mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 15:15:48 -06:00
Compare commits
13 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 91095ed2cc | |||
| cbf52bb994 | |||
| d763b9646f | |||
| d7a9e0a304 | |||
| db720edeef | |||
| f241e85d8f | |||
| d18b414536 | |||
| c9bcf32381 | |||
| b45980c172 | |||
| b4e3f383ec | |||
| 532abd1e45 | |||
| 70528b0dcc | |||
| c5ca7302c2 |
@@ -5,6 +5,7 @@ rustflags = [
|
||||
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
|
||||
"-C", "link-args=--preload-file assets/game/",
|
||||
]
|
||||
runner = "node"
|
||||
|
||||
[target.'cfg(target_os = "linux")']
|
||||
rustflags = [
|
||||
|
||||
27
.github/workflows/audit.yaml
vendored
Normal file
27
.github/workflows/audit.yaml
vendored
Normal file
@@ -0,0 +1,27 @@
|
||||
name: Audit
|
||||
|
||||
on: ["push", "pull_request"]
|
||||
|
||||
env:
|
||||
CARGO_TERM_COLOR: always
|
||||
RUST_TOOLCHAIN: 1.88.0
|
||||
|
||||
jobs:
|
||||
audit:
|
||||
name: Audit
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Rust toolchain
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
toolchain: ${{ env.RUST_TOOLCHAIN }}
|
||||
|
||||
- name: Install cargo-audit
|
||||
run: cargo install cargo-audit
|
||||
|
||||
- name: Run security audit
|
||||
run: cargo audit
|
||||
14
.github/workflows/build.yaml
vendored
14
.github/workflows/build.yaml
vendored
@@ -1,19 +1,17 @@
|
||||
name: Build
|
||||
|
||||
on: [push]
|
||||
on: ["push", "pull_request"]
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
env:
|
||||
RUST_TOOLCHAIN: 1.86.0
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build (${{ matrix.target }})
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
toolchain: [1.88.0]
|
||||
include:
|
||||
- os: ubuntu-latest
|
||||
target: x86_64-unknown-linux-gnu
|
||||
@@ -36,7 +34,7 @@ jobs:
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
target: ${{ matrix.target }}
|
||||
toolchain: ${{ env.RUST_TOOLCHAIN }}
|
||||
toolchain: ${{ matrix.toolchain }}
|
||||
|
||||
- name: Rust Cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
@@ -92,13 +90,13 @@ jobs:
|
||||
uses: pyodide/setup-emsdk@v15
|
||||
with:
|
||||
version: 3.1.43
|
||||
actions-cache-folder: "emsdk-cache"
|
||||
actions-cache-folder: "emsdk-cache-b"
|
||||
|
||||
- name: Setup Rust (WASM32 Emscripten)
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
target: wasm32-unknown-emscripten
|
||||
toolchain: ${{ env.RUST_TOOLCHAIN }}
|
||||
toolchain: 1.86.0 # we are unfortunately pinned to 1.86.0 for some reason, bulk-memory-opt related issues
|
||||
|
||||
- name: Rust Cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
@@ -127,9 +125,11 @@ jobs:
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-pages-artifact@v3
|
||||
if: github.ref == 'refs/heads/master' && github.event_name == 'push'
|
||||
with:
|
||||
path: "./dist/"
|
||||
retention-days: 7
|
||||
|
||||
- name: Deploy
|
||||
if: github.ref == 'refs/heads/master' && github.event_name == 'push'
|
||||
uses: actions/deploy-pages@v4
|
||||
|
||||
59
.github/workflows/coverage.yaml
vendored
Normal file
59
.github/workflows/coverage.yaml
vendored
Normal file
@@ -0,0 +1,59 @@
|
||||
name: Coverage
|
||||
|
||||
on: ["push", "pull_request"]
|
||||
|
||||
env:
|
||||
CARGO_TERM_COLOR: always
|
||||
RUST_TOOLCHAIN: 1.86.0
|
||||
|
||||
jobs:
|
||||
coverage:
|
||||
name: Code Coverage
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Rust toolchain
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
toolchain: ${{ env.RUST_TOOLCHAIN }}
|
||||
|
||||
- name: Rust Cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
|
||||
- name: Cache vcpkg
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: target/vcpkg
|
||||
key: A-vcpkg-${{ runner.os }}-${{ hashFiles('Cargo.toml', 'Cargo.lock') }}
|
||||
restore-keys: |
|
||||
A-vcpkg-${{ runner.os }}-
|
||||
|
||||
- name: Vcpkg Linux Dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libltdl-dev
|
||||
|
||||
- name: Vcpkg
|
||||
run: |
|
||||
cargo install cargo-vcpkg
|
||||
cargo vcpkg -v build
|
||||
|
||||
- name: Install cargo-tarpaulin
|
||||
run: cargo install cargo-tarpaulin
|
||||
|
||||
# Note: We manually link zlib. This should be synchronized with the flags set for Linux in .cargo/config.toml.
|
||||
- name: Generate coverage report
|
||||
run: |
|
||||
cargo tarpaulin \
|
||||
--out Lcov \
|
||||
--output-dir coverage \
|
||||
--rustflags="-C link-arg=-lz"
|
||||
|
||||
- name: Upload coverage to Coveralls
|
||||
uses: coverallsapp/github-action@v2
|
||||
with:
|
||||
files: ./coverage/lcov.info
|
||||
format: lcov
|
||||
allow-empty: false
|
||||
52
.github/workflows/test.yaml
vendored
Normal file
52
.github/workflows/test.yaml
vendored
Normal file
@@ -0,0 +1,52 @@
|
||||
name: Test
|
||||
|
||||
on: ["push", "pull_request"]
|
||||
|
||||
env:
|
||||
CARGO_TERM_COLOR: always
|
||||
RUST_TOOLCHAIN: 1.88.0
|
||||
|
||||
jobs:
|
||||
test:
|
||||
name: Test
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Rust toolchain
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
toolchain: ${{ env.RUST_TOOLCHAIN }}
|
||||
components: clippy, rustfmt
|
||||
|
||||
- name: Rust Cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
|
||||
- name: Cache vcpkg
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: target/vcpkg
|
||||
key: A-vcpkg-${{ runner.os }}-${{ hashFiles('Cargo.toml', 'Cargo.lock') }}
|
||||
restore-keys: |
|
||||
A-vcpkg-${{ runner.os }}-
|
||||
|
||||
- name: Vcpkg Linux Dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libltdl-dev
|
||||
|
||||
- name: Vcpkg
|
||||
run: |
|
||||
cargo install cargo-vcpkg
|
||||
cargo vcpkg -v build
|
||||
|
||||
- name: Run tests
|
||||
run: cargo test --workspace --verbose
|
||||
|
||||
- name: Run clippy
|
||||
run: cargo clippy -- -D warnings
|
||||
|
||||
- name: Check formatting
|
||||
run: cargo fmt -- --check
|
||||
@@ -1,3 +1,4 @@
|
||||
#![allow(dead_code)]
|
||||
//! Cross-platform asset loading abstraction.
