverse ghost-only edges
let mut traverser = Traverser::new(&graph, node1, Direction::Right, &|edge| {
matches!(edge.permissions, EdgePermissions::All)
});
traverser.advance(&graph, 5.0, &|edge| matches!(edge.permissions, EdgePermissions::All));
// Should still be at the node since it can't traverse
assert!(traverser.position.is_at_node());
}

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use glam::{IVec2, UVec2};
use pacman::helpers::centered_with_size;
#[test]
fn test_centered_with_size() {
let test_cases = [
((100, 100), (50, 30), (75, 85)),
((50, 50), (51, 31), (25, 35)),
((0, 0), (100, 100), (-50, -50)),
((-100, -50), (80, 40), (-140, -70)),
((1000, 1000), (1000, 1000), (500, 500)),
];
for ((pos_x, pos_y), (size_x, size_y), (expected_x, expected_y)) in test_cases {
let rect = centered_with_size(IVec2::new(pos_x, pos_y), UVec2::new(size_x, size_y));
assert_eq!(rect.origin(), (expected_x, expected_y));
assert_eq!(rect.size(), (size_x, size_y));
}
}

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use glam::Vec2;
use pacman::constants::{BOARD_CELL_SIZE, CELL_SIZE};
use pacman::map::Map;
fn create_minimal_test_board() -> [&'static str; BOARD_CELL_SIZE.y as usize] {
let mut board = [""; BOARD_CELL_SIZE.y as usize];
board[0] = "############################";
board[1] = "#............##............#";
board[2] = "#.####.#####.##.#####.####.#";
board[3] = "#o####.#####.##.#####.####o#";
board[4] = "#.####.#####.##.#####.####.#";
board[5] = "#..........................#";
board[6] = "#.####.##.########.##.####.#";
board[7] = "#.####.##.########.##.####.#";
board[8] = "#......##....##....##......#";
board[9] = "######.##### ## #####.######";
board[10] = " #.##### ## #####.# ";
board[11] = " #.## == ##.# ";
board[12] = " #.## ######## ##.# ";
board[13] = "######.## ######## ##.######";
board[14] = "T . ######## . T";
board[15] = "######.## ######## ##.######";
board[16] = " #.## ######## ##.# ";
board[17] = " #.## ##.# ";
board[18] = " #.## ######## ##.# ";
board[19] = "######.## ######## ##.######";
board[20] = "#............##............#";
board[21] = "#.####.#####.##.#####.####.#";
board[22] = "#.####.#####.##.#####.####.#";
board[23] = "#o..##.......X .......##..o#";
board[24] = "###.##.##.########.##.##.###";
board[25] = "###.##.##.########.##.##.###";
board[26] = "#......##....##....##......#";
board[27] = "#.##########.##.##########.#";
board[28] = "#.##########.##.##########.#";
board[29] = "#..........................#";
board[30] = "############################";
board
}
#[test]
fn test_map_creation() {
let board = create_minimal_test_board();
let map = Map::new(board);
assert!(map.graph.node_count() > 0);
assert!(!map.grid_to_node.is_empty());
// Check that some connections were made
let mut has_connections = false;
for intersection in &map.graph.adjacency_list {
if intersection.edges().next().is_some() {
has_connections = true;
break;
}
}
assert!(has_connections);
}
#[test]
fn test_map_starting_positions() {
let board = create_minimal_test_board();
let map = Map::new(board);
let pacman_pos = map.find_starting_position(0);
assert!(pacman_pos.is_some());
assert!(pacman_pos.unwrap().x < BOARD_CELL_SIZE.x);
assert!(pacman_pos.unwrap().y < BOARD_CELL_SIZE.y);
let nonexistent_pos = map.find_starting_position(99);
assert_eq!(nonexistent_pos, None);
}
#[test]
fn test_map_node_positions() {
let board = create_minimal_test_board();
let map = Map::new(board);
for (grid_pos, &node_id) in &map.grid_to_node {
let node = map.graph.get_node(node_id).unwrap();
let expected_pos = Vec2::new((grid_pos.x * CELL_SIZE as i32) as f32, (grid_pos.y * CELL_SIZE as i32) as f32)
+ Vec2::splat(CELL_SIZE as f32 / 2.0);
assert_eq!(node.position, expected_pos);
}
}

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use pacman::entity::direction::Direction;
