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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 785a760343 | |||
| de1a89b9b0 | |||
| 66b6cdf01b |
223
src/animation.rs
223
src/animation.rs
@@ -1,4 +1,4 @@
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|||||||
//! This module provides a simple animation system for textures.
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//! This module provides a simple animation and atlas system for textures.
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||||||
use sdl2::{
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use sdl2::{
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||||||
rect::Rect,
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rect::Rect,
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||||||
render::{Canvas, Texture},
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render::{Canvas, Texture},
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||||||
@@ -7,144 +7,75 @@ use sdl2::{
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|||||||
|
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use crate::direction::Direction;
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use crate::direction::Direction;
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|
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/// An animated texture, which is a texture that is rendered as a series of
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/// Trait for drawable atlas-based textures
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/// frames.
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pub trait FrameDrawn {
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///
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fn render(
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/// This struct manages the state of an animated texture, including the current
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&self,
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/// frame and the number of frames in the animation.
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canvas: &mut Canvas<Window>,
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pub struct AnimatedTexture<'a> {
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position: (i32, i32),
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// Parameters
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direction: Direction,
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raw_texture: Texture<'a>,
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frame: Option<u32>,
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offset: (i32, i32),
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);
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ticks_per_frame: u32,
|
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frame_count: u32,
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width: u32,
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height: u32,
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// State
|
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ticker: u32,
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reversed: bool,
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||||||
}
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}
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|
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impl<'a> AnimatedTexture<'a> {
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/// A texture atlas abstraction for static (non-animated) rendering.
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pub struct AtlasTexture<'a> {
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pub raw_texture: Texture<'a>,
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pub offset: (i32, i32),
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pub frame_count: u32,
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pub frame_width: u32,
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pub frame_height: u32,
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}
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|
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impl<'a> AtlasTexture<'a> {
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pub fn new(
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pub fn new(
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texture: Texture<'a>,
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texture: Texture<'a>,
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ticks_per_frame: u32,
|
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frame_count: u32,
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frame_count: u32,
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width: u32,
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frame_width: u32,
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height: u32,
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frame_height: u32,
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offset: Option<(i32, i32)>,
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offset: Option<(i32, i32)>,
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||||||
) -> Self {
|
) -> Self {
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AnimatedTexture {
|
AtlasTexture {
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raw_texture: texture,
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raw_texture: texture,
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ticker: 0,
|
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||||||
reversed: false,
|
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||||||
ticks_per_frame,
|
|
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frame_count,
|
frame_count,
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width,
|
frame_width,
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height,
|
frame_height,
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offset: offset.unwrap_or((0, 0)),
|
offset: offset.unwrap_or((0, 0)),
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||||||
}
|
}
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}
|
}
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|
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fn current_frame(&self) -> u32 {
|
pub fn get_frame_rect(&self, frame: u32) -> Option<Rect> {
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self.ticker / self.ticks_per_frame
|
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}
|
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|
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/// Advances the animation by one tick.
|
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///
|
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/// This method updates the internal ticker that tracks the current frame
|
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/// of the animation. The animation automatically reverses direction when
|
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/// it reaches the end, creating a ping-pong effect.
|
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///
|
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/// When `reversed` is `false`, the ticker increments until it reaches
|
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/// the total number of ticks for all frames, then reverses direction.
|
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/// When `reversed` is `true`, the ticker decrements until it reaches 0,
|
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/// then reverses direction again.
|
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pub fn tick(&mut self) {
|
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if self.reversed {
|
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self.ticker -= 1;
|
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||||||
|
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||||||
if self.ticker == 0 {
|
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self.reversed = !self.reversed;
|
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}
|
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} else {
|
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self.ticker += 1;
|
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||||||
|
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if self.ticker + 1 == self.ticks_per_frame * self.frame_count {
|
|
||||||
self.reversed = !self.reversed;
|
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||||||
}
|
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||||||
}
|
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}
|
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|
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/// Gets the source rectangle for a specific frame of the animated texture.
|
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///
|
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/// This method calculates the position and dimensions of a frame within the
|
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/// texture atlas. Frames are arranged horizontally in a single row, so the
|
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/// rectangle's x-coordinate is calculated by multiplying the frame index
|
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/// by the frame width.
|
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///
|
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/// # Arguments
|
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||||||
///
|
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/// * `frame` - The frame index to get the rectangle for (0-based)
|
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///
|
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/// # Returns
|
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///
|
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/// A `Rect` representing the source rectangle for the specified frame
|
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fn get_frame_rect(&self, frame: u32) -> Option<Rect> {
|
|
||||||
if frame >= self.frame_count {
|
if frame >= self.frame_count {
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return None;
|
return None;
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||||||
}
|
}
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|
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Some(Rect::new(
|
Some(Rect::new(
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frame as i32 * self.width as i32,
|
frame as i32 * self.frame_width as i32,
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0,
|
0,
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||||||
self.width,
|
self.frame_width,
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self.height,
|
self.frame_height,
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||||||
))
|
))
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||||||
}
|
}
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|
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pub fn render(
|
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
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&mut self,
|
self.raw_texture.set_color_mod(r, g, b);
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canvas: &mut Canvas<Window>,
|
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position: (i32, i32),
|
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direction: Direction,
|
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) {
|
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self.render_static(canvas, position, direction, Some(self.current_frame()));
|
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self.tick();
|
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}
|
}
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|
}
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|
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/// Renders a specific frame of the animated texture to the canvas.
|
impl<'a> FrameDrawn for AtlasTexture<'a> {
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///
|
fn render(
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||||||
/// This method renders a static frame without advancing the animation ticker.
|
&self,
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||||||
/// It's useful for displaying a specific frame, such as when an entity is stopped
|
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||||||
/// or when you want to manually control which frame is displayed.
|
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||||||
///
|
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||||||
/// # Arguments
|
|
||||||
///
|
|
||||||
/// * `canvas` - The SDL canvas to render to
|
|
||||||
/// * `position` - The pixel position where the texture should be rendered
|
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/// * `direction` - The direction to rotate the texture based on entity facing
|
|
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/// * `frame` - Optional specific frame to render. If `None`, uses the current frame
|
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///
|
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/// # Panics
|
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///
|
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/// Panics if the specified frame is out of bounds for this texture.
|
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pub fn render_static(
|
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&mut self,
|
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||||||
canvas: &mut Canvas<Window>,
|
canvas: &mut Canvas<Window>,
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||||||
position: (i32, i32),
|
position: (i32, i32),
|
||||||
direction: Direction,
|
direction: Direction,
|
||||||
frame: Option<u32>,
|
frame: Option<u32>,
|
||||||
) {
|
) {
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let texture_source_frame_rect =
|
let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0));
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||||||
self.get_frame_rect(frame.unwrap_or_else(|| self.current_frame()));
|
|
||||||
let canvas_destination_rect = Rect::new(
|
let canvas_destination_rect = Rect::new(
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||||||
position.0 + self.offset.0,
|
position.0 + self.offset.0,
|
||||||
position.1 + self.offset.1,
|
position.1 + self.offset.1,
|
||||||
self.width,
|
self.frame_width,
|
||||||
self.height,
|
self.frame_height,
|
||||||
);
|
);
|
||||||
|
|
||||||
canvas
|
canvas
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||||||
.copy_ex(
|
.copy_ex(
|
||||||
&self.raw_texture,
|
&self.raw_texture,
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||||||
@@ -157,9 +88,83 @@ impl<'a> AnimatedTexture<'a> {
|
|||||||
)
|
)
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||||||
.expect("Could not render texture on canvas");
|
.expect("Could not render texture on canvas");
|
||||||
}
|
}
|
||||||
|
}
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||||||
|
|
||||||
|
/// An animated texture using a texture atlas.