|
||||
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
|
||||
|
||||
@@ -5,7 +6,6 @@ use std::borrow::Cow;
|
||||
use std::io;
|
||||
use thiserror::Error;
|
||||
|
||||
#[allow(dead_code)]
|
||||
#[derive(Error, Debug)]
|
||||
pub enum AssetError {
|
||||
#[error("IO error: {0}")]
|
||||
|
||||
@@ -11,6 +11,7 @@ const SOUND_ASSETS: [Asset; 4] = [Asset::Wav1, Asset::Wav2, Asset::Wav3, Asset::
|
||||
///
|
||||
/// This struct is responsible for initializing the audio device, loading sounds,
|
||||
/// and playing them.
|
||||
#[allow(dead_code)]
|
||||
pub struct Audio {
|
||||
_mixer_context: mixer::Sdl2MixerContext,
|
||||
sounds: Vec<Chunk>,
|
||||
@@ -18,6 +19,12 @@ pub struct Audio {
|
||||
muted: bool,
|
||||
}
|
||||
|
||||
impl Default for Audio {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl Audio {
|
||||
/// Creates a new `Audio` instance.
|
||||
pub fn new() -> Self {
|
||||
@@ -57,6 +64,7 @@ impl Audio {
|
||||
}
|
||||
|
||||
/// Plays the "eat" sound effect.
|
||||
#[allow(dead_code)]
|
||||
pub fn eat(&mut self) {
|
||||
if let Some(chunk) = self.sounds.get(self.next_sound_index) {
|
||||
match mixer::Channel(0).play(chunk, 0) {
|
||||
|
||||
@@ -18,7 +18,7 @@ impl Direction {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_ivec2(&self) -> IVec2 {
|
||||
pub fn as_ivec2(&self) -> IVec2 {
|
||||
(*self).into()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
use glam::Vec2;
|
||||
|
||||
use crate::entity::direction::DIRECTIONS;
|
||||
|
||||
use super::direction::Direction;
|
||||
|
||||
/// A unique identifier for a node, represented by its index in the graph's storage.
|
||||
@@ -30,7 +28,7 @@ pub struct Node {
|
||||
/// Each field contains an optional edge leading in that direction.
|
||||
/// This structure is used to represent the adjacency list for each node,
|
||||
/// providing O(1) access to edges in any cardinal direction.
|
||||
#[derive(Debug)]
|
||||
#[derive(Debug, Default)]
|
||||
pub struct Intersection {
|
||||
/// Edge leading upward from this node, if it exists.
|
||||
pub up: Option<Edge>,
|
||||
@@ -42,17 +40,6 @@ pub struct Intersection {
|
||||
pub right: Option<Edge>,
|
||||
}
|
||||
|
||||
impl Default for Intersection {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
up: None,
|
||||
down: None,
|
||||
left: None,
|
||||
right: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Intersection {
|
||||
/// Returns an iterator over all edges from this intersection.
|
||||
///
|
||||
@@ -255,6 +242,7 @@ pub enum Position {
|
||||
},
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl Position {
|
||||
/// Returns `true` if the position is exactly at a node.
|
||||
pub fn is_at_node(&self) -> bool {
|
||||
@@ -262,6 +250,7 @@ impl Position {
|
||||
}
|
||||
|
||||
/// Returns the `NodeId` of the current or most recently departed node.
|
||||
#[allow(clippy::wrong_self_convention)]
|
||||
pub fn from_node_id(&self) -> NodeId {
|
||||
match self {
|
||||
Position::AtNode(id) => *id,
|
||||
@@ -270,6 +259,7 @@ impl Position {
|
||||
}
|
||||
|
||||
/// Returns the `NodeId` of the destination node, if currently on an edge.
|
||||
#[allow(clippy::wrong_self_convention)]
|
||||
pub fn to_node_id(&self) -> Option<NodeId> {
|
||||
match self {
|
||||
Position::AtNode(_) => None,
|
||||
|
||||
@@ -29,12 +29,12 @@ impl Pacman {
|
||||
Direction::Right => "pacman/right",
|
||||
};
|
||||
let moving_tiles = vec![
|
||||
SpriteAtlas::get_tile(&atlas, &format!("{}_a.png", moving_prefix)).unwrap(),
|
||||
SpriteAtlas::get_tile(&atlas, &format!("{}_b.png", moving_prefix)).unwrap(),
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png").unwrap(),
|
||||
SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_a.png")).unwrap(),
|
||||
SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_b.png")).unwrap(),
|
||||
SpriteAtlas::get_tile(atlas, "pacman/full.png").unwrap(),
|
||||
];
|
||||
|
||||
let stopped_tiles = vec![SpriteAtlas::get_tile(&atlas, &format!("{}_b.png", moving_prefix)).unwrap()];
|
||||
let stopped_tiles = vec![SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_b.png")).unwrap()];
|
||||
|
||||
textures.insert(direction, AnimatedTexture::new(moving_tiles, 0.08));
|
||||
stopped_textures.insert(direction, AnimatedTexture::new(stopped_tiles, 0.1));
|
||||
|
||||
@@ -36,7 +36,6 @@ pub struct Game {
|
||||
atlas: SpriteAtlas,
|
||||
map_texture: AtlasTile,
|
||||
text_texture: TextTexture,
|
||||
debug_text_texture: TextTexture,
|
||||
|
||||
// Audio
|
||||
pub audio: Audio,
|
||||
@@ -71,9 +70,9 @@ impl Game {
|
||||
map_texture.color = Some(Color::RGB(0x20, 0x20, 0xf9));
|
||||
|
||||
let text_texture = TextTexture::new(1.0);
|
||||
let debug_text_texture = TextTexture::new(0.5);
|
||||
let audio = Audio::new();
|
||||
let pacman = Pacman::new(&map.graph, pacman_start_node, &atlas);
|
||||
|
||||
Game {
|
||||
score: 0,
|
||||
map,
|
||||
@@ -81,7 +80,6 @@ impl Game {
|
||||
debug_mode: false,
|
||||
map_texture,
|
||||
text_texture,
|
||||
debug_text_texture,
|
||||
audio,
|
||||
atlas,
|
||||
}
|
||||
@@ -92,7 +90,6 @@ impl Game {
|
||||
|
||||
if keycode == Keycode::M {
|
||||
self.audio.set_mute(!self.audio.is_muted());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,8 +111,7 @@ impl Game {
|
||||
pub fn present_backbuffer<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>, backbuffer: &Texture) -> Result<()> {
|
||||
canvas.copy(backbuffer, None, None).map_err(anyhow::Error::msg)?;
|
||||
if self.debug_mode {
|
||||
self.map
|
||||
.debug_render_nodes(canvas, &mut self.atlas, &mut self.debug_text_texture);
|
||||
self.map.debug_render_nodes(canvas);
|
||||
}
|
||||
self.draw_hud(canvas)?;
|
||||
canvas.present();
|
||||
@@ -123,7 +119,6 @@ impl Game {
|
||||
}
|
||||
|
||||
fn draw_hud<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>) -> Result<()> {
|
||||
let score_text = self.score.to_string();
|
||||
let lives = 3;
|
||||
let score_text = format!("{:02}", self.score);
|
||||
let x_offset = 4;
|
||||
|
||||
11
src/lib.rs
Normal file
11
src/lib.rs
Normal file
@@ -0,0 +1,11 @@
|
||||
//! Pac-Man game library crate.