use pacman::entity::graph::{Graph, Node};
use pacman::entity::pacman::Pacman;
use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
use sdl2::keyboard::Keycode;
use std::collections::HashMap;
fn create_test_graph() -> Graph {
let mut graph = Graph::new();
let node1 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 0.0),
});
let node2 = graph.add_node(Node {
position: glam::Vec2::new(16.0, 0.0),
});
let node3 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 16.0),
});
graph.connect(node1, node2, false, None, Direction::Right).unwrap();
graph.connect(node1, node3, false, None, Direction::Down).unwrap();
graph
}
fn create_test_atlas() -> SpriteAtlas {
let mut frames = HashMap::new();
let directions = ["up", "down", "left", "right"];
for (i, dir) in directions.iter().enumerate() {
frames.insert(
format!("pacman/{dir}_a.png"),
MapperFrame {
x: i as u16 * 16,
y: 0,
width: 16,
height: 16,
},
);
frames.insert(
format!("pacman/{dir}_b.png"),
MapperFrame {
x: i as u16 * 16,
y: 16,
width: 16,
height: 16,
},
);
}
frames.insert(
"pacman/full.png".to_string(),
MapperFrame {
x: 64,
y: 0,
width: 16,
height: 16,
},
);
let mapper = AtlasMapper { frames };
let dummy_texture = unsafe { std::mem::zeroed() };
SpriteAtlas::new(dummy_texture, mapper)
}
#[test]
fn test_pacman_creation() {
let graph = create_test_graph();
let atlas = create_test_atlas();
let pacman = Pacman::new(&graph, 0, &atlas);
assert!(pacman.traverser.position.is_at_node());
assert_eq!(pacman.traverser.direction, Direction::Left);
}
#[test]
fn test_pacman_key_handling() {
let graph = create_test_graph();
let atlas = create_test_atlas();
let mut pacman = Pacman::new(&graph, 0, &atlas);
let test_cases = [
(Keycode::Up, Direction::Up),
(Keycode::Down, Direction::Down),
(Keycode::Left, Direction::Left),
(Keycode::Right, Direction::Right),
];
for (key, expected_direction) in test_cases {
pacman.handle_key(key);
assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == expected_direction);
}
}
#[test]
fn test_pacman_invalid_key() {
let graph = create_test_graph();
let atlas = create_test_atlas();
let mut pacman = Pacman::new(&graph, 0, &atlas);
let original_direction = pacman.traverser.direction;
let original_next_direction = pacman.traverser.next_direction;
pacman.handle_key(Keycode::Space);
assert_eq!(pacman.traverser.direction, original_direction);
assert_eq!(pacman.traverser.next_direction, original_next_direction);
}

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use pacman::constants::{BOARD_CELL_SIZE, RAW_BOARD};
use pacman::map::parser::{MapTileParser, ParseError};
#[test]
fn test_parse_character() {
let test_cases = [
('#', pacman::constants::MapTile::Wall),
('.', pacman::constants::MapTile::Pellet),
('o', pacman::constants::MapTile::PowerPellet),
(' ', pacman::constants::MapTile::Empty),
('T', pacman::constants::MapTile::Tunnel),
('X', pacman::constants::MapTile::Empty),
('=', pacman::constants::MapTile::Wall),
];
for (char, _expected) in test_cases {
assert!(matches!(MapTileParser::parse_character(char).unwrap(), _expected));
}
assert!(MapTileParser::parse_character('Z').is_err());
}
#[test]
fn test_parse_board() {
let result = MapTileParser::parse_board(RAW_BOARD);
assert!(result.is_ok());
let parsed = result.unwrap();
assert_eq!(parsed.tiles.len(), BOARD_CELL_SIZE.x as usize);
assert_eq!(parsed.tiles[0].len(), BOARD_CELL_SIZE.y as usize);
assert!(parsed.house_door[0].is_some());
assert!(parsed.house_door[1].is_some());
assert!(parsed.tunnel_ends[0].is_some());
assert!(parsed.tunnel_ends[1].is_some());
assert!(parsed.pacman_start.is_some());
}
#[test]
fn test_parse_board_invalid_character() {
let mut invalid_board = RAW_BOARD.clone();
invalid_board[0] = "###########################Z";
let result = MapTileParser::parse_board(invalid_board);
