Ryan Walters
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d0628ef70b
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feat: use backbuffer fully, proper 'present' system, debug texture draws with transparency
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2025-08-28 19:40:31 -05:00 |
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Ryan Walters
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f31b4952e4
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chore: remove wildcard/prelude imports, remove unused functions
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2025-08-28 13:14:40 -05:00 |
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Ryan Walters
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ad3f896f82
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chore: reorganize component definitions into relevant system files
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2025-08-28 12:54:52 -05:00 |
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Ryan Walters
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8b5e66f514
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refactor: update debug state management and rendering systems
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2025-08-19 11:31:31 -05:00 |
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313ca4f3e6
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fix: proper font loading, cross platform assets, better platform independent trait implementation, conditional modules
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2025-08-16 14:17:28 -05:00 |
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f940f01d9b
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refactor: optimize debug system, remove redundant code & tests
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2025-08-16 13:41:15 -05:00 |
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90adaf9e84
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feat: add cursor-based node highlighting for debug
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2025-08-16 12:26:24 -05:00 |
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78300bdf9c
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feat: rewrite movement systems separately for player/ghosts
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2025-08-16 11:44:10 -05:00 |
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514a447162
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refactor: use strum::EnumCount for const compile time system mapping
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2025-08-16 11:43:46 -05:00 |
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0133dd5329
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feat: add background for text contrast to debug window
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2025-08-15 18:39:39 -05:00 |
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31193160a9
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feat: debug text rendering of statistics, formatting with tests
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2025-08-15 17:52:16 -05:00 |
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a8b83b8e2b
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feat: high resolution debug rendering
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2025-08-15 16:20:24 -05:00 |
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