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https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 17:15:47 -06:00
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4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2a295b1daf | |||
| 4398ec2936 | |||
| 324c358672 | |||
| cda8c40195 |
@@ -33,7 +33,7 @@ pub struct App<'a> {
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last_tick: Instant,
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last_tick: Instant,
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}
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}
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|
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impl<'a> App<'a> {
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impl App<'_> {
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pub fn new() -> Result<Self> {
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pub fn new() -> Result<Self> {
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let sdl_context = sdl2::init().map_err(|e| anyhow!(e))?;
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let sdl_context = sdl2::init().map_err(|e| anyhow!(e))?;
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let video_subsystem = sdl_context.video().map_err(|e| anyhow!(e))?;
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let video_subsystem = sdl_context.video().map_err(|e| anyhow!(e))?;
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14
src/audio.rs
14
src/audio.rs
@@ -140,15 +140,14 @@ impl Audio {
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///
|
///
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/// If audio is disabled, this function does nothing.
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/// If audio is disabled, this function does nothing.
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pub fn set_mute(&mut self, mute: bool) {
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pub fn set_mute(&mut self, mute: bool) {
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if self.disabled {
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if !self.disabled {
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return;
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let channels = 4;
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let volume = if mute { 0 } else { 32 };
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for i in 0..channels {
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mixer::Channel(i).set_volume(volume);
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}
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}
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}
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|
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let channels = 4;
|
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let volume = if mute { 0 } else { 32 };
|
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for i in 0..channels {
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mixer::Channel(i).set_volume(volume);
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}
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self.muted = mute;
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self.muted = mute;
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}
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}
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|
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@@ -158,6 +157,7 @@ impl Audio {
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}
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}
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|
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/// Returns `true` if the audio system is disabled.
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/// Returns `true` if the audio system is disabled.
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#[allow(dead_code)]
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pub fn is_disabled(&self) -> bool {
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pub fn is_disabled(&self) -> bool {
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self.disabled
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self.disabled
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}
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}
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@@ -37,8 +37,6 @@ pub enum MapTile {
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Pellet,
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Pellet,
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/// A power pellet.
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/// A power pellet.
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PowerPellet,
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PowerPellet,
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/// A starting position for an entity.
|
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StartingPosition(u8),
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/// A tunnel tile.
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/// A tunnel tile.
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Tunnel,
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Tunnel,
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}
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}
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@@ -68,7 +66,7 @@ pub const RAW_BOARD: [&str; BOARD_CELL_SIZE.y as usize] = [
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"#............##............#",
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"#............##............#",
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"#.####.#####.##.#####.####.#",
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"#.####.#####.##.#####.####.#",
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"#.####.#####.##.#####.####.#",
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"#.####.#####.##.#####.####.#",
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"#o..##.......0 .......##..o#",
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"#o..##.......X .......##..o#",
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"###.##.##.########.##.##.###",
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"###.##.##.########.##.##.###",
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"###.##.##.########.##.##.###",
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"###.##.##.########.##.##.###",
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"#......##....##....##......#",
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"#......##....##....##......#",
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@@ -139,30 +137,12 @@ mod tests {
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fn test_map_tile_variants() {
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fn test_map_tile_variants() {
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assert_ne!(MapTile::Empty, MapTile::Wall);
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assert_ne!(MapTile::Empty, MapTile::Wall);
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assert_ne!(MapTile::Pellet, MapTile::PowerPellet);
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assert_ne!(MapTile::Pellet, MapTile::PowerPellet);
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assert_ne!(MapTile::StartingPosition(0), MapTile::StartingPosition(1));
|
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assert_ne!(MapTile::Tunnel, MapTile::Empty);
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assert_ne!(MapTile::Tunnel, MapTile::Empty);
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}
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}
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|
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#[test]
|
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fn test_map_tile_starting_position() {
|
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let pos0 = MapTile::StartingPosition(0);
|
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let pos1 = MapTile::StartingPosition(1);
|