assert!(result.is_err());
assert!(matches!(result.unwrap_err(), ParseError::UnknownCharacter('Z')));
}

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tests/sprite.rs Normal file
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@@ -0,0 +1,78 @@
use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
use sdl2::pixels::Color;
use std::collections::HashMap;
fn mock_texture() -> sdl2::render::Texture<'static> {
unsafe { std::mem::transmute(0usize) }
}
#[test]
fn test_sprite_atlas_basic() {
let mut frames = HashMap::new();
frames.insert(
"test".to_string(),
MapperFrame {
x: 10,
y: 20,
width: 32,
height: 64,
},
);
let mapper = AtlasMapper { frames };
let texture = mock_texture();
let atlas = SpriteAtlas::new(texture, mapper);
let tile = atlas.get_tile("test");
assert!(tile.is_some());
let tile = tile.unwrap();
assert_eq!(tile.pos, glam::U16Vec2::new(10, 20));
assert_eq!(tile.size, glam::U16Vec2::new(32, 64));
assert_eq!(tile.color, None);
}
#[test]
fn test_sprite_atlas_multiple_tiles() {
let mut frames = HashMap::new();
frames.insert(
"tile1".to_string(),
MapperFrame {
x: 0,
y: 0,
width: 32,
height: 32,
},
);
frames.insert(
"tile2".to_string(),
MapperFrame {
x: 32,
y: 0,
width: 64,
height: 64,
},
);
let mapper = AtlasMapper { frames };
let texture = mock_texture();
let atlas = SpriteAtlas::new(texture, mapper);
assert_eq!(atlas.tiles_count(), 2);
assert!(atlas.has_tile("tile1"));
assert!(atlas.has_tile("tile2"));
assert!(!atlas.has_tile("tile3"));
assert!(atlas.get_tile("nonexistent").is_none());
}
#[test]
fn test_sprite_atlas_color() {
let mapper = AtlasMapper { frames: HashMap::new() };
let texture = mock_texture();
let mut atlas = SpriteAtlas::new(texture, mapper);
assert_eq!(atlas.default_color(), None);
let color = Color::RGB(255, 0, 0);
atlas.set_color(color);
assert_eq!(atlas.default_color(), Some(color));
}

View File

@@ -32,7 +32,7 @@ function log(msg: string) {
* @param release - Whether to build in release mode.
* @param env - The environment variables to inject into build commands.
*/
async function build(release: boolean, env: Record<string, string>) {
async function build(release: boolean, env: Record<string, string> | null) {
log(
`Building for 'wasm32-unknown-emscripten' for ${
release ? "release" : "debug"
@@ -40,10 +40,23 @@ async function build(release: boolean, env: Record<string, string>) {
);
await $`cargo build --target=wasm32-unknown-emscripten ${
release ? "--release" : ""
}`.env(env);
}`.env(env ?? undefined);
log("Generating CSS");
await $`pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css`;
// Download the Tailwind CSS CLI for rendering the CSS
const tailwindExecutable = match(
await downloadTailwind(process.cwd(), {
version: "latest",
force: true,
})
)
.with({ path: P.select() }, (path) => path)
.with({ err: P.select() }, (err) => {
throw new Error(err);
})
.exhaustive();
log(`Invoking ${tailwindExecutable}...`);
await $`${tailwindExecutable} --minify --input styles.css --output build.css --cwd assets/site`;
const buildType = release ? "release" : "debug";
const siteFolder = resolve("assets/site");
@@ -52,11 +65,13 @@ async function build(release: boolean, env: Record<string, string>) {
// The files to copy into 'dist'
const files = [
...["index.html", "favicon.ico", "build.css"].map((file) => ({
...["index.html", "favicon.ico", "build.css", "TerminalVector.ttf"].map(
(file) => ({
src: join(siteFolder, file),
dest: join(dist, file),
optional: false,
})),
})
),
...["pacman.wasm", "pacman.js", "deps/pacman.data"].map((file) => ({
src: join(outputFolder, file),
dest: join(dist, file.split("/").pop() || file),
@@ -107,6 +122,115 @@ async function build(release: boolean, env: Record<string, string>) {
);
}
/**
* Download the Tailwind CSS CLI to the specified directory.
