bc759f1ed4
refactor!: begin switching to bevy ECS, all tests broken, all systems broken
2025-08-14 15:06:56 -05:00
2f1ff85d8f
refactor: handle pausing within game, reduce input system allocations
2025-08-14 10:36:39 -05:00
12a63374a8
feat: avoid using spin sleep unless focused
2025-08-13 23:30:07 -05:00
d80d7061e7
refactor: build decoupled input processing & add event queue system
2025-08-13 20:45:56 -05:00
4f76de7c9f
feat: enable vsync & hardware acceleration
2025-08-13 19:49:02 -05:00
c1c5dae6f2
refactor: restructure game logic and state management into separate modules
...
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization.
- Updated `App` to utilize the new `Game` struct and its state management.
- Refactored error handling
- Removed unused audio subsystem references
2025-08-12 14:40:48 -05:00
c489f32908
fix: audio and other subsystems being dropped in App::new(), use Box::leak to ensure static ownership
2025-08-12 13:08:08 -05:00
27079e127d
feat!: implement proper error handling, drop most expect() & unwrap() usages
2025-08-11 20:23:39 -05:00
e964adc818
feat: enhance debug visuals with cursor-based effect
2025-08-11 11:54:05 -05:00
f6e7228f75
refactor: platform trait, platform-specific code handling into platform module
2025-08-11 10:49:58 -05:00
2ae73c3c58
fix: disable app quit on browser build
2025-08-07 23:44:26 -05:00
4398ec2936
chore: fix clippy errors, add allow dead_code modifiers
2025-07-28 20:53:01 -05:00
464d6f9ca6
refactor: huge refactor into node/graph-based movement system
2025-07-28 12:23:57 -05:00