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||||||
|
pub struct AnimatedAtlasTexture<'a> {
|
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|
pub atlas: AtlasTexture<'a>,
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||||||
|
pub ticks_per_frame: u32,
|
||||||
|
pub ticker: u32,
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||||||
|
pub reversed: bool,
|
||||||
|
pub paused: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> AnimatedAtlasTexture<'a> {
|
||||||
|
pub fn new(
|
||||||
|
texture: Texture<'a>,
|
||||||
|
ticks_per_frame: u32,
|
||||||
|
frame_count: u32,
|
||||||
|
width: u32,
|
||||||
|
height: u32,
|
||||||
|
offset: Option<(i32, i32)>,
|
||||||
|
) -> Self {
|
||||||
|
AnimatedAtlasTexture {
|
||||||
|
atlas: AtlasTexture::new(texture, frame_count, width, height, offset),
|
||||||
|
ticks_per_frame,
|
||||||
|
ticker: 0,
|
||||||
|
reversed: false,
|
||||||
|
paused: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn current_frame(&self) -> u32 {
|
||||||
|
self.ticker / self.ticks_per_frame
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Advances the animation by one tick, unless paused.
|
||||||
|
pub fn tick(&mut self) {
|
||||||
|
if self.paused {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if self.reversed {
|
||||||
|
if self.ticker > 0 {
|
||||||
|
self.ticker -= 1;
|
||||||
|
}
|
||||||
|
if self.ticker == 0 {
|
||||||
|
self.reversed = !self.reversed;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
self.ticker += 1;
|
||||||
|
if self.ticker + 1 == self.ticks_per_frame * self.atlas.frame_count {
|
||||||
|
self.reversed = !self.reversed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn pause(&mut self) {
|
||||||
|
self.paused = true;
|
||||||
|
}
|
||||||
|
pub fn resume(&mut self) {
|
||||||
|
self.paused = false;
|
||||||
|
}
|
||||||
|
pub fn is_paused(&self) -> bool {
|
||||||
|
self.paused
|
||||||
|
}
|
||||||
|
|
||||||
/// Sets the color modulation for the texture.
|
|
||||||
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
||||||
self.raw_texture.set_color_mod(r, g, b);
|
self.atlas.set_color_modulation(r, g, b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> FrameDrawn for AnimatedAtlasTexture<'a> {
|
||||||
|
fn render(
|
||||||
|
&self,
|
||||||
|
canvas: &mut Canvas<Window>,
|
||||||
|
position: (i32, i32),
|
||||||
|
direction: Direction,
|
||||||
|
frame: Option<u32>,
|
||||||
|
) {
|
||||||
|
let frame = frame.unwrap_or_else(|| self.current_frame());
|
||||||
|
self.atlas.render(canvas, position, direction, Some(frame));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -36,6 +36,45 @@ pub enum MapTile {
|
|||||||
Tunnel,
|
Tunnel,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
#[repr(u8)]
|
||||||
|
pub enum FruitType {
|
||||||
|
Cherry,
|
||||||
|
Strawberry,
|
||||||
|
Orange,
|
||||||
|
Apple,
|
||||||
|
Melon,
|
||||||
|
Galaxian,
|
||||||
|
Bell,
|
||||||
|
Key,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FruitType {
|
||||||
|
pub const ALL: [FruitType; 8] = [
|
||||||
|
FruitType::Cherry,
|
||||||
|
FruitType::Strawberry,
|
||||||
|
FruitType::Orange,
|
||||||
|
FruitType::Apple,
|
||||||
|
FruitType::Melon,
|
||||||
|
FruitType::Galaxian,
|
||||||
|
FruitType::Bell,
|
||||||
|
FruitType::Key,
|
||||||
|
];
|
||||||
|
|
||||||
|
pub fn score(self) -> u32 {
|
||||||
|
match self {
|
||||||
|
FruitType::Cherry => 100,
|
||||||
|
FruitType::Strawberry => 300,
|
||||||
|
FruitType::Orange => 500,
|
||||||
|
FruitType::Apple => 700,
|
||||||
|
FruitType::Melon => 1000,
|
||||||
|
FruitType::Galaxian => 2000,
|
||||||
|
FruitType::Bell => 3000,
|
||||||
|
FruitType::Key => 5000,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// The raw layout of the game board, as a 2D array of characters.
|
/// The raw layout of the game board, as a 2D array of characters.
|
||||||
pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
|
pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
|
||||||
"############################",
|
"############################",
|
||||||
|
|||||||
80
src/debug.rs
Normal file
80
src/debug.rs
Normal file
@@ -0,0 +1,80 @@
|
|||||||
|
//! Debug rendering utilities for Pac-Man.
|
||||||
|
use crate::{
|
||||||
|
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
|
||||||
|
direction::Direction,
|
||||||
|
ghosts::blinky::Blinky,
|
||||||
|
map::Map,
|
||||||
|
};
|
||||||
|
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||||
|
|
||||||
|
#[derive(PartialEq, Eq, Clone, Copy)]
|
||||||
|
pub enum DebugMode {
|
||||||
|
None,
|
||||||
|
Grid,
|
||||||
|
Pathfinding,
|
||||||
|
ValidPositions,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct DebugRenderer;
|
||||||
|
|
||||||
|
impl DebugRenderer {
|
||||||
|
pub fn draw_cell(canvas: &mut Canvas<Window>, map: &Map, cell: (u32, u32), color: Color) {
|
||||||
|
let position = Map::cell_to_pixel(cell);
|
||||||
|
canvas.set_draw_color(color);
|
||||||
|
canvas
|
||||||
|
.draw_rect(sdl2::rect::Rect::new(
|
||||||
|
position.0 as i32,
|
||||||
|
position.1 as i32,
|
||||||
|
24,
|
||||||
|
24,
|
||||||
|
))
|
||||||
|
.expect("Could not draw rectangle");
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw_debug_grid(canvas: &mut Canvas<Window>, map: &Map, pacman_cell: (u32, u32)) {
|
||||||
|
for x in 0..BOARD_WIDTH {
|
||||||
|
for y in 0..BOARD_HEIGHT {
|
||||||
|
let tile = map.get_tile((x as i32, y as i32)).unwrap_or(MapTile::Empty);
|
||||||
|
let mut color = None;
|
||||||
|
if (x, y) == pacman_cell {
|
||||||
|
Self::draw_cell(canvas, map, (x, y), Color::CYAN);
|
||||||
|
} else {
|
||||||
|
color = match tile {
|
||||||
|
MapTile::Empty => None,
|
||||||
|
MapTile::Wall => Some(Color::BLUE),
|
||||||
|
MapTile::Pellet => Some(Color::RED),
|
||||||
|
MapTile::PowerPellet => Some(Color::MAGENTA),
|
||||||
|
MapTile::StartingPosition(_) => Some(Color::GREEN),
|
||||||
|
MapTile::Tunnel => Some(Color::CYAN),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
if let Some(color) = color {
|
||||||
|
Self::draw_cell(canvas, map, (x, y), color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw_next_cell(canvas: &mut Canvas<Window>, map: &Map, next_cell: (u32, u32)) {
|
||||||
|
Self::draw_cell(canvas, map, next_cell, Color::YELLOW);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw_valid_positions(canvas: &mut Canvas<Window>, map: &mut Map) {
|
||||||
|
let valid_positions_vec = map.get_valid_playable_positions().clone();
|
||||||
|
for &pos in &valid_positions_vec {
|
||||||
|
Self::draw_cell(canvas, map, (pos.x, pos.y), Color::RGB(255, 140, 0));
|
||||||
|
// ORANGE
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw_pathfinding(canvas: &mut Canvas<Window>, blinky: &Blinky, map: &Map) {
|
||||||
|
if let Some((path, _)) = blinky.get_path_to_target({
|
||||||
|
let (tx, ty) = blinky.get_target_tile();
|
||||||
|
(tx as u32, ty as u32)
|
||||||
|
}) {
|
||||||
|
for &(x, y) in &path {
|
||||||
|
Self::draw_cell(canvas, map, (x, y), Color::YELLOW);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
90
src/edible.rs
Normal file
90
src/edible.rs
Normal file
@@ -0,0 +1,90 @@
|
|||||||
|
//! Edible entity for Pac-Man: pellets, power pellets, and fruits.