* @param dir - The directory to download the Tailwind CSS CLI to.
* @returns The path to the downloaded Tailwind CSS CLI, or an error message if the download fails.
*/
async function downloadTailwind(
dir: string,
options?: Partial<{
version: string; // The version of Tailwind CSS to download. If not specified, the latest version will be downloaded.
force: boolean; // Whether to force the download even if the file already exists.
}>
): Promise<{ path: string } | { err: string }> {
const asset = match(os)
.with({ type: "linux" }, () => "tailwindcss-linux-x64")
.with({ type: "macos" }, () => "tailwindcss-macos-arm64")
.with({ type: "windows" }, () => "tailwindcss-windows-x64.exe")
.exhaustive();
const version = options?.version ?? "latest";
const force = options?.force ?? false;
const url =
version === "latest" || version == null
? `https://github.com/tailwindlabs/tailwindcss/releases/latest/download/${asset}`
: `https://github.com/tailwindlabs/tailwindcss/releases/download/${version}/${asset}`;
const path = join(dir, asset);
if (await fs.exists(path)) {
const displayPath = match(relative(process.cwd(), path))
// If the path is not a subpath of cwd, display the absolute path
.with(P.string.startsWith(".."), (_relative) => path)
// Otherwise, display the relative path
.otherwise((relative) => relative);
if (!force) {
log(`Tailwind CSS CLI already exists at ${displayPath}`);
return { path };
} else {
log(`Overwriting Tailwind CSS CLI at ${displayPath}`);
}
} else {
log(`Downloading Tailwind CSS CLI to ${path}`);
}
try {
// If the GITHUB_TOKEN environment variable is set, use it for Bearer authentication
const headers: Record<string, string> = {};
if (process.env.GITHUB_TOKEN) {
headers.Authorization = `Bearer ${process.env.GITHUB_TOKEN}`;
}
log(`Fetching ${url}...`);
const response = await fetch(url, { headers });
if (!response.ok) {
return {
err: `Failed to download Tailwind CSS: ${response.status} ${response.statusText} for '${url}'`,
};
} else if (!response.body) {
return { err: `No response body received for '${url}'` };
}
log(`Writing to ${path}...`);
await fs.mkdir(dir, { recursive: true });
const file = Bun.file(path);
const writer = file.writer();
const reader = response.body.getReader();
try {
while (true) {
const { done, value } = await reader.read();
if (done) break;
writer.write(value);
}
} finally {
reader.releaseLock();
await writer.end();
}
// Make the file executable on Unix-like systems
if (os.type !== "windows") {
await $`chmod +x ${path}`;
}
// Ensure file is not locked; sometimes the runtime is too fast and the file is executed before the lock is released
const timeout = Date.now() + 2500; // 2.5s timeout
do {
try {
if ((await fs.stat(path)).size > 0) break;
} catch {
// File might not be ready yet
log(`File ${path} is not ready yet, waiting...`);
}
await new Promise((resolve) => setTimeout(resolve, 10));
} while (Date.now() < timeout);
// All done!
return { path };
} catch (error) {
return {
err: `Download failed: ${
error instanceof Error ? error.message : String(error)
}`,
};
}
}
/**
* Checks to see if the Emscripten SDK is activated for a Windows or *nix machine by looking for a .exe file and the equivalent file on Linux/macOS. Returns both results for handling.
* @param emsdkDir - The directory containing the Emscripten SDK.
