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https://github.com/Xevion/Pac-Man.git
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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 9b31b392d2 | |||
| 999fa14059 | |||
| e925376b7a |
@@ -1,12 +1,6 @@
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[target.'cfg(target_os = "emscripten")']
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# TODO: Document what the fuck this is.
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rustflags = [
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# "-O", "-C", "link-args=-O2 --profiling",
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#"-C", "link-args=-O3 --closure 1",
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# "-C", "link-args=-g -gsource-map",
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"-C", "link-args=-sASYNCIFY -sALLOW_MEMORY_GROWTH=1",
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# "-C", "link-args=-sALLOW_MEMORY_GROWTH=1",
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"-C", "link-args=-sASYNCIFY=1 -sASYNCIFY_STACK_SIZE=8192 -sALLOW_MEMORY_GROWTH=1",
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"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
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# USE_OGG, USE_VORBIS for OGG/VORBIS usage
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"-C", "link-args=--preload-file assets/game/",
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]
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31
src/emscripten.rs
Normal file
31
src/emscripten.rs
Normal file
@@ -0,0 +1,31 @@
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#[allow(dead_code)]
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#[cfg(target_os = "emscripten")]
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pub mod emscripten {
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use std::os::raw::c_uint;
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extern "C" {
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pub fn emscripten_get_now() -> f64;
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pub fn emscripten_sleep(ms: c_uint);
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pub fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
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}
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// milliseconds since start of program
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pub fn now() -> f64 {
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unsafe { emscripten_get_now() }
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}
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pub fn sleep(ms: u32) {
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unsafe {
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emscripten_sleep(ms);
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}
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}
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pub fn get_canvas_size() -> (u32, u32) {
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let mut width = 0.0;
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let mut height = 0.0;
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unsafe {
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emscripten_get_element_css_size("canvas\0".as_ptr(), &mut width, &mut height);
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}
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(width as u32, height as u32)
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}
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}
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31
src/main.rs
31
src/main.rs
@@ -59,6 +59,8 @@ mod constants;
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mod debug;
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mod direction;
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mod edible;
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#[cfg(target_os = "emscripten")]
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mod emscripten;
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mod entity;
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mod game;
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mod ghost;
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@@ -68,6 +70,26 @@ mod map;
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mod modulation;
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mod pacman;
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#[cfg(not(target_os = "emscripten"))]
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fn sleep(value: Duration) {
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spin_sleep::sleep(value);
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}
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#[cfg(target_os = "emscripten")]
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fn sleep(value: Duration) {
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emscripten::emscripten::sleep(value.as_millis() as u32);
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}
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#[cfg(target_os = "emscripten")]
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fn now() -> std::time::Instant {
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std::time::Instant::now() + std::time::Duration::from_millis(emscripten::emscripten::now() as u64)
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}
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#[cfg(not(target_os = "emscripten"))]
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fn now() -> std::time::Instant {
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std::time::Instant::now()
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}
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/// The main entry point of the application.
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///
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/// This function initializes SDL, the window, the game state, and then enters
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@@ -179,14 +201,7 @@ pub fn main() {
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if start.elapsed() < loop_time {
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let time = loop_time.saturating_sub(start.elapsed());
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if time != Duration::ZERO {
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#[cfg(not(target_os = "emscripten"))]
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{
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spin_sleep::sleep(time);
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}
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#[cfg(target_os = "emscripten")]
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{
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std::thread::sleep(time);
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}
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sleep(time);
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}
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} else {
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event!(
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