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3 changed files with 177 additions and 45 deletions

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@@ -1,44 +1,95 @@
use lazy_static::lazy_static;
pub const BOARD_WIDTH: u32 = 28;
pub const BOARD_HEIGHT: u32 = 36;
pub const BLOCK_SIZE_24: u32 = 24;
pub const BLOCK_SIZE_32: u32 = 32;
pub const BOARD_HEIGHT: u32 = 37; // Adjusted to fit map texture?
pub const CELL_SIZE: u32 = 24;
pub const WINDOW_WIDTH: u32 = BLOCK_SIZE_24 * BOARD_WIDTH;
pub const WINDOW_HEIGHT: u32 = BLOCK_SIZE_24 * BOARD_HEIGHT;
pub const WINDOW_WIDTH: u32 = CELL_SIZE * BOARD_WIDTH;
pub const WINDOW_HEIGHT: u32 = CELL_SIZE * BOARD_HEIGHT;
pub const RAW_BOARD: &str = r###"
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum MapTile {
Empty,
Wall,
Pellet,
PowerPellet,
StartingPosition(u8),
}
pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
" ",
" ",
" ",
"############################",
"#............##............#",
"#.####.#####.##.#####.####.#",
"#o####.#####.##.#####.####o#",
"#.####.#####.##.#####.####.#",
"#..........................#",
"#.####.##.########.##.####.#",
"#.####.##.########.##.####.#",
"#......##....##....##......#",
"######.##### ## #####.######",
" #.##### ## #####.# ",
" #.## 1 ##.# ",
" #.## ###==### ##.# ",
"######.## # # ##.######",
" . #2 3 4 # . ",
"######.## # # ##.######",
" #.## ######## ##.# ",
" #.## ##.# ",
" #.## ######## ##.# ",
"######.## ######## ##.######",
"#............##............#",
"#.####.#####.##.#####.####.#",
"#.####.#####.##.#####.####.#",
"#o..##.......0 .......##..o#",
"###.##.##.########.##.##.###",
"###.##.##.########.##.##.###",
"#......##....##....##......#",
"#.##########.##.##########.#",
"#.##########.##.##########.#",
"#..........................#",
"############################",
" ",
" ",
" ",
];
############################
#............##............#
#.####.#####.##.#####.####.#
#o####.#####.##.#####.####o#
#.####.#####.##.#####.####.#
#..........................#
#.####.##.########.##.####.#
#.####.##.########.##.####.#
#......##....##....##......#
######.##### ## #####.######
#.##### ## #####.#
#.## 1 ##.#
#.## ###==### ##.#
######.## # # ##.######
. #2 3 4 # .
######.## # # ##.######
#.## ######## ##.#
#.## ##.#
#.## ######## ##.#
######.## ######## ##.######
#............##............#
#.####.#####.##.#####.####.#
#.####.#####.##.#####.####.#
#o..##.......0 .......##..o#
###.##.##.########.##.##.###
###.##.##.########.##.##.###
#......##....##....##......#
#.##########.##.##########.#
#.##########.##.##########.#
#..........................#
############################
lazy_static! {
pub static ref BOARD: [[MapTile; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize] = {
let mut board = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize];
"###;
for y in 0..BOARD_HEIGHT as usize {
let line = RAW_BOARD[y];
for x in 0..BOARD_WIDTH as usize {
if x >= line.len() {
break;
}
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
let character = line
.chars()
.nth(x as usize)
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
let tile = match character {
'#' => MapTile::Wall,
'.' => MapTile::Pellet,
'o' => MapTile::PowerPellet,
' ' => MapTile::Empty,
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
},
'=' => MapTile::Empty,
_ => panic!("Unknown character in board: {}", character),
};
board[x as usize][y as usize] = tile;
}
}
board
};
}

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@@ -1,11 +1,63 @@
pub struct Game {}
use sdl2::{pixels::Color, render::Canvas, video::Window};
impl Game {
pub fn new() -> Game {
Game {}
use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
use crate::pacman::Pacman;
use crate::textures::TextureManager;
pub struct Game<'a> {
pub textures: TextureManager<'a>,
canvas: &'a mut Canvas<Window>,
pacman: Pacman<'a>,
debug: bool,
}
impl Game<'_> {
pub fn new<'a>(
canvas: &'a mut Canvas<Window>,
texture_manager: TextureManager<'a>,
) -> Game<'a> {
let pacman = Pacman::new(None, &texture_manager.pacman);
Game {
canvas,
textures: texture_manager,
pacman: pacman,
debug: true,
}
}
pub fn tick() {}
pub fn tick(&mut self) {}
pub fn draw() {}
pub fn draw(&mut self) {
// Clear the screen (black)
self.canvas.set_draw_color(Color::RGB(0, 0, 0));
self.canvas.clear();
self.canvas
.copy(&self.textures.map, None, None)
.expect("Could not render texture on canvas");
// Draw a grid
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {
let tile = BOARD[x as usize][y as usize];
let color = match tile {
MapTile::Empty => None,
MapTile::Wall => Some(Color::BLUE),
MapTile::Pellet => Some(Color::RED),
MapTile::PowerPellet => Some(Color::MAGENTA),
MapTile::StartingPosition(_) => Some(Color::GREEN),
};
if let Some(color) = color {
self.canvas.set_draw_color(color);
self.canvas
.draw_rect(sdl2::rect::Rect::new(x as i32 * 24, y as i32 * 24, 24, 24))
.expect("Could not draw rectangle");
}
}
}
self.canvas.present();
}
}

29
src/textures.rs Normal file
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@@ -0,0 +1,29 @@
use sdl2::{
image::LoadTexture,
render::{Texture, TextureCreator},
video::WindowContext,
};
pub struct TextureManager<'a> {
pub map: Texture<'a>,
pub pacman: Texture<'a>,
}
impl<'a> TextureManager<'a> {
pub fn new(texture_creator: &'a TextureCreator<WindowContext>) -> Self {
let map_texture = texture_creator
.load_texture("assets/map.png")
.expect("Could not load pacman texture");
let pacman_atlas = texture_creator
.load_texture("assets/pacman.png")
.expect("Could not load pacman texture");
TextureManager {
map: map_texture,
pacman: pacman_atlas,
}
}
}