|
||||
|
||||
pub mod app;
|
||||
pub mod asset;
|
||||
pub mod audio;
|
||||
pub mod constants;
|
||||
pub mod emscripten;
|
||||
pub mod entity;
|
||||
pub mod game;
|
||||
pub mod map;
|
||||
pub mod texture;
|
||||
@@ -1,18 +1,16 @@
|
||||
//! This module defines the game map and provides functions for interacting with it.
|
||||
//! Map construction and building functionality.
|
||||
|
||||
use crate::constants::{MapTile, BOARD_CELL_SIZE, BOARD_PIXEL_OFFSET, BOARD_PIXEL_SIZE, CELL_SIZE};
|
||||
use crate::constants::{MapTile, BOARD_CELL_SIZE, CELL_SIZE};
|
||||
use crate::entity::direction::{Direction, DIRECTIONS};
|
||||
use crate::entity::graph::{Graph, Node, NodeId};
|
||||
use crate::map::parser::MapTileParser;
|
||||
use crate::map::render::MapRenderer;
|
||||
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
||||
use glam::{IVec2, UVec2, Vec2};
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::rect::{Point, Rect};
|
||||
use sdl2::render::{Canvas, RenderTarget};
|
||||
use std::collections::{HashMap, VecDeque};
|
||||
use tracing::debug;
|
||||
|
||||
use crate::entity::graph::{Graph, Node, NodeId};
|
||||
use crate::texture::text::TextTexture;
|
||||
|
||||
/// The game map, responsible for holding the tile-based layout and the navigation graph.
|
||||
///
|
||||
/// The map is represented as a 2D array of `MapTile`s. It also stores a navigation
|
||||
@@ -38,38 +36,11 @@ impl Map {
|
||||
/// This function will panic if the board layout contains unknown characters or if
|
||||
/// the house door is not defined by exactly two '=' characters.
|
||||
pub fn new(raw_board: [&str; BOARD_CELL_SIZE.y as usize]) -> Map {
|
||||
let mut map = [[MapTile::Empty; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize];
|
||||
let mut house_door = [None; 2];
|
||||
let mut tunnel_ends = [None; 2];
|
||||
for (y, line) in raw_board.iter().enumerate().take(BOARD_CELL_SIZE.y as usize) {
|
||||
for (x, character) in line.chars().enumerate().take(BOARD_CELL_SIZE.x as usize) {
|
||||
let tile = match character {
|
||||
'#' => MapTile::Wall,
|
||||
'.' => MapTile::Pellet,
|
||||
'o' => MapTile::PowerPellet,
|
||||
' ' => MapTile::Empty,
|
||||
'T' => {
|
||||
if tunnel_ends[0].is_none() {
|
||||
tunnel_ends[0] = Some(IVec2::new(x as i32, y as i32));
|
||||
} else {
|
||||
tunnel_ends[1] = Some(IVec2::new(x as i32, y as i32));
|
||||
}
|
||||
MapTile::Tunnel
|
||||
}
|
||||
c @ '0'..='4' => MapTile::StartingPosition(c.to_digit(10).unwrap() as u8),
|
||||
'=' => {
|
||||
if house_door[0].is_none() {
|
||||
house_door[0] = Some(IVec2::new(x as i32, y as i32));
|
||||
} else {
|
||||
house_door[1] = Some(IVec2::new(x as i32, y as i32));
|
||||
}
|
||||
MapTile::Wall
|
||||
}
|
||||
_ => panic!("Unknown character in board: {character}"),
|
||||
};
|
||||
map[x][y] = tile;
|
||||
}
|
||||
}
|
||||
let parsed_map = MapTileParser::parse_board(raw_board).expect("Failed to parse board layout");
|
||||
|
||||
let map = parsed_map.tiles;
|
||||
let house_door = parsed_map.house_door;
|
||||
let tunnel_ends = parsed_map.tunnel_ends;
|
||||
|
||||
let mut graph = Graph::new();
|
||||
let mut grid_to_node = HashMap::new();
|
||||
@@ -110,7 +81,7 @@ impl Map {
|
||||
// Iterate over the queue, adding nodes to the graph and connecting them to their neighbors
|
||||
while let Some(source_position) = queue.pop_front() {
|
||||
for &dir in DIRECTIONS.iter() {
|
||||
let new_position = source_position + dir.to_ivec2();
|
||||
let new_position = source_position + dir.as_ivec2();
|
||||
|
||||
// Skip if the new position is out of bounds
|
||||
if new_position.x < 0
|
||||
@@ -143,7 +114,7 @@ impl Map {
|
||||
// Connect the new node to the source node
|
||||
let source_node_id = grid_to_node
|
||||
.get(&source_position)
|
||||
.expect(&format!("Source node not found for {source_position}"));
|
||||
.unwrap_or_else(|| panic!("Source node not found for {source_position}"));
|
||||
|
||||
// Connect the new node to the source node
|
||||
graph
|
||||
@@ -158,7 +129,7 @@ impl Map {
|
||||
for dir in DIRECTIONS {
|
||||
// If the node doesn't have an edge in this direction, look for a neighbor in that direction
|
||||
if graph.adjacency_list[node_id].get(dir).is_none() {
|
||||
let neighbor = grid_pos + dir.to_ivec2();
|
||||
let neighbor = grid_pos + dir.as_ivec2();
|
||||
// If the neighbor exists, connect the node to it
|
||||
if let Some(&neighbor_id) = grid_to_node.get(&neighbor) {
|
||||
graph
|
||||
@@ -169,148 +140,11 @@ impl Map {
|
||||
}
|
||||
}
|
||||
|
||||
if house_door.iter().filter(|x| x.is_some()).count() != 2 {
|
||||
panic!("House door must have exactly 2 positions");
|
||||
}
|
||||
// Build house structure
|
||||
Self::build_house(&mut graph, &grid_to_node, &house_door);
|
||||
|
||||
// Calculate the position of the house entrance node
|
||||
let (house_entrance_node_id, house_entrance_node_position) = {
|
||||
// Translate the grid positions to the actual node ids
|
||||
let left_node = grid_to_node
|
||||
.get(&(house_door[0].expect("First house door position not acquired") + Direction::Left.to_ivec2()))
|
||||
.expect("Left house door node not found");
|
||||
let right_node = grid_to_node
|
||||
.get(&(house_door[1].expect("Second house door position not acquired") + Direction::Right.to_ivec2()))
|
||||
.expect("Right house door node not found");
|
||||
|
||||
// Calculate the position of the house node
|
||||
let (node_id, node_position) = {
|
||||
