mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 11:15:46 -06:00
Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 66b6cdf01b | |||
| 5a48e83b1a | |||
| df8f858651 | |||
| 1fa7a0807f | |||
| 6d3d3bf49c | |||
| 0a46f64866 | |||
| fd7eecf53e | |||
| f540dc5373 | |||
| f51a3ddeb0 | |||
| 9f7c460369 |
3
.gitignore
vendored
3
.gitignore
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@@ -2,3 +2,6 @@
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*.dll
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rust-sdl2-emscripten/
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369
Cargo.lock
generated
369
Cargo.lock
generated
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|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5f4f31f56159e98206da9efd823404b79b6ef3143b4a7ab76e67b1751b25a4ab"
|
||||
checksum = "81383ab64e72a7a8b8e13130c49e3dab29def6d0c7d76a03087b3cf71c5c6903"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
@@ -262,9 +428,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "tracing-core"
|
||||
version = "0.1.31"
|
||||
version = "0.1.34"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0955b8137a1df6f1a2e9a37d8a6656291ff0297c1a97c24e0d8425fe2312f79a"
|
||||
checksum = "b9d12581f227e93f094d3af2ae690a574abb8a2b9b7a96e7cfe9647b2b617678"
|
||||
dependencies = [
|
||||
"once_cell",
|
||||
"valuable",
|
||||
@@ -272,9 +438,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "tracing-error"
|
||||
version = "0.2.0"
|
||||
version = "0.2.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d686ec1c0f384b1277f097b2f279a2ecc11afe8c133c1aabf036a27cb4cd206e"
|
||||
checksum = "8b1581020d7a273442f5b45074a6a57d5757ad0a47dac0e9f0bd57b81936f3db"
|
||||
dependencies = [
|
||||
"tracing",
|
||||
"tracing-subscriber",
|
||||
@@ -282,20 +448,20 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "tracing-log"
|
||||
version = "0.1.3"
|
||||
version = "0.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "78ddad33d2d10b1ed7eb9d1f518a5674713876e97e5bb9b7345a7984fbb4f922"
|
||||
checksum = "ee855f1f400bd0e5c02d150ae5de3840039a3f54b025156404e34c23c03f47c3"
|
||||
dependencies = [
|
||||
"lazy_static",
|
||||
"log",
|
||||
"once_cell",
|
||||
"tracing-core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "tracing-subscriber"
|
||||
version = "0.3.17"
|
||||
version = "0.3.19"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "30a651bc37f915e81f087d86e62a18eec5f79550c7faff886f7090b4ea757c77"
|
||||
checksum = "e8189decb5ac0fa7bc8b96b7cb9b2701d60d48805aca84a238004d665fcc4008"
|
||||
dependencies = [
|
||||
"matchers",
|
||||
"nu-ansi-term",
|
||||
@@ -333,6 +499,15 @@ version = "0.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "579a42fc0b8e0c63b76519a339be31bed574929511fa53c1a3acae26eb258f29"
|
||||
|
||||
[[package]]
|
||||
name = "wasi"
|
||||
version = "0.14.2+wasi-0.2.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9683f9a5a998d873c0d21fcbe3c083009670149a8fab228644b8bd36b2c48cb3"
|
||||
dependencies = [
|
||||
"wit-bindgen-rt",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "winapi"
|
||||
version = "0.3.9"
|
||||
@@ -354,3 +529,105 @@ name = "winapi-x86_64-pc-windows-gnu"
|
||||
version = "0.4.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
|
||||
|
||||
[[package]]
|
||||
name = "windows-sys"
|
||||
version = "0.60.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f2f500e4d28234f72040990ec9d39e3a6b950f9f22d3dba18416c35882612bcb"
|
||||
dependencies = [
|
||||
"windows-targets",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-targets"
|
||||
version = "0.53.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c66f69fcc9ce11da9966ddb31a40968cad001c5bedeb5c2b82ede4253ab48aef"
|
||||
dependencies = [
|
||||
"windows_aarch64_gnullvm",
|
||||
"windows_aarch64_msvc",
|
||||
"windows_i686_gnu",
|
||||
"windows_i686_gnullvm",
|
||||
"windows_i686_msvc",
|
||||
"windows_x86_64_gnu",
|
||||
"windows_x86_64_gnullvm",
|
||||
"windows_x86_64_msvc",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_gnullvm"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "86b8d5f90ddd19cb4a147a5fa63ca848db3df085e25fee3cc10b39b6eebae764"
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_msvc"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c7651a1f62a11b8cbd5e0d42526e55f2c99886c77e007179efff86c2b137e66c"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnu"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c1dc67659d35f387f5f6c479dc4e28f1d4bb90ddd1a5d3da2e5d97b42d6272c3"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnullvm"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9ce6ccbdedbf6d6354471319e781c0dfef054c81fbc7cf83f338a4296c0cae11"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_msvc"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "581fee95406bb13382d2f65cd4a908ca7b1e4c2f1917f143ba16efe98a589b5d"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnu"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "2e55b5ac9ea33f2fc1716d1742db15574fd6fc8dadc51caab1c16a3d3b4190ba"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnullvm"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0a6e035dd0599267ce1ee132e51c27dd29437f63325753051e71dd9e42406c57"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_msvc"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "271414315aff87387382ec3d271b52d7ae78726f5d44ac98b4f4030c91880486"
|
||||
|
||||
[[package]]
|
||||
name = "wit-bindgen-rt"
|
||||
version = "0.39.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
|
||||
dependencies = [
|
||||
"bitflags 2.9.1",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy"
|
||||
version = "0.8.26"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1039dd0d3c310cf05de012d8a39ff557cb0d23087fd44cad61df08fc31907a2f"
|
||||
dependencies = [
|
||||
"zerocopy-derive",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy-derive"
|
||||
version = "0.8.26"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9ecf5b4cc5364572d7f4c329661bcc82724222973f2cab6f050a4e5c22f75181"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
14
Cargo.toml
14
Cargo.toml
@@ -6,12 +6,18 @@ edition = "2021"
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
lazy_static = "1.4.0"
|
||||
spin_sleep = "1.1.1"
|
||||
tracing = { version = "0.1.37", features = ["max_level_debug", "release_max_level_debug"]}
|
||||
tracing = { version = "0.1.40", features = ["max_level_debug", "release_max_level_debug"]}
|
||||
tracing-error = "0.2.0"
|
||||
tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
|
||||
winapi = { version = "0.3", features = ["consoleapi", "fileapi", "handleapi", "processenv", "winbase", "wincon", "winnt", "winuser", "windef", "minwindef"] }
|
||||
lazy_static = "1.5.0"
|
||||
sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
|
||||
spin_sleep = "1.3.2"
|
||||
rand = "0.9.2"
|
||||
pathfinding = "4.14"
|
||||
|
||||
[target.'cfg(target_os = "windows")'.dependencies.winapi]
|
||||
version = "0.3"
|
||||
features = ["consoleapi", "fileapi", "handleapi", "processenv", "winbase", "wincon", "winnt", "winuser", "windef", "minwindef"]
|
||||
|
||||
|
||||
[target.'cfg(target_os = "emscripten")'.dependencies.sdl2]
|
||||
|
||||
BIN
assets/TerminalVector.ttf
Normal file
BIN
assets/TerminalVector.ttf
Normal file
Binary file not shown.
BIN
assets/favicon.ico
Normal file
BIN
assets/favicon.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
@@ -1,27 +1,65 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
|
||||
</head>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
background: #000;
|
||||
}
|
||||
canvas {
|
||||
display: block;
|
||||
margin: 0 auto;
|
||||
background: #000;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="canvas"></canvas>
|
||||
<script>
|
||||
var Module = {
|
||||
'canvas': document.getElementById('canvas'),
|
||||
};
|
||||
<head>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Pac-Man Arcade</title>
|
||||
<link rel="stylesheet" href="build.css" />
|
||||
<style>
|
||||
</style>
|
||||
</head>
|
||||
<body class="bg-black text-yellow-400 text-center">
|
||||
<a
|
||||
href="https://github.com/Xevion/Pac-Man"
|
||||
class="absolute top-0 right-0"
|
||||
aria-label="View source on GitHub"
|
||||
>
|
||||
<svg
|
||||
width="80"
|
||||
height="80"
|
||||
viewBox="0 0 250 250"
|
||||
class="fill-yellow-400 text-black"
|
||||
aria-hidden="true"
|
||||
>
|
||||
<path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path>
|
||||
<path
|
||||
d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2"
|
||||
class="octo-arm"
|
||||
></path>
|
||||
<path
|
||||
d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z"
|
||||
class="octo-body"
|
||||
></path>
|
||||
</svg>
|
||||
</a>
|
||||
<h1 class="text-4xl mt-10 scaled-text">Pac-Man Arcade</h1>
|
||||
<p class="text-lg mt-5 scaled-text">
|
||||
Welcome to the Pac-Man Arcade! Use the controls below to play.
|
||||
</p>
|
||||
<canvas
|
||||
id="canvas"
|
||||
class="block mx-auto mt-5"
|
||||
width="800"
|
||||
height="600"
|
||||
></canvas>
|
||||
<div class="mt-10">
|
||||
<span
|
||||
class="inline-block mx-2 px-4 py-2 bg-yellow-400 text-black rounded scaled-text"
|
||||
>← ↑ → ↓ Move</span
|
||||
>
|
||||
<span
|
||||
class="inline-block mx-2 px-4 py-2 bg-yellow-400 text-black rounded scaled-text"
|
||||
>Space Change Sprite</span
|
||||
>
|
||||
<span
|
||||
class="inline-block mx-2 px-4 py-2 bg-yellow-400 text-black rounded scaled-text"
|
||||
>Shift + ↑↓ Change Volume</span
|
||||
>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
var Module = {
|
||||
canvas: document.getElementById("canvas"),
|
||||
};
|
||||
</script>
|
||||
<script src="pacman.js"></script>
|
||||
</body>
|
||||
<script type="text/javascript" src="pacman.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
21
assets/styles.scss
Normal file
21
assets/styles.scss
Normal file
@@ -0,0 +1,21 @@
|
||||
@tailwind base;
|
||||
@tailwind components;
|
||||
@tailwind utilities;
|
||||
|
||||
@font-face {
|
||||
font-family: "Liberation Mono";
|
||||
src:
|
||||
url("LiberationMono.woff2") format("woff2"),
|
||||
url("LiberationMono.woff") format("woff");
|
||||
font-weight: normal;
|
||||
font-style: normal;
|
||||
font-display: swap;
|
||||
}
|
||||
|
||||
canvas {
|
||||
@apply w-full h-[65vh] min-h-[200px] block mx-auto bg-black;
|
||||
}
|
||||
|
||||
.code {
|
||||
@apply px-1 rounded font-mono bg-zinc-900 border border-zinc-700 lowercase;
|
||||
}
|
||||
@@ -38,7 +38,7 @@ fi
|
||||
if [ "$skip_emsdk" = 'false' ]; then
|
||||
echo "Activating Emscripten"
|
||||
# SDL2-TTF requires 3.1.43, fails to build on latest
|
||||
./../emsdk/emsdk activate 3.1.43
|
||||
../emsdk/emsdk activate 3.1.43
|
||||
source ../emsdk/emsdk_env.sh
|
||||
fi
|
||||
|
||||
@@ -59,15 +59,15 @@ mkdir -p dist
|
||||
output_folder="target/wasm32-unknown-emscripten/$build_type"
|
||||
cp assets/index.html dist
|
||||
|
||||
cp assets/*.woff* dist
|
||||
# cp assets/*.woff* dist
|
||||
cp assets/build.css dist
|
||||
cp assets/favicon.ico dist
|
||||
cp $output_folder/spiritus.wasm dist
|
||||
cp $output_folder/spiritus.js dist
|
||||
cp $output_folder/pacman.wasm dist
|
||||
cp $output_folder/pacman.js dist
|
||||
# only if .data file exists
|
||||
cp $output_folder/deps/spiritus.data dist
|
||||
if [ -f $output_folder/spiritus.wasm.map ]; then
|
||||
cp $output_folder/spiritus.wasm.map dist
|
||||
cp $output_folder/deps/pacman.data dist
|
||||
if [ -f $output_folder/pacman.wasm.map ]; then
|
||||
cp $output_folder/pacman.wasm.map dist
|
||||
fi
|
||||
|
||||
if [ "$serve" = 'true' ]; then
|
||||
194
build.ts
Normal file
194
build.ts
Normal file
@@ -0,0 +1,194 @@
|
||||
import { $ } from "bun";
|
||||
|
||||
// This is a bun script, run with `bun run build.ts`
|
||||
|
||||
import * as path from "path";
|
||||
import * as fs from "fs/promises";
|
||||
|
||||
async function clean() {
|
||||
console.log("Cleaning...");
|
||||
await $`cargo clean`;
|
||||
await $`rm -rf ./dist/`;
|
||||
console.log("Cleaned...");
|
||||
}
|
||||
|
||||
async function setupEmscripten() {
|
||||
const emsdkDir = "./emsdk";
|
||||
const emsdkExists = await fs
|
||||
.access(emsdkDir)
|
||||
.then(() => true)
|
||||
.catch(() => false);
|
||||
|
||||
if (!emsdkExists) {
|
||||
console.log("Cloning Emscripten SDK...");
|
||||
await $`git clone https://github.com/emscripten-core/emsdk.git`;
|
||||
} else {
|
||||
console.log("Emscripten SDK already exists, skipping clone.");
|
||||
}
|
||||
|
||||
const emscriptenToolchainPath = path.join(emsdkDir, "upstream", "emscripten");
|
||||
const toolchainInstalled = await fs
|
||||
.access(emscriptenToolchainPath)
|
||||
.then(() => true)
|
||||
.catch(() => false);
|
||||
|
||||
if (!toolchainInstalled) {
|
||||
console.log("Installing Emscripten toolchain...");
|
||||
await $`./emsdk/emsdk install 3.1.43`;
|
||||
} else {
|
||||
console.log(
|
||||
"Emscripten toolchain 3.1.43 already installed, skipping install."