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let pos0_clone = MapTile::StartingPosition(0);
|
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assert_eq!(pos0, pos0_clone);
|
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assert_ne!(pos0, pos1);
|
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}
|
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|
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#[test]
|
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fn test_map_tile_debug() {
|
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let tile = MapTile::Wall;
|
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let debug_str = format!("{:?}", tile);
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assert!(!debug_str.is_empty());
|
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}
|
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|
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#[test]
|
#[test]
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fn test_map_tile_clone() {
|
fn test_map_tile_clone() {
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let original = MapTile::StartingPosition(5);
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let original = MapTile::Wall;
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let cloned = original;
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let cloned = original;
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assert_eq!(original, cloned);
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assert_eq!(original, cloned);
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}
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}
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@@ -217,10 +197,10 @@ mod tests {
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|
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#[test]
|
#[test]
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fn test_raw_board_starting_position() {
|
fn test_raw_board_starting_position() {
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// Should have a starting position '0' for Pac-Man
|
// Should have a starting position 'X' for Pac-Man
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let mut found_starting_position = false;
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let mut found_starting_position = false;
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for row in RAW_BOARD.iter() {
|
for row in RAW_BOARD.iter() {
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if row.contains('0') {
|
if row.contains('X') {
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found_starting_position = true;
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found_starting_position = true;
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break;
|
break;
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}
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}
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@@ -11,6 +11,8 @@ use sdl2::render::{Canvas, RenderTarget};
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use std::collections::{HashMap, VecDeque};
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use std::collections::{HashMap, VecDeque};
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use tracing::debug;
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use tracing::debug;
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|
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|
/// The starting positions of the entities in the game.
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|
#[allow(dead_code)]
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pub struct NodePositions {
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pub struct NodePositions {
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pub pacman: NodeId,
|
pub pacman: NodeId,
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pub blinky: NodeId,
|
pub blinky: NodeId,
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@@ -19,20 +21,20 @@ pub struct NodePositions {
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pub clyde: NodeId,
|
pub clyde: NodeId,
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}
|
}
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|
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/// The game map, responsible for holding the tile-based layout and the navigation graph.
|
/// The main map structure containing the game board and navigation graph.
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///
|
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/// The map is represented as a 2D array of `MapTile`s. It also stores a navigation
|
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/// `Graph` that entities like Pac-Man and ghosts use for movement. The graph is
|
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/// generated from the walkable tiles of the map.
|
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pub struct Map {
|
pub struct Map {
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/// The current state of the map.
|
/// The current state of the map.
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|
#[allow(dead_code)]
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current: [[MapTile; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize],
|
current: [[MapTile; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize],
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/// The node map for entity movement.
|
/// The node map for entity movement.
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pub graph: Graph,
|
pub graph: Graph,
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/// A mapping from grid positions to node IDs.
|
/// A mapping from grid positions to node IDs.
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pub grid_to_node: HashMap<IVec2, NodeId>,
|
pub grid_to_node: HashMap<IVec2, NodeId>,
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/// A mapping of the starting positions of the entities.
|
/// A mapping of the starting positions of the entities.
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|
#[allow(dead_code)]
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pub start_positions: NodePositions,
|
pub start_positions: NodePositions,
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|
/// Pac-Man's starting position.
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|
pacman_start: Option<IVec2>,
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}
|
}
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|
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impl Map {
|
impl Map {
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@@ -51,6 +53,7 @@ impl Map {
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let map = parsed_map.tiles;
|
let map = parsed_map.tiles;
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let house_door = parsed_map.house_door;
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let house_door = parsed_map.house_door;
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let tunnel_ends = parsed_map.tunnel_ends;
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let tunnel_ends = parsed_map.tunnel_ends;
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let pacman_start = parsed_map.pacman_start;
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|
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let mut graph = Graph::new();
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let mut graph = Graph::new();
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let mut grid_to_node = HashMap::new();
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let mut grid_to_node = HashMap::new();
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@@ -58,25 +61,7 @@ impl Map {
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let cell_offset = Vec2::splat(CELL_SIZE as f32 / 2.0);
|
let cell_offset = Vec2::splat(CELL_SIZE as f32 / 2.0);
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|
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// Find a starting point for the graph generation, preferably Pac-Man's position.
|
// Find a starting point for the graph generation, preferably Pac-Man's position.