|
||||||
|
use crate::animation::{AtlasTexture, FrameDrawn};
|
||||||
|
use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
|
||||||
|
use crate::direction::Direction;
|
||||||
|
use crate::entity::{Entity, Renderable};
|
||||||
|
use crate::map::Map;
|
||||||
|
use sdl2::{render::Canvas, video::Window};
|
||||||
|
use std::cell::RefCell;
|
||||||
|
use std::rc::Rc;
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
|
pub enum EdibleKind {
|
||||||
|
Pellet,
|
||||||
|
PowerPellet,
|
||||||
|
Fruit(FruitType),
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct Edible<'a> {
|
||||||
|
pub base: crate::entity::StaticEntity,
|
||||||
|
pub kind: EdibleKind,
|
||||||
|
pub sprite: std::rc::Rc<AtlasTexture<'a>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> Edible<'a> {
|
||||||
|
pub fn new(
|
||||||
|
kind: EdibleKind,
|
||||||
|
cell_position: (u32, u32),
|
||||||
|
sprite: std::rc::Rc<AtlasTexture<'a>>,
|
||||||
|
) -> Self {
|
||||||
|
let pixel_position = crate::map::Map::cell_to_pixel(cell_position);
|
||||||
|
Edible {
|
||||||
|
base: crate::entity::StaticEntity::new(pixel_position, cell_position),
|
||||||
|
kind,
|
||||||
|
sprite,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Checks collision with Pac-Man (or any entity)
|
||||||
|
pub fn collide(&self, pacman: &dyn crate::entity::Entity) -> bool {
|
||||||
|
self.base.is_colliding(pacman)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> Entity for Edible<'a> {
|
||||||
|
fn base(&self) -> &crate::entity::StaticEntity {
|
||||||
|
&self.base
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> Renderable for Edible<'a> {
|
||||||
|
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||||
|
self.sprite
|
||||||
|
.render(canvas, self.base.pixel_position, Direction::Right, Some(0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Reconstruct all edibles from the original map layout
|
||||||
|
pub fn reconstruct_edibles<'a>(
|
||||||
|
map: Rc<RefCell<Map>>,
|
||||||
|
pellet_sprite: std::rc::Rc<AtlasTexture<'a>>,
|
||||||
|
power_pellet_sprite: std::rc::Rc<AtlasTexture<'a>>,
|
||||||
|
fruit_sprite: std::rc::Rc<AtlasTexture<'a>>,
|
||||||
|
) -> Vec<Edible<'a>> {
|
||||||
|
let mut edibles = Vec::new();
|
||||||
|
for x in 0..BOARD_WIDTH {
|
||||||
|
for y in 0..BOARD_HEIGHT {
|
||||||
|
let tile = map.borrow().get_tile((x as i32, y as i32));
|
||||||
|
let cell = (x, y);
|
||||||
|
match tile {
|
||||||
|
Some(MapTile::Pellet) => {
|
||||||
|
edibles.push(Edible::new(
|
||||||
|
EdibleKind::Pellet,
|
||||||
|
cell,
|
||||||
|
Rc::clone(&pellet_sprite),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
Some(MapTile::PowerPellet) => {
|
||||||
|
edibles.push(Edible::new(
|
||||||
|
EdibleKind::PowerPellet,
|
||||||
|
cell,
|
||||||
|
Rc::clone(&power_pellet_sprite),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
// Fruits can be added here if you have fruit positions
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
edibles
|
||||||
|
}
|
||||||
140
src/entity.rs
140
src/entity.rs
@@ -9,8 +9,8 @@ use std::rc::Rc;
|
|||||||
|
|
||||||
/// A trait for game objects that can be moved and rendered.
|
/// A trait for game objects that can be moved and rendered.
|
||||||
pub trait Entity {
|
pub trait Entity {
|
||||||
/// Returns a reference to the base MovableEntity.
|
/// Returns a reference to the base entity (position, etc).
|
||||||
fn base(&self) -> &MovableEntity;
|
fn base(&self) -> &StaticEntity;
|
||||||
|
|
||||||
/// Returns true if the entity is colliding with the other entity.
|
/// Returns true if the entity is colliding with the other entity.
|
||||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
||||||
@@ -18,31 +18,45 @@ pub trait Entity {
|
|||||||
let (other_x, other_y) = other.base().pixel_position;
|
let (other_x, other_y) = other.base().pixel_position;
|
||||||
x == other_x && y == other_y
|
x == other_x && y == other_y
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Ticks the entity, which updates its state and position.
|
/// A trait for entities that can move and interact with the map.
|
||||||
fn tick(&mut self);
|
pub trait Moving {
|
||||||
|
fn move_forward(&mut self);
|
||||||
|
fn update_cell_position(&mut self);
|
||||||
|
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32);
|
||||||
|
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool;
|
||||||
|
fn handle_tunnel(&mut self) -> bool;
|
||||||
|
fn is_grid_aligned(&self) -> bool;
|
||||||
|
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A struct for static (non-moving) entities with position only.
|
||||||
|
pub struct StaticEntity {
|
||||||
|
pub pixel_position: (i32, i32),
|
||||||
|
pub cell_position: (u32, u32),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl StaticEntity {
|
||||||
|
pub fn new(pixel_position: (i32, i32), cell_position: (u32, u32)) -> Self {
|
||||||
|
Self {
|
||||||
|
pixel_position,
|
||||||
|
cell_position,
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// A struct for movable game entities with position, direction, speed, and modulation.
|
/// A struct for movable game entities with position, direction, speed, and modulation.
|
||||||
pub struct MovableEntity {
|
pub struct MovableEntity {
|
||||||
/// The absolute position of the entity on the board, in pixels.
|
pub base: StaticEntity,
|
||||||
pub pixel_position: (i32, i32),
|
|
||||||
/// The position of the entity on the board, in grid coordinates.
|
|
||||||
pub cell_position: (u32, u32),
|
|
||||||
/// The current direction of the entity.
|
|
||||||
pub direction: Direction,
|
pub direction: Direction,
|
||||||
/// Movement speed (pixels per tick).
|
|
||||||
pub speed: u32,
|
pub speed: u32,
|
||||||
/// Movement modulator for controlling speed.
|
|
||||||
pub modulation: SimpleTickModulator,
|
pub modulation: SimpleTickModulator,
|
||||||
/// Whether the entity is currently in a tunnel.
|
|
||||||
pub in_tunnel: bool,
|
pub in_tunnel: bool,
|
||||||
/// Reference to the game map.
|
|
||||||
pub map: Rc<RefCell<Map>>,
|
pub map: Rc<RefCell<Map>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl MovableEntity {
|
impl MovableEntity {
|
||||||
/// Creates a new MovableEntity.
|
|
||||||
pub fn new(
|
pub fn new(
|
||||||
pixel_position: (i32, i32),
|
pixel_position: (i32, i32),
|
||||||
cell_position: (u32, u32),
|
cell_position: (u32, u32),
|
||||||
@@ -52,8 +66,7 @@ impl MovableEntity {
|
|||||||
map: Rc<RefCell<Map>>,
|
map: Rc<RefCell<Map>>,
|
||||||
) -> Self {
|
) -> Self {
|
||||||
Self {
|
Self {
|
||||||
pixel_position,
|
base: StaticEntity::new(pixel_position, cell_position),
|
||||||
cell_position,
|
|
||||||
direction,
|
direction,
|
||||||
speed,
|
speed,
|
||||||
modulation,
|
modulation,
|
||||||
@@ -65,89 +78,79 @@ impl MovableEntity {
|
|||||||
/// Returns the position within the current cell, in pixels.
|
/// Returns the position within the current cell, in pixels.
|
||||||
pub fn internal_position(&self) -> (u32, u32) {
|
pub fn internal_position(&self) -> (u32, u32) {
|
||||||
(
|
(
|
||||||
self.pixel_position.0 as u32 % CELL_SIZE,
|
self.base.pixel_position.0 as u32 % CELL_SIZE,
|
||||||
self.pixel_position.1 as u32 % CELL_SIZE,
|
self.base.pixel_position.1 as u32 % CELL_SIZE,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Move the entity in its current direction by its speed.
|
impl Entity for MovableEntity {
|
||||||
pub fn move_forward(&mut self) {
|
fn base(&self) -> &StaticEntity {
|
||||||
|
&self.base
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Moving for MovableEntity {
|
||||||
|
fn move_forward(&mut self) {
|
||||||
let speed = self.speed as i32;
|
let speed = self.speed as i32;
|
||||||
match self.direction {
|
match self.direction {
|
||||||
Direction::Right => self.pixel_position.0 += speed,
|
Direction::Right => self.base.pixel_position.0 += speed,
|
||||||
Direction::Left => self.pixel_position.0 -= speed,
|
Direction::Left => self.base.pixel_position.0 -= speed,
|
||||||
Direction::Up => self.pixel_position.1 -= speed,
|
Direction::Up => self.base.pixel_position.1 -= speed,
|
||||||
Direction::Down => self.pixel_position.1 += speed,
|
Direction::Down => self.base.pixel_position.1 += speed,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
fn update_cell_position(&mut self) {
|
||||||
/// Updates the cell position based on the current pixel position.