|
||||
);
|
||||
}
|
||||
|
||||
console.log("Activating Emscripten...");
|
||||
await $`./emsdk/emsdk activate 3.1.43`;
|
||||
console.log("Emscripten activated.");
|
||||
|
||||
// Set EMSDK environment variable for subsequent commands
|
||||
process.env.EMSDK = path.resolve(emsdkDir);
|
||||
|
||||
const emsdkPython = path.join(path.resolve(emsdkDir), "python");
|
||||
const emsdkNode = path.join(path.resolve(emsdkDir), "node", "16.20.0_64bit"); // Adjust node version if needed
|
||||
const emsdkBin = path.join(path.resolve(emsdkDir), "upstream", "emscripten");
|
||||
process.env.PATH = `${emsdkPython}:${emsdkNode}:${emsdkBin}:${process.env.PATH}`;
|
||||
}
|
||||
|
||||
async function buildWeb(release: boolean) {
|
||||
console.log("Building WASM with Emscripten...");
|
||||
if (release) {
|
||||
await $`cargo build --target=wasm32-unknown-emscripten --release`;
|
||||
} else {
|
||||
await $`cargo build --target=wasm32-unknown-emscripten`;
|
||||
}
|
||||
|
||||
console.log("Generating CSS...");
|
||||
await $`pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css`;
|
||||
|
||||
console.log("Copying WASM files...");
|
||||
const buildType = release ? "release" : "debug";
|
||||
const outputFolder = `target/wasm32-unknown-emscripten/${buildType}`;
|
||||
await $`mkdir -p dist`;
|
||||
await $`cp assets/index.html dist`;
|
||||
await $`cp assets/*.woff* dist`;
|
||||
await $`cp assets/build.css dist`;
|
||||
await $`cp assets/favicon.ico dist`;
|
||||
await $`cp ${outputFolder}/spiritus.wasm dist`;
|
||||
await $`cp ${outputFolder}/spiritus.js dist`;
|
||||
|
||||
// Check if .data file exists before copying
|
||||
try {
|
||||
await fs.access(`${outputFolder}/deps/spiritus.data`);
|
||||
await $`cp ${outputFolder}/deps/spiritus.data dist`;
|
||||
} catch (e) {
|
||||
console.log("No spiritus.data file found, skipping copy.");
|
||||
}
|
||||
|
||||
// Check if .map file exists before copying
|
||||
try {
|
||||
await fs.access(`${outputFolder}/spiritus.wasm.map`);
|
||||
await $`cp ${outputFolder}/spiritus.wasm.map dist`;
|
||||
} catch (e) {
|
||||
console.log("No spiritus.wasm.map file found, skipping copy.");
|
||||
}
|
||||
|
||||
console.log("WASM files copied.");
|
||||
}
|
||||
|
||||
async function serve() {
|
||||
console.log("Serving WASM with Emscripten...");
|
||||
await $`python3 -m http.server -d ./dist/ 8080`;
|
||||
}
|
||||
|
||||
async function main() {
|
||||
const args = process.argv.slice(2);
|
||||
|
||||
let release = false;
|
||||
let serveFiles = false;
|
||||
let skipEmscriptenSetup = false;
|
||||
let cleanProject = false;
|
||||
let target = "web"; // Default target
|
||||
|
||||
for (const arg of args) {
|
||||
switch (arg) {
|
||||
case "-r":
|
||||
release = true;
|
||||
break;
|
||||
case "-s":
|
||||
serveFiles = true;
|
||||
break;
|
||||
case "-e":
|
||||
skipEmscriptenSetup = true;
|
||||
break;
|
||||
case "-c":
|
||||
cleanProject = true;
|
||||
break;
|
||||
case "--target=linux":
|
||||
target = "linux";
|
||||
break;
|
||||
case "--target=windows":
|
||||
target = "windows";
|
||||
break;
|
||||
case "--target=web":
|
||||
target = "web";
|
||||
break;
|
||||
case "-h":
|
||||
case "--help":
|
||||
console.log(`
|
||||
Usage: ts-node build.ts [options]
|
||||
|
||||
Options:
|
||||
-r Build in release mode
|
||||
-s Serve the WASM files once built (for web target)
|
||||
-e Skip EMSDK setup (GitHub workflow only)
|
||||
-c Clean the target/dist directory
|
||||
--target=[web|linux|windows] Specify target platform (default: web)
|
||||
-h, --help Show this help message
|
||||
`);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (cleanProject) {
|
||||
await clean();
|
||||
}
|
||||
|
||||
if (!skipEmscriptenSetup && target === "web") {
|
||||
await setupEmscripten();
|
||||
}
|
||||
|
||||
switch (target) {
|
||||
case "web":
|
||||
await buildWeb(release);
|
||||
if (serveFiles) {
|
||||
await serve();
|
||||
}
|
||||
break;
|
||||
case "linux":
|
||||
console.log("Building for Linux...");
|
||||
if (release) {
|
||||
await $`cargo build --release`;
|
||||
} else {
|
||||
await $`cargo build`;
|
||||
}
|
||||
console.log("Linux build complete.");
|
||||
break;
|
||||
case "windows":
|
||||
console.log("Building for Windows...");
|
||||
if (release) {
|
||||
await $`cargo build --release --target=x86_64-pc-windows-msvc`; // Assuming MSVC toolchain
|
||||
} else {
|
||||
await $`cargo build --target=x86_64-pc-windows-msvc`;
|
||||
}
|
||||
console.log("Windows build complete.");
|
||||
break;
|
||||
default:
|
||||
console.error("Invalid target specified.");
|
||||
process.exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
main().catch((err) => {
|
||||
console.error(err);
|
||||
process.exit(1);
|
||||
});
|
||||
193
src/animation.rs
193
src/animation.rs
@@ -1,3 +1,4 @@
|
||||
//! This module provides a simple animation and atlas system for textures.
|
||||
use sdl2::{
|
||||
rect::Rect,
|
||||
render::{Canvas, Texture},
|
||||
@@ -6,31 +7,36 @@ use sdl2::{
|
||||
|
||||
use crate::direction::Direction;
|
||||
|
||||
pub struct AnimatedTexture<'a> {
|
||||
raw_texture: Texture<'a>,
|
||||
ticker: u32,
|
||||
reversed: bool,
|
||||
offset: (i32, i32),
|
||||
ticks_per_frame: u32,
|
||||
frame_count: u32,
|
||||
frame_width: u32,
|
||||
frame_height: u32,
|
||||
/// Trait for drawable atlas-based textures
|
||||
pub trait FrameDrawn {
|
||||
fn render(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: Option<u32>,
|
||||
);
|
||||
}
|
||||
|
||||
impl<'a> AnimatedTexture<'a> {
|
||||
/// A texture atlas abstraction for static (non-animated) rendering.
|
||||
pub struct AtlasTexture<'a> {
|
||||
pub raw_texture: Texture<'a>,
|
||||
pub offset: (i32, i32),
|
||||
pub frame_count: u32,
|
||||
pub frame_width: u32,
|
||||
pub frame_height: u32,
|
||||
}
|
||||
|
||||
impl<'a> AtlasTexture<'a> {
|
||||
pub fn new(
|
||||
texture: Texture<'a>,
|
||||
ticks_per_frame: u32,
|
||||
frame_count: u32,
|
||||
frame_width: u32,
|
||||
frame_height: u32,
|
||||
offset: Option<(i32, i32)>,
|
||||
) -> Self {
|
||||
AnimatedTexture {
|
||||
AtlasTexture {
|
||||
raw_texture: texture,
|
||||
ticker: 0,
|
||||
reversed: false,
|
||||
ticks_per_frame,
|
||||
frame_count,
|
||||
frame_width,
|
||||
frame_height,
|
||||
@@ -38,90 +44,43 @@ impl<'a> AnimatedTexture<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
// Get the current frame number
|
||||
fn current_frame(&self) -> u32 {
|
||||
self.ticker / self.ticks_per_frame
|
||||
}
|
||||
|
||||
// Move to the next frame. If we are at the end of the animation, reverse the direction
|
||||
pub fn tick(&mut self) {
|
||||
if self.reversed {
|
||||
self.ticker -= 1;
|
||||
|
||||
if self.ticker == 0 {
|
||||
self.reversed = !self.reversed;
|
||||
}
|
||||
} else {
|
||||
self.ticker += 1;
|
||||
|
||||
if self.ticker + 1 == self.ticks_per_frame * self.frame_count {
|
||||
self.reversed = !self.reversed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate the frame rect (portion of the texture to render) for the given frame.
|
||||
fn get_frame_rect(&self, frame: u32) -> Rect {
|
||||
pub fn get_frame_rect(&self, frame: u32) -> Option<Rect> {
|
||||
if frame >= self.frame_count {
|
||||
panic!("Frame {} is out of bounds for this texture", frame);
|
||||
return None;
|
||||
}
|
||||
|
||||
Rect::new(
|
||||
Some(Rect::new(
|
||||
frame as i32 * self.frame_width as i32,
|
||||
0,
|
||||
self.frame_width,
|
||||
self.frame_height,
|
||||
)
|
||||
))
|
||||
}
|
||||
|
||||
pub fn render(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
) {
|
||||
self.render_static(canvas, position, direction, Some(self.current_frame()));
|
||||
self.tick();
|
||||
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
||||
self.raw_texture.set_color_mod(r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
// Functions like render, but only ticks the animation until the given frame is reached.
