Ryan Walters
cac490565e
refactor: use speculoos for all test assertions
2025-09-06 12:15:04 -05:00
Ryan Walters
17188df729
refactor(test): remove dead code and consolidate test utilities
2025-09-04 11:53:29 -05:00
Ryan Walters
0cbd6f1aac
refactor: switch NodeId to u16, use I8Vec2 for grid coordinates
2025-09-01 12:37:44 -05:00
f940f01d9b
refactor: optimize debug system, remove redundant code & tests
2025-08-16 13:41:15 -05:00
3388d77ec5
refactor: remove all unused/broken tests, remove many now unused types/functions
2025-08-15 09:24:42 -05:00
b7429cd9ec
chore: solve tests/ clippy warnings
2025-08-14 09:46:10 -05:00
c1c5dae6f2
refactor: restructure game logic and state management into separate modules
...
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization.
- Updated `App` to utilize the new `Game` struct and its state management.
- Refactored error handling
- Removed unused audio subsystem references
2025-08-12 14:40:48 -05:00
8ef09a4e3e
test: drop minimal_test_board, use RAW_BOARD constant, item generation tests
2025-08-11 23:26:28 -05:00
27079e127d
feat!: implement proper error handling, drop most expect() & unwrap() usages
2025-08-11 20:23:39 -05:00
87ee12543e
tests: revamp tests, remove more useless tests
2025-08-08 09:07:10 -05:00
b308bc0ef7
refactor: move all tests out of src/ into tests/, remove unnecessary tests
2025-08-08 08:50:52 -05:00