|
self.base.cell_position = (
|
||||||
pub fn update_cell_position(&mut self) {
|
(self.base.pixel_position.0 as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
||||||
self.cell_position = (
|
(self.base.pixel_position.1 as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
||||||
(self.pixel_position.0 as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
|
||||||
(self.pixel_position.1 as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||||
/// Calculates the next cell in the given direction.
|
|
||||||
pub fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
|
||||||
let (x, y) = direction.unwrap_or(self.direction).offset();
|
let (x, y) = direction.unwrap_or(self.direction).offset();
|
||||||
(
|
(
|
||||||
self.cell_position.0 as i32 + x,
|
self.base.cell_position.0 as i32 + x,
|
||||||
self.cell_position.1 as i32 + y,
|
self.base.cell_position.1 as i32 + y,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||||
/// Returns true if the next cell in the given direction is a wall.
|
|
||||||
pub fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
|
||||||
let next_cell = self.next_cell(direction);
|
let next_cell = self.next_cell(direction);
|
||||||
matches!(self.map.borrow().get_tile(next_cell), Some(MapTile::Wall))
|
matches!(self.map.borrow().get_tile(next_cell), Some(MapTile::Wall))
|
||||||
}
|
}
|
||||||
|
fn handle_tunnel(&mut self) -> bool {
|
||||||
/// Handles tunnel movement and wrapping.
|
|
||||||
/// Returns true if the entity is in a tunnel and was handled.
|
|
||||||
pub fn handle_tunnel(&mut self) -> bool {
|
|
||||||
if !self.in_tunnel {
|
if !self.in_tunnel {
|
||||||
let current_tile = self
|
let current_tile = self.map.borrow().get_tile((
|
||||||
.map
|
self.base.cell_position.0 as i32,
|
||||||
.borrow()
|
self.base.cell_position.1 as i32,
|
||||||
.get_tile((self.cell_position.0 as i32, self.cell_position.1 as i32));
|
));
|
||||||
if matches!(current_tile, Some(MapTile::Tunnel)) {
|
if matches!(current_tile, Some(MapTile::Tunnel)) {
|
||||||
self.in_tunnel = true;
|
self.in_tunnel = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if self.in_tunnel {
|
if self.in_tunnel {
|
||||||
// If out of bounds, teleport to the opposite side and exit tunnel
|
if self.base.cell_position.0 == 0 {
|
||||||
if self.cell_position.0 == 0 {
|
self.base.cell_position.0 = BOARD_WIDTH - 2;
|
||||||
self.cell_position.0 = BOARD_WIDTH - 2;
|
self.base.pixel_position =
|
||||||
self.pixel_position =
|
Map::cell_to_pixel((self.base.cell_position.0, self.base.cell_position.1));
|
||||||
Map::cell_to_pixel((self.cell_position.0, self.cell_position.1));
|
|
||||||
self.in_tunnel = false;
|
self.in_tunnel = false;
|
||||||
true
|
true
|
||||||
} else if self.cell_position.0 == BOARD_WIDTH - 1 {
|
} else if self.base.cell_position.0 == BOARD_WIDTH - 1 {
|
||||||
self.cell_position.0 = 1;
|
self.base.cell_position.0 = 1;
|
||||||
self.pixel_position =
|
self.base.pixel_position =
|
||||||
Map::cell_to_pixel((self.cell_position.0, self.cell_position.1));
|
Map::cell_to_pixel((self.base.cell_position.0, self.base.cell_position.1));
|
||||||
self.in_tunnel = false;
|
self.in_tunnel = false;
|
||||||
true
|
true
|
||||||
} else {
|
} else {
|
||||||
// Still in tunnel, keep moving
|
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
fn is_grid_aligned(&self) -> bool {
|
||||||
/// Returns true if the entity is aligned with the grid.
|
|
||||||
pub fn is_grid_aligned(&self) -> bool {
|
|
||||||
self.internal_position() == (0, 0)
|
self.internal_position() == (0, 0)
|
||||||
}
|
}
|
||||||
|
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||||
/// Attempts to set the direction if the next cell is not a wall.
|
|
||||||
/// Returns true if the direction was changed.
|
|
||||||
pub fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
|
||||||
if new_direction == self.direction {
|
if new_direction == self.direction {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -159,8 +162,13 @@ impl MovableEntity {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Entity for StaticEntity {
|
||||||
|
fn base(&self) -> &StaticEntity {
|
||||||
|
self
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// A trait for entities that can be rendered to the screen.
|
/// A trait for entities that can be rendered to the screen.
|
||||||
pub trait Renderable {
|
pub trait Renderable {
|
||||||
/// Renders the entity to the canvas.
|
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>);
|
||||||
fn render(&mut self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>);
|
|
||||||
}
|
}
|
||||||
|
|||||||
260
src/game.rs
260
src/game.rs
@@ -14,6 +14,7 @@ use tracing::event;
|
|||||||
|
|
||||||
use crate::audio::Audio;
|
use crate::audio::Audio;
|
||||||
use crate::{
|
use crate::{
|
||||||
|
animation::{AtlasTexture, FrameDrawn},
|
||||||
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD},
|
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD},
|
||||||
direction::Direction,
|
direction::Direction,
|
||||||
entity::{Entity, Renderable},
|
entity::{Entity, Renderable},
|
||||||
@@ -22,6 +23,9 @@ use crate::{
|
|||||||
pacman::Pacman,
|
pacman::Pacman,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
use crate::debug::{DebugMode, DebugRenderer};
|
||||||
|
use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
|
||||||
|
|
||||||
// Embed texture data directly into the executable
|
// Embed texture data directly into the executable
|
||||||
static PACMAN_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/pacman.png");
|
static PACMAN_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/pacman.png");
|
||||||
static PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/pellet.png");
|
static PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/pellet.png");
|
||||||
@@ -37,27 +41,19 @@ static GHOST_EYES_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_eyes.
|
|||||||
///
|
///
|
||||||
/// This struct contains all the information necessary to run the game, including
|
/// This struct contains all the information necessary to run the game, including
|
||||||
/// the canvas, textures, fonts, game objects, and the current score.
|
/// the canvas, textures, fonts, game objects, and the current score.