|
||||
pub fn render_until(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: u32,
|
||||
) {
|
||||
// TODO: If the frame we're targeting is in the opposite direction (due to self.reverse), we should pre-emptively reverse.
|
||||
let current = self.current_frame();
|
||||
self.render_static(canvas, position, direction, Some(current));
|
||||
|
||||
if frame != current {
|
||||
self.tick();
|
||||
}
|
||||
}
|
||||
|
||||
// Renders a specific frame of the animation. Defaults to the current frame.
|
||||
pub fn render_static(
|
||||
impl<'a> FrameDrawn for AtlasTexture<'a> {
|
||||
fn render(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: Option<u32>,
|
||||
) {
|
||||
let frame_rect = self.get_frame_rect(frame.unwrap_or(self.current_frame()));
|
||||
let position_rect = Rect::new(
|
||||
let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0));
|
||||
let canvas_destination_rect = Rect::new(
|
||||
position.0 + self.offset.0,
|
||||
position.1 + self.offset.1,
|
||||
self.frame_width,
|
||||
self.frame_height,
|
||||
);
|
||||
|
||||
canvas
|
||||
.copy_ex(
|
||||
&self.raw_texture,
|
||||
Some(frame_rect),
|
||||
Some(position_rect),
|
||||
texture_source_frame_rect,
|
||||
Some(canvas_destination_rect),
|
||||
direction.angle(),
|
||||
None,
|
||||
false,
|
||||
@@ -130,3 +89,87 @@ impl<'a> AnimatedTexture<'a> {
|
||||
.expect("Could not render texture on canvas");
|
||||
}
|
||||
}
|
||||
|
||||
/// An animated texture using a texture atlas.
|
||||
pub struct AnimatedAtlasTexture<'a> {
|
||||
pub atlas: AtlasTexture<'a>,
|
||||
pub ticks_per_frame: u32,
|
||||
pub ticker: u32,
|
||||
pub reversed: bool,
|
||||
pub paused: bool,
|
||||
}
|
||||
|
||||
impl<'a> AnimatedAtlasTexture<'a> {
|
||||
pub fn new(
|
||||
texture: Texture<'a>,
|
||||
ticks_per_frame: u32,
|
||||
frame_count: u32,
|
||||
width: u32,
|
||||
height: u32,
|
||||
offset: Option<(i32, i32)>,
|
||||
) -> Self {
|
||||
AnimatedAtlasTexture {
|
||||
atlas: AtlasTexture::new(texture, frame_count, width, height, offset),
|
||||
ticks_per_frame,
|
||||
ticker: 0,
|
||||
reversed: false,
|
||||
paused: false,
|
||||
}
|
||||
}
|
||||
|
||||
fn current_frame(&self) -> u32 {
|
||||
self.ticker / self.ticks_per_frame
|
||||
}
|
||||
|
||||
/// Advances the animation by one tick, unless paused.
|
||||
pub fn tick(&mut self) {
|
||||
if self.paused {
|
||||
return;
|
||||
}
|
||||
if self.reversed {
|
||||
if self.ticker > 0 {
|
||||
self.ticker -= 1;
|
||||
}
|
||||
if self.ticker == 0 {
|
||||
self.reversed = !self.reversed;
|
||||
}
|
||||
} else {
|
||||
self.ticker += 1;
|
||||
if self.ticker + 1 == self.ticks_per_frame * self.atlas.frame_count {
|
||||
self.reversed = !self.reversed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn pause(&mut self) {
|
||||
self.paused = true;
|
||||
}
|
||||
pub fn resume(&mut self) {
|
||||
self.paused = false;
|
||||
}
|
||||
pub fn is_paused(&self) -> bool {
|
||||
self.paused
|
||||
}
|
||||
|
||||
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
||||
self.atlas.set_color_modulation(r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> FrameDrawn for AnimatedAtlasTexture<'a> {
|
||||
fn render(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: Option<u32>,
|
||||
) {
|
||||
self.atlas.render(
|
||||
canvas,
|
||||
position,
|
||||
direction,
|
||||
frame.or(Some(self.current_frame())),
|
||||
);
|
||||
self.tick();
|
||||
}
|
||||
}
|
||||
|
||||
11
src/audio.rs
11
src/audio.rs
@@ -1,16 +1,21 @@
|
||||
//! This module handles the audio playback for the game.
|
||||
use sdl2::{
|
||||
mixer::{self, Chunk, InitFlag, LoaderRWops, DEFAULT_FORMAT},
|
||||
rwops::RWops,
|
||||
};
|
||||
|
||||
// Embed sound files directly into the executable
|
||||
const SOUND_1_DATA: &[u8] = include_bytes!("../assets/wav/1.ogg");
|
||||
const SOUND_2_DATA: &[u8] = include_bytes!("../assets/wav/2.ogg");
|
||||
const SOUND_3_DATA: &[u8] = include_bytes!("../assets/wav/3.ogg");
|
||||
const SOUND_4_DATA: &[u8] = include_bytes!("../assets/wav/4.ogg");
|
||||
|
||||
/// An array of all the sound effect data.
|
||||
const SOUND_DATA: [&[u8]; 4] = [SOUND_1_DATA, SOUND_2_DATA, SOUND_3_DATA, SOUND_4_DATA];
|
||||
|
||||
/// The audio system for the game.
|
||||
///
|
||||
/// This struct is responsible for initializing the audio device, loading sounds,
|
||||
/// and playing them.
|
||||
pub struct Audio {
|
||||
_mixer_context: mixer::Sdl2MixerContext,
|
||||
sounds: Vec<Chunk>,
|
||||
@@ -18,6 +23,7 @@ pub struct Audio {
|
||||
}
|
||||
|
||||
impl Audio {
|
||||
/// Creates a new `Audio` instance.
|
||||
pub fn new() -> Self {
|
||||
let frequency = 44100;
|
||||
let format = DEFAULT_FORMAT;
|
||||
@@ -53,6 +59,9 @@ impl Audio {
|
||||
}
|
||||
}
|
||||
|
||||
/// Plays the "eat" sound effect.
|
||||
///
|
||||
/// This function also logs the time since the last sound effect was played.
|
||||
pub fn eat(&mut self) {
|
||||
if let Some(chunk) = self.sounds.get(self.next_sound_index) {
|
||||
match mixer::Channel(0).play(chunk, 0) {
|
||||
|
||||
@@ -1,21 +1,42 @@
|
||||
//! This module contains all the constants used in the game.
|
||||
|
||||
/// The width of the game board, in cells.
|
||||
pub const BOARD_WIDTH: u32 = 28;
|
||||
pub const BOARD_HEIGHT: u32 = 31; // Adjusted to fit map texture?
|
||||
/// The height of the game board, in cells.
|
||||
pub const BOARD_HEIGHT: u32 = 31;
|
||||
/// The size of each cell, in pixels.
|
||||
pub const CELL_SIZE: u32 = 24;
|
||||
|
||||
pub const BOARD_OFFSET: (u32, u32) = (0, 3); // Relative cell offset for where map text / grid starts
|
||||
/// The offset of the game board from the top-left corner of the window, in
|
||||
/// cells.
|
||||
pub const BOARD_OFFSET: (u32, u32) = (0, 3);
|
||||
|
||||
/// The width of the window, in pixels.
|
||||
pub const WINDOW_WIDTH: u32 = CELL_SIZE * BOARD_WIDTH;
|
||||
pub const WINDOW_HEIGHT: u32 = CELL_SIZE * (BOARD_HEIGHT + 6); // Map texture is 6 cells taller (3 above, 3 below) than the grid
|
||||
/// The height of the window, in pixels.
|
||||
///
|
||||
/// The map texture is 6 cells taller than the grid (3 above, 3 below), so we
|
||||
/// add 6 to the board height to get the window height.
|
||||
pub const WINDOW_HEIGHT: u32 = CELL_SIZE * (BOARD_HEIGHT + 6);
|
||||
|
||||
#[derive(Debug, Copy, Clone, PartialEq)]
|
||||
/// An enum representing the different types of tiles on the map.
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum MapTile {
|
||||
/// An empty tile.
|
||||
Empty,
|
||||
/// A wall tile.
|
||||
Wall,
|
||||
/// A regular pellet.
|
||||
Pellet,
|
||||
/// A power pellet.
|
||||
PowerPellet,
|
||||
/// A starting position for an entity.
|
||||
StartingPosition(u8),
|
||||
/// A tunnel tile.
|
||||
Tunnel,
|
||||
}
|
||||
|
||||
/// The raw layout of the game board, as a 2D array of characters.
|
||||
pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
|
||||
"############################",
|
||||
"#............##............#",
|
||||
@@ -31,7 +52,7 @@ pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
|
||||
" #.## 1 ##.# ",
|
||||
" #.## ###==### ##.# ",
|
||||
"######.## # # ##.######",
|
||||
" . #2 3 4 # . ",
|
||||
"T . #2 3 4 # . T",
|
||||
"######.## # # ##.######",
|
||||
" #.## ######## ##.# ",
|
||||
" #.## ##.# ",
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
//! This module defines the `Direction` enum, which is used to represent the
|
||||
//! direction of an entity.
|
||||
use sdl2::keyboard::Keycode;
|
||||
|
||||
/// An enum representing the direction of an entity.
|
||||
#[derive(Debug, Copy, Clone, PartialEq)]
|
||||
pub enum Direction {
|
||||
Up,
|
||||
@@ -9,6 +12,7 @@ pub enum Direction {
|
||||
}
|
||||
|
||||
impl Direction {
|
||||
/// Returns the angle of the direction in degrees.
|
||||
pub fn angle(&self) -> f64 {
|
||||
match self {
|
||||
Direction::Right => 0f64,
|
||||
@@ -18,6 +22,7 @@ impl Direction {
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the offset of the direction as a tuple of (x, y).
|
||||
pub fn offset(&self) -> (i32, i32) {
|
||||
match self {
|
||||
Direction::Right => (1, 0),
|
||||
@@ -27,16 +32,27 @@ impl Direction {
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the opposite direction.
|
||||
pub fn opposite(&self) -> Direction {
|
||||
match self {
|
||||
Direction::Right => Direction::Left,
|
||||
Direction::Down => Direction::Up,
|
||||
Direction::Left => Direction::Right,
|
||||
Direction::Up => Direction::Down,
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates a `Direction` from a `Keycode`.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `keycode` - The keycode to convert.
|
||||
pub fn from_keycode(keycode: Keycode) -> Option<Direction> {
|
||||
match keycode {
|
||||
Keycode::D => Some(Direction::Right),
|
||||
Keycode::Right => Some(Direction::Right),
|
||||
Keycode::A => Some(Direction::Left),
|
||||
Keycode::Left => Some(Direction::Left),
|
||||
Keycode::W => Some(Direction::Up),
|
||||
Keycode::Up => Some(Direction::Up),
|
||||
Keycode::S => Some(Direction::Down),
|
||||
Keycode::Down => Some(Direction::Down),
|
||||
Keycode::D | Keycode::Right => Some(Direction::Right),
|
||||
Keycode::A | Keycode::Left => Some(Direction::Left),
|
||||
Keycode::W | Keycode::Up => Some(Direction::Up),
|
||||
Keycode::S | Keycode::Down => Some(Direction::Down),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
171
src/entity.rs
171
src/entity.rs
@@ -1,11 +1,166 @@
|
||||
use crate::{
|
||||
constants::{MapTile, BOARD_OFFSET, BOARD_WIDTH, CELL_SIZE},
|
||||
direction::Direction,
|
||||
map::Map,
|
||||
modulation::SimpleTickModulator,
|
||||
};
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
/// A trait for game objects that can be moved and rendered.