let left_pos = graph.get_node(*left_node).unwrap().position;
|
||||
let right_pos = graph.get_node(*right_node).unwrap().position;
|
||||
let house_node = graph.add_node(Node {
|
||||
position: left_pos.lerp(right_pos, 0.5),
|
||||
});
|
||||
(house_node, left_pos.lerp(right_pos, 0.5))
|
||||
};
|
||||
|
||||
// Connect the house door to the left and right nodes
|
||||
graph
|
||||
.connect(node_id, *left_node, true, None, Direction::Left)
|
||||
.expect("Failed to connect house door to left node");
|
||||
graph
|
||||
.connect(node_id, *right_node, true, None, Direction::Right)
|
||||
.expect("Failed to connect house door to right node");
|
||||
|
||||
(node_id, node_position)
|
||||
};
|
||||
|
||||
// A helper function to help create the various 'lines' of nodes within the house
|
||||
let create_house_line = |graph: &mut Graph, center_pos: Vec2| -> (NodeId, NodeId) {
|
||||
// Place the nodes at, above, and below the center position
|
||||
let center_node_id = graph.add_node(Node { position: center_pos });
|
||||
let top_node_id = graph.add_node(Node {
|
||||
position: center_pos + (Direction::Up.to_ivec2() * (CELL_SIZE as i32 / 2)).as_vec2(),
|
||||
});
|
||||
let bottom_node_id = graph.add_node(Node {
|
||||
position: center_pos + (Direction::Down.to_ivec2() * (CELL_SIZE as i32 / 2)).as_vec2(),
|
||||
});
|
||||
|
||||
// Connect the center node to the top and bottom nodes
|
||||
graph
|
||||
.connect(center_node_id, top_node_id, false, None, Direction::Up)
|
||||
.expect("Failed to connect house line to left node");
|
||||
graph
|
||||
.connect(center_node_id, bottom_node_id, false, None, Direction::Down)
|
||||
.expect("Failed to connect house line to right node");
|
||||
|
||||
(center_node_id, top_node_id)
|
||||
};
|
||||
|
||||
// Calculate the position of the center line's center node
|
||||
let center_line_center_position =
|
||||
house_entrance_node_position + (Direction::Down.to_ivec2() * (3 * CELL_SIZE as i32)).as_vec2();
|
||||
|
||||
// Create the center line
|
||||
let (center_center_node_id, center_top_node_id) = create_house_line(&mut graph, center_line_center_position);
|
||||
|
||||
// Connect the house entrance to the top line
|
||||
graph
|
||||
.connect(house_entrance_node_id, center_top_node_id, false, None, Direction::Down)
|
||||
.expect("Failed to connect house entrance to top line");
|
||||
|
||||
// Create the left line
|
||||
let (left_center_node_id, _) = create_house_line(
|
||||
&mut graph,
|
||||
center_line_center_position + (Direction::Left.to_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
||||
);
|
||||
|
||||
// Create the right line
|
||||
let (right_center_node_id, _) = create_house_line(
|
||||
&mut graph,
|
||||
center_line_center_position + (Direction::Right.to_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
||||
);
|
||||
|
||||
debug!("Left center node id: {left_center_node_id}");
|
||||
|
||||
// Connect the center line to the left and right lines
|
||||
graph
|
||||
.connect(center_center_node_id, left_center_node_id, false, None, Direction::Left)
|
||||
.expect("Failed to connect house entrance to left top line");
|
||||
|
||||
graph
|
||||
.connect(center_center_node_id, right_center_node_id, false, None, Direction::Right)
|
||||
.expect("Failed to connect house entrance to right top line");
|
||||
|
||||
debug!("House entrance node id: {house_entrance_node_id}");
|
||||
|
||||
// Create the hidden tunnel nodes
|
||||
let left_tunnel_hidden_node_id = {
|
||||
let left_tunnel_entrance_node_id = grid_to_node[&tunnel_ends[0].expect("Left tunnel end not found")];
|
||||
let left_tunnel_entrance_node = graph
|
||||
.get_node(left_tunnel_entrance_node_id)
|
||||
.expect("Left tunnel entrance node not found");
|
||||
|
||||
graph
|
||||
.connect_node(
|
||||
left_tunnel_entrance_node_id,
|
||||
Direction::Left,
|
||||
Node {
|
||||
position: left_tunnel_entrance_node.position
|
||||
+ (Direction::Left.to_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
||||
},
|
||||
)
|
||||
.expect("Failed to connect left tunnel entrance to left tunnel hidden node")
|
||||
};
|
||||
|
||||
// Create the right tunnel nodes
|
||||
let right_tunnel_hidden_node_id = {
|
||||
let right_tunnel_entrance_node_id = grid_to_node[&tunnel_ends[1].expect("Right tunnel end not found")];
|
||||
let right_tunnel_entrance_node = graph
|
||||
.get_node(right_tunnel_entrance_node_id)
|
||||
.expect("Right tunnel entrance node not found");
|
||||
|
||||
graph
|
||||
.connect_node(
|
||||
right_tunnel_entrance_node_id,
|
||||
Direction::Right,
|
||||
Node {
|
||||
position: right_tunnel_entrance_node.position
|
||||
+ (Direction::Right.to_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
||||
},
|
||||
)
|
||||
.expect("Failed to connect right tunnel entrance to right tunnel hidden node")
|
||||
};
|
||||
|
||||
// Connect the left tunnel hidden node to the right tunnel hidden node
|
||||
graph
|
||||
.connect(
|
||||
left_tunnel_hidden_node_id,
|
||||
right_tunnel_hidden_node_id,
|
||||
false,
|
||||
Some(0.0),
|
||||
Direction::Left,
|
||||
)
|
||||
.expect("Failed to connect left tunnel hidden node to right tunnel hidden node");
|
||||
// Build tunnel connections
|
||||
Self::build_tunnels(&mut graph, &grid_to_node, &tunnel_ends);
|
||||
|
||||
Map {
|
||||
current: map,
|
||||
@@ -346,13 +180,7 @@ impl Map {
|
||||
/// This function draws the static map texture to the screen at the correct
|
||||
/// position and scale.