|
||||||
#[derive(PartialEq, Eq, Clone, Copy)]
|
|
||||||
pub enum DebugMode {
|
|
||||||
None,
|
|
||||||
Grid,
|
|
||||||
Pathfinding,
|
|
||||||
ValidPositions,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct Game<'a> {
|
pub struct Game<'a> {
|
||||||
canvas: &'a mut Canvas<Window>,
|
canvas: &'a mut Canvas<Window>,
|
||||||
map_texture: Texture<'a>,
|
map_texture: Texture<'a>,
|
||||||
pellet_texture: Texture<'a>,
|
pellet_texture: Rc<AtlasTexture<'a>>,
|
||||||
power_pellet_texture: Texture<'a>,
|
power_pellet_texture: Rc<AtlasTexture<'a>>,
|
||||||
font: Font<'a, 'static>,
|
font: Font<'a, 'static>,
|
||||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||||
map: Rc<std::cell::RefCell<Map>>,
|
map: Rc<std::cell::RefCell<Map>>,
|
||||||
debug_mode: DebugMode,
|
debug_mode: DebugMode,
|
||||||
score: u32,
|
score: u32,
|
||||||
audio: crate::audio::Audio,
|
audio: crate::audio::Audio,
|
||||||
// Add ghost
|
|
||||||
blinky: Blinky<'a>,
|
blinky: Blinky<'a>,
|
||||||
|
edibles: Vec<Edible<'a>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Game<'_> {
|
impl Game<'_> {
|
||||||
@@ -105,14 +101,24 @@ impl Game<'_> {
|
|||||||
);
|
);
|
||||||
|
|
||||||
// Load pellet texture from embedded data
|
// Load pellet texture from embedded data
|
||||||
let pellet_texture = texture_creator
|
let pellet_texture = Rc::new(AtlasTexture::new(
|
||||||
.load_texture_bytes(PELLET_TEXTURE_DATA)
|
texture_creator
|
||||||
.expect("Could not load pellet texture from embedded data");
|
.load_texture_bytes(PELLET_TEXTURE_DATA)
|
||||||
|
.expect("Could not load pellet texture from embedded data"),
|
||||||
// Load power pellet texture from embedded data
|
1,
|
||||||
let power_pellet_texture = texture_creator
|
24,
|
||||||
.load_texture_bytes(POWER_PELLET_TEXTURE_DATA)
|
24,
|
||||||
.expect("Could not load power pellet texture from embedded data");
|
None,
|
||||||
|
));
|
||||||
|
let power_pellet_texture = Rc::new(AtlasTexture::new(
|
||||||
|
texture_creator
|
||||||
|
.load_texture_bytes(POWER_PELLET_TEXTURE_DATA)
|
||||||
|
.expect("Could not load power pellet texture from embedded data"),
|
||||||
|
1,
|
||||||
|
24,
|
||||||
|
24,
|
||||||
|
None,
|
||||||
|
));
|
||||||
|
|
||||||
// Load font from embedded data
|
// Load font from embedded data
|
||||||
let font_rwops = RWops::from_bytes(FONT_DATA).expect("Failed to create RWops for font");
|
let font_rwops = RWops::from_bytes(FONT_DATA).expect("Failed to create RWops for font");
|
||||||
@@ -128,6 +134,13 @@ impl Game<'_> {
|
|||||||
.expect("Could not load map texture from embedded data");
|
.expect("Could not load map texture from embedded data");
|
||||||
map_texture.set_color_mod(0, 0, 255);
|
map_texture.set_color_mod(0, 0, 255);
|
||||||
|
|
||||||
|
let edibles = reconstruct_edibles(
|
||||||
|
Rc::clone(&map),
|
||||||
|
Rc::clone(&pellet_texture),
|
||||||
|
Rc::clone(&power_pellet_texture),
|
||||||
|
Rc::clone(&pellet_texture), // placeholder for fruit sprite
|
||||||
|
);
|
||||||
|
|
||||||
Game {
|
Game {
|
||||||
canvas,
|
canvas,
|
||||||
pacman,
|
pacman,
|
||||||
@@ -140,6 +153,7 @@ impl Game<'_> {
|
|||||||
score: 0,
|
score: 0,
|
||||||
audio,
|
audio,
|
||||||
blinky,
|
blinky,
|
||||||
|
edibles,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -151,7 +165,10 @@ impl Game<'_> {
|
|||||||
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
||||||
// Change direction
|
// Change direction
|
||||||
let direction = Direction::from_keycode(keycode);
|
let direction = Direction::from_keycode(keycode);
|
||||||
self.pacman.borrow_mut().next_direction = direction;
|
if direction.is_some() {
|
||||||
|
self.pacman.borrow_mut().next_direction = direction;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Toggle debug mode
|
// Toggle debug mode
|
||||||
if keycode == Keycode::Space {
|
if keycode == Keycode::Space {
|
||||||
@@ -161,11 +178,13 @@ impl Game<'_> {
|
|||||||
DebugMode::Pathfinding => DebugMode::ValidPositions,
|
DebugMode::Pathfinding => DebugMode::ValidPositions,
|
||||||
DebugMode::ValidPositions => DebugMode::None,
|
DebugMode::ValidPositions => DebugMode::None,
|
||||||
};
|
};
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Reset game
|
// Reset game
|
||||||
if keycode == Keycode::R {
|
if keycode == Keycode::R {
|
||||||
self.reset();
|
self.reset();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -197,8 +216,8 @@ impl Game<'_> {
|
|||||||
// Randomize Pac-Man position
|
// Randomize Pac-Man position
|
||||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||||
let mut pacman = self.pacman.borrow_mut();
|
let mut pacman = self.pacman.borrow_mut();
|
||||||
pacman.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
pacman.base.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||||
pacman.base.cell_position = (pos.x, pos.y);
|
pacman.base.base.cell_position = (pos.x, pos.y);
|
||||||
pacman.base.in_tunnel = false;
|
pacman.base.in_tunnel = false;
|
||||||
pacman.base.direction = Direction::Right;
|
pacman.base.direction = Direction::Right;
|
||||||
pacman.next_direction = None;
|
pacman.next_direction = None;
|
||||||
@@ -207,54 +226,56 @@ impl Game<'_> {
|
|||||||
|
|
||||||
// Randomize ghost position
|
// Randomize ghost position
|
||||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||||
self.blinky.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
self.blinky.base.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||||
self.blinky.base.cell_position = (pos.x, pos.y);
|
self.blinky.base.base.cell_position = (pos.x, pos.y);
|
||||||
self.blinky.base.in_tunnel = false;
|
self.blinky.base.in_tunnel = false;
|
||||||
self.blinky.base.direction = Direction::Left;
|
self.blinky.base.direction = Direction::Left;
|
||||||
self.blinky.mode = crate::ghost::GhostMode::Chase;
|
self.blinky.mode = crate::ghost::GhostMode::Chase;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
self.edibles = reconstruct_edibles(
|
||||||
|
Rc::clone(&self.map),
|
||||||
|
Rc::clone(&self.pellet_texture),
|
||||||
|
Rc::clone(&self.power_pellet_texture),
|
||||||
|
Rc::clone(&self.pellet_texture), // placeholder for fruit sprite
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Advances the game by one tick.
|
/// Advances the game by one tick.
|
||||||
pub fn tick(&mut self) {
|
pub fn tick(&mut self) {
|
||||||
self.check_pellet_eating();
|
// Advance animation frames for Pacman and Blinky
|
||||||
self.pacman.borrow_mut().tick();
|
self.pacman.borrow_mut().sprite.tick();
|
||||||
self.blinky.tick();
|
self.blinky.body_sprite.tick();
|
||||||
}
|
self.blinky.eyes_sprite.tick();
|
||||||
|
|
||||||
/// Checks if Pac-Man is currently eating a pellet and updates the game state
|
let pacman = self.pacman.borrow();
|
||||||
/// accordingly.
|
let mut eaten_indices = vec![];
|
||||||
fn check_pellet_eating(&mut self) {
|
for (i, edible) in self.edibles.iter().enumerate() {
|
||||||
let cell_pos = self.pacman.borrow().base.cell_position;
|
if edible.collide(&*pacman) {
|
||||||
|
eaten_indices.push(i);
|
||||||
// Check if there's a pellet at the current position
|
|
||||||
let tile = {
|
|
||||||
let map = self.map.borrow();
|
|
||||||
map.get_tile((cell_pos.0 as i32, cell_pos.1 as i32))
|
|
||||||
};
|
|
||||||
|
|
||||||
if let Some(tile) = tile {
|
|
||||||
let pellet_value = match tile {
|
|
||||||
MapTile::Pellet => Some(10),
|
|
||||||
MapTile::PowerPellet => Some(50),
|
|
||||||
_ => None,
|
|
||||||
};
|
|
||||||
|
|
||||||
if let Some(value) = pellet_value {
|
|
||||||
{
|
|
||||||
let mut map = self.map.borrow_mut();
|
|
||||||
map.set_tile((cell_pos.0 as i32, cell_pos.1 as i32), MapTile::Empty);
|
|
||||||
}
|
|
||||||
self.add_score(value);
|
|
||||||
self.audio.eat();
|
|
||||||
event!(
|
|
||||||
tracing::Level::DEBUG,
|
|
||||||
"Pellet eaten at ({}, {})",
|
|
||||||
cell_pos.0,
|
|
||||||
cell_pos.1
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
drop(pacman); // Release immutable borrow before mutably borrowing self
|
||||||
|
for &i in eaten_indices.iter().rev() {
|
||||||
|
let edible = &self.edibles[i];
|
||||||
|
match edible.kind {
|
||||||
|
EdibleKind::Pellet => {
|
||||||
|
self.add_score(10);
|
||||||
|
self.audio.eat();
|
||||||
|
}
|
||||||
|
EdibleKind::PowerPellet => {
|
||||||
|
self.add_score(50);
|
||||||
|
self.audio.eat();
|
||||||
|
}
|
||||||
|
EdibleKind::Fruit(_fruit) => {
|
||||||
|
self.add_score(100);
|
||||||
|
self.audio.eat();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.edibles.remove(i);
|
||||||
|
}
|
||||||
|
self.pacman.borrow_mut().tick();
|
||||||
|
self.blinky.tick();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Draws the entire game to the canvas.