|
||||
pub trait Entity {
|
||||
// Returns true if the entity is colliding with the other entity
|
||||
fn is_colliding(&self, other: &dyn Entity) -> bool;
|
||||
// Returns the absolute position of the entity
|
||||
fn position(&self) -> (i32, i32);
|
||||
// Returns the cell position of the entity (XY position within the grid)
|
||||
fn cell_position(&self) -> (u32, u32);
|
||||
fn internal_position(&self) -> (u32, u32);
|
||||
// Tick the entity (move it, perform collision checks, etc)
|
||||
/// Returns a reference to the base MovableEntity.
|
||||
fn base(&self) -> &MovableEntity;
|
||||
|
||||
/// Returns true if the entity is colliding with the other entity.
|
||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
||||
let (x, y) = self.base().pixel_position;
|
||||
let (other_x, other_y) = other.base().pixel_position;
|
||||
x == other_x && y == other_y
|
||||
}
|
||||
|
||||
/// Ticks the entity, which updates its state and position.
|
||||
fn tick(&mut self);
|
||||
}
|
||||
|
||||
/// A struct for movable game entities with position, direction, speed, and modulation.
|
||||
pub struct MovableEntity {
|
||||
/// The absolute position of the entity on the board, in pixels.
|
||||
pub pixel_position: (i32, i32),
|
||||
/// The position of the entity on the board, in grid coordinates.
|
||||
pub cell_position: (u32, u32),
|
||||
/// The current direction of the entity.
|
||||
pub direction: Direction,
|
||||
/// Movement speed (pixels per tick).
|
||||
pub speed: u32,
|
||||
/// Movement modulator for controlling speed.
|
||||
pub modulation: SimpleTickModulator,
|
||||
/// Whether the entity is currently in a tunnel.
|
||||
pub in_tunnel: bool,
|
||||
/// Reference to the game map.
|
||||
pub map: Rc<RefCell<Map>>,
|
||||
}
|
||||
|
||||
impl MovableEntity {
|
||||
/// Creates a new MovableEntity.
|
||||
pub fn new(
|
||||
pixel_position: (i32, i32),
|
||||
cell_position: (u32, u32),
|
||||
direction: Direction,
|
||||
speed: u32,
|
||||
modulation: SimpleTickModulator,
|
||||
map: Rc<RefCell<Map>>,
|
||||
) -> Self {
|
||||
Self {
|
||||
pixel_position,
|
||||
cell_position,
|
||||
direction,
|
||||
speed,
|
||||
modulation,
|
||||
in_tunnel: false,
|
||||
map,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the position within the current cell, in pixels.
|
||||
pub fn internal_position(&self) -> (u32, u32) {
|
||||
(
|
||||
self.pixel_position.0 as u32 % CELL_SIZE,
|
||||
self.pixel_position.1 as u32 % CELL_SIZE,
|
||||
)
|
||||
}
|
||||
|
||||
/// Move the entity in its current direction by its speed.
|
||||
pub fn move_forward(&mut self) {
|
||||
let speed = self.speed as i32;
|
||||
match self.direction {
|
||||
Direction::Right => self.pixel_position.0 += speed,
|
||||
Direction::Left => self.pixel_position.0 -= speed,
|
||||
Direction::Up => self.pixel_position.1 -= speed,
|
||||
Direction::Down => self.pixel_position.1 += speed,
|
||||
}
|
||||
}
|
||||
|
||||
/// Updates the cell position based on the current pixel position.
|
||||
pub fn update_cell_position(&mut self) {
|
||||
self.cell_position = (
|
||||
(self.pixel_position.0 as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
||||
(self.pixel_position.1 as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
||||
);
|
||||
}
|
||||
|
||||
/// Calculates the next cell in the given direction.
|
||||
pub fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
let (x, y) = direction.unwrap_or(self.direction).offset();
|
||||
(
|
||||
self.cell_position.0 as i32 + x,
|
||||
self.cell_position.1 as i32 + y,
|
||||
)
|
||||
}
|
||||
|
||||
/// Returns true if the next cell in the given direction is a wall.
|
||||
pub fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
let next_cell = self.next_cell(direction);
|
||||
matches!(self.map.borrow().get_tile(next_cell), Some(MapTile::Wall))
|
||||
}
|
||||
|
||||
/// Handles tunnel movement and wrapping.
|
||||
/// Returns true if the entity is in a tunnel and was handled.
|
||||
pub fn handle_tunnel(&mut self) -> bool {
|
||||
if !self.in_tunnel {
|
||||
let current_tile = self
|
||||
.map
|
||||
.borrow()
|
||||
.get_tile((self.cell_position.0 as i32, self.cell_position.1 as i32));
|
||||
if matches!(current_tile, Some(MapTile::Tunnel)) {
|
||||
self.in_tunnel = true;
|
||||
}
|
||||
}
|
||||
|
||||
if self.in_tunnel {
|
||||
// If out of bounds, teleport to the opposite side and exit tunnel
|
||||
if self.cell_position.0 == 0 {
|
||||
self.cell_position.0 = BOARD_WIDTH - 2;
|
||||
self.pixel_position =
|
||||
Map::cell_to_pixel((self.cell_position.0, self.cell_position.1));
|
||||
self.in_tunnel = false;
|
||||
true
|
||||
} else if self.cell_position.0 == BOARD_WIDTH - 1 {
|
||||
self.cell_position.0 = 1;
|
||||
self.pixel_position =
|
||||
Map::cell_to_pixel((self.cell_position.0, self.cell_position.1));
|
||||
self.in_tunnel = false;
|
||||
true
|
||||
} else {
|
||||
// Still in tunnel, keep moving
|
||||
true
|
||||
}
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns true if the entity is aligned with the grid.
|
||||
pub fn is_grid_aligned(&self) -> bool {
|
||||
self.internal_position() == (0, 0)
|
||||
}
|
||||
|
||||
/// Attempts to set the direction if the next cell is not a wall.
|
||||
/// Returns true if the direction was changed.
|
||||
pub fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||
if new_direction == self.direction {
|
||||
return false;
|
||||
}
|
||||
if self.is_wall_ahead(Some(new_direction)) {
|
||||
return false;
|
||||
}
|
||||
self.direction = new_direction;
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
/// A trait for entities that can be rendered to the screen.
|
||||
pub trait Renderable {
|
||||
/// Renders the entity to the canvas.
|
||||
fn render(&mut self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>);
|
||||
}
|
||||
|
||||
282
src/game.rs
282
src/game.rs
@@ -1,5 +1,8 @@
|
||||
//! This module contains the main game logic and state.
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
use rand::seq::IteratorRandom;
|
||||
use sdl2::image::LoadTexture;
|
||||
use sdl2::keyboard::Keycode;
|
||||
use sdl2::render::{Texture, TextureCreator};
|
||||
@@ -10,11 +13,15 @@ use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||
use tracing::event;
|
||||
|
||||
use crate::audio::Audio;
|
||||
use crate::constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::Entity;
|
||||
use crate::map::Map;
|
||||
use crate::pacman::Pacman;
|
||||
use crate::{
|
||||
animation::{AtlasTexture, FrameDrawn},
|
||||
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD},
|
||||
direction::Direction,
|
||||
entity::{Entity, Renderable},
|
||||
ghosts::blinky::Blinky,
|
||||
map::Map,
|
||||
pacman::Pacman,
|
||||
};
|
||||
|
||||
// Embed texture data directly into the executable
|
||||
static PACMAN_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/pacman.png");
|
||||
@@ -23,20 +30,46 @@ static POWER_PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/energizer
|
||||
static MAP_TEXTURE_DATA: &[u8] = include_bytes!("../assets/map.png");
|
||||
static FONT_DATA: &[u8] = include_bytes!("../assets/font/konami.ttf");
|
||||
|
||||
// Add ghost texture data
|
||||
static GHOST_BODY_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_body.png");
|
||||
static GHOST_EYES_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_eyes.png");
|
||||
|
||||
/// The main game state.
|
||||
///
|
||||
/// This struct contains all the information necessary to run the game, including
|
||||
/// the canvas, textures, fonts, game objects, and the current score.
|
||||
#[derive(PartialEq, Eq, Clone, Copy)]
|
||||
pub enum DebugMode {
|
||||
None,
|
||||
Grid,
|
||||
Pathfinding,
|
||||
ValidPositions,
|
||||
}
|
||||
|
||||
pub struct Game<'a> {
|
||||
canvas: &'a mut Canvas<Window>,
|
||||
map_texture: Texture<'a>,
|
||||
pellet_texture: Texture<'a>,
|
||||
power_pellet_texture: Texture<'a>,
|
||||
pellet_texture: AtlasTexture<'a>,
|
||||
power_pellet_texture: AtlasTexture<'a>,
|
||||
font: Font<'a, 'static>,
|
||||
pacman: Pacman<'a>,
|
||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
map: Rc<std::cell::RefCell<Map>>,
|
||||
debug: bool,
|
||||
debug_mode: DebugMode,
|
||||
score: u32,
|
||||
audio: Audio,
|
||||
audio: crate::audio::Audio,
|
||||
// Add ghost
|
||||
blinky: Blinky<'a>,
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// Creates a new `Game` instance.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `canvas` - The SDL canvas to render to.
|
||||
/// * `texture_creator` - The SDL texture creator.
|
||||
/// * `ttf_context` - The SDL TTF context.
|
||||
/// * `_audio_subsystem` - The SDL audio subsystem (currently unused).
|
||||
pub fn new<'a>(
|
||||
canvas: &'a mut Canvas<Window>,
|
||||
texture_creator: &'a TextureCreator<WindowContext>,
|
||||
@@ -49,17 +82,48 @@ impl Game<'_> {
|
||||
let pacman_atlas = texture_creator
|
||||
.load_texture_bytes(PACMAN_TEXTURE_DATA)
|
||||
.expect("Could not load pacman texture from embedded data");
|
||||
let pacman = Pacman::new((1, 1), pacman_atlas, Rc::clone(&map));
|
||||
let pacman = Rc::new(std::cell::RefCell::new(Pacman::new(
|
||||
(1, 1),
|
||||
pacman_atlas,
|
||||
Rc::clone(&map),
|
||||
)));
|
||||
|
||||
// Load ghost textures
|
||||
let ghost_body = texture_creator
|
||||
.load_texture_bytes(GHOST_BODY_TEXTURE_DATA)
|
||||
.expect("Could not load ghost body texture from embedded data");
|
||||
let ghost_eyes = texture_creator
|
||||
.load_texture_bytes(GHOST_EYES_TEXTURE_DATA)
|
||||
.expect("Could not load ghost eyes texture from embedded data");
|
||||
|
||||
// Create Blinky
|
||||
let blinky = Blinky::new(
|
||||
(13, 11), // Starting position just above ghost house
|
||||
ghost_body,
|
||||
ghost_eyes,
|
||||
Rc::clone(&map),
|
||||
Rc::clone(&pacman),
|
||||
);
|
||||
|
||||
// Load pellet texture from embedded data
|
||||
let pellet_texture = texture_creator
|
||||
.load_texture_bytes(PELLET_TEXTURE_DATA)
|
||||
.expect("Could not load pellet texture from embedded data");
|
||||
|
||||
// Load power pellet texture from embedded data
|
||||
let power_pellet_texture = texture_creator
|
||||
.load_texture_bytes(POWER_PELLET_TEXTURE_DATA)
|
||||
.expect("Could not load power pellet texture from embedded data");
|
||||
let pellet_texture = AtlasTexture::new(
|
||||
texture_creator
|
||||
.load_texture_bytes(PELLET_TEXTURE_DATA)
|
||||
.expect("Could not load pellet texture from embedded data"),
|
||||
1,
|
||||
24,
|
||||
24,
|
||||
None,
|
||||
);
|
||||
let power_pellet_texture = AtlasTexture::new(
|
||||
texture_creator
|
||||
.load_texture_bytes(POWER_PELLET_TEXTURE_DATA)
|
||||
.expect("Could not load power pellet texture from embedded data"),
|
||||
1,
|
||||
24,
|
||||
24,
|
||||
None,
|
||||
);
|
||||
|
||||
// Load font from embedded data
|
||||
let font_rwops = RWops::from_bytes(FONT_DATA).expect("Failed to create RWops for font");
|
||||
@@ -77,26 +141,37 @@ impl Game<'_> {
|
||||
|
||||
Game {
|
||||
canvas,
|
||||
pacman: pacman,
|
||||
debug: false,
|
||||
map: map,
|
||||
pacman,
|
||||
debug_mode: DebugMode::None,
|
||||
map,
|
||||
map_texture,
|
||||
pellet_texture,
|
||||
power_pellet_texture,
|
||||
font,
|
||||
score: 0,
|
||||
audio,
|
||||
blinky,
|
||||
}
|
||||
}
|
||||
|
||||
/// Handles a keyboard event.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `keycode` - The keycode of the key that was pressed.