|
||||
pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, map_texture: &mut AtlasTile) {
|
||||
let dest = Rect::new(
|
||||
BOARD_PIXEL_OFFSET.x as i32,
|
||||
BOARD_PIXEL_OFFSET.y as i32,
|
||||
BOARD_PIXEL_SIZE.x,
|
||||
BOARD_PIXEL_SIZE.y,
|
||||
);
|
||||
let _ = map_texture.render(canvas, atlas, dest);
|
||||
MapRenderer::render_map(canvas, atlas, map_texture);
|
||||
}
|
||||
|
||||
/// Renders a debug visualization of the navigation graph.
|
||||
@@ -360,40 +188,152 @@ impl Map {
|
||||
/// This function is intended for development and debugging purposes. It draws the
|
||||
/// nodes and edges of the graph on top of the map, allowing for visual
|
||||
/// inspection of the navigation paths.
|
||||
pub fn debug_render_nodes<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, text: &mut TextTexture) {
|
||||
for i in 0..self.graph.node_count() {
|
||||
let node = self.graph.get_node(i).unwrap();
|
||||
let pos = node.position + BOARD_PIXEL_OFFSET.as_vec2();
|
||||
pub fn debug_render_nodes<T: RenderTarget>(&self, canvas: &mut Canvas<T>) {
|
||||
MapRenderer::debug_render_nodes(&self.graph, canvas);
|
||||
}
|
||||
|
||||
// Draw connections
|
||||
canvas.set_draw_color(Color::BLUE);
|
||||
/// Builds the house structure in the graph.
|
||||
fn build_house(graph: &mut Graph, grid_to_node: &HashMap<IVec2, NodeId>, house_door: &[Option<IVec2>; 2]) {
|
||||
// Calculate the position of the house entrance node
|
||||
let (house_entrance_node_id, house_entrance_node_position) = {
|
||||
// Translate the grid positions to the actual node ids
|
||||
let left_node = grid_to_node
|
||||
.get(&(house_door[0].expect("First house door position not acquired") + Direction::Left.as_ivec2()))
|
||||
.expect("Left house door node not found");
|
||||
let right_node = grid_to_node
|
||||
.get(&(house_door[1].expect("Second house door position not acquired") + Direction::Right.as_ivec2()))
|
||||
.expect("Right house door node not found");
|
||||
|
||||
for edge in self.graph.adjacency_list[i].edges() {
|
||||
let end_pos = self.graph.get_node(edge.target).unwrap().position + BOARD_PIXEL_OFFSET.as_vec2();
|
||||
canvas
|
||||
.draw_line((pos.x as i32, pos.y as i32), (end_pos.x as i32, end_pos.y as i32))
|
||||
.unwrap();
|
||||
}
|
||||
// Calculate the position of the house node
|
||||
let (node_id, node_position) = {
|
||||
let left_pos = graph.get_node(*left_node).unwrap().position;
|
||||
let right_pos = graph.get_node(*right_node).unwrap().position;
|
||||
let house_node = graph.add_node(Node {
|
||||
position: left_pos.lerp(right_pos, 0.5),
|
||||
});
|
||||
(house_node, left_pos.lerp(right_pos, 0.5))
|
||||
};
|
||||
|
||||
// Draw node
|
||||
// let color = if pacman.position.from_node_idx() == i.into() {
|
||||
// Color::GREEN
|
||||
// } else if let Some(to_idx) = pacman.position.to_node_idx() {
|
||||
// if to_idx == i.into() {
|
||||
// Color::CYAN
|
||||
// } else {
|
||||
// Color::RED
|
||||
// }
|
||||
// } else {
|
||||
// Color::RED
|
||||
// };
|
||||
canvas.set_draw_color(Color::GREEN);
|
||||
canvas
|
||||
.fill_rect(Rect::new(0, 0, 3, 3).centered_on(Point::new(pos.x as i32, pos.y as i32)))
|
||||
.unwrap();
|
||||
// Connect the house door to the left and right nodes
|
||||
graph
|
||||
.connect(node_id, *left_node, true, None, Direction::Left)
|
||||
.expect("Failed to connect house door to left node");
|
||||
graph
|
||||
.connect(node_id, *right_node, true, None, Direction::Right)
|
||||
.expect("Failed to connect house door to right node");
|
||||
|
||||
// Draw node index
|
||||
// text.render(canvas, atlas, &i.to_string(), pos.as_uvec2()).unwrap();
|
||||
}
|
||||
(node_id, node_position)
|
||||
};
|
||||
|
||||
// A helper function to help create the various 'lines' of nodes within the house
|
||||
let create_house_line = |graph: &mut Graph, center_pos: Vec2| -> (NodeId, NodeId) {
|
||||
// Place the nodes at, above, and below the center position
|
||||
let center_node_id = graph.add_node(Node { position: center_pos });
|
||||
let top_node_id = graph.add_node(Node {
|
||||
position: center_pos + (Direction::Up.as_ivec2() * (CELL_SIZE as i32 / 2)).as_vec2(),
|
||||
});
|
||||
let bottom_node_id = graph.add_node(Node {
|
||||
position: center_pos + (Direction::Down.as_ivec2() * (CELL_SIZE as i32 / 2)).as_vec2(),
|
||||
});
|
||||
|
||||
// Connect the center node to the top and bottom nodes
|
||||
graph
|
||||
.connect(center_node_id, top_node_id, false, None, Direction::Up)
|
||||
.expect("Failed to connect house line to left node");
|
||||
graph
|
||||
.connect(center_node_id, bottom_node_id, false, None, Direction::Down)
|
||||
.expect("Failed to connect house line to right node");