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let start_pos = (0..BOARD_CELL_SIZE.y)
|
let start_pos = pacman_start.expect("Pac-Man's starting position not found");
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.flat_map(|y| (0..BOARD_CELL_SIZE.x).map(move |x| IVec2::new(x as i32, y as i32)))
|
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.find(|&p| matches!(map[p.x as usize][p.y as usize], MapTile::StartingPosition(0)))
|
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.unwrap_or_else(|| {
|
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// Fallback to any valid walkable tile if Pac-Man's start is not found
|
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(0..BOARD_CELL_SIZE.y)
|
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.flat_map(|y| (0..BOARD_CELL_SIZE.x).map(move |x| IVec2::new(x as i32, y as i32)))
|
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.find(|&p| {
|
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matches!(
|
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map[p.x as usize][p.y as usize],
|
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MapTile::Pellet
|
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| MapTile::PowerPellet
|
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| MapTile::Empty
|
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| MapTile::Tunnel
|
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| MapTile::StartingPosition(_)
|
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)
|
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})
|
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.expect("No valid starting position found on map for graph generation")
|
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});
|
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|
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// Add the starting position to the graph/queue
|
// Add the starting position to the graph/queue
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let mut queue = VecDeque::new();
|
let mut queue = VecDeque::new();
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@@ -110,7 +95,7 @@ impl Map {
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// Skip if the new position is not a walkable tile
|
// Skip if the new position is not a walkable tile
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if matches!(
|
if matches!(
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map[new_position.x as usize][new_position.y as usize],
|
map[new_position.x as usize][new_position.y as usize],
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MapTile::Pellet | MapTile::PowerPellet | MapTile::Empty | MapTile::Tunnel | MapTile::StartingPosition(_)
|
MapTile::Pellet | MapTile::PowerPellet | MapTile::Empty | MapTile::Tunnel
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) {
|
) {
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// Add the new position to the graph/queue
|
// Add the new position to the graph/queue
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let pos = Vec2::new(
|
let pos = Vec2::new(
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@@ -167,9 +152,10 @@ impl Map {
|
|||||||
|
|
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Map {
|
Map {
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current: map,
|
current: map,
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grid_to_node,
|
|
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graph,
|
graph,
|
||||||
|
grid_to_node,
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start_positions,
|
start_positions,
|
||||||
|
pacman_start,
|
||||||
}
|
}
|
||||||
}
|
}
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|
|
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@@ -183,14 +169,9 @@ impl Map {
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|||||||
///
|
///
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/// The starting position as a grid coordinate (`UVec2`), or `None` if not found.
|
/// The starting position as a grid coordinate (`UVec2`), or `None` if not found.