@@ -125,14 +249,73 @@ async function checkEmsdkType(
/**
* Activate the Emscripten SDK environment variables.
* Technically, this doesn't actaully activate the environment variables for the current shell,
* Technically, this doesn't actually activate the environment variables for the current shell,
* it just runs the environment sourcing script and returns the environment variables for future command invocations.
* @param emsdkDir - The directory containing the Emscripten SDK.
* @returns A record of environment variables.
*/
async function activateEmsdk(
emsdkDir: string
): Promise<{ vars: Record<string, string> } | { err: string }> {
): Promise<{ vars: Record<string, string> | null } | { err: string }> {
// If the EMSDK environment variable is set already & the path specified exists, return nothing
if (process.env.EMSDK && (await fs.exists(resolve(process.env.EMSDK)))) {
log(
"Emscripten SDK already activated in environment, using existing configuration"
);
return { vars: null };
}
// Check if the emsdk directory exists
if (!(await fs.exists(emsdkDir))) {
return {
err: `Emscripten SDK directory not found at ${emsdkDir}. Please install or clone 'emsdk' and try again.`,
};
}
// Check if the emsdk directory is activated/installed properly for the current OS
match({
os: os,
...(await checkEmsdkType(emsdkDir)),
})
// If the Emscripten SDK is not activated/installed properly, exit with an error
.with(
{
nix: false,
windows: false,
},
() => {
return {
err: "Emscripten SDK does not appear to be activated/installed properly.",
};
}
)
// If the Emscripten SDK is activated for Windows, but is currently running on a *nix OS, exit with an error
.with(
{
nix: false,
windows: true,
os: { type: P.not("windows") },
},
() => {
return {
err: "Emscripten SDK appears to be activated for Windows, but is currently running on a *nix OS.",
};
}
)
// If the Emscripten SDK is activated for *nix, but is currently running on a Windows OS, exit with an error
.with(
{
nix: true,
windows: false,
os: { type: "windows" },
},
() => {
return {
err: "Emscripten SDK appears to be activated for *nix, but is currently running on a Windows OS.",
};
}
);
// Determine the environment script to use based on the OS
const envScript = match(os)
.with({ type: "windows" }, () => join(emsdkDir, "emsdk_env.bat"))
@@ -184,14 +367,9 @@ async function main() {
const release = process.env.RELEASE !== "0";
const emsdkDir = resolve("./emsdk");
// Ensure the emsdk directory exists before attempting to activate or use it
if (!(await fs.exists(emsdkDir))) {
log(
`Emscripten SDK directory not found at ${emsdkDir}. Please install or clone 'emsdk' and try again.`
);
process.exit(1);
}
const vars = match(await activateEmsdk(emsdkDir)) // result handling
// Activate the Emscripten SDK (returns null if already activated)
const vars = match(await activateEmsdk(emsdkDir))
.with({ vars: P.select() }, (vars) => vars)
.with({ err: P.any }, ({ err }) => {
log("Error activating Emscripten SDK: " + err);
@@ -199,53 +377,6 @@ async function main() {
})
.exhaustive();
// Check if the Emscripten SDK is activated/installed properly for the current OS
match({
os: os,
...(await checkEmsdkType(emsdkDir)),
})
// If the Emscripten SDK is not activated/installed properly, exit with an error
.with(
{
nix: false,
windows: false,
},
() => {
log(
"Emscripten SDK does not appear to be activated/installed properly."
);
process.exit(1);
}
)
// If the Emscripten SDK is activated for Windows, but is currently running on a *nix OS, exit with an error
.with(
{
nix: false,
windows: true,
os: { type: P.not("windows") },
},
() => {
log(
"Emscripten SDK appears to be activated for Windows, but is currently running on a *nix OS."
);
process.exit(1);
}
)
// If the Emscripten SDK is activated for *nix, but is currently running on a Windows OS, exit with an error
.with(
{
nix: true,
windows: false,
os: { type: "windows" },
},
() => {
log(
"Emscripten SDK appears to be activated for *nix, but is currently running on a Windows OS."
);
process.exit(1);
}
);
// Build the application
await build(release, vars);
}