|
||||
|
||||
(center_node_id, top_node_id)
|
||||
};
|
||||
|
||||
// Calculate the position of the center line's center node
|
||||
let center_line_center_position =
|
||||
house_entrance_node_position + (Direction::Down.as_ivec2() * (3 * CELL_SIZE as i32)).as_vec2();
|
||||
|
||||
// Create the center line
|
||||
let (center_center_node_id, center_top_node_id) = create_house_line(graph, center_line_center_position);
|
||||
|
||||
// Connect the house entrance to the top line
|
||||
graph
|
||||
.connect(house_entrance_node_id, center_top_node_id, false, None, Direction::Down)
|
||||
.expect("Failed to connect house entrance to top line");
|
||||
|
||||
// Create the left line
|
||||
let (left_center_node_id, _) = create_house_line(
|
||||
graph,
|
||||
center_line_center_position + (Direction::Left.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
||||
);
|
||||
|
||||
// Create the right line
|
||||
let (right_center_node_id, _) = create_house_line(
|
||||
graph,
|
||||
center_line_center_position + (Direction::Right.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
||||
);
|
||||
|
||||
debug!("Left center node id: {left_center_node_id}");
|
||||
|
||||
// Connect the center line to the left and right lines
|
||||
graph
|
||||
.connect(center_center_node_id, left_center_node_id, false, None, Direction::Left)
|
||||
.expect("Failed to connect house entrance to left top line");
|
||||
|
||||
graph
|
||||
.connect(center_center_node_id, right_center_node_id, false, None, Direction::Right)
|
||||
.expect("Failed to connect house entrance to right top line");
|
||||
|
||||
debug!("House entrance node id: {house_entrance_node_id}");
|
||||
}
|
||||
|
||||
/// Builds the tunnel connections in the graph.
|
||||
fn build_tunnels(graph: &mut Graph, grid_to_node: &HashMap<IVec2, NodeId>, tunnel_ends: &[Option<IVec2>; 2]) {
|
||||
// Create the hidden tunnel nodes
|
||||
let left_tunnel_hidden_node_id = {
|
||||
let left_tunnel_entrance_node_id = grid_to_node[&tunnel_ends[0].expect("Left tunnel end not found")];
|
||||
let left_tunnel_entrance_node = graph
|
||||
.get_node(left_tunnel_entrance_node_id)
|
||||
.expect("Left tunnel entrance node not found");
|
||||
|
||||
graph
|
||||
.connect_node(
|
||||
left_tunnel_entrance_node_id,
|
||||
Direction::Left,
|
||||
Node {
|
||||
position: left_tunnel_entrance_node.position
|
||||
+ (Direction::Left.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
||||
},
|
||||
)
|
||||
.expect("Failed to connect left tunnel entrance to left tunnel hidden node")
|
||||
};
|
||||
|
||||
// Create the right tunnel nodes
|
||||
let right_tunnel_hidden_node_id = {
|
||||
let right_tunnel_entrance_node_id = grid_to_node[&tunnel_ends[1].expect("Right tunnel end not found")];
|
||||
let right_tunnel_entrance_node = graph
|
||||
.get_node(right_tunnel_entrance_node_id)
|
||||
.expect("Right tunnel entrance node not found");
|
||||
|
||||
graph
|
||||
.connect_node(
|
||||
right_tunnel_entrance_node_id,
|
||||
Direction::Right,
|
||||
Node {
|
||||
position: right_tunnel_entrance_node.position
|
||||
+ (Direction::Right.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
||||
},
|
||||
)
|
||||
.expect("Failed to connect right tunnel entrance to right tunnel hidden node")
|
||||
};
|
||||
|
||||
// Connect the left tunnel hidden node to the right tunnel hidden node
|
||||
graph
|
||||
.connect(
|
||||
left_tunnel_hidden_node_id,
|
||||
right_tunnel_hidden_node_id,
|
||||
false,
|
||||
Some(0.0),
|
||||
Direction::Left,
|
||||
)
|
||||
.expect("Failed to connect left tunnel hidden node to right tunnel hidden node");
|
||||
}
|
||||
}
|
||||
8
src/map/mod.rs
Normal file
8
src/map/mod.rs
Normal file
@@ -0,0 +1,8 @@
|
||||
//! This module defines the game map and provides functions for interacting with it.
|
||||
|
||||
pub mod builder;
|
||||
pub mod parser;
|
||||
pub mod render;
|
||||
|
||||
// Re-export main types for convenience
|
||||
pub use builder::Map;
|
||||
168
src/map/parser.rs
Normal file
168
src/map/parser.rs
Normal file
@@ -0,0 +1,168 @@
|
||||
//! Map parsing functionality for converting raw board layouts into structured data.
|
||||
|
||||
use crate::constants::{MapTile, BOARD_CELL_SIZE};
|
||||
use glam::IVec2;
|
||||
use thiserror::Error;
|
||||
|
||||
/// Error type for map parsing operations.
|
||||
#[derive(Debug, Error)]
|
||||
pub enum ParseError {
|
||||
#[error("Unknown character in board: {0}")]
|
||||
UnknownCharacter(char),
|
||||
#[error("House door must have exactly 2 positions, found {0}")]
|
||||
InvalidHouseDoorCount(usize),
|
||||
}
|
||||
|
||||
/// Represents the parsed data from a raw board layout.