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pub fn find_starting_position(&self, entity_id: u8) -> Option<UVec2> {
|
pub fn find_starting_position(&self, entity_id: u8) -> Option<UVec2> {
|
||||||
for (x, col) in self.current.iter().enumerate().take(BOARD_CELL_SIZE.x as usize) {
|
// For now, only Pac-Man (entity_id 0) is supported
|
||||||
for (y, &cell) in col.iter().enumerate().take(BOARD_CELL_SIZE.y as usize) {
|
if entity_id == 0 {
|
||||||
if let MapTile::StartingPosition(id) = cell {
|
return self.pacman_start.map(|pos| UVec2::new(pos.x as u32, pos.y as u32));
|
||||||
if id == entity_id {
|
|
||||||
return Some(UVec2::new(x as u32, y as u32));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -373,7 +354,7 @@ impl Map {
|
|||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::constants::{BOARD_CELL_SIZE, CELL_SIZE};
|
use crate::constants::{BOARD_CELL_SIZE, CELL_SIZE};
|
||||||
use glam::{IVec2, UVec2, Vec2};
|
use glam::{IVec2, Vec2};
|
||||||
|
|
||||||
fn create_minimal_test_board() -> [&'static str; BOARD_CELL_SIZE.y as usize] {
|
fn create_minimal_test_board() -> [&'static str; BOARD_CELL_SIZE.y as usize] {
|
||||||
let mut board = [""; BOARD_CELL_SIZE.y as usize];
|
let mut board = [""; BOARD_CELL_SIZE.y as usize];
|
||||||
@@ -401,7 +382,7 @@ mod tests {
|
|||||||
board[20] = "#............##............#";
|
board[20] = "#............##............#";
|
||||||
board[21] = "#.####.#####.##.#####.####.#";
|
board[21] = "#.####.#####.##.#####.####.#";
|
||||||
board[22] = "#.####.#####.##.#####.####.#";
|
board[22] = "#.####.#####.##.#####.####.#";
|
||||||
board[23] = "#o..##.......0 .......##..o#";
|
board[23] = "#o..##.......X .......##..o#";
|
||||||
board[24] = "###.##.##.########.##.##.###";
|
board[24] = "###.##.##.########.##.##.###";
|
||||||
board[25] = "###.##.##.########.##.##.###";
|
board[25] = "###.##.##.########.##.##.###";
|
||||||
board[26] = "#......##....##....##......#";
|
board[26] = "#......##....##....##......#";
|
||||||
@@ -517,7 +498,7 @@ mod tests {
|
|||||||
// Check that adjacent walkable tiles are connected
|
// Check that adjacent walkable tiles are connected
|
||||||
// Find any node that has connections
|
// Find any node that has connections
|
||||||
let mut found_connected_node = false;
|
let mut found_connected_node = false;
|
||||||
for (grid_pos, &node_id) in &map.grid_to_node {
|
for &node_id in map.grid_to_node.values() {
|
||||||
let intersection = &map.graph.adjacency_list[node_id];
|
let intersection = &map.graph.adjacency_list[node_id];
|
||||||
if intersection.edges().next().is_some() {
|
if intersection.edges().next().is_some() {
|
||||||
found_connected_node = true;
|
found_connected_node = true;
|
||||||
|
|||||||
@@ -22,6 +22,8 @@ pub struct ParsedMap {
|
|||||||
pub house_door: [Option<IVec2>; 2],
|
pub house_door: [Option<IVec2>; 2],
|
||||||
/// The positions of the tunnel end tiles.
|
/// The positions of the tunnel end tiles.
|
||||||
pub tunnel_ends: [Option<IVec2>; 2],
|
pub tunnel_ends: [Option<IVec2>; 2],
|
||||||
|
/// Pac-Man's starting position.
|
||||||
|
pub pacman_start: Option<IVec2>,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Parser for converting raw board layouts into structured map data.
|
/// Parser for converting raw board layouts into structured map data.
|
||||||
@@ -44,8 +46,8 @@ impl MapTileParser {
|
|||||||
'o' => Ok(MapTile::PowerPellet),
|
'o' => Ok(MapTile::PowerPellet),
|
||||||
' ' => Ok(MapTile::Empty),
|
' ' => Ok(MapTile::Empty),
|
||||||
'T' => Ok(MapTile::Tunnel),
|
'T' => Ok(MapTile::Tunnel),
|
||||||
c @ '0'..='4' => Ok(MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)),
|
'X' => Ok(MapTile::Empty), // Pac-Man's starting position, treated as empty
|
||||||
'=' => Ok(MapTile::Wall), // House door is represented as a wall tile
|
'=' => Ok(MapTile::Wall), // House door is represented as a wall tile
|
||||||
_ => Err(ParseError::UnknownCharacter(c)),
|
_ => Err(ParseError::UnknownCharacter(c)),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -68,6 +70,7 @@ impl MapTileParser {