|
||||
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
||||
// Change direction
|
||||
let direction = Direction::from_keycode(keycode);
|
||||
self.pacman.next_direction = direction;
|
||||
self.pacman.borrow_mut().next_direction = direction;
|
||||
|
||||
// Toggle debug mode
|
||||
if keycode == Keycode::Space {
|
||||
self.debug = !self.debug;
|
||||
self.debug_mode = match self.debug_mode {
|
||||
DebugMode::None => DebugMode::Grid,
|
||||
DebugMode::Grid => DebugMode::Pathfinding,
|
||||
DebugMode::Pathfinding => DebugMode::ValidPositions,
|
||||
DebugMode::ValidPositions => DebugMode::None,
|
||||
};
|
||||
}
|
||||
|
||||
// Reset game
|
||||
@@ -105,10 +180,16 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Adds points to the score.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `points` - The number of points to add.
|
||||
pub fn add_score(&mut self, points: u32) {
|
||||
self.score += points;
|
||||
}
|
||||
|
||||
/// Resets the game to its initial state.
|
||||
pub fn reset(&mut self) {
|
||||
// Reset the map to restore all pellets
|
||||
{
|
||||
@@ -119,20 +200,43 @@ impl Game<'_> {
|
||||
// Reset the score
|
||||
self.score = 0;
|
||||
|
||||
// Reset Pacman position (you might want to customize this)
|
||||
// For now, we'll keep Pacman where he is, but you could add:
|
||||
// self.pacman.position = Map::cell_to_pixel((1, 1));
|
||||
// Get valid positions from the cached flood fill
|
||||
let mut map = self.map.borrow_mut();
|
||||
let valid_positions = map.get_valid_playable_positions();
|
||||
let mut rng = rand::rng();
|
||||
|
||||
event!(tracing::Level::INFO, "Game reset - map and score cleared");
|
||||
// Randomize Pac-Man position
|
||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||
let mut pacman = self.pacman.borrow_mut();
|
||||
pacman.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||
pacman.base.cell_position = (pos.x, pos.y);
|
||||
pacman.base.in_tunnel = false;
|
||||
pacman.base.direction = Direction::Right;
|
||||
pacman.next_direction = None;
|
||||
pacman.stopped = false;
|
||||
}
|
||||
|
||||
// Randomize ghost position
|
||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||
self.blinky.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||
self.blinky.base.cell_position = (pos.x, pos.y);
|
||||
self.blinky.base.in_tunnel = false;
|
||||
self.blinky.base.direction = Direction::Left;
|
||||
self.blinky.mode = crate::ghost::GhostMode::Chase;
|
||||
}
|
||||
}
|
||||
|
||||
/// Advances the game by one tick.
|
||||
pub fn tick(&mut self) {
|
||||
self.pacman.tick();
|
||||
self.check_pellet_eating();
|
||||
self.pacman.borrow_mut().tick();
|
||||
self.blinky.tick();
|
||||
}
|
||||
|
||||
/// Checks if Pac-Man is currently eating a pellet and updates the game state
|
||||
/// accordingly.
|
||||
fn check_pellet_eating(&mut self) {
|
||||
let cell_pos = self.pacman.cell_position();
|
||||
let cell_pos = self.pacman.borrow().base.cell_position;
|
||||
|
||||
// Check if there's a pellet at the current position
|
||||
let tile = {
|
||||
@@ -164,6 +268,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Draws the entire game to the canvas.
|
||||
pub fn draw(&mut self) {
|
||||
// Clear the screen (black)
|
||||
self.canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||
@@ -175,16 +280,49 @@ impl Game<'_> {
|
||||
.expect("Could not render texture on canvas");
|
||||
|
||||
// Render pellets
|
||||
self.render_pellets();
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = self
|
||||
.map
|
||||
.borrow()
|
||||
.get_tile((x as i32, y as i32))
|
||||
.unwrap_or(MapTile::Empty);
|
||||
|
||||
// Render the pacman
|
||||
self.pacman.render(self.canvas);
|
||||
match tile {
|
||||
MapTile::Pellet => {
|
||||
let position = Map::cell_to_pixel((x, y));
|
||||
self.pellet_texture.render(
|
||||
self.canvas,
|
||||
position,
|
||||
Direction::Right,
|
||||
Some(0),
|
||||
);
|
||||
}
|
||||
MapTile::PowerPellet => {
|
||||
let position = Map::cell_to_pixel((x, y));
|
||||
self.power_pellet_texture.render(
|
||||
self.canvas,
|
||||
position,
|
||||
Direction::Right,
|
||||
Some(0),
|
||||
);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Render Pac-Man
|
||||
self.pacman.borrow_mut().render(self.canvas);
|
||||
|
||||
// Render ghost
|
||||
self.blinky.render(self.canvas);
|
||||
|
||||
// Render score
|
||||
self.render_score();
|
||||
self.render_ui();
|
||||
|
||||
// Draw the debug grid
|
||||
if self.debug {
|
||||
if self.debug_mode == DebugMode::Grid {
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = self
|
||||
@@ -194,7 +332,7 @@ impl Game<'_> {
|
||||
.unwrap_or(MapTile::Empty);
|
||||
let mut color = None;
|
||||
|
||||
if (x, y) == self.pacman.cell_position() {
|
||||
if (x, y) == self.pacman.borrow().base.cell_position {
|
||||
self.draw_cell((x, y), Color::CYAN);
|
||||
} else {
|
||||
color = match tile {
|
||||
@@ -203,6 +341,7 @@ impl Game<'_> {
|
||||
MapTile::Pellet => Some(Color::RED),
|
||||
MapTile::PowerPellet => Some(Color::MAGENTA),
|
||||
MapTile::StartingPosition(_) => Some(Color::GREEN),
|
||||
MapTile::Tunnel => Some(Color::CYAN),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -213,14 +352,44 @@ impl Game<'_> {
|
||||
}
|
||||
|
||||
// Draw the next cell
|
||||
let next_cell = self.pacman.next_cell(None);
|
||||
let next_cell = self.pacman.borrow().base.next_cell(None);
|
||||
self.draw_cell((next_cell.0 as u32, next_cell.1 as u32), Color::YELLOW);
|
||||
}
|
||||
|
||||
// Show valid playable positions
|
||||
if self.debug_mode == DebugMode::ValidPositions {
|
||||
let valid_positions_vec = {
|
||||
let mut map = self.map.borrow_mut();
|
||||
map.get_valid_playable_positions().clone()
|
||||
};
|
||||
for &pos in &valid_positions_vec {
|
||||
self.draw_cell((pos.x, pos.y), Color::RGB(255, 140, 0)); // ORANGE
|
||||
}
|
||||
}
|
||||
|
||||
// Pathfinding debug mode
|
||||
if self.debug_mode == DebugMode::Pathfinding {
|
||||
// Show the current path for Blinky
|
||||
if let Some((path, _)) = self.blinky.get_path_to_target({
|
||||
let (tx, ty) = self.blinky.get_target_tile();
|
||||
(tx as u32, ty as u32)
|
||||
}) {
|
||||
for &(x, y) in &path {
|
||||
self.draw_cell((x, y), Color::YELLOW);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Present the canvas
|
||||
self.canvas.present();
|
||||
}
|
||||
|
||||
/// Draws a single cell to the canvas with the given color.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `cell` - The cell to draw, in grid coordinates.
|
||||
/// * `color` - The color to draw the cell with.
|
||||
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
|
||||
let position = Map::cell_to_pixel(cell);
|
||||
|
||||
@@ -235,37 +404,8 @@ impl Game<'_> {
|
||||
.expect("Could not draw rectangle");
|
||||
}
|
||||
|
||||
fn render_pellets(&mut self) {
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = self
|
||||
.map
|
||||
.borrow()
|
||||
.get_tile((x as i32, y as i32))
|
||||
.unwrap_or(MapTile::Empty);
|
||||
|
||||
match tile {
|
||||
MapTile::Pellet => {
|
||||
let position = Map::cell_to_pixel((x, y));
|
||||
let dst_rect = sdl2::rect::Rect::new(position.0, position.1, 24, 24);
|
||||
self.canvas
|
||||
.copy(&self.pellet_texture, None, Some(dst_rect))
|
||||
.expect("Could not render pellet");
|
||||
}
|
||||
MapTile::PowerPellet => {
|
||||
let position = Map::cell_to_pixel((x, y));
|
||||
let dst_rect = sdl2::rect::Rect::new(position.0, position.1, 24, 24);
|
||||
self.canvas
|
||||
.copy(&self.power_pellet_texture, None, Some(dst_rect))
|
||||
.expect("Could not render power pellet");
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn render_score(&mut self) {
|
||||
/// Renders the user interface, including the score and lives.
|
||||
fn render_ui(&mut self) {
|
||||
let lives = 3;
|
||||
let score_text = format!("{:02}", self.score);
|
||||
|
||||
@@ -275,6 +415,7 @@ impl Game<'_> {
|
||||
let score_offset = 7 - (score_text.len() as i32);
|
||||
let gap_offset = 6;
|
||||
|
||||
// Render the score and high score
|
||||
self.render_text(
|
||||
&format!("{}UP HIGH SCORE ", lives),
|
||||
(24 * lives_offset + x_offset, y_offset),
|
||||
@@ -287,6 +428,7 @@ impl Game<'_> {
|
||||
);
|
||||
}
|
||||
|
||||
/// Renders text to the screen at the given position.
|
||||
fn render_text(&mut self, text: &str, position: (i32, i32), color: Color) {
|
||||
let surface = self
|
||||
.font
|
||||
@@ -298,11 +440,9 @@ impl Game<'_> {
|
||||
let texture = texture_creator
|
||||
.create_texture_from_surface(&surface)
|
||||
.expect("Could not create texture from surface");
|
||||
|
||||
let query = texture.query();
|
||||
|
||||
let dst_rect =
|
||||
sdl2::rect::Rect::new(position.0, position.1, query.width + 4, query.height + 4);
|
||||
let dst_rect = sdl2::rect::Rect::new(position.0, position.1, query.width, query.height);
|
||||
|
||||
self.canvas
|
||||
.copy(&texture, None, Some(dst_rect))
|
||||
|
||||
324
src/ghost.rs
Normal file
324
src/ghost.rs
Normal file
@@ -0,0 +1,324 @@
|
||||
use pathfinding::prelude::dijkstra;
|
||||
use rand::Rng;
|
||||
|
||||
use crate::{
|
||||
animation::{AnimatedAtlasTexture, FrameDrawn},
|
||||
constants::{MapTile, BOARD_WIDTH},
|
||||
direction::Direction,
|
||||
entity::{Entity, MovableEntity, Renderable},
|
||||
map::Map,
|
||||
modulation::{SimpleTickModulator, TickModulator},
|
||||
pacman::Pacman,
|
||||
};
|
||||
|
||||
/// The different modes a ghost can be in
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum GhostMode {
|
||||
/// Chase mode - ghost actively pursues Pac-Man using its unique strategy
|
||||
Chase,
|
||||
/// Scatter mode - ghost heads to its home corner
|
||||
Scatter,
|
||||
/// Frightened mode - ghost moves randomly and can be eaten
|
||||
Frightened,
|
||||
/// Eyes mode - ghost returns to the ghost house after being eaten
|
||||
Eyes,
|
||||
/// House mode - ghost is in the ghost house, waiting to exit
|
||||
House,
|
||||
}
|
||||
|
||||
/// The different ghost personalities
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum GhostType {
|
||||
Blinky, // Red - Shadow
|
||||
Pinky, // Pink - Speedy
|
||||
Inky, // Cyan - Bashful
|
||||
Clyde, // Orange - Pokey
|
||||
}
|
||||
|
||||
impl GhostType {
|
||||
/// Returns the color of the ghost.