|
/// Draws the entire game to the canvas.
|
||||||
@@ -268,33 +289,14 @@ impl Game<'_> {
|
|||||||
.copy(&self.map_texture, None, None)
|
.copy(&self.map_texture, None, None)
|
||||||
.expect("Could not render texture on canvas");
|
.expect("Could not render texture on canvas");
|
||||||
|
|
||||||
// Render pellets
|
// Remove old pellet rendering
|
||||||
for x in 0..BOARD_WIDTH {
|
// Instead, render all edibles
|
||||||
for y in 0..BOARD_HEIGHT {
|
for edible in &self.edibles {
|
||||||
let tile = self
|
edible.render(self.canvas);
|
||||||
.map
|
|
||||||
.borrow()
|
|
||||||
.get_tile((x as i32, y as i32))
|
|
||||||
.unwrap_or(MapTile::Empty);
|
|
||||||
|
|
||||||
let texture = match tile {
|
|
||||||
MapTile::Pellet => Some(&self.pellet_texture),
|
|
||||||
MapTile::PowerPellet => Some(&self.power_pellet_texture),
|
|
||||||
_ => None,
|
|
||||||
};
|
|
||||||
|
|
||||||
if let Some(texture) = texture {
|
|
||||||
let position = Map::cell_to_pixel((x, y));
|
|
||||||
let dst_rect = sdl2::rect::Rect::new(position.0, position.1, 24, 24);
|
|
||||||
self.canvas
|
|
||||||
.copy(texture, None, Some(dst_rect))
|
|
||||||
.expect("Could not render pellet");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render Pac-Man
|
// Render Pac-Man
|
||||||
self.pacman.borrow_mut().render(self.canvas);
|
self.pacman.borrow().render(self.canvas);
|
||||||
|
|
||||||
// Render ghost
|
// Render ghost
|
||||||
self.blinky.render(self.canvas);
|
self.blinky.render(self.canvas);
|
||||||
@@ -303,88 +305,34 @@ impl Game<'_> {
|
|||||||
self.render_ui();
|
self.render_ui();
|
||||||
|
|
||||||
// Draw the debug grid
|
// Draw the debug grid
|
||||||
if self.debug_mode == DebugMode::Grid {
|
match self.debug_mode {
|
||||||
for x in 0..BOARD_WIDTH {
|
DebugMode::Grid => {
|
||||||
for y in 0..BOARD_HEIGHT {
|
DebugRenderer::draw_debug_grid(
|
||||||
let tile = self
|
self.canvas,
|
||||||
.map
|
&self.map.borrow(),
|
||||||
.borrow()
|
self.pacman.borrow().base.base.cell_position,
|
||||||
.get_tile((x as i32, y as i32))
|
);
|
||||||
.unwrap_or(MapTile::Empty);
|
let next_cell =
|
||||||
let mut color = None;
|
<Pacman as crate::entity::Moving>::next_cell(&*self.pacman.borrow(), None);
|
||||||
|
DebugRenderer::draw_next_cell(
|
||||||
if (x, y) == self.pacman.borrow().base.cell_position {
|
self.canvas,
|
||||||
self.draw_cell((x, y), Color::CYAN);
|
&self.map.borrow(),
|
||||||
} else {
|
(next_cell.0 as u32, next_cell.1 as u32),
|
||||||
color = match tile {
|
);
|
||||||
MapTile::Empty => None,
|
|
||||||
MapTile::Wall => Some(Color::BLUE),
|
|
||||||
MapTile::Pellet => Some(Color::RED),
|
|
||||||
MapTile::PowerPellet => Some(Color::MAGENTA),
|
|
||||||
MapTile::StartingPosition(_) => Some(Color::GREEN),
|
|
||||||
MapTile::Tunnel => Some(Color::CYAN),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
if let Some(color) = color {
|
|
||||||
self.draw_cell((x, y), color);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
DebugMode::ValidPositions => {
|
||||||
// Draw the next cell
|
DebugRenderer::draw_valid_positions(self.canvas, &mut self.map.borrow_mut());
|
||||||
let next_cell = self.pacman.borrow().base.next_cell(None);
|
|
||||||
self.draw_cell((next_cell.0 as u32, next_cell.1 as u32), Color::YELLOW);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Show valid playable positions
|
|
||||||
if self.debug_mode == DebugMode::ValidPositions {
|
|
||||||
let valid_positions_vec = {
|
|
||||||
let mut map = self.map.borrow_mut();
|
|
||||||
map.get_valid_playable_positions().clone()
|
|
||||||
};
|
|
||||||
for &pos in &valid_positions_vec {
|
|
||||||
self.draw_cell((pos.x, pos.y), Color::RGB(255, 140, 0)); // ORANGE
|
|
||||||
}
|
}
|
||||||
}
|
DebugMode::Pathfinding => {
|
||||||
|
DebugRenderer::draw_pathfinding(self.canvas, &self.blinky, &self.map.borrow());
|
||||||
// Pathfinding debug mode
|
|
||||||
if self.debug_mode == DebugMode::Pathfinding {
|
|
||||||
// Show the current path for Blinky
|
|
||||||
if let Some((path, _)) = self.blinky.get_path_to_target({
|
|
||||||
let (tx, ty) = self.blinky.get_target_tile();
|
|
||||||
(tx as u32, ty as u32)
|
|
||||||
}) {
|
|
||||||
for &(x, y) in &path {
|
|
||||||
self.draw_cell((x, y), Color::YELLOW);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
DebugMode::None => {}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Present the canvas
|
// Present the canvas
|
||||||
self.canvas.present();
|
self.canvas.present();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Draws a single cell to the canvas with the given color.
|
|
||||||
///
|
|
||||||
/// # Arguments
|
|
||||||
///
|
|
||||||
/// * `cell` - The cell to draw, in grid coordinates.
|
|
||||||
/// * `color` - The color to draw the cell with.
|
|
||||||
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
|
|
||||||
let position = Map::cell_to_pixel(cell);
|
|
||||||
|
|
||||||
self.canvas.set_draw_color(color);
|
|
||||||
self.canvas
|
|
||||||
.draw_rect(sdl2::rect::Rect::new(
|
|
||||||
position.0 as i32,
|
|
||||||
position.1 as i32,
|
|
||||||
24,
|
|
||||||
24,
|
|
||||||
))
|
|
||||||
.expect("Could not draw rectangle");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Renders the user interface, including the score and lives.
|
/// Renders the user interface, including the score and lives.