|
|||||||
let mut tiles = [[MapTile::Empty; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize];
|
let mut tiles = [[MapTile::Empty; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize];
|
||||||
let mut house_door = [None; 2];
|
let mut house_door = [None; 2];
|
||||||
let mut tunnel_ends = [None; 2];
|
let mut tunnel_ends = [None; 2];
|
||||||
|
let mut pacman_start: Option<IVec2> = None;
|
||||||
|
|
||||||
for (y, line) in raw_board.iter().enumerate().take(BOARD_CELL_SIZE.y as usize) {
|
for (y, line) in raw_board.iter().enumerate().take(BOARD_CELL_SIZE.y as usize) {
|
||||||
for (x, character) in line.chars().enumerate().take(BOARD_CELL_SIZE.x as usize) {
|
for (x, character) in line.chars().enumerate().take(BOARD_CELL_SIZE.x as usize) {
|
||||||
@@ -92,6 +95,11 @@ impl MapTileParser {
|
|||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Track Pac-Man's starting position
|
||||||
|
if character == 'X' {
|
||||||
|
pacman_start = Some(IVec2::new(x as i32, y as i32));
|
||||||
|
}
|
||||||
|
|
||||||
tiles[x][y] = tile;
|
tiles[x][y] = tile;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -106,6 +114,7 @@ impl MapTileParser {
|
|||||||
tiles,
|
tiles,
|
||||||
house_door,
|
house_door,
|
||||||
tunnel_ends,
|
tunnel_ends,
|
||||||
|
pacman_start,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -122,18 +131,11 @@ mod tests {
|
|||||||
assert!(matches!(MapTileParser::parse_character('o').unwrap(), MapTile::PowerPellet));
|
assert!(matches!(MapTileParser::parse_character('o').unwrap(), MapTile::PowerPellet));
|
||||||
assert!(matches!(MapTileParser::parse_character(' ').unwrap(), MapTile::Empty));
|
assert!(matches!(MapTileParser::parse_character(' ').unwrap(), MapTile::Empty));
|
||||||
assert!(matches!(MapTileParser::parse_character('T').unwrap(), MapTile::Tunnel));
|
assert!(matches!(MapTileParser::parse_character('T').unwrap(), MapTile::Tunnel));
|
||||||
assert!(matches!(
|
assert!(matches!(MapTileParser::parse_character('X').unwrap(), MapTile::Empty));
|
||||||
MapTileParser::parse_character('0').unwrap(),
|
|
||||||
MapTile::StartingPosition(0)
|
|
||||||
));
|
|
||||||
assert!(matches!(
|
|
||||||
MapTileParser::parse_character('4').unwrap(),
|
|
||||||
MapTile::StartingPosition(4)
|
|
||||||
));
|
|
||||||
assert!(matches!(MapTileParser::parse_character('=').unwrap(), MapTile::Wall));
|
assert!(matches!(MapTileParser::parse_character('=').unwrap(), MapTile::Wall));
|
||||||
|
|
||||||
// Test invalid character
|
// Test invalid character
|
||||||
assert!(MapTileParser::parse_character('X').is_err());
|
assert!(MapTileParser::parse_character('Z').is_err());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -154,15 +156,18 @@ mod tests {
|
|||||||
// Verify we found tunnel ends
|
// Verify we found tunnel ends
|
||||||
assert!(parsed.tunnel_ends[0].is_some());
|
assert!(parsed.tunnel_ends[0].is_some());
|
||||||
assert!(parsed.tunnel_ends[1].is_some());
|
assert!(parsed.tunnel_ends[1].is_some());
|
||||||
|
|
||||||
|
// Verify we found Pac-Man's starting position
|
||||||
|
assert!(parsed.pacman_start.is_some());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_parse_board_invalid_character() {
|
fn test_parse_board_invalid_character() {
|
||||||
let mut invalid_board = RAW_BOARD.clone();
|
let mut invalid_board = RAW_BOARD.clone();
|
||||||
invalid_board[0] = "###########################X";
|
invalid_board[0] = "###########################Z";
|
||||||
|
|
||||||
let result = MapTileParser::parse_board(invalid_board);
|
let result = MapTileParser::parse_board(invalid_board);
|
||||||
assert!(result.is_err());
|
assert!(result.is_err());
|
||||||
assert!(matches!(result.unwrap_err(), ParseError::UnknownCharacter('X')));
|
assert!(matches!(result.unwrap_err(), ParseError::UnknownCharacter('Z')));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -50,19 +50,26 @@ impl AnimatedTexture {
|
|||||||
tile.render(canvas, atlas, dest)
|
tile.render(canvas, atlas, dest)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Helper methods for testing
|
/// Returns the current frame index.