|
||||
pub fn color(&self) -> sdl2::pixels::Color {
|
||||
match self {
|
||||
GhostType::Blinky => sdl2::pixels::Color::RGB(255, 0, 0),
|
||||
GhostType::Pinky => sdl2::pixels::Color::RGB(255, 184, 255),
|
||||
GhostType::Inky => sdl2::pixels::Color::RGB(0, 255, 255),
|
||||
GhostType::Clyde => sdl2::pixels::Color::RGB(255, 184, 82),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Base ghost struct that contains common functionality
|
||||
pub struct Ghost<'a> {
|
||||
/// Shared movement and position fields.
|
||||
pub base: MovableEntity,
|
||||
/// The current mode of the ghost
|
||||
pub mode: GhostMode,
|
||||
/// The type/personality of this ghost
|
||||
pub ghost_type: GhostType,
|
||||
/// Reference to Pac-Man for targeting
|
||||
pub pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>,
|
||||
/// Ghost body sprite
|
||||
body_sprite: AnimatedAtlasTexture<'a>,
|
||||
/// Ghost eyes sprite
|
||||
eyes_sprite: AnimatedAtlasTexture<'a>,
|
||||
}
|
||||
|
||||
impl Ghost<'_> {
|
||||
/// Creates a new ghost instance
|
||||
pub fn new<'a>(
|
||||
ghost_type: GhostType,
|
||||
starting_position: (u32, u32),
|
||||
body_texture: sdl2::render::Texture<'a>,
|
||||
eyes_texture: sdl2::render::Texture<'a>,
|
||||
map: std::rc::Rc<std::cell::RefCell<Map>>,
|
||||
pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>,
|
||||
) -> Ghost<'a> {
|
||||
let color = ghost_type.color();
|
||||
let mut body_sprite = AnimatedAtlasTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4)));
|
||||
body_sprite.set_color_modulation(color.r, color.g, color.b);
|
||||
let pixel_position = Map::cell_to_pixel(starting_position);
|
||||
Ghost {
|
||||
base: MovableEntity::new(
|
||||
pixel_position,
|
||||
starting_position,
|
||||
Direction::Left,
|
||||
3,
|
||||
SimpleTickModulator::new(1.0),
|
||||
map,
|
||||
),
|
||||
mode: GhostMode::Chase,
|
||||
ghost_type,
|
||||
pacman,
|
||||
body_sprite,
|
||||
eyes_sprite: AnimatedAtlasTexture::new(eyes_texture, 1, 4, 32, 32, Some((-4, -4))),
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the target tile for this ghost based on its current mode
|
||||
pub fn get_target_tile(&self) -> (i32, i32) {
|
||||
match self.mode {
|
||||
GhostMode::Scatter => self.get_scatter_target(),
|
||||
GhostMode::Chase => self.get_chase_target(),
|
||||
GhostMode::Frightened => self.get_random_target(),
|
||||
GhostMode::Eyes => self.get_house_target(),
|
||||
GhostMode::House => self.get_house_exit_target(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets this ghost's home corner target for scatter mode
|
||||
fn get_scatter_target(&self) -> (i32, i32) {
|
||||
match self.ghost_type {
|
||||
GhostType::Blinky => (25, 0), // Top right
|
||||
GhostType::Pinky => (2, 0), // Top left
|
||||
GhostType::Inky => (27, 35), // Bottom right
|
||||
GhostType::Clyde => (0, 35), // Bottom left
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets a random adjacent tile for frightened mode
|
||||
fn get_random_target(&self) -> (i32, i32) {
|
||||
let mut rng = rand::rng();
|
||||
let mut possible_moves = Vec::new();
|
||||
|
||||
// Check all four directions
|
||||
for dir in &[
|
||||
Direction::Up,
|
||||
Direction::Down,
|
||||
Direction::Left,
|
||||
Direction::Right,
|
||||
] {
|
||||
// Don't allow reversing direction
|
||||
if *dir == self.base.direction.opposite() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let next_cell = self.base.next_cell(Some(*dir));
|
||||
if !matches!(
|
||||
self.base.map.borrow().get_tile(next_cell),
|
||||
Some(MapTile::Wall)
|
||||
) {
|
||||
possible_moves.push(next_cell);
|
||||
}
|
||||
}
|
||||
|
||||
if possible_moves.is_empty() {
|
||||
// No valid moves, must reverse
|
||||
self.base.next_cell(Some(self.base.direction.opposite()))
|
||||
} else {
|
||||
// Choose a random valid move
|
||||
possible_moves[rng.random_range(0..possible_moves.len())]
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the ghost house target for returning eyes
|
||||
fn get_house_target(&self) -> (i32, i32) {
|
||||
(13, 14) // Center of ghost house
|
||||
}
|
||||
|
||||
/// Gets the exit point target when leaving house
|
||||
fn get_house_exit_target(&self) -> (i32, i32) {
|
||||
(13, 11) // Just above ghost house
|
||||
}
|
||||
|
||||
/// Gets this ghost's chase mode target (to be implemented by each ghost type)
|
||||
fn get_chase_target(&self) -> (i32, i32) {
|
||||
// Default implementation just targets Pac-Man directly
|
||||
let pacman = self.pacman.borrow();
|
||||
let cell = pacman.base().cell_position;
|
||||
(cell.0 as i32, cell.1 as i32)
|
||||
}
|
||||
|
||||
/// Calculates the path to the target tile using the A* algorithm.
|
||||
pub fn get_path_to_target(&self, target: (u32, u32)) -> Option<(Vec<(u32, u32)>, u32)> {
|
||||
let start = self.base.cell_position;
|
||||
let map = self.base.map.borrow();
|
||||
|
||||
dijkstra(
|
||||
&start,
|
||||
|&p| {
|
||||
let mut successors = vec![];
|
||||
let tile = map.get_tile((p.0 as i32, p.1 as i32));
|
||||
// Tunnel wrap: if currently in a tunnel, add the opposite exit as a neighbor
|
||||
if let Some(MapTile::Tunnel) = tile {
|
||||
if p.0 == 0 {
|
||||
successors.push(((BOARD_WIDTH - 2, p.1), 1));
|
||||
} else if p.0 == BOARD_WIDTH - 1 {
|
||||
successors.push(((1, p.1), 1));
|
||||
}
|
||||
}
|
||||
for dir in &[
|
||||
Direction::Up,
|
||||
Direction::Down,
|
||||
Direction::Left,
|
||||
Direction::Right,
|
||||
] {
|
||||
let (dx, dy) = dir.offset();
|
||||
let next_p = (p.0 as i32 + dx, p.1 as i32 + dy);
|
||||
if let Some(tile) = map.get_tile(next_p) {
|
||||
if tile == MapTile::Wall {
|
||||
continue;
|
||||
}
|
||||
successors.push(((next_p.0 as u32, next_p.1 as u32), 1));
|
||||
}
|
||||
}
|
||||
successors
|
||||
},
|
||||
|&p| p == target,
|
||||
)
|
||||
}
|
||||
|
||||
/// Changes the ghost's mode and handles direction reversal
|
||||
pub fn set_mode(&mut self, new_mode: GhostMode) {
|
||||
// Don't reverse if going to/from frightened or if in house
|
||||
let should_reverse = self.mode != GhostMode::House
|
||||
&& new_mode != GhostMode::Frightened
|
||||
&& self.mode != GhostMode::Frightened;
|
||||
|
||||
self.mode = new_mode;
|
||||
|
||||
self.base.speed = match new_mode {
|
||||
GhostMode::Chase => 3,
|
||||
GhostMode::Scatter => 2,
|
||||
GhostMode::Frightened => 2,
|
||||
GhostMode::Eyes => 7,
|
||||
GhostMode::House => 0,
|
||||
};
|
||||
|
||||
if should_reverse {
|
||||
self.base
|
||||
.set_direction_if_valid(self.base.direction.opposite());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Entity for Ghost<'_> {
|
||||
fn base(&self) -> &MovableEntity {
|
||||
&self.base
|
||||
}
|
||||
|
||||
fn tick(&mut self) {
|
||||
if self.mode == GhostMode::House {
|
||||
// For now, do nothing in the house
|
||||
return;
|
||||
}
|
||||
|
||||
if self.base.is_grid_aligned() {
|
||||
self.base.update_cell_position();
|
||||
|
||||
if !self.base.handle_tunnel() {
|
||||
// Pathfinding logic (only if not in tunnel)
|
||||
let target_tile = self.get_target_tile();
|
||||
if let Some((path, _)) =
|
||||
self.get_path_to_target((target_tile.0 as u32, target_tile.1 as u32))
|
||||
{
|
||||
if path.len() > 1 {
|
||||
let next_move = path[1];
|
||||
let (x, y) = self.base.cell_position;
|
||||
let dx = next_move.0 as i32 - x as i32;
|
||||
let dy = next_move.1 as i32 - y as i32;
|
||||
let new_direction = if dx > 0 {
|
||||
Direction::Right
|
||||
} else if dx < 0 {
|
||||
Direction::Left
|
||||
} else if dy > 0 {
|
||||
Direction::Down
|
||||
} else {
|
||||
Direction::Up
|
||||
};
|
||||
self.base.set_direction_if_valid(new_direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Don't move if the next tile is a wall
|
||||
if self.base.is_wall_ahead(None) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if self.base.modulation.next() {
|
||||
self.base.move_forward();
|
||||
|
||||
if self.base.is_grid_aligned() {
|
||||
self.base.update_cell_position();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Renderable for Ghost<'_> {
|
||||
fn render(&mut self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
|
||||
// Render body
|
||||
if self.mode != GhostMode::Eyes {
|
||||
let color = if self.mode == GhostMode::Frightened {
|
||||
sdl2::pixels::Color::RGB(0, 0, 255)
|
||||
} else {
|
||||
self.ghost_type.color()
|
||||
};
|
||||
|
||||
self.body_sprite
|
||||
.set_color_modulation(color.r, color.g, color.b);
|
||||
self.body_sprite
|
||||
.render(canvas, self.base.pixel_position, Direction::Right, None);
|
||||
}
|
||||
|
||||
// Always render eyes on top
|
||||
let eye_frame = if self.mode == GhostMode::Frightened {
|
||||
4 // Frightened frame
|
||||
} else {
|
||||
match self.base.direction {
|
||||
Direction::Right => 0,
|
||||
Direction::Up => 1,
|
||||
Direction::Left => 2,
|
||||
Direction::Down => 3,
|
||||
}
|
||||
};
|
||||
|
||||
self.eyes_sprite.render(
|
||||
canvas,
|
||||
self.base.pixel_position,
|
||||
Direction::Right,
|
||||
Some(eye_frame),
|
||||
);
|
||||
}
|
||||
}
|
||||
81
src/ghosts/blinky.rs
Normal file
81
src/ghosts/blinky.rs
Normal file
@@ -0,0 +1,81 @@
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
use sdl2::render::{Canvas, Texture};
|
||||
use sdl2::video::Window;
|
||||
|
||||
use crate::{
|
||||
entity::{Entity, MovableEntity, Renderable},
|
||||
ghost::{Ghost, GhostMode, GhostType},
|
||||
map::Map,
|
||||
pacman::Pacman,
|
||||
};
|
||||
|
||||
pub struct Blinky<'a> {
|
||||
ghost: Ghost<'a>,
|
||||
}
|
||||
|
||||
impl<'a> Blinky<'a> {
|
||||
pub fn new(
|
||||
starting_position: (u32, u32),
|
||||
body_texture: Texture<'a>,
|
||||
eyes_texture: Texture<'a>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
) -> Blinky<'a> {
|
||||
Blinky {
|
||||
ghost: Ghost::new(
|
||||
GhostType::Blinky,
|
||||
starting_position,
|
||||
body_texture,
|
||||
eyes_texture,
|
||||
map,
|
||||
pacman,
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets Blinky's chase target - directly targets Pac-Man's current position
|
||||
fn get_chase_target(&self) -> (i32, i32) {
|
||||
let pacman = self.ghost.pacman.borrow();
|
||||
let cell = pacman.base().cell_position;
|
||||
(cell.0 as i32, cell.1 as i32)
|
||||
}
|
||||
|
||||
pub fn set_mode(&mut self, mode: GhostMode) {
|
||||
self.ghost.set_mode(mode);
|
||||
}
|
||||
|
||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
||||
Renderable::render(&mut self.ghost, canvas);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Entity for Blinky<'a> {
|
||||
fn base(&self) -> &MovableEntity {
|
||||
self.ghost.base()
|
||||
}
|
||||
|
||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
||||
self.ghost.is_colliding(other)
|
||||
}
|
||||
|
||||
fn tick(&mut self) {
|
||||
self.ghost.tick()
|
||||
}
|
||||
}
|
||||
|
||||
// Allow direct access to ghost fields
|
||||
impl<'a> std::ops::Deref for Blinky<'a> {
|
||||
type Target = Ghost<'a>;
|
||||
|
||||
fn deref(&self) -> &Self::Target {
|
||||
&self.ghost
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> std::ops::DerefMut for Blinky<'a> {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
&mut self.ghost
|
||||
}
|
||||
}
|
||||
1
src/ghosts/mod.rs
Normal file
1
src/ghosts/mod.rs
Normal file
@@ -0,0 +1 @@
|
||||
pub mod blinky;
|
||||
@@ -1,3 +1,5 @@
|
||||
//! This module contains helper functions that are used throughout the game.
