Ryan Walters
7b6dad0c74
refactor: remove unused component, simplify visibility check defaulting behavior, reformat STORY.md
2025-09-10 11:17:12 -05:00
Ryan Walters
5d56b31353
feat: fruit spawning mechanism, sprites, pellet counting, fruit trigger observer
2025-09-09 11:26:05 -05:00
Ryan Walters
088c496ad9
refactor: store common components & bundles in 'common' submodule, move others directly into relevant files, create 'animation' submodule
2025-09-08 23:53:30 -05:00
Ryan Walters
5aba1862c9
feat: improve tracing logs application-wide
2025-09-08 13:50:38 -05:00
Ryan Walters
9219c771d7
test: improve input & map_builder test coverage
2025-09-06 12:15:05 -05:00
Ryan Walters
0cbd6f1aac
refactor: switch NodeId to u16, use I8Vec2 for grid coordinates
2025-09-01 12:37:44 -05:00
Ryan Walters
80ebf08dd3
feat: stage sequence, ghost collisions & energizer logic, text color method, scheduler ordering
2025-08-28 12:40:02 -05:00
12ee16faab
docs: document many major functions, types, enums for important functionality
2025-08-17 23:29:43 -05:00
d47d70ff5b
refactor: remove dead code, move direction & graph into 'map' module
2025-08-16 15:14:16 -05:00
f940f01d9b
refactor: optimize debug system, remove redundant code & tests
2025-08-16 13:41:15 -05:00
7f95c0233e
refactor: move position/movement related components into systems/movement
2025-08-15 13:05:03 -05:00
de86f383bf
refactor: improve representation of movement system
2025-08-15 12:50:07 -05:00
57d7f75940
feat: implement generic optimized collision system
2025-08-15 12:21:29 -05:00
2c65048fb0
refactor: rename 'ecs' submodule to 'systems'
2025-08-15 09:27:28 -05:00
242da2e263
refactor: reorganize ecs components
2025-08-15 09:17:43 -05:00
bc759f1ed4
refactor!: begin switching to bevy ECS, all tests broken, all systems broken
2025-08-14 15:06:56 -05:00
db8cd6220a
feat: cache dynamicly rendered map texture
2025-08-13 19:48:50 -05:00
09e3d85821
feat!: dynamic map rendering from tiles
2025-08-13 00:25:34 -05:00
c1c5dae6f2
refactor: restructure game logic and state management into separate modules
...
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization.
- Updated `App` to utilize the new `Game` struct and its state management.
- Refactored error handling
- Removed unused audio subsystem references
2025-08-12 14:40:48 -05:00
1dc8aca373
feat: item collection & collisions, pellet & energizer generation
2025-08-11 22:45:36 -05:00
1f8e7c6d71
fix: resolve clippy warnings, inline format vars, use tracing to log warnings
2025-08-11 22:09:08 -05:00
27079e127d
feat!: implement proper error handling, drop most expect() & unwrap() usages
2025-08-11 20:23:39 -05:00
6331ba0b2f
refactor: move graph traversal code into traversal.rs
2025-08-11 14:05:28 -05:00
e964adc818
feat: enhance debug visuals with cursor-based effect
2025-08-11 11:54:05 -05:00
6702b3723a
refactor: move DIRECTIONS constant into direction, add as_u8() const fn for array indexing
2025-08-11 11:03:46 -05:00
b308bc0ef7
refactor: move all tests out of src/ into tests/, remove unnecessary tests
2025-08-08 08:50:52 -05:00
adfa2cc737
feat: edge traversal permissions system
2025-08-07 23:39:39 -05:00
2a295b1daf
test: small test lint fixes
2025-07-28 20:55:45 -05:00
4398ec2936
chore: fix clippy errors, add allow dead_code modifiers
2025-07-28 20:53:01 -05:00
324c358672
refactor: remove StartingPosition MapTile, track pacman start explicitly in parser
2025-07-28 20:49:17 -05:00
89b4ba125f
feat: begin tracking nodes of entity starting positions
2025-07-28 20:41:26 -05:00
04cf8f217f
test: add generic tests for coverage
2025-07-28 19:48:31 -05:00
c9bcf32381
chore: fix various clippy warnings, disable trivial warnings in some spot
2025-07-28 17:25:18 -05:00
532abd1e45
chore: remove unused params for debug_render_nodes func
2025-07-28 16:22:48 -05:00
70528b0dcc
refactor: separate map struct into multiple files for building, rendering & parsing
2025-07-28 16:20:24 -05:00