|
||||||
fn render_ui(&mut self) {
|
fn render_ui(&mut self) {
|
||||||
let lives = 3;
|
let lives = 3;
|
||||||
|
|||||||
80
src/ghost.rs
80
src/ghost.rs
@@ -2,10 +2,10 @@ use pathfinding::prelude::dijkstra;
|
|||||||
use rand::Rng;
|
use rand::Rng;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
animation::AnimatedTexture,
|
animation::{AnimatedAtlasTexture, FrameDrawn},
|
||||||
constants::{MapTile, BOARD_WIDTH},
|
constants::{MapTile, BOARD_WIDTH},
|
||||||
direction::Direction,
|
direction::Direction,
|
||||||
entity::{Entity, MovableEntity, Renderable},
|
entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity},
|
||||||
map::Map,
|
map::Map,
|
||||||
modulation::{SimpleTickModulator, TickModulator},
|
modulation::{SimpleTickModulator, TickModulator},
|
||||||
pacman::Pacman,
|
pacman::Pacman,
|
||||||
@@ -57,10 +57,8 @@ pub struct Ghost<'a> {
|
|||||||
pub ghost_type: GhostType,
|
pub ghost_type: GhostType,
|
||||||
/// Reference to Pac-Man for targeting
|
/// Reference to Pac-Man for targeting
|
||||||
pub pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>,
|
pub pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>,
|
||||||
/// Ghost body sprite
|
pub body_sprite: AnimatedAtlasTexture<'a>,
|
||||||
body_sprite: AnimatedTexture<'a>,
|
pub eyes_sprite: AnimatedAtlasTexture<'a>,
|
||||||
/// Ghost eyes sprite
|
|
||||||
eyes_sprite: AnimatedTexture<'a>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Ghost<'_> {
|
impl Ghost<'_> {
|
||||||
@@ -74,7 +72,7 @@ impl Ghost<'_> {
|
|||||||
pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>,
|
pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>,
|
||||||
) -> Ghost<'a> {
|
) -> Ghost<'a> {
|
||||||
let color = ghost_type.color();
|
let color = ghost_type.color();
|
||||||
let mut body_sprite = AnimatedTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4)));
|
let mut body_sprite = AnimatedAtlasTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4)));
|
||||||
body_sprite.set_color_modulation(color.r, color.g, color.b);
|
body_sprite.set_color_modulation(color.r, color.g, color.b);
|
||||||
let pixel_position = Map::cell_to_pixel(starting_position);
|
let pixel_position = Map::cell_to_pixel(starting_position);
|
||||||
Ghost {
|
Ghost {
|
||||||
@@ -90,7 +88,7 @@ impl Ghost<'_> {
|
|||||||
ghost_type,
|
ghost_type,
|
||||||
pacman,
|
pacman,
|
||||||
body_sprite,
|
body_sprite,
|
||||||
eyes_sprite: AnimatedTexture::new(eyes_texture, 1, 4, 32, 32, Some((-4, -4))),
|
eyes_sprite: AnimatedAtlasTexture::new(eyes_texture, 1, 4, 32, 32, Some((-4, -4))),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -162,7 +160,6 @@ impl Ghost<'_> {
|
|||||||
|
|
||||||
/// Gets this ghost's chase mode target (to be implemented by each ghost type)
|
/// Gets this ghost's chase mode target (to be implemented by each ghost type)
|
||||||
fn get_chase_target(&self) -> (i32, i32) {
|
fn get_chase_target(&self) -> (i32, i32) {
|
||||||
// Default implementation just targets Pac-Man directly
|
|
||||||
let pacman = self.pacman.borrow();
|
let pacman = self.pacman.borrow();
|
||||||
let cell = pacman.base().cell_position;
|
let cell = pacman.base().cell_position;
|
||||||
(cell.0 as i32, cell.1 as i32)
|
(cell.0 as i32, cell.1 as i32)
|
||||||
@@ -170,7 +167,7 @@ impl Ghost<'_> {
|
|||||||
|
|
||||||
/// Calculates the path to the target tile using the A* algorithm.
|
/// Calculates the path to the target tile using the A* algorithm.
|
||||||
pub fn get_path_to_target(&self, target: (u32, u32)) -> Option<(Vec<(u32, u32)>, u32)> {
|
pub fn get_path_to_target(&self, target: (u32, u32)) -> Option<(Vec<(u32, u32)>, u32)> {
|
||||||
let start = self.base.cell_position;
|
let start = self.base.base.cell_position;
|
||||||
let map = self.base.map.borrow();
|
let map = self.base.map.borrow();
|
||||||
|
|
||||||
dijkstra(
|
dijkstra(
|
||||||
@@ -229,14 +226,8 @@ impl Ghost<'_> {
|
|||||||
.set_direction_if_valid(self.base.direction.opposite());
|
.set_direction_if_valid(self.base.direction.opposite());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
impl Entity for Ghost<'_> {
|
pub fn tick(&mut self) {
|
||||||
fn base(&self) -> &MovableEntity {
|
|
||||||
&self.base
|
|
||||||
}
|
|
||||||
|
|
||||||
fn tick(&mut self) {
|
|
||||||
if self.mode == GhostMode::House {
|
if self.mode == GhostMode::House {
|
||||||
// For now, do nothing in the house
|
// For now, do nothing in the house
|
||||||
return;
|
return;
|
||||||
@@ -253,7 +244,7 @@ impl Entity for Ghost<'_> {
|
|||||||
{
|
{
|
||||||
if path.len() > 1 {
|
if path.len() > 1 {
|
||||||
let next_move = path[1];
|
let next_move = path[1];
|
||||||
let (x, y) = self.base.cell_position;
|
let (x, y) = self.base.base.cell_position;
|
||||||
let dx = next_move.0 as i32 - x as i32;
|
let dx = next_move.0 as i32 - x as i32;
|
||||||
let dy = next_move.1 as i32 - y as i32;
|
let dy = next_move.1 as i32 - y as i32;
|
||||||
let new_direction = if dx > 0 {
|
let new_direction = if dx > 0 {
|
||||||
@@ -286,23 +277,35 @@ impl Entity for Ghost<'_> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl<'a> Moving for Ghost<'a> {
|
||||||
|
fn move_forward(&mut self) {
|
||||||
|
self.base.move_forward();
|
||||||
|
}
|
||||||
|
fn update_cell_position(&mut self) {
|
||||||
|
self.base.update_cell_position();
|
||||||
|
}
|
||||||
|
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||||
|
self.base.next_cell(direction)
|
||||||
|
}
|
||||||
|
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||||
|
self.base.is_wall_ahead(direction)
|
||||||
|
}
|
||||||
|
fn handle_tunnel(&mut self) -> bool {
|
||||||
|
self.base.handle_tunnel()
|
||||||
|
}
|
||||||
|
fn is_grid_aligned(&self) -> bool {
|
||||||
|
self.base.is_grid_aligned()
|
||||||
|
}
|
||||||
|
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||||
|
self.base.set_direction_if_valid(new_direction)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl Renderable for Ghost<'_> {
|
impl Renderable for Ghost<'_> {
|
||||||
fn render(&mut self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
|
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
|
||||||
// Render body
|
let pos = self.base.base.pixel_position;
|
||||||
if self.mode != GhostMode::Eyes {
|
self.body_sprite.render(canvas, pos, Direction::Right, None);
|
||||||
let color = if self.mode == GhostMode::Frightened {
|
// Inline the eye_frame logic here
|
||||||
sdl2::pixels::Color::RGB(0, 0, 255)
|
|
||||||
} else {
|
|
||||||
self.ghost_type.color()
|
|
||||||
};
|
|
||||||
|
|
||||||
self.body_sprite
|
|
||||||
.set_color_modulation(color.r, color.g, color.b);
|
|
||||||
self.body_sprite
|
|
||||||
.render(canvas, self.base.pixel_position, Direction::Right);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Always render eyes on top
|
|
||||||
let eye_frame = if self.mode == GhostMode::Frightened {
|
let eye_frame = if self.mode == GhostMode::Frightened {
|
||||||
4 // Frightened frame
|
4 // Frightened frame
|
||||||
} else {
|
} else {
|
||||||
@@ -313,12 +316,7 @@ impl Renderable for Ghost<'_> {
|
|||||||
Direction::Down => 3,
|
Direction::Down => 3,
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
self.eyes_sprite
|
||||||
self.eyes_sprite.render_static(
|
.render(canvas, pos, Direction::Right, Some(eye_frame));
|
||||||
canvas,
|
|
||||||
self.base.pixel_position,
|
|
||||||
Direction::Right,
|
|
||||||
Some(eye_frame),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -46,22 +46,44 @@ impl<'a> Blinky<'a> {
|
|||||||
self.ghost.set_mode(mode);
|
self.ghost.set_mode(mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
pub fn tick(&mut self) {
|
||||||
Renderable::render(&mut self.ghost, canvas);
|
self.ghost.tick();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Entity for Blinky<'a> {
|
impl<'a> crate::entity::Entity for Blinky<'a> {
|
||||||
fn base(&self) -> &MovableEntity {
|
fn base(&self) -> &crate::entity::StaticEntity {
|
||||||
self.ghost.base()
|
self.ghost.base.base()
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
impl<'a> crate::entity::Renderable for Blinky<'a> {
|
||||||
self.ghost.is_colliding(other)
|
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||||
|
self.ghost.render(canvas);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn tick(&mut self) {
|
impl<'a> crate::entity::Moving for Blinky<'a> {
|
||||||
self.ghost.tick()
|
fn move_forward(&mut self) {
|
||||||
|
self.ghost.move_forward();
|
||||||
|
}
|
||||||
|
fn update_cell_position(&mut self) {
|
||||||
|
self.ghost.update_cell_position();
|
||||||
|
}
|
||||||
|
fn next_cell(&self, direction: Option<crate::direction::Direction>) -> (i32, i32) {
|
||||||
|
self.ghost.next_cell(direction)
|
||||||
|
}
|
||||||
|
fn is_wall_ahead(&self, direction: Option<crate::direction::Direction>) -> bool {
|
||||||
|
self.ghost.is_wall_ahead(direction)
|
||||||
|
}
|
||||||
|
fn handle_tunnel(&mut self) -> bool {
|
||||||
|
self.ghost.handle_tunnel()
|
||||||
|
}
|
||||||
|
fn is_grid_aligned(&self) -> bool {
|
||||||
|
self.ghost.is_grid_aligned()
|
||||||
|
}
|
||||||
|
fn set_direction_if_valid(&mut self, new_direction: crate::direction::Direction) -> bool {
|
||||||
|
self.ghost.set_direction_if_valid(new_direction)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -64,6 +64,8 @@ mod helper;
|
|||||||
mod map;
|
mod map;
|
||||||
mod modulation;
|
mod modulation;
|
||||||
mod pacman;
|
mod pacman;
|
||||||
|
mod debug;
|
||||||
|
mod edible;
|
||||||
|
|
||||||
/// The main entry point of the application.
