Ryan Walters
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8b623ffabe
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feat: sprite enums for avoiding hardcoded string paths
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2025-09-06 12:15:01 -05:00 |
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Ryan Walters
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80ebf08dd3
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feat: stage sequence, ghost collisions & energizer logic, text color method, scheduler ordering
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2025-08-28 12:40:02 -05:00 |
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2f0c734d13
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feat: only present/render canvas when renderables change
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2025-08-15 14:15:18 -05:00 |
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a230d15ffc
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test: setup common submodule, add text.rs tests, pattern exclude error.rs
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2025-08-12 19:24:06 -05:00 |
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b308bc0ef7
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refactor: move all tests out of src/ into tests/, remove unnecessary tests
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2025-08-08 08:50:52 -05:00 |
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fcc36c8a46
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test: add tons of tests for all easy submodules
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2025-07-28 19:26:36 -05:00 |
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c9bcf32381
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chore: fix various clippy warnings, disable trivial warnings in some spot
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2025-07-28 17:25:18 -05:00 |
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c5ca7302c2
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refactor: separate map parsing into MapTileParser, get tests working
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2025-07-28 16:10:50 -05:00 |
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464d6f9ca6
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refactor: huge refactor into node/graph-based movement system
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2025-07-28 12:23:57 -05:00 |
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4f87a116d5
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chore: remove unused code, resolve simple stuff
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2025-07-26 15:35:50 -05:00 |
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7a6182cb85
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feat: re-add board offset logic, fixup text rendering
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2025-07-26 15:26:37 -05:00 |
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a1d37a1a0b
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feat: atlas tile color modulation
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2025-07-26 15:06:27 -05:00 |
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238b5aac6a
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feat: non-ttf text rendering using original sprite text, remove black bg from assets
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2025-07-26 14:43:25 -05:00 |
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