|
||||
#[derive(Debug)]
|
||||
pub struct ParsedMap {
|
||||
/// The parsed tile layout.
|
||||
pub tiles: [[MapTile; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize],
|
||||
/// The positions of the house door tiles.
|
||||
pub house_door: [Option<IVec2>; 2],
|
||||
/// The positions of the tunnel end tiles.
|
||||
pub tunnel_ends: [Option<IVec2>; 2],
|
||||
}
|
||||
|
||||
/// Parser for converting raw board layouts into structured map data.
|
||||
pub struct MapTileParser;
|
||||
|
||||
impl MapTileParser {
|
||||
/// Parses a single character into a map tile.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `c` - The character to parse
|
||||
///
|
||||
/// # Returns
|
||||
///
|
||||
/// The parsed map tile, or an error if the character is unknown.
|
||||
pub fn parse_character(c: char) -> Result<MapTile, ParseError> {
|
||||
match c {
|
||||
'#' => Ok(MapTile::Wall),
|
||||
'.' => Ok(MapTile::Pellet),
|
||||
'o' => Ok(MapTile::PowerPellet),
|
||||
' ' => Ok(MapTile::Empty),
|
||||
'T' => Ok(MapTile::Tunnel),
|
||||
c @ '0'..='4' => Ok(MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)),
|
||||
'=' => Ok(MapTile::Wall), // House door is represented as a wall tile
|
||||
_ => Err(ParseError::UnknownCharacter(c)),
|
||||
}
|
||||
}
|
||||
|
||||
/// Parses a raw board layout into structured map data.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `raw_board` - The raw board layout as an array of strings
|
||||
///
|
||||
/// # Returns
|
||||
///
|
||||
/// The parsed map data, or an error if parsing fails.
|
||||
///
|
||||
/// # Errors
|
||||
///
|
||||
/// Returns an error if the board contains unknown characters or if the house door
|
||||
/// is not properly defined by exactly two '=' characters.
|
||||
pub fn parse_board(raw_board: [&str; BOARD_CELL_SIZE.y as usize]) -> Result<ParsedMap, ParseError> {
|
||||
let mut tiles = [[MapTile::Empty; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize];
|
||||
let mut house_door = [None; 2];
|
||||
let mut tunnel_ends = [None; 2];
|
||||
|
||||
for (y, line) in raw_board.iter().enumerate().take(BOARD_CELL_SIZE.y as usize) {
|
||||
for (x, character) in line.chars().enumerate().take(BOARD_CELL_SIZE.x as usize) {
|
||||
let tile = Self::parse_character(character)?;
|
||||
|
||||
// Track special positions
|
||||
match tile {
|
||||
MapTile::Tunnel => {
|
||||
if tunnel_ends[0].is_none() {
|
||||
tunnel_ends[0] = Some(IVec2::new(x as i32, y as i32));
|
||||
} else {
|
||||
tunnel_ends[1] = Some(IVec2::new(x as i32, y as i32));
|
||||
}
|
||||
}
|
||||
MapTile::Wall if character == '=' => {
|
||||
if house_door[0].is_none() {
|
||||
house_door[0] = Some(IVec2::new(x as i32, y as i32));
|
||||
} else {
|
||||
house_door[1] = Some(IVec2::new(x as i32, y as i32));
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
tiles[x][y] = tile;
|
||||
}
|
||||
}
|
||||
|
||||
// Validate house door configuration
|
||||
let house_door_count = house_door.iter().filter(|x| x.is_some()).count();
|
||||
if house_door_count != 2 {
|
||||
return Err(ParseError::InvalidHouseDoorCount(house_door_count));
|
||||
}
|
||||
|
||||
Ok(ParsedMap {
|
||||
tiles,
|
||||
house_door,
|
||||
tunnel_ends,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::constants::RAW_BOARD;
|
||||
|
||||
#[test]
|
||||
fn test_parse_character() {
|
||||
assert!(matches!(MapTileParser::parse_character('#').unwrap(), MapTile::Wall));
|
||||
assert!(matches!(MapTileParser::parse_character('.').unwrap(), MapTile::Pellet));
|
||||
assert!(matches!(MapTileParser::parse_character('o').unwrap(), MapTile::PowerPellet));
|
||||
assert!(matches!(MapTileParser::parse_character(' ').unwrap(), MapTile::Empty));
|
||||
assert!(matches!(MapTileParser::parse_character('T').unwrap(), MapTile::Tunnel));
|
||||
assert!(matches!(
|
||||
MapTileParser::parse_character('0').unwrap(),
|
||||
MapTile::StartingPosition(0)
|
||||
));
|
||||
assert!(matches!(
|
||||
MapTileParser::parse_character('4').unwrap(),
|
||||
MapTile::StartingPosition(4)
|
||||
));
|
||||
assert!(matches!(MapTileParser::parse_character('=').unwrap(), MapTile::Wall));
|
||||
|
||||
// Test invalid character
|
||||
assert!(MapTileParser::parse_character('X').is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_parse_board() {
|
||||
let result = MapTileParser::parse_board(RAW_BOARD);
|
||||
assert!(result.is_ok());
|
||||
|
||||
let parsed = result.unwrap();
|
||||
|
||||
// Verify we have tiles
|
||||
assert_eq!(parsed.tiles.len(), BOARD_CELL_SIZE.x as usize);
|
||||
assert_eq!(parsed.tiles[0].len(), BOARD_CELL_SIZE.y as usize);
|
||||
|
||||
// Verify we found house door positions
|
||||
assert!(parsed.house_door[0].is_some());
|
||||
assert!(parsed.house_door[1].is_some());
|
||||
|
||||
// Verify we found tunnel ends
|
||||
assert!(parsed.tunnel_ends[0].is_some());
|
||||
assert!(parsed.tunnel_ends[1].is_some());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_parse_board_invalid_character() {
|
||||
let mut invalid_board = RAW_BOARD.clone();
|
||||
invalid_board[0] = "###########################X";
|
||||
|
||||
let result = MapTileParser::parse_board(invalid_board);
|
||||
assert!(result.is_err());
|
||||
assert!(matches!(result.unwrap_err(), ParseError::UnknownCharacter('X')));
|
||||
}
|
||||
}
|
||||
68
src/map/render.rs
Normal file
68
src/map/render.rs
Normal file
@@ -0,0 +1,68 @@
|
||||
//! Map rendering functionality.
