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Author SHA1 Message Date
d72f47d66c fix: fix tunneling logic 2025-07-26 15:27:17 -05:00

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@@ -162,13 +162,18 @@ impl Moving for MovableEntity {
let at_left_tunnel = x == 0;
let at_right_tunnel = x == BOARD_CELL_SIZE.x - 1;
// Reset tunnel state if we're not at a tunnel position
if !at_left_tunnel && !at_right_tunnel {
self.in_tunnel = false;
return false;
}
// If we're already in a tunnel, stay in tunnel state
if self.in_tunnel {
return true;
}
// Enter the tunnel and teleport to the other side
let new_x = if at_left_tunnel { BOARD_CELL_SIZE.x - 2 } else { 1 };
self.base.cell_position.x = new_x;
self.base.pixel_position = Map::cell_to_pixel(self.base.cell_position);