mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-08 14:07:47 -06:00
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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4a1f565f72 | |||
| 2ddf2611d9 | |||
| b3a3664578 |
28
.cargo/config.toml
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28
.cargo/config.toml
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@@ -0,0 +1,28 @@
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[target.wasm32-unknown-emscripten]
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rustflags = [
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"-C",
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"link-arg=-s",
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"-C",
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"link-arg=FULL_ES2",
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"-C",
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"link-arg=-s",
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"-C",
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"link-arg=FULL_ES3",
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"-C",
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"link-arg=-s",
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"-C",
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"link-arg=USE_SDL=2",
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"-C",
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"link-arg=-s",
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"-C",
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"link-arg=MAX_WEBGL_VERSION=2 ",
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"-C",
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"link-arg=-s",
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"-C",
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"link-arg=MIN_WEBGL_VERSION=2",
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"-C",
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"link-arg=-s",
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"-C",
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"link-arg=ERROR_ON_UNDEFINED_SYMBOLS=0", # for ignoring some egl symbols. needed for wgpu
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]
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21
index.html
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21
index.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<script type="text/javascript">
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const Module = {
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canvas: (function () {
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// this is how we provide a canvas to our sdl2
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return document.getElementById("canvas");
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})(),
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preRun: [function () {
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ENV.RUST_LOG = "info,wgpu=warn"
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}]
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};
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</script>
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<script src="rust-sdl2-wasm.js"></script>
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</body>
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</html>
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0
src/board.rs
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0
src/board.rs
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44
src/constants.rs
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44
src/constants.rs
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pub const BOARD_WIDTH: u32 = 28;
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pub const BOARD_HEIGHT: u32 = 36;
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pub const BLOCK_SIZE_24: u32 = 24;
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pub const BLOCK_SIZE_32: u32 = 32;
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pub const WINDOW_WIDTH: u32 = BLOCK_SIZE_24 * BOARD_WIDTH;
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pub const WINDOW_HEIGHT: u32 = BLOCK_SIZE_24 * BOARD_HEIGHT;
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pub const RAW_BOARD: &str = r###"
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############################
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#............##............#
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#.####.#####.##.#####.####.#
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#o####.#####.##.#####.####o#
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#.####.#####.##.#####.####.#
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#..........................#
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#.####.##.########.##.####.#
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#.####.##.########.##.####.#
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#......##....##....##......#
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######.##### ## #####.######
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#.##### ## #####.#
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#.## 1 ##.#
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#.## ###==### ##.#
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######.## # # ##.######
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. #2 3 4 # .
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######.## # # ##.######
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#.## ######## ##.#
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#.## ##.#
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#.## ######## ##.#
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######.## ######## ##.######
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#............##............#
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#.####.#####.##.#####.####.#
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#.####.#####.##.#####.####.#
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#o..##.......0 .......##..o#
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###.##.##.########.##.##.###
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###.##.##.########.##.##.###
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#......##....##....##......#
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#.##########.##.##########.#
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#.##########.##.##########.#
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#..........................#
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############################
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"###;
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11
src/game.rs
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11
src/game.rs
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pub struct Game {}
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impl Game {
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pub fn new() -> Game {
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Game {}
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}
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pub fn tick() {}
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pub fn draw() {}
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}
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