|
||||
|
||||
/// Checks if two grid positions are adjacent to each other
|
||||
///
|
||||
/// # Arguments
|
||||
|
||||
40
src/main.rs
40
src/main.rs
@@ -22,6 +22,11 @@ use winapi::{
|
||||
},
|
||||
};
|
||||
|
||||
/// Attaches the process to the parent console on Windows.
|
||||
///
|
||||
/// This allows the application to print to the console when run from a terminal,
|
||||
/// which is useful for debugging purposes. If the application is not run from a
|
||||
/// terminal, this function does nothing.
|
||||
#[cfg(windows)]
|
||||
unsafe fn attach_console() {
|
||||
if GetConsoleWindow() != std::ptr::null_mut() as HWND {
|
||||
@@ -53,12 +58,19 @@ mod constants;
|
||||
mod direction;
|
||||
mod entity;
|
||||
mod game;
|
||||
mod ghost;
|
||||
mod ghosts;
|
||||
mod helper;
|
||||
mod map;
|
||||
mod modulation;
|
||||
mod pacman;
|
||||
|
||||
/// The main entry point of the application.
|
||||
///
|
||||
/// This function initializes SDL, the window, the game state, and then enters
|
||||
/// the main game loop.
|
||||
pub fn main() {
|
||||
// Attaches the console on Windows for debugging purposes.
|
||||
#[cfg(windows)]
|
||||
unsafe {
|
||||
attach_console();
|
||||
@@ -109,13 +121,11 @@ pub fn main() {
|
||||
game.draw();
|
||||
game.tick();
|
||||
|
||||
// The target time for each frame of the game loop (60 FPS).
|
||||
let loop_time = Duration::from_secs(1) / 60;
|
||||
let mut tick_no = 0u32;
|
||||
|
||||
// The start of a period of time over which we average the frame time.
|
||||
let mut last_averaging_time = Instant::now();
|
||||
let mut sleep_time = Duration::ZERO;
|
||||
let mut paused = false;
|
||||
// Whether the window is currently shown.
|
||||
let mut shown = false;
|
||||
|
||||
event!(
|
||||
@@ -126,7 +136,9 @@ pub fn main() {
|
||||
let mut main_loop = || {
|
||||
let start = Instant::now();
|
||||
|
||||
// TODO: Fix key repeat delay issues by using VecDeque for instant key repeat
|
||||
// TODO: Fix key repeat delay issues by using a queue for keyboard events.
|
||||
// This would allow for instant key repeat without being affected by the
|
||||
// main loop's tick rate.
|
||||
for event in event_pump.poll_iter() {
|
||||
match event {
|
||||
Event::Window { win_event, .. } => match win_event {
|
||||
@@ -167,9 +179,9 @@ pub fn main() {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Proper pausing implementation that does not interfere with statistic gathering
|
||||
// TODO: Implement a proper pausing mechanism that does not interfere with
|
||||
// statistic gathering and other background tasks.
|
||||
if !paused {
|
||||
// game.audio_demo_tick();
|
||||
game.tick();
|
||||
game.draw();
|
||||
}
|
||||
@@ -186,7 +198,6 @@ pub fn main() {
|
||||
std::thread::sleep(time);
|
||||
}
|
||||
}
|
||||
sleep_time += time;
|
||||
} else {
|
||||
event!(
|
||||
tracing::Level::WARN,
|
||||
@@ -195,19 +206,6 @@ pub fn main() {
|
||||
);
|
||||
}
|
||||
|
||||
tick_no += 1;
|
||||
|
||||
const PERIOD: u32 = 60 * 60;
|
||||
let tick_mod = tick_no % PERIOD;
|
||||
if tick_mod % PERIOD == 0 {
|
||||
let average_fps = PERIOD as f32 / last_averaging_time.elapsed().as_secs_f32();
|
||||
let average_sleep = sleep_time / PERIOD;
|
||||
let average_process = loop_time - average_sleep;
|
||||
|
||||
sleep_time = Duration::ZERO;
|
||||
last_averaging_time = Instant::now();
|
||||
}
|
||||
|
||||
true
|
||||
};
|
||||
|
||||
|
||||
147
src/map.rs
147
src/map.rs
@@ -1,12 +1,62 @@
|
||||
use crate::constants::MapTile;
|
||||
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
|
||||
//! This module defines the game map and provides functions for interacting with it.
|
||||
use rand::seq::IteratorRandom;
|
||||
|
||||
use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
|
||||
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
|
||||
use std::collections::{HashSet, VecDeque};
|
||||
use std::ops::Add;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||
pub struct SignedPosition {
|
||||
pub x: i32,
|
||||
pub y: i32,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||
pub struct Position {
|
||||
pub x: u32,
|
||||
pub y: u32,
|
||||
}
|
||||
|
||||
impl Add<SignedPosition> for Position {
|
||||
type Output = Position;
|
||||
fn add(self, rhs: SignedPosition) -> Self::Output {
|
||||
Position {
|
||||
x: (self.x as i32 + rhs.x) as u32,
|
||||
y: (self.y as i32 + rhs.y) as u32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Position {
|
||||
pub fn as_i32(&self) -> (i32, i32) {
|
||||
(self.x as i32, self.y as i32)
|
||||
}
|
||||
pub fn wrapping_add(&self, dx: i32, dy: i32) -> Position {
|
||||
Position {
|
||||
x: (self.x as i32 + dx) as u32,
|
||||
y: (self.y as i32 + dy) as u32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The game map.
|
||||
///
|
||||
/// The map is represented as a 2D array of `MapTile`s. It also stores a copy of
|
||||
/// the original map, which can be used to reset the map to its initial state.
|
||||
pub struct Map {
|
||||
/// The current state of the map.
|
||||
current: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize],
|
||||
/// The default state of the map.
|
||||
default: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize],
|
||||
}
|
||||
|
||||
impl Map {
|
||||
/// Creates a new `Map` instance from a raw board layout.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `raw_board` - A 2D array of characters representing the board layout.
|
||||
pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
|
||||
let mut map = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
|
||||
|
||||
@@ -29,6 +79,7 @@ impl Map {
|
||||
'.' => MapTile::Pellet,
|
||||
'o' => MapTile::PowerPellet,
|
||||
' ' => MapTile::Empty,
|
||||
'T' => MapTile::Tunnel,
|
||||
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
|
||||
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
|
||||
}
|
||||
@@ -46,6 +97,7 @@ impl Map {
|
||||
}
|
||||
}
|
||||
|
||||
/// Resets the map to its original state.
|
||||
pub fn reset(&mut self) {
|
||||
// Restore the map to its original state
|
||||
for x in 0..BOARD_WIDTH as usize {
|
||||
@@ -55,6 +107,11 @@ impl Map {
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the tile at the given cell coordinates.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `cell` - The cell coordinates, in grid coordinates.
|
||||
pub fn get_tile(&self, cell: (i32, i32)) -> Option<MapTile> {
|
||||
let x = cell.0 as usize;
|
||||
let y = cell.1 as usize;
|
||||
@@ -66,6 +123,12 @@ impl Map {
|
||||
Some(self.current[x][y])
|
||||
}
|
||||
|
||||
/// Sets the tile at the given cell coordinates.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `cell` - The cell coordinates, in grid coordinates.
|
||||
/// * `tile` - The tile to set.
|
||||
pub fn set_tile(&mut self, cell: (i32, i32), tile: MapTile) -> bool {
|
||||
let x = cell.0 as usize;
|
||||
let y = cell.1 as usize;
|
||||
@@ -78,7 +141,85 @@ impl Map {
|
||||
true
|
||||
}
|
||||
|
||||
/// Converts cell coordinates to pixel coordinates.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `cell` - The cell coordinates, in grid coordinates.
|
||||
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
|
||||
((cell.0 as i32) * 24, ((cell.1 + 3) as i32) * 24)
|
||||
(
|
||||
(cell.0 * CELL_SIZE) as i32,
|
||||
((cell.1 + BOARD_OFFSET.1) * CELL_SIZE) as i32,
|
||||
)
|
||||
}
|
||||
|
||||
/// Returns a reference to a cached vector of all valid playable positions in the maze.
|
||||
/// This is computed once using a flood fill from a random pellet, and then cached.
|
||||
pub fn get_valid_playable_positions(&mut self) -> &Vec<Position> {
|
||||
use MapTile::*;
|
||||
static mut CACHE: Option<Vec<Position>> = None;
|
||||
// SAFETY: This is only mutated once, and only in this function.