|
||||||
|
#[allow(dead_code)]
|
||||||
pub fn current_frame(&self) -> usize {
|
pub fn current_frame(&self) -> usize {
|
||||||
self.current_frame
|
self.current_frame
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns the time bank.
|
||||||
|
#[allow(dead_code)]
|
||||||
pub fn time_bank(&self) -> f32 {
|
pub fn time_bank(&self) -> f32 {
|
||||||
self.time_bank
|
self.time_bank
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns the frame duration.
|
||||||
|
#[allow(dead_code)]
|
||||||
pub fn frame_duration(&self) -> f32 {
|
pub fn frame_duration(&self) -> f32 {
|
||||||
self.frame_duration
|
self.frame_duration
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns the number of tiles in the animation.
|
||||||
|
#[allow(dead_code)]
|
||||||
pub fn tiles_len(&self) -> usize {
|
pub fn tiles_len(&self) -> usize {
|
||||||
self.tiles.len()
|
self.tiles.len()
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -55,19 +55,26 @@ impl DirectionalAnimatedTexture {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Helper methods for testing
|
/// Returns true if the texture has a direction.
|
||||||
|
#[allow(dead_code)]
|
||||||
pub fn has_direction(&self, direction: Direction) -> bool {
|
pub fn has_direction(&self, direction: Direction) -> bool {
|
||||||
self.textures.contains_key(&direction)
|
self.textures.contains_key(&direction)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns true if the texture has a stopped direction.
|
||||||
|
#[allow(dead_code)]
|
||||||
pub fn has_stopped_direction(&self, direction: Direction) -> bool {
|
pub fn has_stopped_direction(&self, direction: Direction) -> bool {
|
||||||
self.stopped_textures.contains_key(&direction)
|
self.stopped_textures.contains_key(&direction)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns the number of textures.
|
||||||
|
#[allow(dead_code)]
|
||||||
pub fn texture_count(&self) -> usize {
|
pub fn texture_count(&self) -> usize {
|
||||||
self.textures.len()
|
self.textures.len()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns the number of stopped textures.
|
||||||
|
#[allow(dead_code)]
|
||||||
pub fn stopped_texture_count(&self) -> usize {
|
pub fn stopped_texture_count(&self) -> usize {
|
||||||
self.stopped_textures.len()
|
self.stopped_textures.len()
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -50,11 +50,14 @@ impl AtlasTile {
|
|||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
// Helper methods for testing
|
/// Creates a new atlas tile.
|
||||||
|
#[allow(dead_code)]
|
||||||
pub fn new(pos: U16Vec2, size: U16Vec2, color: Option<Color>) -> Self {
|
pub fn new(pos: U16Vec2, size: U16Vec2, color: Option<Color>) -> Self {
|
||||||
Self { pos, size, color }
|
Self { pos, size, color }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Sets the color of the tile.
|
||||||
|
#[allow(dead_code)]
|
||||||
pub fn with_color(mut self, color: Color) -> Self {
|
pub fn with_color(mut self, color: Color) -> Self {
|
||||||
self.color = Some(color);
|
self.color = Some(color);
|
||||||
self
|
self
|
||||||
@@ -96,15 +99,20 @@ impl SpriteAtlas {
|
|||||||
&self.texture
|
&self.texture
|
||||||
}
|
}
|
||||||
|
|
||||||
// Helper methods for testing
|
/// Returns the number of tiles in the atlas.
|
||||||
|
#[allow(dead_code)]
|
||||||
pub fn tiles_count(&self) -> usize {
|
pub fn tiles_count(&self) -> usize {
|
||||||
self.tiles.len()
|
self.tiles.len()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns true if the atlas has a tile with the given name.
|
||||||
|
#[allow(dead_code)]
|
||||||
pub fn has_tile(&self, name: &str) -> bool {
|
pub fn has_tile(&self, name: &str) -> bool {
|
||||||
self.tiles.contains_key(name)
|
self.tiles.contains_key(name)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns the default color of the atlas.
|
||||||
|
#[allow(dead_code)]
|
||||||
pub fn default_color(&self) -> Option<Color> {
|
pub fn default_color(&self) -> Option<Color> {
|
||||||
self.default_color
|
self.default_color
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user