|
||||
|
||||
use crate::constants::{BOARD_PIXEL_OFFSET, BOARD_PIXEL_SIZE};
|
||||
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::rect::{Point, Rect};
|
||||
use sdl2::render::{Canvas, RenderTarget};
|
||||
|
||||
/// Handles rendering operations for the map.
|
||||
pub struct MapRenderer;
|
||||
|
||||
impl MapRenderer {
|
||||
/// Renders the map to the given canvas.
|
||||
///
|
||||
/// This function draws the static map texture to the screen at the correct
|
||||
/// position and scale.
|
||||
pub fn render_map<T: RenderTarget>(canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, map_texture: &mut AtlasTile) {
|
||||
let dest = Rect::new(
|
||||
BOARD_PIXEL_OFFSET.x as i32,
|
||||
BOARD_PIXEL_OFFSET.y as i32,
|
||||
BOARD_PIXEL_SIZE.x,
|
||||
BOARD_PIXEL_SIZE.y,
|
||||
);
|
||||
let _ = map_texture.render(canvas, atlas, dest);
|
||||
}
|
||||
|
||||
/// Renders a debug visualization of the navigation graph.
|
||||
///
|
||||
/// This function is intended for development and debugging purposes. It draws the
|
||||
/// nodes and edges of the graph on top of the map, allowing for visual
|
||||
/// inspection of the navigation paths.
|
||||
pub fn debug_render_nodes<T: RenderTarget>(graph: &crate::entity::graph::Graph, canvas: &mut Canvas<T>) {
|
||||
for i in 0..graph.node_count() {
|
||||
let node = graph.get_node(i).unwrap();
|
||||
let pos = node.position + BOARD_PIXEL_OFFSET.as_vec2();
|
||||
|
||||
// Draw connections
|
||||
canvas.set_draw_color(Color::BLUE);
|
||||
|
||||
for edge in graph.adjacency_list[i].edges() {
|
||||
let end_pos = graph.get_node(edge.target).unwrap().position + BOARD_PIXEL_OFFSET.as_vec2();
|
||||
canvas
|
||||
.draw_line((pos.x as i32, pos.y as i32), (end_pos.x as i32, end_pos.y as i32))
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
// Draw node
|
||||
// let color = if pacman.position.from_node_idx() == i.into() {
|
||||
// Color::GREEN
|
||||
// } else if let Some(to_idx) = pacman.position.to_node_idx() {
|
||||
// if to_idx == i.into() {
|
||||
// Color::CYAN
|
||||
// } else {
|
||||
// Color::RED
|
||||
// }
|
||||
// } else {
|
||||
// Color::RED
|
||||
// };
|
||||
canvas.set_draw_color(Color::GREEN);
|
||||
canvas
|
||||
.fill_rect(Rect::new(0, 0, 3, 3).centered_on(Point::new(pos.x as i32, pos.y as i32)))
|
||||
.unwrap();
|
||||
|
||||
// Draw node index
|
||||
// text.render(canvas, atlas, &i.to_string(), pos.as_uvec2()).unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -35,7 +35,7 @@ impl AnimatedTexture {
|
||||
}
|
||||
|
||||
pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, dest: Rect) -> Result<()> {
|
||||
let mut tile = self.current_tile().clone();
|
||||
let mut tile = *self.current_tile();
|
||||
tile.render(canvas, atlas, dest)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#![allow(dead_code)]
|
||||
use crate::texture::sprite::AtlasTile;
|
||||
|
||||
#[derive(Clone)]
|
||||
|
||||
@@ -76,15 +76,30 @@ impl SpriteAtlas {
|
||||
})
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn set_color(&mut self, color: Color) {
|
||||
self.default_color = Some(color);
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn texture(&self) -> &Texture<'static> {
|
||||
&self.texture
|
||||
}
|
||||
}
|
||||
|
||||
/// Converts a `Texture` to a `Texture<'static>` using transmute.
|
||||
///
|
||||
/// # Safety
|
||||
///
|
||||
/// This function is unsafe because it uses `std::mem::transmute` to change the lifetime
|
||||
/// of the texture from the original lifetime to `'static`. The caller must ensure that:
|
||||
///
|
||||
/// - The original `Texture` will live for the entire duration of the program
|
||||
/// - No references to the original texture exist that could become invalid
|
||||
/// - The texture is not dropped while still being used as a `'static` reference
|
||||
///
|
||||
/// This is typically used when you have a texture that you know will live for the entire
|
||||
/// program duration and need to store it in a structure that requires a `'static` lifetime.
|
||||
pub unsafe fn texture_to_static(texture: Texture) -> Texture<'static> {
|
||||
std::mem::transmute(texture)
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#![allow(dead_code)]
|
||||
|
||||
//! This module provides text rendering using the texture atlas.
|
||||
//!
|
||||
//! The TextTexture system renders text from the atlas using character mapping.
|
||||
@@ -7,18 +9,13 @@
|
||||
//! # Example Usage
|
||||
//!
|
||||
//! ```rust
|
||||
//! use crate::texture::text::TextTexture;
|
||||
//! use std::rc::Rc;
|
||||
//! use pacman::texture::text::TextTexture;
|
||||
//!
|
||||
//! // Create a text texture with 1.0 scale (8x8 pixels per character)
|
||||
//! let mut text_renderer = TextTexture::new(atlas.clone(), 1.0);
|
||||
//! let mut text_renderer = TextTexture::new(1.0);
|
||||
//!
|
||||
//! // Render text at position (100, 50)
|
||||
//! text_renderer.render(canvas, "PAC-MAN", glam::UVec2::new(100, 50))?;
|
||||
//!
|
||||
//! // Change scale for larger text
|
||||
//! // Set scale for larger text
|
||||
//! text_renderer.set_scale(2.0);
|
||||
//! text_renderer.render(canvas, "SCORE: 1000", glam::UVec2::new(50, 100))?;
|
||||
//!
|
||||
//! // Calculate text width for positioning
|
||||
//! let width = text_renderer.text_width("GAME OVER");
|
||||
|
||||
Reference in New Issue
Block a user