|
/// The main entry point of the application.
|
||||||
///
|
///
|
||||||
|
|||||||
@@ -28,6 +28,12 @@ impl Add<SignedPosition> for Position {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl PartialEq<(u32, u32)> for Position {
|
||||||
|
fn eq(&self, other: &(u32, u32)) -> bool {
|
||||||
|
self.x == other.0 && self.y == other.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl Position {
|
impl Position {
|
||||||
pub fn as_i32(&self) -> (i32, i32) {
|
pub fn as_i32(&self) -> (i32, i32) {
|
||||||
(self.x as i32, self.y as i32)
|
(self.x as i32, self.y as i32)
|
||||||
|
|||||||
@@ -9,9 +9,9 @@ use sdl2::{
|
|||||||
use tracing::event;
|
use tracing::event;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
animation::AnimatedTexture,
|
animation::{AnimatedAtlasTexture, FrameDrawn},
|
||||||
direction::Direction,
|
direction::Direction,
|
||||||
entity::{Entity, MovableEntity, Renderable},
|
entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity},
|
||||||
map::Map,
|
map::Map,
|
||||||
modulation::{SimpleTickModulator, TickModulator},
|
modulation::{SimpleTickModulator, TickModulator},
|
||||||
};
|
};
|
||||||
@@ -24,7 +24,37 @@ pub struct Pacman<'a> {
|
|||||||
pub next_direction: Option<Direction>,
|
pub next_direction: Option<Direction>,
|
||||||
/// Whether Pac-Man is currently stopped.
|
/// Whether Pac-Man is currently stopped.
|
||||||
pub stopped: bool,
|
pub stopped: bool,
|
||||||
sprite: AnimatedTexture<'a>,
|
pub sprite: AnimatedAtlasTexture<'a>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> Entity for Pacman<'a> {
|
||||||
|
fn base(&self) -> &StaticEntity {
|
||||||
|
&self.base.base
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> Moving for Pacman<'a> {
|
||||||
|
fn move_forward(&mut self) {
|
||||||
|
self.base.move_forward();
|
||||||
|
}
|
||||||
|
fn update_cell_position(&mut self) {
|
||||||
|
self.base.update_cell_position();
|
||||||
|
}
|
||||||
|
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||||
|
self.base.next_cell(direction)
|
||||||
|
}
|
||||||
|
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||||
|
self.base.is_wall_ahead(direction)
|
||||||
|
}
|
||||||
|
fn handle_tunnel(&mut self) -> bool {
|
||||||
|
self.base.handle_tunnel()
|
||||||
|
}
|
||||||
|
fn is_grid_aligned(&self) -> bool {
|
||||||
|
self.base.is_grid_aligned()
|
||||||
|
}
|
||||||
|
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||||
|
self.base.set_direction_if_valid(new_direction)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Pacman<'_> {
|
impl Pacman<'_> {
|
||||||
@@ -46,7 +76,7 @@ impl Pacman<'_> {
|
|||||||
),
|
),
|
||||||
next_direction: None,
|
next_direction: None,
|
||||||
stopped: false,
|
stopped: false,
|
||||||
sprite: AnimatedTexture::new(atlas, 2, 3, 32, 32, Some((-4, -4))),
|
sprite: AnimatedAtlasTexture::new(atlas, 2, 3, 32, 32, Some((-4, -4))),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -55,7 +85,7 @@ impl Pacman<'_> {
|
|||||||
match self.next_direction {
|
match self.next_direction {
|
||||||
None => return false,
|
None => return false,
|
||||||
Some(next_direction) => {
|
Some(next_direction) => {
|
||||||
if self.base.set_direction_if_valid(next_direction) {
|
if <Pacman as Moving>::set_direction_if_valid(self, next_direction) {
|
||||||
self.next_direction = None;
|
self.next_direction = None;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -69,53 +99,37 @@ impl Pacman<'_> {
|
|||||||
let (x, y) = self.base.internal_position();
|
let (x, y) = self.base.internal_position();
|
||||||
((x / 2u32) * 2u32, (y / 2u32) * 2u32)
|
((x / 2u32) * 2u32, (y / 2u32) * 2u32)
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
impl Entity for Pacman<'_> {
|
pub fn tick(&mut self) {
|
||||||
fn base(&self) -> &MovableEntity {
|
|
||||||
&self.base
|
|
||||||
}
|
|
||||||
|
|
||||||
fn tick(&mut self) {
|
|
||||||
let can_change = self.internal_position_even() == (0, 0);
|
let can_change = self.internal_position_even() == (0, 0);
|
||||||
|
|
||||||
if can_change {
|
if can_change {
|
||||||
self.base.update_cell_position();
|
<Pacman as Moving>::update_cell_position(self);
|
||||||
|
if !<Pacman as Moving>::handle_tunnel(self) {
|
||||||
if !self.base.handle_tunnel() {
|
|
||||||
// Handle direction change as normal if not in tunnel
|
|
||||||
self.handle_direction_change();
|
self.handle_direction_change();
|
||||||
|
if !self.stopped && <Pacman as Moving>::is_wall_ahead(self, None) {
|
||||||
// Check if the next tile in the current direction is a wall
|
|
||||||
if !self.stopped && self.base.is_wall_ahead(None) {
|
|
||||||
self.stopped = true;
|
self.stopped = true;
|
||||||
} else if self.stopped && !self.base.is_wall_ahead(None) {
|
} else if self.stopped && !<Pacman as Moving>::is_wall_ahead(self, None) {
|
||||||
self.stopped = false;
|
self.stopped = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if !self.stopped && self.base.modulation.next() {
|
if !self.stopped && self.base.modulation.next() {
|
||||||
self.base.move_forward();
|
<Pacman as Moving>::move_forward(self);
|
||||||
if self.internal_position_even() == (0, 0) {
|
if self.internal_position_even() == (0, 0) {
|
||||||
self.base.update_cell_position();
|
<Pacman as Moving>::update_cell_position(self);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Renderable for Pacman<'_> {
|
impl Renderable for Pacman<'_> {
|
||||||
fn render(&mut self, canvas: &mut Canvas<Window>) {
|
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||||
|
let pos = self.base.base.pixel_position;
|
||||||
|
let dir = self.base.direction;
|
||||||
if self.stopped {
|
if self.stopped {
|
||||||
self.sprite.render_static(
|
self.sprite.render(canvas, pos, dir, Some(2));
|
||||||
canvas,
|
|
||||||
self.base.pixel_position,
|
|
||||||
self.base.direction,
|
|
||||||
Some(2),
|
|
||||||
);
|
|
||||||
} else {
|
} else {
|
||||||
self.sprite
|
self.sprite.render(canvas, pos, dir, None);
|
||||||
.render(canvas, self.base.pixel_position, self.base.direction);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user