|
||||
unsafe {
|
||||
if let Some(ref cached) = CACHE {
|
||||
return cached;
|
||||
}
|
||||
}
|
||||
// Find a random starting pellet
|
||||
let mut pellet_positions = vec![];
|
||||
for x in 0..BOARD_WIDTH as u32 {
|
||||
for y in 0..BOARD_HEIGHT as u32 {
|
||||
match self.current[x as usize][y as usize] {
|
||||
Pellet | PowerPellet => pellet_positions.push(Position { x, y }),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
let mut rng = rand::rng();
|
||||
let &start = pellet_positions
|
||||
.iter()
|
||||
.choose(&mut rng)
|
||||
.expect("No pellet found for flood fill");
|
||||
// Flood fill
|
||||
let mut visited = HashSet::new();
|
||||
let mut queue = VecDeque::new();
|
||||
|
||||
queue.push_back(start);
|
||||
while let Some(pos) = queue.pop_front() {
|
||||
// Mark visited, skip if already visited
|
||||
if !visited.insert(pos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if the current tile is valid
|
||||
match self.current[pos.x as usize][pos.y as usize] {
|
||||
Empty | Pellet | PowerPellet => {
|
||||
// Valid, continue flood
|
||||
for offset in [
|
||||
SignedPosition { x: -1, y: 0 },
|
||||
SignedPosition { x: 1, y: 0 },
|
||||
SignedPosition { x: 0, y: -1 },
|
||||
SignedPosition { x: 0, y: 1 },
|
||||
] {
|
||||
let neighbor = pos + offset;
|
||||
if neighbor.x < BOARD_WIDTH as u32 && neighbor.y < BOARD_HEIGHT as u32 {
|
||||
let neighbor_tile =
|
||||
self.current[neighbor.x as usize][neighbor.y as usize];
|
||||
if matches!(neighbor_tile, Empty | Pellet | PowerPellet) {
|
||||
queue.push_back(neighbor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
StartingPosition(_) | Wall | Tunnel => {
|
||||
// Not valid, do not continue
|
||||
}
|
||||
}
|
||||
}
|
||||
let mut result: Vec<Position> = visited.into_iter().collect();
|
||||
result.sort_unstable();
|
||||
unsafe {
|
||||
CACHE = Some(result);
|
||||
CACHE.as_ref().unwrap()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
//! This module provides a tick modulator, which can be used to slow down
|
||||
//! operations by a percentage.
|
||||
/// A tick modulator allows you to slow down operations by a percentage.
|
||||
///
|
||||
/// Unfortunately, switching to floating point numbers for entities can induce floating point errors, slow down calculations
|
||||
@@ -12,17 +14,25 @@
|
||||
///
|
||||
/// For example, if we want to slow down the speed by 10%, we would need to skip every 10th tick.
|
||||
pub trait TickModulator {
|
||||
/// Creates a new tick modulator.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `percent` - The percentage to slow down by, from 0.0 to 1.0.
|
||||
fn new(percent: f32) -> Self;
|
||||
/// Returns whether or not the operation should be performed on this tick.
|
||||
fn next(&mut self) -> bool;
|
||||
}
|
||||
|
||||
/// A simple tick modulator that skips every Nth tick.
|
||||
pub struct SimpleTickModulator {
|
||||
tick_count: u32,
|
||||
ticks_left: u32,
|
||||
}
|
||||
|
||||
// TODO: Add tests
|
||||
// TODO: Look into average precision, binary code modulation strategy
|
||||
// TODO: Add tests for the tick modulator to ensure that it is working correctly.
|
||||
// TODO: Look into average precision and binary code modulation strategies to see
|
||||
// if they would be a better fit for this use case.
|
||||
impl TickModulator for SimpleTickModulator {
|
||||
fn new(percent: f32) -> Self {
|
||||
let ticks_required: u32 = (1f32 / (1f32 - percent)).round() as u32;
|
||||
@@ -34,15 +44,12 @@ impl TickModulator for SimpleTickModulator {
|
||||
}
|
||||
|
||||
fn next(&mut self) -> bool {
|
||||
self.ticks_left -= 1;
|
||||
|
||||
// Return whether or not we should skip this tick
|
||||
if self.ticks_left == 0 {
|
||||
// We've reached the tick to skip, reset the counter
|
||||
self.ticks_left = self.tick_count;
|
||||
false
|
||||
} else {
|
||||
true
|
||||
return false;
|
||||
}
|
||||
|
||||
self.ticks_left -= 1;
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
172
src/pacman.rs
172
src/pacman.rs
@@ -1,3 +1,4 @@
|
||||
//! This module defines the Pac-Man entity, including its behavior and rendering.
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
@@ -8,156 +9,113 @@ use sdl2::{
|
||||
use tracing::event;
|
||||
|
||||
use crate::{
|
||||
animation::AnimatedTexture,
|
||||
constants::MapTile,
|
||||
constants::{BOARD_OFFSET, CELL_SIZE},
|
||||
animation::{AnimatedAtlasTexture, FrameDrawn},
|
||||
direction::Direction,
|
||||
entity::Entity,
|
||||
entity::{Entity, MovableEntity, Renderable},
|
||||
map::Map,
|
||||
modulation::{SimpleTickModulator, TickModulator},
|
||||
};
|
||||
|
||||
/// The Pac-Man entity.
|
||||
pub struct Pacman<'a> {
|
||||
// Absolute position on the board (precise)
|
||||
pub position: (i32, i32),
|
||||
pub direction: Direction,
|
||||
/// Shared movement and position fields.
|
||||
pub base: MovableEntity,
|
||||
/// The next direction of Pac-Man, which will be applied when Pac-Man is next aligned with the grid.
|
||||
pub next_direction: Option<Direction>,
|
||||
/// Whether Pac-Man is currently stopped.
|
||||
pub stopped: bool,
|
||||
map: Rc<RefCell<Map>>,
|
||||
speed: u32,
|
||||
modulation: SimpleTickModulator,
|
||||
sprite: AnimatedTexture<'a>,
|
||||
sprite: AnimatedAtlasTexture<'a>,
|
||||
}
|
||||
|
||||
impl Pacman<'_> {
|
||||
/// Creates a new `Pacman` instance.
|
||||
pub fn new<'a>(
|
||||
starting_position: (u32, u32),
|
||||
atlas: Texture<'a>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
) -> Pacman<'a> {
|
||||
let pixel_position = Map::cell_to_pixel(starting_position);
|
||||
Pacman {
|
||||
position: Map::cell_to_pixel(starting_position),
|
||||
direction: Direction::Right,
|
||||
base: MovableEntity::new(
|
||||
pixel_position,
|
||||
starting_position,
|
||||
Direction::Right,
|
||||
3,
|
||||
SimpleTickModulator::new(1.0),
|
||||
map,
|
||||
),
|
||||
next_direction: None,
|
||||
speed: 3,
|
||||
map,
|
||||
stopped: false,
|
||||
modulation: SimpleTickModulator::new(1.0),
|
||||
sprite: AnimatedTexture::new(atlas, 2, 3, 32, 32, Some((-4, -4))),
|
||||
sprite: AnimatedAtlasTexture::new(atlas, 2, 3, 32, 32, Some((-4, -4))),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
||||
// When stopped, render the last frame of the animation
|
||||
if self.stopped {
|
||||
self.sprite
|
||||
.render_until(canvas, self.position, self.direction, 2);
|
||||
} else {
|
||||
self.sprite.render(canvas, self.position, self.direction);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
let (x, y) = direction.unwrap_or(self.direction).offset();
|
||||
let cell = self.cell_position();
|
||||
(cell.0 as i32 + x, cell.1 as i32 + y)
|
||||
}
|
||||
|
||||
fn handle_requested_direction(&mut self) {
|
||||
if self.next_direction.is_none() {
|
||||
return;
|
||||
}
|
||||
if self.next_direction.unwrap() == self.direction {
|
||||
self.next_direction = None;
|
||||
return;
|
||||
}
|
||||
|
||||
let proposed_next_cell = self.next_cell(self.next_direction);
|
||||
let proposed_next_tile = self
|
||||
.map
|
||||
.borrow()
|
||||
.get_tile(proposed_next_cell)
|
||||
.unwrap_or(MapTile::Empty);
|
||||
if proposed_next_tile != MapTile::Wall {
|
||||
event!(
|
||||
tracing::Level::DEBUG,
|
||||
"Direction change: {:?} -> {:?} at position ({}, {}) internal ({}, {})",
|
||||
self.direction,
|
||||
self.next_direction.unwrap(),
|
||||
self.position.0,
|
||||
self.position.1,
|
||||
self.internal_position().0,
|
||||
self.internal_position().1
|
||||
);
|
||||
self.direction = self.next_direction.unwrap();
|
||||
self.next_direction = None;
|
||||
/// Handles a requested direction change.
|
||||
fn handle_direction_change(&mut self) -> bool {
|
||||
match self.next_direction {
|
||||
None => return false,
|
||||
Some(next_direction) => {
|
||||
if self.base.set_direction_if_valid(next_direction) {
|
||||
self.next_direction = None;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
/// Returns the internal position of Pac-Man, rounded down to the nearest even number.
|
||||
fn internal_position_even(&self) -> (u32, u32) {
|
||||
let (x, y) = self.internal_position();
|
||||
let (x, y) = self.base.internal_position();
|
||||
((x / 2u32) * 2u32, (y / 2u32) * 2u32)
|
||||
}
|
||||
}
|
||||
|
||||
impl Entity for Pacman<'_> {
|
||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
||||
let (x, y) = self.position();
|
||||
let (other_x, other_y) = other.position();
|
||||
x == other_x && y == other_y
|
||||
}
|
||||
|
||||
fn position(&self) -> (i32, i32) {
|
||||
self.position
|
||||
}
|
||||
|
||||
fn cell_position(&self) -> (u32, u32) {
|
||||
let (x, y) = self.position;
|
||||
(
|
||||
(x as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
||||
(y as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
||||
)
|
||||
}
|
||||
|
||||
fn internal_position(&self) -> (u32, u32) {
|
||||
let (x, y) = self.position();
|
||||
(x as u32 % CELL_SIZE, y as u32 % CELL_SIZE)
|
||||
fn base(&self) -> &MovableEntity {
|
||||
&self.base
|
||||
}
|
||||
|
||||
fn tick(&mut self) {
|
||||
let can_change = self.internal_position_even() == (0, 0);
|
||||
|
||||
if can_change {
|
||||
self.handle_requested_direction();
|
||||
self.base.update_cell_position();
|
||||
|
||||
let next = self.next_cell(None);
|
||||
let next_tile = self.map.borrow().get_tile(next).unwrap_or(MapTile::Empty);
|
||||
if !self.base.handle_tunnel() {
|
||||
// Handle direction change as normal if not in tunnel
|
||||
self.handle_direction_change();
|
||||
|
||||
if !self.stopped && next_tile == MapTile::Wall {
|
||||
event!(tracing::Level::DEBUG, "Wall collision. Stopping.");
|
||||
self.stopped = true;
|
||||
} else if self.stopped && next_tile != MapTile::Wall {
|
||||
event!(tracing::Level::DEBUG, "Wall collision resolved. Moving.");
|
||||
self.stopped = false;
|
||||
// Check if the next tile in the current direction is a wall
|
||||
if !self.stopped && self.base.is_wall_ahead(None) {
|
||||
self.stopped = true;
|
||||
} else if self.stopped && !self.base.is_wall_ahead(None) {
|
||||
self.stopped = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if !self.stopped && self.modulation.next() {
|
||||
let speed = self.speed as i32;
|
||||
match self.direction {
|
||||
Direction::Right => {
|
||||
self.position.0 += speed;
|
||||
}
|
||||
Direction::Left => {
|
||||
self.position.0 -= speed;
|
||||
}
|
||||
Direction::Up => {
|
||||
self.position.1 -= speed;
|
||||
}
|
||||
Direction::Down => {
|
||||
self.position.1 += speed;
|
||||
}
|
||||
if !self.stopped && self.base.modulation.next() {
|
||||
self.base.move_forward();
|
||||
if self.internal_position_even() == (0, 0) {
|
||||
self.base.update_cell_position();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Renderable for Pacman<'_> {
|
||||
fn render(&mut self, canvas: &mut Canvas<Window>) {
|
||||
if self.stopped {
|
||||
self.sprite.render(
|
||||
canvas,
|
||||
self.base.pixel_position,
|
||||
self.base.direction,
|
||||
Some(2),
|
||||
);
|
||||
} else {
|
||||
self.sprite
|
||||
.render(canvas, self.base.pixel_position, self.base.direction, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user